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13 Commits
fix/619-au
...
feat/543-t
| Author | SHA1 | Date | |
|---|---|---|---|
| 1088bf8983 | |||
| 94f0a132d4 | |||
| 279356bed6 | |||
| 511ff863c2 | |||
| 26e39d8949 | |||
| d120526244 | |||
| 8596ff761b | |||
| 7553fd4f3e | |||
| 71082fe06f | |||
| 6d678e938e | |||
| ad751a6de6 | |||
| 130fa40f0c | |||
| 82f9810081 |
@@ -31,6 +31,14 @@ class GlitchCategory(Enum):
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WATER_REFLECTION = "water_reflection"
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SKYBOX_SEAM = "skybox_seam"
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# Three.js-specific categories (ref: timmy-config#543)
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SHADER_FAILURE = "shader_failure"
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TEXTURE_PLACEHOLDER = "texture_placeholder"
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UV_MAPPING_ERROR = "uv_mapping_error"
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FRUSTUM_CULLING = "frustum_culling"
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SHADOW_MAP_ARTIFACT = "shadow_map_artifact"
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BLOOM_OVERFLOW = "bloom_overflow"
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@dataclass
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class GlitchPattern:
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@@ -241,6 +249,123 @@ MATRIX_GLITCH_PATTERNS: list[GlitchPattern] = [
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],
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confidence_threshold=0.45,
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),
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# --- Three.js-Specific Glitch Patterns (ref: timmy-config#543) ---
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GlitchPattern(
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category=GlitchCategory.SHADER_FAILURE,
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name="Shader Compilation Failure",
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description="Three.js shader failed to compile, rendering the material as solid black. "
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"Common when custom ShaderMaterial has syntax errors or missing uniforms.",
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severity=GlitchSeverity.CRITICAL,
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detection_prompts=[
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"Look for objects or surfaces rendered as pure black (#000000) that should have visible textures or materials.",
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"Identify geometry that appears completely dark while surrounding objects are normally lit.",
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"Check for objects where the material seems to 'absorb all light' — flat black with no shading gradient.",
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],
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visual_indicators=[
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"solid black object with no shading",
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"geometry rendered as silhouette",
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"material appears to absorb light entirely",
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"black patch inconsistent with scene lighting",
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],
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confidence_threshold=0.7,
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),
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GlitchPattern(
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category=GlitchCategory.TEXTURE_PLACEHOLDER,
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name="Three.js Texture Not Loaded",
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description="Three.js failed to load the texture asset, rendering a 1x1 white pixel "
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"stretched across the entire surface. Distinguished from missing-texture by "
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"the uniform white/grey appearance rather than magenta.",
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severity=GlitchSeverity.CRITICAL,
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detection_prompts=[
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"Look for surfaces that are uniformly white or light grey with no texture detail, even on large geometry.",
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"Identify objects where the texture appears as a single solid color stretched across complex UVs.",
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"Check for surfaces that look 'blank' or 'unloaded' — flat white/grey where detail should exist.",
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],
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visual_indicators=[
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"uniform white or light grey surface",
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"no texture detail on large geometry",
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"stretched single-color appearance",
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"1x1 pixel placeholder stretched to fill UV space",
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],
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confidence_threshold=0.65,
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),
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GlitchPattern(
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category=GlitchCategory.UV_MAPPING_ERROR,
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name="BufferGeometry UV Mapping Error",
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description="Three.js BufferGeometry has incorrect UV coordinates, causing textures to "
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"appear stretched, compressed, or mapped to the wrong faces.",
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severity=GlitchSeverity.HIGH,
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detection_prompts=[
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"Look for textures that appear dramatically stretched in one direction on specific faces.",
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"Identify surfaces where the texture pattern is distorted but other nearby surfaces look correct.",
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"Check for faces where the texture seems 'smeared' or mapped with incorrect aspect ratio.",
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],
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visual_indicators=[
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"texture stretching on specific faces",
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"distorted pattern on geometry",
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"smeared texture appearance",
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"aspect ratio mismatch between texture and surface",
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],
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confidence_threshold=0.6,
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),
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GlitchPattern(
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category=GlitchCategory.FRUSTUM_CULLING,
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name="Frustum Culling Artifact",
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description="Three.js frustum culling incorrectly marks objects as outside the camera "
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"frustum, causing them to pop in/out of existence at screen edges.",
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severity=GlitchSeverity.MEDIUM,
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detection_prompts=[
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"Look for objects that are partially visible at the edge of the frame — half-rendered or cut off unnaturally.",
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"Identify geometry that seems to 'pop' into existence as the view angle changes.",
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"Check screen edges for objects that appear suddenly rather than smoothly entering the viewport.",
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],
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visual_indicators=[
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"half-visible object at screen edge",
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"object popping into frame",
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"abrupt appearance of geometry",
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"bounding box visible but mesh missing",
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],
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confidence_threshold=0.55,
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),
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GlitchPattern(
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category=GlitchCategory.SHADOW_MAP_ARTIFACT,
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name="Shadow Map Resolution Artifact",
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description="Three.js shadow map has insufficient resolution, causing pixelated, "
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"blocky shadows with visible texel edges instead of smooth shadow gradients.",
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severity=GlitchSeverity.MEDIUM,
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detection_prompts=[
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"Look for shadows with visible blocky or pixelated edges instead of smooth gradients.",
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"Identify shadow maps where individual texels (texture pixels) are clearly visible.",
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"Check for shadows that appear as jagged stair-stepped patterns rather than soft edges.",
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],
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visual_indicators=[
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"blocky shadow edges",
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"visible texel grid in shadows",
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"stair-stepped shadow boundary",
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"pixelated shadow gradient",
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],
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confidence_threshold=0.55,
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),
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GlitchPattern(
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category=GlitchCategory.BLOOM_OVERFLOW,
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name="Post-Processing Bloom Overflow",
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description="Three.js UnrealBloomPass or similar post-processing bloom effect is too "
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"intense, causing bright areas to bleed glow into surrounding geometry.",
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severity=GlitchSeverity.LOW,
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detection_prompts=[
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"Look for bright areas that have an unusually large, soft glow bleeding into adjacent surfaces.",
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"Identify scenes where light sources appear to have a 'halo' that extends beyond physical plausibility.",
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"Check for bright objects whose glow color bleeds onto nearby unrelated geometry.",
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],
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visual_indicators=[
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"excessive glow bleeding from bright surfaces",
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"halo around light sources",
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"bloom color tinting adjacent geometry",
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"glow bleeding beyond object boundaries",
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],
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confidence_threshold=0.5,
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),
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]
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@@ -289,6 +414,23 @@ def build_vision_prompt(patterns: list[GlitchPattern] | None = None) -> str:
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)
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# Three.js-specific category set for filtering (ref: timmy-config#543)
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THREEJS_CATEGORIES = {
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GlitchCategory.SHADER_FAILURE,
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GlitchCategory.TEXTURE_PLACEHOLDER,
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GlitchCategory.UV_MAPPING_ERROR,
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GlitchCategory.FRUSTUM_CULLING,
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GlitchCategory.SHADOW_MAP_ARTIFACT,
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GlitchCategory.BLOOM_OVERFLOW,
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}
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def get_threejs_patterns() -> list[GlitchPattern]:
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"""Return only Three.js-specific glitch patterns."""
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return [p for p in MATRIX_GLITCH_PATTERNS if p.category in THREEJS_CATEGORIES]
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if __name__ == "__main__":
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import json
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print(f"Loaded {len(MATRIX_GLITCH_PATTERNS)} glitch patterns:\n")
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@@ -9,7 +9,7 @@ Usage:
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python matrix_glitch_detector.py <url> [--angles 4] [--output report.json]
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python matrix_glitch_detector.py --demo # Run with synthetic test data
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Ref: timmy-config#491
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Ref: timmy-config#491, timmy-config#543
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||||
"""
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||||
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import argparse
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@@ -33,6 +33,7 @@ from glitch_patterns import (
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MATRIX_GLITCH_PATTERNS,
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build_vision_prompt,
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get_patterns_by_severity,
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get_threejs_patterns,
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)
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||||
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||||
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@@ -345,14 +346,17 @@ def _parse_vision_response(
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def _infer_severity(category: str, confidence: float) -> str:
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"""Infer severity from category and confidence when not provided."""
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critical_cats = {"missing_textures", "clipping"}
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high_cats = {"floating_assets", "broken_normals"}
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critical_cats = {"missing_textures", "clipping", "shader_failure", "texture_placeholder"}
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high_cats = {"floating_assets", "broken_normals", "uv_mapping_error"}
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medium_cats = {"frustum_culling", "shadow_map_artifact"}
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cat_lower = category.lower()
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if any(c in cat_lower for c in critical_cats):
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return "critical" if confidence > 0.7 else "high"
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if any(c in cat_lower for c in high_cats):
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return "high" if confidence > 0.7 else "medium"
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if any(c in cat_lower for c in medium_cats):
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return "medium" if confidence > 0.6 else "low"
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return "medium" if confidence > 0.6 else "low"
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||||
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||||
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@@ -389,9 +393,9 @@ def build_report(
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||||
),
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},
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metadata={
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"detector_version": "0.1.0",
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"detector_version": "0.2.0",
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"pattern_count": len(MATRIX_GLITCH_PATTERNS),
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"reference": "timmy-config#491",
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"reference": "timmy-config#491, timmy-config#543",
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},
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||||
)
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||||
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@@ -460,6 +464,30 @@ def run_demo(output_path: Optional[Path] = None) -> ScanResult:
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screenshot_index=3,
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screenshot_angle="left",
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),
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DetectedGlitch(
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||||
id=str(uuid.uuid4())[:8],
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category="shader_failure",
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name="Black Material on Portal Frame",
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description="Portal frame rendered as solid black — shader compilation failed (missing uniform u_time)",
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||||
severity="critical",
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confidence=0.91,
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location_x=45.0,
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location_y=30.0,
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screenshot_index=0,
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screenshot_angle="front",
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||||
),
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||||
DetectedGlitch(
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id=str(uuid.uuid4())[:8],
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category="shadow_map_artifact",
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||||
name="Pixelated Character Shadow",
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||||
description="Character shadow shows visible texel grid — shadow map resolution too low (512x512)",
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||||
severity="medium",
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confidence=0.78,
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location_x=52.0,
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location_y=75.0,
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||||
screenshot_index=1,
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screenshot_angle="right",
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),
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||||
]
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print(f"[*] Detected {len(demo_glitches)} glitches")
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@@ -496,6 +524,11 @@ Examples:
|
||||
help="Minimum severity to include in report",
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)
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parser.add_argument("--verbose", "-v", action="store_true", help="Verbose output")
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parser.add_argument(
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"--threejs",
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action="store_true",
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help="Focus on Three.js-specific glitch patterns only (shader, texture, UV, culling, shadow, bloom)",
|
||||
)
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||||
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||||
args = parser.parse_args()
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@@ -525,9 +558,13 @@ Examples:
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||||
screenshots = capture_screenshots(args.url, angles, screenshots_dir)
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print(f"[*] Captured {len(screenshots)} screenshots")
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# Filter patterns by severity
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# Filter patterns by severity and type
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min_sev = GlitchSeverity(args.min_severity)
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patterns = get_patterns_by_severity(min_sev)
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if args.threejs:
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threejs_patterns = get_threejs_patterns()
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patterns = [p for p in patterns if p in threejs_patterns]
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print(f"[*] Three.js-focused mode: {len(patterns)} patterns")
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# Analyze with vision AI
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print(f"[*] Analyzing with vision AI ({len(patterns)} patterns)...")
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||||
|
||||
@@ -1,3 +1,4 @@
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||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Full Nostr agent-to-agent communication demo - FINAL WORKING
|
||||
"""
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Soul Eval Gate — The Conscience of the Training Pipeline
|
||||
|
||||
|
||||
@@ -196,7 +196,37 @@
|
||||
"paused_reason": null,
|
||||
"skills": [],
|
||||
"skill": null
|
||||
},
|
||||
{
|
||||
"id": "tmux-supervisor-513",
|
||||
"name": "Autonomous Cron Supervisor",
|
||||
"prompt": "Load the tmux-supervisor skill and execute the monitoring protocol.\n\nCheck both `dev` and `timmy` tmux sessions for idle panes. Only send Telegram notifications on actionable events (idle, overflow, failure). Be silent when all agents are working.\n\nSteps:\n1. List all tmux sessions (skip 'Alexander')\n2. For each session, list windows and panes\n3. Capture each pane and classify state (idle vs active)\n4. For idle panes: read context, craft context-aware prompt\n5. Send /queue prompts to idle panes\n6. Verify prompts landed\n7. Only notify via Telegram if:\n - A pane was prompted (idle detected)\n - A pane shows context overflow (>80%)\n - A pane is stuck or crashed\n8. If all panes are active: respond with [SILENT]",
|
||||
"schedule": {
|
||||
"kind": "interval",
|
||||
"minutes": 7,
|
||||
"display": "every 7m"
|
||||
},
|
||||
"schedule_display": "every 7m",
|
||||
"repeat": {
|
||||
"times": null,
|
||||
"completed": 0
|
||||
},
|
||||
"enabled": true,
|
||||
"created_at": "2026-04-15T03:00:00.000000+00:00",
|
||||
"next_run_at": null,
|
||||
"last_run_at": null,
|
||||
"last_status": null,
|
||||
"last_error": null,
|
||||
"deliver": "telegram",
|
||||
"origin": null,
|
||||
"state": "scheduled",
|
||||
"paused_at": null,
|
||||
"paused_reason": null,
|
||||
"skills": [
|
||||
"tmux-supervisor"
|
||||
],
|
||||
"skill": "tmux-supervisor"
|
||||
}
|
||||
],
|
||||
"updated_at": "2026-04-13T02:00:00+00:00"
|
||||
}
|
||||
}
|
||||
9
cron/pipeline-scheduler.yml
Normal file
9
cron/pipeline-scheduler.yml
Normal file
@@ -0,0 +1,9 @@
|
||||
- name: Nightly Pipeline Scheduler
|
||||
schedule: '*/30 18-23,0-8 * * *' # Every 30 min, off-peak hours only
|
||||
tasks:
|
||||
- name: Check and start pipelines
|
||||
shell: "bash scripts/nightly-pipeline-scheduler.sh"
|
||||
env:
|
||||
PIPELINE_TOKEN_LIMIT: "500000"
|
||||
PIPELINE_PEAK_START: "9"
|
||||
PIPELINE_PEAK_END: "18"
|
||||
@@ -1,3 +1,4 @@
|
||||
#!/usr/bin/env python3
|
||||
import json
|
||||
from hermes_tools import browser_navigate, browser_vision
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#!/usr/bin/env python3
|
||||
import json
|
||||
from hermes_tools import browser_navigate, browser_vision
|
||||
|
||||
|
||||
50
scripts/nightly-pipeline-scheduler.md
Normal file
50
scripts/nightly-pipeline-scheduler.md
Normal file
@@ -0,0 +1,50 @@
|
||||
# Nightly Pipeline Scheduler
|
||||
|
||||
Auto-starts batch pipelines when inference is available.
|
||||
|
||||
## What It Does
|
||||
|
||||
1. Checks inference provider health (OpenRouter, Ollama, RunPod)
|
||||
2. Checks if it's off-peak hours (configurable, default: after 6PM)
|
||||
3. Checks interactive session load (don't fight with live users)
|
||||
4. Checks daily token budget (configurable limit)
|
||||
5. Starts the highest-priority incomplete pipeline
|
||||
|
||||
## Pipeline Priority Order
|
||||
|
||||
| Priority | Pipeline | Deps | Max Tokens |
|
||||
|----------|----------|------|------------|
|
||||
| 1 | playground-factory | none | 100,000 |
|
||||
| 2 | training-factory | none | 150,000 |
|
||||
| 3 | knowledge-mine | training-factory running | 80,000 |
|
||||
| 4 | adversary | knowledge-mine running | 50,000 |
|
||||
| 5 | codebase-genome | none | 120,000 |
|
||||
|
||||
## Usage
|
||||
|
||||
```bash
|
||||
# Normal run (used by cron)
|
||||
./scripts/nightly-pipeline-scheduler.sh
|
||||
|
||||
# Dry run (show what would start)
|
||||
./scripts/nightly-pipeline-scheduler.sh --dry-run
|
||||
|
||||
# Status report
|
||||
./scripts/nightly-pipeline-scheduler.sh --status
|
||||
|
||||
# Force start during peak hours
|
||||
./scripts/nightly-pipeline-scheduler.sh --force
|
||||
```
|
||||
|
||||
## Configuration
|
||||
|
||||
Set via environment variables:
|
||||
- `PIPELINE_TOKEN_LIMIT`: Daily token budget (default: 500,000)
|
||||
- `PIPELINE_PEAK_START`: Peak hours start (default: 9)
|
||||
- `PIPELINE_PEAK_END`: Peak hours end (default: 18)
|
||||
- `HERMES_HOME`: Hermes home directory (default: ~/.hermes)
|
||||
|
||||
## Cron
|
||||
|
||||
Runs every 30 minutes. Off-peak only (unless --force).
|
||||
See `cron/pipeline-scheduler.yml`.
|
||||
383
scripts/nightly-pipeline-scheduler.sh
Normal file
383
scripts/nightly-pipeline-scheduler.sh
Normal file
@@ -0,0 +1,383 @@
|
||||
#!/usr/bin/env bash
|
||||
# nightly-pipeline-scheduler.sh — Auto-start batch pipelines when inference is available.
|
||||
#
|
||||
# Checks provider health, pipeline progress, token budget, and interactive load.
|
||||
# Starts the highest-priority incomplete pipeline that can run.
|
||||
#
|
||||
# Usage:
|
||||
# ./scripts/nightly-pipeline-scheduler.sh # Normal run
|
||||
# ./scripts/nightly-pipeline-scheduler.sh --dry-run # Show what would start
|
||||
# ./scripts/nightly-pipeline-scheduler.sh --status # Pipeline status report
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
# --- Configuration ---
|
||||
HERMES_HOME="${HERMES_HOME:-$HOME/.hermes}"
|
||||
BUDGET_FILE="${HERMES_HOME}/pipeline_budget.json"
|
||||
STATE_FILE="${HERMES_HOME}/pipeline_state.json"
|
||||
LOG_FILE="${HERMES_HOME}/logs/pipeline-scheduler.log"
|
||||
TOKEN_DAILY_LIMIT="${PIPELINE_TOKEN_LIMIT:-500000}"
|
||||
PEAK_HOURS_START="${PIPELINE_PEAK_START:-9}"
|
||||
PEAK_HOURS_END="${PIPELINE_PEAK_END:-18}"
|
||||
|
||||
# Pipeline definitions (priority order)
|
||||
# Each pipeline: name, script, max_tokens, dependencies
|
||||
PIPELINES=(
|
||||
"playground-factory|scripts/pipeline_playground_factory.sh|100000|none"
|
||||
"training-factory|scripts/pipeline_training_factory.sh|150000|none"
|
||||
"knowledge-mine|scripts/pipeline_knowledge_mine.sh|80000|training-factory"
|
||||
"adversary|scripts/pipeline_adversary.sh|50000|knowledge-mine"
|
||||
"codebase-genome|scripts/pipeline_codebase_genome.sh|120000|none"
|
||||
)
|
||||
|
||||
# --- Colors ---
|
||||
RED='\033[0;31m'
|
||||
GREEN='\033[0;32m'
|
||||
YELLOW='\033[0;33m'
|
||||
CYAN='\033[0;36m'
|
||||
NC='\033[0m'
|
||||
|
||||
# --- Helpers ---
|
||||
now_hour() { date +%-H; }
|
||||
is_peak_hours() {
|
||||
local h=$(now_hour)
|
||||
[[ $h -ge $PEAK_HOURS_START && $h -lt $PEAK_HOURS_END ]]
|
||||
}
|
||||
|
||||
ensure_dirs() {
|
||||
mkdir -p "$(dirname "$LOG_FILE")" "$(dirname "$BUDGET_FILE")" "$(dirname "$STATE_FILE")"
|
||||
}
|
||||
|
||||
log() { echo "[$(date '+%Y-%m-%d %H:%M:%S')] $*" | tee -a "$LOG_FILE"; }
|
||||
|
||||
get_budget_used_today() {
|
||||
if [[ -f "$BUDGET_FILE" ]]; then
|
||||
local today=$(date +%Y-%m-%d)
|
||||
python3 -c "
|
||||
import json, sys
|
||||
with open('$BUDGET_FILE') as f:
|
||||
d = json.load(f)
|
||||
print(d.get('daily', {}).get('$today', {}).get('tokens_used', 0))
|
||||
" 2>/dev/null || echo 0
|
||||
else
|
||||
echo 0
|
||||
fi
|
||||
}
|
||||
|
||||
get_budget_remaining() {
|
||||
local used=$(get_budget_used_today)
|
||||
echo $((TOKEN_DAILY_LIMIT - used))
|
||||
}
|
||||
|
||||
update_budget() {
|
||||
local pipeline="$1"
|
||||
local tokens="$2"
|
||||
local today=$(date +%Y-%m-%d)
|
||||
python3 -c "
|
||||
import json, os
|
||||
path = '$BUDGET_FILE'
|
||||
d = {}
|
||||
if os.path.exists(path):
|
||||
with open(path) as f:
|
||||
d = json.load(f)
|
||||
daily = d.setdefault('daily', {})
|
||||
day = daily.setdefault('$today', {'tokens_used': 0, 'pipelines': {}})
|
||||
day['tokens_used'] = day.get('tokens_used', 0) + $tokens
|
||||
day['pipelines']['$pipeline'] = day['pipelines'].get('$pipeline', 0) + $tokens
|
||||
with open(path, 'w') as f:
|
||||
json.dump(d, f, indent=2)
|
||||
"
|
||||
}
|
||||
|
||||
get_pipeline_state() {
|
||||
if [[ -f "$STATE_FILE" ]]; then
|
||||
cat "$STATE_FILE"
|
||||
else
|
||||
echo "{}"
|
||||
fi
|
||||
}
|
||||
|
||||
set_pipeline_state() {
|
||||
local pipeline="$1"
|
||||
local state="$2" # running, complete, failed, skipped
|
||||
python3 -c "
|
||||
import json, os
|
||||
path = '$STATE_FILE'
|
||||
d = {}
|
||||
if os.path.exists(path):
|
||||
with open(path) as f:
|
||||
d = json.load(f)
|
||||
d['$pipeline'] = {'state': '$state', 'updated': '$(date -Iseconds)'}
|
||||
with open(path, 'w') as f:
|
||||
json.dump(d, f, indent=2)
|
||||
"
|
||||
}
|
||||
|
||||
is_pipeline_complete() {
|
||||
local pipeline="$1"
|
||||
python3 -c "
|
||||
import json, os
|
||||
path = '$STATE_FILE'
|
||||
if not os.path.exists(path):
|
||||
print('false')
|
||||
else:
|
||||
with open(path) as f:
|
||||
d = json.load(f)
|
||||
state = d.get('$pipeline', {}).get('state', 'not_started')
|
||||
print('true' if state == 'complete' else 'false')
|
||||
" 2>/dev/null || echo false
|
||||
}
|
||||
|
||||
is_pipeline_running() {
|
||||
local pipeline="$1"
|
||||
python3 -c "
|
||||
import json, os
|
||||
path = '$STATE_FILE'
|
||||
if not os.path.exists(path):
|
||||
print('false')
|
||||
else:
|
||||
with open(path) as f:
|
||||
d = json.load(f)
|
||||
state = d.get('$pipeline', {}).get('state', 'not_started')
|
||||
print('true' if state == 'running' else 'false')
|
||||
" 2>/dev/null || echo false
|
||||
}
|
||||
|
||||
check_dependency() {
|
||||
local dep="$1"
|
||||
if [[ "$dep" == "none" ]]; then
|
||||
return 0
|
||||
fi
|
||||
# For knowledge-mine: training-factory must be running or complete
|
||||
if [[ "$dep" == "training-factory" ]]; then
|
||||
local state=$(python3 -c "
|
||||
import json, os
|
||||
path = '$STATE_FILE'
|
||||
if not os.path.exists(path):
|
||||
print('not_started')
|
||||
else:
|
||||
with open(path) as f:
|
||||
d = json.load(f)
|
||||
print(d.get('training-factory', {}).get('state', 'not_started'))
|
||||
" 2>/dev/null || echo "not_started")
|
||||
[[ "$state" == "running" || "$state" == "complete" ]]
|
||||
return $?
|
||||
fi
|
||||
# For adversary: knowledge-mine must be at least 50% done
|
||||
# Simplified: check if it's running (we'd need progress tracking for 50%)
|
||||
if [[ "$dep" == "knowledge-mine" ]]; then
|
||||
local state=$(python3 -c "
|
||||
import json, os
|
||||
path = '$STATE_FILE'
|
||||
if not os.path.exists(path):
|
||||
print('not_started')
|
||||
else:
|
||||
with open(path) as f:
|
||||
d = json.load(f)
|
||||
print(d.get('knowledge-mine', {}).get('state', 'not_started'))
|
||||
" 2>/dev/null || echo "not_started")
|
||||
[[ "$state" == "running" || "$state" == "complete" ]]
|
||||
return $?
|
||||
fi
|
||||
return 0
|
||||
}
|
||||
|
||||
check_inference_available() {
|
||||
# Check if any inference provider is responding
|
||||
# 1. Check OpenRouter
|
||||
local or_ok=$(curl -s -o /dev/null -w "%{http_code}" \
|
||||
--connect-timeout 5 "https://openrouter.ai/api/v1/models" 2>/dev/null || echo "000")
|
||||
|
||||
# 2. Check local Ollama
|
||||
local ollama_ok=$(curl -s -o /dev/null -w "%{http_code}" \
|
||||
--connect-timeout 5 "http://localhost:11434/api/tags" 2>/dev/null || echo "000")
|
||||
|
||||
# 3. Check RunPod (if configured)
|
||||
local runpod_ok="000"
|
||||
if [[ -n "${RUNPOD_ENDPOINT:-}" ]]; then
|
||||
runpod_ok=$(curl -s -o /dev/null -w "%{http_code}" \
|
||||
--connect-timeout 5 "$RUNPOD_ENDPOINT/health" 2>/dev/null || echo "000")
|
||||
fi
|
||||
|
||||
if [[ "$or_ok" == "200" || "$ollama_ok" == "200" || "$runpod_ok" == "200" ]]; then
|
||||
return 0
|
||||
fi
|
||||
return 1
|
||||
}
|
||||
|
||||
check_interactive_load() {
|
||||
# Check if there are active interactive sessions (don't fight with live users)
|
||||
# Look for tmux panes with active hermes sessions
|
||||
local active=$(tmux list-panes -a -F '#{pane_pid} #{pane_current_command}' 2>/dev/null \
|
||||
| grep -c "hermes\|python3" || echo 0)
|
||||
|
||||
# If more than 3 interactive sessions, skip pipeline start
|
||||
if [[ $active -gt 3 ]]; then
|
||||
return 1
|
||||
fi
|
||||
return 0
|
||||
}
|
||||
|
||||
start_pipeline() {
|
||||
local name="$1"
|
||||
local script="$2"
|
||||
local max_tokens="$3"
|
||||
local budget_remaining="$4"
|
||||
local mode="${5:-run}"
|
||||
|
||||
if [[ "$budget_remaining" -lt "$max_tokens" ]]; then
|
||||
log "SKIP $name: insufficient budget ($budget_remaining < $max_tokens tokens)"
|
||||
return 1
|
||||
fi
|
||||
|
||||
if [[ ! -f "$script" ]]; then
|
||||
log "SKIP $name: script not found ($script)"
|
||||
return 1
|
||||
fi
|
||||
|
||||
if [[ "$mode" == "dry-run" ]]; then
|
||||
log "DRY-RUN: Would start $name (budget: $budget_remaining, needs: $max_tokens)"
|
||||
return 0
|
||||
fi
|
||||
|
||||
log "START $name (budget: $budget_remaining, max_tokens: $max_tokens)"
|
||||
set_pipeline_state "$name" "running"
|
||||
|
||||
# Run in background, capture output
|
||||
local log_path="${HERMES_HOME}/logs/pipeline-${name}.log"
|
||||
bash "$script" --max-tokens "$max_tokens" >> "$log_path" 2>&1 &
|
||||
local pid=$!
|
||||
|
||||
# Wait a moment to check if it started OK
|
||||
sleep 2
|
||||
if kill -0 $pid 2>/dev/null; then
|
||||
log "RUNNING $name (PID: $pid, log: $log_path)"
|
||||
# Record the PID
|
||||
python3 -c "
|
||||
import json, os
|
||||
path = '$STATE_FILE'
|
||||
d = {}
|
||||
if os.path.exists(path):
|
||||
with open(path) as f:
|
||||
d = json.load(f)
|
||||
d['$name']['pid'] = $pid
|
||||
with open(path, 'w') as f:
|
||||
json.dump(d, f, indent=2)
|
||||
"
|
||||
return 0
|
||||
else
|
||||
log "FAIL $name: script exited immediately"
|
||||
set_pipeline_state "$name" "failed"
|
||||
return 1
|
||||
fi
|
||||
}
|
||||
|
||||
# --- Main ---
|
||||
main() {
|
||||
local mode="${1:-run}"
|
||||
ensure_dirs
|
||||
|
||||
log "=== Pipeline Scheduler ($mode) ==="
|
||||
|
||||
# Check 1: Is inference available?
|
||||
if ! check_inference_available; then
|
||||
log "No inference provider available. Skipping all pipelines."
|
||||
exit 0
|
||||
fi
|
||||
log "Inference: AVAILABLE"
|
||||
|
||||
# Check 2: Is it peak hours?
|
||||
if is_peak_hours && [[ "$mode" != "--force" ]]; then
|
||||
local h=$(now_hour)
|
||||
log "Peak hours ($h:00). Skipping pipeline start. Use --force to override."
|
||||
exit 0
|
||||
fi
|
||||
log "Off-peak: OK"
|
||||
|
||||
# Check 3: Interactive load
|
||||
if ! check_interactive_load && [[ "$mode" != "--force" ]]; then
|
||||
log "High interactive load. Skipping pipeline start."
|
||||
exit 0
|
||||
fi
|
||||
log "Interactive load: OK"
|
||||
|
||||
# Check 4: Token budget
|
||||
local budget=$(get_budget_remaining)
|
||||
log "Token budget remaining: $budget / $TOKEN_DAILY_LIMIT"
|
||||
|
||||
if [[ $budget -le 0 ]]; then
|
||||
log "Daily token budget exhausted. Stopping."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Check 5: Pipeline status
|
||||
if [[ "$mode" == "--status" ]]; then
|
||||
echo -e "${CYAN}Pipeline Status:${NC}"
|
||||
echo "────────────────────────────────────────────────────"
|
||||
for entry in "${PIPELINES[@]}"; do
|
||||
IFS='|' read -r name script max_tokens dep <<< "$entry"
|
||||
local state=$(python3 -c "
|
||||
import json, os
|
||||
path = '$STATE_FILE'
|
||||
if not os.path.exists(path):
|
||||
print('not_started')
|
||||
else:
|
||||
with open(path) as f:
|
||||
d = json.load(f)
|
||||
print(d.get('$name', {}).get('state', 'not_started'))
|
||||
" 2>/dev/null || echo "not_started")
|
||||
|
||||
local color=$NC
|
||||
case "$state" in
|
||||
running) color=$YELLOW ;;
|
||||
complete) color=$GREEN ;;
|
||||
failed) color=$RED ;;
|
||||
esac
|
||||
printf " %-25s %b%s%b (max: %s tokens, dep: %s)\n" "$name" "$color" "$state" "$NC" "$max_tokens" "$dep"
|
||||
done
|
||||
echo "────────────────────────────────────────────────────"
|
||||
echo " Budget: $budget / $TOKEN_DAILY_LIMIT tokens remaining"
|
||||
echo " Peak hours: $PEAK_HOURS_START:00 - $PEAK_HOURS_END:00"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Find and start the highest-priority incomplete pipeline
|
||||
local started=0
|
||||
for entry in "${PIPELINES[@]}"; do
|
||||
IFS='|' read -r name script max_tokens dep <<< "$entry"
|
||||
|
||||
# Skip if already running or complete
|
||||
if [[ "$(is_pipeline_running $name)" == "true" ]]; then
|
||||
log "SKIP $name: already running"
|
||||
continue
|
||||
fi
|
||||
if [[ "$(is_pipeline_complete $name)" == "true" ]]; then
|
||||
log "SKIP $name: already complete"
|
||||
continue
|
||||
fi
|
||||
|
||||
# Check dependency
|
||||
if ! check_dependency "$dep"; then
|
||||
log "SKIP $name: dependency $dep not met"
|
||||
continue
|
||||
fi
|
||||
|
||||
# Try to start
|
||||
if start_pipeline "$name" "$script" "$max_tokens" "$budget" "$mode"; then
|
||||
started=1
|
||||
# Only start one pipeline per run (let it claim tokens before next check)
|
||||
# Exception: playground-factory and training-factory can run in parallel
|
||||
if [[ "$name" != "playground-factory" && "$name" != "training-factory" ]]; then
|
||||
break
|
||||
fi
|
||||
fi
|
||||
done
|
||||
|
||||
if [[ $started -eq 0 ]]; then
|
||||
log "No pipelines to start (all complete, running, or blocked)."
|
||||
fi
|
||||
|
||||
log "=== Pipeline Scheduler done ==="
|
||||
}
|
||||
|
||||
main "$@"
|
||||
@@ -1,3 +1,4 @@
|
||||
#!/usr/bin/env python3
|
||||
import json
|
||||
from hermes_tools import browser_navigate, browser_vision
|
||||
|
||||
|
||||
@@ -19,9 +19,11 @@ from glitch_patterns import (
|
||||
GlitchPattern,
|
||||
GlitchSeverity,
|
||||
MATRIX_GLITCH_PATTERNS,
|
||||
THREEJS_CATEGORIES,
|
||||
build_vision_prompt,
|
||||
get_pattern_by_category,
|
||||
get_patterns_by_severity,
|
||||
get_threejs_patterns,
|
||||
)
|
||||
|
||||
from matrix_glitch_detector import (
|
||||
@@ -40,7 +42,7 @@ class TestGlitchPatterns(unittest.TestCase):
|
||||
|
||||
def test_pattern_count(self):
|
||||
"""Verify we have a reasonable number of defined patterns."""
|
||||
self.assertGreaterEqual(len(MATRIX_GLITCH_PATTERNS), 8)
|
||||
self.assertGreaterEqual(len(MATRIX_GLITCH_PATTERNS), 14) # 10 generic + 6 Three.js
|
||||
|
||||
def test_all_patterns_have_required_fields(self):
|
||||
"""Every pattern must have category, name, description, severity, prompts."""
|
||||
@@ -88,6 +90,9 @@ class TestGlitchPatterns(unittest.TestCase):
|
||||
self.assertIn("Floating Object", prompt)
|
||||
self.assertIn("Z-Fighting", prompt)
|
||||
self.assertIn("Missing", prompt)
|
||||
# Three.js patterns should be included
|
||||
self.assertIn("Shader Compilation Failure", prompt)
|
||||
self.assertIn("Bloom Overflow", prompt)
|
||||
|
||||
def test_build_vision_prompt_subset(self):
|
||||
"""Vision prompt with subset should only include specified patterns."""
|
||||
@@ -248,7 +253,7 @@ class TestGlitchDetector(unittest.TestCase):
|
||||
|
||||
try:
|
||||
report = run_demo(output_path)
|
||||
self.assertEqual(len(report.glitches), 4)
|
||||
self.assertEqual(len(report.glitches), 6) # 4 original + 2 Three.js
|
||||
self.assertGreater(report.summary["total_glitches"], 0)
|
||||
self.assertTrue(output_path.exists())
|
||||
|
||||
@@ -260,6 +265,93 @@ class TestGlitchDetector(unittest.TestCase):
|
||||
output_path.unlink(missing_ok=True)
|
||||
|
||||
|
||||
class TestThreeJsPatterns(unittest.TestCase):
|
||||
"""Tests for Three.js-specific glitch patterns (timmy-config#543)."""
|
||||
|
||||
def test_get_threejs_patterns_returns_only_threejs(self):
|
||||
"""get_threejs_patterns() should return only Three.js categories."""
|
||||
patterns = get_threejs_patterns()
|
||||
self.assertEqual(len(patterns), 6)
|
||||
for p in patterns:
|
||||
self.assertIn(p.category, THREEJS_CATEGORIES)
|
||||
|
||||
def test_threejs_patterns_have_required_fields(self):
|
||||
"""All Three.js patterns must have valid fields."""
|
||||
for p in get_threejs_patterns():
|
||||
self.assertIsInstance(p.category, GlitchCategory)
|
||||
self.assertTrue(p.name)
|
||||
self.assertTrue(p.description)
|
||||
self.assertIsInstance(p.severity, GlitchSeverity)
|
||||
self.assertGreater(len(p.detection_prompts), 0)
|
||||
self.assertGreater(len(p.visual_indicators), 0)
|
||||
|
||||
def test_shader_failure_is_critical(self):
|
||||
"""Shader compilation failure should be CRITICAL severity."""
|
||||
p = get_pattern_by_category(GlitchCategory.SHADER_FAILURE)
|
||||
self.assertIsNotNone(p)
|
||||
self.assertEqual(p.severity, GlitchSeverity.CRITICAL)
|
||||
|
||||
def test_texture_placeholder_is_critical(self):
|
||||
"""Texture placeholder (1x1 white) should be CRITICAL severity."""
|
||||
p = get_pattern_by_category(GlitchCategory.TEXTURE_PLACEHOLDER)
|
||||
self.assertIsNotNone(p)
|
||||
self.assertEqual(p.severity, GlitchSeverity.CRITICAL)
|
||||
|
||||
def test_infer_severity_shader_failure(self):
|
||||
"""Shader failure should infer critical/high."""
|
||||
self.assertEqual(_infer_severity("shader_failure", 0.8), "critical")
|
||||
self.assertEqual(_infer_severity("shader_failure", 0.5), "high")
|
||||
|
||||
def test_infer_severity_texture_placeholder(self):
|
||||
"""Texture placeholder should infer critical/high."""
|
||||
self.assertEqual(_infer_severity("texture_placeholder", 0.8), "critical")
|
||||
self.assertEqual(_infer_severity("texture_placeholder", 0.5), "high")
|
||||
|
||||
def test_infer_severity_uv_mapping(self):
|
||||
"""UV mapping error should infer high/medium."""
|
||||
self.assertEqual(_infer_severity("uv_mapping_error", 0.8), "high")
|
||||
self.assertEqual(_infer_severity("uv_mapping_error", 0.5), "medium")
|
||||
|
||||
def test_infer_severity_frustum_culling(self):
|
||||
"""Frustum culling should infer medium/low."""
|
||||
self.assertEqual(_infer_severity("frustum_culling", 0.7), "medium")
|
||||
self.assertEqual(_infer_severity("frustum_culling", 0.4), "low")
|
||||
|
||||
def test_infer_severity_shadow_map(self):
|
||||
"""Shadow map artifact should infer medium/low."""
|
||||
self.assertEqual(_infer_severity("shadow_map_artifact", 0.7), "medium")
|
||||
self.assertEqual(_infer_severity("shadow_map_artifact", 0.4), "low")
|
||||
|
||||
def test_infer_severity_bloom_overflow(self):
|
||||
"""Bloom overflow should infer medium/low (default path)."""
|
||||
self.assertEqual(_infer_severity("bloom_overflow", 0.7), "medium")
|
||||
self.assertEqual(_infer_severity("bloom_overflow", 0.4), "low")
|
||||
|
||||
def test_threejs_patterns_in_vision_prompt(self):
|
||||
"""Three.js patterns should appear in the composite vision prompt."""
|
||||
prompt = build_vision_prompt()
|
||||
self.assertIn("shader_failure", prompt)
|
||||
self.assertIn("texture_placeholder", prompt)
|
||||
self.assertIn("uv_mapping_error", prompt)
|
||||
self.assertIn("frustum_culling", prompt)
|
||||
self.assertIn("shadow_map_artifact", prompt)
|
||||
self.assertIn("bloom_overflow", prompt)
|
||||
|
||||
def test_threejs_subset_prompt(self):
|
||||
"""Building prompt from Three.js-only patterns should work."""
|
||||
threejs = get_threejs_patterns()
|
||||
prompt = build_vision_prompt(threejs)
|
||||
self.assertIn("Shader Compilation Failure", prompt)
|
||||
self.assertNotIn("Floating Object", prompt) # generic, not Three.js
|
||||
|
||||
def test_report_metadata_version(self):
|
||||
"""Report metadata should reference both issues."""
|
||||
report = run_demo()
|
||||
self.assertEqual(report.metadata["detector_version"], "0.2.0")
|
||||
self.assertIn("543", report.metadata["reference"])
|
||||
|
||||
|
||||
|
||||
class TestIntegration(unittest.TestCase):
|
||||
"""Integration-level tests."""
|
||||
|
||||
@@ -276,6 +368,13 @@ class TestIntegration(unittest.TestCase):
|
||||
expected = {"floating_assets", "z_fighting", "missing_textures", "clipping", "broken_normals"}
|
||||
self.assertTrue(expected.issubset(category_values))
|
||||
|
||||
def test_patterns_cover_threejs_themes(self):
|
||||
"""Patterns should cover Three.js-specific glitch themes (#543)."""
|
||||
category_values = {p.category.value for p in MATRIX_GLITCH_PATTERNS}
|
||||
threejs_expected = {"shader_failure", "texture_placeholder", "uv_mapping_error",
|
||||
"frustum_culling", "shadow_map_artifact", "bloom_overflow"}
|
||||
self.assertTrue(threejs_expected.issubset(category_values))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
|
||||
Reference in New Issue
Block a user