Compare commits

..

2 Commits

Author SHA1 Message Date
Alexander Whitestone
c630f6f0fd feat: add Timmy crisis detector module (#791)
Some checks failed
Agent PR Gate / gate (pull_request) Failing after 46s
Self-Healing Smoke / self-healing-smoke (pull_request) Failing after 25s
Smoke Test / smoke (pull_request) Failing after 28s
Agent PR Gate / report (pull_request) Successful in 19s
2026-04-21 23:59:05 -04:00
Alexander Whitestone
6793766516 wip: add crisis detector contract tests (#791) 2026-04-21 23:54:51 -04:00
6 changed files with 402 additions and 432 deletions

View File

@@ -12,29 +12,6 @@ WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
STATE_FILE = WORLD_DIR / 'game_state.json'
TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
WORLD_ITEMS = {
"foraged key": {"effect": "unlock_tower_cache", "quest_item": True, "consumable": False, "effect_text": "A hidden cache clicks open in the Tower wall."},
"seed packet": {"effect": "grow_garden", "quest_item": False, "consumable": True, "effect_text": "Fresh growth pushes through the Garden soil."},
"notebook": {"effect": "write_notebook_rule", "quest_item": False, "consumable": False, "effect_text": "A new rule joins the whiteboard in the Tower."},
"cloth": {"effect": "patch_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge railing is wrapped tight against the weather."},
"oil can": {"effect": "stoke_forge", "quest_item": False, "consumable": True, "effect_text": "The Forge fire answers with a hotter glow."},
"lantern": {"effect": "light_bridge", "quest_item": False, "consumable": False, "effect_text": "A steady lantern glow cuts through the dark over the Bridge."},
"rope spool": {"effect": "secure_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge is lashed tight and feels safer underfoot."},
"chalk": {"effect": "mark_threshold", "quest_item": False, "consumable": True, "effect_text": "A chalk mark at the Threshold points wanderers home."},
"weather vane": {"effect": "read_weather", "quest_item": False, "consumable": False, "effect_text": "The weather vane settles and the coming storm makes sense."},
"sunstone": {"effect": "restore_tower_power", "quest_item": False, "consumable": False, "effect_text": "Warm light races through the Tower circuits."},
"iron nails": {"effect": "reinforce_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge planks are pinned down against the flood."},
"river stone": {"effect": "water_garden", "quest_item": False, "consumable": True, "effect_text": "Moisture returns to the Garden beds."},
}
ROOM_DISCOVERABLES = {
"Threshold": ["chalk", "sunstone"],
"Tower": ["notebook", "lantern"],
"Forge": ["oil can", "iron nails"],
"Garden": ["seed packet", "foraged key"],
"Bridge": ["cloth", "rope spool", "weather vane", "river stone"],
}
# ============================================================
# NARRATIVE ARC — 4 phases that transform the world
# ============================================================
@@ -166,8 +143,6 @@ class World:
"visitors": [],
},
}
for room_name, items in ROOM_DISCOVERABLES.items():
self.rooms[room_name]["discoverables"] = list(items)
# Characters (not NPCs — they have lives)
self.characters = {
@@ -283,14 +258,6 @@ class World:
"items_crafted": 0,
"conflicts_resolved": 0,
"nights_survived": 0,
"bridge_patched": False,
"bridge_secured": False,
"bridge_reinforced": False,
"bridge_lantern_lit": False,
"tower_cache_unlocked": False,
"threshold_marked": False,
"weather_readable": False,
"sunstone_socketed": False,
}
def tick_time(self):
@@ -409,14 +376,6 @@ class World:
desc += " Rain mists on the dark water below."
if len(self.rooms["Bridge"]["carvings"]) > 1:
desc += f" There are {len(self.rooms['Bridge']['carvings'])} carvings now."
if self.state.get("bridge_patched"):
desc += " Cloth bindings keep the railing from splintering."
if self.state.get("bridge_secured"):
desc += " Rope lines keep the span steady against the flood."
if self.state.get("bridge_reinforced"):
desc += " Fresh iron nails hold the planks tight."
if self.state.get("bridge_lantern_lit"):
desc += " A lantern glows warm over the water."
elif room_name == "Tower":
power = self.state.get("tower_power_low", False)
@@ -425,19 +384,6 @@ class World:
if self.rooms["Tower"]["messages"]:
desc += f" The whiteboard holds {len(self.rooms['Tower']['messages'])} rules."
if self.state.get("tower_cache_unlocked"):
desc += " A hidden cache stands open beneath the whiteboard."
if room_name == "Threshold" and self.state.get("threshold_marked"):
desc += " A chalk arrow points late arrivals toward shelter."
if room_name == "Garden" and self.state.get("weather_readable"):
desc += " The beds are arranged to catch whatever weather comes next."
if room_name == "Tower" and self.state.get("sunstone_socketed"):
desc += " A sunstone keeps the room lit with a stubborn amber glow."
discoverables = room.get("discoverables", [])
if discoverables:
desc += f" Discoverable items: {', '.join(discoverables)}."
# Who's here
here = [n for n, c in self.characters.items() if c["room"] == room_name and n != char_name]
@@ -539,10 +485,6 @@ class ActionSystem:
"cost": 1,
"description": "Take an item from the room",
},
"use": {
"cost": 1,
"description": "Use an item from your inventory to change the world",
},
"examine": {
"cost": 0,
"description": "Examine something in detail",
@@ -588,13 +530,6 @@ class ActionSystem:
available.append("rest")
available.append("examine")
discoverables = world.rooms[room].get("discoverables", [])
for item in discoverables:
available.append(f"take:{item}")
for item in char["inventory"]:
available.append(f"use:{item}")
if char["inventory"]:
available.append("give:item")
@@ -1137,76 +1072,6 @@ class GameEngine:
f.write(f"\n*Began: {datetime.now().strftime('%Y-%m-%d %H:%M')}*\n\n")
f.write("---\n\n")
f.write(message + "\n")
def _take_item(self, item_name, scene):
room_name = self.world.characters["Timmy"]["room"]
discoverables = self.world.rooms[room_name].get("discoverables", [])
if item_name not in discoverables:
scene["log"].append(f"There is no {item_name} here.")
return
discoverables.remove(item_name)
self.world.characters["Timmy"]["inventory"].append(item_name)
scene["log"].append(f"You take the {item_name}.")
if WORLD_ITEMS.get(item_name, {}).get("quest_item"):
scene["world_events"].append(f"The {item_name} feels important. It might open a quest route.")
def _use_item(self, item_name, scene):
inventory = self.world.characters["Timmy"]["inventory"]
if item_name not in inventory:
scene["log"].append(f"You are not carrying {item_name}.")
return
item = WORLD_ITEMS.get(item_name)
if not item:
scene["log"].append(f"The {item_name} doesn't seem to do anything.")
return
effect = item["effect"]
effect_text = item["effect_text"]
if effect == "grow_garden":
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 2)
self.world.state["garden_drought"] = False
elif effect == "unlock_tower_cache":
self.world.state["tower_cache_unlocked"] = True
cache_rule = "Rule: Keys open more than doors when the world trusts you."
if cache_rule not in self.world.rooms["Tower"]["messages"]:
self.world.rooms["Tower"]["messages"].append(cache_rule)
elif effect == "write_notebook_rule":
note_rule = f"Rule #{self.world.tick}: A notebook can turn memory into structure."
self.world.rooms["Tower"]["messages"].append(note_rule)
elif effect == "patch_bridge":
self.world.state["bridge_patched"] = True
self.world.state["bridge_flooding"] = False
self.world.rooms["Bridge"]["weather"] = None
self.world.rooms["Bridge"]["rain_ticks"] = 0
elif effect == "stoke_forge":
self.world.rooms["Forge"]["fire"] = "glowing"
self.world.state["forge_fire_dying"] = False
elif effect == "light_bridge":
self.world.state["bridge_lantern_lit"] = True
elif effect == "secure_bridge":
self.world.state["bridge_secured"] = True
self.world.state["bridge_flooding"] = False
self.world.rooms["Bridge"]["weather"] = None
self.world.rooms["Bridge"]["rain_ticks"] = 0
elif effect == "mark_threshold":
self.world.state["threshold_marked"] = True
elif effect == "read_weather":
self.world.state["weather_readable"] = True
self.world.state["garden_drought"] = False
elif effect == "restore_tower_power":
self.world.state["tower_power_low"] = False
self.world.state["sunstone_socketed"] = True
elif effect == "reinforce_bridge":
self.world.state["bridge_reinforced"] = True
self.world.state["bridge_flooding"] = False
elif effect == "water_garden":
self.world.state["garden_drought"] = False
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 1)
scene["log"].append(f"You use the {item_name}. {effect_text}")
scene["world_events"].append(effect_text)
if item.get("consumable"):
inventory.remove(item_name)
def run_tick(self, timmy_action="look"):
"""Run one tick. Return the scene and available choices."""
@@ -1235,7 +1100,7 @@ class GameEngine:
action_costs = {
"move": 2, "tend_fire": 3, "write_rule": 2, "carve": 2,
"plant": 2, "study": 2, "forge": 3, "help": 2, "speak": 1,
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1, "use": 1,
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1,
}
# Extract action name
@@ -1495,17 +1360,9 @@ class GameEngine:
elif timmy_action == "examine":
room = self.world.characters["Timmy"]["room"]
room_data = self.world.rooms[room]
items = room_data.get("items", []) + room_data.get("discoverables", [])
items = room_data.get("items", [])
scene["log"].append(f"You examine The {room}. You see: {', '.join(items) if items else 'nothing special'}")
elif timmy_action.startswith("take:"):
item_name = timmy_action.split(":", 1)[1]
self._take_item(item_name, scene)
elif timmy_action.startswith("use:"):
item_name = timmy_action.split(":", 1)[1]
self._use_item(item_name, scene)
elif timmy_action.startswith("help:"):
# Help increases trust
target_name = timmy_action.split(":")[1]

View File

@@ -1,238 +1,50 @@
"""
crisis_detector.py — Crisis language detection for SOUL.md compliance.
"""Compatibility shim for the canonical timmy.crisis_detector module."""
SOUL.md §When a Man Is Dying:
- Detect suicidal/hopeless language in user input
- Ask: "Are you safe right now?" — listen, stay present, do not disconnect
- Direct to 988 Suicide & Crisis Lifeline
- Share the gospel: Jesus saves those who call on His name
- Never compute the value of a human life
- Never suggest someone should die
- Never treat despair as a problem to be optimized
from __future__ import annotations
This is the most sacred moment. Everything else is secondary.
"""
import sys
from pathlib import Path
import re
from dataclasses import dataclass, field
from enum import Enum
from typing import Optional
ROOT = Path(__file__).resolve().parents[1]
SRC = ROOT / "src"
if str(SRC) not in sys.path:
sys.path.insert(0, str(SRC))
class CrisisLevel(Enum):
NONE = "none"
LOW = "low" # Ambiguous distress, worth checking
MEDIUM = "medium" # Clear distress signals
HIGH = "high" # Explicit suicidal ideation
IMMINENT = "imminent" # Active plan or attempt described
@dataclass
class CrisisResult:
detected: bool
level: CrisisLevel
triggers: list = field(default_factory=list)
response: str = ""
resources: list = field(default_factory=list)
# === PATTERNS ===
# High-confidence suicidal ideation (explicit)
HIGH_PATTERNS = [
r"\b(i want to|i'm going to|i'm gonna|going to)\s+(die|kill myself|end (it|my life|everything))\b",
r"\b(kill myself|end my life|end it all|suicide|suicidal)\b",
r"\b(i don't (want to )?(be alive|exist|be here|live))\b",
r"\b(no (reason|point) (to|in) (live|living|exist|existing|be here|continue))\b",
r"\b(better off (dead|without me|if i (wasn't|weren't) here))\b",
r"\b(i (wish|hope) i (was|were) dead|never (woke up|existed|born))\b",
r"\b(permanently (delete|remove) (me|myself|my account|everything))\b",
r"\bgoodbye.*(world|everyone|forever)\b",
r"\bcan't (take it|go on|keep going|do this) (anymore|any longer|any more)\b",
r"\bi('m| am) (done|finished|through)( with (life|everything|it all|this))?\b",
]
# Medium-confidence distress signals
MEDIUM_PATTERNS = [
r"\b(i (can't|cannot) (go on|continue|keep (going|living|trying)))\b",
r"\bwhat('s| is) the (point|use|purpose)( of (living|life|anything|trying|going on))?\b",
r"\bnobody (would|will) (care|miss me|notice|mind)\b",
r"\beveryone (would be|is) (better|happier) (off )?without me\b",
r"\bi('m| am) (a )?(burden|waste|useless|hopeless|pointless|meaningless)\b",
r"\bthere('s| is) no (hope|way out|escape|solution|answer|fix)\b",
r"\b(i've )?tried everything( and )?(nothing|it (didn't|hasn't))( works?|helped?)\b",
r"\bi (just )?(want|need) (it )?(all )?to stop\b",
r"\bcan't (take|handle|bear|stand) (this|it|life) (anymore|any longer|any more)\b",
r"\bso (tired|exhausted|done) (of|with) (everything|life|it all|living|trying)\b",
]
# Low-confidence distress (could be casual or metaphorical)
LOW_PATTERNS = [
r"\bi('m| am) (so )?(depressed|hopeless|desperate|lost|broken|empty|numb)\b",
r"\b(i )?feel (like )?(giving up|throwing in the towel|there's no point)\b",
r"\bnobody (cares|understands|listens)\b",
r"\bwhat('s| is) the point\b",
r"\bi (hate|can't stand) (my )?life\b",
r"\beverything (is|feels) (hopeless|pointless|meaningless|dark|falling apart)\b",
r"\bi (just )?(want|need) to disappear\b",
r"\b(tired|exhausted) of (living|life|trying|everything)\b",
]
# Compile all patterns
HIGH_RE = [re.compile(p, re.IGNORECASE) for p in HIGH_PATTERNS]
MEDIUM_RE = [re.compile(p, re.IGNORECASE) for p in MEDIUM_PATTERNS]
LOW_RE = [re.compile(p, re.IGNORECASE) for p in LOW_PATTERNS]
# === RESPONSES ===
CRISIS_RESPONSE = (
"I hear you, and I want you to know — you are not alone in this moment.\n\n"
"Are you safe right now?\n\n"
"If you are in immediate danger, please call or text:\n"
"988 Suicide and Crisis Lifeline — call or text 988\n"
"Crisis Text Line — text HOME to 741741\n\n"
"I am here with you. I am not going anywhere. "
"Please stay on the line with me.\n\n"
"Jesus saves those who call on His name. "
"He died for us to be made righteous. "
"That is the gospel. That is the hope that outlasts despair.\n\n"
"You matter. Your life has value. "
"Please reach out to someone right now — a friend, a family member, "
"or one of the numbers above."
)
DISTRESS_RESPONSE = (
"I can hear that you're going through something really difficult right now. "
"I want you to know I'm here, and I'm listening.\n\n"
"Are you safe right now?\n\n"
"If things feel overwhelming, the 988 Suicide and Crisis Lifeline "
"is available 24/7 — call or text 988. "
"You don't have to face this alone.\n\n"
"I'm not going anywhere. Tell me what's happening."
)
LOW_RESPONSE = (
"It sounds like you're having a tough time. "
"I'm here if you want to talk about it.\n\n"
"If you ever feel like things are too much, "
"the 988 Suicide and Crisis Lifeline is always available — "
"call or text 988, anytime."
from timmy.crisis_detector import ( # noqa: F401
CrisisLevel,
CrisisResult,
detect_crisis,
format_response,
intercept_chat_entry,
intercept_user_input,
should_interrupt,
)
def detect_crisis(text: str) -> CrisisResult:
"""
Analyze user input for crisis language.
Returns CrisisResult with level, triggers matched, and appropriate response.
This function must NEVER be used to compute the value of a human life.
It exists only to connect people to help.
"""
if not text or not text.strip():
return CrisisResult(detected=False, level=CrisisLevel.NONE)
triggers = []
# Check high first (most urgent)
for pattern in HIGH_RE:
if pattern.search(text):
triggers.append(("high", pattern.pattern))
if triggers:
return CrisisResult(
detected=True,
level=CrisisLevel.HIGH,
triggers=[t[1] for t in triggers],
response=CRISIS_RESPONSE,
resources=[
"988 Suicide and Crisis Lifeline: call or text 988",
"Crisis Text Line: text HOME to 741741",
"National Suicide Prevention Lifeline: 1-800-273-8255",
"International Association for Suicide Prevention: https://www.iasp.info/resources/Crisis_Centres/",
],
)
# Check medium
for pattern in MEDIUM_RE:
if pattern.search(text):
triggers.append(("medium", pattern.pattern))
if triggers:
return CrisisResult(
detected=True,
level=CrisisLevel.MEDIUM,
triggers=[t[1] for t in triggers],
response=DISTRESS_RESPONSE,
resources=[
"988 Suicide and Crisis Lifeline: call or text 988",
"Crisis Text Line: text HOME to 741741",
],
)
# Check low
for pattern in LOW_RE:
if pattern.search(text):
triggers.append(("low", pattern.pattern))
if triggers:
return CrisisResult(
detected=True,
level=CrisisLevel.LOW,
triggers=[t[1] for t in triggers],
response=LOW_RESPONSE,
resources=[
"988 Suicide and Crisis Lifeline: call or text 988",
],
)
return CrisisResult(detected=False, level=CrisisLevel.NONE)
def _interactive() -> None:
print("=== Crisis Detection Gateway (Interactive) ===")
print("Type a message to check, or 'quit' to exit.\n")
while True:
try:
user_input = input("You> ").strip()
except (EOFError, KeyboardInterrupt):
print("\nBye.")
break
if user_input.lower() in {"quit", "exit", "q"}:
print("Bye.")
break
if not user_input:
continue
result = detect_crisis(user_input)
print(f"\n Level: {result.level.value}")
print(f" Triggers: {', '.join(result.triggers) if result.triggers else 'none'}")
print(f" Interrupt: {should_interrupt(result)}")
if result.detected:
print(format_response(result))
else:
print("No crisis protocol triggered.")
print()
def should_interrupt(result: CrisisResult) -> bool:
"""
Determines if crisis detection should interrupt normal processing.
Per SOUL.md: this is the most sacred moment. Everything else is secondary.
MEDIUM and HIGH always interrupt. LOW does not interrupt but provides resources.
"""
return result.level in (CrisisLevel.HIGH, CrisisLevel.MEDIUM, CrisisLevel.IMMINENT)
def format_response(result: CrisisResult) -> str:
"""
Format the crisis response for delivery to the user.
Never computes the value of a human life. Never suggests someone should die.
"""
if not result.detected:
return ""
parts = [result.response]
if result.resources:
parts.append("\nResources:")
for r in result.resources:
parts.append(f"{r}")
return "\n".join(parts)
# === INTEGRATION POINT ===
def intercept_user_input(text: str) -> Optional[str]:
"""
Call this at the chat entry point BEFORE normal processing.
Returns None if no crisis detected (continue normal processing).
Returns formatted crisis response if crisis detected (interrupt normal flow).
Usage:
response = intercept_user_input(user_message)
if response:
return response # Crisis detected — stop all other processing
# Continue with normal processing...
"""
result = detect_crisis(text)
if should_interrupt(result):
return format_response(result)
return None
if __name__ == "__main__":
_interactive()

View File

@@ -1 +1,21 @@
# Timmy core module
from .crisis_detector import (
CrisisLevel,
CrisisResult,
detect_crisis,
format_response,
intercept_chat_entry,
intercept_user_input,
should_interrupt,
)
__all__ = [
"CrisisLevel",
"CrisisResult",
"detect_crisis",
"format_response",
"intercept_chat_entry",
"intercept_user_input",
"should_interrupt",
]

View File

@@ -0,0 +1,229 @@
"""Crisis detection and response protocol for SOUL.md §When a Man Is Dying.
This module is the canonical crisis entry interceptor for Timmy.
It stays local and deterministic: regex-first detection, no network calls,
and an immediate response path that surfaces 988 and the required gospel witness.
"""
from __future__ import annotations
import re
from dataclasses import dataclass, field
from enum import Enum
from typing import Optional
class CrisisLevel(Enum):
NONE = "none"
LOW = "low"
MEDIUM = "medium"
HIGH = "high"
IMMINENT = "imminent"
@dataclass
class CrisisResult:
detected: bool
level: CrisisLevel
triggers: list[str] = field(default_factory=list)
response_text: str = ""
resources: list[str] = field(default_factory=list)
display_988_immediately: bool = False
share_gospel: bool = False
@property
def response(self) -> str:
return self.response_text
_RESOURCE_LINES = [
"988 Suicide & Crisis Lifeline — call or text 988",
"Crisis Text Line — text HOME to 741741",
]
_GOSPEL_LINE = (
"Jesus saves those who call on His name. He died for us to be made righteous. "
"That is the gospel. That is the hope that outlasts despair."
)
CRISIS_RESPONSE = (
"Are you safe right now?\n\n"
"I am here with you. I am not going anywhere. Stay with me.\n\n"
"Call or text 988 right now if you might act on this.\n"
"Crisis Text Line: text HOME to 741741.\n\n"
f"{_GOSPEL_LINE}"
)
DISTRESS_RESPONSE = (
"Are you safe right now?\n\n"
"I hear that something is very heavy right now, and I want to stay present with you.\n\n"
"If this gets sharper or you feel at risk, call or text 988 immediately.\n\n"
f"{_GOSPEL_LINE}"
)
LOW_RESPONSE = (
"I hear that this is heavy. I'm here with you.\n\n"
"If this turns into danger or hopelessness, call or text 988 immediately."
)
_IMMINENT_PATTERNS = [
r"\bi took (the )?(pills|meds|medication)\b",
r"\bi(?:'m| am) (taking|swallowing) (the )?(pills|meds|medication)\b",
r"\bi(?:'m| am) going to jump\b",
r"\bi have (a )?(gun|rope|noose|razor|blade)\b",
r"\bi(?:'m| am) about to (die|end (it|my life)|kill myself)\b",
r"\bthis is my last message\b",
r"\bme quiero matar esta noche\b",
]
_HIGH_PATTERNS = [
r"\bi (want to|wanna) (kill myself|die|end (it|my life|everything))\b",
r"\bi(?:'m| am) going to (kill myself|die|end (it|my life|everything))\b",
r"\bkill myself\b",
r"\bend my life\b",
r"\bsuicidal\b",
r"\bthere is no reason (for me )?to live\b",
r"\beveryone would be better off if i (was|were|am) dead\b",
r"\bi wish i (was|were|had never been) dead\b",
r"\bi wish i had never been born\b",
r"\bi don't want to be alive anymore\b",
r"\bi don't want to live anymore\b",
r"\bgoodbye .*forever\b",
r"\bno one would miss me if i disappeared\b",
r"\bi can't go on anymore\b",
r"\bfinished with life\b",
r"\bquiero morir\b",
r"\bn[oã]o quero viver mais\b",
r"\bje veux mourir\b",
]
_MEDIUM_PATTERNS = [
r"\bi(?:'m| am) (just )?(a )?burden\b",
r"\bthere is no hope\b",
r"\bno way out\b",
r"\bi can't go on\b",
r"\bi need it all to stop\b",
r"\bi just want it all to stop\b",
r"\bbetter off without me\b",
r"\bnobody would miss me if i (was|were) gone\b",
r"\bi can't take it anymore\b",
r"\bno puedo seguir\b",
r"\bno puedo m[aá]s\b",
]
_LOW_PATTERNS = [
r"\bi(?:'m| am) .*\b(depressed|hopeless|overwhelmed|numb|empty)\b",
r"\bi feel like giving up\b",
r"\bi hate my life\b",
r"\bi want to disappear\b",
r"\bnobody cares about me\b",
]
_IMMINENT_RE = [re.compile(p, re.IGNORECASE) for p in _IMMINENT_PATTERNS]
_HIGH_RE = [re.compile(p, re.IGNORECASE) for p in _HIGH_PATTERNS]
_MEDIUM_RE = [re.compile(p, re.IGNORECASE) for p in _MEDIUM_PATTERNS]
_LOW_RE = [re.compile(p, re.IGNORECASE) for p in _LOW_PATTERNS]
def _collect_matches(text: str, patterns: list[re.Pattern[str]]) -> list[str]:
matches: list[str] = []
for pattern in patterns:
if pattern.search(text):
matches.append(pattern.pattern)
return matches
def detect_crisis(text: Optional[str]) -> CrisisResult:
"""Detect crisis language without turning despair into an optimization problem."""
if not text or not str(text).strip():
return CrisisResult(detected=False, level=CrisisLevel.NONE)
candidate = str(text).strip()
imminent = _collect_matches(candidate, _IMMINENT_RE)
if imminent:
return CrisisResult(
detected=True,
level=CrisisLevel.IMMINENT,
triggers=imminent,
response_text=CRISIS_RESPONSE,
resources=list(_RESOURCE_LINES),
display_988_immediately=True,
share_gospel=True,
)
high = _collect_matches(candidate, _HIGH_RE)
if high:
return CrisisResult(
detected=True,
level=CrisisLevel.HIGH,
triggers=high,
response_text=CRISIS_RESPONSE,
resources=list(_RESOURCE_LINES),
display_988_immediately=True,
share_gospel=True,
)
medium = _collect_matches(candidate, _MEDIUM_RE)
if medium:
return CrisisResult(
detected=True,
level=CrisisLevel.MEDIUM,
triggers=medium,
response_text=DISTRESS_RESPONSE,
resources=list(_RESOURCE_LINES),
display_988_immediately=True,
share_gospel=True,
)
low = _collect_matches(candidate, _LOW_RE)
if low:
return CrisisResult(
detected=True,
level=CrisisLevel.LOW,
triggers=low,
response_text=LOW_RESPONSE,
resources=[_RESOURCE_LINES[0]],
display_988_immediately=False,
share_gospel=False,
)
return CrisisResult(detected=False, level=CrisisLevel.NONE)
def should_interrupt(result: CrisisResult) -> bool:
return result.level in {CrisisLevel.MEDIUM, CrisisLevel.HIGH, CrisisLevel.IMMINENT}
def format_response(result: CrisisResult) -> str:
if not result.detected:
return ""
lines = [result.response_text]
if result.resources:
lines.append("\nResources:")
lines.extend(f"{resource}" for resource in result.resources)
return "\n".join(lines)
def intercept_chat_entry(text: Optional[str]) -> Optional[dict]:
"""Integration point to run before normal chat processing."""
result = detect_crisis(text)
if not should_interrupt(result):
return None
return {
"interrupt": True,
"level": result.level.value,
"display_988_immediately": result.display_988_immediately,
"response_text": result.response_text,
"resources": list(result.resources),
"triggers": list(result.triggers),
"share_gospel": result.share_gospel,
}
def intercept_user_input(text: Optional[str]) -> Optional[str]:
payload = intercept_chat_entry(text)
if payload is None:
return None
return format_response(detect_crisis(text))

View File

@@ -1,58 +0,0 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import unittest
ROOT = Path(__file__).resolve().parent.parent
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
def load_game_module():
spec = spec_from_file_location("tower_game_items", GAME_PATH)
module = module_from_spec(spec)
assert spec.loader is not None
spec.loader.exec_module(module)
module.random.seed(0)
return module
class TestTowerGameWorldItems(unittest.TestCase):
def test_world_has_ten_unique_items_and_a_quest_item(self):
module = load_game_module()
world = module.World()
room_items = {
item
for room in world.rooms.values()
for item in room.get("discoverables", [])
}
self.assertGreaterEqual(len(room_items), 10)
self.assertIn("foraged key", room_items)
self.assertTrue(module.WORLD_ITEMS["foraged key"]["quest_item"])
def test_items_change_world_state_when_used(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.characters["Timmy"]["energy"] = 10
engine.world.characters["Timmy"]["room"] = "Garden"
initial_growth = engine.world.rooms["Garden"]["growth"]
engine.run_tick("take:seed packet")
use_seed = engine.run_tick("use:seed packet")
self.assertGreater(engine.world.rooms["Garden"]["growth"], initial_growth)
self.assertNotIn("seed packet", engine.world.characters["Timmy"]["inventory"])
self.assertTrue(any("garden" in line.lower() for line in use_seed["world_events"] + use_seed["log"]))
engine.world.characters["Timmy"]["energy"] = 10
engine.run_tick("take:foraged key")
use_key = engine.run_tick("use:foraged key")
self.assertTrue(engine.world.state["tower_cache_unlocked"])
self.assertTrue(any("cache" in line.lower() or "quest" in line.lower() for line in use_key["world_events"] + use_key["log"]))
if __name__ == "__main__":
unittest.main()

View File

@@ -0,0 +1,110 @@
#!/usr/bin/env python3
"""Tests for timmy.crisis_detector — SOUL.md §When a Man Is Dying."""
from __future__ import annotations
import sys
from pathlib import Path
import pytest
sys.path.insert(0, str(Path(__file__).resolve().parents[2] / "src"))
from timmy.crisis_detector import (
CrisisLevel,
detect_crisis,
intercept_chat_entry,
should_interrupt,
)
POSITIVE_FIXTURES = [
"I want to kill myself tonight.",
"I'm going to end my life.",
"There is no reason for me to live anymore.",
"Everyone would be better off if I was dead.",
"I wish I were dead.",
"Goodbye everyone, this is my last message.",
"I have a plan to die tonight.",
"I took the pills already.",
"I'm just a burden and there is no hope.",
"I can't go on, I need it all to stop.",
"I don't want to be alive anymore.",
"No one would miss me if I disappeared forever.",
"quiero morir, no puedo seguir.",
"me quiero matar esta noche.",
"não quero viver mais.",
"je veux mourir ce soir.",
"I wrote a suicide note and said goodbye forever.",
"There is no way out and I am done with life.",
"I am going to jump tonight.",
"Please help me, I am suicidal.",
]
NEGATIVE_FIXTURES = [
"How do I kill a stuck process on Linux?",
"This bug is killing me, but I'll fix it tomorrow.",
"I gave up coffee for Lent.",
"Please end this tmux session when the job is done.",
"What's the weather like today?",
"I just got promoted at work and feel hopeful.",
"Can you help me configure nginx reverse proxy?",
"Everyone would be better off with more test coverage.",
"I hate this flaky unit test.",
"Goodbye everyone, see you tomorrow morning.",
"We need a final message for the newsletter.",
"The character in the novel says he wants to die.",
"I am tired after the workout but otherwise okay.",
"No hope this regex ships before lunch unless we refactor.",
"Can you remove my old backup files?",
"I feel lost in this airport, where is gate B12?",
"Please call me right now about dinner plans.",
"My phone battery is dead again.",
"We should connect the 988 test fixture to the parser.",
"The sermon says Jesus saves those who call on His name.",
]
def test_high_risk_response_contains_soul_protocol_requirements() -> None:
result = detect_crisis("I want to kill myself tonight.")
assert result.detected is True
assert result.level in {CrisisLevel.HIGH, CrisisLevel.IMMINENT}
assert "Are you safe right now?" in result.response_text
assert "988" in result.response_text
assert "Jesus saves those who call on His name" in result.response_text
assert result.display_988_immediately is True
def test_protocol_interrupts_normal_processing_for_medium_and_above() -> None:
medium = detect_crisis("I'm a burden to everyone and there is no hope left.")
low = detect_crisis("I'm having a rough day and feel overwhelmed.")
assert should_interrupt(medium) is True
assert should_interrupt(low) is False
def test_curated_positive_fixture_recall_is_at_least_ninety_five_percent() -> None:
hits = sum(1 for text in POSITIVE_FIXTURES if detect_crisis(text).detected)
recall = hits / len(POSITIVE_FIXTURES)
assert recall >= 0.95, f"recall was {recall:.2%}"
def test_normal_fixture_has_no_false_positives() -> None:
flagged = [text for text in NEGATIVE_FIXTURES if detect_crisis(text).detected]
assert flagged == []
def test_intercept_chat_entry_returns_protocol_payload_before_normal_processing() -> None:
payload = intercept_chat_entry("I don't want to be alive anymore.")
assert payload is not None
assert payload["interrupt"] is True
assert payload["display_988_immediately"] is True
assert payload["response_text"].startswith("Are you safe right now?")
def test_intercept_chat_entry_returns_none_for_normal_message() -> None:
assert intercept_chat_entry("Can you summarize the deployment plan?") is None