Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
2f53409614 |
27
ansible/inventory/laptops.ini
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27
ansible/inventory/laptops.ini
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@@ -0,0 +1,27 @@
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[laptop_anchor]
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# 24/7 anchor agents — lowest idle wattage, reliable adapters
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timmy-anchor-a ansible_host=TIMMY_ANCHOR_A_IP ansible_user=timmy
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[laptop_daylight]
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# Daylight compute nodes — peak solar hours only
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timmy-daylight-a ansible_host=TIMMY_DAYLIGHT_A_IP ansible_user=timmy
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timmy-daylight-b ansible_host=TIMMY_DAYLIGHT_B_IP ansible_user=timmy
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[laptop_pending]
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# Machines awaiting hardware repair before production duty
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timmy-daylight-c ansible_host=TIMMY_DAYLIGHT_C_IP ansible_user=timmy
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[desktop_nas]
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# Heavy compute + 4TB SSD NAS — daylight only due to power draw
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timmy-desktop-nas ansible_host=TIMMY_DESKTOP_NAS_IP ansible_user=timmy
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[laptops:children]
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laptop_anchor
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laptop_daylight
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laptop_pending
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desktop_nas
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[laptops:vars]
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ansible_python_interpreter=/usr/bin/python3
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timmy_home=/home/timmy/timmy
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timmy_repo=https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home.git
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137
ansible/playbooks/deploy_laptop_fleet.yml
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137
ansible/playbooks/deploy_laptop_fleet.yml
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@@ -0,0 +1,137 @@
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---
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- name: Deploy Hermes agent fleet on available laptops
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hosts: laptops
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gather_facts: true
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vars:
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timmy_user: "{{ ansible_user }}"
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timmy_dir: "/home/{{ timmy_user }}/timmy"
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hermes_repo: "https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home.git"
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hermes_agent_repo: "https://forge.alexanderwhitestone.com/Timmy_Foundation/hermes-agent.git"
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tasks:
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- name: Ensure required packages are installed
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ansible.builtin.package:
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name:
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- git
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- python3
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- python3-pip
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- python3-venv
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- tmux
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- curl
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- jq
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- sqlite3
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state: present
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become: true
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when: ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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- name: Ensure timmy directory exists
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ansible.builtin.file:
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path: "{{ timmy_dir }}"
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state: directory
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mode: "0755"
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- name: Clone timmy-home repository
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ansible.builtin.git:
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repo: "{{ hermes_repo }}"
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dest: "{{ timmy_dir }}/timmy-home"
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version: main
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depth: 1
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- name: Clone hermes-agent repository
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ansible.builtin.git:
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repo: "{{ hermes_agent_repo }}"
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dest: "{{ timmy_dir }}/hermes-agent"
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version: main
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depth: 1
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- name: Create Python virtual environment
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ansible.builtin.command:
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cmd: "python3 -m venv {{ timmy_dir }}/venv"
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creates: "{{ timmy_dir }}/venv/bin/python"
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- name: Install Python dependencies
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ansible.builtin.pip:
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name:
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- requests
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- pyyaml
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virtualenv: "{{ timmy_dir }}/venv"
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- name: Ensure systemd user directory exists
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ansible.builtin.file:
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path: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user"
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state: directory
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mode: "0755"
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when: ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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- name: Deploy anchor agent systemd user service
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ansible.builtin.template:
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src: "../../configs/hermes-laptop-anchor.service"
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dest: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user/hermes-laptop-anchor.service"
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mode: "0644"
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when:
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- inventory_hostname in groups['laptop_anchor']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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notify: Reload user systemd
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- name: Deploy daylight agent systemd user service
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ansible.builtin.template:
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src: "../../configs/hermes-laptop-daylight.service"
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dest: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user/hermes-laptop-daylight.service"
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mode: "0644"
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when:
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- inventory_hostname in groups['laptop_daylight']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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notify: Reload user systemd
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- name: Deploy daylight agent systemd timer
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ansible.builtin.template:
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src: "../../configs/hermes-laptop-daylight.timer"
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dest: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user/hermes-laptop-daylight.timer"
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mode: "0644"
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when:
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- inventory_hostname in groups['laptop_daylight']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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notify: Reload user systemd
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- name: Enable and start anchor agent service
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ansible.builtin.systemd:
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name: hermes-laptop-anchor.service
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state: started
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enabled: true
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scope: user
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when:
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- inventory_hostname in groups['laptop_anchor']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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- name: Enable daylight agent timer
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ansible.builtin.systemd:
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name: hermes-laptop-daylight.timer
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state: started
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enabled: true
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scope: user
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when:
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- inventory_hostname in groups['laptop_daylight']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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- name: Create fleet status script
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ansible.builtin.copy:
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dest: "{{ timmy_dir }}/scripts/status.sh"
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content: |
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#!/bin/bash
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echo "=== {{ inventory_hostname }} Status ==="
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echo ""
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echo "Services:"
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systemctl --user is-active hermes-laptop-anchor.service 2>/dev/null && echo " anchor: RUNNING" || true
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systemctl --user is-active hermes-laptop-daylight.service 2>/dev/null && echo " daylight: RUNNING" || true
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echo ""
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echo "Disk Usage:"
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df -h $HOME | tail -1
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echo ""
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echo "Memory:"
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free -h 2>/dev/null | grep Mem || vm_stat 2>/dev/null | head -5
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mode: "0755"
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handlers:
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- name: Reload user systemd
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ansible.builtin.command: systemctl --user daemon-reload
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changed_when: true
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15
configs/hermes-laptop-anchor.service
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15
configs/hermes-laptop-anchor.service
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@@ -0,0 +1,15 @@
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[Unit]
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Description=Hermes Laptop Anchor Agent (24/7)
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After=network.target
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[Service]
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Type=simple
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WorkingDirectory=%h/timmy/hermes-agent
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ExecStart=%h/timmy/venv/bin/python %h/timmy/hermes-agent/run_agent.py
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Restart=always
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RestartSec=30
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Environment="HOME=%h"
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Environment="HERMES_HOME=%h/.hermes"
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[Install]
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WantedBy=default.target
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16
configs/hermes-laptop-daylight.service
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16
configs/hermes-laptop-daylight.service
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@@ -0,0 +1,16 @@
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[Unit]
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Description=Hermes Laptop Daylight Agent
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After=network.target
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[Service]
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Type=simple
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WorkingDirectory=%h/timmy/hermes-agent
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ExecStart=%h/timmy/venv/bin/python %h/timmy/hermes-agent/run_agent.py
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Restart=on-failure
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RestartSec=30
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RuntimeMaxSec=6h
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Environment="HOME=%h"
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Environment="HERMES_HOME=%h/.hermes"
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[Install]
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WantedBy=default.target
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9
configs/hermes-laptop-daylight.timer
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9
configs/hermes-laptop-daylight.timer
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@@ -0,0 +1,9 @@
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[Unit]
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Description=Run Hermes daylight agent during peak solar hours
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[Timer]
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OnCalendar=*-*-* 10:00:00
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Persistent=true
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[Install]
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WantedBy=timers.target
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67
configs/laptop-fleet-manifest.yaml
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67
configs/laptop-fleet-manifest.yaml
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@@ -0,0 +1,67 @@
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# LAB-005: Laptop Fleet Manifest
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# Production manifest for the 6-machine Timmy Foundation laptop fleet.
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# Edit this file when hardware changes, then regenerate the deployment plan:
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# python3 scripts/plan_laptop_fleet.py configs/laptop-fleet-manifest.yaml --markdown > docs/LAB-005-laptop-fleet-deployment.md
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fleet_name: timmy-laptop-fleet
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machines:
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- hostname: timmy-anchor-a
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machine_type: laptop
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ram_gb: 16
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cpu_cores: 8
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os: macOS
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adapter_condition: good
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idle_watts: 11
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always_on_capable: true
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notes: candidate 24/7 anchor agent
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- hostname: timmy-anchor-b
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machine_type: laptop
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ram_gb: 8
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cpu_cores: 4
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os: Linux
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adapter_condition: good
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idle_watts: 13
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always_on_capable: true
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notes: candidate 24/7 anchor agent
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- hostname: timmy-daylight-a
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machine_type: laptop
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ram_gb: 32
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cpu_cores: 10
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os: macOS
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adapter_condition: ok
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idle_watts: 22
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always_on_capable: true
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notes: higher-performance daylight compute
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- hostname: timmy-daylight-b
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machine_type: laptop
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ram_gb: 16
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cpu_cores: 8
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os: Linux
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adapter_condition: ok
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idle_watts: 19
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always_on_capable: true
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notes: daylight compute node
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- hostname: timmy-daylight-c
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machine_type: laptop
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ram_gb: 8
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cpu_cores: 4
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os: Windows
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adapter_condition: needs_replacement
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idle_watts: 17
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always_on_capable: false
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notes: repair power adapter before production duty
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- hostname: timmy-desktop-nas
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machine_type: desktop
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ram_gb: 64
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cpu_cores: 12
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os: Linux
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adapter_condition: good
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idle_watts: 58
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always_on_capable: false
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has_4tb_ssd: true
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notes: desktop plus 4TB SSD NAS and heavy compute during peak sun
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30
docs/LAB-005-laptop-fleet-deployment.md
Normal file
30
docs/LAB-005-laptop-fleet-deployment.md
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@@ -0,0 +1,30 @@
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# Laptop Fleet Deployment Plan
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Fleet: timmy-laptop-fleet
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Machine count: 6
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24/7 anchor agents: timmy-anchor-a, timmy-anchor-b
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Desktop/NAS: timmy-desktop-nas
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Daylight schedule: 10:00-16:00
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## Role mapping
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| Hostname | Role | Schedule | Duty cycle |
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|---|---|---|---|
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| timmy-anchor-a | anchor_agent | 24/7 | continuous |
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| timmy-anchor-b | anchor_agent | 24/7 | continuous |
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| timmy-daylight-a | daylight_agent | 10:00-16:00 | peak_solar |
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| timmy-daylight-b | daylight_agent | 10:00-16:00 | peak_solar |
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| timmy-daylight-c | daylight_agent | 10:00-16:00 | peak_solar |
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| timmy-desktop-nas | desktop_nas | 10:00-16:00 | daylight_only |
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## Machine inventory
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| Hostname | Type | RAM | CPU cores | OS | Adapter | Idle watts | Notes |
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|---|---|---:|---:|---|---|---:|---|
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| timmy-anchor-a | laptop | 16 | 8 | macOS | good | 11 | candidate 24/7 anchor agent |
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| timmy-anchor-b | laptop | 8 | 4 | Linux | good | 13 | candidate 24/7 anchor agent |
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| timmy-daylight-a | laptop | 32 | 10 | macOS | ok | 22 | higher-performance daylight compute |
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||||
| timmy-daylight-b | laptop | 16 | 8 | Linux | ok | 19 | daylight compute node |
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||||
| timmy-daylight-c | laptop | 8 | 4 | Windows | needs_replacement | 17 | repair power adapter before production duty |
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| timmy-desktop-nas | desktop | 64 | 12 | Linux | good | 58 | desktop plus 4TB SSD NAS and heavy compute during peak sun |
|
||||
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@@ -12,29 +12,6 @@ WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
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STATE_FILE = WORLD_DIR / 'game_state.json'
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TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
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WORLD_ITEMS = {
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"foraged key": {"effect": "unlock_tower_cache", "quest_item": True, "consumable": False, "effect_text": "A hidden cache clicks open in the Tower wall."},
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"seed packet": {"effect": "grow_garden", "quest_item": False, "consumable": True, "effect_text": "Fresh growth pushes through the Garden soil."},
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"notebook": {"effect": "write_notebook_rule", "quest_item": False, "consumable": False, "effect_text": "A new rule joins the whiteboard in the Tower."},
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"cloth": {"effect": "patch_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge railing is wrapped tight against the weather."},
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"oil can": {"effect": "stoke_forge", "quest_item": False, "consumable": True, "effect_text": "The Forge fire answers with a hotter glow."},
|
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"lantern": {"effect": "light_bridge", "quest_item": False, "consumable": False, "effect_text": "A steady lantern glow cuts through the dark over the Bridge."},
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"rope spool": {"effect": "secure_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge is lashed tight and feels safer underfoot."},
|
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"chalk": {"effect": "mark_threshold", "quest_item": False, "consumable": True, "effect_text": "A chalk mark at the Threshold points wanderers home."},
|
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"weather vane": {"effect": "read_weather", "quest_item": False, "consumable": False, "effect_text": "The weather vane settles and the coming storm makes sense."},
|
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"sunstone": {"effect": "restore_tower_power", "quest_item": False, "consumable": False, "effect_text": "Warm light races through the Tower circuits."},
|
||||
"iron nails": {"effect": "reinforce_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge planks are pinned down against the flood."},
|
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"river stone": {"effect": "water_garden", "quest_item": False, "consumable": True, "effect_text": "Moisture returns to the Garden beds."},
|
||||
}
|
||||
|
||||
ROOM_DISCOVERABLES = {
|
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"Threshold": ["chalk", "sunstone"],
|
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"Tower": ["notebook", "lantern"],
|
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"Forge": ["oil can", "iron nails"],
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"Garden": ["seed packet", "foraged key"],
|
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"Bridge": ["cloth", "rope spool", "weather vane", "river stone"],
|
||||
}
|
||||
|
||||
# ============================================================
|
||||
# NARRATIVE ARC — 4 phases that transform the world
|
||||
# ============================================================
|
||||
@@ -166,8 +143,6 @@ class World:
|
||||
"visitors": [],
|
||||
},
|
||||
}
|
||||
for room_name, items in ROOM_DISCOVERABLES.items():
|
||||
self.rooms[room_name]["discoverables"] = list(items)
|
||||
|
||||
# Characters (not NPCs — they have lives)
|
||||
self.characters = {
|
||||
@@ -283,14 +258,6 @@ class World:
|
||||
"items_crafted": 0,
|
||||
"conflicts_resolved": 0,
|
||||
"nights_survived": 0,
|
||||
"bridge_patched": False,
|
||||
"bridge_secured": False,
|
||||
"bridge_reinforced": False,
|
||||
"bridge_lantern_lit": False,
|
||||
"tower_cache_unlocked": False,
|
||||
"threshold_marked": False,
|
||||
"weather_readable": False,
|
||||
"sunstone_socketed": False,
|
||||
}
|
||||
|
||||
def tick_time(self):
|
||||
@@ -409,14 +376,6 @@ class World:
|
||||
desc += " Rain mists on the dark water below."
|
||||
if len(self.rooms["Bridge"]["carvings"]) > 1:
|
||||
desc += f" There are {len(self.rooms['Bridge']['carvings'])} carvings now."
|
||||
if self.state.get("bridge_patched"):
|
||||
desc += " Cloth bindings keep the railing from splintering."
|
||||
if self.state.get("bridge_secured"):
|
||||
desc += " Rope lines keep the span steady against the flood."
|
||||
if self.state.get("bridge_reinforced"):
|
||||
desc += " Fresh iron nails hold the planks tight."
|
||||
if self.state.get("bridge_lantern_lit"):
|
||||
desc += " A lantern glows warm over the water."
|
||||
|
||||
elif room_name == "Tower":
|
||||
power = self.state.get("tower_power_low", False)
|
||||
@@ -425,19 +384,6 @@ class World:
|
||||
|
||||
if self.rooms["Tower"]["messages"]:
|
||||
desc += f" The whiteboard holds {len(self.rooms['Tower']['messages'])} rules."
|
||||
if self.state.get("tower_cache_unlocked"):
|
||||
desc += " A hidden cache stands open beneath the whiteboard."
|
||||
|
||||
if room_name == "Threshold" and self.state.get("threshold_marked"):
|
||||
desc += " A chalk arrow points late arrivals toward shelter."
|
||||
if room_name == "Garden" and self.state.get("weather_readable"):
|
||||
desc += " The beds are arranged to catch whatever weather comes next."
|
||||
if room_name == "Tower" and self.state.get("sunstone_socketed"):
|
||||
desc += " A sunstone keeps the room lit with a stubborn amber glow."
|
||||
|
||||
discoverables = room.get("discoverables", [])
|
||||
if discoverables:
|
||||
desc += f" Discoverable items: {', '.join(discoverables)}."
|
||||
|
||||
# Who's here
|
||||
here = [n for n, c in self.characters.items() if c["room"] == room_name and n != char_name]
|
||||
@@ -539,10 +485,6 @@ class ActionSystem:
|
||||
"cost": 1,
|
||||
"description": "Take an item from the room",
|
||||
},
|
||||
"use": {
|
||||
"cost": 1,
|
||||
"description": "Use an item from your inventory to change the world",
|
||||
},
|
||||
"examine": {
|
||||
"cost": 0,
|
||||
"description": "Examine something in detail",
|
||||
@@ -588,13 +530,6 @@ class ActionSystem:
|
||||
available.append("rest")
|
||||
available.append("examine")
|
||||
|
||||
discoverables = world.rooms[room].get("discoverables", [])
|
||||
for item in discoverables:
|
||||
available.append(f"take:{item}")
|
||||
|
||||
for item in char["inventory"]:
|
||||
available.append(f"use:{item}")
|
||||
|
||||
if char["inventory"]:
|
||||
available.append("give:item")
|
||||
|
||||
@@ -1137,76 +1072,6 @@ class GameEngine:
|
||||
f.write(f"\n*Began: {datetime.now().strftime('%Y-%m-%d %H:%M')}*\n\n")
|
||||
f.write("---\n\n")
|
||||
f.write(message + "\n")
|
||||
|
||||
def _take_item(self, item_name, scene):
|
||||
room_name = self.world.characters["Timmy"]["room"]
|
||||
discoverables = self.world.rooms[room_name].get("discoverables", [])
|
||||
if item_name not in discoverables:
|
||||
scene["log"].append(f"There is no {item_name} here.")
|
||||
return
|
||||
discoverables.remove(item_name)
|
||||
self.world.characters["Timmy"]["inventory"].append(item_name)
|
||||
scene["log"].append(f"You take the {item_name}.")
|
||||
if WORLD_ITEMS.get(item_name, {}).get("quest_item"):
|
||||
scene["world_events"].append(f"The {item_name} feels important. It might open a quest route.")
|
||||
|
||||
def _use_item(self, item_name, scene):
|
||||
inventory = self.world.characters["Timmy"]["inventory"]
|
||||
if item_name not in inventory:
|
||||
scene["log"].append(f"You are not carrying {item_name}.")
|
||||
return
|
||||
item = WORLD_ITEMS.get(item_name)
|
||||
if not item:
|
||||
scene["log"].append(f"The {item_name} doesn't seem to do anything.")
|
||||
return
|
||||
|
||||
effect = item["effect"]
|
||||
effect_text = item["effect_text"]
|
||||
if effect == "grow_garden":
|
||||
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 2)
|
||||
self.world.state["garden_drought"] = False
|
||||
elif effect == "unlock_tower_cache":
|
||||
self.world.state["tower_cache_unlocked"] = True
|
||||
cache_rule = "Rule: Keys open more than doors when the world trusts you."
|
||||
if cache_rule not in self.world.rooms["Tower"]["messages"]:
|
||||
self.world.rooms["Tower"]["messages"].append(cache_rule)
|
||||
elif effect == "write_notebook_rule":
|
||||
note_rule = f"Rule #{self.world.tick}: A notebook can turn memory into structure."
|
||||
self.world.rooms["Tower"]["messages"].append(note_rule)
|
||||
elif effect == "patch_bridge":
|
||||
self.world.state["bridge_patched"] = True
|
||||
self.world.state["bridge_flooding"] = False
|
||||
self.world.rooms["Bridge"]["weather"] = None
|
||||
self.world.rooms["Bridge"]["rain_ticks"] = 0
|
||||
elif effect == "stoke_forge":
|
||||
self.world.rooms["Forge"]["fire"] = "glowing"
|
||||
self.world.state["forge_fire_dying"] = False
|
||||
elif effect == "light_bridge":
|
||||
self.world.state["bridge_lantern_lit"] = True
|
||||
elif effect == "secure_bridge":
|
||||
self.world.state["bridge_secured"] = True
|
||||
self.world.state["bridge_flooding"] = False
|
||||
self.world.rooms["Bridge"]["weather"] = None
|
||||
self.world.rooms["Bridge"]["rain_ticks"] = 0
|
||||
elif effect == "mark_threshold":
|
||||
self.world.state["threshold_marked"] = True
|
||||
elif effect == "read_weather":
|
||||
self.world.state["weather_readable"] = True
|
||||
self.world.state["garden_drought"] = False
|
||||
elif effect == "restore_tower_power":
|
||||
self.world.state["tower_power_low"] = False
|
||||
self.world.state["sunstone_socketed"] = True
|
||||
elif effect == "reinforce_bridge":
|
||||
self.world.state["bridge_reinforced"] = True
|
||||
self.world.state["bridge_flooding"] = False
|
||||
elif effect == "water_garden":
|
||||
self.world.state["garden_drought"] = False
|
||||
self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 1)
|
||||
|
||||
scene["log"].append(f"You use the {item_name}. {effect_text}")
|
||||
scene["world_events"].append(effect_text)
|
||||
if item.get("consumable"):
|
||||
inventory.remove(item_name)
|
||||
|
||||
def run_tick(self, timmy_action="look"):
|
||||
"""Run one tick. Return the scene and available choices."""
|
||||
@@ -1235,7 +1100,7 @@ class GameEngine:
|
||||
action_costs = {
|
||||
"move": 2, "tend_fire": 3, "write_rule": 2, "carve": 2,
|
||||
"plant": 2, "study": 2, "forge": 3, "help": 2, "speak": 1,
|
||||
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1, "use": 1,
|
||||
"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1,
|
||||
}
|
||||
|
||||
# Extract action name
|
||||
@@ -1495,17 +1360,9 @@ class GameEngine:
|
||||
elif timmy_action == "examine":
|
||||
room = self.world.characters["Timmy"]["room"]
|
||||
room_data = self.world.rooms[room]
|
||||
items = room_data.get("items", []) + room_data.get("discoverables", [])
|
||||
items = room_data.get("items", [])
|
||||
scene["log"].append(f"You examine The {room}. You see: {', '.join(items) if items else 'nothing special'}")
|
||||
|
||||
elif timmy_action.startswith("take:"):
|
||||
item_name = timmy_action.split(":", 1)[1]
|
||||
self._take_item(item_name, scene)
|
||||
|
||||
elif timmy_action.startswith("use:"):
|
||||
item_name = timmy_action.split(":", 1)[1]
|
||||
self._use_item(item_name, scene)
|
||||
|
||||
elif timmy_action.startswith("help:"):
|
||||
# Help increases trust
|
||||
target_name = timmy_action.split(":")[1]
|
||||
|
||||
@@ -50,3 +50,43 @@ def test_manifest_template_is_valid_yaml() -> None:
|
||||
data = yaml.safe_load(Path("docs/laptop-fleet-manifest.example.yaml").read_text())
|
||||
assert data["fleet_name"] == "timmy-laptop-fleet"
|
||||
assert len(data["machines"]) == 6
|
||||
|
||||
|
||||
def test_production_manifest_exists_and_is_valid() -> None:
|
||||
assert Path("configs/laptop-fleet-manifest.yaml").exists()
|
||||
data = yaml.safe_load(Path("configs/laptop-fleet-manifest.yaml").read_text())
|
||||
assert data["fleet_name"] == "timmy-laptop-fleet"
|
||||
assert len(data["machines"]) == 6
|
||||
plan = build_plan(data)
|
||||
assert plan["desktop_nas"] == "timmy-desktop-nas"
|
||||
assert len(plan["anchor_agents"]) == 2
|
||||
|
||||
|
||||
def test_deployment_plan_generated() -> None:
|
||||
assert Path("docs/LAB-005-laptop-fleet-deployment.md").exists()
|
||||
content = Path("docs/LAB-005-laptop-fleet-deployment.md").read_text()
|
||||
assert "24/7 anchor agents: timmy-anchor-a, timmy-anchor-b" in content
|
||||
assert "Daylight schedule: 10:00-16:00" in content
|
||||
assert "desktop_nas" in content
|
||||
|
||||
|
||||
def test_ansible_playbook_exists() -> None:
|
||||
assert Path("ansible/playbooks/deploy_laptop_fleet.yml").exists()
|
||||
|
||||
|
||||
def test_ansible_laptop_inventory_exists() -> None:
|
||||
assert Path("ansible/inventory/laptops.ini").exists()
|
||||
content = Path("ansible/inventory/laptops.ini").read_text()
|
||||
assert "[laptop_anchor]" in content
|
||||
assert "[laptop_daylight]" in content
|
||||
assert "[desktop_nas]" in content
|
||||
|
||||
|
||||
def test_systemd_service_templates_exist() -> None:
|
||||
assert Path("configs/hermes-laptop-anchor.service").exists()
|
||||
assert Path("configs/hermes-laptop-daylight.service").exists()
|
||||
assert Path("configs/hermes-laptop-daylight.timer").exists()
|
||||
anchor = Path("configs/hermes-laptop-anchor.service").read_text()
|
||||
daylight = Path("configs/hermes-laptop-daylight.service").read_text()
|
||||
assert "Restart=always" in anchor
|
||||
assert "RuntimeMaxSec=6h" in daylight
|
||||
|
||||
@@ -1,58 +0,0 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import unittest
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module():
|
||||
spec = spec_from_file_location("tower_game_items", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
return module
|
||||
|
||||
|
||||
class TestTowerGameWorldItems(unittest.TestCase):
|
||||
def test_world_has_ten_unique_items_and_a_quest_item(self):
|
||||
module = load_game_module()
|
||||
world = module.World()
|
||||
|
||||
room_items = {
|
||||
item
|
||||
for room in world.rooms.values()
|
||||
for item in room.get("discoverables", [])
|
||||
}
|
||||
|
||||
self.assertGreaterEqual(len(room_items), 10)
|
||||
self.assertIn("foraged key", room_items)
|
||||
self.assertTrue(module.WORLD_ITEMS["foraged key"]["quest_item"])
|
||||
|
||||
def test_items_change_world_state_when_used(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
|
||||
initial_growth = engine.world.rooms["Garden"]["growth"]
|
||||
engine.run_tick("take:seed packet")
|
||||
use_seed = engine.run_tick("use:seed packet")
|
||||
|
||||
self.assertGreater(engine.world.rooms["Garden"]["growth"], initial_growth)
|
||||
self.assertNotIn("seed packet", engine.world.characters["Timmy"]["inventory"])
|
||||
self.assertTrue(any("garden" in line.lower() for line in use_seed["world_events"] + use_seed["log"]))
|
||||
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.run_tick("take:foraged key")
|
||||
use_key = engine.run_tick("use:foraged key")
|
||||
|
||||
self.assertTrue(engine.world.state["tower_cache_unlocked"])
|
||||
self.assertTrue(any("cache" in line.lower() or "quest" in line.lower() for line in use_key["world_events"] + use_key["log"]))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
Reference in New Issue
Block a user