- Build full Three.js 0.183 scene: camera, lighting, star field, floor grid
- Create Batcave terminal: raised platform, desk, main + side monitors with
flickering screen materials and point lights, keyboard, corner pillars
- Add three-layer shader-based energy shield domes with:
- Custom GLSL hex-grid pattern, Fresnel rim effect, scan-line and ripple fx
- AdditiveBlending + DoubleSide transparency for holographic look
- Per-shield breathing/scale pulse keyed off uTime uniform
- Add three equatorial torus rings that pulse opacity and scale
- Add glowing energy columns on each corner pillar with PointLights
- Wire up OrbitControls, resize handler, WebSocket client
Fixes#112