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GENOME.md
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GENOME.md
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@@ -0,0 +1,234 @@
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# GENOME.md — The Nexus Codebase Architecture Map
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**Generated**: 2026-04-20
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**Repository**: Timmy_Foundation/the-nexus
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**Purpose**: Comprehensive map of the Nexus codebase for developers and AI agents.
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---
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## Overview
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The Nexus is Timmy's canonical 3D/world repository — a sovereign AI agent visualization surface and local-first training ground. It combines a Three.js 3D browser world with Python cognition components, WebSocket bridges, and fleet orchestration tools.
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**Key Stats**:
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- ~357 source files
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- 201 Python files
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- 23 JavaScript files
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- 107 Markdown docs
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- 24 Shell scripts
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---
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## Architecture
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```
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the-nexus/
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├── app.js # Main Three.js 3D world (frontend entry)
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├── index.html # HTML shell
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├── style.css # Global styles
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├── server.py # WebSocket gateway
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├── gofai_worker.js # GOFAI web worker
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├── portals.json # Portal registry
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├── vision.json # Vision points config
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├── provenance.json # File integrity hashes
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│
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├── nexus/ # Python cognition layer
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│ ├── components/ # Frontend JS modules
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│ ├── mnemosyne/ # Memory system
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│ ├── mempalace/ # Long-term memory
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│ └── symbolic-engine.js # GOFAI rules
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│
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├── scripts/ # Operational scripts
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├── bin/ # CLI tools
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├── tests/ # Test suite
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├── docs/ # Documentation
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└── config/ # Configuration files
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```
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---
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## Frontend (Browser World)
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### Entry Points
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| File | Purpose |
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|------|---------|
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| `index.html` | HTML shell, HUD layout |
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| `app.js` | Main Three.js app (~141K lines) |
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| `style.css` | All styles (~61K) |
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| `gofai_worker.js` | Off-thread GOFAI reasoning |
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### Core Systems
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| System | File | Description |
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|--------|------|-------------|
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| 3D World | `app.js` | Three.js scene, camera, rendering |
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| GOFAI | `app.js` | Symbolic rules, blackboard, planner |
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| Memory | `nexus/components/spatial-memory.js` | 3D memory crystals |
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| Audio | `nexus/components/spatial-audio.js` | Spatial sound system |
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| Portals | `portals.json` | External service links |
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| Chat | `app.js` | Chat panel and messaging |
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| HUD | `app.js` + `style.css` | Heads-up display |
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### Components (`nexus/components/`)
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| Component | Purpose |
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|-----------|---------|
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| `spatial-memory.js` | 3D memory crystal visualization |
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| `spatial-audio.js` | Spatial sound for memories |
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| `memory-birth.js` | Memory creation animation |
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| `memory-pulse.js` | BFS pulse wave on click |
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| `memory-inspect.js` | Memory detail panel |
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| `memory-connections.js` | Connection graph |
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| `memory-particles.js` | Particle effects |
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| `memory-optimizer.js` | Memory cleanup |
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| `session-rooms.js` | Evennia room snapshots |
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| `timeline-scrubber.js` | Time navigation |
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| `resonance-visualizer.js` | Pattern visualization |
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| `portal-health-check.js` | Portal status monitoring |
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||||
| `spatial-chat.js` | 3D audio chat notifications |
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||||
|
||||
---
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## Backend (Python)
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### Core Services
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| File | Purpose |
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|------|---------|
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| `server.py` | WebSocket gateway for real-time comms |
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| `multi_user_bridge.py` | Multi-user MUD bridge |
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||||
| `gitea_api/` | Gitea API helpers |
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||||
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||||
### Scripts (`scripts/`)
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||||
| Script | Purpose |
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||||
|--------|---------|
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| `cleanup-duplicate-prs.sh` | Close duplicate PRs |
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||||
| `check-existing-prs.sh` | Pre-flight PR check |
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||||
| `pr_backlog_analyzer.py` | PR backlog analysis |
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||||
| `audit_mempalace_privacy.py` | Privacy audit |
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| `provision-runner.sh` | Runner setup |
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||||
| `runner_health_probe.sh` | Health monitoring |
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### Bin Tools (`bin/`)
|
||||
| Tool | Purpose |
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||||
|------|---------|
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||||
| `enforce_branch_protection.py` | Branch protection enforcement |
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||||
| `check_duplicate_milestones.py` | Milestone cleanup |
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||||
| `generate_provenance.py` | Provenance hash generation |
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||||
|
||||
---
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||||
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||||
## Data Files
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||||
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||||
| File | Format | Purpose |
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||||
|------|--------|---------|
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||||
| `portals.json` | JSON | Portal registry (8 portals) |
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| `vision.json` | JSON | Vision points |
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| `world_state.json` | JSON | World state snapshot |
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||||
| `provenance.json` | JSON | File integrity hashes |
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||||
| `manifest.json` | JSON | PWA manifest |
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||||
|
||||
---
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## Configuration
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||||
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||||
| File | Purpose |
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||||
|------|---------|
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||||
| `.gitea/branch-protection/` | Branch protection rules |
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||||
| `.github/workflows/` | CI/CD workflows |
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||||
| `config/` | Runtime configuration |
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| `pytest.ini` | Test configuration |
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|
||||
---
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## Testing
|
||||
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||||
| Directory | Coverage |
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||||
|-----------|----------|
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||||
| `tests/` | Unit and integration tests |
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||||
| `tests/test_provenance.py` | File integrity tests |
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||||
| `tests/test_spatial_search.js` | Spatial search tests |
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||||
Run tests:
|
||||
```bash
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python3 -m pytest tests/ -v
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node --test tests/*.js
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||||
```
|
||||
|
||||
---
|
||||
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||||
## Key Patterns
|
||||
|
||||
### Component Pattern
|
||||
```javascript
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||||
const ComponentName = (() => {
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||||
let _state = null;
|
||||
|
||||
function init(config) { ... }
|
||||
function update(delta) { ... }
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||||
|
||||
return { init, update };
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||||
})();
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||||
|
||||
export { ComponentName };
|
||||
```
|
||||
|
||||
### WebSocket Pattern
|
||||
```python
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||||
async def handler(websocket):
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||||
async for message in websocket:
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||||
# Process and broadcast
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||||
pass
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||||
```
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||||
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||||
### Portal Schema
|
||||
```json
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||||
{
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||||
"id": "portal-id",
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||||
"name": "Display Name",
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||||
"portal_type": "game-world",
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||||
"destination": { "url": "...", "type": "harness" }
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||||
}
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||||
```
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||||
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||||
---
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||||
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||||
## Security
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||||
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||||
- WebSocket gateway binds to `127.0.0.1` by default
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||||
- Optional token authentication via `NEXUS_WS_TOKEN`
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||||
- Rate limiting on connections and messages
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||||
- Branch protection on `main`
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||||
- Provenance hash verification
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||||
|
||||
See `SECURITY.md` for full details.
|
||||
|
||||
---
|
||||
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||||
## Related Repos
|
||||
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||||
| Repo | Relationship |
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||||
|------|--------------|
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||||
| `timmy-config` | Configuration and fleet management |
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||||
| `hermes-agent` | Agent runtime |
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||||
| `timmy-home` | SOUL.md and core docs |
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||||
| `the-door` | Crisis detection system |
|
||||
|
||||
---
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||||
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||||
## Quick Start
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||||
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||||
```bash
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||||
# Clone
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||||
git clone https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus.git
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||||
# Run WebSocket gateway
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python3 server.py
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||||
# Open browser world
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||||
open index.html
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||||
# Run tests
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||||
python3 -m pytest tests/
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||||
```
|
||||
|
||||
---
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||||
|
||||
*This GENOME.md is auto-maintained. Update when adding major new systems.*
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@@ -395,7 +395,6 @@
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<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
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<script src="./boot.js"></script>
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<script src="./js/spatial-search.js"></script>
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<script src="./avatar-customization.js"></script>
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<script src="./lod-system.js"></script>
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<script>
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@@ -1,457 +0,0 @@
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/**
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||||
* Spatial Search - Find nearest user/object by name
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* Issue #1540: feat: spatial search — find nearest user/object by name
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||||
*
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||||
* Provides search functionality to find users/objects by name
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||||
* and show distance, direction, and pathfinding.
|
||||
*/
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||||
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||||
class SpatialSearch {
|
||||
constructor(options = {}) {
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||||
this.maxDistance = options.maxDistance || 1000; // Maximum search distance
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||||
this.searchDelay = options.searchDelay || 300; // Delay before search (ms)
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||||
this.onResultSelect = options.onResultSelect || (() => {});
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||||
this.onError = options.onError || console.error;
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||||
|
||||
// Track entities in the world
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||||
this.entities = new Map(); // id -> {name, position, type, ...}
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||||
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||||
// Search UI elements
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||||
this.searchInput = null;
|
||||
this.resultsContainer = null;
|
||||
this.pathArrow = null;
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||||
|
||||
// Initialize UI
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||||
this.initUI();
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||||
}
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||||
|
||||
/**
|
||||
* Initialize search UI
|
||||
*/
|
||||
initUI() {
|
||||
// Create search container
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||||
const searchContainer = document.createElement('div');
|
||||
searchContainer.id = 'spatial-search-container';
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||||
searchContainer.style.cssText = `
|
||||
position: fixed;
|
||||
top: 20px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
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||||
z-index: 1000;
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||||
display: none;
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||||
`;
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||||
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||||
// Create search input
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||||
this.searchInput = document.createElement('input');
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this.searchInput.type = 'text';
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||||
this.searchInput.placeholder = 'Search users/objects...';
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this.searchInput.style.cssText = `
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||||
width: 300px;
|
||||
padding: 10px 15px;
|
||||
border: 2px solid #4af0c0;
|
||||
border-radius: 8px;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
color: white;
|
||||
font-size: 14px;
|
||||
font-family: 'SF Mono', 'Cascadia Code', 'Fira Code', monospace;
|
||||
`;
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||||
|
||||
// Create results container
|
||||
this.resultsContainer = document.createElement('div');
|
||||
this.resultsContainer.id = 'spatial-search-results';
|
||||
this.resultsContainer.style.cssText = `
|
||||
max-height: 300px;
|
||||
overflow-y: auto;
|
||||
background: rgba(0, 0, 0, 0.9);
|
||||
border: 1px solid #4af0c0;
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||||
border-radius: 8px;
|
||||
margin-top: 5px;
|
||||
`;
|
||||
|
||||
// Add event listeners
|
||||
this.searchInput.addEventListener('input', () => this.handleSearch());
|
||||
this.searchInput.addEventListener('keydown', (e) => this.handleKeydown(e));
|
||||
|
||||
// Add to container
|
||||
searchContainer.appendChild(this.searchInput);
|
||||
searchContainer.appendChild(this.resultsContainer);
|
||||
|
||||
// Add to document
|
||||
document.body.appendChild(searchContainer);
|
||||
|
||||
// Create path arrow
|
||||
this.pathArrow = document.createElement('div');
|
||||
this.pathArrow.id = 'spatial-search-arrow';
|
||||
this.pathArrow.style.cssText = `
|
||||
position: fixed;
|
||||
bottom: 100px;
|
||||
right: 20px;
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
background: rgba(74, 240, 192, 0.2);
|
||||
border: 2px solid #4af0c0;
|
||||
border-radius: 50%;
|
||||
display: none;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 24px;
|
||||
color: #4af0c0;
|
||||
cursor: pointer;
|
||||
z-index: 999;
|
||||
`;
|
||||
this.pathArrow.innerHTML = '→';
|
||||
this.pathArrow.addEventListener('click', () => this.clearSearch());
|
||||
document.body.appendChild(this.pathArrow);
|
||||
}
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||||
|
||||
/**
|
||||
* Show search UI
|
||||
*/
|
||||
show() {
|
||||
const container = document.getElementById('spatial-search-container');
|
||||
if (container) {
|
||||
container.style.display = 'block';
|
||||
this.searchInput.focus();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide search UI
|
||||
*/
|
||||
hide() {
|
||||
const container = document.getElementById('spatial-search-container');
|
||||
if (container) {
|
||||
container.style.display = 'none';
|
||||
this.clearResults();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle search UI
|
||||
*/
|
||||
toggle() {
|
||||
const container = document.getElementById('spatial-search-container');
|
||||
if (container) {
|
||||
if (container.style.display === 'none') {
|
||||
this.show();
|
||||
} else {
|
||||
this.hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle search input
|
||||
*/
|
||||
handleSearch() {
|
||||
const query = this.searchInput.value.trim();
|
||||
|
||||
if (!query) {
|
||||
this.clearResults();
|
||||
return;
|
||||
}
|
||||
|
||||
// Debounce search
|
||||
clearTimeout(this.searchTimeout);
|
||||
this.searchTimeout = setTimeout(() => {
|
||||
this.performSearch(query);
|
||||
}, this.searchDelay);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle keyboard events
|
||||
*/
|
||||
handleKeydown(event) {
|
||||
if (event.key === 'Escape') {
|
||||
this.hide();
|
||||
} else if (event.key === 'Enter') {
|
||||
const firstResult = this.resultsContainer.querySelector('.search-result');
|
||||
if (firstResult) {
|
||||
firstResult.click();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform search
|
||||
*/
|
||||
performSearch(query) {
|
||||
const results = this.searchEntities(query);
|
||||
this.displayResults(results);
|
||||
}
|
||||
|
||||
/**
|
||||
* Search entities by name
|
||||
*/
|
||||
searchEntities(query) {
|
||||
const lowerQuery = query.toLowerCase();
|
||||
const results = [];
|
||||
|
||||
for (const [id, entity] of this.entities) {
|
||||
const name = (entity.name || '').toLowerCase();
|
||||
const type = (entity.type || '').toLowerCase();
|
||||
|
||||
// Check if name or type matches query
|
||||
if (name.includes(lowerQuery) || type.includes(lowerQuery)) {
|
||||
results.push({
|
||||
id,
|
||||
name: entity.name,
|
||||
type: entity.type,
|
||||
position: entity.position,
|
||||
distance: this.calculateDistance(entity.position),
|
||||
direction: this.calculateDirection(entity.position)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Sort by distance
|
||||
results.sort((a, b) => a.distance - b.distance);
|
||||
|
||||
// Limit results
|
||||
return results.slice(0, 10);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate distance to entity
|
||||
*/
|
||||
calculateDistance(position) {
|
||||
if (!position) return Infinity;
|
||||
|
||||
// Get local player position (would be from game state)
|
||||
const localPos = this.getLocalPlayerPosition();
|
||||
if (!localPos) return Infinity;
|
||||
|
||||
const dx = position.x - localPos.x;
|
||||
const dy = position.y - localPos.y;
|
||||
const dz = position.z - localPos.z;
|
||||
|
||||
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate direction to entity
|
||||
*/
|
||||
calculateDirection(position) {
|
||||
if (!position) return 'unknown';
|
||||
|
||||
const localPos = this.getLocalPlayerPosition();
|
||||
if (!localPos) return 'unknown';
|
||||
|
||||
const dx = position.x - localPos.x;
|
||||
const dz = position.z - localPos.z;
|
||||
|
||||
// Calculate angle
|
||||
const angle = Math.atan2(dz, dx) * (180 / Math.PI);
|
||||
|
||||
// Convert to direction
|
||||
if (angle >= -22.5 && angle < 22.5) return 'E';
|
||||
if (angle >= 22.5 && angle < 67.5) return 'SE';
|
||||
if (angle >= 67.5 && angle < 112.5) return 'S';
|
||||
if (angle >= 112.5 && angle < 157.5) return 'SW';
|
||||
if (angle >= 157.5 || angle < -157.5) return 'W';
|
||||
if (angle >= -157.5 && angle < -112.5) return 'NW';
|
||||
if (angle >= -112.5 && angle < -67.5) return 'N';
|
||||
if (angle >= -67.5 && angle < -22.5) return 'NE';
|
||||
|
||||
return 'unknown';
|
||||
}
|
||||
|
||||
/**
|
||||
* Get local player position (placeholder)
|
||||
*/
|
||||
getLocalPlayerPosition() {
|
||||
// In real implementation, this would get position from game state
|
||||
// For now, return a placeholder
|
||||
return { x: 0, y: 0, z: 0 };
|
||||
}
|
||||
|
||||
/**
|
||||
* Display search results
|
||||
*/
|
||||
displayResults(results) {
|
||||
this.clearResults();
|
||||
|
||||
if (results.length === 0) {
|
||||
const noResults = document.createElement('div');
|
||||
noResults.className = 'search-no-results';
|
||||
noResults.textContent = 'No results found';
|
||||
noResults.style.cssText = `
|
||||
padding: 10px;
|
||||
color: #888;
|
||||
font-style: italic;
|
||||
`;
|
||||
this.resultsContainer.appendChild(noResults);
|
||||
return;
|
||||
}
|
||||
|
||||
for (const result of results) {
|
||||
const resultElement = this.createResultElement(result);
|
||||
this.resultsContainer.appendChild(resultElement);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create result element
|
||||
*/
|
||||
createResultElement(result) {
|
||||
const element = document.createElement('div');
|
||||
element.className = 'search-result';
|
||||
element.style.cssText = `
|
||||
padding: 10px 15px;
|
||||
border-bottom: 1px solid rgba(74, 240, 192, 0.2);
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
`;
|
||||
|
||||
element.innerHTML = `
|
||||
<div>
|
||||
<div style="font-weight: bold; color: #4af0c0;">${result.name}</div>
|
||||
<div style="font-size: 12px; color: #888;">${result.type || 'Unknown'}</div>
|
||||
</div>
|
||||
<div style="text-align: right;">
|
||||
<div style="color: #4af0c0;">${result.distance.toFixed(1)}m</div>
|
||||
<div style="font-size: 12px; color: #888;">${result.direction}</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
element.addEventListener('click', () => {
|
||||
this.selectResult(result);
|
||||
});
|
||||
|
||||
return element;
|
||||
}
|
||||
|
||||
/**
|
||||
* Select a search result
|
||||
*/
|
||||
selectResult(result) {
|
||||
console.log('[SpatialSearch] Selected:', result);
|
||||
|
||||
// Show path arrow
|
||||
this.showPathArrow(result);
|
||||
|
||||
// Call callback
|
||||
this.onResultSelect(result);
|
||||
|
||||
// Hide search
|
||||
this.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Show path arrow pointing to result
|
||||
*/
|
||||
showPathArrow(result) {
|
||||
if (!this.pathArrow) return;
|
||||
|
||||
// Update arrow direction
|
||||
const arrow = this.pathArrow.querySelector('span') || this.pathArrow;
|
||||
const directionArrows = {
|
||||
'N': '↑',
|
||||
'NE': '↗',
|
||||
'E': '→',
|
||||
'SE': '↘',
|
||||
'S': '↓',
|
||||
'SW': '↙',
|
||||
'W': '←',
|
||||
'NW': '↖'
|
||||
};
|
||||
|
||||
arrow.innerHTML = directionArrows[result.direction] || '?';
|
||||
|
||||
// Show arrow
|
||||
this.pathArrow.style.display = 'flex';
|
||||
|
||||
// Update title
|
||||
this.pathArrow.title = `${result.name} - ${result.distance.toFixed(1)}m ${result.direction}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear search results
|
||||
*/
|
||||
clearResults() {
|
||||
if (this.resultsContainer) {
|
||||
this.resultsContainer.innerHTML = '';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear search and hide arrow
|
||||
*/
|
||||
clearSearch() {
|
||||
this.clearResults();
|
||||
this.searchInput.value = '';
|
||||
|
||||
if (this.pathArrow) {
|
||||
this.pathArrow.style.display = 'none';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Register an entity
|
||||
*/
|
||||
registerEntity(id, entity) {
|
||||
this.entities.set(id, entity);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unregister an entity
|
||||
*/
|
||||
unregisterEntity(id) {
|
||||
this.entities.delete(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update entity position
|
||||
*/
|
||||
updateEntityPosition(id, position) {
|
||||
const entity = this.entities.get(id);
|
||||
if (entity) {
|
||||
entity.position = position;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get search status
|
||||
*/
|
||||
getStatus() {
|
||||
return {
|
||||
entityCount: this.entities.size,
|
||||
maxDistance: this.maxDistance,
|
||||
searchDelay: this.searchDelay
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Export for use in other modules
|
||||
if (typeof module !== 'undefined' && module.exports) {
|
||||
module.exports = SpatialSearch;
|
||||
}
|
||||
|
||||
// Global instance for browser use
|
||||
if (typeof window !== 'undefined') {
|
||||
window.SpatialSearch = SpatialSearch;
|
||||
|
||||
// Auto-initialize
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const search = new SpatialSearch({
|
||||
maxDistance: 1000,
|
||||
onResultSelect: (result) => {
|
||||
console.log('Selected:', result);
|
||||
// In real implementation, this would navigate to the entity
|
||||
}
|
||||
});
|
||||
|
||||
// Store globally
|
||||
window.spatialSearch = search;
|
||||
|
||||
// Add keyboard shortcut (Ctrl+F or Cmd+F)
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if ((e.ctrlKey || e.metaKey) && e.key === 'f') {
|
||||
e.preventDefault();
|
||||
search.toggle();
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -1,223 +0,0 @@
|
||||
/**
|
||||
* Tests for Spatial Search
|
||||
* Issue #1540: feat: spatial search — find nearest user/object by name
|
||||
*/
|
||||
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
|
||||
// Mock document
|
||||
const mockDocument = {
|
||||
createElement: (tag) => {
|
||||
const element = {
|
||||
style: {},
|
||||
innerHTML: '',
|
||||
textContent: '',
|
||||
placeholder: '',
|
||||
title: '',
|
||||
addEventListener: () => {},
|
||||
appendChild: () => {},
|
||||
querySelector: () => null,
|
||||
querySelectorAll: () => [],
|
||||
focus: () => {}
|
||||
};
|
||||
return element;
|
||||
},
|
||||
body: {
|
||||
appendChild: () => {}
|
||||
},
|
||||
getElementById: () => null,
|
||||
addEventListener: () => {}
|
||||
};
|
||||
|
||||
// Mock console
|
||||
const mockConsole = {
|
||||
log: () => {},
|
||||
warn: () => {},
|
||||
error: () => {}
|
||||
};
|
||||
|
||||
// Load spatial-search.js
|
||||
const spatialSearchPath = path.join(ROOT, 'js', 'spatial-search.js');
|
||||
const spatialSearchCode = fs.readFileSync(spatialSearchPath, 'utf8');
|
||||
|
||||
// Create VM context
|
||||
const context = {
|
||||
module: { exports: {} },
|
||||
exports: {},
|
||||
console: mockConsole,
|
||||
document: mockDocument,
|
||||
window: {
|
||||
addEventListener: () => {},
|
||||
location: { protocol: 'http:', hostname: 'localhost' }
|
||||
},
|
||||
Math: Math,
|
||||
setTimeout: () => {},
|
||||
clearTimeout: () => {}
|
||||
};
|
||||
|
||||
// Execute spatial-search.js in context
|
||||
const vm = require('node:vm');
|
||||
vm.runInNewContext(spatialSearchCode, context);
|
||||
|
||||
// Get SpatialSearch class
|
||||
const SpatialSearch = context.window.SpatialSearch || context.module.exports;
|
||||
|
||||
test('SpatialSearch loads correctly', () => {
|
||||
assert.ok(SpatialSearch, 'SpatialSearch should be defined');
|
||||
assert.ok(typeof SpatialSearch === 'function', 'SpatialSearch should be a constructor');
|
||||
});
|
||||
|
||||
test('SpatialSearch can be instantiated', () => {
|
||||
const search = new SpatialSearch();
|
||||
assert.ok(search, 'SpatialSearch instance should be created');
|
||||
assert.equal(search.maxDistance, 1000, 'Should have default max distance');
|
||||
assert.equal(search.searchDelay, 300, 'Should have default search delay');
|
||||
assert.ok(search.entities, 'Should have entities Map');
|
||||
});
|
||||
|
||||
test('SpatialSearch can register entities', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
search.registerEntity('user1', {
|
||||
name: 'Alice',
|
||||
type: 'user',
|
||||
position: { x: 10, y: 0, z: 5 }
|
||||
});
|
||||
|
||||
search.registerEntity('user2', {
|
||||
name: 'Bob',
|
||||
type: 'user',
|
||||
position: { x: 20, y: 0, z: 10 }
|
||||
});
|
||||
|
||||
assert.equal(search.entities.size, 2, 'Should have 2 entities');
|
||||
assert.ok(search.entities.get('user1'), 'Should have user1');
|
||||
assert.ok(search.entities.get('user2'), 'Should have user2');
|
||||
});
|
||||
|
||||
test('SpatialSearch can unregister entities', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
search.registerEntity('user1', { name: 'Alice', type: 'user' });
|
||||
search.registerEntity('user2', { name: 'Bob', type: 'user' });
|
||||
|
||||
assert.equal(search.entities.size, 2, 'Should have 2 entities');
|
||||
|
||||
search.unregisterEntity('user1');
|
||||
assert.equal(search.entities.size, 1, 'Should have 1 entity after unregister');
|
||||
assert.ok(!search.entities.get('user1'), 'Should not have user1');
|
||||
});
|
||||
|
||||
test('SpatialSearch can update entity position', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
search.registerEntity('user1', {
|
||||
name: 'Alice',
|
||||
type: 'user',
|
||||
position: { x: 10, y: 0, z: 5 }
|
||||
});
|
||||
|
||||
const newPos = { x: 15, y: 0, z: 10 };
|
||||
search.updateEntityPosition('user1', newPos);
|
||||
|
||||
const entity = search.entities.get('user1');
|
||||
assert.deepEqual(entity.position, newPos, 'Should update position');
|
||||
});
|
||||
|
||||
test('SpatialSearch calculates distance correctly', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
// Mock getLocalPlayerPosition
|
||||
search.getLocalPlayerPosition = () => ({ x: 0, y: 0, z: 0 });
|
||||
|
||||
const pos1 = { x: 3, y: 0, z: 4 };
|
||||
const distance1 = search.calculateDistance(pos1);
|
||||
assert.equal(distance1, 5, 'Should calculate 3-4-5 triangle correctly');
|
||||
|
||||
const pos2 = { x: 0, y: 0, z: 0 };
|
||||
const distance2 = search.calculateDistance(pos2);
|
||||
assert.equal(distance2, 0, 'Should be 0 at same position');
|
||||
});
|
||||
|
||||
test('SpatialSearch calculates direction correctly', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
// Mock getLocalPlayerPosition
|
||||
search.getLocalPlayerPosition = () => ({ x: 0, y: 0, z: 0 });
|
||||
|
||||
// Test different directions
|
||||
assert.equal(search.calculateDirection({ x: 10, y: 0, z: 0 }), 'E', 'Should be East');
|
||||
assert.equal(search.calculateDirection({ x: 0, y: 0, z: 10 }), 'S', 'Should be South');
|
||||
assert.equal(search.calculateDirection({ x: -10, y: 0, z: 0 }), 'W', 'Should be West');
|
||||
assert.equal(search.calculateDirection({ x: 0, y: 0, z: -10 }), 'N', 'Should be North');
|
||||
});
|
||||
|
||||
test('SpatialSearch searches entities correctly', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
// Mock getLocalPlayerPosition
|
||||
search.getLocalPlayerPosition = () => ({ x: 0, y: 0, z: 0 });
|
||||
|
||||
// Register entities
|
||||
search.registerEntity('user1', {
|
||||
name: 'Alice',
|
||||
type: 'user',
|
||||
position: { x: 10, y: 0, z: 0 }
|
||||
});
|
||||
|
||||
search.registerEntity('user2', {
|
||||
name: 'Bob',
|
||||
type: 'user',
|
||||
position: { x: 20, y: 0, z: 0 }
|
||||
});
|
||||
|
||||
search.registerEntity('obj1', {
|
||||
name: 'Apple',
|
||||
type: 'object',
|
||||
position: { x: 5, y: 0, z: 0 }
|
||||
});
|
||||
|
||||
// Search for 'ali'
|
||||
const results1 = search.searchEntities('ali');
|
||||
assert.equal(results1.length, 1, 'Should find 1 result for "ali"');
|
||||
assert.equal(results1[0].name, 'Alice', 'Should find Alice');
|
||||
|
||||
// Search for 'bob'
|
||||
const results2 = search.searchEntities('bob');
|
||||
assert.equal(results2.length, 1, 'Should find 1 result for "bob"');
|
||||
assert.equal(results2[0].name, 'Bob', 'Should find Bob');
|
||||
|
||||
// Search for 'user' (type)
|
||||
const results3 = search.searchEntities('user');
|
||||
assert.equal(results3.length, 2, 'Should find 2 results for "user"');
|
||||
|
||||
// Search for 'apple'
|
||||
const results4 = search.searchEntities('apple');
|
||||
assert.equal(results4.length, 1, 'Should find 1 result for "apple"');
|
||||
assert.equal(results4[0].name, 'Apple', 'Should find Apple');
|
||||
|
||||
// Search for non-existent
|
||||
const results5 = search.searchEntities('xyz');
|
||||
assert.equal(results5.length, 0, 'Should find 0 results for "xyz"');
|
||||
});
|
||||
|
||||
test('SpatialSearch gets status', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
search.registerEntity('user1', { name: 'Alice', type: 'user' });
|
||||
search.registerEntity('user2', { name: 'Bob', type: 'user' });
|
||||
|
||||
const status = search.getStatus();
|
||||
|
||||
assert.ok(status, 'Should return status object');
|
||||
assert.equal(status.entityCount, 2, 'Should have 2 entities');
|
||||
assert.equal(status.maxDistance, 1000, 'Should have correct max distance');
|
||||
assert.equal(status.searchDelay, 300, 'Should have correct search delay');
|
||||
});
|
||||
|
||||
console.log('All SpatialSearch tests passed!');
|
||||
Reference in New Issue
Block a user