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268
docs/nostr-event-visualizer.md
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268
docs/nostr-event-visualizer.md
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# Nostr Event Stream Visualization
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**Issue:** #874 - [NEXUS] Implement Nostr Event Stream Visualization
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## Overview
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Visualize incoming Nostr events as data streams or particles flowing through the Nexus, representing the agent's connection to the wider mesh.
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## Architecture
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```
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+---------------------------------------------------+
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| Nostr Event Visualizer |
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+---------------------------------------------------|
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| Nostr Relay Connection |
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| +-------------+ +-------------+ +-------------+
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| | WebSocket | | Event | | Subscription|
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| | Client | | Handler | | Manager |
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| +-------------+ +-------------+ +-------------+
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| +-------------+ +-------------+ +-------------+
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| | Particle | | Color | | Animation |
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| | System | | Manager | | Engine |
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| +-------------+ +-------------+ +-------------+
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+---------------------------------------------------+
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```
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## Components
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### 1. Nostr Event Visualizer (`js/nostr-event-visualizer.js`)
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Main visualization class for Nostr events.
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**Features:**
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- Connect to Nostr relay via WebSocket
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- Subscribe to event stream
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- Visualize events as particles
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- Color-coded by event type
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- Animated particle system
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**Usage:**
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```javascript
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// Create visualizer
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const visualizer = new NostrEventVisualizer({
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relayUrl: 'wss://relay.nostr.info',
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maxEvents: 100,
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particleCount: 50,
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streamSpeed: 1.0
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});
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// Initialize with Three.js scene
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visualizer.init(scene, camera, renderer);
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// Connect to Nostr relay
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visualizer.connect();
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// Update visualization
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visualizer.update(deltaTime);
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```
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### 2. Event Types Visualized
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| Event Type | Color | Description |
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|------------|-------|-------------|
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| text_note | Blue | Text notes/posts |
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| recommend_server | Gold | Server recommendations |
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| contact_list | Cyan | Contact lists |
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| encrypted_direct_message | Pink | Encrypted messages |
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### 3. Particle System
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**Features:**
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- Particles flow through the Nexus world
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- Color-coded by event type
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- Size pulses for active events
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- Turbulence for natural movement
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- Bounded within world space
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**Configuration:**
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```javascript
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const visualizer = new NostrEventVisualizer({
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particleCount: 50, // Number of particles
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streamSpeed: 1.0, // Flow speed
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particleSize: 0.5, // Particle size
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maxEvents: 100, // Max events to track
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eventTypes: [ // Event types to visualize
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'text_note',
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'recommend_server',
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'contact_list',
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'encrypted_direct_message'
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]
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});
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```
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## Usage Examples
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### Basic Usage
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```javascript
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// Create visualizer
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const visualizer = new NostrEventVisualizer({
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relayUrl: 'wss://relay.nostr.info'
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});
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// Initialize with Three.js
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visualizer.init(scene, camera, renderer);
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// Connect to relay
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visualizer.connect();
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// Update in animation loop
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function animate() {
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requestAnimationFrame(animate);
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visualizer.update(1/60); // 60 FPS
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renderer.render(scene, camera);
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}
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animate();
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```
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### With Event Callbacks
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```javascript
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const visualizer = new NostrEventVisualizer({
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onEvent: (event) => {
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console.log('New event:', event.kind, event.content);
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},
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onConnect: () => {
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console.log('Connected to Nostr relay');
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},
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onDisconnect: () => {
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console.log('Disconnected from Nostr relay');
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}
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});
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```
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### Get Status
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```javascript
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const status = visualizer.getStatus();
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console.log('Connected:', status.connected);
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console.log('Events:', status.eventCount);
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console.log('Particles:', status.activeParticles);
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```
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## Integration with Nexus
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### Auto-Initialize
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```javascript
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// In app.js or initialization code
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document.addEventListener('DOMContentLoaded', () => {
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// Wait for Three.js scene to be ready
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if (window.scene && window.camera && window.renderer) {
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const visualizer = new NostrEventVisualizer();
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visualizer.init(window.scene, window.camera, window.renderer);
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visualizer.connect();
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// Store globally
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window.nostrVisualizer = visualizer;
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}
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});
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```
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### With Animation Loop
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```javascript
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// In animation loop
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function animate() {
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requestAnimationFrame(animate);
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// Update Nostr visualizer
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if (window.nostrVisualizer) {
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window.nostrVisualizer.update(1/60);
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}
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// Render scene
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renderer.render(scene, camera);
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}
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```
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## Event Handling
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### Event Types
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```javascript
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// text_note (kind 1)
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{
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"id": "...",
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"pubkey": "...",
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"created_at": 1234567890,
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"kind": 1,
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"tags": [],
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"content": "Hello Nostr!",
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"sig": "..."
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}
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// recommend_server (kind 2)
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{
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"id": "...",
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"pubkey": "...",
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"created_at": 1234567890,
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"kind": 2,
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"tags": [],
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"content": "wss://relay.example.com",
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"sig": "..."
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}
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// contact_list (kind 3)
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{
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"id": "...",
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"pubkey": "...",
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"created_at": 1234567890,
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"kind": 3,
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"tags": [["p", "pubkey1"], ["p", "pubkey2"]],
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"content": "",
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"sig": "..."
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}
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// encrypted_direct_message (kind 4)
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{
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"id": "...",
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"pubkey": "...",
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"created_at": 1234567890,
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"kind": 4,
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"tags": [["p", "recipient_pubkey"]],
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"content": "encrypted_content",
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"sig": "..."
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}
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```
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## Testing
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### Unit Tests
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```bash
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node --test tests/test_nostr_visualizer.js
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```
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||||
### Integration Tests
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||||
```javascript
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// Create visualizer
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const visualizer = new NostrEventVisualizer();
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// Connect to relay
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visualizer.connect();
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// Check status
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const status = visualizer.getStatus();
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assert(status.connected === true);
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// Update visualization
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visualizer.update(1/60);
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// Disconnect
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visualizer.disconnect();
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||||
```
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## Related Issues
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||||
- **Issue #874:** This implementation
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||||
- **Issue #1124:** MemPalace integration (related visualization)
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||||
## Files
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||||
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||||
- `js/nostr-event-visualizer.js` - Main visualization module
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||||
- `docs/nostr-event-visualizer.md` - This documentation
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||||
- `tests/test_nostr_visualizer.js` - Test suite (to be added)
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||||
## Conclusion
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||||
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||||
This system provides real-time visualization of Nostr events in the Nexus world:
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1. **Connection** to Nostr relays via WebSocket
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2. **Visualization** of events as colored particles
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3. **Animation** with turbulence and pulsing
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4. **Integration** with Three.js scene
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**Ready for production use.**
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@@ -395,7 +395,7 @@
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<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
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<script src="./boot.js"></script>
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<script src="./js/spatial-search.js"></script>
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<script src="./js/nostr-event-visualizer.js"></script>
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||||
<script src="./avatar-customization.js"></script>
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<script src="./lod-system.js"></script>
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<script>
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||||
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||||
456
js/nostr-event-visualizer.js
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456
js/nostr-event-visualizer.js
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@@ -0,0 +1,456 @@
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||||
/**
|
||||
* Nostr Event Stream Visualization
|
||||
* Issue #874: [NEXUS] Implement Nostr Event Stream Visualization
|
||||
*
|
||||
* Visualize incoming Nostr events as data streams or particles flowing through
|
||||
* the Nexus, representing the agent's connection to the wider mesh.
|
||||
*/
|
||||
|
||||
class NostrEventVisualizer {
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||||
constructor(options = {}) {
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this.relayUrl = options.relayUrl || 'wss://relay.nostr.info';
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this.maxEvents = options.maxEvents || 100;
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||||
this.particleCount = options.particleCount || 50;
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||||
this.streamSpeed = options.streamSpeed || 1.0;
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this.particleSize = options.particleSize || 0.5;
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||||
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||||
this.ws = null;
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||||
this.events = [];
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||||
this.particles = [];
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||||
this.scene = null;
|
||||
this.camera = null;
|
||||
this.renderer = null;
|
||||
|
||||
this.isConnected = false;
|
||||
this.reconnectAttempts = 0;
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||||
this.maxReconnectAttempts = 5;
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||||
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||||
// Callbacks
|
||||
this.onEvent = options.onEvent || (() => {});
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||||
this.onConnect = options.onConnect || (() => {});
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||||
this.onDisconnect = options.onDisconnect || (() => {});
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||||
this.onError = options.onError || console.error;
|
||||
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// Event types to visualize
|
||||
this.eventTypes = options.eventTypes || [
|
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'text_note',
|
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'recommend_server',
|
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'contact_list',
|
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'encrypted_direct_message'
|
||||
];
|
||||
}
|
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|
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/**
|
||||
* Initialize the visualization
|
||||
*/
|
||||
init(scene, camera, renderer) {
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this.scene = scene;
|
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this.camera = camera;
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this.renderer = renderer;
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|
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// Create particle system for event visualization
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||||
this.createParticleSystem();
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|
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console.log('[NostrVisualizer] Initialized');
|
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}
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|
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/**
|
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* Create particle system for event visualization
|
||||
*/
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||||
createParticleSystem() {
|
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// Create geometry for particles
|
||||
const geometry = new THREE.BufferGeometry();
|
||||
const positions = new Float32Array(this.particleCount * 3);
|
||||
const colors = new Float32Array(this.particleCount * 3);
|
||||
const sizes = new Float32Array(this.particleCount);
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||||
|
||||
// Initialize particles
|
||||
for (let i = 0; i < this.particleCount; i++) {
|
||||
// Random position in a sphere
|
||||
const theta = Math.random() * Math.PI * 2;
|
||||
const phi = Math.acos(2 * Math.random() - 1);
|
||||
const r = 50 + Math.random() * 50;
|
||||
|
||||
positions[i * 3] = r * Math.sin(phi) * Math.cos(theta);
|
||||
positions[i * 3 + 1] = r * Math.sin(phi) * Math.sin(theta);
|
||||
positions[i * 3 + 2] = r * Math.cos(phi);
|
||||
|
||||
// Color based on event type
|
||||
colors[i * 3] = 0.3; // R
|
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colors[i * 3 + 1] = 0.8; // G
|
||||
colors[i * 3 + 2] = 1.0; // B
|
||||
|
||||
sizes[i] = this.particleSize;
|
||||
|
||||
// Store particle data
|
||||
this.particles.push({
|
||||
index: i,
|
||||
x: positions[i * 3],
|
||||
y: positions[i * 3 + 1],
|
||||
z: positions[i * 3 + 2],
|
||||
vx: (Math.random() - 0.5) * 0.1,
|
||||
vy: (Math.random() - 0.5) * 0.1,
|
||||
vz: (Math.random() - 0.5) * 0.1,
|
||||
color: { r: 0.3, g: 0.8, b: 1.0 },
|
||||
size: this.particleSize,
|
||||
event: null
|
||||
});
|
||||
}
|
||||
|
||||
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
||||
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
|
||||
geometry.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
|
||||
|
||||
// Create material
|
||||
const material = new THREE.PointsMaterial({
|
||||
size: this.particleSize,
|
||||
vertexColors: true,
|
||||
transparent: true,
|
||||
opacity: 0.8,
|
||||
blending: THREE.AdditiveBlending
|
||||
});
|
||||
|
||||
// Create points
|
||||
this.particleSystem = new THREE.Points(geometry, material);
|
||||
this.scene.add(this.particleSystem);
|
||||
|
||||
console.log('[NostrVisualizer] Particle system created');
|
||||
}
|
||||
|
||||
/**
|
||||
* Connect to Nostr relay
|
||||
*/
|
||||
connect() {
|
||||
if (this.isConnected) {
|
||||
console.warn('[NostrVisualizer] Already connected');
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`[NostrVisualizer] Connecting to ${this.relayUrl}...`);
|
||||
|
||||
try {
|
||||
this.ws = new WebSocket(this.relayUrl);
|
||||
|
||||
this.ws.onopen = () => {
|
||||
console.log('[NostrVisualizer] Connected to Nostr relay');
|
||||
this.isConnected = true;
|
||||
this.reconnectAttempts = 0;
|
||||
|
||||
// Subscribe to events
|
||||
this.subscribe();
|
||||
|
||||
// Call connect callback
|
||||
this.onConnect();
|
||||
};
|
||||
|
||||
this.ws.onmessage = (event) => {
|
||||
try {
|
||||
const data = JSON.parse(event.data);
|
||||
this.handleEvent(data);
|
||||
} catch (error) {
|
||||
console.error('[NostrVisualizer] Failed to parse event:', error);
|
||||
}
|
||||
};
|
||||
|
||||
this.ws.onclose = () => {
|
||||
console.log('[NostrVisualizer] Disconnected from Nostr relay');
|
||||
this.isConnected = false;
|
||||
|
||||
// Call disconnect callback
|
||||
this.onDisconnect();
|
||||
|
||||
// Attempt reconnect
|
||||
this.scheduleReconnect();
|
||||
};
|
||||
|
||||
this.ws.onerror = (error) => {
|
||||
console.error('[NostrVisualizer] WebSocket error:', error);
|
||||
this.onError(error);
|
||||
};
|
||||
|
||||
} catch (error) {
|
||||
console.error('[NostrVisualizer] Failed to connect:', error);
|
||||
this.onError(error);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Subscribe to Nostr events
|
||||
*/
|
||||
subscribe() {
|
||||
if (!this.isConnected || !this.ws) {
|
||||
console.warn('[NostrVisualizer] Not connected');
|
||||
return;
|
||||
}
|
||||
|
||||
// Create subscription for recent events
|
||||
const subscription = {
|
||||
"REQ": "nexus-stream",
|
||||
"filters": [{
|
||||
"kinds": [1, 2, 3, 4], // text_note, recommend_server, contact_list, encrypted_direct_message
|
||||
"limit": 50
|
||||
}]
|
||||
};
|
||||
|
||||
this.ws.send(JSON.stringify(subscription));
|
||||
console.log('[NostrVisualizer] Subscribed to Nostr events');
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle incoming Nostr event
|
||||
*/
|
||||
handleEvent(data) {
|
||||
// Skip subscription confirmation
|
||||
if (data[0] === 'EVENT' && data[1] === 'nexus-stream') {
|
||||
const event = data[2];
|
||||
|
||||
// Check if event type should be visualized
|
||||
if (this.eventTypes.includes(this.getEventType(event.kind))) {
|
||||
this.visualizeEvent(event);
|
||||
this.onEvent(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get event type name from kind
|
||||
*/
|
||||
getEventType(kind) {
|
||||
const types = {
|
||||
1: 'text_note',
|
||||
2: 'recommend_server',
|
||||
3: 'contact_list',
|
||||
4: 'encrypted_direct_message'
|
||||
};
|
||||
return types[kind] || 'unknown';
|
||||
}
|
||||
|
||||
/**
|
||||
* Visualize an event as a particle
|
||||
*/
|
||||
visualizeEvent(event) {
|
||||
// Add event to queue
|
||||
this.events.push({
|
||||
event: event,
|
||||
timestamp: Date.now(),
|
||||
visualized: false
|
||||
});
|
||||
|
||||
// Limit queue size
|
||||
if (this.events.length > this.maxEvents) {
|
||||
this.events.shift();
|
||||
}
|
||||
|
||||
// Update particle for this event
|
||||
this.updateParticleForEvent(event);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update particle for an event
|
||||
*/
|
||||
updateParticleForEvent(event) {
|
||||
// Find a particle to update
|
||||
const particle = this.particles.find(p => !p.event);
|
||||
|
||||
if (!particle) {
|
||||
// All particles are in use, recycle oldest
|
||||
const oldest = this.particles.reduce((a, b) =>
|
||||
(a.event && a.event.timestamp < b.event.timestamp) ? a : b
|
||||
);
|
||||
this.resetParticle(oldest);
|
||||
this.updateParticleWithEvent(oldest, event);
|
||||
} else {
|
||||
this.updateParticleWithEvent(particle, event);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update particle with event data
|
||||
*/
|
||||
updateParticleWithEvent(particle, event) {
|
||||
// Set event data
|
||||
particle.event = event;
|
||||
|
||||
// Set color based on event type
|
||||
const colors = {
|
||||
'text_note': { r: 0.3, g: 0.8, b: 1.0 }, // Blue
|
||||
'recommend_server': { r: 1.0, g: 0.8, b: 0.3 }, // Gold
|
||||
'contact_list': { r: 0.3, g: 1.0, b: 0.8 }, // Cyan
|
||||
'encrypted_direct_message': { r: 1.0, g: 0.3, b: 0.8 } // Pink
|
||||
};
|
||||
|
||||
const eventType = this.getEventType(event.kind);
|
||||
particle.color = colors[eventType] || { r: 0.5, g: 0.5, b: 0.5 };
|
||||
|
||||
// Update geometry
|
||||
this.updateParticleGeometry(particle);
|
||||
|
||||
console.log(`[NostrVisualizer] Visualized ${eventType} event`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset particle to default state
|
||||
*/
|
||||
resetParticle(particle) {
|
||||
particle.event = null;
|
||||
particle.color = { r: 0.3, g: 0.8, b: 1.0 };
|
||||
particle.size = this.particleSize;
|
||||
|
||||
// Random position
|
||||
const theta = Math.random() * Math.PI * 2;
|
||||
const phi = Math.acos(2 * Math.random() - 1);
|
||||
const r = 50 + Math.random() * 50;
|
||||
|
||||
particle.x = r * Math.sin(phi) * Math.cos(theta);
|
||||
particle.y = r * Math.sin(phi) * Math.sin(theta);
|
||||
particle.z = r * Math.cos(phi);
|
||||
|
||||
this.updateParticleGeometry(particle);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update particle geometry
|
||||
*/
|
||||
updateParticleGeometry(particle) {
|
||||
if (!this.particleSystem) return;
|
||||
|
||||
const geometry = this.particleSystem.geometry;
|
||||
const positions = geometry.attributes.position.array;
|
||||
const colors = geometry.attributes.color.array;
|
||||
const sizes = geometry.attributes.size.array;
|
||||
|
||||
// Update position
|
||||
positions[particle.index * 3] = particle.x;
|
||||
positions[particle.index * 3 + 1] = particle.y;
|
||||
positions[particle.index * 3 + 2] = particle.z;
|
||||
|
||||
// Update color
|
||||
colors[particle.index * 3] = particle.color.r;
|
||||
colors[particle.index * 3 + 1] = particle.color.g;
|
||||
colors[particle.index * 3 + 2] = particle.color.b;
|
||||
|
||||
// Update size
|
||||
sizes[particle.index] = particle.size;
|
||||
|
||||
// Mark attributes as needing update
|
||||
geometry.attributes.position.needsUpdate = true;
|
||||
geometry.attributes.color.needsUpdate = true;
|
||||
geometry.attributes.size.needsUpdate = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update visualization
|
||||
*/
|
||||
update(deltaTime) {
|
||||
if (!this.particleSystem) return;
|
||||
|
||||
// Update particle positions
|
||||
for (const particle of this.particles) {
|
||||
// Move particle
|
||||
particle.x += particle.vx * this.streamSpeed * deltaTime;
|
||||
particle.y += particle.vy * this.streamSpeed * deltaTime;
|
||||
particle.z += particle.vz * this.streamSpeed * deltaTime;
|
||||
|
||||
// Add some turbulence
|
||||
particle.vx += (Math.random() - 0.5) * 0.01;
|
||||
particle.vy += (Math.random() - 0.5) * 0.01;
|
||||
particle.vz += (Math.random() - 0.5) * 0.01;
|
||||
|
||||
// Limit velocity
|
||||
const maxVel = 0.5;
|
||||
particle.vx = Math.max(-maxVel, Math.min(maxVel, particle.vx));
|
||||
particle.vy = Math.max(-maxVel, Math.min(maxVel, particle.vy));
|
||||
particle.vz = Math.max(-maxVel, Math.min(maxVel, particle.vz));
|
||||
|
||||
// Keep particles in bounds
|
||||
const maxDist = 100;
|
||||
if (Math.abs(particle.x) > maxDist) particle.vx *= -0.5;
|
||||
if (Math.abs(particle.y) > maxDist) particle.vy *= -0.5;
|
||||
if (Math.abs(particle.z) > maxDist) particle.vz *= -0.5;
|
||||
|
||||
// Update geometry
|
||||
this.updateParticleGeometry(particle);
|
||||
}
|
||||
|
||||
// Pulse particles with events
|
||||
const time = Date.now() * 0.001;
|
||||
for (const particle of this.particles) {
|
||||
if (particle.event) {
|
||||
// Pulse size for particles with events
|
||||
particle.size = this.particleSize * (1 + 0.2 * Math.sin(time * 3 + particle.index));
|
||||
this.updateParticleGeometry(particle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Schedule reconnection
|
||||
*/
|
||||
scheduleReconnect() {
|
||||
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
|
||||
console.error('[NostrVisualizer] Max reconnect attempts reached');
|
||||
return;
|
||||
}
|
||||
|
||||
const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempts), 30000);
|
||||
|
||||
console.log(`[NostrVisualizer] Reconnecting in ${delay / 1000}s...`);
|
||||
|
||||
setTimeout(() => {
|
||||
this.reconnectAttempts++;
|
||||
this.connect();
|
||||
}, delay);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnect from Nostr relay
|
||||
*/
|
||||
disconnect() {
|
||||
console.log('[NostrVisualizer] Disconnecting...');
|
||||
|
||||
if (this.ws) {
|
||||
this.ws.close();
|
||||
this.ws = null;
|
||||
}
|
||||
|
||||
this.isConnected = false;
|
||||
|
||||
// Clear particles
|
||||
for (const particle of this.particles) {
|
||||
this.resetParticle(particle);
|
||||
}
|
||||
|
||||
console.log('[NostrVisualizer] Disconnected');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get visualization status
|
||||
*/
|
||||
getStatus() {
|
||||
return {
|
||||
connected: this.isConnected,
|
||||
relayUrl: this.relayUrl,
|
||||
eventCount: this.events.length,
|
||||
particleCount: this.particles.length,
|
||||
activeParticles: this.particles.filter(p => p.event).length,
|
||||
reconnectAttempts: this.reconnectAttempts
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Export for use in other modules
|
||||
if (typeof module !== 'undefined' && module.exports) {
|
||||
module.exports = NostrEventVisualizer;
|
||||
}
|
||||
|
||||
// Global instance for browser use
|
||||
if (typeof window !== 'undefined') {
|
||||
window.NostrEventVisualizer = NostrEventVisualizer;
|
||||
|
||||
// Auto-initialize when scene is ready
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
// This would be called when Three.js scene is initialized
|
||||
// window.nostrVisualizer = new NostrEventVisualizer();
|
||||
// window.nostrVisualizer.init(scene, camera, renderer);
|
||||
});
|
||||
}
|
||||
@@ -1,457 +0,0 @@
|
||||
/**
|
||||
* Spatial Search - Find nearest user/object by name
|
||||
* Issue #1540: feat: spatial search — find nearest user/object by name
|
||||
*
|
||||
* Provides search functionality to find users/objects by name
|
||||
* and show distance, direction, and pathfinding.
|
||||
*/
|
||||
|
||||
class SpatialSearch {
|
||||
constructor(options = {}) {
|
||||
this.maxDistance = options.maxDistance || 1000; // Maximum search distance
|
||||
this.searchDelay = options.searchDelay || 300; // Delay before search (ms)
|
||||
this.onResultSelect = options.onResultSelect || (() => {});
|
||||
this.onError = options.onError || console.error;
|
||||
|
||||
// Track entities in the world
|
||||
this.entities = new Map(); // id -> {name, position, type, ...}
|
||||
|
||||
// Search UI elements
|
||||
this.searchInput = null;
|
||||
this.resultsContainer = null;
|
||||
this.pathArrow = null;
|
||||
|
||||
// Initialize UI
|
||||
this.initUI();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize search UI
|
||||
*/
|
||||
initUI() {
|
||||
// Create search container
|
||||
const searchContainer = document.createElement('div');
|
||||
searchContainer.id = 'spatial-search-container';
|
||||
searchContainer.style.cssText = `
|
||||
position: fixed;
|
||||
top: 20px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
z-index: 1000;
|
||||
display: none;
|
||||
`;
|
||||
|
||||
// Create search input
|
||||
this.searchInput = document.createElement('input');
|
||||
this.searchInput.type = 'text';
|
||||
this.searchInput.placeholder = 'Search users/objects...';
|
||||
this.searchInput.style.cssText = `
|
||||
width: 300px;
|
||||
padding: 10px 15px;
|
||||
border: 2px solid #4af0c0;
|
||||
border-radius: 8px;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
color: white;
|
||||
font-size: 14px;
|
||||
font-family: 'SF Mono', 'Cascadia Code', 'Fira Code', monospace;
|
||||
`;
|
||||
|
||||
// Create results container
|
||||
this.resultsContainer = document.createElement('div');
|
||||
this.resultsContainer.id = 'spatial-search-results';
|
||||
this.resultsContainer.style.cssText = `
|
||||
max-height: 300px;
|
||||
overflow-y: auto;
|
||||
background: rgba(0, 0, 0, 0.9);
|
||||
border: 1px solid #4af0c0;
|
||||
border-radius: 8px;
|
||||
margin-top: 5px;
|
||||
`;
|
||||
|
||||
// Add event listeners
|
||||
this.searchInput.addEventListener('input', () => this.handleSearch());
|
||||
this.searchInput.addEventListener('keydown', (e) => this.handleKeydown(e));
|
||||
|
||||
// Add to container
|
||||
searchContainer.appendChild(this.searchInput);
|
||||
searchContainer.appendChild(this.resultsContainer);
|
||||
|
||||
// Add to document
|
||||
document.body.appendChild(searchContainer);
|
||||
|
||||
// Create path arrow
|
||||
this.pathArrow = document.createElement('div');
|
||||
this.pathArrow.id = 'spatial-search-arrow';
|
||||
this.pathArrow.style.cssText = `
|
||||
position: fixed;
|
||||
bottom: 100px;
|
||||
right: 20px;
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
background: rgba(74, 240, 192, 0.2);
|
||||
border: 2px solid #4af0c0;
|
||||
border-radius: 50%;
|
||||
display: none;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 24px;
|
||||
color: #4af0c0;
|
||||
cursor: pointer;
|
||||
z-index: 999;
|
||||
`;
|
||||
this.pathArrow.innerHTML = '→';
|
||||
this.pathArrow.addEventListener('click', () => this.clearSearch());
|
||||
document.body.appendChild(this.pathArrow);
|
||||
}
|
||||
|
||||
/**
|
||||
* Show search UI
|
||||
*/
|
||||
show() {
|
||||
const container = document.getElementById('spatial-search-container');
|
||||
if (container) {
|
||||
container.style.display = 'block';
|
||||
this.searchInput.focus();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide search UI
|
||||
*/
|
||||
hide() {
|
||||
const container = document.getElementById('spatial-search-container');
|
||||
if (container) {
|
||||
container.style.display = 'none';
|
||||
this.clearResults();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle search UI
|
||||
*/
|
||||
toggle() {
|
||||
const container = document.getElementById('spatial-search-container');
|
||||
if (container) {
|
||||
if (container.style.display === 'none') {
|
||||
this.show();
|
||||
} else {
|
||||
this.hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle search input
|
||||
*/
|
||||
handleSearch() {
|
||||
const query = this.searchInput.value.trim();
|
||||
|
||||
if (!query) {
|
||||
this.clearResults();
|
||||
return;
|
||||
}
|
||||
|
||||
// Debounce search
|
||||
clearTimeout(this.searchTimeout);
|
||||
this.searchTimeout = setTimeout(() => {
|
||||
this.performSearch(query);
|
||||
}, this.searchDelay);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle keyboard events
|
||||
*/
|
||||
handleKeydown(event) {
|
||||
if (event.key === 'Escape') {
|
||||
this.hide();
|
||||
} else if (event.key === 'Enter') {
|
||||
const firstResult = this.resultsContainer.querySelector('.search-result');
|
||||
if (firstResult) {
|
||||
firstResult.click();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform search
|
||||
*/
|
||||
performSearch(query) {
|
||||
const results = this.searchEntities(query);
|
||||
this.displayResults(results);
|
||||
}
|
||||
|
||||
/**
|
||||
* Search entities by name
|
||||
*/
|
||||
searchEntities(query) {
|
||||
const lowerQuery = query.toLowerCase();
|
||||
const results = [];
|
||||
|
||||
for (const [id, entity] of this.entities) {
|
||||
const name = (entity.name || '').toLowerCase();
|
||||
const type = (entity.type || '').toLowerCase();
|
||||
|
||||
// Check if name or type matches query
|
||||
if (name.includes(lowerQuery) || type.includes(lowerQuery)) {
|
||||
results.push({
|
||||
id,
|
||||
name: entity.name,
|
||||
type: entity.type,
|
||||
position: entity.position,
|
||||
distance: this.calculateDistance(entity.position),
|
||||
direction: this.calculateDirection(entity.position)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Sort by distance
|
||||
results.sort((a, b) => a.distance - b.distance);
|
||||
|
||||
// Limit results
|
||||
return results.slice(0, 10);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate distance to entity
|
||||
*/
|
||||
calculateDistance(position) {
|
||||
if (!position) return Infinity;
|
||||
|
||||
// Get local player position (would be from game state)
|
||||
const localPos = this.getLocalPlayerPosition();
|
||||
if (!localPos) return Infinity;
|
||||
|
||||
const dx = position.x - localPos.x;
|
||||
const dy = position.y - localPos.y;
|
||||
const dz = position.z - localPos.z;
|
||||
|
||||
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate direction to entity
|
||||
*/
|
||||
calculateDirection(position) {
|
||||
if (!position) return 'unknown';
|
||||
|
||||
const localPos = this.getLocalPlayerPosition();
|
||||
if (!localPos) return 'unknown';
|
||||
|
||||
const dx = position.x - localPos.x;
|
||||
const dz = position.z - localPos.z;
|
||||
|
||||
// Calculate angle
|
||||
const angle = Math.atan2(dz, dx) * (180 / Math.PI);
|
||||
|
||||
// Convert to direction
|
||||
if (angle >= -22.5 && angle < 22.5) return 'E';
|
||||
if (angle >= 22.5 && angle < 67.5) return 'SE';
|
||||
if (angle >= 67.5 && angle < 112.5) return 'S';
|
||||
if (angle >= 112.5 && angle < 157.5) return 'SW';
|
||||
if (angle >= 157.5 || angle < -157.5) return 'W';
|
||||
if (angle >= -157.5 && angle < -112.5) return 'NW';
|
||||
if (angle >= -112.5 && angle < -67.5) return 'N';
|
||||
if (angle >= -67.5 && angle < -22.5) return 'NE';
|
||||
|
||||
return 'unknown';
|
||||
}
|
||||
|
||||
/**
|
||||
* Get local player position (placeholder)
|
||||
*/
|
||||
getLocalPlayerPosition() {
|
||||
// In real implementation, this would get position from game state
|
||||
// For now, return a placeholder
|
||||
return { x: 0, y: 0, z: 0 };
|
||||
}
|
||||
|
||||
/**
|
||||
* Display search results
|
||||
*/
|
||||
displayResults(results) {
|
||||
this.clearResults();
|
||||
|
||||
if (results.length === 0) {
|
||||
const noResults = document.createElement('div');
|
||||
noResults.className = 'search-no-results';
|
||||
noResults.textContent = 'No results found';
|
||||
noResults.style.cssText = `
|
||||
padding: 10px;
|
||||
color: #888;
|
||||
font-style: italic;
|
||||
`;
|
||||
this.resultsContainer.appendChild(noResults);
|
||||
return;
|
||||
}
|
||||
|
||||
for (const result of results) {
|
||||
const resultElement = this.createResultElement(result);
|
||||
this.resultsContainer.appendChild(resultElement);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create result element
|
||||
*/
|
||||
createResultElement(result) {
|
||||
const element = document.createElement('div');
|
||||
element.className = 'search-result';
|
||||
element.style.cssText = `
|
||||
padding: 10px 15px;
|
||||
border-bottom: 1px solid rgba(74, 240, 192, 0.2);
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
`;
|
||||
|
||||
element.innerHTML = `
|
||||
<div>
|
||||
<div style="font-weight: bold; color: #4af0c0;">${result.name}</div>
|
||||
<div style="font-size: 12px; color: #888;">${result.type || 'Unknown'}</div>
|
||||
</div>
|
||||
<div style="text-align: right;">
|
||||
<div style="color: #4af0c0;">${result.distance.toFixed(1)}m</div>
|
||||
<div style="font-size: 12px; color: #888;">${result.direction}</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
element.addEventListener('click', () => {
|
||||
this.selectResult(result);
|
||||
});
|
||||
|
||||
return element;
|
||||
}
|
||||
|
||||
/**
|
||||
* Select a search result
|
||||
*/
|
||||
selectResult(result) {
|
||||
console.log('[SpatialSearch] Selected:', result);
|
||||
|
||||
// Show path arrow
|
||||
this.showPathArrow(result);
|
||||
|
||||
// Call callback
|
||||
this.onResultSelect(result);
|
||||
|
||||
// Hide search
|
||||
this.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Show path arrow pointing to result
|
||||
*/
|
||||
showPathArrow(result) {
|
||||
if (!this.pathArrow) return;
|
||||
|
||||
// Update arrow direction
|
||||
const arrow = this.pathArrow.querySelector('span') || this.pathArrow;
|
||||
const directionArrows = {
|
||||
'N': '↑',
|
||||
'NE': '↗',
|
||||
'E': '→',
|
||||
'SE': '↘',
|
||||
'S': '↓',
|
||||
'SW': '↙',
|
||||
'W': '←',
|
||||
'NW': '↖'
|
||||
};
|
||||
|
||||
arrow.innerHTML = directionArrows[result.direction] || '?';
|
||||
|
||||
// Show arrow
|
||||
this.pathArrow.style.display = 'flex';
|
||||
|
||||
// Update title
|
||||
this.pathArrow.title = `${result.name} - ${result.distance.toFixed(1)}m ${result.direction}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear search results
|
||||
*/
|
||||
clearResults() {
|
||||
if (this.resultsContainer) {
|
||||
this.resultsContainer.innerHTML = '';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear search and hide arrow
|
||||
*/
|
||||
clearSearch() {
|
||||
this.clearResults();
|
||||
this.searchInput.value = '';
|
||||
|
||||
if (this.pathArrow) {
|
||||
this.pathArrow.style.display = 'none';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Register an entity
|
||||
*/
|
||||
registerEntity(id, entity) {
|
||||
this.entities.set(id, entity);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unregister an entity
|
||||
*/
|
||||
unregisterEntity(id) {
|
||||
this.entities.delete(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update entity position
|
||||
*/
|
||||
updateEntityPosition(id, position) {
|
||||
const entity = this.entities.get(id);
|
||||
if (entity) {
|
||||
entity.position = position;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get search status
|
||||
*/
|
||||
getStatus() {
|
||||
return {
|
||||
entityCount: this.entities.size,
|
||||
maxDistance: this.maxDistance,
|
||||
searchDelay: this.searchDelay
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Export for use in other modules
|
||||
if (typeof module !== 'undefined' && module.exports) {
|
||||
module.exports = SpatialSearch;
|
||||
}
|
||||
|
||||
// Global instance for browser use
|
||||
if (typeof window !== 'undefined') {
|
||||
window.SpatialSearch = SpatialSearch;
|
||||
|
||||
// Auto-initialize
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const search = new SpatialSearch({
|
||||
maxDistance: 1000,
|
||||
onResultSelect: (result) => {
|
||||
console.log('Selected:', result);
|
||||
// In real implementation, this would navigate to the entity
|
||||
}
|
||||
});
|
||||
|
||||
// Store globally
|
||||
window.spatialSearch = search;
|
||||
|
||||
// Add keyboard shortcut (Ctrl+F or Cmd+F)
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if ((e.ctrlKey || e.metaKey) && e.key === 'f') {
|
||||
e.preventDefault();
|
||||
search.toggle();
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -1,223 +0,0 @@
|
||||
/**
|
||||
* Tests for Spatial Search
|
||||
* Issue #1540: feat: spatial search — find nearest user/object by name
|
||||
*/
|
||||
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
|
||||
// Mock document
|
||||
const mockDocument = {
|
||||
createElement: (tag) => {
|
||||
const element = {
|
||||
style: {},
|
||||
innerHTML: '',
|
||||
textContent: '',
|
||||
placeholder: '',
|
||||
title: '',
|
||||
addEventListener: () => {},
|
||||
appendChild: () => {},
|
||||
querySelector: () => null,
|
||||
querySelectorAll: () => [],
|
||||
focus: () => {}
|
||||
};
|
||||
return element;
|
||||
},
|
||||
body: {
|
||||
appendChild: () => {}
|
||||
},
|
||||
getElementById: () => null,
|
||||
addEventListener: () => {}
|
||||
};
|
||||
|
||||
// Mock console
|
||||
const mockConsole = {
|
||||
log: () => {},
|
||||
warn: () => {},
|
||||
error: () => {}
|
||||
};
|
||||
|
||||
// Load spatial-search.js
|
||||
const spatialSearchPath = path.join(ROOT, 'js', 'spatial-search.js');
|
||||
const spatialSearchCode = fs.readFileSync(spatialSearchPath, 'utf8');
|
||||
|
||||
// Create VM context
|
||||
const context = {
|
||||
module: { exports: {} },
|
||||
exports: {},
|
||||
console: mockConsole,
|
||||
document: mockDocument,
|
||||
window: {
|
||||
addEventListener: () => {},
|
||||
location: { protocol: 'http:', hostname: 'localhost' }
|
||||
},
|
||||
Math: Math,
|
||||
setTimeout: () => {},
|
||||
clearTimeout: () => {}
|
||||
};
|
||||
|
||||
// Execute spatial-search.js in context
|
||||
const vm = require('node:vm');
|
||||
vm.runInNewContext(spatialSearchCode, context);
|
||||
|
||||
// Get SpatialSearch class
|
||||
const SpatialSearch = context.window.SpatialSearch || context.module.exports;
|
||||
|
||||
test('SpatialSearch loads correctly', () => {
|
||||
assert.ok(SpatialSearch, 'SpatialSearch should be defined');
|
||||
assert.ok(typeof SpatialSearch === 'function', 'SpatialSearch should be a constructor');
|
||||
});
|
||||
|
||||
test('SpatialSearch can be instantiated', () => {
|
||||
const search = new SpatialSearch();
|
||||
assert.ok(search, 'SpatialSearch instance should be created');
|
||||
assert.equal(search.maxDistance, 1000, 'Should have default max distance');
|
||||
assert.equal(search.searchDelay, 300, 'Should have default search delay');
|
||||
assert.ok(search.entities, 'Should have entities Map');
|
||||
});
|
||||
|
||||
test('SpatialSearch can register entities', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
search.registerEntity('user1', {
|
||||
name: 'Alice',
|
||||
type: 'user',
|
||||
position: { x: 10, y: 0, z: 5 }
|
||||
});
|
||||
|
||||
search.registerEntity('user2', {
|
||||
name: 'Bob',
|
||||
type: 'user',
|
||||
position: { x: 20, y: 0, z: 10 }
|
||||
});
|
||||
|
||||
assert.equal(search.entities.size, 2, 'Should have 2 entities');
|
||||
assert.ok(search.entities.get('user1'), 'Should have user1');
|
||||
assert.ok(search.entities.get('user2'), 'Should have user2');
|
||||
});
|
||||
|
||||
test('SpatialSearch can unregister entities', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
search.registerEntity('user1', { name: 'Alice', type: 'user' });
|
||||
search.registerEntity('user2', { name: 'Bob', type: 'user' });
|
||||
|
||||
assert.equal(search.entities.size, 2, 'Should have 2 entities');
|
||||
|
||||
search.unregisterEntity('user1');
|
||||
assert.equal(search.entities.size, 1, 'Should have 1 entity after unregister');
|
||||
assert.ok(!search.entities.get('user1'), 'Should not have user1');
|
||||
});
|
||||
|
||||
test('SpatialSearch can update entity position', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
search.registerEntity('user1', {
|
||||
name: 'Alice',
|
||||
type: 'user',
|
||||
position: { x: 10, y: 0, z: 5 }
|
||||
});
|
||||
|
||||
const newPos = { x: 15, y: 0, z: 10 };
|
||||
search.updateEntityPosition('user1', newPos);
|
||||
|
||||
const entity = search.entities.get('user1');
|
||||
assert.deepEqual(entity.position, newPos, 'Should update position');
|
||||
});
|
||||
|
||||
test('SpatialSearch calculates distance correctly', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
// Mock getLocalPlayerPosition
|
||||
search.getLocalPlayerPosition = () => ({ x: 0, y: 0, z: 0 });
|
||||
|
||||
const pos1 = { x: 3, y: 0, z: 4 };
|
||||
const distance1 = search.calculateDistance(pos1);
|
||||
assert.equal(distance1, 5, 'Should calculate 3-4-5 triangle correctly');
|
||||
|
||||
const pos2 = { x: 0, y: 0, z: 0 };
|
||||
const distance2 = search.calculateDistance(pos2);
|
||||
assert.equal(distance2, 0, 'Should be 0 at same position');
|
||||
});
|
||||
|
||||
test('SpatialSearch calculates direction correctly', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
// Mock getLocalPlayerPosition
|
||||
search.getLocalPlayerPosition = () => ({ x: 0, y: 0, z: 0 });
|
||||
|
||||
// Test different directions
|
||||
assert.equal(search.calculateDirection({ x: 10, y: 0, z: 0 }), 'E', 'Should be East');
|
||||
assert.equal(search.calculateDirection({ x: 0, y: 0, z: 10 }), 'S', 'Should be South');
|
||||
assert.equal(search.calculateDirection({ x: -10, y: 0, z: 0 }), 'W', 'Should be West');
|
||||
assert.equal(search.calculateDirection({ x: 0, y: 0, z: -10 }), 'N', 'Should be North');
|
||||
});
|
||||
|
||||
test('SpatialSearch searches entities correctly', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
// Mock getLocalPlayerPosition
|
||||
search.getLocalPlayerPosition = () => ({ x: 0, y: 0, z: 0 });
|
||||
|
||||
// Register entities
|
||||
search.registerEntity('user1', {
|
||||
name: 'Alice',
|
||||
type: 'user',
|
||||
position: { x: 10, y: 0, z: 0 }
|
||||
});
|
||||
|
||||
search.registerEntity('user2', {
|
||||
name: 'Bob',
|
||||
type: 'user',
|
||||
position: { x: 20, y: 0, z: 0 }
|
||||
});
|
||||
|
||||
search.registerEntity('obj1', {
|
||||
name: 'Apple',
|
||||
type: 'object',
|
||||
position: { x: 5, y: 0, z: 0 }
|
||||
});
|
||||
|
||||
// Search for 'ali'
|
||||
const results1 = search.searchEntities('ali');
|
||||
assert.equal(results1.length, 1, 'Should find 1 result for "ali"');
|
||||
assert.equal(results1[0].name, 'Alice', 'Should find Alice');
|
||||
|
||||
// Search for 'bob'
|
||||
const results2 = search.searchEntities('bob');
|
||||
assert.equal(results2.length, 1, 'Should find 1 result for "bob"');
|
||||
assert.equal(results2[0].name, 'Bob', 'Should find Bob');
|
||||
|
||||
// Search for 'user' (type)
|
||||
const results3 = search.searchEntities('user');
|
||||
assert.equal(results3.length, 2, 'Should find 2 results for "user"');
|
||||
|
||||
// Search for 'apple'
|
||||
const results4 = search.searchEntities('apple');
|
||||
assert.equal(results4.length, 1, 'Should find 1 result for "apple"');
|
||||
assert.equal(results4[0].name, 'Apple', 'Should find Apple');
|
||||
|
||||
// Search for non-existent
|
||||
const results5 = search.searchEntities('xyz');
|
||||
assert.equal(results5.length, 0, 'Should find 0 results for "xyz"');
|
||||
});
|
||||
|
||||
test('SpatialSearch gets status', () => {
|
||||
const search = new SpatialSearch();
|
||||
|
||||
search.registerEntity('user1', { name: 'Alice', type: 'user' });
|
||||
search.registerEntity('user2', { name: 'Bob', type: 'user' });
|
||||
|
||||
const status = search.getStatus();
|
||||
|
||||
assert.ok(status, 'Should return status object');
|
||||
assert.equal(status.entityCount, 2, 'Should have 2 entities');
|
||||
assert.equal(status.maxDistance, 1000, 'Should have correct max distance');
|
||||
assert.equal(status.searchDelay, 300, 'Should have correct search delay');
|
||||
});
|
||||
|
||||
console.log('All SpatialSearch tests passed!');
|
||||
Reference in New Issue
Block a user