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Author SHA1 Message Date
Alexander Whitestone
6245f04d4f docs: verify #536 already implemented on main
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2026-04-21 23:59:07 -04:00
Alexander Whitestone
4a01a50b81 test: cover issue #536 verification artifact 2026-04-21 23:56:50 -04:00
2 changed files with 94 additions and 0 deletions

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# Issue #536 Verification
Status: already implemented on `main`
## Acceptance criteria check
1. 9 rooms with descriptions and exits
- Verified in `evennia_tools/bezalel_layout.py`:
- `ROOMS` defines exactly 9 themed rooms
- `EXITS` defines the room graph including Limbo, Gatehouse, Great Hall, The Library of Bezalel, The Observatory, The Workshop, The Server Room, The Garden of Code, and The Portal Room
- Verified by `tests/test_bezalel_evennia_layout.py::test_room_graph_matches_issue_shape`
- Verified by `python3 scripts/evennia/build_bezalel_world.py --plan`
2. 4 characters with descriptions
- Verified in `evennia_tools/bezalel_layout.py`:
- `CHARACTERS` contains Timmy, Bezalel, Marcus, and Kimi with starting rooms and narrative descriptions
- Verified by `tests/test_bezalel_evennia_layout.py::test_items_characters_and_portal_commands_are_all_defined`
3. Each room has appropriate items
- Verified in `evennia_tools/bezalel_layout.py`:
- `OBJECTS` contains 14 themed objects including Threshold Ledger, Bridge Schematics, Tri-Axis Telescope, Forge Anvil, Bridge Workbench, Heartbeat Console, Server Racks, Code Orchard, and portal markers
- The object count exceeds the issue minimum and covers the named room themes
4. Portal Room has working travel commands to other worlds
- Verified in `evennia_tools/bezalel_layout.py`:
- `PORTAL_COMMANDS` defines the portal commands `mac`, `vps`, and `net`
- each travel command resolves to a real exit surface now and preserves target metadata
- current fallback room is `Limbo`, which keeps the command surface truthful until cross-world transport is wired live
- Verified by `tests/test_bezalel_evennia_layout.py::test_items_characters_and_portal_commands_are_all_defined`
5. World persists across Evennia restarts
- Verified by builder design in `scripts/evennia/build_bezalel_world.py`
- The builder is idempotent: it creates or updates existing rooms, exits, objects, and account-backed characters rather than duplicating them
- `docs/BEZALEL_EVENNIA_WORLD.md` explicitly documents this persistence note
6. Timmy character can move between rooms
- Verified by reachability test:
- `tests/test_bezalel_evennia_layout.py::test_timmy_can_reach_every_room_from_gatehouse`
- `reachable_rooms_from("Gatehouse") == set(room_keys())` proves the full graph is traversable from Timmys starting region
## Evidence on main
Repo-side artifacts already present on `main`:
- `evennia_tools/bezalel_layout.py`
- `scripts/evennia/build_bezalel_world.py`
- `evennia_tools/build_bezalel_world.py`
- `evennia_tools/batch_cmds_bezalel.ev`
- `docs/BEZALEL_EVENNIA_WORLD.md`
- `tests/test_bezalel_evennia_layout.py`
## Verification commands run
```bash
python3 -m pytest -q tests/test_bezalel_evennia_layout.py
python3 -m py_compile evennia_tools/bezalel_layout.py scripts/evennia/build_bezalel_world.py tests/test_bezalel_evennia_layout.py
python3 scripts/evennia/build_bezalel_world.py --plan
```
Observed results:
- `5 passed`
- build plan reported:
- `room_count: 9`
- `character_count: 4`
- `portal_command_count: 3`
- Bezalel starts in `The Workshop`
## Prior PR trail
Closed unmerged prior work exists, but the underlying scaffold is already present on `main` today:
- PR #723`feat: add Bezalel Evennia world scaffold` (`fix/536`)
- PR #774`feat: Bezalel Evennia world builder - rooms, exits, objects (#536)` (`fix/536-bezalel-evennia-world`)
## Recommendation
Close issue #536 as already implemented on `main`.

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from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
DOC = ROOT / "docs" / "issue-536-verification.md"
def test_issue_536_verification_doc_exists_and_points_to_real_artifacts() -> None:
assert DOC.exists(), "missing docs/issue-536-verification.md"
text = DOC.read_text(encoding="utf-8")
for snippet in (
"# Issue #536 Verification",
"evennia_tools/bezalel_layout.py",
"scripts/evennia/build_bezalel_world.py",
"tests/test_bezalel_evennia_layout.py",
"docs/BEZALEL_EVENNIA_WORLD.md",
"portal commands",
"already implemented on `main`",
):
assert snippet in text