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fix/543
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fix/534-ev
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5c2cf06f57 | ||
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b8b8bb65fd |
110
evennia_tools/batch_cmds_bezalel.ev
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110
evennia_tools/batch_cmds_bezalel.ev
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@@ -0,0 +1,110 @@
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#
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# Bezalel World Builder — Evennia batch commands
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# Creates the Bezalel Evennia world from evennia_tools/bezalel_layout.py specs.
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#
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# Load with: @batchcommand bezalel_world
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#
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# Part of #536
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# Create rooms
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@create/drop Limbo:evennia.objects.objects.DefaultRoom
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@desc here = The void between worlds. The air carries the pulse of three houses: Mac, VPS, and this one. Everything begins here before it is given form.
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@create/drop Gatehouse:evennia.objects.objects.DefaultRoom
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@desc here = A stone guard tower at the edge of Bezalel world. The walls are carved with runes of travel, proof, and return. Every arrival is weighed before it is trusted.
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@create/drop Great Hall:evennia.objects.objects.DefaultRoom
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@desc here = A vast hall with a long working table. Maps of the three houses hang beside sketches, benchmarks, and deployment notes. This is where the forge reports back to the house.
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@create/drop The Library of Bezalel:evennia.objects.objects.DefaultRoom
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@desc here = Shelves of technical manuals, Evennia code, test logs, and bridge schematics rise to the ceiling. This room holds plans waiting to be made real.
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@create/drop The Observatory:evennia.objects.objects.DefaultRoom
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@desc here = A high chamber with telescopes pointing toward the Mac, the VPS, and the wider net. Screens glow with status lights, latency traces, and long-range signals.
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@create/drop The Workshop:evennia.objects.objects.DefaultRoom
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@desc here = A forge and workbench share the same heat. Scattered here are half-finished bridges, patched harnesses, and tools laid out for proof before pride.
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@create/drop The Server Room:evennia.objects.objects.DefaultRoom
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@desc here = Racks of humming servers line the walls. Fans push warm air through the chamber while status LEDs beat like a mechanical heart. This is the pulse of Bezalel house.
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@create/drop The Garden of Code:evennia.objects.objects.DefaultRoom
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@desc here = A quiet garden where ideas are left long enough to grow roots. Code-shaped leaves flutter in patterned wind, and a stone path invites patient thought.
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@create/drop The Portal Room:evennia.objects.objects.DefaultRoom
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@desc here = Three shimmering doorways stand in a ring: one marked for the Mac house, one for the VPS, and one for the wider net. The room hums like a bridge waiting for traffic.
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# Create exits
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@open gatehouse:gate,tower = Gatehouse
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@open limbo:void,back = Limbo
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@open greathall:hall,great hall = Great Hall
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@open gatehouse:gate,tower = Gatehouse
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@open library:books,study = The Library of Bezalel
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@open hall:great hall,back = Great Hall
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@open observatory:telescope,tower top = The Observatory
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@open hall:great hall,back = Great Hall
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@open workshop:forge,bench = The Workshop
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@open hall:great hall,back = Great Hall
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@open serverroom:servers,server room = The Server Room
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@open workshop:forge,bench = The Workshop
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@open garden:garden of code,grove = The Garden of Code
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@open workshop:forge,bench = The Workshop
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@open portalroom:portal,portals = The Portal Room
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@open gatehouse:gate,back = Gatehouse
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# Create objects
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@create Threshold Ledger
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@desc Threshold Ledger = A heavy ledger where arrivals, departures, and field notes are recorded before the work begins.
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@tel Threshold Ledger = Gatehouse
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@create Three-House Map
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@desc Three-House Map = A long map showing Mac, VPS, and remote edges in one continuous line of work.
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@tel Three-House Map = Great Hall
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@create Bridge Schematics
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@desc Bridge Schematics = Rolled plans describing world bridges, Evennia layouts, and deployment paths.
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@tel Bridge Schematics = The Library of Bezalel
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@create Compiler Manuals
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@desc Compiler Manuals = Manuals annotated in the margins with warnings against cleverness without proof.
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@tel Compiler Manuals = The Library of Bezalel
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@create Tri-Axis Telescope
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@desc Tri-Axis Telescope = A brass telescope assembly that can be turned toward the Mac, the VPS, or the open net.
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@tel Tri-Axis Telescope = The Observatory
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@create Forge Anvil
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@desc Forge Anvil = Scarred metal used for turning rough plans into testable form.
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@tel Forge Anvil = The Workshop
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@create Bridge Workbench
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@desc Bridge Workbench = A wide bench covered in harness patches, relay notes, and half-soldered bridge parts.
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@tel Bridge Workbench = The Workshop
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@create Heartbeat Console
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@desc Heartbeat Console = A monitoring console showing service health, latency, and the steady hum of the house.
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@tel Heartbeat Console = The Server Room
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@create Server Racks
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@desc Server Racks = Stacked machines that keep the world awake even when no one is watching.
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@tel Server Racks = The Server Room
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@create Code Orchard
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@desc Code Orchard = Trees with code-shaped leaves. Some branches bear elegant abstractions; others hold broken prototypes.
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@tel Code Orchard = The Garden of Code
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@create Stone Bench
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@desc Stone Bench = A place to sit long enough for a hard implementation problem to become clear.
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@tel Stone Bench = The Garden of Code
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@create Mac Portal:mac arch
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@desc Mac Portal = A silver doorway whose frame vibrates with the local sovereign house.
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@tel Mac Portal = The Portal Room
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@create VPS Portal:vps arch
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@desc VPS Portal = A cobalt doorway tuned toward the testbed VPS house.
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@tel VPS Portal = The Portal Room
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@create Net Portal:net arch,network arch
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@desc Net Portal = A pale doorway pointed toward the wider net and every uncertain edge beyond it.
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@tel Net Portal = The Portal Room
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85
evennia_tools/build_bezalel_world.py
Normal file
85
evennia_tools/build_bezalel_world.py
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@@ -0,0 +1,85 @@
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#!/usr/bin/env python3
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""
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build_bezalel_world.py — Build Bezalel Evennia world from layout specs.
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Programmatically creates rooms, exits, objects, and characters in a running
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Evennia instance using the specs from evennia_tools/bezalel_layout.py.
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Usage (in Evennia game shell):
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from evennia_tools.build_bezalel_world import build_world
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build_world()
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Or via batch command:
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@batchcommand evennia_tools/batch_cmds_bezalel.ev
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Part of #536
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""
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from evennia_tools.bezalel_layout import (
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ROOMS, EXITS, OBJECTS, CHARACTERS, PORTAL_COMMANDS,
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room_keys, reachable_rooms_from
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)
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def build_world():
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"""Build the Bezalel Evennia world from layout specs."""
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from evennia.objects.models import ObjectDB
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from evennia.utils.create import create_object, create_exit, create_message
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print("Building Bezalel world...")
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# Create rooms
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rooms = {}
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for spec in ROOMS:
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room = create_object(
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"evennia.objects.objects.DefaultRoom",
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key=spec.key,
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attributes=(("desc", spec.desc),),
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)
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rooms[spec.key] = room
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print(f" Room: {spec.key}")
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# Create exits
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for spec in EXITS:
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source = rooms.get(spec.source)
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dest = rooms.get(spec.destination)
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if not source or not dest:
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print(f" WARNING: Exit {spec.key} — missing room")
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continue
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exit_obj = create_exit(
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key=spec.key,
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location=source,
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destination=dest,
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aliases=list(spec.aliases),
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)
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print(f" Exit: {spec.source} -> {spec.destination} ({spec.key})")
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# Create objects
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for spec in OBJECTS:
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location = rooms.get(spec.location)
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if not location:
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print(f" WARNING: Object {spec.key} — missing room {spec.location}")
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continue
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obj = create_object(
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"evennia.objects.objects.DefaultObject",
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key=spec.key,
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location=location,
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attributes=(("desc", spec.desc),),
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aliases=list(spec.aliases),
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)
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print(f" Object: {spec.key} in {spec.location}")
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# Verify reachability
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all_rooms = set(room_keys())
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reachable = reachable_rooms_from("Limbo")
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unreachable = all_rooms - reachable
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if unreachable:
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print(f" WARNING: Unreachable rooms: {unreachable}")
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else:
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print(f" All {len(all_rooms)} rooms reachable from Limbo")
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print("Bezalel world built.")
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if __name__ == "__main__":
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build_world()
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84
scripts/fix_evennia_settings.sh
Executable file
84
scripts/fix_evennia_settings.sh
Executable file
@@ -0,0 +1,84 @@
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#!/bin/bash
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set -euo pipefail
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#
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# fix_evennia_settings.sh — Fix Evennia settings on Bezalel VPS.
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#
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# Removes bad port tuples that crash Evennia's Twisted port binding.
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# Run on Bezalel VPS (104.131.15.18) or via SSH.
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#
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# Usage:
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# ssh root@104.131.15.18 'bash -s' < scripts/fix_evennia_settings.sh
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#
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# Part of #534
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EVENNIA_DIR="/root/wizards/bezalel/evennia/bezalel_world"
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SETTINGS="${EVENNIA_DIR}/server/conf/settings.py"
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VENV_PYTHON="/root/wizards/bezalel/evennia/venv/bin/python3"
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VENV_EVENNIA="/root/wizards/bezalel/evennia/venv/bin/evennia"
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echo "=== Fix Evennia Settings (Bezalel) ==="
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# 1. Fix settings.py — remove bad port tuples
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echo "Fixing settings.py..."
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if [ -f "$SETTINGS" ]; then
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# Remove broken port lines
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sed -i '/WEBSERVER_PORTS/d' "$SETTINGS"
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sed -i '/TELNET_PORTS/d' "$SETTINGS"
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sed -i '/WEBSOCKET_PORTS/d' "$SETTINGS"
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sed -i '/SERVERNAME/d' "$SETTINGS"
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# Add correct settings
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echo '' >> "$SETTINGS"
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echo '# Fixed port settings — #534' >> "$SETTINGS"
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echo 'SERVERNAME = "bezalel_world"' >> "$SETTINGS"
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echo 'WEBSERVER_PORTS = [(4001, "0.0.0.0")]' >> "$SETTINGS"
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echo 'TELNET_PORTS = [(4000, "0.0.0.0")]' >> "$SETTINGS"
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echo 'WEBSOCKET_PORTS = [(4002, "0.0.0.0")]' >> "$SETTINGS"
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echo "Settings fixed."
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else
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echo "ERROR: Settings file not found at $SETTINGS"
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exit 1
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fi
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# 2. Clean DB and re-migrate
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echo "Cleaning DB..."
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cd "$EVENNIA_DIR"
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rm -f server/evennia.db3
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echo "Running migrations..."
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"$VENV_EVENNIA" migrate --no-input
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# 3. Create superuser
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echo "Creating superuser..."
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"$VENV_PYTHON" -c "
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import sys, os
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sys.setrecursionlimit(5000)
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os.environ['DJANGO_SETTINGS_MODULE'] = 'server.conf.settings'
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os.chdir('$EVENNIA_DIR')
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import django
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django.setup()
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from evennia.accounts.accounts import AccountDB
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try:
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AccountDB.objects.create_superuser('Timmy', 'timmy@tower.world', 'timmy123')
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print('Superuser Timmy created')
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except Exception as e:
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print(f'Superuser may already exist: {e}')
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"
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# 4. Start Evennia
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echo "Starting Evennia..."
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"$VENV_EVENNIA" start
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# 5. Verify
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sleep 3
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echo ""
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echo "=== Verification ==="
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"$VENV_EVENNIA" status
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echo ""
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echo "Listening ports:"
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ss -tlnp | grep -E '400[012]' || echo "No ports found (may need a moment)"
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echo ""
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echo "Done. Connect: telnet 104.131.15.18 4000"
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171
scripts/genome_analyzer.py
Executable file
171
scripts/genome_analyzer.py
Executable file
@@ -0,0 +1,171 @@
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#!/usr/bin/env python3
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"""
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genome_analyzer.py — Generate a GENOME.md from a codebase.
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Scans a repository and produces a structured codebase genome with:
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- File counts by type
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- Architecture overview (directory structure)
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- Entry points
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- Test coverage summary
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Usage:
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python3 scripts/genome_analyzer.py /path/to/repo
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python3 scripts/genome_analyzer.py /path/to/repo --output GENOME.md
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python3 scripts/genome_analyzer.py /path/to/repo --dry-run
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Part of #666: GENOME.md Template + Single-Repo Analyzer.
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"""
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import argparse
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import sys
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from collections import defaultdict
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from datetime import datetime, timezone
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from pathlib import Path
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from typing import Dict, List, Tuple
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SKIP_DIRS = {".git", "__pycache__", ".venv", "venv", "node_modules", ".tox", ".pytest_cache", ".DS_Store"}
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def count_files(repo_path: Path) -> Dict[str, int]:
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counts = defaultdict(int)
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for f in repo_path.rglob("*"):
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if any(part in SKIP_DIRS for part in f.parts):
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continue
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if f.is_file():
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ext = f.suffix or "(no ext)"
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counts[ext] += 1
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return dict(sorted(counts.items(), key=lambda x: -x[1]))
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|
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|
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def find_entry_points(repo_path: Path) -> List[str]:
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entry_points = []
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candidates = [
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"main.py", "app.py", "server.py", "cli.py", "manage.py",
|
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"index.html", "index.js", "index.ts",
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"Makefile", "Dockerfile", "docker-compose.yml",
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"README.md", "deploy.sh", "setup.py", "pyproject.toml",
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]
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for name in candidates:
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if (repo_path / name).exists():
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entry_points.append(name)
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scripts_dir = repo_path / "scripts"
|
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if scripts_dir.is_dir():
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for f in sorted(scripts_dir.iterdir()):
|
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if f.suffix in (".py", ".sh") and not f.name.startswith("test_"):
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entry_points.append(f"scripts/{f.name}")
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return entry_points[:15]
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|
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def find_tests(repo_path: Path) -> Tuple[List[str], int]:
|
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test_files = []
|
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for f in repo_path.rglob("*"):
|
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if any(part in SKIP_DIRS for part in f.parts):
|
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continue
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if f.is_file() and (f.name.startswith("test_") or f.name.endswith("_test.py") or f.name.endswith("_test.js")):
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test_files.append(str(f.relative_to(repo_path)))
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return sorted(test_files), len(test_files)
|
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|
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|
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def find_directories(repo_path: Path, max_depth: int = 2) -> List[str]:
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dirs = []
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for d in sorted(repo_path.rglob("*")):
|
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if d.is_dir() and len(d.relative_to(repo_path).parts) <= max_depth:
|
||||
if not any(part in SKIP_DIRS for part in d.parts):
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rel = str(d.relative_to(repo_path))
|
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if rel != ".":
|
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dirs.append(rel)
|
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return dirs[:30]
|
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|
||||
|
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def read_readme(repo_path: Path) -> str:
|
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for name in ["README.md", "README.rst", "README.txt", "README"]:
|
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readme = repo_path / name
|
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if readme.exists():
|
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lines = readme.read_text(encoding="utf-8", errors="replace").split("\n")
|
||||
para = []
|
||||
started = False
|
||||
for line in lines:
|
||||
if line.startswith("#") and not started:
|
||||
continue
|
||||
if line.strip():
|
||||
started = True
|
||||
para.append(line.strip())
|
||||
elif started:
|
||||
break
|
||||
return " ".join(para[:5])
|
||||
return "(no README found)"
|
||||
|
||||
|
||||
def generate_genome(repo_path: Path, repo_name: str = "") -> str:
|
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if not repo_name:
|
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repo_name = repo_path.name
|
||||
date = datetime.now(timezone.utc).strftime("%Y-%m-%d")
|
||||
readme_desc = read_readme(repo_path)
|
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file_counts = count_files(repo_path)
|
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total_files = sum(file_counts.values())
|
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entry_points = find_entry_points(repo_path)
|
||||
test_files, test_count = find_tests(repo_path)
|
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dirs = find_directories(repo_path)
|
||||
|
||||
lines = [
|
||||
f"# GENOME.md — {repo_name}", "",
|
||||
f"> Codebase analysis generated {date}. {readme_desc[:100]}.", "",
|
||||
"## Project Overview", "",
|
||||
readme_desc, "",
|
||||
f"**{total_files} files** across {len(file_counts)} file types.", "",
|
||||
"## Architecture", "",
|
||||
"```",
|
||||
]
|
||||
for d in dirs[:20]:
|
||||
lines.append(f" {d}/")
|
||||
lines.append("```")
|
||||
lines += ["", "### File Types", "", "| Type | Count |", "|------|-------|"]
|
||||
for ext, count in list(file_counts.items())[:15]:
|
||||
lines.append(f"| {ext} | {count} |")
|
||||
lines += ["", "## Entry Points", ""]
|
||||
for ep in entry_points:
|
||||
lines.append(f"- `{ep}`")
|
||||
lines += ["", "## Test Coverage", "", f"**{test_count} test files** found.", ""]
|
||||
if test_files:
|
||||
for tf in test_files[:10]:
|
||||
lines.append(f"- `{tf}`")
|
||||
if len(test_files) > 10:
|
||||
lines.append(f"- ... and {len(test_files) - 10} more")
|
||||
else:
|
||||
lines.append("No test files found.")
|
||||
lines += ["", "## Security Considerations", "", "(To be filled during analysis)", ""]
|
||||
lines += ["## Design Decisions", "", "(To be filled during analysis)", ""]
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description="Generate GENOME.md from a codebase")
|
||||
parser.add_argument("repo_path", help="Path to repository")
|
||||
parser.add_argument("--output", default="", help="Output file (default: stdout)")
|
||||
parser.add_argument("--name", default="", help="Repository name")
|
||||
parser.add_argument("--dry-run", action="store_true", help="Print stats only")
|
||||
args = parser.parse_args()
|
||||
repo_path = Path(args.repo_path).resolve()
|
||||
if not repo_path.is_dir():
|
||||
print(f"ERROR: {repo_path} is not a directory", file=sys.stderr)
|
||||
sys.exit(1)
|
||||
repo_name = args.name or repo_path.name
|
||||
if args.dry_run:
|
||||
counts = count_files(repo_path)
|
||||
_, test_count = find_tests(repo_path)
|
||||
print(f"Repo: {repo_name}")
|
||||
print(f"Total files: {sum(counts.values())}")
|
||||
print(f"Test files: {test_count}")
|
||||
print(f"Top types: {', '.join(f'{k}={v}' for k,v in list(counts.items())[:5])}")
|
||||
sys.exit(0)
|
||||
genome = generate_genome(repo_path, repo_name)
|
||||
if args.output:
|
||||
with open(args.output, "w") as f:
|
||||
f.write(genome)
|
||||
print(f"Written: {args.output}")
|
||||
else:
|
||||
print(genome)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
46
templates/GENOME-template.md
Normal file
46
templates/GENOME-template.md
Normal file
@@ -0,0 +1,46 @@
|
||||
# GENOME.md — {{REPO_NAME}}
|
||||
|
||||
> Codebase analysis generated {{DATE}}. {{SHORT_DESCRIPTION}}.
|
||||
|
||||
## Project Overview
|
||||
|
||||
{{OVERVIEW}}
|
||||
|
||||
## Architecture
|
||||
|
||||
{{ARCHITECTURE_DIAGRAM}}
|
||||
|
||||
## Entry Points
|
||||
|
||||
{{ENTRY_POINTS}}
|
||||
|
||||
## Data Flow
|
||||
|
||||
{{DATA_FLOW}}
|
||||
|
||||
## Key Abstractions
|
||||
|
||||
{{ABSTRACTIONS}}
|
||||
|
||||
## API Surface
|
||||
|
||||
{{API_SURFACE}}
|
||||
|
||||
## Test Coverage
|
||||
|
||||
### Existing Tests
|
||||
{{EXISTING_TESTS}}
|
||||
|
||||
### Coverage Gaps
|
||||
{{COVERAGE_GAPS}}
|
||||
|
||||
### Critical paths that need tests:
|
||||
{{CRITICAL_PATHS}}
|
||||
|
||||
## Security Considerations
|
||||
|
||||
{{SECURITY}}
|
||||
|
||||
## Design Decisions
|
||||
|
||||
{{DESIGN_DECISIONS}}
|
||||
Reference in New Issue
Block a user