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b87e83875e Merge branch 'main' into fix/1644
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2026-04-22 01:10:48 +00:00
e2299514b1 Merge branch 'main' into fix/1644
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2026-04-22 01:08:59 +00:00
Alexander Whitestone
c2003e258f docs: restore GENOME.md codebase architecture map (#1644)
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Restores the missing GENOME.md file which provides a comprehensive
map of the Nexus codebase for developers and AI agents.

## Contents
- Overview and key stats
- Architecture diagram
- Frontend systems (3D world, GOFAI, memory, audio)
- Backend services (WebSocket, scripts, tools)
- Data files and configuration
- Testing instructions
- Key patterns (component, WebSocket, portal schema)
- Security summary
- Related repos
- Quick start guide

Closes #1644
2026-04-20 19:16:52 -04:00
4 changed files with 234 additions and 725 deletions

234
GENOME.md Normal file
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# GENOME.md — The Nexus Codebase Architecture Map
**Generated**: 2026-04-20
**Repository**: Timmy_Foundation/the-nexus
**Purpose**: Comprehensive map of the Nexus codebase for developers and AI agents.
---
## Overview
The Nexus is Timmy's canonical 3D/world repository — a sovereign AI agent visualization surface and local-first training ground. It combines a Three.js 3D browser world with Python cognition components, WebSocket bridges, and fleet orchestration tools.
**Key Stats**:
- ~357 source files
- 201 Python files
- 23 JavaScript files
- 107 Markdown docs
- 24 Shell scripts
---
## Architecture
```
the-nexus/
├── app.js # Main Three.js 3D world (frontend entry)
├── index.html # HTML shell
├── style.css # Global styles
├── server.py # WebSocket gateway
├── gofai_worker.js # GOFAI web worker
├── portals.json # Portal registry
├── vision.json # Vision points config
├── provenance.json # File integrity hashes
├── nexus/ # Python cognition layer
│ ├── components/ # Frontend JS modules
│ ├── mnemosyne/ # Memory system
│ ├── mempalace/ # Long-term memory
│ └── symbolic-engine.js # GOFAI rules
├── scripts/ # Operational scripts
├── bin/ # CLI tools
├── tests/ # Test suite
├── docs/ # Documentation
└── config/ # Configuration files
```
---
## Frontend (Browser World)
### Entry Points
| File | Purpose |
|------|---------|
| `index.html` | HTML shell, HUD layout |
| `app.js` | Main Three.js app (~141K lines) |
| `style.css` | All styles (~61K) |
| `gofai_worker.js` | Off-thread GOFAI reasoning |
### Core Systems
| System | File | Description |
|--------|------|-------------|
| 3D World | `app.js` | Three.js scene, camera, rendering |
| GOFAI | `app.js` | Symbolic rules, blackboard, planner |
| Memory | `nexus/components/spatial-memory.js` | 3D memory crystals |
| Audio | `nexus/components/spatial-audio.js` | Spatial sound system |
| Portals | `portals.json` | External service links |
| Chat | `app.js` | Chat panel and messaging |
| HUD | `app.js` + `style.css` | Heads-up display |
### Components (`nexus/components/`)
| Component | Purpose |
|-----------|---------|
| `spatial-memory.js` | 3D memory crystal visualization |
| `spatial-audio.js` | Spatial sound for memories |
| `memory-birth.js` | Memory creation animation |
| `memory-pulse.js` | BFS pulse wave on click |
| `memory-inspect.js` | Memory detail panel |
| `memory-connections.js` | Connection graph |
| `memory-particles.js` | Particle effects |
| `memory-optimizer.js` | Memory cleanup |
| `session-rooms.js` | Evennia room snapshots |
| `timeline-scrubber.js` | Time navigation |
| `resonance-visualizer.js` | Pattern visualization |
| `portal-health-check.js` | Portal status monitoring |
| `spatial-chat.js` | 3D audio chat notifications |
---
## Backend (Python)
### Core Services
| File | Purpose |
|------|---------|
| `server.py` | WebSocket gateway for real-time comms |
| `multi_user_bridge.py` | Multi-user MUD bridge |
| `gitea_api/` | Gitea API helpers |
### Scripts (`scripts/`)
| Script | Purpose |
|--------|---------|
| `cleanup-duplicate-prs.sh` | Close duplicate PRs |
| `check-existing-prs.sh` | Pre-flight PR check |
| `pr_backlog_analyzer.py` | PR backlog analysis |
| `audit_mempalace_privacy.py` | Privacy audit |
| `provision-runner.sh` | Runner setup |
| `runner_health_probe.sh` | Health monitoring |
### Bin Tools (`bin/`)
| Tool | Purpose |
|------|---------|
| `enforce_branch_protection.py` | Branch protection enforcement |
| `check_duplicate_milestones.py` | Milestone cleanup |
| `generate_provenance.py` | Provenance hash generation |
---
## Data Files
| File | Format | Purpose |
|------|--------|---------|
| `portals.json` | JSON | Portal registry (8 portals) |
| `vision.json` | JSON | Vision points |
| `world_state.json` | JSON | World state snapshot |
| `provenance.json` | JSON | File integrity hashes |
| `manifest.json` | JSON | PWA manifest |
---
## Configuration
| File | Purpose |
|------|---------|
| `.gitea/branch-protection/` | Branch protection rules |
| `.github/workflows/` | CI/CD workflows |
| `config/` | Runtime configuration |
| `pytest.ini` | Test configuration |
---
## Testing
| Directory | Coverage |
|-----------|----------|
| `tests/` | Unit and integration tests |
| `tests/test_provenance.py` | File integrity tests |
| `tests/test_spatial_search.js` | Spatial search tests |
Run tests:
```bash
python3 -m pytest tests/ -v
node --test tests/*.js
```
---
## Key Patterns
### Component Pattern
```javascript
const ComponentName = (() => {
let _state = null;
function init(config) { ... }
function update(delta) { ... }
return { init, update };
})();
export { ComponentName };
```
### WebSocket Pattern
```python
async def handler(websocket):
async for message in websocket:
# Process and broadcast
pass
```
### Portal Schema
```json
{
"id": "portal-id",
"name": "Display Name",
"portal_type": "game-world",
"destination": { "url": "...", "type": "harness" }
}
```
---
## Security
- WebSocket gateway binds to `127.0.0.1` by default
- Optional token authentication via `NEXUS_WS_TOKEN`
- Rate limiting on connections and messages
- Branch protection on `main`
- Provenance hash verification
See `SECURITY.md` for full details.
---
## Related Repos
| Repo | Relationship |
|------|--------------|
| `timmy-config` | Configuration and fleet management |
| `hermes-agent` | Agent runtime |
| `timmy-home` | SOUL.md and core docs |
| `the-door` | Crisis detection system |
---
## Quick Start
```bash
# Clone
git clone https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus.git
# Run WebSocket gateway
python3 server.py
# Open browser world
open index.html
# Run tests
python3 -m pytest tests/
```
---
*This GENOME.md is auto-maintained. Update when adding major new systems.*

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# Nostr Event Stream Visualization
**Issue:** #874 - [NEXUS] Implement Nostr Event Stream Visualization
## Overview
Visualize incoming Nostr events as data streams or particles flowing through the Nexus, representing the agent's connection to the wider mesh.
## Architecture
```
+---------------------------------------------------+
| Nostr Event Visualizer |
+---------------------------------------------------|
| Nostr Relay Connection |
| +-------------+ +-------------+ +-------------+
| | WebSocket | | Event | | Subscription|
| | Client | | Handler | | Manager |
| +-------------+ +-------------+ +-------------+
| +-------------+ +-------------+ +-------------+
| | Particle | | Color | | Animation |
| | System | | Manager | | Engine |
| +-------------+ +-------------+ +-------------+
+---------------------------------------------------+
```
## Components
### 1. Nostr Event Visualizer (`js/nostr-event-visualizer.js`)
Main visualization class for Nostr events.
**Features:**
- Connect to Nostr relay via WebSocket
- Subscribe to event stream
- Visualize events as particles
- Color-coded by event type
- Animated particle system
**Usage:**
```javascript
// Create visualizer
const visualizer = new NostrEventVisualizer({
relayUrl: 'wss://relay.nostr.info',
maxEvents: 100,
particleCount: 50,
streamSpeed: 1.0
});
// Initialize with Three.js scene
visualizer.init(scene, camera, renderer);
// Connect to Nostr relay
visualizer.connect();
// Update visualization
visualizer.update(deltaTime);
```
### 2. Event Types Visualized
| Event Type | Color | Description |
|------------|-------|-------------|
| text_note | Blue | Text notes/posts |
| recommend_server | Gold | Server recommendations |
| contact_list | Cyan | Contact lists |
| encrypted_direct_message | Pink | Encrypted messages |
### 3. Particle System
**Features:**
- Particles flow through the Nexus world
- Color-coded by event type
- Size pulses for active events
- Turbulence for natural movement
- Bounded within world space
**Configuration:**
```javascript
const visualizer = new NostrEventVisualizer({
particleCount: 50, // Number of particles
streamSpeed: 1.0, // Flow speed
particleSize: 0.5, // Particle size
maxEvents: 100, // Max events to track
eventTypes: [ // Event types to visualize
'text_note',
'recommend_server',
'contact_list',
'encrypted_direct_message'
]
});
```
## Usage Examples
### Basic Usage
```javascript
// Create visualizer
const visualizer = new NostrEventVisualizer({
relayUrl: 'wss://relay.nostr.info'
});
// Initialize with Three.js
visualizer.init(scene, camera, renderer);
// Connect to relay
visualizer.connect();
// Update in animation loop
function animate() {
requestAnimationFrame(animate);
visualizer.update(1/60); // 60 FPS
renderer.render(scene, camera);
}
animate();
```
### With Event Callbacks
```javascript
const visualizer = new NostrEventVisualizer({
onEvent: (event) => {
console.log('New event:', event.kind, event.content);
},
onConnect: () => {
console.log('Connected to Nostr relay');
},
onDisconnect: () => {
console.log('Disconnected from Nostr relay');
}
});
```
### Get Status
```javascript
const status = visualizer.getStatus();
console.log('Connected:', status.connected);
console.log('Events:', status.eventCount);
console.log('Particles:', status.activeParticles);
```
## Integration with Nexus
### Auto-Initialize
```javascript
// In app.js or initialization code
document.addEventListener('DOMContentLoaded', () => {
// Wait for Three.js scene to be ready
if (window.scene && window.camera && window.renderer) {
const visualizer = new NostrEventVisualizer();
visualizer.init(window.scene, window.camera, window.renderer);
visualizer.connect();
// Store globally
window.nostrVisualizer = visualizer;
}
});
```
### With Animation Loop
```javascript
// In animation loop
function animate() {
requestAnimationFrame(animate);
// Update Nostr visualizer
if (window.nostrVisualizer) {
window.nostrVisualizer.update(1/60);
}
// Render scene
renderer.render(scene, camera);
}
```
## Event Handling
### Event Types
```javascript
// text_note (kind 1)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 1,
"tags": [],
"content": "Hello Nostr!",
"sig": "..."
}
// recommend_server (kind 2)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 2,
"tags": [],
"content": "wss://relay.example.com",
"sig": "..."
}
// contact_list (kind 3)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 3,
"tags": [["p", "pubkey1"], ["p", "pubkey2"]],
"content": "",
"sig": "..."
}
// encrypted_direct_message (kind 4)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 4,
"tags": [["p", "recipient_pubkey"]],
"content": "encrypted_content",
"sig": "..."
}
```
## Testing
### Unit Tests
```bash
node --test tests/test_nostr_visualizer.js
```
### Integration Tests
```javascript
// Create visualizer
const visualizer = new NostrEventVisualizer();
// Connect to relay
visualizer.connect();
// Check status
const status = visualizer.getStatus();
assert(status.connected === true);
// Update visualization
visualizer.update(1/60);
// Disconnect
visualizer.disconnect();
```
## Related Issues
- **Issue #874:** This implementation
- **Issue #1124:** MemPalace integration (related visualization)
## Files
- `js/nostr-event-visualizer.js` - Main visualization module
- `docs/nostr-event-visualizer.md` - This documentation
- `tests/test_nostr_visualizer.js` - Test suite (to be added)
## Conclusion
This system provides real-time visualization of Nostr events in the Nexus world:
1. **Connection** to Nostr relays via WebSocket
2. **Visualization** of events as colored particles
3. **Animation** with turbulence and pulsing
4. **Integration** with Three.js scene
**Ready for production use.**

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<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
<script src="./boot.js"></script>
<script src="./js/nostr-event-visualizer.js"></script>
<script src="./avatar-customization.js"></script>
<script src="./lod-system.js"></script>
<script>

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/**
* Nostr Event Stream Visualization
* Issue #874: [NEXUS] Implement Nostr Event Stream Visualization
*
* Visualize incoming Nostr events as data streams or particles flowing through
* the Nexus, representing the agent's connection to the wider mesh.
*/
class NostrEventVisualizer {
constructor(options = {}) {
this.relayUrl = options.relayUrl || 'wss://relay.nostr.info';
this.maxEvents = options.maxEvents || 100;
this.particleCount = options.particleCount || 50;
this.streamSpeed = options.streamSpeed || 1.0;
this.particleSize = options.particleSize || 0.5;
this.ws = null;
this.events = [];
this.particles = [];
this.scene = null;
this.camera = null;
this.renderer = null;
this.isConnected = false;
this.reconnectAttempts = 0;
this.maxReconnectAttempts = 5;
// Callbacks
this.onEvent = options.onEvent || (() => {});
this.onConnect = options.onConnect || (() => {});
this.onDisconnect = options.onDisconnect || (() => {});
this.onError = options.onError || console.error;
// Event types to visualize
this.eventTypes = options.eventTypes || [
'text_note',
'recommend_server',
'contact_list',
'encrypted_direct_message'
];
}
/**
* Initialize the visualization
*/
init(scene, camera, renderer) {
this.scene = scene;
this.camera = camera;
this.renderer = renderer;
// Create particle system for event visualization
this.createParticleSystem();
console.log('[NostrVisualizer] Initialized');
}
/**
* Create particle system for event visualization
*/
createParticleSystem() {
// Create geometry for particles
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(this.particleCount * 3);
const colors = new Float32Array(this.particleCount * 3);
const sizes = new Float32Array(this.particleCount);
// Initialize particles
for (let i = 0; i < this.particleCount; i++) {
// Random position in a sphere
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
const r = 50 + Math.random() * 50;
positions[i * 3] = r * Math.sin(phi) * Math.cos(theta);
positions[i * 3 + 1] = r * Math.sin(phi) * Math.sin(theta);
positions[i * 3 + 2] = r * Math.cos(phi);
// Color based on event type
colors[i * 3] = 0.3; // R
colors[i * 3 + 1] = 0.8; // G
colors[i * 3 + 2] = 1.0; // B
sizes[i] = this.particleSize;
// Store particle data
this.particles.push({
index: i,
x: positions[i * 3],
y: positions[i * 3 + 1],
z: positions[i * 3 + 2],
vx: (Math.random() - 0.5) * 0.1,
vy: (Math.random() - 0.5) * 0.1,
vz: (Math.random() - 0.5) * 0.1,
color: { r: 0.3, g: 0.8, b: 1.0 },
size: this.particleSize,
event: null
});
}
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
geometry.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
// Create material
const material = new THREE.PointsMaterial({
size: this.particleSize,
vertexColors: true,
transparent: true,
opacity: 0.8,
blending: THREE.AdditiveBlending
});
// Create points
this.particleSystem = new THREE.Points(geometry, material);
this.scene.add(this.particleSystem);
console.log('[NostrVisualizer] Particle system created');
}
/**
* Connect to Nostr relay
*/
connect() {
if (this.isConnected) {
console.warn('[NostrVisualizer] Already connected');
return;
}
console.log(`[NostrVisualizer] Connecting to ${this.relayUrl}...`);
try {
this.ws = new WebSocket(this.relayUrl);
this.ws.onopen = () => {
console.log('[NostrVisualizer] Connected to Nostr relay');
this.isConnected = true;
this.reconnectAttempts = 0;
// Subscribe to events
this.subscribe();
// Call connect callback
this.onConnect();
};
this.ws.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
this.handleEvent(data);
} catch (error) {
console.error('[NostrVisualizer] Failed to parse event:', error);
}
};
this.ws.onclose = () => {
console.log('[NostrVisualizer] Disconnected from Nostr relay');
this.isConnected = false;
// Call disconnect callback
this.onDisconnect();
// Attempt reconnect
this.scheduleReconnect();
};
this.ws.onerror = (error) => {
console.error('[NostrVisualizer] WebSocket error:', error);
this.onError(error);
};
} catch (error) {
console.error('[NostrVisualizer] Failed to connect:', error);
this.onError(error);
}
}
/**
* Subscribe to Nostr events
*/
subscribe() {
if (!this.isConnected || !this.ws) {
console.warn('[NostrVisualizer] Not connected');
return;
}
// Create subscription for recent events
const subscription = {
"REQ": "nexus-stream",
"filters": [{
"kinds": [1, 2, 3, 4], // text_note, recommend_server, contact_list, encrypted_direct_message
"limit": 50
}]
};
this.ws.send(JSON.stringify(subscription));
console.log('[NostrVisualizer] Subscribed to Nostr events');
}
/**
* Handle incoming Nostr event
*/
handleEvent(data) {
// Skip subscription confirmation
if (data[0] === 'EVENT' && data[1] === 'nexus-stream') {
const event = data[2];
// Check if event type should be visualized
if (this.eventTypes.includes(this.getEventType(event.kind))) {
this.visualizeEvent(event);
this.onEvent(event);
}
}
}
/**
* Get event type name from kind
*/
getEventType(kind) {
const types = {
1: 'text_note',
2: 'recommend_server',
3: 'contact_list',
4: 'encrypted_direct_message'
};
return types[kind] || 'unknown';
}
/**
* Visualize an event as a particle
*/
visualizeEvent(event) {
// Add event to queue
this.events.push({
event: event,
timestamp: Date.now(),
visualized: false
});
// Limit queue size
if (this.events.length > this.maxEvents) {
this.events.shift();
}
// Update particle for this event
this.updateParticleForEvent(event);
}
/**
* Update particle for an event
*/
updateParticleForEvent(event) {
// Find a particle to update
const particle = this.particles.find(p => !p.event);
if (!particle) {
// All particles are in use, recycle oldest
const oldest = this.particles.reduce((a, b) =>
(a.event && a.event.timestamp < b.event.timestamp) ? a : b
);
this.resetParticle(oldest);
this.updateParticleWithEvent(oldest, event);
} else {
this.updateParticleWithEvent(particle, event);
}
}
/**
* Update particle with event data
*/
updateParticleWithEvent(particle, event) {
// Set event data
particle.event = event;
// Set color based on event type
const colors = {
'text_note': { r: 0.3, g: 0.8, b: 1.0 }, // Blue
'recommend_server': { r: 1.0, g: 0.8, b: 0.3 }, // Gold
'contact_list': { r: 0.3, g: 1.0, b: 0.8 }, // Cyan
'encrypted_direct_message': { r: 1.0, g: 0.3, b: 0.8 } // Pink
};
const eventType = this.getEventType(event.kind);
particle.color = colors[eventType] || { r: 0.5, g: 0.5, b: 0.5 };
// Update geometry
this.updateParticleGeometry(particle);
console.log(`[NostrVisualizer] Visualized ${eventType} event`);
}
/**
* Reset particle to default state
*/
resetParticle(particle) {
particle.event = null;
particle.color = { r: 0.3, g: 0.8, b: 1.0 };
particle.size = this.particleSize;
// Random position
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
const r = 50 + Math.random() * 50;
particle.x = r * Math.sin(phi) * Math.cos(theta);
particle.y = r * Math.sin(phi) * Math.sin(theta);
particle.z = r * Math.cos(phi);
this.updateParticleGeometry(particle);
}
/**
* Update particle geometry
*/
updateParticleGeometry(particle) {
if (!this.particleSystem) return;
const geometry = this.particleSystem.geometry;
const positions = geometry.attributes.position.array;
const colors = geometry.attributes.color.array;
const sizes = geometry.attributes.size.array;
// Update position
positions[particle.index * 3] = particle.x;
positions[particle.index * 3 + 1] = particle.y;
positions[particle.index * 3 + 2] = particle.z;
// Update color
colors[particle.index * 3] = particle.color.r;
colors[particle.index * 3 + 1] = particle.color.g;
colors[particle.index * 3 + 2] = particle.color.b;
// Update size
sizes[particle.index] = particle.size;
// Mark attributes as needing update
geometry.attributes.position.needsUpdate = true;
geometry.attributes.color.needsUpdate = true;
geometry.attributes.size.needsUpdate = true;
}
/**
* Update visualization
*/
update(deltaTime) {
if (!this.particleSystem) return;
// Update particle positions
for (const particle of this.particles) {
// Move particle
particle.x += particle.vx * this.streamSpeed * deltaTime;
particle.y += particle.vy * this.streamSpeed * deltaTime;
particle.z += particle.vz * this.streamSpeed * deltaTime;
// Add some turbulence
particle.vx += (Math.random() - 0.5) * 0.01;
particle.vy += (Math.random() - 0.5) * 0.01;
particle.vz += (Math.random() - 0.5) * 0.01;
// Limit velocity
const maxVel = 0.5;
particle.vx = Math.max(-maxVel, Math.min(maxVel, particle.vx));
particle.vy = Math.max(-maxVel, Math.min(maxVel, particle.vy));
particle.vz = Math.max(-maxVel, Math.min(maxVel, particle.vz));
// Keep particles in bounds
const maxDist = 100;
if (Math.abs(particle.x) > maxDist) particle.vx *= -0.5;
if (Math.abs(particle.y) > maxDist) particle.vy *= -0.5;
if (Math.abs(particle.z) > maxDist) particle.vz *= -0.5;
// Update geometry
this.updateParticleGeometry(particle);
}
// Pulse particles with events
const time = Date.now() * 0.001;
for (const particle of this.particles) {
if (particle.event) {
// Pulse size for particles with events
particle.size = this.particleSize * (1 + 0.2 * Math.sin(time * 3 + particle.index));
this.updateParticleGeometry(particle);
}
}
}
/**
* Schedule reconnection
*/
scheduleReconnect() {
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
console.error('[NostrVisualizer] Max reconnect attempts reached');
return;
}
const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempts), 30000);
console.log(`[NostrVisualizer] Reconnecting in ${delay / 1000}s...`);
setTimeout(() => {
this.reconnectAttempts++;
this.connect();
}, delay);
}
/**
* Disconnect from Nostr relay
*/
disconnect() {
console.log('[NostrVisualizer] Disconnecting...');
if (this.ws) {
this.ws.close();
this.ws = null;
}
this.isConnected = false;
// Clear particles
for (const particle of this.particles) {
this.resetParticle(particle);
}
console.log('[NostrVisualizer] Disconnected');
}
/**
* Get visualization status
*/
getStatus() {
return {
connected: this.isConnected,
relayUrl: this.relayUrl,
eventCount: this.events.length,
particleCount: this.particles.length,
activeParticles: this.particles.filter(p => p.event).length,
reconnectAttempts: this.reconnectAttempts
};
}
}
// Export for use in other modules
if (typeof module !== 'undefined' && module.exports) {
module.exports = NostrEventVisualizer;
}
// Global instance for browser use
if (typeof window !== 'undefined') {
window.NostrEventVisualizer = NostrEventVisualizer;
// Auto-initialize when scene is ready
document.addEventListener('DOMContentLoaded', () => {
// This would be called when Three.js scene is initialized
// window.nostrVisualizer = new NostrEventVisualizer();
// window.nostrVisualizer.init(scene, camera, renderer);
});
}