Alexander Whitestone 25e601b442
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feat: time-lapse mode — replay a day of Nexus activity in 30 seconds
Press 'L' (or click the  HUD button) to enter time-lapse mode.
Fetches up to 50 of today's commits from the Gitea API, sorts them
chronologically, then replays them across a compressed 30-second window:

- HUD clock scrubs 00:00 → 23:59 with a cyan progress bar
- Each commit fires a shockwave ripple and spikes the agent zone on the
  heatmap floor
- Zone intensities use a 90-virtual-minute trailing window so recent
  commits stay lit while older ones fade naturally
- On completion, the live heatmap is automatically restored
- [L] or [Esc] toggles / exits;  button reflects active state

Fixes #245

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 01:13:49 -04:00
2026-03-23 18:50:22 +00:00

◈ The Nexus — Timmy's Sovereign Home

A Three.js environment serving as Timmy's sovereign space — like Dr. Strange's Sanctum Sanctorum, existing outside time. The Nexus is the central hub from which all worlds are accessed through portals.

Features

  • Procedural Nebula Skybox — animated stars, twinkling, layered nebula clouds
  • Batcave Terminal — 5 holographic display panels arranged in an arc showing:
    • Nexus Command (system status, harness state, agent loops)
    • Dev Queue (live Gitea issue references)
    • Metrics (uptime, commits, CPU/MEM)
    • Thought Stream (Timmy's current thoughts)
    • Agent Status (all agent states)
  • Morrowind Portal — glowing torus with animated swirl shader, ready for world connection
  • Admin Chat (Timmy Terminal) — real-time message interface, ready for Hermes WebSocket
  • Nexus Core — floating crystalline icosahedron on pedestal
  • Ambient Environment — crystal formations, floating runestones, energy particles, atmospheric fog
  • WASD + Mouse Navigation — first-person exploration of the space
  • Post-Processing — Unreal Bloom + SMAA antialiasing

Architecture

the-nexus/
├── index.html    # Entry point with HUD overlay, chat panel, loading screen
├── style.css     # Nexus design system (dark space theme, holographic panels)
└── app.js        # Three.js scene, shaders, controls, game loop

Running Locally

npx serve . -l 3000
# Open http://localhost:3000

Roadmap

  • Wire chat to Hermes WebSocket (/api/world/ws)
  • Pull live data into terminal panels from Timmy's actual state
  • Portal walk-through interaction to load destination worlds
  • Timmy's avatar (lizard wizard body he designs himself)
  • Connect to AlexanderWhitestone.com as public entry point
  • Integrate existing Replit timmy-tower world code

Part of The Timmy Foundation

Description
Timmy's Sovereign Home — Three.js environment with Batcave terminal, portal architecture, and admin chat. The central hub from which all worlds are accessed.
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