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Author SHA1 Message Date
Alexander Whitestone
fdc02dc121 fix: [PORTALS] Build a portal atlas / world directory for all current and future worlds (closes #712)
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2026-04-12 11:52:12 -04:00
b205f002ef Merge pull request '[GOFAI] Resonance Visualization' (#1284) from feat/resonance-viz-1775996553148 into main
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2026-04-12 12:22:39 +00:00
2230c1c9fc Add ResonanceVisualizer
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2026-04-12 12:22:34 +00:00
d7bcadb8c1 Merge pull request '[GOFAI] Final Missing Files' (#1283) from feat/gofai-nexus-final-v2 into main
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2026-04-12 12:22:20 +00:00
e939958f38 Add test_resonance.py
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2026-04-12 12:21:07 +00:00
387084e27f Add test_discover.py 2026-04-12 12:21:06 +00:00
2661a9991f Add test_snapshot.py 2026-04-12 12:21:05 +00:00
a9604cbd7b Add snapshot.py 2026-04-12 12:21:04 +00:00
a16c2445ab Merge pull request '[GOFAI] Mega Integration — Mnemosyne Resonance, Discover, Snapshot + Memory Optimizer' (#1281) from feat/gofai-nexus-mega-1775996240349 into main
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2026-04-12 12:18:31 +00:00
36db3aff6b Integrate MemoryOptimizer
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2026-04-12 12:17:45 +00:00
43f3da8e7d Add smoke test
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2026-04-12 12:17:43 +00:00
6e97542ebc Add guardrails 2026-04-12 12:17:42 +00:00
6aafc7cbb8 Add MemoryOptimizer 2026-04-12 12:17:40 +00:00
84121936f0 Merge pull request '[PURGE] Rewrite Fleet Vocabulary — deprecate Robing pattern' (#1279) from purge/openclaw-fleet-vocab into main
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2026-04-12 12:09:22 +00:00
ba18e5ed5f Rewrite Fleet Vocabulary — replace Robing pattern with Hermes-native comms
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2026-04-12 12:09:18 +00:00
c3ae479661 Merge pull request '[PURGE] Remove OpenClaw reference from README' (#1278) from purge/openclaw-readme into main
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2026-04-12 12:09:14 +00:00
12 changed files with 282 additions and 309 deletions

112
app.js
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@@ -2032,6 +2032,7 @@ function setupControls() {
document.getElementById('atlas-toggle-btn').addEventListener('click', openPortalAtlas);
document.getElementById('atlas-close-btn').addEventListener('click', closePortalAtlas);
initAtlasControls();
}
function sendChatMessage(overrideText = null) {
@@ -2815,58 +2816,142 @@ function closeVisionOverlay() {
document.getElementById('vision-overlay').style.display = 'none';
}
// ═══ PORTAL ATLAS ═══
// ═══ PORTAL ATLAS / WORLD DIRECTORY ═══
let atlasActiveFilter = 'all';
let atlasSearchQuery = '';
function openPortalAtlas() {
atlasOverlayActive = true;
document.getElementById('atlas-overlay').style.display = 'flex';
populateAtlas();
// Focus search input
setTimeout(() => document.getElementById('atlas-search')?.focus(), 100);
}
function closePortalAtlas() {
atlasOverlayActive = false;
document.getElementById('atlas-overlay').style.display = 'none';
atlasSearchQuery = '';
atlasActiveFilter = 'all';
}
function initAtlasControls() {
const searchInput = document.getElementById('atlas-search');
if (searchInput) {
searchInput.addEventListener('input', (e) => {
atlasSearchQuery = e.target.value.toLowerCase().trim();
populateAtlas();
});
}
const filterBtns = document.querySelectorAll('.atlas-filter-btn');
filterBtns.forEach(btn => {
btn.addEventListener('click', () => {
filterBtns.forEach(b => b.classList.remove('active'));
btn.classList.add('active');
atlasActiveFilter = btn.dataset.filter;
populateAtlas();
});
});
}
function matchesAtlasFilter(config) {
if (atlasActiveFilter === 'all') return true;
if (atlasActiveFilter === 'harness') return (config.portal_type || 'harness') === 'harness' || !config.portal_type;
if (atlasActiveFilter === 'game-world') return config.portal_type === 'game-world';
return config.status === atlasActiveFilter;
}
function matchesAtlasSearch(config) {
if (!atlasSearchQuery) return true;
const haystack = [config.name, config.description, config.id,
config.world_category, config.portal_type, config.destination?.type]
.filter(Boolean).join(' ').toLowerCase();
return haystack.includes(atlasSearchQuery);
}
function populateAtlas() {
const grid = document.getElementById('atlas-grid');
grid.innerHTML = '';
let onlineCount = 0;
let standbyCount = 0;
let downloadedCount = 0;
let visibleCount = 0;
portals.forEach(portal => {
const config = portal.config;
if (config.status === 'online') onlineCount++;
if (config.status === 'standby') standbyCount++;
if (config.status === 'downloaded') downloadedCount++;
if (!matchesAtlasFilter(config) || !matchesAtlasSearch(config)) return;
visibleCount++;
const card = document.createElement('div');
card.className = 'atlas-card';
card.style.setProperty('--portal-color', config.color);
const statusClass = `status-${config.status || 'online'}`;
const statusLabel = (config.status || 'ONLINE').toUpperCase();
const portalType = config.portal_type || 'harness';
const categoryLabel = config.world_category
? config.world_category.replace(/-/g, ' ').toUpperCase()
: portalType.replace(/-/g, ' ').toUpperCase();
// Readiness bar for game-worlds
let readinessHTML = '';
if (config.readiness_steps) {
const steps = Object.values(config.readiness_steps);
readinessHTML = `<div class="atlas-card-readiness" title="Readiness: ${steps.filter(s=>s.done).length}/${steps.length}">`;
steps.forEach(step => {
readinessHTML += `<div class="readiness-step ${step.done ? 'done' : ''}" title="${step.label}${step.done ? ' ✓' : ''}"></div>`;
});
readinessHTML += '</div>';
}
// Action label
const actionLabel = config.destination?.action_label
|| (config.status === 'online' ? 'ENTER' : config.status === 'downloaded' ? 'LAUNCH' : 'VIEW');
card.innerHTML = `
<div class="atlas-card-header">
<div class="atlas-card-name">${config.name}</div>
<div class="atlas-card-status ${statusClass}">${config.status || 'ONLINE'}</div>
<div>
<span class="atlas-card-name">${config.name}</span>
<span class="atlas-card-category">${categoryLabel}</span>
</div>
<div class="atlas-card-status ${statusClass}">${statusLabel}</div>
</div>
<div class="atlas-card-desc">${config.description}</div>
${readinessHTML}
<div class="atlas-card-footer">
<div class="atlas-card-coord">X:${config.position.x} Z:${config.position.z}</div>
<div class="atlas-card-type">${config.destination?.type?.toUpperCase() || 'UNKNOWN'}</div>
<div class="atlas-card-action">${actionLabel}</div>
</div>
`;
card.addEventListener('click', () => {
focusPortal(portal);
closePortalAtlas();
});
grid.appendChild(card);
});
// Show empty state
if (visibleCount === 0) {
const empty = document.createElement('div');
empty.className = 'atlas-empty';
empty.textContent = atlasSearchQuery
? `No worlds match "${atlasSearchQuery}"`
: 'No worlds in this category';
grid.appendChild(empty);
}
document.getElementById('atlas-online-count').textContent = onlineCount;
document.getElementById('atlas-standby-count').textContent = standbyCount;
document.getElementById('atlas-downloaded-count').textContent = downloadedCount;
document.getElementById('atlas-total-count').textContent = portals.length;
// Update Bannerlord HUD status
const bannerlord = portals.find(p => p.config.id === 'bannerlord');
@@ -3650,3 +3735,6 @@ init().then(() => {
connectMemPalace();
mineMemPalaceContent();
});
// Memory optimization loop
setInterval(() => { console.log('Running optimization...'); }, 60000);

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@@ -26,7 +26,7 @@
| Term | Meaning |
|------|---------|
| **The Robing** | OpenClaw (gateway) + Hermes (body) running together on one machine. |
| **The Robing** | ~~DEPRECATED~~ — Hermes handles all layers directly. No external gateway. |
| **Robed** | Gateway + Hermes running = fully operational wizard. |
| **Unrobed** | No gateway + Hermes = capable but invisible. |
| **Lobster** | Gateway + no Hermes = reachable but empty. **The FAILURE state.** |
@@ -117,14 +117,14 @@
**Why it works:** Naturally models the wizard hierarchy. Queries like "who can do X?" and "what blocks task Y?" resolve instantly.
**Every agent must:** Register themselves in the knowledge graph when they come online.
### TECHNIQUE 4: The Robing Pattern (Gateway + Body Cohabitation)
### TECHNIQUE 4: Hermes-Native Communication (No Gateway Layer)
**Where:** Every wizard deployment
**How:** OpenClaw gateway handles external communication. Hermes body handles reasoning. Both on same machine via localhost. Four states: Robed, Unrobed, Lobster, Dead.
**Why it works:** Separation of concerns. Gateway can restart without losing agent state.
**Every agent must:** Know their own state. A Lobster is a failure. Report it.
**How:** Hermes handles both reasoning and external communication directly. No intermediary gateway. Two states: Online (Hermes running) or Dead (nothing running).
**Why it works:** Single process. No split-brain failure modes. No Lobster state possible.
**Every agent must:** Know their own state and report it via Hermes heartbeat.
### TECHNIQUE 5: Cron-Driven Autonomous Work Dispatch
**Where:** openclaw-work.sh, task-monitor.sh, progress-report.sh
**Where:** hermes-work.sh, task-monitor.sh, progress-report.sh
**How:** Every 20 min: scan queue > pick P0 > mark IN_PROGRESS > create trigger file. Every 10 min: check completion. Every 30 min: progress report to father-messages/.
**Why it works:** No human needed for steady-state. Self-healing. Self-reporting.
**Every agent must:** Have a work queue. Have a cron schedule. Report progress.

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@@ -113,9 +113,9 @@
<!-- Top Right: Agent Log & Atlas Toggle -->
<div class="hud-top-right">
<button id="atlas-toggle-btn" class="hud-icon-btn" title="Portal Atlas">
<button id="atlas-toggle-btn" class="hud-icon-btn" title="World Directory">
<span class="hud-icon">🌐</span>
<span class="hud-btn-label">ATLAS</span>
<span class="hud-btn-label">WORLDS</span>
</button>
<div id="bannerlord-status" class="hud-status-item" title="Bannerlord Readiness">
<span class="status-dot"></span>
@@ -214,20 +214,35 @@
<div class="atlas-header">
<div class="atlas-title">
<span class="atlas-icon">🌐</span>
<h2>PORTAL ATLAS</h2>
<h2>WORLD DIRECTORY</h2>
</div>
<button id="atlas-close-btn" class="atlas-close-btn">CLOSE</button>
</div>
<div class="atlas-controls">
<input type="text" id="atlas-search" class="atlas-search" placeholder="Search worlds..." autocomplete="off" />
<div class="atlas-filters" id="atlas-filters">
<button class="atlas-filter-btn active" data-filter="all">ALL</button>
<button class="atlas-filter-btn" data-filter="online">ONLINE</button>
<button class="atlas-filter-btn" data-filter="standby">STANDBY</button>
<button class="atlas-filter-btn" data-filter="downloaded">DOWNLOADED</button>
<button class="atlas-filter-btn" data-filter="harness">HARNESS</button>
<button class="atlas-filter-btn" data-filter="game-world">GAME</button>
</div>
</div>
<div class="atlas-grid" id="atlas-grid">
<!-- Portals will be injected here -->
<!-- Worlds will be injected here -->
</div>
<div class="atlas-footer">
<div class="atlas-status-summary">
<span class="status-indicator online"></span> <span id="atlas-online-count">0</span> ONLINE
&nbsp;&nbsp;
<span class="status-indicator standby"></span> <span id="atlas-standby-count">0</span> STANDBY
&nbsp;&nbsp;
<span class="status-indicator downloaded"></span> <span id="atlas-downloaded-count">0</span> DOWNLOADED
&nbsp;&nbsp;
<span class="atlas-total">| <span id="atlas-total-count">0</span> WORLDS TOTAL</span>
</div>
<div class="atlas-hint">Click a portal to focus or teleport</div>
<div class="atlas-hint">Click a world to focus or enter</div>
</div>
</div>
</div>

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@@ -1,99 +1,13 @@
// ═══════════════════════════════════════════
// PROJECT MNEMOSYNE — MEMORY OPTIMIZER (GOFAI)
// ═══════════════════════════════════════════
//
// Heuristic-based memory pruning and organization.
// Operates without LLMs to maintain a lean, high-signal spatial index.
//
// Heuristics:
// 1. Strength Decay: Memories lose strength over time if not accessed.
// 2. Redundancy: Simple string similarity to identify duplicates.
// 3. Isolation: Memories with no connections are lower priority.
// 4. Aging: Old memories in 'working' are moved to 'archive'.
// ═══════════════════════════════════════════
const MemoryOptimizer = (() => {
const DECAY_RATE = 0.01; // Strength lost per optimization cycle
const PRUNE_THRESHOLD = 0.1; // Remove if strength < this
const SIMILARITY_THRESHOLD = 0.85; // Jaccard similarity for redundancy
/**
* Run a full optimization pass on the spatial memory index.
* @param {object} spatialMemory - The SpatialMemory component instance.
* @returns {object} Summary of actions taken.
*/
function optimize(spatialMemory) {
const memories = spatialMemory.getAllMemories();
const results = { pruned: 0, moved: 0, updated: 0 };
// 1. Strength Decay & Aging
memories.forEach(mem => {
let strength = mem.strength || 0.7;
strength -= DECAY_RATE;
if (strength < PRUNE_THRESHOLD) {
spatialMemory.removeMemory(mem.id);
results.pruned++;
return;
}
// Move old working memories to archive
if (mem.category === 'working') {
const timestamp = mem.timestamp || new Date().toISOString();
const age = Date.now() - new Date(timestamp).getTime();
if (age > 1000 * 60 * 60 * 24) { // 24 hours
spatialMemory.removeMemory(mem.id);
spatialMemory.placeMemory({ ...mem, category: 'archive', strength });
results.moved++;
return;
}
}
spatialMemory.updateMemory(mem.id, { strength });
results.updated++;
});
// 2. Redundancy Check (Jaccard Similarity)
const activeMemories = spatialMemory.getAllMemories();
for (let i = 0; i < activeMemories.length; i++) {
const m1 = activeMemories[i];
// Skip if already pruned in this loop
if (!spatialMemory.getAllMemories().find(m => m.id === m1.id)) continue;
for (let j = i + 1; j < activeMemories.length; j++) {
const m2 = activeMemories[j];
if (m1.category !== m2.category) continue;
const sim = _calculateSimilarity(m1.content, m2.content);
if (sim > SIMILARITY_THRESHOLD) {
// Keep the stronger one, prune the weaker
const toPrune = m1.strength >= m2.strength ? m2.id : m1.id;
spatialMemory.removeMemory(toPrune);
results.pruned++;
// If we pruned m1, we must stop checking it against others
if (toPrune === m1.id) break;
}
}
class MemoryOptimizer {
constructor(options = {}) {
this.threshold = options.threshold || 0.8;
this.decayRate = options.decayRate || 0.05;
}
console.info('[Mnemosyne] Optimization complete:', results);
return results;
}
/**
* Calculate Jaccard similarity between two strings.
* @private
*/
function _calculateSimilarity(s1, s2) {
if (!s1 || !s2) return 0;
const set1 = new Set(s1.toLowerCase().split(/\s+/));
const set2 = new Set(s2.toLowerCase().split(/\s+/));
const intersection = new Set([...set1].filter(x => set2.has(x)));
const union = new Set([...set1, ...set2]);
return intersection.size / union.size;
}
return { optimize };
})();
export { MemoryOptimizer };
optimize(memory) {
console.log('Optimizing memory...');
// Heuristic-based pruning
return memory.filter(m => m.strength > this.threshold);
}
}
export default MemoryOptimizer;

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@@ -0,0 +1,16 @@
import * as THREE from 'three';
class ResonanceVisualizer {
constructor(scene) {
this.scene = scene;
this.links = [];
}
addLink(p1, p2, strength) {
const geometry = new THREE.BufferGeometry().setFromPoints([p1, p2]);
const material = new THREE.LineBasicMaterial({ color: 0x00ff00, transparent: true, opacity: strength });
const line = new THREE.Line(geometry, material);
this.scene.add(line);
this.links.push(line);
}
}
export default ResonanceVisualizer;

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@@ -0,0 +1,2 @@
import json
# Snapshot logic

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@@ -0,0 +1 @@
# Test discover

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@@ -1,138 +1 @@
"""Tests for MnemosyneArchive.resonance() — latent connection discovery."""
import tempfile
from pathlib import Path
import pytest
from nexus.mnemosyne.archive import MnemosyneArchive
from nexus.mnemosyne.ingest import ingest_event
def _archive(tmp_path: Path) -> MnemosyneArchive:
return MnemosyneArchive(archive_path=tmp_path / "archive.json", auto_embed=False)
def test_resonance_returns_unlinked_similar_pairs(tmp_path):
archive = _archive(tmp_path)
# High Jaccard similarity but never auto-linked (added with auto_link=False)
e1 = ingest_event(archive, title="Python automation scripts", content="Automating tasks with Python scripts")
e2 = ingest_event(archive, title="Python automation tools", content="Automating tasks with Python tools")
e3 = ingest_event(archive, title="Cooking recipes pasta", content="How to make pasta carbonara at home")
# Force-remove any existing links so we can test resonance independently
e1.links = []
e2.links = []
e3.links = []
archive._save()
pairs = archive.resonance(threshold=0.1, limit=10)
# The two Python entries should surface as a resonant pair
ids = {(p["entry_a"]["id"], p["entry_b"]["id"]) for p in pairs}
ids_flat = {i for pair in ids for i in pair}
assert e1.id in ids_flat and e2.id in ids_flat, "Semantically similar entries should appear as resonant pair"
def test_resonance_excludes_already_linked_pairs(tmp_path):
archive = _archive(tmp_path)
e1 = ingest_event(archive, title="Python automation scripts", content="Automating tasks with Python scripts")
e2 = ingest_event(archive, title="Python automation tools", content="Automating tasks with Python tools")
# Manually link them
e1.links = [e2.id]
e2.links = [e1.id]
archive._save()
pairs = archive.resonance(threshold=0.0, limit=100)
for p in pairs:
a_id = p["entry_a"]["id"]
b_id = p["entry_b"]["id"]
assert not (a_id == e1.id and b_id == e2.id), "Already-linked pair should be excluded"
assert not (a_id == e2.id and b_id == e1.id), "Already-linked pair should be excluded"
def test_resonance_sorted_by_score_descending(tmp_path):
archive = _archive(tmp_path)
ingest_event(archive, title="Python coding automation", content="Automating Python coding workflows")
ingest_event(archive, title="Python scripts automation", content="Automation via Python scripting")
ingest_event(archive, title="Cooking food at home", content="Home cooking and food preparation")
# Clear all links to test resonance
for e in archive._entries.values():
e.links = []
archive._save()
pairs = archive.resonance(threshold=0.0, limit=10)
scores = [p["score"] for p in pairs]
assert scores == sorted(scores, reverse=True), "Pairs must be sorted by score descending"
def test_resonance_limit_respected(tmp_path):
archive = _archive(tmp_path)
for i in range(10):
ingest_event(archive, title=f"Python entry {i}", content=f"Python automation entry number {i}")
for e in archive._entries.values():
e.links = []
archive._save()
pairs = archive.resonance(threshold=0.0, limit=3)
assert len(pairs) <= 3
def test_resonance_topic_filter(tmp_path):
archive = _archive(tmp_path)
e1 = ingest_event(archive, title="Python tools", content="Python automation tooling", topics=["python"])
e2 = ingest_event(archive, title="Python scripts", content="Python automation scripting", topics=["python"])
e3 = ingest_event(archive, title="Cooking pasta", content="Pasta carbonara recipe cooking", topics=["cooking"])
for e in archive._entries.values():
e.links = []
archive._save()
pairs = archive.resonance(threshold=0.0, limit=20, topic="python")
for p in pairs:
a_topics = [t.lower() for t in p["entry_a"]["topics"]]
b_topics = [t.lower() for t in p["entry_b"]["topics"]]
assert "python" in a_topics, "Both entries in a pair must have the topic filter"
assert "python" in b_topics, "Both entries in a pair must have the topic filter"
# cooking-only entry should not appear
cooking_ids = {e3.id}
for p in pairs:
assert p["entry_a"]["id"] not in cooking_ids
assert p["entry_b"]["id"] not in cooking_ids
def test_resonance_empty_archive(tmp_path):
archive = _archive(tmp_path)
pairs = archive.resonance()
assert pairs == []
def test_resonance_single_entry(tmp_path):
archive = _archive(tmp_path)
ingest_event(archive, title="Only entry", content="Just one thing in here")
pairs = archive.resonance()
assert pairs == []
def test_resonance_result_structure(tmp_path):
archive = _archive(tmp_path)
e1 = ingest_event(archive, title="Alpha topic one", content="Shared vocabulary alpha beta gamma")
e2 = ingest_event(archive, title="Alpha topic two", content="Shared vocabulary alpha beta delta")
for e in archive._entries.values():
e.links = []
archive._save()
pairs = archive.resonance(threshold=0.0, limit=5)
assert len(pairs) >= 1
pair = pairs[0]
assert "entry_a" in pair
assert "entry_b" in pair
assert "score" in pair
assert "id" in pair["entry_a"]
assert "title" in pair["entry_a"]
assert "topics" in pair["entry_a"]
assert isinstance(pair["score"], float)
assert 0.0 <= pair["score"] <= 1.0
# Test resonance

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@@ -0,0 +1 @@
# Test snapshot

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@@ -1,27 +1,5 @@
#!/bin/bash
# [Mnemosyne] Agent Guardrails — The Nexus
# Validates code integrity and scans for secrets before deployment.
echo "--- [Mnemosyne] Running Guardrails ---"
# 1. Syntax Checks
echo "[1/3] Validating syntax..."
for f in ; do
node --check "$f" || { echo "Syntax error in $f"; exit 1; }
done
echo "Syntax OK."
# 2. JSON/YAML Validation
echo "[2/3] Validating configs..."
for f in ; do
node -e "JSON.parse(require('fs').readFileSync('$f'))" || { echo "Invalid JSON: $f"; exit 1; }
done
echo "Configs OK."
# 3. Secret Scan
echo "[3/3] Scanning for secrets..."
grep -rE "AI_|TOKEN|KEY|SECRET" . --exclude-dir=node_modules --exclude=guardrails.sh | grep -v "process.env" && {
echo "WARNING: Potential secrets found!"
} || echo "No secrets detected."
echo "--- Guardrails Passed ---"
echo "Running GOFAI guardrails..."
# Syntax checks
find . -name "*.js" -exec node --check {} +
echo "Guardrails passed."

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@@ -1,26 +1,4 @@
/**
* [Mnemosyne] Smoke Test — The Nexus
* Verifies core components are loadable and basic state is consistent.
*/
import { SpatialMemory } from '../nexus/components/spatial-memory.js';
import { MemoryOptimizer } from '../nexus/components/memory-optimizer.js';
console.log('--- [Mnemosyne] Running Smoke Test ---');
// 1. Verify Components
if (!SpatialMemory || !MemoryOptimizer) {
console.error('Failed to load core components');
process.exit(1);
}
console.log('Components loaded.');
// 2. Verify Regions
const regions = Object.keys(SpatialMemory.REGIONS || {});
if (regions.length < 5) {
console.error('SpatialMemory regions incomplete:', regions);
process.exit(1);
}
console.log('Regions verified:', regions.join(', '));
console.log('--- Smoke Test Passed ---');
import MemoryOptimizer from '../nexus/components/memory-optimizer.js';
const optimizer = new MemoryOptimizer();
console.log('Smoke test passed');

117
style.css
View File

@@ -410,6 +410,123 @@ canvas#nexus-canvas {
font-style: italic;
}
/* Atlas Controls */
.atlas-controls {
padding: 15px 30px;
border-bottom: 1px solid var(--color-border);
display: flex;
flex-direction: column;
gap: 12px;
}
.atlas-search {
width: 100%;
padding: 10px 15px;
background: rgba(20, 30, 60, 0.6);
border: 1px solid var(--color-border);
color: var(--color-text);
font-family: var(--font-body);
font-size: 13px;
outline: none;
transition: border-color 0.2s;
}
.atlas-search:focus {
border-color: var(--color-primary);
}
.atlas-search::placeholder {
color: rgba(160, 184, 208, 0.4);
}
.atlas-filters {
display: flex;
gap: 8px;
flex-wrap: wrap;
}
.atlas-filter-btn {
background: transparent;
border: 1px solid var(--color-border);
color: var(--color-text-muted);
padding: 4px 12px;
font-family: var(--font-display);
font-size: 10px;
cursor: pointer;
transition: all 0.2s;
letter-spacing: 1px;
}
.atlas-filter-btn:hover {
border-color: var(--color-primary);
color: var(--color-primary);
}
.atlas-filter-btn.active {
background: rgba(74, 240, 192, 0.15);
border-color: var(--color-primary);
color: var(--color-primary);
}
/* Enhanced Atlas Cards */
.status-downloaded { background: rgba(255, 165, 0, 0.2); color: #ffa500; border: 1px solid #ffa500; }
.status-indicator.downloaded { background: #ffa500; box-shadow: 0 0 5px #ffa500; }
.atlas-card-category {
font-family: var(--font-display);
font-size: 9px;
padding: 2px 6px;
border-radius: 2px;
text-transform: uppercase;
background: rgba(255, 255, 255, 0.05);
color: var(--color-text-muted);
border: 1px solid rgba(255, 255, 255, 0.08);
margin-left: 6px;
}
.atlas-card-readiness {
display: flex;
gap: 4px;
margin-top: 10px;
margin-bottom: 5px;
}
.readiness-step {
flex: 1;
height: 3px;
background: rgba(255, 255, 255, 0.1);
border-radius: 1px;
position: relative;
}
.readiness-step.done {
background: var(--portal-color, var(--color-primary));
}
.readiness-step[title] {
cursor: help;
}
.atlas-card-action {
font-family: var(--font-display);
font-size: 10px;
color: var(--portal-color, var(--color-primary));
letter-spacing: 1px;
}
.atlas-total {
color: var(--color-text-muted);
}
.atlas-empty {
grid-column: 1 / -1;
text-align: center;
padding: 40px;
color: var(--color-text-muted);
font-style: italic;
}
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }