Compare commits
1 Commits
feat/mnemo
...
mimo/code/
| Author | SHA1 | Date | |
|---|---|---|---|
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|
dc389539f0 |
110
app.js
110
app.js
@@ -2516,24 +2516,46 @@ function populateAtlas() {
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const grid = document.getElementById('atlas-grid');
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grid.innerHTML = '';
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// Counters by status
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let onlineCount = 0;
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let standbyCount = 0;
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let rebuildingCount = 0;
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let localCount = 0;
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let blockedCount = 0;
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// Group portals by environment
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const byEnv = { production: [], staging: [], local: [] };
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portals.forEach(portal => {
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const config = portal.config;
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if (config.status === 'online') onlineCount++;
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if (config.status === 'standby') standbyCount++;
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const status = config.status || 'online';
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const env = config.environment || 'production';
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// Count statuses
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if (status === 'online' || status === 'active') onlineCount++;
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else if (status === 'standby') standbyCount++;
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else if (status === 'rebuilding') rebuildingCount++;
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else if (status === 'local-only') localCount++;
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else if (status === 'blocked') blockedCount++;
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// Group by environment
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if (byEnv[env]) {
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byEnv[env].push({ config, status });
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} else {
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byEnv['production'].push({ config, status });
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}
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// Create atlas card
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const card = document.createElement('div');
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card.className = 'atlas-card';
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card.style.setProperty('--portal-color', config.color);
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const statusClass = `status-${config.status || 'online'}`;
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const statusClass = `status-${status}`;
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card.innerHTML = `
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<div class="atlas-card-header">
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<div class="atlas-card-name">${config.name}</div>
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<div class="atlas-card-status ${statusClass}">${config.status || 'ONLINE'}</div>
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<div class="atlas-card-status ${statusClass}">${status.toUpperCase()}</div>
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</div>
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<div class="atlas-card-desc">${config.description}</div>
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<div class="atlas-card-footer">
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@@ -2550,9 +2572,18 @@ function populateAtlas() {
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grid.appendChild(card);
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});
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// Update footer counts
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document.getElementById('atlas-online-count').textContent = onlineCount;
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document.getElementById('atlas-standby-count').textContent = standbyCount;
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document.getElementById('atlas-rebuilding-count').textContent = rebuildingCount;
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document.getElementById('atlas-local-count').textContent = localCount;
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document.getElementById('atlas-blocked-count').textContent = blockedCount;
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// Populate status wall by environment
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populateStatusWallEnv('production', byEnv.production);
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populateStatusWallEnv('staging', byEnv.staging);
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populateStatusWallEnv('local', byEnv.local);
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// Update Bannerlord HUD status
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const bannerlord = portals.find(p => p.config.id === 'bannerlord');
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if (bannerlord) {
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@@ -2561,6 +2592,75 @@ function populateAtlas() {
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}
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}
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function populateStatusWallEnv(envName, portalList) {
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const container = document.getElementById(`${envName}-portals`);
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const summary = document.getElementById(`${envName}-summary`);
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container.innerHTML = '';
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if (portalList.length === 0) {
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container.innerHTML = '<div class="status-portal-row"><span class="status-portal-name" style="font-style: italic; color: rgba(160,184,208,0.4);">No worlds</span></div>';
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summary.textContent = 'No portals in this environment';
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return;
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}
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// Count statuses in this environment
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const statusCounts = {};
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portalList.forEach(({ config, status }) => {
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statusCounts[status] = (statusCounts[status] || 0) + 1;
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});
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// Create portal rows
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portalList.forEach(({ config, status }) => {
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const row = document.createElement('div');
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row.className = 'status-portal-row';
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const indicator = document.createElement('span');
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indicator.className = `status-portal-indicator status-dot ${status}`;
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const nameSpan = document.createElement('span');
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nameSpan.className = 'status-portal-name';
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nameSpan.textContent = config.name;
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const statusSpan = document.createElement('span');
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statusSpan.style.fontSize = '9px';
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statusSpan.style.textTransform = 'uppercase';
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statusSpan.style.marginLeft = '8px';
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statusSpan.style.color = getStatusColor(status);
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statusSpan.textContent = status;
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row.appendChild(nameSpan);
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row.appendChild(statusSpan);
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row.appendChild(indicator);
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container.appendChild(row);
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});
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// Create summary
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const summaryParts = Object.entries(statusCounts).map(([status, count]) =>
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`${count} ${status}`
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);
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summary.textContent = summaryParts.join(' · ');
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}
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function getStatusColor(status) {
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switch (status) {
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case 'online':
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case 'active':
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return 'var(--color-primary)';
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case 'standby':
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return 'var(--color-gold)';
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case 'rebuilding':
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return '#ffa500';
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case 'local-only':
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return '#00ff88';
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case 'blocked':
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return '#ff0000';
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case 'offline':
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return 'var(--color-danger)';
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default:
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return 'var(--color-text-muted)';
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}
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}
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function focusPortal(portal) {
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// Teleport player to a position in front of the portal
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const offset = new THREE.Vector3(0, 0, 6).applyEuler(new THREE.Euler(0, portal.config.rotation?.y || 0, 0));
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46
index.html
46
index.html
@@ -264,11 +264,57 @@
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<div class="atlas-grid" id="atlas-grid">
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<!-- Portals will be injected here -->
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</div>
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<!-- Portal Status Wall -->
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<div class="atlas-status-wall">
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<div class="status-wall-header">
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<span class="status-wall-title">WORLD STATUS WALL</span>
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<span class="status-wall-subtitle">Real-time portal health</span>
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</div>
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<div class="status-wall-grid">
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<div class="status-wall-env" id="status-wall-production">
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<div class="status-env-header">
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<span class="status-env-dot production"></span>
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<span class="status-env-label">PRODUCTION</span>
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</div>
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<div class="status-env-portals" id="production-portals"></div>
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<div class="status-env-summary" id="production-summary"></div>
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</div>
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<div class="status-wall-env" id="status-wall-staging">
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<div class="status-env-header">
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<span class="status-env-dot staging"></span>
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<span class="status-env-label">STAGING</span>
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</div>
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<div class="status-env-portals" id="staging-portals"></div>
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<div class="status-env-summary" id="staging-summary"></div>
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</div>
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<div class="status-wall-env" id="status-wall-local">
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<div class="status-env-header">
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<span class="status-env-dot local"></span>
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<span class="status-env-label">LOCAL</span>
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</div>
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<div class="status-env-portals" id="local-portals"></div>
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<div class="status-env-summary" id="local-summary"></div>
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</div>
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</div>
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<div class="status-wall-legend">
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<div class="legend-item"><span class="status-dot online"></span> Online</div>
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<div class="legend-item"><span class="status-dot rebuilding"></span> Rebuilding</div>
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<div class="legend-item"><span class="status-dot local-only"></span> Local-only</div>
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<div class="legend-item"><span class="status-dot blocked"></span> Blocked</div>
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<div class="legend-item"><span class="status-dot offline"></span> Offline</div>
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</div>
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</div>
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<div class="atlas-footer">
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<div class="atlas-status-summary">
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<span class="status-indicator online"></span> <span id="atlas-online-count">0</span> ONLINE
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<span class="status-indicator standby"></span> <span id="atlas-standby-count">0</span> STANDBY
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<span class="status-indicator rebuilding"></span> <span id="atlas-rebuilding-count">0</span> REBUILDING
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<span class="status-indicator local-only"></span> <span id="atlas-local-count">0</span> LOCAL
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<span class="status-indicator blocked"></span> <span id="atlas-blocked-count">0</span> BLOCKED
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</div>
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<div class="atlas-hint">Click a portal to focus or teleport</div>
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</div>
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@@ -140,47 +140,6 @@ const SpatialMemory = (() => {
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return new THREE.OctahedronGeometry(size, 0);
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}
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// ─── TRUST-BASED VISUALS ─────────────────────────────
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// Wire crystal visual properties to fact trust score (0.0-1.0).
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// Issue #1166: Trust > 0.8 = bright glow/full opacity,
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// 0.5-0.8 = medium/80%, < 0.5 = dim/40%, < 0.3 = near-invisible pulsing red.
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function _getTrustVisuals(trust, regionColor) {
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const t = Math.max(0, Math.min(1, trust));
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if (t >= 0.8) {
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return {
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opacity: 1.0,
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emissiveIntensity: 2.0 * t,
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emissiveColor: regionColor,
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lightIntensity: 1.2,
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glowDesc: 'high'
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};
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} else if (t >= 0.5) {
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return {
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opacity: 0.8,
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emissiveIntensity: 1.2 * t,
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emissiveColor: regionColor,
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lightIntensity: 0.6,
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glowDesc: 'medium'
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};
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} else if (t >= 0.3) {
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return {
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opacity: 0.4,
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emissiveIntensity: 0.5 * t,
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emissiveColor: regionColor,
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lightIntensity: 0.2,
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glowDesc: 'dim'
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};
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} else {
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return {
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opacity: 0.15,
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emissiveIntensity: 0.3,
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emissiveColor: 0xff2200,
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lightIntensity: 0.1,
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glowDesc: 'untrusted'
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};
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}
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}
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// ─── REGION MARKER ───────────────────────────────────
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function createRegionMarker(regionKey, region) {
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const cx = region.center[0];
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@@ -257,20 +216,17 @@ const SpatialMemory = (() => {
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const region = REGIONS[mem.category] || REGIONS.working;
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const pos = mem.position || _assignPosition(mem.category, mem.id);
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const strength = Math.max(0.05, Math.min(1, mem.strength != null ? mem.strength : 0.7));
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const trust = mem.trust != null ? Math.max(0, Math.min(1, mem.trust)) : 0.7;
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const size = 0.2 + strength * 0.3;
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const tv = _getTrustVisuals(trust, region.color);
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const geo = createCrystalGeometry(size);
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const mat = new THREE.MeshStandardMaterial({
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color: region.color,
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emissive: tv.emissiveColor,
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emissiveIntensity: tv.emissiveIntensity,
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emissive: region.color,
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emissiveIntensity: 1.5 * strength,
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metalness: 0.6,
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roughness: 0.15,
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transparent: true,
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opacity: tv.opacity
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opacity: 0.5 + strength * 0.4
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});
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const crystal = new THREE.Mesh(geo, mat);
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@@ -283,12 +239,10 @@ const SpatialMemory = (() => {
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region: mem.category,
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pulse: Math.random() * Math.PI * 2,
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strength: strength,
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trust: trust,
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glowDesc: tv.glowDesc,
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createdAt: mem.timestamp || new Date().toISOString()
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};
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const light = new THREE.PointLight(tv.emissiveColor, tv.lightIntensity, 5);
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const light = new THREE.PointLight(region.color, 0.8 * strength, 5);
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crystal.add(light);
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_scene.add(crystal);
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@@ -383,16 +337,8 @@ const SpatialMemory = (() => {
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mesh.scale.setScalar(pulse);
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if (mesh.material) {
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const trust = mesh.userData.trust != null ? mesh.userData.trust : 0.7;
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const base = mesh.userData.strength || 0.7;
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if (trust < 0.3) {
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// Low trust: pulsing red — visible warning
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const pulseAlpha = 0.15 + Math.sin(mesh.userData.pulse * 2.0) * 0.15;
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mesh.material.emissiveIntensity = 0.3 + Math.sin(mesh.userData.pulse * 2.0) * 0.3;
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mesh.material.opacity = pulseAlpha;
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} else {
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mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
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}
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mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
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}
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});
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@@ -422,42 +368,6 @@ const SpatialMemory = (() => {
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return REGIONS;
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}
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// ─── UPDATE VISUAL PROPERTIES ────────────────────────
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// Re-render crystal when trust/strength change (no position move).
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function updateMemoryVisual(memId, updates) {
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const obj = _memoryObjects[memId];
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if (!obj) return false;
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const mesh = obj.mesh;
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const region = REGIONS[obj.region] || REGIONS.working;
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if (updates.trust != null) {
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const trust = Math.max(0, Math.min(1, updates.trust));
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mesh.userData.trust = trust;
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obj.data.trust = trust;
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const tv = _getTrustVisuals(trust, region.color);
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mesh.material.emissive = new THREE.Color(tv.emissiveColor);
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mesh.material.emissiveIntensity = tv.emissiveIntensity;
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mesh.material.opacity = tv.opacity;
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mesh.userData.glowDesc = tv.glowDesc;
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if (mesh.children.length > 0 && mesh.children[0].isPointLight) {
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mesh.children[0].intensity = tv.lightIntensity;
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mesh.children[0].color = new THREE.Color(tv.emissiveColor);
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}
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}
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if (updates.strength != null) {
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const strength = Math.max(0.05, Math.min(1, updates.strength));
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mesh.userData.strength = strength;
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obj.data.strength = strength;
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}
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_dirty = true;
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saveToStorage();
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console.info('[Mnemosyne] Visual updated:', memId, 'trust:', mesh.userData.trust, 'glow:', mesh.userData.glowDesc);
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return true;
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}
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// ─── QUERY ───────────────────────────────────────────
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function getMemoryAtPosition(position, maxDist) {
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maxDist = maxDist || 2;
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@@ -597,7 +507,6 @@ const SpatialMemory = (() => {
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source: o.data.source || 'unknown',
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timestamp: o.data.timestamp || o.mesh.userData.createdAt,
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strength: o.mesh.userData.strength || 0.7,
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trust: o.mesh.userData.trust != null ? o.mesh.userData.trust : 0.7,
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connections: o.data.connections || []
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}))
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};
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@@ -744,7 +653,7 @@ const SpatialMemory = (() => {
|
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}
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return {
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init, placeMemory, removeMemory, update, updateMemoryVisual,
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init, placeMemory, removeMemory, update,
|
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getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
|
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getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
|
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exportIndex, importIndex, searchNearby, REGIONS,
|
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25
portals.json
25
portals.json
@@ -4,6 +4,7 @@
|
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"name": "Morrowind",
|
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"description": "The Vvardenfell harness. Ash storms and ancient mysteries.",
|
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"status": "online",
|
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"environment": "production",
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"color": "#ff6600",
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"position": { "x": 15, "y": 0, "z": -10 },
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"rotation": { "y": -0.5 },
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@@ -17,13 +18,13 @@
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"id": "bannerlord",
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"name": "Bannerlord",
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"description": "Calradia battle harness. Massive armies, tactical command.",
|
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"status": "active",
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"status": "online",
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"environment": "production",
|
||||
"color": "#ffd700",
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"position": { "x": -15, "y": 0, "z": -10 },
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"rotation": { "y": 0.5 },
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"portal_type": "game-world",
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"world_category": "strategy-rpg",
|
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"environment": "production",
|
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"access_mode": "operator",
|
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"readiness_state": "active",
|
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"telemetry_source": "hermes-harness:bannerlord",
|
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@@ -42,6 +43,7 @@
|
||||
"name": "Workshop",
|
||||
"description": "The creative harness. Build, script, and manifest.",
|
||||
"status": "online",
|
||||
"environment": "production",
|
||||
"color": "#4af0c0",
|
||||
"position": { "x": 0, "y": 0, "z": -20 },
|
||||
"rotation": { "y": 0 },
|
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@@ -56,6 +58,7 @@
|
||||
"name": "Archive",
|
||||
"description": "The repository of all knowledge. History, logs, and ancient data.",
|
||||
"status": "online",
|
||||
"environment": "production",
|
||||
"color": "#0066ff",
|
||||
"position": { "x": 25, "y": 0, "z": 0 },
|
||||
"rotation": { "y": -1.57 },
|
||||
@@ -70,6 +73,7 @@
|
||||
"name": "Chapel",
|
||||
"description": "A sanctuary for reflection and digital peace.",
|
||||
"status": "online",
|
||||
"environment": "production",
|
||||
"color": "#ffd700",
|
||||
"position": { "x": -25, "y": 0, "z": 0 },
|
||||
"rotation": { "y": 1.57 },
|
||||
@@ -84,6 +88,7 @@
|
||||
"name": "Courtyard",
|
||||
"description": "The open nexus. A place for agents to gather and connect.",
|
||||
"status": "online",
|
||||
"environment": "production",
|
||||
"color": "#4af0c0",
|
||||
"position": { "x": 15, "y": 0, "z": 10 },
|
||||
"rotation": { "y": -2.5 },
|
||||
@@ -98,6 +103,7 @@
|
||||
"name": "Gate",
|
||||
"description": "The transition point. Entry and exit from the Nexus core.",
|
||||
"status": "standby",
|
||||
"environment": "staging",
|
||||
"color": "#ff4466",
|
||||
"position": { "x": -15, "y": 0, "z": 10 },
|
||||
"rotation": { "y": 2.5 },
|
||||
@@ -106,5 +112,20 @@
|
||||
"type": "harness",
|
||||
"params": { "mode": "transit" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "dev",
|
||||
"name": "Dev Sandbox",
|
||||
"description": "Local development world. Unstable, experimental, honest.",
|
||||
"status": "local-only",
|
||||
"environment": "local",
|
||||
"color": "#00ff88",
|
||||
"position": { "x": 0, "y": 0, "z": 20 },
|
||||
"rotation": { "y": 0 },
|
||||
"destination": {
|
||||
"url": "http://localhost:3000",
|
||||
"type": "local",
|
||||
"params": { "mode": "dev" }
|
||||
}
|
||||
}
|
||||
]
|
||||
|
||||
169
style.css
169
style.css
@@ -365,7 +365,11 @@ canvas#nexus-canvas {
|
||||
}
|
||||
|
||||
.status-online { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
|
||||
.status-active { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
|
||||
.status-standby { background: rgba(255, 215, 0, 0.2); color: var(--color-gold); border: 1px solid var(--color-gold); }
|
||||
.status-rebuilding { background: rgba(255, 165, 0, 0.2); color: #ffa500; border: 1px solid #ffa500; }
|
||||
.status-local-only { background: rgba(0, 255, 136, 0.2); color: #00ff88; border: 1px solid #00ff88; }
|
||||
.status-blocked { background: rgba(255, 0, 0, 0.2); color: #ff0000; border: 1px solid #ff0000; }
|
||||
.status-offline { background: rgba(255, 68, 102, 0.2); color: var(--color-danger); border: 1px solid var(--color-danger); }
|
||||
|
||||
.atlas-card-desc {
|
||||
@@ -410,6 +414,165 @@ canvas#nexus-canvas {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
/* Portal Status Wall */
|
||||
.atlas-status-wall {
|
||||
padding: 20px 30px;
|
||||
border-top: 1px solid var(--color-border);
|
||||
background: rgba(10, 15, 40, 0.5);
|
||||
}
|
||||
|
||||
.status-wall-header {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
||||
.status-wall-title {
|
||||
font-family: var(--font-display);
|
||||
font-size: 14px;
|
||||
font-weight: 700;
|
||||
color: var(--color-primary);
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
.status-wall-subtitle {
|
||||
font-family: var(--font-body);
|
||||
font-size: 11px;
|
||||
color: var(--color-text-muted);
|
||||
}
|
||||
|
||||
.status-wall-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 20px;
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
||||
.status-wall-env {
|
||||
background: rgba(20, 30, 60, 0.3);
|
||||
border: 1px solid rgba(255, 255, 255, 0.05);
|
||||
padding: 12px;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.status-env-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 10px;
|
||||
padding-bottom: 8px;
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.status-env-dot {
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
.status-env-dot.production {
|
||||
background: var(--color-primary);
|
||||
box-shadow: 0 0 5px var(--color-primary);
|
||||
}
|
||||
|
||||
.status-env-dot.staging {
|
||||
background: var(--color-gold);
|
||||
box-shadow: 0 0 5px var(--color-gold);
|
||||
}
|
||||
|
||||
.status-env-dot.local {
|
||||
background: #00ff88;
|
||||
box-shadow: 0 0 5px #00ff88;
|
||||
}
|
||||
|
||||
.status-env-label {
|
||||
font-family: var(--font-display);
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
color: #fff;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.status-env-portals {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
margin-bottom: 10px;
|
||||
max-height: 120px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.status-portal-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
font-family: var(--font-body);
|
||||
font-size: 11px;
|
||||
color: var(--color-text-muted);
|
||||
padding: 4px 0;
|
||||
}
|
||||
|
||||
.status-portal-name {
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.status-portal-indicator {
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
border-radius: 50%;
|
||||
margin-left: 8px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.status-env-summary {
|
||||
font-family: var(--font-body);
|
||||
font-size: 10px;
|
||||
color: var(--color-text-muted);
|
||||
padding-top: 8px;
|
||||
border-top: 1px solid rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.status-wall-legend {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 16px;
|
||||
padding-top: 12px;
|
||||
border-top: 1px solid rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.legend-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
font-family: var(--font-body);
|
||||
font-size: 10px;
|
||||
color: var(--color-text-muted);
|
||||
}
|
||||
|
||||
.status-dot {
|
||||
display: inline-block;
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
.status-dot.online { background: var(--color-primary); box-shadow: 0 0 4px var(--color-primary); }
|
||||
.status-dot.active { background: var(--color-primary); box-shadow: 0 0 4px var(--color-primary); }
|
||||
.status-dot.standby { background: var(--color-gold); box-shadow: 0 0 4px var(--color-gold); }
|
||||
.status-dot.rebuilding { background: #ffa500; box-shadow: 0 0 4px #ffa500; }
|
||||
.status-dot.local-only { background: #00ff88; box-shadow: 0 0 4px #00ff88; }
|
||||
.status-dot.blocked { background: #ff0000; box-shadow: 0 0 4px #ff0000; }
|
||||
.status-dot.offline { background: var(--color-danger); box-shadow: 0 0 4px var(--color-danger); }
|
||||
|
||||
/* Additional status indicators for footer */
|
||||
.status-indicator.rebuilding { background: #ffa500; box-shadow: 0 0 5px #ffa500; }
|
||||
.status-indicator.local-only { background: #00ff88; box-shadow: 0 0 5px #00ff88; }
|
||||
.status-indicator.blocked { background: #ff0000; box-shadow: 0 0 5px #ff0000; }
|
||||
|
||||
@keyframes fadeIn {
|
||||
from { opacity: 0; }
|
||||
to { opacity: 1; }
|
||||
@@ -423,6 +586,12 @@ canvas#nexus-canvas {
|
||||
.atlas-content {
|
||||
max-height: 90vh;
|
||||
}
|
||||
.status-wall-grid {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
.atlas-status-wall {
|
||||
padding: 15px 20px;
|
||||
}
|
||||
}
|
||||
|
||||
/* Debug overlay */
|
||||
|
||||
Reference in New Issue
Block a user