d4f57943cedbfb3cca7a29a87b9db9bea9ff68fc
Right-clicking any inspectable 3D mesh or sprite now shows a holographic tooltip with the object's name and description. Tagged objects: glass platform, platform rim, sovereignty meter, sovereignty score sprite, agent panels, and commit banners. The contextmenu handler uses THREE.Raycaster against all scene children and surfaces the first hit with userData.inspectName. Tooltip dismisses on click or Escape. Fixes #141
◈ The Nexus — Timmy's Sovereign Home
A Three.js environment serving as Timmy's sovereign space — like Dr. Strange's Sanctum Sanctorum, existing outside time. The Nexus is the central hub from which all worlds are accessed through portals.
Features
- Procedural Nebula Skybox — animated stars, twinkling, layered nebula clouds
- Batcave Terminal — 5 holographic display panels arranged in an arc showing:
- Nexus Command (system status, harness state, agent loops)
- Dev Queue (live Gitea issue references)
- Metrics (uptime, commits, CPU/MEM)
- Thought Stream (Timmy's current thoughts)
- Agent Status (all agent states)
- Morrowind Portal — glowing torus with animated swirl shader, ready for world connection
- Admin Chat (Timmy Terminal) — real-time message interface, ready for Hermes WebSocket
- Nexus Core — floating crystalline icosahedron on pedestal
- Ambient Environment — crystal formations, floating runestones, energy particles, atmospheric fog
- WASD + Mouse Navigation — first-person exploration of the space
- Post-Processing — Unreal Bloom + SMAA antialiasing
Architecture
the-nexus/
├── index.html # Entry point with HUD overlay, chat panel, loading screen
├── style.css # Nexus design system (dark space theme, holographic panels)
└── app.js # Three.js scene, shaders, controls, game loop
Running Locally
npx serve . -l 3000
# Open http://localhost:3000
Roadmap
- Wire chat to Hermes WebSocket (
/api/world/ws) - Pull live data into terminal panels from Timmy's actual state
- Portal walk-through interaction to load destination worlds
- Timmy's avatar (lizard wizard body he designs himself)
- Connect to AlexanderWhitestone.com as public entry point
- Integrate existing Replit timmy-tower world code
Related
- Gitea Issue: #1090 — EPIC: Nexus v1
- Live Demo: Deployed via Perplexity Computer
Part of The Timmy Foundation
Description
Timmy's Sovereign Home — Three.js environment with Batcave terminal, portal architecture, and admin chat. The central hub from which all worlds are accessed.
Readme
24 MiB
Languages
Python
72%
JavaScript
11.2%
HTML
8.2%
Shell
5.4%
CSS
2.8%
Other
0.4%