[claude] Add glass-floor sections showing the void below the platform (#123) #190
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Fixes #123
What changed
PointLight(needed forMeshPhysicalMaterial)RingGeometry+MeshStandardMaterial)MeshPhysicalMaterialglass tiles (transmission: 0.92, opacity: 0.09) tiled within a ~4.55-unit radius — the star-field void shows throughEdgesGeometryoutlines on each tile with a ripple-from-centre glow animationPointLightbelow the platform that pulses, implying infinite depthNORMAL_CAMraised from(0,0,5)to(0,6,11)so the glass floor is visible at ~28° down angle; Tab overview still works unchanged