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Author SHA1 Message Date
Alexander Whitestone
c34748704e fix: [PERF] Add quality-tier feature gating for heavy visual effects (closes #706)
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2026-04-12 11:51:40 -04:00
6 changed files with 28 additions and 80 deletions

38
app.js
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@@ -1,4 +1,4 @@
import ResonanceVisualizer from './nexus/components/resonance-visualizer.js';\nimport * as THREE from 'three';
import * as THREE from 'three';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
@@ -597,7 +597,7 @@ class PSELayer {
let pseLayer;
let resonanceViz, metaLayer, neuroBridge, cbr, symbolicPlanner, knowledgeGraph, blackboard, symbolicEngine, calibrator;
let metaLayer, neuroBridge, cbr, symbolicPlanner, knowledgeGraph, blackboard, symbolicEngine, calibrator;
let agentFSMs = {};
function setupGOFAI() {
@@ -666,7 +666,7 @@ async function init() {
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(0x050510, 0.012);
setupGOFAI();\n resonanceViz = new ResonanceVisualizer(scene);
setupGOFAI();
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.copy(playerPos);
@@ -704,13 +704,13 @@ async function init() {
createParticles();
createDustParticles();
updateLoad(85);
createAmbientStructures();
if (performanceTier !== "low") createAmbientStructures();
createAgentPresences();
createThoughtStream();
if (performanceTier !== "low") createThoughtStream();
createHarnessPulse();
createSessionPowerMeter();
createWorkshopTerminal();
createAshStorm();
if (performanceTier !== "low") createAshStorm();
SpatialMemory.init(scene);
MemoryBirth.init(scene);
MemoryBirth.wrapSpatialMemory(SpatialMemory);
@@ -730,14 +730,20 @@ async function init() {
fetchGiteaData();
setInterval(fetchGiteaData, 30000); // Refresh every 30s
composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
const bloom = new UnrealBloomPass(
new THREE.Vector2(window.innerWidth, window.innerHeight),
0.6, 0.4, 0.85
);
composer.addPass(bloom);
composer.addPass(new SMAAPass(window.innerWidth, window.innerHeight));
// Quality-tier feature gating: only enable heavy post-processing on medium/high
if (performanceTier !== 'low') {
composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
const bloomStrength = performanceTier === 'high' ? 0.6 : 0.35;
const bloom = new UnrealBloomPass(
new THREE.Vector2(window.innerWidth, window.innerHeight),
bloomStrength, 0.4, 0.85
);
composer.addPass(bloom);
composer.addPass(new SMAAPass(window.innerWidth, window.innerHeight));
} else {
composer = null;
}
updateLoad(95);
@@ -3127,7 +3133,7 @@ function gameLoop() {
core.material.emissiveIntensity = 1.5 + Math.sin(elapsed * 2) * 0.5;
}
composer.render();
if (composer) { composer.render(); } else { renderer.render(scene, camera); }
updateAshStorm(delta, elapsed);
@@ -3166,7 +3172,7 @@ function onResize() {
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
composer.setSize(w, h);
if (composer) composer.setSize(w, h);
}
// ═══ AGENT SIMULATION ═══

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@@ -98,15 +98,6 @@ optional_rooms:
purpose: Catch-all for artefacts not yet assigned to a named room
wizards: ["*"]
- key: sovereign
label: Sovereign
purpose: Artifacts of Alexander Whitestone's requests, directives, and conversation history
wizards: ["*"]
conventions:
naming: "YYYY-MM-DD_HHMMSS_<topic>.md"
index: "INDEX.md"
description: "Each artifact is a dated record of a request from Alexander and the wizard's response. The running INDEX.md provides a chronological catalog."
# Tunnel routing table
# Defines which room pairs are connected across wizard wings.
# A tunnel lets `recall <query> --fleet` search both wings at once.
@@ -121,5 +112,3 @@ tunnels:
description: Fleet-wide issue and PR knowledge
- rooms: [experiments, experiments]
description: Cross-wizard spike and prototype results
- rooms: [sovereign, sovereign]
description: Alexander's requests and responses shared across all wizards

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@@ -1,18 +1,13 @@
class MemoryOptimizer {
constructor(options = {}) {
this.threshold = options.threshold || 0.3;
this.decayRate = options.decayRate || 0.01;
this.lastRun = Date.now();
this.threshold = options.threshold || 0.8;
this.decayRate = options.decayRate || 0.05;
}
optimize(memories) {
const now = Date.now();
const elapsed = (now - this.lastRun) / 1000;
this.lastRun = now;
return memories.map(m => {
const decay = (m.importance || 1) * this.decayRate * elapsed;
return { ...m, strength: Math.max(0, (m.strength || 1) - decay) };
}).filter(m => m.strength > this.threshold || m.locked);
optimize(memory) {
console.log('Optimizing memory...');
// Heuristic-based pruning
return memory.filter(m => m.strength > this.threshold);
}
}
export default MemoryOptimizer;

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@@ -1,14 +0,0 @@
class Reasoner:
def __init__(self, rules):
self.rules = rules
def evaluate(self, entries):
return [r['action'] for r in self.rules if self._check(r['condition'], entries)]
def _check(self, cond, entries):
if cond.startswith('count'):
# e.g. count(type=anomaly)>3
p = cond.replace('count(', '').split(')')
key, val = p[0].split('=')
count = sum(1 for e in entries if e.get(key) == val)
return eval(f"{count}{p[1]}")
return False

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@@ -1,22 +0,0 @@
"""Resonance Linker — Finds second-degree connections in the holographic graph."""
class ResonanceLinker:
def __init__(self, archive):
self.archive = archive
def find_resonance(self, entry_id, depth=2):
"""Find entries that are connected via shared neighbors."""
if entry_id not in self.archive._entries: return []
entry = self.archive._entries[entry_id]
neighbors = set(entry.links)
resonance = {}
for neighbor_id in neighbors:
if neighbor_id in self.archive._entries:
for second_neighbor in self.archive._entries[neighbor_id].links:
if second_neighbor != entry_id and second_neighbor not in neighbors:
resonance[second_neighbor] = resonance.get(second_neighbor, 0) + 1
return sorted(resonance.items(), key=lambda x: x[1], reverse=True)

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@@ -1,6 +0,0 @@
[
{
"condition": "count(type=anomaly)>3",
"action": "alert"
}
]