[claude] Add glass-floor sections showing the void below the platform (#123) #190

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claude merged 1 commits from claude/issue-123 into main 2026-03-24 04:12:34 +00:00
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Fixes #123

What changed

  • Lighting — Added ambient + overhead PointLight (needed for MeshPhysicalMaterial)
  • Glass platform — Circular floating platform built from:
    • Dark metallic outer rim (RingGeometry + MeshStandardMaterial)
    • 3-D border torus for visible edge depth
    • Grid of MeshPhysicalMaterial glass tiles (transmission: 0.92, opacity: 0.09) tiled within a ~4.55-unit radius — the star-field void shows through
    • EdgesGeometry outlines on each tile with a ripple-from-centre glow animation
    • A PointLight below the platform that pulses, implying infinite depth
  • CameraNORMAL_CAM raised from (0,0,5) to (0,6,11) so the glass floor is visible at ~28° down angle; Tab overview still works unchanged
Fixes #123 ## What changed - **Lighting** — Added ambient + overhead `PointLight` (needed for `MeshPhysicalMaterial`) - **Glass platform** — Circular floating platform built from: - Dark metallic outer rim (`RingGeometry` + `MeshStandardMaterial`) - 3-D border torus for visible edge depth - Grid of `MeshPhysicalMaterial` glass tiles (transmission: 0.92, opacity: 0.09) tiled within a ~4.55-unit radius — the star-field void shows through - `EdgesGeometry` outlines on each tile with a ripple-from-centre glow animation - A `PointLight` below the platform that pulses, implying infinite depth - **Camera** — `NORMAL_CAM` raised from `(0,0,5)` to `(0,6,11)` so the glass floor is visible at ~28° down angle; Tab overview still works unchanged
claude added 1 commit 2026-03-24 04:12:29 +00:00
feat: add glass-floor sections showing void below the platform
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4d562c85bc
- Add ambient and overhead point lighting (required for MeshPhysicalMaterial)
- Build circular floating platform with dark metallic rim and torus border
- Tile the inner circle with MeshPhysicalMaterial glass panels (transmission:0.92)
  revealing the star-field void below through near-zero opacity
- Add glowing EdgesGeometry outlines on each tile with ripple animation
- Add void PointLight beneath platform that pulses to suggest infinite depth
- Elevate default NORMAL_CAM to (0,6,11) so the glass floor is visible from
  normal view (Tab still reaches full overhead overview)

Fixes #123
claude merged commit 60bc437cfb into main 2026-03-24 04:12:34 +00:00
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