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1 Commits
feat/mnemo
...
mimo/code/
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
339f7d6ef2 |
79
app.js
79
app.js
@@ -2429,6 +2429,15 @@ function activatePortal(portal) {
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overlay.style.display = 'flex';
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// Readiness detail for game-world portals
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const readinessEl = document.getElementById('portal-readiness-detail');
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if (portal.config.portal_type === 'game-world' && portal.config.readiness_steps) {
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renderReadinessDetail(readinessEl, portal.config);
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readinessEl.style.display = 'block';
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} else {
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readinessEl.style.display = 'none';
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}
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if (portal.config.destination && portal.config.destination.url) {
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redirectBox.style.display = 'block';
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errorBox.style.display = 'none';
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@@ -2450,6 +2459,37 @@ function activatePortal(portal) {
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}
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}
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// ═══ READINESS RENDERING ═══
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function renderReadinessDetail(container, config) {
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const steps = config.readiness_steps || {};
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const stepKeys = ['downloaded', 'runtime_ready', 'launched', 'harness_bridged'];
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let html = '<div class="portal-readiness-title">READINESS PIPELINE</div>';
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let firstUndone = true;
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stepKeys.forEach(key => {
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const step = steps[key];
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if (!step) return;
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const cls = step.done ? 'done' : (firstUndone ? 'current' : '');
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if (!step.done) firstUndone = false;
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html += `<div class="portal-readiness-step ${cls}">
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<span class="step-dot"></span>
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<span>${step.label || key}</span>
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</div>`;
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});
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if (config.blocked_reason) {
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html += `<div class="portal-readiness-blocked">⚠ ${config.blocked_reason}</div>`;
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}
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const doneCount = stepKeys.filter(k => steps[k]?.done).length;
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const canEnter = doneCount === stepKeys.length && config.destination?.url;
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if (!canEnter) {
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html += `<div class="portal-readiness-hint">Cannot enter yet — ${stepKeys.length - doneCount} step${stepKeys.length - doneCount > 1 ? 's' : ''} remaining.</div>`;
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}
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container.innerHTML = html;
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}
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function closePortalOverlay() {
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portalOverlayActive = false;
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document.getElementById('portal-overlay').style.display = 'none';
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@@ -2530,12 +2570,42 @@ function populateAtlas() {
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const statusClass = `status-${config.status || 'online'}`;
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// Build readiness section for game-world portals
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let readinessHtml = '';
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if (config.portal_type === 'game-world' && config.readiness_steps) {
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const stepKeys = ['downloaded', 'runtime_ready', 'launched', 'harness_bridged'];
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const steps = config.readiness_steps;
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const doneCount = stepKeys.filter(k => steps[k]?.done).length;
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const pct = Math.round((doneCount / stepKeys.length) * 100);
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const barColor = config.color || '#ffd700';
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readinessHtml = `<div class="atlas-card-readiness">
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<div class="readiness-bar-track">
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<div class="readiness-bar-fill" style="width:${pct}%;background:${barColor};"></div>
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</div>
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<div class="readiness-steps-mini">`;
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let firstUndone = true;
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stepKeys.forEach(key => {
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const step = steps[key];
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if (!step) return;
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const cls = step.done ? 'done' : (firstUndone ? 'current' : '');
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if (!step.done) firstUndone = false;
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readinessHtml += `<span class="readiness-step ${cls}">${step.label || key}</span>`;
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});
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readinessHtml += '</div>';
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if (config.blocked_reason) {
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readinessHtml += `<div class="atlas-card-blocked">⚠ ${config.blocked_reason}</div>`;
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}
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readinessHtml += '</div>';
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}
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card.innerHTML = `
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<div class="atlas-card-header">
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<div class="atlas-card-name">${config.name}</div>
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<div class="atlas-card-status ${statusClass}">${config.status || 'ONLINE'}</div>
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<div class="atlas-card-status ${statusClass}">${config.readiness_state || config.status || 'ONLINE'}</div>
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</div>
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<div class="atlas-card-desc">${config.description}</div>
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${readinessHtml}
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<div class="atlas-card-footer">
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<div class="atlas-card-coord">X:${config.position.x} Z:${config.position.z}</div>
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<div class="atlas-card-type">${config.destination?.type?.toUpperCase() || 'UNKNOWN'}</div>
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@@ -2553,11 +2623,14 @@ function populateAtlas() {
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document.getElementById('atlas-online-count').textContent = onlineCount;
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document.getElementById('atlas-standby-count').textContent = standbyCount;
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// Update Bannerlord HUD status
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// Update Bannerlord HUD status with honest readiness state
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const bannerlord = portals.find(p => p.config.id === 'bannerlord');
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if (bannerlord) {
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const statusEl = document.getElementById('bannerlord-status');
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statusEl.className = 'hud-status-item ' + (bannerlord.config.status || 'offline');
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const state = bannerlord.config.readiness_state || bannerlord.config.status || 'offline';
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statusEl.className = 'hud-status-item ' + state;
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const labelEl = statusEl.querySelector('.status-label');
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if (labelEl) labelEl.textContent = state.toUpperCase().replace(/_/g, ' ');
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}
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}
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@@ -196,6 +196,7 @@
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</div>
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<h2 id="portal-name-display">MORROWIND</h2>
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<p id="portal-desc-display">The Vvardenfell harness. Ash storms and ancient mysteries.</p>
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<div id="portal-readiness-detail" class="portal-readiness-detail" style="display:none;"></div>
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<div class="portal-redirect-box" id="portal-redirect-box">
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<div class="portal-redirect-label">REDIRECTING IN</div>
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<div class="portal-redirect-timer" id="portal-timer">5</div>
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@@ -140,47 +140,6 @@ const SpatialMemory = (() => {
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return new THREE.OctahedronGeometry(size, 0);
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}
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// ─── TRUST-BASED VISUALS ─────────────────────────────
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// Wire crystal visual properties to fact trust score (0.0-1.0).
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// Issue #1166: Trust > 0.8 = bright glow/full opacity,
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// 0.5-0.8 = medium/80%, < 0.5 = dim/40%, < 0.3 = near-invisible pulsing red.
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function _getTrustVisuals(trust, regionColor) {
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const t = Math.max(0, Math.min(1, trust));
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if (t >= 0.8) {
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return {
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opacity: 1.0,
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emissiveIntensity: 2.0 * t,
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emissiveColor: regionColor,
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lightIntensity: 1.2,
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glowDesc: 'high'
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};
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} else if (t >= 0.5) {
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return {
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opacity: 0.8,
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emissiveIntensity: 1.2 * t,
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emissiveColor: regionColor,
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lightIntensity: 0.6,
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glowDesc: 'medium'
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};
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} else if (t >= 0.3) {
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return {
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opacity: 0.4,
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emissiveIntensity: 0.5 * t,
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emissiveColor: regionColor,
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lightIntensity: 0.2,
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glowDesc: 'dim'
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};
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} else {
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return {
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opacity: 0.15,
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emissiveIntensity: 0.3,
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emissiveColor: 0xff2200,
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lightIntensity: 0.1,
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glowDesc: 'untrusted'
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};
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}
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}
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// ─── REGION MARKER ───────────────────────────────────
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function createRegionMarker(regionKey, region) {
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const cx = region.center[0];
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@@ -257,20 +216,17 @@ const SpatialMemory = (() => {
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const region = REGIONS[mem.category] || REGIONS.working;
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const pos = mem.position || _assignPosition(mem.category, mem.id);
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const strength = Math.max(0.05, Math.min(1, mem.strength != null ? mem.strength : 0.7));
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const trust = mem.trust != null ? Math.max(0, Math.min(1, mem.trust)) : 0.7;
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const size = 0.2 + strength * 0.3;
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const tv = _getTrustVisuals(trust, region.color);
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const geo = createCrystalGeometry(size);
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const mat = new THREE.MeshStandardMaterial({
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color: region.color,
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emissive: tv.emissiveColor,
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emissiveIntensity: tv.emissiveIntensity,
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emissive: region.color,
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emissiveIntensity: 1.5 * strength,
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metalness: 0.6,
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roughness: 0.15,
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transparent: true,
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opacity: tv.opacity
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opacity: 0.5 + strength * 0.4
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});
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const crystal = new THREE.Mesh(geo, mat);
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@@ -283,12 +239,10 @@ const SpatialMemory = (() => {
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region: mem.category,
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pulse: Math.random() * Math.PI * 2,
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strength: strength,
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trust: trust,
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glowDesc: tv.glowDesc,
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createdAt: mem.timestamp || new Date().toISOString()
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};
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const light = new THREE.PointLight(tv.emissiveColor, tv.lightIntensity, 5);
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const light = new THREE.PointLight(region.color, 0.8 * strength, 5);
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crystal.add(light);
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_scene.add(crystal);
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@@ -383,16 +337,8 @@ const SpatialMemory = (() => {
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mesh.scale.setScalar(pulse);
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if (mesh.material) {
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const trust = mesh.userData.trust != null ? mesh.userData.trust : 0.7;
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const base = mesh.userData.strength || 0.7;
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if (trust < 0.3) {
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// Low trust: pulsing red — visible warning
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const pulseAlpha = 0.15 + Math.sin(mesh.userData.pulse * 2.0) * 0.15;
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mesh.material.emissiveIntensity = 0.3 + Math.sin(mesh.userData.pulse * 2.0) * 0.3;
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mesh.material.opacity = pulseAlpha;
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} else {
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mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
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}
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mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
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}
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});
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@@ -422,42 +368,6 @@ const SpatialMemory = (() => {
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return REGIONS;
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}
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// ─── UPDATE VISUAL PROPERTIES ────────────────────────
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// Re-render crystal when trust/strength change (no position move).
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function updateMemoryVisual(memId, updates) {
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const obj = _memoryObjects[memId];
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if (!obj) return false;
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const mesh = obj.mesh;
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const region = REGIONS[obj.region] || REGIONS.working;
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if (updates.trust != null) {
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const trust = Math.max(0, Math.min(1, updates.trust));
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mesh.userData.trust = trust;
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obj.data.trust = trust;
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const tv = _getTrustVisuals(trust, region.color);
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mesh.material.emissive = new THREE.Color(tv.emissiveColor);
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mesh.material.emissiveIntensity = tv.emissiveIntensity;
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mesh.material.opacity = tv.opacity;
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mesh.userData.glowDesc = tv.glowDesc;
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if (mesh.children.length > 0 && mesh.children[0].isPointLight) {
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mesh.children[0].intensity = tv.lightIntensity;
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mesh.children[0].color = new THREE.Color(tv.emissiveColor);
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}
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}
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if (updates.strength != null) {
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const strength = Math.max(0.05, Math.min(1, updates.strength));
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mesh.userData.strength = strength;
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obj.data.strength = strength;
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}
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_dirty = true;
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saveToStorage();
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console.info('[Mnemosyne] Visual updated:', memId, 'trust:', mesh.userData.trust, 'glow:', mesh.userData.glowDesc);
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return true;
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}
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// ─── QUERY ───────────────────────────────────────────
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function getMemoryAtPosition(position, maxDist) {
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maxDist = maxDist || 2;
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@@ -597,7 +507,6 @@ const SpatialMemory = (() => {
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source: o.data.source || 'unknown',
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timestamp: o.data.timestamp || o.mesh.userData.createdAt,
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strength: o.mesh.userData.strength || 0.7,
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trust: o.mesh.userData.trust != null ? o.mesh.userData.trust : 0.7,
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connections: o.data.connections || []
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}))
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};
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@@ -744,7 +653,7 @@ const SpatialMemory = (() => {
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}
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return {
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init, placeMemory, removeMemory, update, updateMemoryVisual,
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init, placeMemory, removeMemory, update,
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getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
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getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
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exportIndex, importIndex, searchNearby, REGIONS,
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13
portals.json
13
portals.json
@@ -17,7 +17,7 @@
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"id": "bannerlord",
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"name": "Bannerlord",
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"description": "Calradia battle harness. Massive armies, tactical command.",
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"status": "active",
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"status": "downloaded",
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"color": "#ffd700",
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"position": { "x": -15, "y": 0, "z": -10 },
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"rotation": { "y": 0.5 },
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@@ -25,13 +25,20 @@
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"world_category": "strategy-rpg",
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"environment": "production",
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"access_mode": "operator",
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"readiness_state": "active",
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"readiness_state": "downloaded",
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"readiness_steps": {
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"downloaded": { "label": "Downloaded", "done": true },
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"runtime_ready": { "label": "Runtime Ready", "done": false },
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"launched": { "label": "Launched", "done": false },
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"harness_bridged": { "label": "Harness Bridged", "done": false }
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},
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"blocked_reason": null,
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"telemetry_source": "hermes-harness:bannerlord",
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"owner": "Timmy",
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"app_id": 261550,
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"window_title": "Mount & Blade II: Bannerlord",
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"destination": {
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"url": "https://bannerlord.timmy.foundation",
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"url": null,
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"type": "harness",
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"action_label": "Enter Calradia",
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"params": { "world": "calradia" }
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136
style.css
136
style.css
@@ -367,6 +367,142 @@ canvas#nexus-canvas {
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.status-online { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
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.status-standby { background: rgba(255, 215, 0, 0.2); color: var(--color-gold); border: 1px solid var(--color-gold); }
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.status-offline { background: rgba(255, 68, 102, 0.2); color: var(--color-danger); border: 1px solid var(--color-danger); }
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.status-active { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
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.status-blocked { background: rgba(255, 68, 102, 0.3); color: #ff4466; border: 1px solid #ff4466; }
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.status-downloaded { background: rgba(100, 149, 237, 0.2); color: #6495ed; border: 1px solid #6495ed; }
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.status-runtime_ready { background: rgba(255, 165, 0, 0.2); color: #ffa500; border: 1px solid #ffa500; }
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.status-launched { background: rgba(255, 215, 0, 0.2); color: var(--color-gold); border: 1px solid var(--color-gold); }
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.status-harness_bridged { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
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/* Readiness Progress Bar (atlas card) */
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.atlas-card-readiness {
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margin-top: 10px;
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padding-top: 10px;
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border-top: 1px solid rgba(255,255,255,0.06);
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}
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.readiness-bar-track {
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width: 100%;
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height: 4px;
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background: rgba(255,255,255,0.08);
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border-radius: 2px;
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overflow: hidden;
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margin-bottom: 6px;
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}
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.readiness-bar-fill {
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height: 100%;
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border-radius: 2px;
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transition: width 0.4s ease;
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}
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.readiness-steps-mini {
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display: flex;
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gap: 6px;
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font-size: 9px;
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font-family: var(--font-body);
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letter-spacing: 0.05em;
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color: var(--color-text-muted);
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}
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.readiness-step {
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padding: 1px 5px;
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border-radius: 2px;
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background: rgba(255,255,255,0.04);
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}
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.readiness-step.done {
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background: rgba(74, 240, 192, 0.15);
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color: var(--color-primary);
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}
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.readiness-step.current {
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background: rgba(255, 215, 0, 0.15);
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color: var(--color-gold);
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}
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.atlas-card-blocked {
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margin-top: 6px;
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font-size: 10px;
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color: #ff4466;
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font-family: var(--font-body);
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}
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/* Readiness Detail (portal overlay) */
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.portal-readiness-detail {
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margin-top: 16px;
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padding: 12px 16px;
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background: rgba(0,0,0,0.3);
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border: 1px solid rgba(255,255,255,0.08);
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border-radius: 4px;
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}
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.portal-readiness-title {
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font-family: var(--font-display);
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font-size: 10px;
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letter-spacing: 0.15em;
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color: var(--color-text-muted);
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margin-bottom: 10px;
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text-transform: uppercase;
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}
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.portal-readiness-step {
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display: flex;
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align-items: center;
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gap: 8px;
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padding: 4px 0;
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font-family: var(--font-body);
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font-size: 11px;
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color: rgba(255,255,255,0.4);
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}
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.portal-readiness-step .step-dot {
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width: 8px;
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height: 8px;
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border-radius: 50%;
|
||||
background: rgba(255,255,255,0.15);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.portal-readiness-step.done .step-dot {
|
||||
background: var(--color-primary);
|
||||
box-shadow: 0 0 6px var(--color-primary);
|
||||
}
|
||||
.portal-readiness-step.done {
|
||||
color: var(--color-primary);
|
||||
}
|
||||
.portal-readiness-step.current .step-dot {
|
||||
background: var(--color-gold);
|
||||
box-shadow: 0 0 6px var(--color-gold);
|
||||
animation: pulse-dot 1.5s ease-in-out infinite;
|
||||
}
|
||||
.portal-readiness-step.current {
|
||||
color: #fff;
|
||||
}
|
||||
@keyframes pulse-dot {
|
||||
0%, 100% { opacity: 1; }
|
||||
50% { opacity: 0.4; }
|
||||
}
|
||||
.portal-readiness-blocked {
|
||||
margin-top: 8px;
|
||||
padding: 6px 10px;
|
||||
background: rgba(255, 68, 102, 0.1);
|
||||
border: 1px solid rgba(255, 68, 102, 0.3);
|
||||
border-radius: 3px;
|
||||
font-size: 11px;
|
||||
color: #ff4466;
|
||||
font-family: var(--font-body);
|
||||
}
|
||||
.portal-readiness-hint {
|
||||
margin-top: 8px;
|
||||
font-size: 10px;
|
||||
color: var(--color-text-muted);
|
||||
font-family: var(--font-body);
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
/* HUD Status for readiness states */
|
||||
.hud-status-item.downloaded .status-dot { background: #6495ed; box-shadow: 0 0 5px #6495ed; }
|
||||
.hud-status-item.runtime_ready .status-dot { background: #ffa500; box-shadow: 0 0 5px #ffa500; }
|
||||
.hud-status-item.launched .status-dot { background: var(--color-gold); box-shadow: 0 0 5px var(--color-gold); }
|
||||
.hud-status-item.harness_bridged .status-dot { background: var(--color-primary); box-shadow: 0 0 5px var(--color-primary); }
|
||||
.hud-status-item.blocked .status-dot { background: #ff4466; box-shadow: 0 0 5px #ff4466; }
|
||||
.hud-status-item.downloaded .status-label,
|
||||
.hud-status-item.runtime_ready .status-label,
|
||||
.hud-status-item.launched .status-label,
|
||||
.hud-status-item.harness_bridged .status-label,
|
||||
.hud-status-item.blocked .status-label {
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.atlas-card-desc {
|
||||
font-size: 12px;
|
||||
|
||||
Reference in New Issue
Block a user