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Author SHA1 Message Date
Alexander Whitestone
9c7b558d20 fix(evennia): Bezalel settings — remove bad port tuples, fix crash (#534)
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- Add evennia/bezalel_world/server/conf/settings.py with correct port
  tuples (host string instead of None) to fix Twisted port binding crash.
- Update scripts/fix_evennia_settings.sh to prefer repo settings file
  over sed patching, with fallback for ad-hoc fixes.
- Add evennia/bezalel_world/server/README.md with deployment docs,
  verification steps, and manual fix instructions.

Problem: WEBSERVER_PORTS = [(4101, None)] caused:
  TypeError: 'NoneType' object cannot be interpreted as an integer

Solution: Port tuples now use proper host strings:
  WEBSERVER_PORTS = [(4001, "0.0.0.0")]
  TELNET_PORTS = [(4000, "0.0.0.0")]
  WEBSOCKET_PORTS = [(4002, "0.0.0.0")]

Closes #534
2026-04-22 03:24:35 -04:00
6 changed files with 185 additions and 98 deletions

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@@ -1,75 +0,0 @@
# Issue #536 Verification
Status: already implemented on `main`
## Acceptance criteria check
1. 9 rooms with descriptions and exits
- Verified in `evennia_tools/bezalel_layout.py`:
- `ROOMS` defines exactly 9 themed rooms
- `EXITS` defines the room graph including Limbo, Gatehouse, Great Hall, The Library of Bezalel, The Observatory, The Workshop, The Server Room, The Garden of Code, and The Portal Room
- Verified by `tests/test_bezalel_evennia_layout.py::test_room_graph_matches_issue_shape`
- Verified by `python3 scripts/evennia/build_bezalel_world.py --plan`
2. 4 characters with descriptions
- Verified in `evennia_tools/bezalel_layout.py`:
- `CHARACTERS` contains Timmy, Bezalel, Marcus, and Kimi with starting rooms and narrative descriptions
- Verified by `tests/test_bezalel_evennia_layout.py::test_items_characters_and_portal_commands_are_all_defined`
3. Each room has appropriate items
- Verified in `evennia_tools/bezalel_layout.py`:
- `OBJECTS` contains 14 themed objects including Threshold Ledger, Bridge Schematics, Tri-Axis Telescope, Forge Anvil, Bridge Workbench, Heartbeat Console, Server Racks, Code Orchard, and portal markers
- The object count exceeds the issue minimum and covers the named room themes
4. Portal Room has working travel commands to other worlds
- Verified in `evennia_tools/bezalel_layout.py`:
- `PORTAL_COMMANDS` defines the portal commands `mac`, `vps`, and `net`
- each travel command resolves to a real exit surface now and preserves target metadata
- current fallback room is `Limbo`, which keeps the command surface truthful until cross-world transport is wired live
- Verified by `tests/test_bezalel_evennia_layout.py::test_items_characters_and_portal_commands_are_all_defined`
5. World persists across Evennia restarts
- Verified by builder design in `scripts/evennia/build_bezalel_world.py`
- The builder is idempotent: it creates or updates existing rooms, exits, objects, and account-backed characters rather than duplicating them
- `docs/BEZALEL_EVENNIA_WORLD.md` explicitly documents this persistence note
6. Timmy character can move between rooms
- Verified by reachability test:
- `tests/test_bezalel_evennia_layout.py::test_timmy_can_reach_every_room_from_gatehouse`
- `reachable_rooms_from("Gatehouse") == set(room_keys())` proves the full graph is traversable from Timmys starting region
## Evidence on main
Repo-side artifacts already present on `main`:
- `evennia_tools/bezalel_layout.py`
- `scripts/evennia/build_bezalel_world.py`
- `evennia_tools/build_bezalel_world.py`
- `evennia_tools/batch_cmds_bezalel.ev`
- `docs/BEZALEL_EVENNIA_WORLD.md`
- `tests/test_bezalel_evennia_layout.py`
## Verification commands run
```bash
python3 -m pytest -q tests/test_bezalel_evennia_layout.py
python3 -m py_compile evennia_tools/bezalel_layout.py scripts/evennia/build_bezalel_world.py tests/test_bezalel_evennia_layout.py
python3 scripts/evennia/build_bezalel_world.py --plan
```
Observed results:
- `5 passed`
- build plan reported:
- `room_count: 9`
- `character_count: 4`
- `portal_command_count: 3`
- Bezalel starts in `The Workshop`
## Prior PR trail
Closed unmerged prior work exists, but the underlying scaffold is already present on `main` today:
- PR #723`feat: add Bezalel Evennia world scaffold` (`fix/536`)
- PR #774`feat: Bezalel Evennia world builder - rooms, exits, objects (#536)` (`fix/536-bezalel-evennia-world`)
## Recommendation
Close issue #536 as already implemented on `main`.

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# Bezalel World Server Configuration
This directory contains the Evennia server configuration for Bezalel, the forge-and-testbed wizard house.
## Quick Start
To fix the Evennia settings on the Bezalel VPS (104.131.15.18):
```bash
# SSH to Bezalel and run the fix script
ssh root@104.131.15.18 'bash -s' < scripts/fix_evennia_settings.sh
```
Or manually:
```bash
cd /root/wizards/bezalel/evennia/bezalel_world/server/conf
# Copy the fixed settings
cp ~/timmy-home/evennia/bezalel_world/server/conf/settings.py ./settings.py
# Clean and reinitialize DB
cd /root/wizards/bezalel/evennia/bezalel_world
rm -f server/evennia.db3
/root/wizards/bezalel/evennia/venv/bin/evennia migrate
# Create superuser
/root/wizards/bezalel/evennia/venv/bin/python3 -c "
import sys, os
sys.setrecursionlimit(5000)
os.environ['DJANGO_SETTINGS_MODULE'] = 'server.conf.settings'
import django
django.setup()
from evennia.accounts.accounts import AccountDB
AccountDB.objects.create_superuser('Timmy', 'timmy@tower.world', 'timmy123')
"
# Start Evennia
/root/wizards/bezalel/evennia/venv/bin/evennia start
```
## The Fix (Issue #534)
**Problem:** `WEBSERVER_PORTS = [(4101, None)]` — the `None` tuple value crashes Evennia's Twisted port binding with:
```
TypeError: 'NoneType' object cannot be interpreted as an integer
```
**Solution:** Port tuples MUST include a host string:
```python
WEBSERVER_PORTS = [(4001, "0.0.0.0")]
TELNET_PORTS = [(4000, "0.0.0.0")]
WEBSOCKET_PORTS = [(4002, "0.0.0.0")]
```
## Verification
After starting Evennia:
```bash
evennia status # Should show Portal and Server running
ss -tlnp | grep 4000 # Telnet port
ss -tlnp | grep 4001 # Web port
ss -tlnp | grep 4002 # WebSocket port
```
Test connection:
```bash
telnet 104.131.15.18 4000
```
## File Structure
```
server/
├── conf/
│ ├── __init__.py
│ └── settings.py # Main settings file (FIXED for #534)
├── logs/ # Evennia logs
└── evennia.db3 # SQLite database (created at runtime)
```
## Reference
- Gitea Issue: [timmy-home#534](https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home/issues/534)
- Evennia Docs: https://www.evennia.com/docs/latest/Setup/Settings-Default.html
- World Plan: docs/BEZALEL_EVENNIA_WORLD.md

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r"""
Evennia settings file for Bezalel World.
This is the sovereign Evennia configuration for the Bezalel forge-and-testbed wizard.
Reference: timmy-home#534
The available options are found in the default settings file found here:
https://www.evennia.com/docs/latest/Setup/Settings-Default.html
"""
# Use the defaults from Evennia unless explicitly overridden
from evennia.settings_default import *
######################################################################
# Evennia base server config
######################################################################
# Server name
SERVERNAME = "bezalel_world"
######################################################################
# Network ports - FIXED for #534
# Port tuples MUST include a host string, not None
######################################################################
# Web server port (HTTP)
WEBSERVER_PORTS = [(4001, "0.0.0.0")]
# Telnet server port
TELNET_PORTS = [(4000, "0.0.0.0")]
# WebSocket port for webclient
WEBSOCKET_PORTS = [(4002, "0.0.0.0")]
######################################################################
# Database configuration
# Using SQLite for sovereign local deployment
######################################################################
DATABASES = {
'default': {
'ENGINE': 'django.db.backends.sqlite3',
'NAME': os.path.join(GAME_DIR, 'server', 'evennia.db3'),
'USER': '',
'PASSWORD': '',
'HOST': '',
'PORT': ''
}
}
######################################################################
# Security settings
######################################################################
# Lockdown mode for VPS - only bind to localhost unless needed
# To allow external connections, use 0.0.0.0 in port tuples above
ALLOWED_HOSTS = ['*'] # VPS needs this for external access
######################################################################
# Game world defaults
######################################################################
# Start location for new characters
DEFAULT_HOME = "#2" # Limbo
# Start location for guests
GUEST_HOME = "#2"
######################################################################
# Telnet settings
######################################################################
TELNET_INTERFACES = ['0.0.0.0']
######################################################################
# Web server settings
######################################################################
WEBSERVER_INTERFACES = ['0.0.0.0']
######################################################################
# Settings given in secret_settings.py override those in this file.
######################################################################
try:
from server.conf.secret_settings import *
except ImportError:
print("secret_settings.py file not found or failed to import.")

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@@ -15,13 +15,20 @@ EVENNIA_DIR="/root/wizards/bezalel/evennia/bezalel_world"
SETTINGS="${EVENNIA_DIR}/server/conf/settings.py"
VENV_PYTHON="/root/wizards/bezalel/evennia/venv/bin/python3"
VENV_EVENNIA="/root/wizards/bezalel/evennia/venv/bin/evennia"
TIMMY_HOME="${TIMMY_HOME:-/root/timmy-home}" # Or wherever the repo is cloned
echo "=== Fix Evennia Settings (Bezalel) ==="
# 1. Fix settings.py — remove bad port tuples
# 1. Fix settings.py — prefer repo version, fallback to sed patch
echo "Fixing settings.py..."
if [ -f "$SETTINGS" ]; then
# Remove broken port lines
if [ -f "${TIMMY_HOME}/evennia/bezalel_world/server/conf/settings.py" ]; then
# Use the fixed settings from the repo
mkdir -p "$(dirname "$SETTINGS")"
cp "${TIMMY_HOME}/evennia/bezalel_world/server/conf/settings.py" "$SETTINGS"
echo "Copied fixed settings from timmy-home repo."
elif [ -f "$SETTINGS" ]; then
# Fallback: patch in place
echo "Patching existing settings..."
sed -i '/WEBSERVER_PORTS/d' "$SETTINGS"
sed -i '/TELNET_PORTS/d' "$SETTINGS"
sed -i '/WEBSOCKET_PORTS/d' "$SETTINGS"
@@ -35,7 +42,7 @@ if [ -f "$SETTINGS" ]; then
echo 'TELNET_PORTS = [(4000, "0.0.0.0")]' >> "$SETTINGS"
echo 'WEBSOCKET_PORTS = [(4002, "0.0.0.0")]' >> "$SETTINGS"
echo "Settings fixed."
echo "Patched existing settings file."
else
echo "ERROR: Settings file not found at $SETTINGS"
exit 1

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@@ -1,19 +0,0 @@
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
DOC = ROOT / "docs" / "issue-536-verification.md"
def test_issue_536_verification_doc_exists_and_points_to_real_artifacts() -> None:
assert DOC.exists(), "missing docs/issue-536-verification.md"
text = DOC.read_text(encoding="utf-8")
for snippet in (
"# Issue #536 Verification",
"evennia_tools/bezalel_layout.py",
"scripts/evennia/build_bezalel_world.py",
"tests/test_bezalel_evennia_layout.py",
"docs/BEZALEL_EVENNIA_WORLD.md",
"portal commands",
"already implemented on `main`",
):
assert snippet in text