Alexander Whitestone 6d14f5da0a
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feat: journal wall — Alexander's notes visible in the Nexus
Adds a parchment-textured 3D wall panel in a quiet corner of the scene
(-9, 3.5, -2.5) displaying a preview of journal entries from journal.json.
Clicking the panel opens a scrollable HTML overlay styled as aged parchment
with handwritten-style Georgia serif text. Entries load from journal.json
with fallback defaults. Edge glow and warm accent light pulse gently in the
animation loop. Overlay closes via button, backdrop click, or Escape.

Files: app.js, style.css, index.html, journal.json (new)

Fixes #209

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 00:37:53 -04:00
2026-03-23 18:50:22 +00:00

◈ The Nexus — Timmy's Sovereign Home

A Three.js environment serving as Timmy's sovereign space — like Dr. Strange's Sanctum Sanctorum, existing outside time. The Nexus is the central hub from which all worlds are accessed through portals.

Features

  • Procedural Nebula Skybox — animated stars, twinkling, layered nebula clouds
  • Batcave Terminal — 5 holographic display panels arranged in an arc showing:
    • Nexus Command (system status, harness state, agent loops)
    • Dev Queue (live Gitea issue references)
    • Metrics (uptime, commits, CPU/MEM)
    • Thought Stream (Timmy's current thoughts)
    • Agent Status (all agent states)
  • Morrowind Portal — glowing torus with animated swirl shader, ready for world connection
  • Admin Chat (Timmy Terminal) — real-time message interface, ready for Hermes WebSocket
  • Nexus Core — floating crystalline icosahedron on pedestal
  • Ambient Environment — crystal formations, floating runestones, energy particles, atmospheric fog
  • WASD + Mouse Navigation — first-person exploration of the space
  • Post-Processing — Unreal Bloom + SMAA antialiasing

Architecture

the-nexus/
├── index.html    # Entry point with HUD overlay, chat panel, loading screen
├── style.css     # Nexus design system (dark space theme, holographic panels)
└── app.js        # Three.js scene, shaders, controls, game loop

Running Locally

npx serve . -l 3000
# Open http://localhost:3000

Roadmap

  • Wire chat to Hermes WebSocket (/api/world/ws)
  • Pull live data into terminal panels from Timmy's actual state
  • Portal walk-through interaction to load destination worlds
  • Timmy's avatar (lizard wizard body he designs himself)
  • Connect to AlexanderWhitestone.com as public entry point
  • Integrate existing Replit timmy-tower world code

Part of The Timmy Foundation

Description
Timmy's Sovereign Home — Three.js environment with Batcave terminal, portal architecture, and admin chat. The central hub from which all worlds are accessed.
Readme 29 MiB
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