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Author SHA1 Message Date
Alexander Whitestone
d5099a18c6 Wire heartbeat into NexusMind consciousness loop
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The heartbeat module existed but was never called. Now write_heartbeat fires:
- On startup (cycle 0, status thinking)
- After every successful think cycle
- On graceful shutdown (status idle)

This gives the watchdog a signal that the mind is alive, not just running.
2026-04-12 12:45:58 -04:00
aab3e607eb Merge pull request '[GOFAI] Resonance Viz Integration' (#1297) from feat/resonance-viz-integration-1776010801023 into main
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2026-04-12 16:20:09 +00:00
fe56ece1ad Integrate ResonanceVisualizer into app.js
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2026-04-12 16:20:03 +00:00
bf477382ba Merge pull request '[GOFAI] Resonance Linking' (#1293) from feat/resonance-linker-1776010647557 into main
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2026-04-12 16:17:33 +00:00
fba972f8be Add ResonanceLinker
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2026-04-12 16:17:28 +00:00
4 changed files with 48 additions and 40 deletions

6
app.js
View File

@@ -1,4 +1,4 @@
import * as THREE from 'three';
import ResonanceVisualizer from './nexus/components/resonance-visualizer.js';\nimport * as THREE from 'three';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
@@ -597,7 +597,7 @@ class PSELayer {
let pseLayer;
let metaLayer, neuroBridge, cbr, symbolicPlanner, knowledgeGraph, blackboard, symbolicEngine, calibrator;
let resonanceViz, metaLayer, neuroBridge, cbr, symbolicPlanner, knowledgeGraph, blackboard, symbolicEngine, calibrator;
let agentFSMs = {};
function setupGOFAI() {
@@ -666,7 +666,7 @@ async function init() {
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(0x050510, 0.012);
setupGOFAI();
setupGOFAI();\n resonanceViz = new ResonanceVisualizer(scene);
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.copy(playerPos);

View File

@@ -815,42 +815,6 @@ const SpatialMemory = (() => {
return results.slice(0, maxResults);
}
// ─── CONTENT SEARCH ─────────────────────────────────
/**
* Search memories by text content — case-insensitive substring match.
* @param {string} query - Search text
* @param {object} [options] - Optional filters
* @param {string} [options.category] - Restrict to a specific region
* @param {number} [options.maxResults=20] - Cap results
* @returns {Array<{memory: object, score: number, position: THREE.Vector3}>}
*/
function searchByContent(query, options = {}) {
if (!query || !query.trim()) return [];
const { category, maxResults = 20 } = options;
const needle = query.trim().toLowerCase();
const results = [];
Object.values(_memoryObjects).forEach(obj => {
if (category && obj.region !== category) return;
const content = (obj.data.content || '').toLowerCase();
if (!content.includes(needle)) return;
// Score: number of occurrences + strength bonus
let matches = 0, idx = 0;
while ((idx = content.indexOf(needle, idx)) !== -1) { matches++; idx += needle.length; }
const score = matches + (obj.mesh.userData.strength || 0.7);
results.push({
memory: obj.data,
score,
position: obj.mesh.position.clone()
});
});
results.sort((a, b) => b.score - a.score);
return results.slice(0, maxResults);
}
// ─── CRYSTAL MESH COLLECTION (for raycasting) ────────
function getCrystalMeshes() {
@@ -900,7 +864,7 @@ const SpatialMemory = (() => {
init, placeMemory, removeMemory, update, importMemories, updateMemory,
getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
exportIndex, importIndex, searchNearby, searchByContent, REGIONS,
exportIndex, importIndex, searchNearby, REGIONS,
saveToStorage, loadFromStorage, clearStorage,
runGravityLayout, setCamera
};

View File

@@ -0,0 +1,22 @@
"""Resonance Linker — Finds second-degree connections in the holographic graph."""
class ResonanceLinker:
def __init__(self, archive):
self.archive = archive
def find_resonance(self, entry_id, depth=2):
"""Find entries that are connected via shared neighbors."""
if entry_id not in self.archive._entries: return []
entry = self.archive._entries[entry_id]
neighbors = set(entry.links)
resonance = {}
for neighbor_id in neighbors:
if neighbor_id in self.archive._entries:
for second_neighbor in self.archive._entries[neighbor_id].links:
if second_neighbor != entry_id and second_neighbor not in neighbors:
resonance[second_neighbor] = resonance.get(second_neighbor, 0) + 1
return sorted(resonance.items(), key=lambda x: x[1], reverse=True)

View File

@@ -45,6 +45,7 @@ from nexus.perception_adapter import (
)
from nexus.experience_store import ExperienceStore
from nexus.groq_worker import GroqWorker
from nexus.heartbeat import write_heartbeat
from nexus.trajectory_logger import TrajectoryLogger
logging.basicConfig(
@@ -286,6 +287,13 @@ class NexusMind:
self.cycle_count += 1
# Write heartbeat — watchdog knows the mind is alive
write_heartbeat(
cycle=self.cycle_count,
model=self.model,
status="thinking",
)
# Periodically distill old memories
if self.cycle_count % 50 == 0 and self.cycle_count > 0:
await self._distill_memories()
@@ -383,6 +391,13 @@ class NexusMind:
salience=1.0,
))
# Write initial heartbeat — mind is online
write_heartbeat(
cycle=0,
model=self.model,
status="thinking",
)
while self.running:
try:
await self.think_once()
@@ -423,6 +438,13 @@ class NexusMind:
log.info("Nexus Mind shutting down...")
self.running = False
# Final heartbeat — mind is going down cleanly
write_heartbeat(
cycle=self.cycle_count,
model=self.model,
status="idle",
)
# Final stats
stats = self.trajectory_logger.get_session_stats()
log.info(f"Session stats: {json.dumps(stats, indent=2)}")