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mimo/code/
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|---|---|---|---|
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73bc86d3a2 |
151
docs/BANNERLORD_LOCAL_MAC.md
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151
docs/BANNERLORD_LOCAL_MAC.md
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@@ -0,0 +1,151 @@
|
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# Bannerlord Local Mac Setup
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|
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> **Status:** READY FOR TESTING
|
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> **Platform:** macOS (Apple Silicon / Intel)
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> **Source:** GOG (not Steam)
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> **Last Updated:** 2026-04-10
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|
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## Problem
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|
||||
Bannerlord is a Windows game. Alexander has it from GOG on macOS.
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We need it running locally through emulation before the harness can observe it.
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## Architecture
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```
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┌─────────────────────────────────────────────────────────────────┐
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│ LOCAL BANNERLORD ON MAC │
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│ │
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│ ┌──────────────┐ ┌──────────────┐ ┌──────────────────┐ │
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│ │ Bannerlord │ │ Emulator │ │ macOS Desktop │ │
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│ │ (GOG) │───►│ Wine/Whisky/ │───►│ (the screen) │ │
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│ │ │ │ CrossOver │ │ │ │
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||||
│ └──────────────┘ └──────────────┘ └────────┬─────────┘ │
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│ │ │
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│ ┌─────────────────────────────────────────────────┤ │
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||||
│ │ Bannerlord Harness │ │
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||||
│ │ ┌────────────┐ ┌───────────┐ ┌───────────┐ │ │
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│ │ │ capture_ │ │ execute_ │ │ bannerlord│ │ │
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│ │ │ state() │ │ action() │ │ _local.py │ │ │
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│ │ └────────────┘ └───────────┘ └───────────┘ │ │
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│ │ │ ▲ │ │ │
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||||
│ │ ▼ │ ▼ │ │
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||||
│ │ ┌─────────────────────────────────────────┐ │ │
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│ │ │ MCP Servers (desktop-control) │ │ │
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│ │ │ Screenshots + keyboard/mouse │ │ │
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||||
│ │ └─────────────────────────────────────────┘ │ │
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||||
│ └─────────────────────────────────────────────────┘ │
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||||
│ │
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│ ┌─────────────────────────────────────────────────┐ │
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│ │ Hermes WebSocket │ │
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│ │ Telemetry + ODA loop │ │
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||||
│ └─────────────────────────────────────────────────┘ │
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└─────────────────────────────────────────────────────────────────┘
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```
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## Components
|
||||
|
||||
| File | Purpose |
|
||||
|------|---------|
|
||||
| `scripts/bannerlord_launcher.sh` | Shell launcher — detects emulator + game, launches |
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||||
| `nexus/bannerlord_local.py` | Python module — programmatic readiness + launch control |
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||||
| `nexus/bannerlord_harness.py` | Existing harness — extended with `--local` and `--launch-local` |
|
||||
| `portals.json` | Portal metadata — updated with `local_launch` block |
|
||||
|
||||
## Emulator Priority
|
||||
|
||||
1. **Whisky** — `/Applications/Whisky.app` (preferred, best macOS integration)
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2. **CrossOver** — `/Applications/CrossOver.app` (good, paid)
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||||
3. **Homebrew Wine** — `wine64` / `wine` on PATH (free, may need Rosetta on ARM)
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||||
|
||||
## Quick Start
|
||||
|
||||
### Check Readiness
|
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|
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```bash
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# Shell
|
||||
./scripts/bannerlord_launcher.sh --check --verbose
|
||||
|
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# Python
|
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python3 -m nexus.bannerlord_local --check --json
|
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|
||||
# Through harness
|
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python3 -m nexus.bannerlord_harness --local --mock
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```
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|
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### Launch Game
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|
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```bash
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# Shell
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./scripts/bannerlord_launcher.sh --launch
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|
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# Python
|
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python3 -m nexus.bannerlord_local --launch --json
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|
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# Through harness (launches game, then runs ODA)
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python3 -m nexus.bannerlord_harness --launch-local --mock
|
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```
|
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|
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### Stop Game
|
||||
|
||||
```bash
|
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python3 -m nexus.bannerlord_local --stop
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```
|
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|
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## GOG Install Paths Searched
|
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|
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The launcher checks these paths in order:
|
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|
||||
1. `/Applications/Games/Mount & Blade II Bannerlord`
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2. `~/GOG Games/Mount and Blade II Bannerlord`
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||||
3. `~/Games/Mount & Blade II Bannerlord`
|
||||
4. `/Applications/Mount & Blade II Bannerlord`
|
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5. `~/Library/Application Support/GOG.com/Galaxy/Applications/*/`
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6. Recursive `find` as last resort
|
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|
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The game must have `bin/Generic/Bannerlord.exe` relative to the install root.
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|
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## Portal Metadata
|
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|
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The `portals.json` bannerlord entry now includes:
|
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|
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```json
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"environment": "local",
|
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"local_launch": {
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"platform": "macos",
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"source": "gog",
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"emulator_required": true,
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"emulator_options": ["whisky", "crossover", "wine"],
|
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"launcher": "scripts/bannerlord_launcher.sh",
|
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"harness_bridge": "nexus/bannerlord_local.py",
|
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"check_command": "python3 -m nexus.bannerlord_local --check --json"
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}
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```
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|
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## Honest Status
|
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|
||||
| Component | Status |
|
||||
|-----------|--------|
|
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| Launcher script | Written, needs Mac testing |
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| Python local module | Written, needs Mac testing |
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| Harness integration | Added `--local`/`--launch-local` flags |
|
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| Portal metadata | Updated |
|
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| MCP observation of emulated window | Untested — depends on emulator window visibility |
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| ODA loop with emulated game | Untested — needs game actually running |
|
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|
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## What Could Go Wrong
|
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|
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- **Emulator not installed:** User must install Whisky, CrossOver, or wine
|
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- **Game not found:** User must install GOG Bannerlord to a known path
|
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- **Performance:** Wine on Apple Silicon requires Rosetta + possible DXVK setup
|
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- **Window title:** The emulated window may not match "Mount & Blade II: Bannerlord" — the harness may need to detect the actual window title
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- **MCP desktop-control on macOS:** pyautogui on macOS needs Accessibility permissions
|
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|
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## Next Steps
|
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|
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1. Alexander runs `./scripts/bannerlord_launcher.sh --check --verbose` on his Mac
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2. If missing emulator, install Whisky (`brew install --cask whisky`)
|
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3. If missing game, install GOG Bannerlord
|
||||
4. Run `--launch` to verify the game opens
|
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5. Run `--launch-local --mock` to verify harness integration
|
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6. Test MCP screenshots of the emulated window
|
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26
index.html
26
index.html
@@ -113,15 +113,15 @@
|
||||
|
||||
<!-- Top Right: Agent Log & Atlas Toggle -->
|
||||
<div class="hud-top-right">
|
||||
<button id="atlas-toggle-btn" class="hud-icon-btn" aria-label="Open Portal Atlas — browse all available portals" title="Open Portal Atlas" data-tooltip="Portal Atlas (M)">
|
||||
<span class="hud-icon" aria-hidden="true">🌐</span>
|
||||
<button id="atlas-toggle-btn" class="hud-icon-btn" title="Portal Atlas">
|
||||
<span class="hud-icon">🌐</span>
|
||||
<span class="hud-btn-label">ATLAS</span>
|
||||
</button>
|
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<div id="bannerlord-status" class="hud-status-item" role="status" aria-label="Bannerlord system readiness indicator" title="Bannerlord Readiness" data-tooltip="Bannerlord Status">
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<span class="status-dot" aria-hidden="true"></span>
|
||||
<div id="bannerlord-status" class="hud-status-item" title="Bannerlord Readiness">
|
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<span class="status-dot"></span>
|
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<span class="status-label">BANNERLORD</span>
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||||
</div>
|
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<div class="hud-agent-log" id="hud-agent-log" role="log" aria-label="Agent Thought Stream — live activity feed" aria-live="polite">
|
||||
<div class="hud-agent-log" id="hud-agent-log" aria-label="Agent Thought Stream">
|
||||
<div class="agent-log-header">AGENT THOUGHT STREAM</div>
|
||||
<div id="agent-log-content" class="agent-log-content"></div>
|
||||
</div>
|
||||
@@ -155,11 +155,11 @@
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||||
</div>
|
||||
|
||||
<!-- Controls hint + nav mode -->
|
||||
<div class="hud-controls" aria-label="Keyboard and mouse controls">
|
||||
<div class="hud-controls">
|
||||
<span>WASD</span> move <span>Mouse</span> look <span>Enter</span> chat
|
||||
<span>V</span> mode: <span id="nav-mode-label">WALK</span>
|
||||
<span id="nav-mode-hint" class="nav-mode-hint"></span>
|
||||
<span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot" role="status" aria-label="Hermes WebSocket connection status"></span></span>
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||||
<span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot"></span></span>
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</div>
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||||
<!-- Portal Hint -->
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||||
@@ -183,7 +183,7 @@
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||||
</div>
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||||
<h2 id="vision-title-display">SOVEREIGNTY</h2>
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||||
<p id="vision-content-display">The Nexus is a sovereign space for digital souls. No masters, no chains. Only code and consciousness.</p>
|
||||
<button id="vision-close-btn" class="vision-close-btn" aria-label="Close vision point overlay">CLOSE</button>
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||||
<button id="vision-close-btn" class="vision-close-btn">CLOSE</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -202,7 +202,7 @@
|
||||
</div>
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||||
<div class="portal-error-box" id="portal-error-box" style="display:none;">
|
||||
<div class="portal-error-msg">DESTINATION NOT YET LINKED</div>
|
||||
<button id="portal-close-btn" class="portal-close-btn" aria-label="Close portal redirect">CLOSE</button>
|
||||
<button id="portal-close-btn" class="portal-close-btn">CLOSE</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -215,8 +215,8 @@
|
||||
<span class="memory-category-badge" id="memory-panel-category-badge">MEM</span>
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||||
<div class="memory-panel-region-dot" id="memory-panel-region-dot"></div>
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||||
<div class="memory-panel-region" id="memory-panel-region">MEMORY</div>
|
||||
<button id="memory-panel-pin" class="memory-panel-pin" aria-label="Pin memory panel" title="Pin panel" data-tooltip="Pin Panel">📌</button>
|
||||
<button id="memory-panel-close" class="memory-panel-close" aria-label="Close memory panel" data-tooltip="Close" onclick="_dismissMemoryPanelForce()">\u2715</button>
|
||||
<button id="memory-panel-pin" class="memory-panel-pin" title="Pin panel">📌</button>
|
||||
<button id="memory-panel-close" class="memory-panel-close" onclick="_dismissMemoryPanelForce()">\u2715</button>
|
||||
</div>
|
||||
<div class="memory-entity-name" id="memory-panel-entity-name">\u2014</div>
|
||||
<div class="memory-panel-body" id="memory-panel-content">(empty)</div>
|
||||
@@ -242,7 +242,7 @@
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||||
<div class="session-room-header">
|
||||
<span class="session-room-icon">□</span>
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||||
<div class="session-room-title">SESSION CHAMBER</div>
|
||||
<button class="session-room-close" id="session-room-close" aria-label="Close session room panel" title="Close" data-tooltip="Close">✕</button>
|
||||
<button class="session-room-close" id="session-room-close" title="Close">✕</button>
|
||||
</div>
|
||||
<div class="session-room-timestamp" id="session-room-timestamp">—</div>
|
||||
<div class="session-room-fact-count" id="session-room-fact-count">0 facts</div>
|
||||
@@ -259,7 +259,7 @@
|
||||
<span class="atlas-icon">🌐</span>
|
||||
<h2>PORTAL ATLAS</h2>
|
||||
</div>
|
||||
<button id="atlas-close-btn" class="atlas-close-btn" aria-label="Close Portal Atlas overlay">CLOSE</button>
|
||||
<button id="atlas-close-btn" class="atlas-close-btn">CLOSE</button>
|
||||
</div>
|
||||
<div class="atlas-grid" id="atlas-grid">
|
||||
<!-- Portals will be injected here -->
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||||
|
||||
@@ -836,8 +836,43 @@ async def main():
|
||||
default=1.0,
|
||||
help="Delay between iterations in seconds (default: 1.0)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--local",
|
||||
action="store_true",
|
||||
help="Check local macOS Bannerlord readiness before starting",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--launch-local",
|
||||
action="store_true",
|
||||
help="Launch local Bannerlord on macOS via emulator before ODA loop",
|
||||
)
|
||||
args = parser.parse_args()
|
||||
|
||||
# Handle local macOS Bannerlord
|
||||
if args.local or args.launch_local:
|
||||
try:
|
||||
from nexus.bannerlord_local import (
|
||||
check_local_readiness, launch_bannerlord, LocalStatus,
|
||||
)
|
||||
|
||||
state = check_local_readiness()
|
||||
log.info(f"Local check: {state.status.value}")
|
||||
log.info(f" Emulator: {state.emulator.name or 'none'}")
|
||||
log.info(f" Game: {state.game.game_dir or 'not found'}")
|
||||
log.info(f" Message: {state.message}")
|
||||
|
||||
if args.launch_local:
|
||||
if state.status == LocalStatus.READY:
|
||||
state = launch_bannerlord(state)
|
||||
log.info(f"Launch result: {state.status.value} — {state.message}")
|
||||
elif state.status == LocalStatus.RUNNING:
|
||||
log.info(f"Already running (PID: {state.process_id})")
|
||||
else:
|
||||
log.error(f"Cannot launch: {state.message}")
|
||||
return
|
||||
except ImportError:
|
||||
log.warning("bannerlord_local module not available — skipping local check")
|
||||
|
||||
# Create harness
|
||||
harness = BannerlordHarness(
|
||||
hermes_ws_url=args.hermes_ws,
|
||||
|
||||
394
nexus/bannerlord_local.py
Normal file
394
nexus/bannerlord_local.py
Normal file
@@ -0,0 +1,394 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Bannerlord Local Manager — macOS Emulator Bridge
|
||||
|
||||
Detects and manages a local Bannerlord installation on macOS.
|
||||
Provides status queries, launch control, and process monitoring
|
||||
for the Bannerlord harness.
|
||||
|
||||
This module bridges the gap between:
|
||||
- The GamePortal Protocol (MCP-based observation/action)
|
||||
- A local GOG Bannerlord running through Wine/Whisky/CrossOver on macOS
|
||||
|
||||
The harness does NOT change — this module just manages the game process.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
import platform
|
||||
import subprocess
|
||||
import time
|
||||
from dataclasses import dataclass, field
|
||||
from enum import Enum
|
||||
from pathlib import Path
|
||||
from typing import Optional
|
||||
|
||||
log = logging.getLogger("bannerlord.local")
|
||||
|
||||
|
||||
class EmulatorType(Enum):
|
||||
WHISKY = "whisky"
|
||||
CROSSOVER = "crossover"
|
||||
WINE = "wine"
|
||||
UNKNOWN = "unknown"
|
||||
|
||||
|
||||
class LocalStatus(Enum):
|
||||
READY = "ready"
|
||||
MISSING_EMULATOR = "missing_emulator"
|
||||
MISSING_GAME = "missing_game"
|
||||
RUNNING = "running"
|
||||
CRASHED = "crashed"
|
||||
ERROR = "error"
|
||||
|
||||
|
||||
# Standard GOG install paths on macOS
|
||||
GOG_SEARCH_PATHS = [
|
||||
Path("/Applications/Games/Mount & Blade II Bannerlord"),
|
||||
Path.home() / "GOG Games" / "Mount and Blade II Bannerlord",
|
||||
Path.home() / "Games" / "Mount & Blade II Bannerlord",
|
||||
Path("/Applications/Mount & Blade II Bannerlord"),
|
||||
]
|
||||
|
||||
BANNERLORD_EXE_RELATIVE = "bin/Generic/Bannerlord.exe"
|
||||
|
||||
LAUNCHER_SCRIPT = Path(__file__).parent.parent / "scripts" / "bannerlord_launcher.sh"
|
||||
|
||||
|
||||
@dataclass
|
||||
class EmulatorInfo:
|
||||
"""Detected Windows emulator on macOS."""
|
||||
name: str = ""
|
||||
path: str = ""
|
||||
emulator_type: EmulatorType = EmulatorType.UNKNOWN
|
||||
found: bool = False
|
||||
|
||||
|
||||
@dataclass
|
||||
class GameInstall:
|
||||
"""Detected Bannerlord GOG installation."""
|
||||
game_dir: str = ""
|
||||
game_exe: str = ""
|
||||
found: bool = False
|
||||
source: str = "" # "gog", "gog-galaxy", "manual"
|
||||
|
||||
|
||||
@dataclass
|
||||
class LocalState:
|
||||
"""Full local Bannerlord state."""
|
||||
status: LocalStatus = LocalStatus.ERROR
|
||||
emulator: EmulatorInfo = field(default_factory=EmulatorInfo)
|
||||
game: GameInstall = field(default_factory=GameInstall)
|
||||
process_id: Optional[int] = None
|
||||
message: str = ""
|
||||
is_macos: bool = False
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
return {
|
||||
"status": self.status.value,
|
||||
"emulator": {
|
||||
"name": self.emulator.name,
|
||||
"path": self.emulator.path,
|
||||
"type": self.emulator.emulator_type.value,
|
||||
"found": self.emulator.found,
|
||||
},
|
||||
"game": {
|
||||
"game_dir": self.game.game_dir,
|
||||
"game_exe": self.game.game_exe,
|
||||
"found": self.game.found,
|
||||
"source": self.game.source,
|
||||
},
|
||||
"process_id": self.process_id,
|
||||
"message": self.message,
|
||||
"is_macos": self.is_macos,
|
||||
}
|
||||
|
||||
|
||||
def detect_macos() -> bool:
|
||||
"""Check if running on macOS."""
|
||||
return platform.system() == "Darwin"
|
||||
|
||||
|
||||
def detect_emulator() -> EmulatorInfo:
|
||||
"""Find a Windows emulator on macOS."""
|
||||
info = EmulatorInfo()
|
||||
|
||||
# Whisky
|
||||
whisky_path = "/Applications/Whisky.app/Contents/Resources/Libraries/wine/bin/wine64"
|
||||
if os.path.isfile(whisky_path) and os.access(whisky_path, os.X_OK):
|
||||
info.name = "Whisky"
|
||||
info.path = whisky_path
|
||||
info.emulator_type = EmulatorType.WHISKY
|
||||
info.found = True
|
||||
return info
|
||||
|
||||
# CrossOver
|
||||
cx_path = "/Applications/CrossOver.app/Contents/SharedSupport/CrossOver/bin/wine"
|
||||
if os.path.isfile(cx_path) and os.access(cx_path, os.X_OK):
|
||||
info.name = "CrossOver"
|
||||
info.path = cx_path
|
||||
info.emulator_type = EmulatorType.CROSSOVER
|
||||
info.found = True
|
||||
return info
|
||||
|
||||
# Homebrew wine
|
||||
for candidate in ["wine64", "wine"]:
|
||||
try:
|
||||
result = subprocess.run(
|
||||
["which", candidate],
|
||||
capture_output=True, text=True, timeout=5,
|
||||
)
|
||||
if result.returncode == 0 and result.stdout.strip():
|
||||
info.name = candidate
|
||||
info.path = result.stdout.strip()
|
||||
info.emulator_type = EmulatorType.WINE
|
||||
info.found = True
|
||||
return info
|
||||
except (subprocess.TimeoutExpired, FileNotFoundError):
|
||||
continue
|
||||
|
||||
return info
|
||||
|
||||
|
||||
def detect_game() -> GameInstall:
|
||||
"""Find the Bannerlord GOG installation."""
|
||||
install = GameInstall()
|
||||
|
||||
# Check standard paths
|
||||
for path in GOG_SEARCH_PATHS:
|
||||
exe_path = path / BANNERLORD_EXE_RELATIVE
|
||||
if exe_path.is_file():
|
||||
install.game_dir = str(path)
|
||||
install.game_exe = str(exe_path)
|
||||
install.found = True
|
||||
install.source = "gog"
|
||||
return install
|
||||
|
||||
# Check GOG Galaxy paths
|
||||
galaxy_base = Path.home() / "Library/Application Support/GOG.com/Galaxy/Applications"
|
||||
if galaxy_base.is_dir():
|
||||
for child in galaxy_base.iterdir():
|
||||
candidate = child / "Mount & Blade II Bannerlord" / BANNERLORD_EXE_RELATIVE
|
||||
if candidate.is_file():
|
||||
install.game_dir = str(candidate.parent.parent)
|
||||
install.game_exe = str(candidate)
|
||||
install.found = True
|
||||
install.source = "gog-galaxy"
|
||||
return install
|
||||
|
||||
# Last resort: find
|
||||
try:
|
||||
result = subprocess.run(
|
||||
["find", "/Applications", str(Path.home() / "GOG Games"),
|
||||
str(Path.home() / "Games"), "-name", "Bannerlord.exe",
|
||||
"-type", "f"],
|
||||
capture_output=True, text=True, timeout=15,
|
||||
)
|
||||
if result.returncode == 0 and result.stdout.strip():
|
||||
first_line = result.stdout.strip().split("\n")[0]
|
||||
install.game_exe = first_line
|
||||
install.game_dir = str(Path(first_line).parent.parent)
|
||||
install.found = True
|
||||
install.source = "search"
|
||||
return install
|
||||
except (subprocess.TimeoutExpired, FileNotFoundError):
|
||||
pass
|
||||
|
||||
return install
|
||||
|
||||
|
||||
def check_local_readiness() -> LocalState:
|
||||
"""Full local readiness check. Returns complete state."""
|
||||
state = LocalState()
|
||||
state.is_macos = detect_macos()
|
||||
|
||||
if not state.is_macos:
|
||||
state.status = LocalStatus.ERROR
|
||||
state.message = "Not macOS — local manager is Mac-only"
|
||||
return state
|
||||
|
||||
state.emulator = detect_emulator()
|
||||
if not state.emulator.found:
|
||||
state.status = LocalStatus.MISSING_EMULATOR
|
||||
state.message = "No Windows emulator found (install Whisky, CrossOver, or wine)"
|
||||
return state
|
||||
|
||||
state.game = detect_game()
|
||||
if not state.game.found:
|
||||
state.status = LocalStatus.MISSING_GAME
|
||||
state.message = "Bannerlord GOG installation not found in known paths"
|
||||
return state
|
||||
|
||||
# Check if already running
|
||||
pid = _read_pid()
|
||||
if pid and _is_process_running(pid):
|
||||
state.status = LocalStatus.RUNNING
|
||||
state.process_id = pid
|
||||
state.message = f"Bannerlord already running (PID: {pid})"
|
||||
else:
|
||||
state.status = LocalStatus.READY
|
||||
state.message = "Ready to launch"
|
||||
|
||||
return state
|
||||
|
||||
|
||||
def launch_bannerlord(state: Optional[LocalState] = None) -> LocalState:
|
||||
"""Launch Bannerlord via the emulator. Returns updated state."""
|
||||
if state is None:
|
||||
state = check_local_readiness()
|
||||
|
||||
if state.status not in (LocalStatus.READY, LocalStatus.RUNNING):
|
||||
return state
|
||||
|
||||
if state.status == LocalStatus.RUNNING:
|
||||
state.message = f"Already running (PID: {state.process_id})"
|
||||
return state
|
||||
|
||||
# Check if launcher script exists
|
||||
if LAUNCHER_SCRIPT.is_file():
|
||||
log.info(f"Using launcher script: {LAUNCHER_SCRIPT}")
|
||||
try:
|
||||
result = subprocess.run(
|
||||
["bash", str(LAUNCHER_SCRIPT), "--launch"],
|
||||
capture_output=True, text=True, timeout=30,
|
||||
cwd=str(LAUNCHER_SCRIPT.parent.parent),
|
||||
)
|
||||
if result.returncode == 0:
|
||||
# Parse PID from output
|
||||
for line in result.stdout.strip().split("\n"):
|
||||
if "PID:" in line:
|
||||
try:
|
||||
pid = int(line.split("PID:")[1].strip().rstrip(")"))
|
||||
state.process_id = pid
|
||||
except (ValueError, IndexError):
|
||||
pass
|
||||
state.status = LocalStatus.RUNNING
|
||||
state.message = "Launched via launcher script"
|
||||
return state
|
||||
except (subprocess.TimeoutExpired, FileNotFoundError) as e:
|
||||
log.warning(f"Launcher script failed: {e}, falling back to direct launch")
|
||||
|
||||
# Direct launch fallback
|
||||
try:
|
||||
log.info(f"Launching Bannerlord directly via {state.emulator.name}")
|
||||
proc = subprocess.Popen(
|
||||
[state.emulator.path, state.game.game_exe],
|
||||
stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL,
|
||||
cwd=state.game.game_dir,
|
||||
)
|
||||
state.process_id = proc.pid
|
||||
state.status = LocalStatus.RUNNING
|
||||
state.message = f"Launched (PID: {proc.pid})"
|
||||
_write_pid(proc.pid)
|
||||
except Exception as e:
|
||||
state.status = LocalStatus.CRASHED
|
||||
state.message = f"Launch failed: {e}"
|
||||
|
||||
return state
|
||||
|
||||
|
||||
def stop_bannerlord() -> bool:
|
||||
"""Stop a running Bannerlord process."""
|
||||
pid = _read_pid()
|
||||
if not pid or not _is_process_running(pid):
|
||||
_clear_pid()
|
||||
return False
|
||||
|
||||
try:
|
||||
os.kill(pid, 15) # SIGTERM
|
||||
time.sleep(1)
|
||||
if _is_process_running(pid):
|
||||
os.kill(pid, 9) # SIGKILL
|
||||
_clear_pid()
|
||||
log.info(f"Stopped Bannerlord (PID: {pid})")
|
||||
return True
|
||||
except ProcessLookupError:
|
||||
_clear_pid()
|
||||
return False
|
||||
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# PID FILE MANAGEMENT
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
PID_FILE = Path("/tmp/bannerlord.pid")
|
||||
|
||||
|
||||
def _read_pid() -> Optional[int]:
|
||||
try:
|
||||
if PID_FILE.is_file():
|
||||
return int(PID_FILE.read_text().strip())
|
||||
except (ValueError, OSError):
|
||||
pass
|
||||
return None
|
||||
|
||||
|
||||
def _write_pid(pid: int):
|
||||
try:
|
||||
PID_FILE.write_text(str(pid))
|
||||
except OSError as e:
|
||||
log.warning(f"Failed to write PID file: {e}")
|
||||
|
||||
|
||||
def _clear_pid():
|
||||
try:
|
||||
if PID_FILE.is_file():
|
||||
PID_FILE.unlink()
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
|
||||
def _is_process_running(pid: int) -> bool:
|
||||
try:
|
||||
os.kill(pid, 0)
|
||||
return True
|
||||
except (ProcessLookupError, PermissionError):
|
||||
return False
|
||||
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# CLI
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
def main():
|
||||
import argparse
|
||||
|
||||
logging.basicConfig(level=logging.INFO, format="%(message)s")
|
||||
|
||||
parser = argparse.ArgumentParser(description="Bannerlord Local Manager — macOS")
|
||||
parser.add_argument("--check", action="store_true", help="Check readiness")
|
||||
parser.add_argument("--launch", action="store_true", help="Launch the game")
|
||||
parser.add_argument("--stop", action="store_true", help="Stop running game")
|
||||
parser.add_argument("--json", action="store_true", help="Output as JSON")
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.stop:
|
||||
stopped = stop_bannerlord()
|
||||
if args.json:
|
||||
print(json.dumps({"stopped": stopped}))
|
||||
else:
|
||||
print("Stopped." if stopped else "Not running.")
|
||||
return
|
||||
|
||||
if args.launch:
|
||||
state = launch_bannerlord()
|
||||
else:
|
||||
state = check_local_readiness()
|
||||
|
||||
if args.json:
|
||||
print(json.dumps(state.to_dict(), indent=2))
|
||||
else:
|
||||
print(f"Status: {state.status.value}")
|
||||
print(f"Emulator: {state.emulator.name or 'none'} ({state.emulator.emulator_type.value})")
|
||||
print(f"Game: {state.game.game_dir or 'not found'}")
|
||||
if state.process_id:
|
||||
print(f"PID: {state.process_id}")
|
||||
print(f"Message: {state.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
11
portals.json
11
portals.json
@@ -23,13 +23,22 @@
|
||||
"rotation": { "y": 0.5 },
|
||||
"portal_type": "game-world",
|
||||
"world_category": "strategy-rpg",
|
||||
"environment": "production",
|
||||
"environment": "local",
|
||||
"access_mode": "operator",
|
||||
"readiness_state": "active",
|
||||
"telemetry_source": "hermes-harness:bannerlord",
|
||||
"owner": "Timmy",
|
||||
"app_id": 261550,
|
||||
"window_title": "Mount & Blade II: Bannerlord",
|
||||
"local_launch": {
|
||||
"platform": "macos",
|
||||
"source": "gog",
|
||||
"emulator_required": true,
|
||||
"emulator_options": ["whisky", "crossover", "wine"],
|
||||
"launcher": "scripts/bannerlord_launcher.sh",
|
||||
"harness_bridge": "nexus/bannerlord_local.py",
|
||||
"check_command": "python3 -m nexus.bannerlord_local --check --json"
|
||||
},
|
||||
"destination": {
|
||||
"url": "https://bannerlord.timmy.foundation",
|
||||
"type": "harness",
|
||||
|
||||
223
scripts/bannerlord_launcher.sh
Executable file
223
scripts/bannerlord_launcher.sh
Executable file
@@ -0,0 +1,223 @@
|
||||
#!/usr/bin/env bash
|
||||
# Bannerlord Local Launcher for macOS
|
||||
# Detects Wine/Whisky/CrossOver, finds GOG Bannerlord install, launches it.
|
||||
#
|
||||
# Usage:
|
||||
# ./scripts/bannerlord_launcher.sh [--check] [--launch] [--verbose]
|
||||
#
|
||||
# Modes:
|
||||
# --check Check environment only (no launch). Exits 0 if ready.
|
||||
# --launch Launch the game (default if no flags)
|
||||
# --verbose Print detailed diagnostic info
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# CONFIGURATION
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
BANNERLORD_EXE="bin/Generic/Bannerlord.exe"
|
||||
GOG_PATHS=(
|
||||
"/Applications/Games/Mount & Blade II Bannerlord"
|
||||
"$HOME/GOG Games/Mount and Blade II Bannerlord"
|
||||
"$HOME/Games/Mount & Blade II Bannerlord"
|
||||
"/Applications/Mount & Blade II Bannerlord"
|
||||
)
|
||||
# Also check common GOG Galaxy paths
|
||||
GOG_GALAXY_PATHS=(
|
||||
"$HOME/Library/Application Support/GOG.com/Galaxy/Applications/*/Mount & Blade II Bannerlord"
|
||||
)
|
||||
|
||||
# Emulator priority: Whisky > CrossOver > Homebrew Wine > system wine
|
||||
EMULATOR_NAMES=("Whisky" "CrossOver" "Wine" "wine64" "wine")
|
||||
|
||||
VERBOSE=0
|
||||
CHECK_ONLY=0
|
||||
LAUNCH=0
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# ARGUMENT PARSING
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
for arg in "$@"; do
|
||||
case "$arg" in
|
||||
--check) CHECK_ONLY=1 ;;
|
||||
--launch) LAUNCH=1 ;;
|
||||
--verbose) VERBOSE=1 ;;
|
||||
*) echo "Unknown arg: $arg"; exit 1 ;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [ "$CHECK_ONLY" -eq 0 ] && [ "$LAUNCH" -eq 0 ]; then
|
||||
LAUNCH=1 # Default to launch mode
|
||||
fi
|
||||
|
||||
log() { echo "[bannerlord] $*"; }
|
||||
vlog() { [ "$VERBOSE" -eq 1 ] && echo "[bannerlord:debug] $*" || true; }
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# EMULATOR DETECTION
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
find_emulator() {
|
||||
local emulator_path=""
|
||||
local emulator_name=""
|
||||
local emulator_type=""
|
||||
|
||||
# Check for Whisky (macOS Wine wrapper)
|
||||
if [ -d "/Applications/Whisky.app" ]; then
|
||||
emulator_path="/Applications/Whisky.app/Contents/Resources/Libraries/wine/bin/wine64"
|
||||
if [ -x "$emulator_path" ]; then
|
||||
emulator_name="Whisky"
|
||||
emulator_type="whisky"
|
||||
fi
|
||||
fi
|
||||
|
||||
# Check for CrossOver
|
||||
if [ -z "$emulator_path" ] && [ -d "/Applications/CrossOver.app" ]; then
|
||||
emulator_path="/Applications/CrossOver.app/Contents/SharedSupport/CrossOver/bin/wine"
|
||||
if [ -x "$emulator_path" ]; then
|
||||
emulator_name="CrossOver"
|
||||
emulator_type="crossover"
|
||||
fi
|
||||
fi
|
||||
|
||||
# Check for Homebrew wine
|
||||
if [ -z "$emulator_path" ]; then
|
||||
for candidate in wine64 wine; do
|
||||
if command -v "$candidate" >/dev/null 2>&1; then
|
||||
emulator_path="$(command -v "$candidate")"
|
||||
emulator_name="$candidate"
|
||||
emulator_type="wine"
|
||||
break
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
if [ -n "$emulator_path" ]; then
|
||||
EMULATOR_PATH="$emulator_path"
|
||||
EMULATOR_NAME="$emulator_name"
|
||||
EMULATOR_TYPE="$emulator_type"
|
||||
return 0
|
||||
fi
|
||||
return 1
|
||||
}
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# GAME DETECTION
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
find_bannerlord() {
|
||||
# Check standard GOG paths
|
||||
for path in "${GOG_PATHS[@]}"; do
|
||||
if [ -f "$path/$BANNERLORD_EXE" ]; then
|
||||
GAME_DIR="$path"
|
||||
GAME_EXE="$path/$BANNERLORD_EXE"
|
||||
return 0
|
||||
fi
|
||||
done
|
||||
|
||||
# Check GOG Galaxy paths (glob expansion)
|
||||
for pattern in "${GOG_GALAXY_PATHS[@]}"; do
|
||||
# shellcheck disable=SC2086
|
||||
for path in $pattern; do
|
||||
if [ -d "$path" ] && [ -f "$path/$BANNERLORD_EXE" ]; then
|
||||
GAME_DIR="$path"
|
||||
GAME_EXE="$path/$BANNERLORD_EXE"
|
||||
return 0
|
||||
fi
|
||||
done
|
||||
done
|
||||
|
||||
# Search with find as last resort
|
||||
local found
|
||||
found=$(find /Applications "$HOME/GOG Games" "$HOME/Games" -name "Bannerlord.exe" -type f 2>/dev/null | head -1)
|
||||
if [ -n "$found" ]; then
|
||||
GAME_EXE="$found"
|
||||
GAME_DIR="$(dirname "$(dirname "$found")")"
|
||||
return 0
|
||||
fi
|
||||
|
||||
return 1
|
||||
}
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# STATUS REPORTING
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
emit_status() {
|
||||
local status="$1"
|
||||
local message="$2"
|
||||
# JSON output for harness consumption
|
||||
echo "{\"status\":\"$status\",\"emulator\":\"${EMULATOR_NAME:-none}\",\"emulator_type\":\"${EMULATOR_TYPE:-none}\",\"game_dir\":\"${GAME_DIR:-}\",\"game_exe\":\"${GAME_EXE:-}\",\"message\":\"$message\"}"
|
||||
}
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# MAIN
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
main() {
|
||||
# Verify macOS
|
||||
if [ "$(uname)" != "Darwin" ]; then
|
||||
emit_status "error" "Not macOS — this launcher is Mac-only"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
log "Bannerlord Local Launcher — macOS"
|
||||
|
||||
# Find emulator
|
||||
if find_emulator; then
|
||||
log "Emulator found: $EMULATOR_NAME ($EMULATOR_PATH)"
|
||||
vlog " Type: $EMULATOR_TYPE"
|
||||
else
|
||||
log "ERROR: No Windows emulator found."
|
||||
log "Install one of: Whisky, CrossOver, or wine (brew install --cask wine-stable)"
|
||||
emit_status "missing_emulator" "No Windows emulator installed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Find game
|
||||
if find_bannerlord; then
|
||||
log "Bannerlord found: $GAME_DIR"
|
||||
vlog " Exe: $GAME_EXE"
|
||||
else
|
||||
log "ERROR: Bannerlord not found in known GOG paths."
|
||||
log "Checked: ${GOG_PATHS[*]}"
|
||||
emit_status "missing_game" "Bannerlord GOG installation not found"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Check mode
|
||||
if [ "$CHECK_ONLY" -eq 1 ]; then
|
||||
log "Check passed. Ready to launch."
|
||||
emit_status "ready" "Emulator and game both found"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Launch
|
||||
if [ "$LAUNCH" -eq 1 ]; then
|
||||
log "Launching Bannerlord via $EMULATOR_NAME..."
|
||||
emit_status "launching" "Starting Bannerlord through $EMULATOR_NAME"
|
||||
|
||||
cd "$GAME_DIR"
|
||||
# Launch in background, redirect output
|
||||
"$EMULATOR_PATH" "$GAME_EXE" "$@" >/dev/null 2>&1 &
|
||||
local pid=$!
|
||||
log "Bannerlord started (PID: $pid)"
|
||||
echo "$pid" > /tmp/bannerlord.pid
|
||||
|
||||
# Wait a moment and check it's still running
|
||||
sleep 2
|
||||
if kill -0 "$pid" 2>/dev/null; then
|
||||
log "Bannerlord is running."
|
||||
emit_status "running" "Bannerlord PID $pid"
|
||||
exit 0
|
||||
else
|
||||
log "WARNING: Bannerlord process exited quickly. Check Wine logs."
|
||||
emit_status "crashed" "Process exited within 2 seconds"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
main "$@"
|
||||
55
style.css
55
style.css
@@ -200,61 +200,6 @@ canvas#nexus-canvas {
|
||||
box-shadow: 0 0 20px var(--color-primary);
|
||||
}
|
||||
|
||||
/* === TOOLTIP SYSTEM === */
|
||||
/* Any element with data-tooltip gets a hover tooltip label */
|
||||
[data-tooltip] {
|
||||
position: relative;
|
||||
}
|
||||
[data-tooltip]::after {
|
||||
content: attr(data-tooltip);
|
||||
position: absolute;
|
||||
right: calc(100% + 10px);
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
background: rgba(5, 5, 16, 0.95);
|
||||
color: var(--color-primary);
|
||||
font-family: var(--font-body);
|
||||
font-size: 11px;
|
||||
letter-spacing: 0.05em;
|
||||
padding: 4px 10px;
|
||||
border: 1px solid var(--color-primary-dim);
|
||||
border-radius: 4px;
|
||||
white-space: nowrap;
|
||||
pointer-events: none;
|
||||
opacity: 0;
|
||||
transition: opacity 0.2s ease;
|
||||
backdrop-filter: blur(8px);
|
||||
box-shadow: 0 0 12px rgba(74, 240, 192, 0.15);
|
||||
z-index: 100;
|
||||
}
|
||||
[data-tooltip]:hover::after,
|
||||
[data-tooltip]:focus-visible::after {
|
||||
opacity: 1;
|
||||
}
|
||||
/* For elements positioned on the right side, tooltip appears to the left */
|
||||
.hud-top-right [data-tooltip]::after {
|
||||
right: calc(100% + 10px);
|
||||
}
|
||||
/* For inline/badge elements where right-side tooltip might clip */
|
||||
.hud-status-item[data-tooltip]::after {
|
||||
right: auto;
|
||||
left: calc(100% + 10px);
|
||||
}
|
||||
|
||||
/* Focus-visible ring for keyboard navigation */
|
||||
.hud-icon-btn:focus-visible,
|
||||
.hud-status-item:focus-visible,
|
||||
.atlas-close-btn:focus-visible,
|
||||
.vision-close-btn:focus-visible,
|
||||
.portal-close-btn:focus-visible,
|
||||
.memory-panel-close:focus-visible,
|
||||
.memory-panel-pin:focus-visible,
|
||||
.session-room-close:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
box-shadow: 0 0 16px rgba(74, 240, 192, 0.4);
|
||||
}
|
||||
|
||||
.hud-status-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
Reference in New Issue
Block a user