Alexander Whitestone
61b1f5397a
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Implement LOD system, texture audit, and performance monitoring
## Summary
- Added LOD (Level of Detail) system for automatic geometry complexity reduction
- Created texture audit and compression recommendation system
- Integrated stats.js performance monitoring overlay
- Added hardware tier detection and optimization
- Created documentation for minimum hardware requirements
## Components
1. nexus/lod-manager.js - LOD system with distance-based detail switching
2. nexus/texture-auditor.js - Texture analysis and compression planning
3. nexus/performance-monitor.js - stats.js integration with custom panels
4. nexus/performance-integration.js - Unified performance system
5. tools/texture-audit-cli.js - Standalone texture audit CLI
6. docs/performance-hardware-requirements.md - Hardware requirements documentation
## Features
- LOD levels for agent orbs and halos (3 detail levels)
- Automatic LOD switching based on camera distance
- Texture audit with VRAM usage analysis
- Performance monitoring with FPS, draw calls, triangles
- Hardware tier detection (High/Medium/Low)
- Compression recommendations for textures
## Testing
- LOD system creates proper geometry complexity levels
- Texture audit identifies performance issues
- Performance monitor displays real-time stats
- Hardware tier detection works on Apple Silicon
## Acceptance Criteria
✓ LOD for complex agent models
✓ Texture audit and compression recommendations
✓ Performance monitoring with stats.js
✓ Hardware requirements documentation
Issue: #873
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