- Regenerate docs/FLEET_PHASE_1_SURVIVAL.md from fleet_phase_status.py
to fix stale content mismatch (missing ## Current Buildings,
## Next Phase Trigger sections).
- Fix scripts/backup_pipeline.sh to satisfy self-healing infra tests:
* Add OFFSITE_TARGET env var
* Add send_telegram function with completion notification
* Add upload_to_offsite with rsync -az --delete
* Add 7-day retention find line
Refs #547
2026-04-22 02:29:12 -04:00
4 changed files with 236 additions and 398 deletions
| Last commit | 395c9f7 Merge PR 'Add @who command' (#7) into master (2026-04-13) |
| Branch | master |
| Test coverage | 0% (35 untested modules) |
## Project Overview
## What This Is
`timmy-academy` is Timmy Academy: an Evennia MUD world used for agent convening, operator training, and crisis-response practice. The repo combines three layers: a normal Evennia game skeleton, a custom academy-specific command/typeclass layer, and a world-definition layer that treats rooms as structured training spaces with atmosphere, exits, and narrative identity.
Timmy Academy is an Evennia-based MUD (Multi-User Dungeon) — a persistent text world where AI agents convene, train, and practice crisis response. It runs on Bezalel VPS (167.99.126.228) with telnet on port 4000 and web client on port 4001.
The repo’s practical center of gravity is not the web UI; it is the shared world model. Players or agents connect over telnet or the Evennia web client, puppet characters, move through the academy’s central hub plus four wings, and interact with custom commands such as `@status`, `@map`, `rooms`, `smell`, `listen`, and `@who`. The result is a persistent, inspectable spatial environment rather than a generic chat surface.
A second important trait is that the repo mixes gameplay concerns with operational concerns. `server/conf/settings.py` enables detailed audit logging. `typeclasses/audited_character.py` records movement and command trails. `world/rebuild_world.py` can rehydrate the academy from source definitions. `tests/stress_test.py` behaves like a lightweight executable operations harness for live load testing. Together these make the repo closer to a training world plus operations sandbox than a simple MUD demo.
The world has five wings: Central Hub, Dormitory, Commons, Workshop, and Gardens. Each wing has themed rooms with rich atmosphere data (smells, sounds, mood, temperature). Characters have full audit logging — every movement and command is tracked.
## Architecture
```mermaid
graph TB
TELNET[Telnet clients :4000]
WEB[Evennia web client :4001/:4005]
PORTAL[Evennia Portal]
SERVER[Evennia Server]
SETTINGS[server/conf/settings.py]
CMDSETS[commands/default_cmdsets.py]
COMMANDS[commands/command.py]
TYPECLASSES[typeclasses/*]
AUDIT[typeclasses/audited_character.py]
WORLD[world/*_wing.py]
REBUILD[world/rebuild_world.py]
BATCH[world/build_academy.ev]
WEBURLS[web/urls.py]
HERMESCFG[hermes-agent/config.yaml]
STRESS[tests/stress_test.py]
subgraph "Connections"
TELNET[Telnet :4000]
WEB[Web Client :4001]
end
TELNET --> PORTAL
subgraph "Evennia Core"
SERVER[Evennia Server]
PORTAL[Evennia Portal]
end
subgraph "Typeclasses"
CHAR[Character]
AUDIT[AuditedCharacter]
ROOM[Room]
EXIT[Exit]
OBJ[Object]
end
subgraph "Commands"
CMD_EXAM[CmdExamine]
CMD_ROOMS[CmdRooms]
CMD_STATUS[CmdStatus]
CMD_MAP[CmdMap]
CMD_ACADEMY[CmdAcademy]
CMD_SMELL[CmdSmell]
CMD_LISTEN[CmdListen]
CMD_WHO[CmdWho]
end
subgraph "World - Wings"
HUB[Central Hub]
DORM[Dormitory Wing]
COMMONS[Commons Wing]
WORKSHOP[Workshop Wing]
GARDENS[Gardens Wing]
end
subgraph "Hermes Bridge"
HERMES_CFG[hermes-agent/config.yaml]
BRIDGE[Agent Bridge]
end
TELNET --> SERVER
WEB --> PORTAL
PORTAL --> SERVER
SETTINGS --> SERVER
WEBURLS --> SERVER
SERVER --> CMDSETS
CMDSETS --> COMMANDS
SERVER --> TYPECLASSES
TYPECLASSES --> AUDIT
SERVER --> WORLD
WORLD --> REBUILD
BATCH --> REBUILD
HERMESCFG --> SERVER
STRESS --> TELNET
SERVER --> CHAR
SERVER --> AUDIT
SERVER --> ROOM
SERVER --> EXIT
CHAR --> CMD_EXAM
CHAR --> CMD_STATUS
CHAR --> CMD_WHO
ROOM --> HUB
ROOM --> DORM
ROOM --> COMMONS
ROOM --> WORKSHOP
ROOM --> GARDENS
HERMES_CFG --> BRIDGE
BRIDGE --> SERVER
```
## Entry Points
| File | Role |
|------|------|
| `README.md` | Human overview, topology, rebuild instructions, room counts, operator connection info |
| `server/conf/settings.py` | Evennia config — server name, ports, interfaces, game settings |
| `server/conf/at_server_startstop.py` | Server lifecycle hooks (startup/shutdown) |
| `server/conf/connection_screens.py` | Login/connection screen text |
| `commands/default_cmdsets.py` | Registers all custom commands with Evennia |
| `world/rebuild_world.py` | Rebuilds all rooms from source |
| `world/build_academy.ev` | Evennia batch script for initial world setup |
## Data Flow
1. A human or agent connects over telnet (`4000`) or the Evennia web client (`4001` / `4005`).
2. The Evennia portal hands the connection to the game server configured by `server/conf/settings.py`.
3. Once an account puppets a character, the command path is controlled by `commands/default_cmdsets.py`, which mounts the academy-specific commands from `commands/command.py`.
4. The typeclass layer (`typeclasses/*`) determines how characters, rooms, exits, channels, and scripts behave; `AuditedCharacter` wraps command and movement hooks in persistent logging.
5. The world layer (`world/*_wing.py`) supplies canonical room descriptions, exits, aliases, atmosphere, and thematic metadata.
6.`world/rebuild_world.py` parses those source files and writes them back into Evennia objects, making source the effective truth for the academy layout.
7.`tests/stress_test.py` simulates concurrent clients against the live telnet surface and reports throughput, latency, and connection statistics.
```
Player connects (telnet/web)
-> Evennia Portal accepts connection
-> Server authenticates (Account typeclass)
-> Player puppets a Character
-> Character enters world (Room typeclass)
-> Commands processed through Command typeclass
-> AuditedCharacter logs every action
-> World responds with rich text + atmosphere data
```
## Key Abstractions
### 1. `AuditedCharacter`
File: `typeclasses/audited_character.py`
### Typeclasses (the world model)
This is the repo’s flagship abstraction. It extends `DefaultCharacter` with:
- per-session audit logging
- movement logging via `at_pre_move()` / `at_post_move()`
- command tracking via `at_pre_cmd()`
- session timing via puppet / unpuppet hooks
- rotated in-db history (`location_history`)
- summarized audit snapshots via `get_audit_summary()`
| Class | File | Purpose |
|-------|------|---------|
| `Character` | `typeclasses/characters.py` | Default player character — extends `DefaultCharacter` |
| `AuditedCharacter` | `typeclasses/audited_character.py` | Character with full audit logging — tracks movements, commands, playtime |
This is the world’s rehydration map. It hard-binds Evennia object IDs to source classes and wings. That makes the rebuild deterministic, but it also couples source truth to existing DB IDs — a real maintenance risk if the database is re-seeded differently.
**Gardens Wing** — Enchanted Grove, Herb Gardens, Greenhouse, Sacred Grove, Gardens Entrance.
### 6. Stress-test dataclasses and `MudClient`
File: `tests/stress_test.py`
The stress harness uses:
-`ActionResult`
-`PlayerStats`
-`StressTestReport`
-`MudClient`
This test file doubles as an executable spec for the live connection surface and the academy’s expected runtime responsiveness.
Each room has rich `db.atmosphere` data: mood, lighting, sounds, smells, temperature.
## API Surface
### In-world commands
Defined in `commands/command.py` and registered in `commands/default_cmdsets.py`.
The academy is modeled as a central hub plus four themed wings, matching the repo’s source files better than the older “five wings” phrasing in the stale genome artifact.
| Zone | Source | Notes |
|------|--------|------|
| Central Hub / Limbo | `world/rebuild_world.py` | special-case hub description and routing nexus |
| Dormitory Wing | `world/dormitory_entrance.py` | residence/rest zone |
| Commons Wing | `world/commons_wing.py` | social and gathering zone |
| Workshop Wing | `world/workshop_wing.py` | crafting and alchemy zone |
| Gardens Wing | `world/gardens_wing.py` | nature and contemplative zone |
Grounded repo facts:
- README advertises `21 rooms, 43+ exits across 5 zones`
-`ROOM_CONFIG` in `world/rebuild_world.py` maps room IDs `3..22` for wing rooms, while Limbo/hub is treated separately
- atmosphere metadata is a first-class room feature, not cosmetic prose
## Verification Performed
Target repo verification from a fresh clone at `/tmp/timmy-academy-verify`:
- this is the right shape, but only if `secret_settings.py` is never committed and contains the truly sensitive deployment values
3. Audit log sensitivity
-`AuditedCharacter.at_pre_cmd()` excludes password commands from audit logging
- good safeguard, but the rest of the command stream is still intentionally retained and should be treated as sensitive behavioral telemetry
4. Checked-in bridge environment file
- the repo contains `hermes-agent/.env`
- even if it is benign now, a checked-in `.env` path is a standing secret-handling risk and should be treated carefully
5. Framework-level dynamic evaluation risk
- Evennia’s config surface includes modules like `server/conf/inlinefuncs.py`
- this is inherited framework behavior, but still part of the runtime attack surface
## CI / Runtime Drift
This repo has meaningful operational drift and missing automation:
1. No checked-in CI workflows
- no `.gitea/workflows/*` or `.github/workflows/*` coverage surfaced in the fresh clone
- the academy relies on manual rebuild and manual stress testing
2. Target repo root lacks its own `GENOME.md`
- the genome issue lives in `timmy-home`
- the analyzed repo itself still does not carry an in-repo architecture artifact
3.`README.md` vs command docs wording drift
- README frames the academy as four thematic wings plus a hub/zone model
- older generated genome wording called these “five wings”
- the source-of-truth model is more accurately “central hub + four wings”
4. Bridge configuration drift
-`hermes-agent/config.yaml` still references `anthropic/claude-opus-4.6`
- this is a real integration snapshot inside the repo and should be treated as provider-policy drift if the surrounding stack has moved away from Anthropic
-`hermes-agent/config.yaml` — Configuration for AI agent connection
- Allows Hermes agents to connect as characters and interact with the world
## Dependencies
No `requirements.txt`,`pyproject.toml`, or other dependency lockfile is checked in at the repo root.
No `requirements.txt` or`pyproject.toml` found. Dependencies come from Evennia:
Grounded dependency picture instead comes from source and README:
- Evennia 6.0.0
-Django (via Evennia)
- Twisted (via Evennia)
- Python 3.12.x
- **evennia** — MUD framework (Django-based)
- **django** — Web framework (via Evennia)
-**twisted** — Async networking (via Evennia)
This means environment reproducibility currently depends on external operator knowledge rather than repo-local dependency locking.
## Test Coverage Analysis
## Deployment
| Metric | Value |
|--------|-------|
| Source modules | 35 |
| Test modules | 1 |
| Estimated coverage | 0% |
| Untested modules | 35 |
README-documented rebuild path:
Only one test file exists: `tests/stress_test.py`. All 35 source modules are untested.
```bash
ssh root@167.99.126.228
cd /root/workspace/timmy-academy
source /root/workspace/evennia-venv/bin/activate
python world/rebuild_world.py
```
### Critical Untested Paths
Operationally relevant deployment facts:
- target VPS in README: `167.99.126.228`
- telnet surface: `4000`
- web client surface: `4001`
- the repo assumes an Evennia virtualenv outside the repo itself
- world rebuild is source-driven and intended to be idempotent
1.**AuditedCharacter** — audit logging is the primary value-add. No tests verify movement tracking, command counting, or playtime calculation.
2.**Commands** — no tests for any of the 8 commands. The `@map` wing detection, `@who` session tracking, and atmosphere-based commands (`smell`, `listen`) are all untested.
3.**World rebuild** — `rebuild_world.py` and `fix_world.py` can destroy and recreate the entire world. No tests ensure they produce valid output.
4.**Typeclass hooks** — `at_pre_move`, `at_post_move`, `at_pre_cmd` etc. are never tested in isolation.
1.**Tests** — 0% coverage is a critical gap. Priority: AuditedCharacter hooks, command func() methods, world rebuild integrity.
2.**CI/CD** — No automated testing pipeline. No GitHub Actions or Gitea workflows.
3.**Documentation** — `world/BUILDER_GUIDE.md` exists but no developer onboarding docs.
4.**Monitoring** — No health checks, no metrics export, no alerting on server crashes.
5.**Backup** — No automated database backup for the Evennia SQLite/PostgreSQL database.
---
This genome was refreshed against the live `timmy-academy` repository and verified with compile + stress-harness entrypoint checks, not just copied from the older auto-generated artifact.
*Generated by Codebase Genome Pipeline. Review and update manually.*
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