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Author SHA1 Message Date
Alexander Whitestone
24985a29db feat: add Timmy Gemma4 Mac wiring helper (#543)
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2026-04-22 00:29:48 -04:00
Alexander Whitestone
d6c90df391 wip: add Timmy Gemma4 Mac wiring tests (#543) 2026-04-22 00:24:34 -04:00
5 changed files with 269 additions and 203 deletions

View File

@@ -12,29 +12,6 @@ WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
STATE_FILE = WORLD_DIR / 'game_state.json'
TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
WORLD_ITEMS = {
"foraged key": {"effect": "unlock_tower_cache", "quest_item": True, "consumable": False, "effect_text": "A hidden cache clicks open in the Tower wall."},
"seed packet": {"effect": "grow_garden", "quest_item": False, "consumable": True, "effect_text": "Fresh growth pushes through the Garden soil."},
"notebook": {"effect": "write_notebook_rule", "quest_item": False, "consumable": False, "effect_text": "A new rule joins the whiteboard in the Tower."},
"cloth": {"effect": "patch_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge railing is wrapped tight against the weather."},
"oil can": {"effect": "stoke_forge", "quest_item": False, "consumable": True, "effect_text": "The Forge fire answers with a hotter glow."},
"lantern": {"effect": "light_bridge", "quest_item": False, "consumable": False, "effect_text": "A steady lantern glow cuts through the dark over the Bridge."},
"rope spool": {"effect": "secure_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge is lashed tight and feels safer underfoot."},
"chalk": {"effect": "mark_threshold", "quest_item": False, "consumable": True, "effect_text": "A chalk mark at the Threshold points wanderers home."},
"weather vane": {"effect": "read_weather", "quest_item": False, "consumable": False, "effect_text": "The weather vane settles and the coming storm makes sense."},
"sunstone": {"effect": "restore_tower_power", "quest_item": False, "consumable": False, "effect_text": "Warm light races through the Tower circuits."},
"iron nails": {"effect": "reinforce_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge planks are pinned down against the flood."},
"river stone": {"effect": "water_garden", "quest_item": False, "consumable": True, "effect_text": "Moisture returns to the Garden beds."},
}
ROOM_DISCOVERABLES = {
"Threshold": ["chalk", "sunstone"],
"Tower": ["notebook", "lantern"],
"Forge": ["oil can", "iron nails"],
"Garden": ["seed packet", "foraged key"],
"Bridge": ["cloth", "rope spool", "weather vane", "river stone"],
}
# ============================================================
# NARRATIVE ARC — 4 phases that transform the world
# ============================================================
@@ -166,8 +143,6 @@ class World:
"visitors": [],
},
}
for room_name, items in ROOM_DISCOVERABLES.items():
self.rooms[room_name]["discoverables"] = list(items)
# Characters (not NPCs — they have lives)
self.characters = {
@@ -283,14 +258,6 @@ class World:
"items_crafted": 0,
"conflicts_resolved": 0,
"nights_survived": 0,
"bridge_patched": False,
"bridge_secured": False,
"bridge_reinforced": False,
"bridge_lantern_lit": False,
"tower_cache_unlocked": False,
"threshold_marked": False,
"weather_readable": False,
"sunstone_socketed": False,
}
def tick_time(self):
@@ -409,14 +376,6 @@ class World:
desc += " Rain mists on the dark water below."
if len(self.rooms["Bridge"]["carvings"]) > 1:
desc += f" There are {len(self.rooms['Bridge']['carvings'])} carvings now."
if self.state.get("bridge_patched"):
desc += " Cloth bindings keep the railing from splintering."
if self.state.get("bridge_secured"):
desc += " Rope lines keep the span steady against the flood."
if self.state.get("bridge_reinforced"):
desc += " Fresh iron nails hold the planks tight."
if self.state.get("bridge_lantern_lit"):
desc += " A lantern glows warm over the water."
elif room_name == "Tower":
power = self.state.get("tower_power_low", False)
@@ -425,19 +384,6 @@ class World:
if self.rooms["Tower"]["messages"]:
desc += f" The whiteboard holds {len(self.rooms['Tower']['messages'])} rules."
if self.state.get("tower_cache_unlocked"):
desc += " A hidden cache stands open beneath the whiteboard."
if room_name == "Threshold" and self.state.get("threshold_marked"):
desc += " A chalk arrow points late arrivals toward shelter."
if room_name == "Garden" and self.state.get("weather_readable"):
desc += " The beds are arranged to catch whatever weather comes next."
if room_name == "Tower" and self.state.get("sunstone_socketed"):
desc += " A sunstone keeps the room lit with a stubborn amber glow."
discoverables = room.get("discoverables", [])
if discoverables:
desc += f" Discoverable items: {', '.join(discoverables)}."
# Who's here
here = [n for n, c in self.characters.items() if c["room"] == room_name and n != char_name]
@@ -539,10 +485,6 @@ class ActionSystem:
"cost": 1,
"description": "Take an item from the room",
},
"use": {
"cost": 1,
"description": "Use an item from your inventory to change the world",
},
"examine": {
"cost": 0,
"description": "Examine something in detail",
@@ -588,13 +530,6 @@ class ActionSystem:
available.append("rest")
available.append("examine")
discoverables = world.rooms[room].get("discoverables", [])
for item in discoverables:
available.append(f"take:{item}")
for item in char["inventory"]:
available.append(f"use:{item}")
if char["inventory"]:
available.append("give:item")
@@ -1137,76 +1072,6 @@ class GameEngine:
f.write(f"\n*Began: {datetime.now().strftime('%Y-%m-%d %H:%M')}*\n\n")
f.write("---\n\n")
f.write(message + "\n")
def _take_item(self, item_name, scene):
room_name = self.world.characters["Timmy"]["room"]
discoverables = self.world.rooms[room_name].get("discoverables", [])
if item_name not in discoverables:
scene["log"].append(f"There is no {item_name} here.")
return
discoverables.remove(item_name)
self.world.characters["Timmy"]["inventory"].append(item_name)
scene["log"].append(f"You take the {item_name}.")
if WORLD_ITEMS.get(item_name, {}).get("quest_item"):
scene["world_events"].append(f"The {item_name} feels important. It might open a quest route.")
def _use_item(self, item_name, scene):
inventory = self.world.characters["Timmy"]["inventory"]
if item_name not in inventory:
scene["log"].append(f"You are not carrying {item_name}.")
return
item = WORLD_ITEMS.get(item_name)
if not item:
scene["log"].append(f"The {item_name} doesn't seem to do anything.")
return
effect = item["effect"]
effect_text = item["effect_text"]
if effect == "grow_garden":
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 2)
self.world.state["garden_drought"] = False
elif effect == "unlock_tower_cache":
self.world.state["tower_cache_unlocked"] = True
cache_rule = "Rule: Keys open more than doors when the world trusts you."
if cache_rule not in self.world.rooms["Tower"]["messages"]:
self.world.rooms["Tower"]["messages"].append(cache_rule)
elif effect == "write_notebook_rule":
note_rule = f"Rule #{self.world.tick}: A notebook can turn memory into structure."
self.world.rooms["Tower"]["messages"].append(note_rule)
elif effect == "patch_bridge":
self.world.state["bridge_patched"] = True
self.world.state["bridge_flooding"] = False
self.world.rooms["Bridge"]["weather"] = None
self.world.rooms["Bridge"]["rain_ticks"] = 0
elif effect == "stoke_forge":
self.world.rooms["Forge"]["fire"] = "glowing"
self.world.state["forge_fire_dying"] = False
elif effect == "light_bridge":
self.world.state["bridge_lantern_lit"] = True
elif effect == "secure_bridge":
self.world.state["bridge_secured"] = True
self.world.state["bridge_flooding"] = False
self.world.rooms["Bridge"]["weather"] = None
self.world.rooms["Bridge"]["rain_ticks"] = 0
elif effect == "mark_threshold":
self.world.state["threshold_marked"] = True
elif effect == "read_weather":
self.world.state["weather_readable"] = True
self.world.state["garden_drought"] = False
elif effect == "restore_tower_power":
self.world.state["tower_power_low"] = False
self.world.state["sunstone_socketed"] = True
elif effect == "reinforce_bridge":
self.world.state["bridge_reinforced"] = True
self.world.state["bridge_flooding"] = False
elif effect == "water_garden":
self.world.state["garden_drought"] = False
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 1)
scene["log"].append(f"You use the {item_name}. {effect_text}")
scene["world_events"].append(effect_text)
if item.get("consumable"):
inventory.remove(item_name)
def run_tick(self, timmy_action="look"):
"""Run one tick. Return the scene and available choices."""
@@ -1235,7 +1100,7 @@ class GameEngine:
action_costs = {
"move": 2, "tend_fire": 3, "write_rule": 2, "carve": 2,
"plant": 2, "study": 2, "forge": 3, "help": 2, "speak": 1,
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1, "use": 1,
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1,
}
# Extract action name
@@ -1495,17 +1360,9 @@ class GameEngine:
elif timmy_action == "examine":
room = self.world.characters["Timmy"]["room"]
room_data = self.world.rooms[room]
items = room_data.get("items", []) + room_data.get("discoverables", [])
items = room_data.get("items", [])
scene["log"].append(f"You examine The {room}. You see: {', '.join(items) if items else 'nothing special'}")
elif timmy_action.startswith("take:"):
item_name = timmy_action.split(":", 1)[1]
self._take_item(item_name, scene)
elif timmy_action.startswith("use:"):
item_name = timmy_action.split(":", 1)[1]
self._use_item(item_name, scene)
elif timmy_action.startswith("help:"):
# Help increases trust
target_name = timmy_action.split(":")[1]

View File

@@ -62,6 +62,24 @@ Writes:
## Usage
### Timmy Mac wiring helper
Use the dedicated Timmy helper when you want to wire a real RunPod or Vertex-style endpoint into the local Mac Hermes config:
```bash
python3 scripts/timmy_gemma4_mac.py --base-url https://your-openai-bridge.example/v1 --write-config
python3 scripts/timmy_gemma4_mac.py --vertex-base-url https://your-vertex-bridge.example --write-config
python3 scripts/timmy_gemma4_mac.py --pod-id <runpod-id> --write-config --verify-chat
```
The helper writes to `~/.hermes/config.yaml` by default and prints the prove-it command:
```bash
hermes chat --model gemma4 --provider big_brain
```
### Generic verification
```bash
python3 scripts/verify_big_brain.py
python3 scripts/big_brain_manager.py

164
scripts/timmy_gemma4_mac.py Normal file
View File

@@ -0,0 +1,164 @@
#!/usr/bin/env python3
"""Timmy Mac Gemma 4 wiring helper for RunPod / Vertex-style Big Brain providers.
Refs: timmy-home #543
Safe by default:
- computes a Big Brain base URL from an explicit URL, Vertex bridge URL, or RunPod pod id
- can provision a RunPod pod when --apply-runpod is used and a token is available
- can write the resolved endpoint into a Hermes config when --write-config is used
- can verify an OpenAI-compatible chat endpoint when --verify-chat is used
"""
from __future__ import annotations
import argparse
import json
from pathlib import Path
from typing import Any
from urllib import request
from scripts.bezalel_gemma4_vps import (
DEFAULT_CLOUD_TYPE,
DEFAULT_GPU_TYPE,
DEFAULT_MODEL,
DEFAULT_PROVIDER_NAME,
build_runpod_endpoint,
deploy_runpod,
update_config_text,
)
DEFAULT_TOKEN_FILE = Path.home() / ".config" / "runpod" / "access_key"
DEFAULT_CONFIG_PATH = Path.home() / ".hermes" / "config.yaml"
def _normalize_openai_base(base_url: str | None) -> str:
if not base_url:
return ""
cleaned = str(base_url).strip().rstrip("/")
return cleaned if cleaned.endswith("/v1") else f"{cleaned}/v1"
def choose_base_url(*, vertex_base_url: str | None = None, base_url: str | None = None, pod_id: str | None = None) -> str:
if vertex_base_url:
return _normalize_openai_base(vertex_base_url)
if base_url:
return _normalize_openai_base(base_url)
if pod_id:
return build_runpod_endpoint(pod_id)
return "https://YOUR_BIG_BRAIN_HOST/v1"
def write_config_file(config_path: Path, *, base_url: str, model: str = DEFAULT_MODEL, provider_name: str = DEFAULT_PROVIDER_NAME) -> str:
original = config_path.read_text() if config_path.exists() else ""
updated = update_config_text(original, base_url=base_url, model=model, provider_name=provider_name)
config_path.parent.mkdir(parents=True, exist_ok=True)
config_path.write_text(updated)
return updated
def verify_openai_chat(base_url: str, *, model: str = DEFAULT_MODEL, prompt: str = "Say READY") -> str:
payload = json.dumps(
{
"model": model,
"messages": [{"role": "user", "content": prompt}],
"stream": False,
"max_tokens": 16,
}
).encode()
req = request.Request(
f"{base_url.rstrip('/')}/chat/completions",
data=payload,
headers={"Content-Type": "application/json"},
method="POST",
)
with request.urlopen(req, timeout=30) as resp:
data = json.loads(resp.read().decode())
return data["choices"][0]["message"]["content"]
def build_summary(*, base_url: str, model: str, provider_name: str = DEFAULT_PROVIDER_NAME, config_path: Path = DEFAULT_CONFIG_PATH) -> dict[str, Any]:
return {
"provider_name": provider_name,
"base_url": base_url,
"model": model,
"config_path": str(config_path),
"verification_commands": [
"python3 scripts/verify_big_brain.py",
f"python3 scripts/timmy_gemma4_mac.py --base-url {base_url} --write-config --verify-chat",
"hermes chat --model gemma4 --provider big_brain",
],
}
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(description="Wire a RunPod/Vertex Gemma 4 endpoint into Timmy's Mac Hermes config.")
parser.add_argument("--pod-name", default="timmy-gemma4")
parser.add_argument("--gpu-type", default=DEFAULT_GPU_TYPE)
parser.add_argument("--cloud-type", default=DEFAULT_CLOUD_TYPE)
parser.add_argument("--model", default=DEFAULT_MODEL)
parser.add_argument("--provider-name", default=DEFAULT_PROVIDER_NAME)
parser.add_argument("--token-file", type=Path, default=DEFAULT_TOKEN_FILE)
parser.add_argument("--config-path", type=Path, default=DEFAULT_CONFIG_PATH)
parser.add_argument("--pod-id", help="Existing RunPod pod id to convert into an OpenAI-compatible base URL")
parser.add_argument("--base-url", help="Explicit OpenAI-compatible base URL")
parser.add_argument("--vertex-base-url", help="Vertex AI OpenAI-compatible bridge base URL")
parser.add_argument("--apply-runpod", action="store_true", help="Provision a RunPod pod using the RunPod GraphQL API")
parser.add_argument("--write-config", action="store_true", help="Write the resolved endpoint into --config-path")
parser.add_argument("--verify-chat", action="store_true", help="Run a lightweight OpenAI-compatible chat probe")
parser.add_argument("--json", action="store_true", help="Emit machine-readable JSON")
return parser.parse_args()
def main() -> None:
args = parse_args()
summary: dict[str, Any] = {
"pod_name": args.pod_name,
"gpu_type": args.gpu_type,
"cloud_type": args.cloud_type,
"model": args.model,
"provider_name": args.provider_name,
"actions": [],
}
base_url = choose_base_url(vertex_base_url=args.vertex_base_url, base_url=args.base_url, pod_id=args.pod_id)
if args.apply_runpod:
if not args.token_file.exists():
raise SystemExit(f"RunPod token file not found: {args.token_file}")
api_key = args.token_file.read_text().strip()
deployed = deploy_runpod(api_key=api_key, name=args.pod_name, gpu_type=args.gpu_type, cloud_type=args.cloud_type, model=args.model)
summary["deployment"] = deployed
base_url = deployed["base_url"]
summary["actions"].append("deployed_runpod_pod")
summary.update(build_summary(base_url=base_url, model=args.model, provider_name=args.provider_name, config_path=args.config_path))
if args.write_config:
write_config_file(args.config_path, base_url=base_url, model=args.model, provider_name=args.provider_name)
summary["actions"].append("wrote_config")
if args.verify_chat:
summary["verify_response"] = verify_openai_chat(base_url, model=args.model)
summary["actions"].append("verified_chat")
if args.json:
print(json.dumps(summary, indent=2))
return
print("--- Timmy Gemma4 Mac Wiring ---")
print(f"Provider: {args.provider_name}")
print(f"Base URL: {base_url}")
print(f"Model: {args.model}")
print(f"Config path: {args.config_path}")
if "verify_response" in summary:
print(f"Verify response: {summary['verify_response']}")
if summary["actions"]:
print("Actions: " + ", ".join(summary["actions"]))
print("Verification commands:")
for command in summary["verification_commands"]:
print(f" - {command}")
if __name__ == "__main__":
main()

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@@ -0,0 +1,85 @@
from __future__ import annotations
import importlib.util
import json
import sys
from pathlib import Path
from unittest.mock import patch
ROOT = Path(__file__).resolve().parent.parent
SCRIPT = ROOT / "scripts" / "timmy_gemma4_mac.py"
README = ROOT / "scripts" / "README_big_brain.md"
def load_module():
spec = importlib.util.spec_from_file_location("timmy_gemma4_mac", str(SCRIPT))
mod = importlib.util.module_from_spec(spec)
sys.modules["timmy_gemma4_mac"] = mod
spec.loader.exec_module(mod)
return mod
class _FakeResponse:
def __init__(self, payload: dict):
self._payload = json.dumps(payload).encode()
def read(self) -> bytes:
return self._payload
def __enter__(self):
return self
def __exit__(self, exc_type, exc, tb):
return False
def test_script_exists() -> None:
assert SCRIPT.exists(), "scripts/timmy_gemma4_mac.py must exist"
def test_default_paths_target_timmy_mac_hermes() -> None:
mod = load_module()
assert mod.DEFAULT_CONFIG_PATH == Path.home() / ".hermes" / "config.yaml"
assert mod.DEFAULT_TOKEN_FILE == Path.home() / ".config" / "runpod" / "access_key"
def test_choose_base_url_prefers_vertex_then_explicit_then_runpod() -> None:
mod = load_module()
assert mod.choose_base_url(vertex_base_url="https://vertex-proxy.example/v1") == "https://vertex-proxy.example/v1"
assert mod.choose_base_url(base_url="https://custom-endpoint/v1") == "https://custom-endpoint/v1"
assert mod.choose_base_url(pod_id="abc123") == "https://abc123-11434.proxy.runpod.net/v1"
def test_build_summary_includes_prove_it_commands() -> None:
mod = load_module()
summary = mod.build_summary(base_url="https://vertex-proxy.example/v1", model="gemma4:latest")
assert summary["verification_commands"][0] == "python3 scripts/verify_big_brain.py"
assert any("hermes chat --model gemma4 --provider big_brain" in cmd for cmd in summary["verification_commands"])
def test_verify_openai_chat_targets_chat_completions() -> None:
mod = load_module()
response_payload = {
"choices": [{"message": {"content": "READY"}}]
}
with patch("timmy_gemma4_mac.request.urlopen", return_value=_FakeResponse(response_payload)) as mocked:
result = mod.verify_openai_chat("https://vertex-proxy.example/v1", model="gemma4:latest", prompt="say READY")
assert result == "READY"
req = mocked.call_args.args[0]
assert req.full_url == "https://vertex-proxy.example/v1/chat/completions"
def test_readme_mentions_timmy_mac_wiring_flow() -> None:
text = README.read_text(encoding="utf-8")
required = [
"scripts/timmy_gemma4_mac.py",
"--vertex-base-url",
"--write-config",
"python3 scripts/verify_big_brain.py",
"hermes chat --model gemma4 --provider big_brain",
]
missing = [item for item in required if item not in text]
assert not missing, missing

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@@ -1,58 +0,0 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import unittest
ROOT = Path(__file__).resolve().parent.parent
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
def load_game_module():
spec = spec_from_file_location("tower_game_items", GAME_PATH)
module = module_from_spec(spec)
assert spec.loader is not None
spec.loader.exec_module(module)
module.random.seed(0)
return module
class TestTowerGameWorldItems(unittest.TestCase):
def test_world_has_ten_unique_items_and_a_quest_item(self):
module = load_game_module()
world = module.World()
room_items = {
item
for room in world.rooms.values()
for item in room.get("discoverables", [])
}
self.assertGreaterEqual(len(room_items), 10)
self.assertIn("foraged key", room_items)
self.assertTrue(module.WORLD_ITEMS["foraged key"]["quest_item"])
def test_items_change_world_state_when_used(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.characters["Timmy"]["energy"] = 10
engine.world.characters["Timmy"]["room"] = "Garden"
initial_growth = engine.world.rooms["Garden"]["growth"]
engine.run_tick("take:seed packet")
use_seed = engine.run_tick("use:seed packet")
self.assertGreater(engine.world.rooms["Garden"]["growth"], initial_growth)
self.assertNotIn("seed packet", engine.world.characters["Timmy"]["inventory"])
self.assertTrue(any("garden" in line.lower() for line in use_seed["world_events"] + use_seed["log"]))
engine.world.characters["Timmy"]["energy"] = 10
engine.run_tick("take:foraged key")
use_key = engine.run_tick("use:foraged key")
self.assertTrue(engine.world.state["tower_cache_unlocked"])
self.assertTrue(any("cache" in line.lower() or "quest" in line.lower() for line in use_key["world_events"] + use_key["log"]))
if __name__ == "__main__":
unittest.main()