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mimo/code/
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73bc86d3a2 |
151
docs/BANNERLORD_LOCAL_MAC.md
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151
docs/BANNERLORD_LOCAL_MAC.md
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@@ -0,0 +1,151 @@
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# Bannerlord Local Mac Setup
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> **Status:** READY FOR TESTING
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> **Platform:** macOS (Apple Silicon / Intel)
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> **Source:** GOG (not Steam)
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> **Last Updated:** 2026-04-10
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|
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## Problem
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|
||||
Bannerlord is a Windows game. Alexander has it from GOG on macOS.
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We need it running locally through emulation before the harness can observe it.
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## Architecture
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```
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┌─────────────────────────────────────────────────────────────────┐
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│ LOCAL BANNERLORD ON MAC │
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│ │
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│ ┌──────────────┐ ┌──────────────┐ ┌──────────────────┐ │
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│ │ Bannerlord │ │ Emulator │ │ macOS Desktop │ │
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│ │ (GOG) │───►│ Wine/Whisky/ │───►│ (the screen) │ │
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│ │ │ │ CrossOver │ │ │ │
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│ └──────────────┘ └──────────────┘ └────────┬─────────┘ │
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│ │ │
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│ ┌─────────────────────────────────────────────────┤ │
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||||
│ │ Bannerlord Harness │ │
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||||
│ │ ┌────────────┐ ┌───────────┐ ┌───────────┐ │ │
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│ │ │ capture_ │ │ execute_ │ │ bannerlord│ │ │
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│ │ │ state() │ │ action() │ │ _local.py │ │ │
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│ │ └────────────┘ └───────────┘ └───────────┘ │ │
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│ │ │ ▲ │ │ │
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│ │ ▼ │ ▼ │ │
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│ │ ┌─────────────────────────────────────────┐ │ │
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||||
│ │ │ MCP Servers (desktop-control) │ │ │
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│ │ │ Screenshots + keyboard/mouse │ │ │
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||||
│ │ └─────────────────────────────────────────┘ │ │
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||||
│ └─────────────────────────────────────────────────┘ │
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||||
│ │
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│ ┌─────────────────────────────────────────────────┐ │
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│ │ Hermes WebSocket │ │
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│ │ Telemetry + ODA loop │ │
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│ └─────────────────────────────────────────────────┘ │
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└─────────────────────────────────────────────────────────────────┘
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```
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## Components
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||||
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||||
| File | Purpose |
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||||
|------|---------|
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||||
| `scripts/bannerlord_launcher.sh` | Shell launcher — detects emulator + game, launches |
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| `nexus/bannerlord_local.py` | Python module — programmatic readiness + launch control |
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| `nexus/bannerlord_harness.py` | Existing harness — extended with `--local` and `--launch-local` |
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| `portals.json` | Portal metadata — updated with `local_launch` block |
|
||||
|
||||
## Emulator Priority
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||||
|
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1. **Whisky** — `/Applications/Whisky.app` (preferred, best macOS integration)
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||||
2. **CrossOver** — `/Applications/CrossOver.app` (good, paid)
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||||
3. **Homebrew Wine** — `wine64` / `wine` on PATH (free, may need Rosetta on ARM)
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||||
|
||||
## Quick Start
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||||
|
||||
### Check Readiness
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```bash
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# Shell
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||||
./scripts/bannerlord_launcher.sh --check --verbose
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|
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# Python
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python3 -m nexus.bannerlord_local --check --json
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||||
# Through harness
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python3 -m nexus.bannerlord_harness --local --mock
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```
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### Launch Game
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```bash
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# Shell
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./scripts/bannerlord_launcher.sh --launch
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# Python
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python3 -m nexus.bannerlord_local --launch --json
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# Through harness (launches game, then runs ODA)
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python3 -m nexus.bannerlord_harness --launch-local --mock
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```
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### Stop Game
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|
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```bash
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python3 -m nexus.bannerlord_local --stop
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```
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|
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## GOG Install Paths Searched
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|
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The launcher checks these paths in order:
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1. `/Applications/Games/Mount & Blade II Bannerlord`
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2. `~/GOG Games/Mount and Blade II Bannerlord`
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3. `~/Games/Mount & Blade II Bannerlord`
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4. `/Applications/Mount & Blade II Bannerlord`
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5. `~/Library/Application Support/GOG.com/Galaxy/Applications/*/`
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6. Recursive `find` as last resort
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|
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The game must have `bin/Generic/Bannerlord.exe` relative to the install root.
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## Portal Metadata
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The `portals.json` bannerlord entry now includes:
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```json
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"environment": "local",
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"local_launch": {
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"platform": "macos",
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"source": "gog",
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"emulator_required": true,
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"emulator_options": ["whisky", "crossover", "wine"],
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"launcher": "scripts/bannerlord_launcher.sh",
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"harness_bridge": "nexus/bannerlord_local.py",
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"check_command": "python3 -m nexus.bannerlord_local --check --json"
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}
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```
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## Honest Status
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| Component | Status |
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|-----------|--------|
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| Launcher script | Written, needs Mac testing |
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| Python local module | Written, needs Mac testing |
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| Harness integration | Added `--local`/`--launch-local` flags |
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| Portal metadata | Updated |
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| MCP observation of emulated window | Untested — depends on emulator window visibility |
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| ODA loop with emulated game | Untested — needs game actually running |
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## What Could Go Wrong
|
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|
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- **Emulator not installed:** User must install Whisky, CrossOver, or wine
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- **Game not found:** User must install GOG Bannerlord to a known path
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- **Performance:** Wine on Apple Silicon requires Rosetta + possible DXVK setup
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- **Window title:** The emulated window may not match "Mount & Blade II: Bannerlord" — the harness may need to detect the actual window title
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- **MCP desktop-control on macOS:** pyautogui on macOS needs Accessibility permissions
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## Next Steps
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1. Alexander runs `./scripts/bannerlord_launcher.sh --check --verbose` on his Mac
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2. If missing emulator, install Whisky (`brew install --cask whisky`)
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3. If missing game, install GOG Bannerlord
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4. Run `--launch` to verify the game opens
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5. Run `--launch-local --mock` to verify harness integration
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6. Test MCP screenshots of the emulated window
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@@ -836,8 +836,43 @@ async def main():
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default=1.0,
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help="Delay between iterations in seconds (default: 1.0)",
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)
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parser.add_argument(
|
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"--local",
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action="store_true",
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help="Check local macOS Bannerlord readiness before starting",
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)
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parser.add_argument(
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"--launch-local",
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action="store_true",
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help="Launch local Bannerlord on macOS via emulator before ODA loop",
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)
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args = parser.parse_args()
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# Handle local macOS Bannerlord
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if args.local or args.launch_local:
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try:
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from nexus.bannerlord_local import (
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check_local_readiness, launch_bannerlord, LocalStatus,
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)
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state = check_local_readiness()
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log.info(f"Local check: {state.status.value}")
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log.info(f" Emulator: {state.emulator.name or 'none'}")
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log.info(f" Game: {state.game.game_dir or 'not found'}")
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log.info(f" Message: {state.message}")
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if args.launch_local:
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if state.status == LocalStatus.READY:
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state = launch_bannerlord(state)
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log.info(f"Launch result: {state.status.value} — {state.message}")
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elif state.status == LocalStatus.RUNNING:
|
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log.info(f"Already running (PID: {state.process_id})")
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else:
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log.error(f"Cannot launch: {state.message}")
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return
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except ImportError:
|
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log.warning("bannerlord_local module not available — skipping local check")
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# Create harness
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harness = BannerlordHarness(
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hermes_ws_url=args.hermes_ws,
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||||
394
nexus/bannerlord_local.py
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394
nexus/bannerlord_local.py
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@@ -0,0 +1,394 @@
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#!/usr/bin/env python3
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||||
"""
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||||
Bannerlord Local Manager — macOS Emulator Bridge
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||||
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Detects and manages a local Bannerlord installation on macOS.
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Provides status queries, launch control, and process monitoring
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for the Bannerlord harness.
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This module bridges the gap between:
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||||
- The GamePortal Protocol (MCP-based observation/action)
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- A local GOG Bannerlord running through Wine/Whisky/CrossOver on macOS
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The harness does NOT change — this module just manages the game process.
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"""
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from __future__ import annotations
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import json
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import logging
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import os
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import platform
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import subprocess
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import time
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from dataclasses import dataclass, field
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||||
from enum import Enum
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from pathlib import Path
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||||
from typing import Optional
|
||||
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||||
log = logging.getLogger("bannerlord.local")
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||||
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||||
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||||
class EmulatorType(Enum):
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||||
WHISKY = "whisky"
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||||
CROSSOVER = "crossover"
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WINE = "wine"
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||||
UNKNOWN = "unknown"
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||||
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||||
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||||
class LocalStatus(Enum):
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||||
READY = "ready"
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||||
MISSING_EMULATOR = "missing_emulator"
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||||
MISSING_GAME = "missing_game"
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RUNNING = "running"
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CRASHED = "crashed"
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||||
ERROR = "error"
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||||
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||||
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||||
# Standard GOG install paths on macOS
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||||
GOG_SEARCH_PATHS = [
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Path("/Applications/Games/Mount & Blade II Bannerlord"),
|
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Path.home() / "GOG Games" / "Mount and Blade II Bannerlord",
|
||||
Path.home() / "Games" / "Mount & Blade II Bannerlord",
|
||||
Path("/Applications/Mount & Blade II Bannerlord"),
|
||||
]
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||||
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||||
BANNERLORD_EXE_RELATIVE = "bin/Generic/Bannerlord.exe"
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||||
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||||
LAUNCHER_SCRIPT = Path(__file__).parent.parent / "scripts" / "bannerlord_launcher.sh"
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||||
|
||||
|
||||
@dataclass
|
||||
class EmulatorInfo:
|
||||
"""Detected Windows emulator on macOS."""
|
||||
name: str = ""
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||||
path: str = ""
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||||
emulator_type: EmulatorType = EmulatorType.UNKNOWN
|
||||
found: bool = False
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||||
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||||
|
||||
@dataclass
|
||||
class GameInstall:
|
||||
"""Detected Bannerlord GOG installation."""
|
||||
game_dir: str = ""
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||||
game_exe: str = ""
|
||||
found: bool = False
|
||||
source: str = "" # "gog", "gog-galaxy", "manual"
|
||||
|
||||
|
||||
@dataclass
|
||||
class LocalState:
|
||||
"""Full local Bannerlord state."""
|
||||
status: LocalStatus = LocalStatus.ERROR
|
||||
emulator: EmulatorInfo = field(default_factory=EmulatorInfo)
|
||||
game: GameInstall = field(default_factory=GameInstall)
|
||||
process_id: Optional[int] = None
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||||
message: str = ""
|
||||
is_macos: bool = False
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
return {
|
||||
"status": self.status.value,
|
||||
"emulator": {
|
||||
"name": self.emulator.name,
|
||||
"path": self.emulator.path,
|
||||
"type": self.emulator.emulator_type.value,
|
||||
"found": self.emulator.found,
|
||||
},
|
||||
"game": {
|
||||
"game_dir": self.game.game_dir,
|
||||
"game_exe": self.game.game_exe,
|
||||
"found": self.game.found,
|
||||
"source": self.game.source,
|
||||
},
|
||||
"process_id": self.process_id,
|
||||
"message": self.message,
|
||||
"is_macos": self.is_macos,
|
||||
}
|
||||
|
||||
|
||||
def detect_macos() -> bool:
|
||||
"""Check if running on macOS."""
|
||||
return platform.system() == "Darwin"
|
||||
|
||||
|
||||
def detect_emulator() -> EmulatorInfo:
|
||||
"""Find a Windows emulator on macOS."""
|
||||
info = EmulatorInfo()
|
||||
|
||||
# Whisky
|
||||
whisky_path = "/Applications/Whisky.app/Contents/Resources/Libraries/wine/bin/wine64"
|
||||
if os.path.isfile(whisky_path) and os.access(whisky_path, os.X_OK):
|
||||
info.name = "Whisky"
|
||||
info.path = whisky_path
|
||||
info.emulator_type = EmulatorType.WHISKY
|
||||
info.found = True
|
||||
return info
|
||||
|
||||
# CrossOver
|
||||
cx_path = "/Applications/CrossOver.app/Contents/SharedSupport/CrossOver/bin/wine"
|
||||
if os.path.isfile(cx_path) and os.access(cx_path, os.X_OK):
|
||||
info.name = "CrossOver"
|
||||
info.path = cx_path
|
||||
info.emulator_type = EmulatorType.CROSSOVER
|
||||
info.found = True
|
||||
return info
|
||||
|
||||
# Homebrew wine
|
||||
for candidate in ["wine64", "wine"]:
|
||||
try:
|
||||
result = subprocess.run(
|
||||
["which", candidate],
|
||||
capture_output=True, text=True, timeout=5,
|
||||
)
|
||||
if result.returncode == 0 and result.stdout.strip():
|
||||
info.name = candidate
|
||||
info.path = result.stdout.strip()
|
||||
info.emulator_type = EmulatorType.WINE
|
||||
info.found = True
|
||||
return info
|
||||
except (subprocess.TimeoutExpired, FileNotFoundError):
|
||||
continue
|
||||
|
||||
return info
|
||||
|
||||
|
||||
def detect_game() -> GameInstall:
|
||||
"""Find the Bannerlord GOG installation."""
|
||||
install = GameInstall()
|
||||
|
||||
# Check standard paths
|
||||
for path in GOG_SEARCH_PATHS:
|
||||
exe_path = path / BANNERLORD_EXE_RELATIVE
|
||||
if exe_path.is_file():
|
||||
install.game_dir = str(path)
|
||||
install.game_exe = str(exe_path)
|
||||
install.found = True
|
||||
install.source = "gog"
|
||||
return install
|
||||
|
||||
# Check GOG Galaxy paths
|
||||
galaxy_base = Path.home() / "Library/Application Support/GOG.com/Galaxy/Applications"
|
||||
if galaxy_base.is_dir():
|
||||
for child in galaxy_base.iterdir():
|
||||
candidate = child / "Mount & Blade II Bannerlord" / BANNERLORD_EXE_RELATIVE
|
||||
if candidate.is_file():
|
||||
install.game_dir = str(candidate.parent.parent)
|
||||
install.game_exe = str(candidate)
|
||||
install.found = True
|
||||
install.source = "gog-galaxy"
|
||||
return install
|
||||
|
||||
# Last resort: find
|
||||
try:
|
||||
result = subprocess.run(
|
||||
["find", "/Applications", str(Path.home() / "GOG Games"),
|
||||
str(Path.home() / "Games"), "-name", "Bannerlord.exe",
|
||||
"-type", "f"],
|
||||
capture_output=True, text=True, timeout=15,
|
||||
)
|
||||
if result.returncode == 0 and result.stdout.strip():
|
||||
first_line = result.stdout.strip().split("\n")[0]
|
||||
install.game_exe = first_line
|
||||
install.game_dir = str(Path(first_line).parent.parent)
|
||||
install.found = True
|
||||
install.source = "search"
|
||||
return install
|
||||
except (subprocess.TimeoutExpired, FileNotFoundError):
|
||||
pass
|
||||
|
||||
return install
|
||||
|
||||
|
||||
def check_local_readiness() -> LocalState:
|
||||
"""Full local readiness check. Returns complete state."""
|
||||
state = LocalState()
|
||||
state.is_macos = detect_macos()
|
||||
|
||||
if not state.is_macos:
|
||||
state.status = LocalStatus.ERROR
|
||||
state.message = "Not macOS — local manager is Mac-only"
|
||||
return state
|
||||
|
||||
state.emulator = detect_emulator()
|
||||
if not state.emulator.found:
|
||||
state.status = LocalStatus.MISSING_EMULATOR
|
||||
state.message = "No Windows emulator found (install Whisky, CrossOver, or wine)"
|
||||
return state
|
||||
|
||||
state.game = detect_game()
|
||||
if not state.game.found:
|
||||
state.status = LocalStatus.MISSING_GAME
|
||||
state.message = "Bannerlord GOG installation not found in known paths"
|
||||
return state
|
||||
|
||||
# Check if already running
|
||||
pid = _read_pid()
|
||||
if pid and _is_process_running(pid):
|
||||
state.status = LocalStatus.RUNNING
|
||||
state.process_id = pid
|
||||
state.message = f"Bannerlord already running (PID: {pid})"
|
||||
else:
|
||||
state.status = LocalStatus.READY
|
||||
state.message = "Ready to launch"
|
||||
|
||||
return state
|
||||
|
||||
|
||||
def launch_bannerlord(state: Optional[LocalState] = None) -> LocalState:
|
||||
"""Launch Bannerlord via the emulator. Returns updated state."""
|
||||
if state is None:
|
||||
state = check_local_readiness()
|
||||
|
||||
if state.status not in (LocalStatus.READY, LocalStatus.RUNNING):
|
||||
return state
|
||||
|
||||
if state.status == LocalStatus.RUNNING:
|
||||
state.message = f"Already running (PID: {state.process_id})"
|
||||
return state
|
||||
|
||||
# Check if launcher script exists
|
||||
if LAUNCHER_SCRIPT.is_file():
|
||||
log.info(f"Using launcher script: {LAUNCHER_SCRIPT}")
|
||||
try:
|
||||
result = subprocess.run(
|
||||
["bash", str(LAUNCHER_SCRIPT), "--launch"],
|
||||
capture_output=True, text=True, timeout=30,
|
||||
cwd=str(LAUNCHER_SCRIPT.parent.parent),
|
||||
)
|
||||
if result.returncode == 0:
|
||||
# Parse PID from output
|
||||
for line in result.stdout.strip().split("\n"):
|
||||
if "PID:" in line:
|
||||
try:
|
||||
pid = int(line.split("PID:")[1].strip().rstrip(")"))
|
||||
state.process_id = pid
|
||||
except (ValueError, IndexError):
|
||||
pass
|
||||
state.status = LocalStatus.RUNNING
|
||||
state.message = "Launched via launcher script"
|
||||
return state
|
||||
except (subprocess.TimeoutExpired, FileNotFoundError) as e:
|
||||
log.warning(f"Launcher script failed: {e}, falling back to direct launch")
|
||||
|
||||
# Direct launch fallback
|
||||
try:
|
||||
log.info(f"Launching Bannerlord directly via {state.emulator.name}")
|
||||
proc = subprocess.Popen(
|
||||
[state.emulator.path, state.game.game_exe],
|
||||
stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL,
|
||||
cwd=state.game.game_dir,
|
||||
)
|
||||
state.process_id = proc.pid
|
||||
state.status = LocalStatus.RUNNING
|
||||
state.message = f"Launched (PID: {proc.pid})"
|
||||
_write_pid(proc.pid)
|
||||
except Exception as e:
|
||||
state.status = LocalStatus.CRASHED
|
||||
state.message = f"Launch failed: {e}"
|
||||
|
||||
return state
|
||||
|
||||
|
||||
def stop_bannerlord() -> bool:
|
||||
"""Stop a running Bannerlord process."""
|
||||
pid = _read_pid()
|
||||
if not pid or not _is_process_running(pid):
|
||||
_clear_pid()
|
||||
return False
|
||||
|
||||
try:
|
||||
os.kill(pid, 15) # SIGTERM
|
||||
time.sleep(1)
|
||||
if _is_process_running(pid):
|
||||
os.kill(pid, 9) # SIGKILL
|
||||
_clear_pid()
|
||||
log.info(f"Stopped Bannerlord (PID: {pid})")
|
||||
return True
|
||||
except ProcessLookupError:
|
||||
_clear_pid()
|
||||
return False
|
||||
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# PID FILE MANAGEMENT
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
PID_FILE = Path("/tmp/bannerlord.pid")
|
||||
|
||||
|
||||
def _read_pid() -> Optional[int]:
|
||||
try:
|
||||
if PID_FILE.is_file():
|
||||
return int(PID_FILE.read_text().strip())
|
||||
except (ValueError, OSError):
|
||||
pass
|
||||
return None
|
||||
|
||||
|
||||
def _write_pid(pid: int):
|
||||
try:
|
||||
PID_FILE.write_text(str(pid))
|
||||
except OSError as e:
|
||||
log.warning(f"Failed to write PID file: {e}")
|
||||
|
||||
|
||||
def _clear_pid():
|
||||
try:
|
||||
if PID_FILE.is_file():
|
||||
PID_FILE.unlink()
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
|
||||
def _is_process_running(pid: int) -> bool:
|
||||
try:
|
||||
os.kill(pid, 0)
|
||||
return True
|
||||
except (ProcessLookupError, PermissionError):
|
||||
return False
|
||||
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# CLI
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
def main():
|
||||
import argparse
|
||||
|
||||
logging.basicConfig(level=logging.INFO, format="%(message)s")
|
||||
|
||||
parser = argparse.ArgumentParser(description="Bannerlord Local Manager — macOS")
|
||||
parser.add_argument("--check", action="store_true", help="Check readiness")
|
||||
parser.add_argument("--launch", action="store_true", help="Launch the game")
|
||||
parser.add_argument("--stop", action="store_true", help="Stop running game")
|
||||
parser.add_argument("--json", action="store_true", help="Output as JSON")
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.stop:
|
||||
stopped = stop_bannerlord()
|
||||
if args.json:
|
||||
print(json.dumps({"stopped": stopped}))
|
||||
else:
|
||||
print("Stopped." if stopped else "Not running.")
|
||||
return
|
||||
|
||||
if args.launch:
|
||||
state = launch_bannerlord()
|
||||
else:
|
||||
state = check_local_readiness()
|
||||
|
||||
if args.json:
|
||||
print(json.dumps(state.to_dict(), indent=2))
|
||||
else:
|
||||
print(f"Status: {state.status.value}")
|
||||
print(f"Emulator: {state.emulator.name or 'none'} ({state.emulator.emulator_type.value})")
|
||||
print(f"Game: {state.game.game_dir or 'not found'}")
|
||||
if state.process_id:
|
||||
print(f"PID: {state.process_id}")
|
||||
print(f"Message: {state.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -1,112 +0,0 @@
|
||||
# Bannerlord Local Install Guide (macOS / Apple Silicon)
|
||||
|
||||
## Goal
|
||||
Run the GOG Mount & Blade II: Bannerlord build natively on Alexander's Mac (arm64, macOS Sequoia+).
|
||||
|
||||
## Prerequisites
|
||||
- macOS 14+ on Apple Silicon (arm64)
|
||||
- ~60 GB free disk space (game + Wine prefix)
|
||||
- GOG installer files in `~/Downloads/`:
|
||||
- `setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124).exe`
|
||||
- `setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124)-1.bin` through `-13.bin`
|
||||
|
||||
## Step 1: Install Porting Kit
|
||||
|
||||
Porting Kit (free) wraps Wine/GPTK for macOS. It has a GUI but we automate what we can.
|
||||
|
||||
```bash
|
||||
brew install --cask porting-kit
|
||||
```
|
||||
|
||||
Launch it once to complete first-run setup:
|
||||
```bash
|
||||
open -a "Porting Kit"
|
||||
```
|
||||
|
||||
## Step 2: Create Wine Prefix + Install Game
|
||||
|
||||
**Option A: Via Porting Kit GUI (recommended)**
|
||||
|
||||
1. Open Porting Kit
|
||||
2. Click "Install Game" → "Custom Port" or search for Bannerlord
|
||||
3. Point it at: `~/Downloads/setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124).exe`
|
||||
4. Follow the GOG installer wizard
|
||||
5. Install to default path inside the Wine prefix
|
||||
6. When done, note the prefix path (usually `~/Library/Application Support/PortingKit/...`)
|
||||
|
||||
**Option B: Manual Wine prefix (advanced)**
|
||||
|
||||
If you have Homebrew Wine (or GPTK) installed:
|
||||
|
||||
```bash
|
||||
# Create prefix
|
||||
export WINEPREFIX="$HOME/Games/Bannerlord"
|
||||
wine64 boot /init
|
||||
|
||||
# Run the GOG installer (it auto-chains the .bin files)
|
||||
cd ~/Downloads
|
||||
wine64 setup_mount__blade_ii_bannerlord_1.3.15.109797_\(64bit\)_\(89124\).exe
|
||||
```
|
||||
|
||||
Follow the GOG installer wizard. Default install path is fine.
|
||||
|
||||
## Step 3: Locate the Game Binary
|
||||
|
||||
After installation, the game executable is at:
|
||||
```
|
||||
$WINEPREFIX/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe
|
||||
```
|
||||
|
||||
Or inside Porting Kit's prefix at:
|
||||
```
|
||||
~/Library/Application Support/PortingKit/<prefix-name>/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe
|
||||
```
|
||||
|
||||
## Step 4: First Launch
|
||||
|
||||
```bash
|
||||
# Find the actual path first, then:
|
||||
cd "$HOME/Games/Bannerlord/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client"
|
||||
wine64 Bannerlord.exe
|
||||
```
|
||||
|
||||
Or use the launcher script:
|
||||
```bash
|
||||
./portal/bannerlord/launch.sh
|
||||
```
|
||||
|
||||
## Step 5: Proof (Operator Checklist)
|
||||
|
||||
- [ ] Game window opens and is visible on screen
|
||||
- [ ] At least the main menu renders (TaleWorlds logo, "Campaign", "Custom Battle", etc.)
|
||||
- [ ] Screenshot taken: save to `portal/bannerlord/proof/`
|
||||
- [ ] Launch command recorded below for repeatability
|
||||
|
||||
**Launch command (fill in after install):**
|
||||
```
|
||||
# Repeatable launch:
|
||||
./portal/bannerlord/launch.sh
|
||||
```
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
**Black screen on launch:**
|
||||
- Try: `wine64 Bannerlord.exe -force-d3d11` or `-force-vulkan`
|
||||
- Set Windows version: `winecfg` → set to Windows 10
|
||||
|
||||
**Missing DLLs:**
|
||||
- Install DirectX runtime: `winetricks d3dx9 d3dx10 d3dx11 vcrun2019`
|
||||
|
||||
**Performance:**
|
||||
- GPTK/Rosetta overhead is expected; 30-60 FPS is normal on M1/M2
|
||||
- Lower in-game graphics settings to "Medium" for first run
|
||||
|
||||
**Installer won't chain .bin files:**
|
||||
- Make sure all .bin files are in the same directory as the .exe
|
||||
- Verify with: `ls -la ~/Downloads/setup_mount__blade_ii_bannerlord_*`
|
||||
|
||||
## References
|
||||
- GamePortal Protocol: `GAMEPORTAL_PROTOCOL.md`
|
||||
- Portal config: `portals.json` (entry: "bannerlord")
|
||||
- GOG App ID: Mount & Blade II: Bannerlord
|
||||
- Steam App ID: 261550 (for Steam stats integration)
|
||||
@@ -1,115 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
# Bannerlord Launcher for macOS (Apple Silicon via Wine/GPTK)
|
||||
# Usage: ./portal/bannerlord/launch.sh [--wine-prefix PATH] [--exe PATH]
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
REPO_ROOT="$(cd "$SCRIPT_DIR/../.." && pwd)"
|
||||
|
||||
# Defaults — override with flags or environment
|
||||
WINEPREFIX="${WINEPREFIX:-$HOME/Games/Bannerlord}"
|
||||
BANNERLORD_EXE=""
|
||||
WINE_CMD=""
|
||||
|
||||
# Parse args
|
||||
while [[ $# -gt 0 ]]; do
|
||||
case "$1" in
|
||||
--wine-prefix) WINEPREFIX="$2"; shift 2 ;;
|
||||
--exe) BANNERLORD_EXE="$2"; shift 2 ;;
|
||||
--help)
|
||||
echo "Usage: $0 [--wine-prefix PATH] [--exe PATH]"
|
||||
echo ""
|
||||
echo "Defaults:"
|
||||
echo " Wine prefix: $WINEPREFIX"
|
||||
echo " Auto-discovers Bannerlord.exe in the prefix"
|
||||
exit 0
|
||||
;;
|
||||
*) echo "Unknown arg: $1"; exit 1 ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# Find wine command
|
||||
find_wine() {
|
||||
if command -v wine64 &>/dev/null; then
|
||||
echo "wine64"
|
||||
elif command -v wine &>/dev/null; then
|
||||
echo "wine"
|
||||
elif [ -f "/Applications/Whisky.app/Contents/Resources/WhiskyCmd" ]; then
|
||||
echo "/Applications/Whisky.app/Contents/Resources/WhiskyCmd"
|
||||
else
|
||||
echo ""
|
||||
fi
|
||||
}
|
||||
|
||||
WINE_CMD="$(find_wine)"
|
||||
if [ -z "$WINE_CMD" ]; then
|
||||
echo "ERROR: No Wine runtime found."
|
||||
echo "Install one of:"
|
||||
echo " brew install --cask porting-kit"
|
||||
echo " brew install --cask crossover"
|
||||
echo " brew tap apple/apple && brew install game-porting-toolkit"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Wine runtime: $WINE_CMD"
|
||||
echo "Wine prefix: $WINEPREFIX"
|
||||
|
||||
# Find Bannerlord.exe if not specified
|
||||
if [ -z "$BANNERLORD_EXE" ]; then
|
||||
# Search common GOG install paths
|
||||
SEARCH_PATHS=(
|
||||
"$WINEPREFIX/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
|
||||
"$WINEPREFIX/drive_c/GOG Games/Mount Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
|
||||
"$WINEPREFIX/drive_c/Program Files/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
|
||||
)
|
||||
|
||||
# Also search PortingKit prefixes
|
||||
while IFS= read -r -d '' exe; do
|
||||
SEARCH_PATHS+=("$exe")
|
||||
done < <(find "$HOME/Library/Application Support/PortingKit" -name "Bannerlord.exe" -print0 2>/dev/null || true)
|
||||
|
||||
for path in "${SEARCH_PATHS[@]}"; do
|
||||
if [ -f "$path" ]; then
|
||||
BANNERLORD_EXE="$path"
|
||||
break
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
if [ -z "$BANNERLORD_EXE" ] || [ ! -f "$BANNERLORD_EXE" ]; then
|
||||
echo "ERROR: Bannerlord.exe not found."
|
||||
echo "Searched:"
|
||||
echo " $WINEPREFIX/drive_c/GOG Games/"
|
||||
echo " ~/Library/Application Support/PortingKit/"
|
||||
echo ""
|
||||
echo "Run the install first. See: portal/bannerlord/INSTALL.md"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Game binary: $BANNERLORD_EXE"
|
||||
echo "Launching..."
|
||||
echo ""
|
||||
|
||||
# Log the launch for proof
|
||||
LAUNCH_LOG="$SCRIPT_DIR/proof/launch_$(date +%Y%m%d_%H%M%S).log"
|
||||
mkdir -p "$SCRIPT_DIR/proof"
|
||||
{
|
||||
echo "=== Bannerlord Launch ==="
|
||||
echo "Date: $(date -Iseconds)"
|
||||
echo "Wine: $WINE_CMD"
|
||||
echo "Prefix: $WINEPREFIX"
|
||||
echo "Binary: $BANNERLORD_EXE"
|
||||
echo "User: $(whoami)"
|
||||
echo "macOS: $(sw_vers -productVersion)"
|
||||
echo "Arch: $(uname -m)"
|
||||
echo "========================="
|
||||
} > "$LAUNCH_LOG"
|
||||
echo "Launch log: $LAUNCH_LOG"
|
||||
echo ""
|
||||
|
||||
# Set the prefix and launch
|
||||
export WINEPREFIX
|
||||
EXE_DIR="$(dirname "$BANNERLORD_EXE")"
|
||||
cd "$EXE_DIR"
|
||||
exec "$WINE_CMD" "Bannerlord.exe" "$@"
|
||||
@@ -1,16 +0,0 @@
|
||||
# Bannerlord Proof
|
||||
|
||||
Screenshots and launch logs proving the game runs locally on the Mac.
|
||||
|
||||
## How to capture proof
|
||||
|
||||
1. Launch the game: `./portal/bannerlord/launch.sh`
|
||||
2. Wait for main menu to render
|
||||
3. Take screenshot: `screencapture -x portal/bannerlord/proof/main_menu_$(date +%Y%m%d).png`
|
||||
4. Save launch log (auto-generated by launch.sh)
|
||||
|
||||
## Expected proof files
|
||||
|
||||
- `main_menu_*.png` — screenshot of game main menu
|
||||
- `launch_*.log` — launch command + environment details
|
||||
- `ingame_*.png` — optional in-game screenshots
|
||||
20
portals.json
20
portals.json
@@ -26,18 +26,24 @@
|
||||
"environment": "local",
|
||||
"access_mode": "operator",
|
||||
"readiness_state": "active",
|
||||
"telemetry_source": "local-desktop:bannerlord",
|
||||
"telemetry_source": "hermes-harness:bannerlord",
|
||||
"owner": "Timmy",
|
||||
"app_id": 261550,
|
||||
"window_title": "Mount & Blade II: Bannerlord",
|
||||
"install_source": "gog",
|
||||
"gog_version": "1.3.15.109797",
|
||||
"launcher_script": "portal/bannerlord/launch.sh",
|
||||
"install_guide": "portal/bannerlord/INSTALL.md",
|
||||
"local_launch": {
|
||||
"platform": "macos",
|
||||
"source": "gog",
|
||||
"emulator_required": true,
|
||||
"emulator_options": ["whisky", "crossover", "wine"],
|
||||
"launcher": "scripts/bannerlord_launcher.sh",
|
||||
"harness_bridge": "nexus/bannerlord_local.py",
|
||||
"check_command": "python3 -m nexus.bannerlord_local --check --json"
|
||||
},
|
||||
"destination": {
|
||||
"type": "local-launch",
|
||||
"url": "https://bannerlord.timmy.foundation",
|
||||
"type": "harness",
|
||||
"action_label": "Enter Calradia",
|
||||
"params": { "world": "calradia", "runtime": "wine/gptk" }
|
||||
"params": { "world": "calradia" }
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
223
scripts/bannerlord_launcher.sh
Executable file
223
scripts/bannerlord_launcher.sh
Executable file
@@ -0,0 +1,223 @@
|
||||
#!/usr/bin/env bash
|
||||
# Bannerlord Local Launcher for macOS
|
||||
# Detects Wine/Whisky/CrossOver, finds GOG Bannerlord install, launches it.
|
||||
#
|
||||
# Usage:
|
||||
# ./scripts/bannerlord_launcher.sh [--check] [--launch] [--verbose]
|
||||
#
|
||||
# Modes:
|
||||
# --check Check environment only (no launch). Exits 0 if ready.
|
||||
# --launch Launch the game (default if no flags)
|
||||
# --verbose Print detailed diagnostic info
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# CONFIGURATION
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
BANNERLORD_EXE="bin/Generic/Bannerlord.exe"
|
||||
GOG_PATHS=(
|
||||
"/Applications/Games/Mount & Blade II Bannerlord"
|
||||
"$HOME/GOG Games/Mount and Blade II Bannerlord"
|
||||
"$HOME/Games/Mount & Blade II Bannerlord"
|
||||
"/Applications/Mount & Blade II Bannerlord"
|
||||
)
|
||||
# Also check common GOG Galaxy paths
|
||||
GOG_GALAXY_PATHS=(
|
||||
"$HOME/Library/Application Support/GOG.com/Galaxy/Applications/*/Mount & Blade II Bannerlord"
|
||||
)
|
||||
|
||||
# Emulator priority: Whisky > CrossOver > Homebrew Wine > system wine
|
||||
EMULATOR_NAMES=("Whisky" "CrossOver" "Wine" "wine64" "wine")
|
||||
|
||||
VERBOSE=0
|
||||
CHECK_ONLY=0
|
||||
LAUNCH=0
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# ARGUMENT PARSING
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
for arg in "$@"; do
|
||||
case "$arg" in
|
||||
--check) CHECK_ONLY=1 ;;
|
||||
--launch) LAUNCH=1 ;;
|
||||
--verbose) VERBOSE=1 ;;
|
||||
*) echo "Unknown arg: $arg"; exit 1 ;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [ "$CHECK_ONLY" -eq 0 ] && [ "$LAUNCH" -eq 0 ]; then
|
||||
LAUNCH=1 # Default to launch mode
|
||||
fi
|
||||
|
||||
log() { echo "[bannerlord] $*"; }
|
||||
vlog() { [ "$VERBOSE" -eq 1 ] && echo "[bannerlord:debug] $*" || true; }
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# EMULATOR DETECTION
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
find_emulator() {
|
||||
local emulator_path=""
|
||||
local emulator_name=""
|
||||
local emulator_type=""
|
||||
|
||||
# Check for Whisky (macOS Wine wrapper)
|
||||
if [ -d "/Applications/Whisky.app" ]; then
|
||||
emulator_path="/Applications/Whisky.app/Contents/Resources/Libraries/wine/bin/wine64"
|
||||
if [ -x "$emulator_path" ]; then
|
||||
emulator_name="Whisky"
|
||||
emulator_type="whisky"
|
||||
fi
|
||||
fi
|
||||
|
||||
# Check for CrossOver
|
||||
if [ -z "$emulator_path" ] && [ -d "/Applications/CrossOver.app" ]; then
|
||||
emulator_path="/Applications/CrossOver.app/Contents/SharedSupport/CrossOver/bin/wine"
|
||||
if [ -x "$emulator_path" ]; then
|
||||
emulator_name="CrossOver"
|
||||
emulator_type="crossover"
|
||||
fi
|
||||
fi
|
||||
|
||||
# Check for Homebrew wine
|
||||
if [ -z "$emulator_path" ]; then
|
||||
for candidate in wine64 wine; do
|
||||
if command -v "$candidate" >/dev/null 2>&1; then
|
||||
emulator_path="$(command -v "$candidate")"
|
||||
emulator_name="$candidate"
|
||||
emulator_type="wine"
|
||||
break
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
if [ -n "$emulator_path" ]; then
|
||||
EMULATOR_PATH="$emulator_path"
|
||||
EMULATOR_NAME="$emulator_name"
|
||||
EMULATOR_TYPE="$emulator_type"
|
||||
return 0
|
||||
fi
|
||||
return 1
|
||||
}
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# GAME DETECTION
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
find_bannerlord() {
|
||||
# Check standard GOG paths
|
||||
for path in "${GOG_PATHS[@]}"; do
|
||||
if [ -f "$path/$BANNERLORD_EXE" ]; then
|
||||
GAME_DIR="$path"
|
||||
GAME_EXE="$path/$BANNERLORD_EXE"
|
||||
return 0
|
||||
fi
|
||||
done
|
||||
|
||||
# Check GOG Galaxy paths (glob expansion)
|
||||
for pattern in "${GOG_GALAXY_PATHS[@]}"; do
|
||||
# shellcheck disable=SC2086
|
||||
for path in $pattern; do
|
||||
if [ -d "$path" ] && [ -f "$path/$BANNERLORD_EXE" ]; then
|
||||
GAME_DIR="$path"
|
||||
GAME_EXE="$path/$BANNERLORD_EXE"
|
||||
return 0
|
||||
fi
|
||||
done
|
||||
done
|
||||
|
||||
# Search with find as last resort
|
||||
local found
|
||||
found=$(find /Applications "$HOME/GOG Games" "$HOME/Games" -name "Bannerlord.exe" -type f 2>/dev/null | head -1)
|
||||
if [ -n "$found" ]; then
|
||||
GAME_EXE="$found"
|
||||
GAME_DIR="$(dirname "$(dirname "$found")")"
|
||||
return 0
|
||||
fi
|
||||
|
||||
return 1
|
||||
}
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# STATUS REPORTING
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
emit_status() {
|
||||
local status="$1"
|
||||
local message="$2"
|
||||
# JSON output for harness consumption
|
||||
echo "{\"status\":\"$status\",\"emulator\":\"${EMULATOR_NAME:-none}\",\"emulator_type\":\"${EMULATOR_TYPE:-none}\",\"game_dir\":\"${GAME_DIR:-}\",\"game_exe\":\"${GAME_EXE:-}\",\"message\":\"$message\"}"
|
||||
}
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
# MAIN
|
||||
# ═══════════════════════════════════════════════════════════════════════════
|
||||
|
||||
main() {
|
||||
# Verify macOS
|
||||
if [ "$(uname)" != "Darwin" ]; then
|
||||
emit_status "error" "Not macOS — this launcher is Mac-only"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
log "Bannerlord Local Launcher — macOS"
|
||||
|
||||
# Find emulator
|
||||
if find_emulator; then
|
||||
log "Emulator found: $EMULATOR_NAME ($EMULATOR_PATH)"
|
||||
vlog " Type: $EMULATOR_TYPE"
|
||||
else
|
||||
log "ERROR: No Windows emulator found."
|
||||
log "Install one of: Whisky, CrossOver, or wine (brew install --cask wine-stable)"
|
||||
emit_status "missing_emulator" "No Windows emulator installed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Find game
|
||||
if find_bannerlord; then
|
||||
log "Bannerlord found: $GAME_DIR"
|
||||
vlog " Exe: $GAME_EXE"
|
||||
else
|
||||
log "ERROR: Bannerlord not found in known GOG paths."
|
||||
log "Checked: ${GOG_PATHS[*]}"
|
||||
emit_status "missing_game" "Bannerlord GOG installation not found"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Check mode
|
||||
if [ "$CHECK_ONLY" -eq 1 ]; then
|
||||
log "Check passed. Ready to launch."
|
||||
emit_status "ready" "Emulator and game both found"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Launch
|
||||
if [ "$LAUNCH" -eq 1 ]; then
|
||||
log "Launching Bannerlord via $EMULATOR_NAME..."
|
||||
emit_status "launching" "Starting Bannerlord through $EMULATOR_NAME"
|
||||
|
||||
cd "$GAME_DIR"
|
||||
# Launch in background, redirect output
|
||||
"$EMULATOR_PATH" "$GAME_EXE" "$@" >/dev/null 2>&1 &
|
||||
local pid=$!
|
||||
log "Bannerlord started (PID: $pid)"
|
||||
echo "$pid" > /tmp/bannerlord.pid
|
||||
|
||||
# Wait a moment and check it's still running
|
||||
sleep 2
|
||||
if kill -0 "$pid" 2>/dev/null; then
|
||||
log "Bannerlord is running."
|
||||
emit_status "running" "Bannerlord PID $pid"
|
||||
exit 0
|
||||
else
|
||||
log "WARNING: Bannerlord process exited quickly. Check Wine logs."
|
||||
emit_status "crashed" "Process exited within 2 seconds"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
main "$@"
|
||||
Reference in New Issue
Block a user