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e00153826b |
@@ -1,107 +0,0 @@
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# [DIRECTIVE] Unified Fleet Sovereignty & Comms Migration
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Grounding report for `timmy-home #524`.
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Issue #524 is a multi-lane directive, not a one-commit feature. This report grounds the directive in repo evidence, highlights stale cross-links, and names the missing operator bundles that still need real execution.
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This remains a `Refs #524` artifact. The directive spans multiple repos and operator actions, so this report makes the current repo-side state executable without pretending the whole migration is complete.
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## Directive Snapshot
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- Repo-grounded workstreams: 0
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- Partial workstreams: 4
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- Missing workstreams: 1
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- Drifted references: 4
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## Reference Drift
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- #813 is cited for Nostr Migration Leadership, but its current title is 'docs: refresh the-playground genome analysis (#671)'.
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- #819 is cited for Nostr Migration Leadership, but its current title is 'docs: verify #648 already implemented (closes #818)'.
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- #139 is cited for v0.7.0 Feature Audit, but its current title is '🐣 Allegro-Primus is born'.
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- #103 is cited for Morrowind Local-First Benchmark, but its current title is 'Build comprehensive caching layer — cache everywhere'.
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## Workstream Matrix
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### 1. Nostr Migration Leadership — PARTIAL
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- Requirement: Replace Telegram with relay-based sovereign comms, verify wizard keypairs, and prove the NIP-29 group path is stable.
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- Referenced issues:
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- #813 (closed) — docs: refresh the-playground genome analysis (#671) [DRIFT]
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- #819 (open) — docs: verify #648 already implemented (closes #818) [DRIFT]
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- Repo evidence present:
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- `infrastructure/timmy-bridge/client/timmy_client.py` — Nostr event client scaffold already exists
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- `infrastructure/timmy-bridge/monitor/timmy_monitor.py` — Nostr relay monitor already exists
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- `specs/wizard-telegram-bot-cutover.md` — Telegram cutover planning exists, so the migration lane is real
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- Missing operator deliverables:
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- wizard keypair inventory and ownership matrix
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- NIP-29 relay group verification report
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- operator runbook for cutting traffic off Telegram
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- Why this lane remains open: The repo has Nostr-adjacent scaffolding, but the directive still lacks a verified migration packet and the cited issue links drift away from the stated Nostr scope.
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### 2. Lexicon Enforcement — PARTIAL
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- Requirement: Enforce the Fleet Lexicon in PR review and issue triage so the team uses one shared language.
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- Referenced issues:
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- #388 (closed) — [KT] Fleet Lexicon & Techniques — Shared Vocabulary, Patterns, and Standards for All Agents [aligned]
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- Repo evidence present:
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- `docs/WIZARD_APPRENTICESHIP_CHARTER.md` — The repo already uses wizard-language canon in docs
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- `specs/timmy-ezra-bezalel-canon-sheet.md` — Canonical agent naming already exists
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- `docs/OPERATIONS_DASHBOARD.md` — Operational roles are already described in repo language
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- Missing operator deliverables:
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- machine-checkable lexicon policy for review/triage
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- terminology lint or reviewer checklist tied to the lexicon
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- Why this lane remains open: The naming canon exists, but there is still no executable enforcement bundle that would catch drift during future reviews and triage passes.
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### 3. v0.7.0 Feature Audit — PARTIAL
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- Requirement: Audit Hermes features that can reduce cloud dependency and turn the findings into a sovereignty implementation plan.
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- Referenced issues:
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- #139 (open) — 🐣 Allegro-Primus is born [DRIFT]
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- Repo evidence present:
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- `scripts/sovereignty_audit.py` — Cloud-vs-local audit machinery already exists
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- `reports/evaluations/2026-04-15-phase-4-sovereignty-audit.md` — Recent sovereignty audit report is committed
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- `timmy-local/README.md` — Local-first status is already documented for operators
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- Missing operator deliverables:
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- Hermes v0.7.0 feature inventory linked to cloud-reduction leverage
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- Sovereignty Implementation Plan derived from that feature audit
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- Why this lane remains open: The repo has sovereignty-audit infrastructure, but it does not yet contain the requested v0.7.0 feature inventory or the plan that turns those findings into rollout steps.
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### 4. Morrowind Local-First Benchmark — PARTIAL
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- Requirement: Compare cloud and local Morrowind agents, prove local parity where possible, and document the reasoning gap when it fails.
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- Referenced issues:
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- #103 (open) — Build comprehensive caching layer — cache everywhere [DRIFT]
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- Repo evidence present:
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- `morrowind/local_brain.py` — Local Morrowind control loop already exists
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- `morrowind/mcp_server.py` — Morrowind MCP control surface is already wired
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- `morrowind/pilot.py` — Trajectory logging for evaluation already exists
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- Missing operator deliverables:
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- cloud-vs-local benchmark report for the combat loop
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- reasoning-gap writeup tied to a proposed LoRA/fine-tune path
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- Why this lane remains open: The repo has a local Morrowind stack, but it does not yet contain the requested benchmark artifact; the cited issue number also points at an unrelated caching task.
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### 5. Infrastructure Hardening / Syntax Guard — MISSING
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- Requirement: Verify Syntax Guard pre-receive protection across Gitea repos so syntax failures stop earlier.
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- Referenced issues: none listed in the directive body
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- Repo evidence present: none
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- Missing operator deliverables:
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- repo inventory of Gitea targets that should carry Syntax Guard
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- deployment verifier for hook presence across those repos
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- operator report proving installation state instead of assuming it
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- Why this lane remains open: No repo-managed syntax-guard verifier is present yet, so this directive still depends on manual trust rather than auditable proof.
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## Highest-Leverage Next Actions
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- Nostr Migration Leadership: wizard keypair inventory and ownership matrix
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- Lexicon Enforcement: machine-checkable lexicon policy for review/triage
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- v0.7.0 Feature Audit: Hermes v0.7.0 feature inventory linked to cloud-reduction leverage
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- Morrowind Local-First Benchmark: cloud-vs-local benchmark report for the combat loop
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- Infrastructure Hardening / Syntax Guard: repo inventory of Gitea targets that should carry Syntax Guard
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## Why #524 Remains Open
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- The directive bundles five separate workstreams with different evidence surfaces.
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- Multiple cited issue numbers have drifted away from the work they are supposed to anchor.
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- Repo scaffolding exists for Nostr, sovereignty audits, and Morrowind, but the operator-facing bundles are still missing.
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- Syntax Guard verification is still undocumented and unproven inside this repo.
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@@ -285,25 +285,24 @@ class World:
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self.state.pop("phase_transition_event", None)
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# Natural energy decay: the world is exhausting
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self.state.pop("energy_collapse_event", None)
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for char_name, char in self.characters.items():
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char["energy"] = max(0, char["energy"] - 0.3)
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# Check for energy collapse
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if char["energy"] <= 0:
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current = char.get("room", "Threshold")
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next_rooms = [room for room in self.rooms.keys() if room != current]
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new_room = random.choice(next_rooms) if next_rooms else current
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char["energy"] = 2 # Wake up with some energy
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char["room"] = new_room
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# Timmy collapse gets special narrative treatment
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if char.get("is_player", False):
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char["memories"].append("Collapsed from exhaustion.")
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char["energy"] = 2 # Wake up with some energy
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# Random room change (scattered)
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rooms = list(self.rooms.keys())
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current = char.get("room", "Threshold")
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new_room = current
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attempts = 0
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while new_room == current and attempts < 10:
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import random as _r
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new_room = _r.choice(rooms)
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attempts += 1
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if new_room != current:
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char["room"] = new_room
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self.state["energy_collapse_event"] = {
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"character": char_name,
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"from_room": current,
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"to_room": new_room,
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}
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# Forge fire naturally dims if not tended
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# Phase-aware: Breaking phase has higher fire-death chance
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@@ -1094,7 +1093,21 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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collapse_event = self.world.state.pop("energy_collapse_event", None)
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if collapse_event and collapse_event.get("character") == "Timmy":
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room_name = self.world.characters["Timmy"]["room"]
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scene["timmy_room"] = room_name
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
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scene["here"] = here
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scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
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if collapse_event.get("from_room") != collapse_event.get("to_room"):
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scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
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return scene
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# Energy constraint checks
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action_costs = {
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@@ -1157,7 +1170,7 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1265,7 +1278,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
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self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
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self.world.characters["Timmy"]["energy"] -= 0
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self.world.characters["Timmy"]["energy"] -= action_cost
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else:
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scene["log"].append(f"{target} is not in this room.")
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@@ -1302,7 +1315,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.rooms["Forge"]["fire_tended"] += 1
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self.world.characters["Timmy"]["energy"] -= 2
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
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self.world.state["forge_fire_dying"] = False
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else:
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@@ -1324,7 +1337,7 @@ class GameEngine:
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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@@ -1343,7 +1356,7 @@ class GameEngine:
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new_carving = random.choice(carvings)
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if new_carving not in self.world.rooms["Bridge"]["carvings"]:
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self.world.rooms["Bridge"]["carvings"].append(new_carving)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
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else:
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scene["log"].append("You are not on the Bridge.")
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@@ -1352,7 +1365,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Garden":
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self.world.rooms["Garden"]["growth"] = min(5,
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self.world.rooms["Garden"]["growth"] + 1)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
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else:
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scene["log"].append("You are not in the Garden.")
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@@ -1371,7 +1384,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
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self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
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self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You help {target_name}. They look grateful.")
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else:
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@@ -1427,6 +1440,9 @@ class GameEngine:
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self.world.characters[char_name]["spoken"].append(line)
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scene["log"].append(f"{char_name} says: \"{line}\"")
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scene["timmy_room"] = self.world.characters["Timmy"]["room"]
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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# Save the world
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self.world.save()
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@@ -203,26 +203,25 @@ class World:
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def update_world_state(self):
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"""World changes independent of character actions."""
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# Natural energy decay: the world is exhausting
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self.state.pop("energy_collapse_event", None)
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for char_name, char in self.characters.items():
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char["energy"] = max(0, char["energy"] - 0.3)
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# Check for energy collapse
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if char["energy"] <= 0:
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current = char.get("room", "Threshold")
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next_rooms = [room for room in self.rooms.keys() if room != current]
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new_room = random.choice(next_rooms) if next_rooms else current
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char["energy"] = 2 # Wake up with some energy
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char["room"] = new_room
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# Timmy collapse gets special narrative treatment
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if char.get("is_player", False):
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char["memories"].append("Collapsed from exhaustion.")
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char["energy"] = 2 # Wake up with some energy
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# Random room change (scattered)
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rooms = list(self.rooms.keys())
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current = char.get("room", "Threshold")
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new_room = current
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attempts = 0
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while new_room == current and attempts < 10:
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new_room = rooms[0] # Will change to random
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attempts += 1
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if new_room != current:
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char["room"] = new_room
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self.state["energy_collapse_event"] = {
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"character": char_name,
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"from_room": current,
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"to_room": new_room,
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}
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# Forge fire naturally dims if not tended
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self.state["forge_fire_dying"] = random.random() < 0.1
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# Random weather events
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@@ -927,7 +926,21 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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collapse_event = self.world.state.pop("energy_collapse_event", None)
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if collapse_event and collapse_event.get("character") == "Timmy":
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room_name = self.world.characters["Timmy"]["room"]
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scene["timmy_room"] = room_name
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
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scene["here"] = here
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scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
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if collapse_event.get("from_room") != collapse_event.get("to_room"):
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scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
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return scene
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# Energy constraint checks
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action_costs = {
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@@ -990,7 +1003,7 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1092,7 +1105,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
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self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
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self.world.characters["Timmy"]["energy"] -= 0
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self.world.characters["Timmy"]["energy"] -= action_cost
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else:
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scene["log"].append(f"{target} is not in this room.")
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@@ -1129,7 +1142,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.rooms["Forge"]["fire_tended"] += 1
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self.world.characters["Timmy"]["energy"] -= 2
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
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self.world.state["forge_fire_dying"] = False
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else:
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@@ -1151,7 +1164,7 @@ class GameEngine:
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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@@ -1170,7 +1183,7 @@ class GameEngine:
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new_carving = random.choice(carvings)
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if new_carving not in self.world.rooms["Bridge"]["carvings"]:
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self.world.rooms["Bridge"]["carvings"].append(new_carving)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
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else:
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scene["log"].append("You are not on the Bridge.")
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@@ -1179,7 +1192,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Garden":
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self.world.rooms["Garden"]["growth"] = min(5,
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self.world.rooms["Garden"]["growth"] + 1)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
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else:
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scene["log"].append("You are not in the Garden.")
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@@ -1198,7 +1211,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
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self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
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self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
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||||
self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You help {target_name}. They look grateful.")
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||||
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||||
else:
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||||
@@ -1242,6 +1255,9 @@ class GameEngine:
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||||
self.world.characters[char_name]["spoken"].append(line)
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scene["log"].append(f'{char_name} says: "{line}"')
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scene["timmy_room"] = self.world.characters["Timmy"]["room"]
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
|
||||
|
||||
# Save the world
|
||||
self.world.save()
|
||||
|
||||
|
||||
@@ -1,418 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Ground timmy-home #524 as an executable status report.
|
||||
|
||||
Refs: timmy-home #524
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import json
|
||||
from copy import deepcopy
|
||||
from pathlib import Path
|
||||
from typing import Any
|
||||
from urllib import request
|
||||
|
||||
DEFAULT_BASE_URL = "https://forge.alexanderwhitestone.com/api/v1"
|
||||
DEFAULT_OWNER = "Timmy_Foundation"
|
||||
DEFAULT_REPO = "timmy-home"
|
||||
DEFAULT_TOKEN_FILE = Path.home() / ".config" / "gitea" / "token"
|
||||
DEFAULT_REPO_ROOT = Path(__file__).resolve().parents[1]
|
||||
DEFAULT_DOC_PATH = DEFAULT_REPO_ROOT / "docs" / "UNIFIED_FLEET_SOVEREIGNTY_STATUS.md"
|
||||
|
||||
DIRECTIVE_TITLE = "[DIRECTIVE] Unified Fleet Sovereignty & Comms Migration"
|
||||
DIRECTIVE_SUMMARY = (
|
||||
"Issue #524 is a multi-lane directive, not a one-commit feature. "
|
||||
"This report grounds the directive in repo evidence, highlights stale cross-links, "
|
||||
"and names the missing operator bundles that still need real execution."
|
||||
)
|
||||
|
||||
DEFAULT_REFERENCE_SNAPSHOT = {
|
||||
388: {
|
||||
"title": "[KT] Fleet Lexicon & Techniques — Shared Vocabulary, Patterns, and Standards for All Agents",
|
||||
"state": "closed",
|
||||
},
|
||||
103: {
|
||||
"title": "Build comprehensive caching layer — cache everywhere",
|
||||
"state": "open",
|
||||
},
|
||||
139: {
|
||||
"title": "🐣 Allegro-Primus is born",
|
||||
"state": "open",
|
||||
},
|
||||
813: {
|
||||
"title": "docs: refresh the-playground genome analysis (#671)",
|
||||
"state": "closed",
|
||||
},
|
||||
819: {
|
||||
"title": "docs: verify #648 already implemented (closes #818)",
|
||||
"state": "open",
|
||||
},
|
||||
}
|
||||
|
||||
WORKSTREAMS = [
|
||||
{
|
||||
"key": "nostr-migration",
|
||||
"name": "Nostr Migration Leadership",
|
||||
"requirement": "Replace Telegram with relay-based sovereign comms, verify wizard keypairs, and prove the NIP-29 group path is stable.",
|
||||
"references": [813, 819],
|
||||
"expected_keywords": ["nostr", "relay", "telegram", "comms", "messenger"],
|
||||
"repo_evidence": [
|
||||
{
|
||||
"path": "infrastructure/timmy-bridge/client/timmy_client.py",
|
||||
"description": "Nostr event client scaffold already exists",
|
||||
},
|
||||
{
|
||||
"path": "infrastructure/timmy-bridge/monitor/timmy_monitor.py",
|
||||
"description": "Nostr relay monitor already exists",
|
||||
},
|
||||
{
|
||||
"path": "specs/wizard-telegram-bot-cutover.md",
|
||||
"description": "Telegram cutover planning exists, so the migration lane is real",
|
||||
},
|
||||
],
|
||||
"missing_deliverables": [
|
||||
"wizard keypair inventory and ownership matrix",
|
||||
"NIP-29 relay group verification report",
|
||||
"operator runbook for cutting traffic off Telegram",
|
||||
],
|
||||
"why_open": "The repo has Nostr-adjacent scaffolding, but the directive still lacks a verified migration packet and the cited issue links drift away from the stated Nostr scope.",
|
||||
},
|
||||
{
|
||||
"key": "lexicon-enforcement",
|
||||
"name": "Lexicon Enforcement",
|
||||
"requirement": "Enforce the Fleet Lexicon in PR review and issue triage so the team uses one shared language.",
|
||||
"references": [388],
|
||||
"expected_keywords": ["lexicon", "vocabulary", "standards", "shared vocabulary"],
|
||||
"repo_evidence": [
|
||||
{
|
||||
"path": "docs/WIZARD_APPRENTICESHIP_CHARTER.md",
|
||||
"description": "The repo already uses wizard-language canon in docs",
|
||||
},
|
||||
{
|
||||
"path": "specs/timmy-ezra-bezalel-canon-sheet.md",
|
||||
"description": "Canonical agent naming already exists",
|
||||
},
|
||||
{
|
||||
"path": "docs/OPERATIONS_DASHBOARD.md",
|
||||
"description": "Operational roles are already described in repo language",
|
||||
},
|
||||
],
|
||||
"missing_deliverables": [
|
||||
"machine-checkable lexicon policy for review/triage",
|
||||
"terminology lint or reviewer checklist tied to the lexicon",
|
||||
],
|
||||
"why_open": "The naming canon exists, but there is still no executable enforcement bundle that would catch drift during future reviews and triage passes.",
|
||||
},
|
||||
{
|
||||
"key": "feature-audit",
|
||||
"name": "v0.7.0 Feature Audit",
|
||||
"requirement": "Audit Hermes features that can reduce cloud dependency and turn the findings into a sovereignty implementation plan.",
|
||||
"references": [139],
|
||||
"expected_keywords": ["hermes", "feature", "audit", "v0.7.0", "sovereignty"],
|
||||
"repo_evidence": [
|
||||
{
|
||||
"path": "scripts/sovereignty_audit.py",
|
||||
"description": "Cloud-vs-local audit machinery already exists",
|
||||
},
|
||||
{
|
||||
"path": "reports/evaluations/2026-04-15-phase-4-sovereignty-audit.md",
|
||||
"description": "Recent sovereignty audit report is committed",
|
||||
},
|
||||
{
|
||||
"path": "timmy-local/README.md",
|
||||
"description": "Local-first status is already documented for operators",
|
||||
},
|
||||
],
|
||||
"missing_deliverables": [
|
||||
"Hermes v0.7.0 feature inventory linked to cloud-reduction leverage",
|
||||
"Sovereignty Implementation Plan derived from that feature audit",
|
||||
],
|
||||
"why_open": "The repo has sovereignty-audit infrastructure, but it does not yet contain the requested v0.7.0 feature inventory or the plan that turns those findings into rollout steps.",
|
||||
},
|
||||
{
|
||||
"key": "morrowind-benchmark",
|
||||
"name": "Morrowind Local-First Benchmark",
|
||||
"requirement": "Compare cloud and local Morrowind agents, prove local parity where possible, and document the reasoning gap when it fails.",
|
||||
"references": [103],
|
||||
"expected_keywords": ["morrowind", "combat", "benchmark", "local", "cloud"],
|
||||
"repo_evidence": [
|
||||
{
|
||||
"path": "morrowind/local_brain.py",
|
||||
"description": "Local Morrowind control loop already exists",
|
||||
},
|
||||
{
|
||||
"path": "morrowind/mcp_server.py",
|
||||
"description": "Morrowind MCP control surface is already wired",
|
||||
},
|
||||
{
|
||||
"path": "morrowind/pilot.py",
|
||||
"description": "Trajectory logging for evaluation already exists",
|
||||
},
|
||||
],
|
||||
"missing_deliverables": [
|
||||
"cloud-vs-local benchmark report for the combat loop",
|
||||
"reasoning-gap writeup tied to a proposed LoRA/fine-tune path",
|
||||
],
|
||||
"why_open": "The repo has a local Morrowind stack, but it does not yet contain the requested benchmark artifact; the cited issue number also points at an unrelated caching task.",
|
||||
},
|
||||
{
|
||||
"key": "syntax-guard",
|
||||
"name": "Infrastructure Hardening / Syntax Guard",
|
||||
"requirement": "Verify Syntax Guard pre-receive protection across Gitea repos so syntax failures stop earlier.",
|
||||
"references": [],
|
||||
"expected_keywords": [],
|
||||
"repo_evidence": [],
|
||||
"missing_deliverables": [
|
||||
"repo inventory of Gitea targets that should carry Syntax Guard",
|
||||
"deployment verifier for hook presence across those repos",
|
||||
"operator report proving installation state instead of assuming it",
|
||||
],
|
||||
"why_open": "No repo-managed syntax-guard verifier is present yet, so this directive still depends on manual trust rather than auditable proof.",
|
||||
},
|
||||
]
|
||||
|
||||
|
||||
def default_snapshot() -> dict[int, dict[str, str]]:
|
||||
return deepcopy(DEFAULT_REFERENCE_SNAPSHOT)
|
||||
|
||||
|
||||
class GiteaClient:
|
||||
def __init__(self, token: str, owner: str = DEFAULT_OWNER, repo: str = DEFAULT_REPO, base_url: str = DEFAULT_BASE_URL):
|
||||
self.token = token
|
||||
self.owner = owner
|
||||
self.repo = repo
|
||||
self.base_url = base_url.rstrip("/")
|
||||
|
||||
def get_issue(self, issue_number: int) -> dict[str, Any]:
|
||||
req = request.Request(
|
||||
f"{self.base_url}/repos/{self.owner}/{self.repo}/issues/{issue_number}",
|
||||
headers={"Authorization": f"token {self.token}", "Accept": "application/json"},
|
||||
)
|
||||
with request.urlopen(req, timeout=30) as resp:
|
||||
return json.loads(resp.read().decode())
|
||||
|
||||
|
||||
def load_snapshot(path: Path | None = None) -> dict[int, dict[str, str]]:
|
||||
if path is None:
|
||||
return default_snapshot()
|
||||
data = json.loads(path.read_text(encoding="utf-8"))
|
||||
return {int(k): v for k, v in data.items()}
|
||||
|
||||
|
||||
def refresh_snapshot(token_file: Path = DEFAULT_TOKEN_FILE) -> dict[int, dict[str, str]]:
|
||||
token = token_file.read_text(encoding="utf-8").strip()
|
||||
client = GiteaClient(token=token)
|
||||
snapshot: dict[int, dict[str, str]] = {}
|
||||
for issue_number in sorted(DEFAULT_REFERENCE_SNAPSHOT):
|
||||
issue = client.get_issue(issue_number)
|
||||
snapshot[issue_number] = {
|
||||
"title": issue["title"],
|
||||
"state": issue["state"],
|
||||
}
|
||||
return snapshot
|
||||
|
||||
|
||||
def collect_repo_evidence(entries: list[dict[str, str]], repo_root: Path) -> tuple[list[str], list[str]]:
|
||||
present: list[str] = []
|
||||
missing: list[str] = []
|
||||
for entry in entries:
|
||||
label = f"`{entry['path']}` — {entry['description']}"
|
||||
if (repo_root / entry["path"]).exists():
|
||||
present.append(label)
|
||||
else:
|
||||
missing.append(label)
|
||||
return present, missing
|
||||
|
||||
|
||||
|
||||
def evaluate_reference(issue_number: int, snapshot: dict[int, dict[str, str]], expected_keywords: list[str]) -> dict[str, Any]:
|
||||
record = snapshot.get(issue_number, {"title": "missing from snapshot", "state": "unknown"})
|
||||
title = record["title"]
|
||||
title_lower = title.lower()
|
||||
matched_keywords = [kw for kw in expected_keywords if kw.lower() in title_lower]
|
||||
aligned = bool(matched_keywords) if expected_keywords else True
|
||||
return {
|
||||
"number": issue_number,
|
||||
"title": title,
|
||||
"state": record["state"],
|
||||
"aligned": aligned,
|
||||
"matched_keywords": matched_keywords,
|
||||
}
|
||||
|
||||
|
||||
|
||||
def classify_workstream(reference_results: list[dict[str, Any]], evidence_present: list[str], missing_deliverables: list[str]) -> str:
|
||||
has_drift = any(not item["aligned"] for item in reference_results)
|
||||
if not evidence_present:
|
||||
return "MISSING"
|
||||
if has_drift or missing_deliverables:
|
||||
return "PARTIAL"
|
||||
return "GROUNDED"
|
||||
|
||||
|
||||
|
||||
def evaluate_directive(snapshot: dict[int, dict[str, str]] | None = None, repo_root: Path | None = None) -> dict[str, Any]:
|
||||
snapshot = snapshot or default_snapshot()
|
||||
repo_root = repo_root or DEFAULT_REPO_ROOT
|
||||
workstreams: list[dict[str, Any]] = []
|
||||
drift_items: list[str] = []
|
||||
|
||||
for lane in WORKSTREAMS:
|
||||
reference_results = [
|
||||
evaluate_reference(issue_number, snapshot, lane["expected_keywords"])
|
||||
for issue_number in lane["references"]
|
||||
]
|
||||
present, missing = collect_repo_evidence(lane["repo_evidence"], repo_root)
|
||||
for item in reference_results:
|
||||
if not item["aligned"]:
|
||||
drift_items.append(
|
||||
f"#{item['number']} is cited for {lane['name']}, but its current title is '{item['title']}'."
|
||||
)
|
||||
workstream = {
|
||||
"key": lane["key"],
|
||||
"name": lane["name"],
|
||||
"requirement": lane["requirement"],
|
||||
"reference_results": reference_results,
|
||||
"repo_evidence_present": present,
|
||||
"repo_evidence_missing": missing,
|
||||
"missing_deliverables": list(lane["missing_deliverables"]),
|
||||
"why_open": lane["why_open"],
|
||||
}
|
||||
workstream["status"] = classify_workstream(
|
||||
reference_results=reference_results,
|
||||
evidence_present=present,
|
||||
missing_deliverables=workstream["missing_deliverables"],
|
||||
)
|
||||
workstreams.append(workstream)
|
||||
|
||||
next_actions: list[str] = []
|
||||
for workstream in workstreams:
|
||||
if workstream["missing_deliverables"]:
|
||||
next_actions.append(f"{workstream['name']}: {workstream['missing_deliverables'][0]}")
|
||||
|
||||
return {
|
||||
"issue_number": 524,
|
||||
"title": DIRECTIVE_TITLE,
|
||||
"summary": DIRECTIVE_SUMMARY,
|
||||
"reference_snapshot": {str(k): v for k, v in sorted(snapshot.items())},
|
||||
"workstreams": workstreams,
|
||||
"reference_drift": drift_items,
|
||||
"grounded_workstreams": sum(1 for item in workstreams if item["status"] == "GROUNDED"),
|
||||
"partial_workstreams": sum(1 for item in workstreams if item["status"] == "PARTIAL"),
|
||||
"missing_workstreams": sum(1 for item in workstreams if item["status"] == "MISSING"),
|
||||
"next_actions": next_actions,
|
||||
}
|
||||
|
||||
|
||||
|
||||
def render_markdown(result: dict[str, Any]) -> str:
|
||||
lines = [
|
||||
f"# {result['title']}",
|
||||
"",
|
||||
"Grounding report for `timmy-home #524`.",
|
||||
"",
|
||||
result["summary"],
|
||||
"",
|
||||
"This remains a `Refs #524` artifact. The directive spans multiple repos and operator actions, so this report makes the current repo-side state executable without pretending the whole migration is complete.",
|
||||
"",
|
||||
"## Directive Snapshot",
|
||||
"",
|
||||
f"- Repo-grounded workstreams: {result['grounded_workstreams']}",
|
||||
f"- Partial workstreams: {result['partial_workstreams']}",
|
||||
f"- Missing workstreams: {result['missing_workstreams']}",
|
||||
f"- Drifted references: {len(result['reference_drift'])}",
|
||||
"",
|
||||
"## Reference Drift",
|
||||
"",
|
||||
]
|
||||
if result["reference_drift"]:
|
||||
lines.extend(f"- {item}" for item in result["reference_drift"])
|
||||
else:
|
||||
lines.append("- No stale cross-links detected in the directive snapshot.")
|
||||
|
||||
lines.extend(["", "## Workstream Matrix", ""])
|
||||
for index, workstream in enumerate(result["workstreams"], start=1):
|
||||
lines.extend(
|
||||
[
|
||||
f"### {index}. {workstream['name']} — {workstream['status']}",
|
||||
"",
|
||||
f"- Requirement: {workstream['requirement']}",
|
||||
]
|
||||
)
|
||||
if workstream["reference_results"]:
|
||||
lines.append("- Referenced issues:")
|
||||
for ref in workstream["reference_results"]:
|
||||
alignment = "aligned" if ref["aligned"] else "DRIFT"
|
||||
lines.append(
|
||||
f" - #{ref['number']} ({ref['state']}) — {ref['title']} [{alignment}]"
|
||||
)
|
||||
else:
|
||||
lines.append("- Referenced issues: none listed in the directive body")
|
||||
|
||||
if workstream["repo_evidence_present"]:
|
||||
lines.append("- Repo evidence present:")
|
||||
lines.extend(f" - {item}" for item in workstream["repo_evidence_present"])
|
||||
else:
|
||||
lines.append("- Repo evidence present: none")
|
||||
|
||||
if workstream["repo_evidence_missing"]:
|
||||
lines.append("- Repo evidence expected but missing:")
|
||||
lines.extend(f" - {item}" for item in workstream["repo_evidence_missing"])
|
||||
|
||||
if workstream["missing_deliverables"]:
|
||||
lines.append("- Missing operator deliverables:")
|
||||
lines.extend(f" - {item}" for item in workstream["missing_deliverables"])
|
||||
else:
|
||||
lines.append("- Missing operator deliverables: none")
|
||||
|
||||
lines.append(f"- Why this lane remains open: {workstream['why_open']}")
|
||||
lines.append("")
|
||||
|
||||
lines.extend(["## Highest-Leverage Next Actions", ""])
|
||||
lines.extend(f"- {item}" for item in result["next_actions"])
|
||||
|
||||
lines.extend(
|
||||
[
|
||||
"",
|
||||
"## Why #524 Remains Open",
|
||||
"",
|
||||
"- The directive bundles five separate workstreams with different evidence surfaces.",
|
||||
"- Multiple cited issue numbers have drifted away from the work they are supposed to anchor.",
|
||||
"- Repo scaffolding exists for Nostr, sovereignty audits, and Morrowind, but the operator-facing bundles are still missing.",
|
||||
"- Syntax Guard verification is still undocumented and unproven inside this repo.",
|
||||
]
|
||||
)
|
||||
|
||||
return "\n".join(lines).rstrip() + "\n"
|
||||
|
||||
|
||||
|
||||
def main() -> None:
|
||||
parser = argparse.ArgumentParser(description="Render the unified fleet sovereignty status report for issue #524")
|
||||
parser.add_argument("--snapshot", help="Optional JSON snapshot file overriding the default issue-title/state snapshot")
|
||||
parser.add_argument("--live", action="store_true", help="Refresh the issue snapshot from Gitea before rendering")
|
||||
parser.add_argument("--token-file", default=str(DEFAULT_TOKEN_FILE), help="Token file used with --live")
|
||||
parser.add_argument("--output", help="Optional path to write the rendered report")
|
||||
parser.add_argument("--json", action="store_true", help="Print computed JSON instead of markdown")
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.live:
|
||||
snapshot = refresh_snapshot(Path(args.token_file).expanduser())
|
||||
else:
|
||||
snapshot = load_snapshot(Path(args.snapshot).expanduser() if args.snapshot else None)
|
||||
|
||||
result = evaluate_directive(snapshot=snapshot, repo_root=DEFAULT_REPO_ROOT)
|
||||
rendered = json.dumps(result, indent=2) if args.json else render_markdown(result)
|
||||
|
||||
if args.output:
|
||||
output_path = Path(args.output).expanduser()
|
||||
output_path.parent.mkdir(parents=True, exist_ok=True)
|
||||
output_path.write_text(rendered, encoding="utf-8")
|
||||
print(f"Directive status written to {output_path}")
|
||||
else:
|
||||
print(rendered)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
127
tests/test_tower_game_energy_constraints.py
Normal file
127
tests/test_tower_game_energy_constraints.py
Normal file
@@ -0,0 +1,127 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import random as std_random
|
||||
|
||||
import pytest
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module(tmp_path: Path):
|
||||
spec = spec_from_file_location("evennia_local_world_game_energy", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
module.WORLD_DIR = tmp_path
|
||||
module.STATE_FILE = tmp_path / "game_state.json"
|
||||
module.TIMMY_LOG = tmp_path / "timmy_log.md"
|
||||
module.WORLD_DIR.mkdir(parents=True, exist_ok=True)
|
||||
return module
|
||||
|
||||
|
||||
def make_engine(tmp_path: Path):
|
||||
module = load_game_module(tmp_path)
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
return module, engine
|
||||
|
||||
|
||||
def choose_action(module, engine):
|
||||
energy = engine.world.characters["Timmy"]["energy"]
|
||||
room = engine.world.characters["Timmy"]["room"]
|
||||
actions = module.PlayerInterface(engine).get_available_actions()
|
||||
|
||||
if energy <= 1 and "rest" in actions:
|
||||
return "rest"
|
||||
if room == "Garden" and "speak:Marcus" in actions and energy <= 4.3:
|
||||
return "speak:Marcus"
|
||||
if room == "Forge" and "tend_fire" in actions:
|
||||
return "tend_fire"
|
||||
if room == "Tower" and "write_rule" in actions:
|
||||
return "write_rule"
|
||||
if room == "Bridge" and "carve" in actions:
|
||||
return "carve"
|
||||
if room == "Garden" and "plant" in actions:
|
||||
return "plant"
|
||||
|
||||
moves = [action.split(" ->")[0] for action in actions if action.startswith("move:")]
|
||||
if moves:
|
||||
return moves[0]
|
||||
if "look" in actions:
|
||||
return "look"
|
||||
return actions[0]
|
||||
|
||||
|
||||
class TestTowerGameEnergyConstraints:
|
||||
def test_low_energy_blocks_costly_action_without_crashing(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 1
|
||||
|
||||
result = engine.run_tick("move:north")
|
||||
|
||||
assert any("too exhausted" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Threshold"
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.7)
|
||||
|
||||
def test_tired_move_uses_extra_effort_and_drains_energy(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 3.3
|
||||
|
||||
result = engine.run_tick("move:north")
|
||||
|
||||
assert any("more effort than usual" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Tower"
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.0)
|
||||
assert result["timmy_energy"] == pytest.approx(0.0)
|
||||
|
||||
def test_rest_is_meaningful_choice_with_room_specific_recovery(self, tmp_path):
|
||||
module, garden_engine = make_engine(tmp_path / "garden")
|
||||
garden_engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
garden_engine.world.characters["Timmy"]["energy"] = 1.0
|
||||
garden_result = garden_engine.run_tick("rest")
|
||||
|
||||
module, bridge_engine = make_engine(tmp_path / "bridge")
|
||||
bridge_engine.world.characters["Timmy"]["room"] = "Bridge"
|
||||
bridge_engine.world.characters["Timmy"]["energy"] = 1.0
|
||||
bridge_result = bridge_engine.run_tick("rest")
|
||||
|
||||
assert any("stone bench" in line for line in garden_result["log"])
|
||||
assert any("no place to rest" in line.lower() for line in bridge_result["log"])
|
||||
assert garden_engine.world.characters["Timmy"]["energy"] > bridge_engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
def test_marcus_can_provide_energy_relief_when_timmy_is_tired(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
engine.world.characters["Timmy"]["energy"] = 4.3
|
||||
|
||||
result = engine.run_tick("speak:Marcus")
|
||||
|
||||
assert any("Marcus offers you food" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(5.0)
|
||||
assert result["timmy_energy"] == pytest.approx(5.0)
|
||||
|
||||
def test_energy_collapse_moves_timmy_and_records_memory(self, tmp_path, monkeypatch):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 0
|
||||
engine.world.characters["Timmy"]["room"] = "Threshold"
|
||||
monkeypatch.setattr(std_random, "choice", lambda seq: "Tower")
|
||||
|
||||
result = engine.run_tick("look")
|
||||
|
||||
assert any("collapse from exhaustion" in line.lower() for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Tower"
|
||||
assert engine.world.characters["Timmy"]["energy"] == 2
|
||||
assert "Collapsed from exhaustion." in engine.world.characters["Timmy"]["memories"]
|
||||
|
||||
def test_intentional_play_reaches_low_energy_within_100_ticks(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
min_energy = engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
for _ in range(100):
|
||||
action = choose_action(module, engine)
|
||||
engine.run_tick(action)
|
||||
min_energy = min(min_energy, engine.world.characters["Timmy"]["energy"])
|
||||
|
||||
assert min_energy <= 3
|
||||
@@ -1,77 +0,0 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import importlib.util
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[1]
|
||||
SCRIPT_PATH = ROOT / "scripts" / "unified_fleet_sovereignty_status.py"
|
||||
DOC_PATH = ROOT / "docs" / "UNIFIED_FLEET_SOVEREIGNTY_STATUS.md"
|
||||
|
||||
|
||||
def _load_module(path: Path, name: str):
|
||||
assert path.exists(), f"missing {path.relative_to(ROOT)}"
|
||||
spec = importlib.util.spec_from_file_location(name, path)
|
||||
assert spec and spec.loader
|
||||
module = importlib.util.module_from_spec(spec)
|
||||
spec.loader.exec_module(module)
|
||||
return module
|
||||
|
||||
|
||||
def _workstream(result: dict, key: str) -> dict:
|
||||
for workstream in result["workstreams"]:
|
||||
if workstream["key"] == key:
|
||||
return workstream
|
||||
raise AssertionError(f"missing workstream {key}")
|
||||
|
||||
|
||||
def test_evaluate_directive_flags_reference_drift_without_faking_completion() -> None:
|
||||
mod = _load_module(SCRIPT_PATH, "unified_fleet_sovereignty_status")
|
||||
result = mod.evaluate_directive(snapshot=mod.default_snapshot(), repo_root=ROOT)
|
||||
|
||||
assert len(result["reference_drift"]) == 4
|
||||
assert any("#813" in item for item in result["reference_drift"])
|
||||
assert any("#103" in item for item in result["reference_drift"])
|
||||
|
||||
nostr = _workstream(result, "nostr-migration")
|
||||
assert nostr["status"] == "PARTIAL"
|
||||
assert any("timmy_client.py" in item for item in nostr["repo_evidence_present"])
|
||||
|
||||
lexicon = _workstream(result, "lexicon-enforcement")
|
||||
assert all(item["aligned"] for item in lexicon["reference_results"])
|
||||
assert lexicon["status"] == "PARTIAL"
|
||||
|
||||
syntax_guard = _workstream(result, "syntax-guard")
|
||||
assert syntax_guard["status"] == "MISSING"
|
||||
assert any("deployment verifier" in item for item in syntax_guard["missing_deliverables"])
|
||||
|
||||
|
||||
def test_render_markdown_includes_required_sections_and_grounding_evidence() -> None:
|
||||
mod = _load_module(SCRIPT_PATH, "unified_fleet_sovereignty_status")
|
||||
result = mod.evaluate_directive(snapshot=mod.default_snapshot(), repo_root=ROOT)
|
||||
report = mod.render_markdown(result)
|
||||
|
||||
for snippet in (
|
||||
"# [DIRECTIVE] Unified Fleet Sovereignty & Comms Migration",
|
||||
"## Directive Snapshot",
|
||||
"## Reference Drift",
|
||||
"## Workstream Matrix",
|
||||
"### 5. Infrastructure Hardening / Syntax Guard — MISSING",
|
||||
"`infrastructure/timmy-bridge/client/timmy_client.py`",
|
||||
"machine-checkable lexicon policy for review/triage",
|
||||
"## Why #524 Remains Open",
|
||||
):
|
||||
assert snippet in report
|
||||
|
||||
|
||||
def test_repo_contains_committed_issue_524_grounding_doc() -> None:
|
||||
assert DOC_PATH.exists(), "missing committed directive grounding doc"
|
||||
text = DOC_PATH.read_text(encoding="utf-8")
|
||||
for snippet in (
|
||||
"# [DIRECTIVE] Unified Fleet Sovereignty & Comms Migration",
|
||||
"## Reference Drift",
|
||||
"## Workstream Matrix",
|
||||
"## Highest-Leverage Next Actions",
|
||||
"## Why #524 Remains Open",
|
||||
):
|
||||
assert snippet in text
|
||||
@@ -203,26 +203,25 @@ class World:
|
||||
def update_world_state(self):
|
||||
"""World changes independent of character actions."""
|
||||
# Natural energy decay: the world is exhausting
|
||||
self.state.pop("energy_collapse_event", None)
|
||||
for char_name, char in self.characters.items():
|
||||
char["energy"] = max(0, char["energy"] - 0.3)
|
||||
# Check for energy collapse
|
||||
if char["energy"] <= 0:
|
||||
current = char.get("room", "Threshold")
|
||||
next_rooms = [room for room in self.rooms.keys() if room != current]
|
||||
new_room = random.choice(next_rooms) if next_rooms else current
|
||||
char["energy"] = 2 # Wake up with some energy
|
||||
char["room"] = new_room
|
||||
# Timmy collapse gets special narrative treatment
|
||||
if char.get("is_player", False):
|
||||
char["memories"].append("Collapsed from exhaustion.")
|
||||
char["energy"] = 2 # Wake up with some energy
|
||||
# Random room change (scattered)
|
||||
rooms = list(self.rooms.keys())
|
||||
current = char.get("room", "Threshold")
|
||||
new_room = current
|
||||
attempts = 0
|
||||
while new_room == current and attempts < 10:
|
||||
new_room = rooms[0] # Will change to random
|
||||
attempts += 1
|
||||
if new_room != current:
|
||||
char["room"] = new_room
|
||||
self.state["energy_collapse_event"] = {
|
||||
"character": char_name,
|
||||
"from_room": current,
|
||||
"to_room": new_room,
|
||||
}
|
||||
|
||||
# Forge fire naturally dims if not tended
|
||||
self.state["forge_fire_dying"] = random.random() < 0.1
|
||||
|
||||
# Random weather events
|
||||
@@ -671,7 +670,21 @@ class GameEngine:
|
||||
}
|
||||
|
||||
# Process Timmy's action
|
||||
room_name = self.world.characters["Timmy"]["room"]
|
||||
timmy_energy = self.world.characters["Timmy"]["energy"]
|
||||
|
||||
collapse_event = self.world.state.pop("energy_collapse_event", None)
|
||||
if collapse_event and collapse_event.get("character") == "Timmy":
|
||||
room_name = self.world.characters["Timmy"]["room"]
|
||||
scene["timmy_room"] = room_name
|
||||
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
|
||||
scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
|
||||
here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
|
||||
scene["here"] = here
|
||||
scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
|
||||
if collapse_event.get("from_room") != collapse_event.get("to_room"):
|
||||
scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
|
||||
return scene
|
||||
|
||||
# Energy constraint checks
|
||||
action_costs = {
|
||||
@@ -734,7 +747,7 @@ class GameEngine:
|
||||
if direction in connections:
|
||||
dest = connections[direction]
|
||||
self.world.characters["Timmy"]["room"] = dest
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
|
||||
scene["log"].append(f"You move {direction} to The {dest}.")
|
||||
scene["timmy_room"] = dest
|
||||
@@ -848,7 +861,7 @@ class GameEngine:
|
||||
self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
|
||||
self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
|
||||
|
||||
self.world.characters["Timmy"]["energy"] -= 0
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
else:
|
||||
scene["log"].append(f"{target} is not in this room.")
|
||||
|
||||
@@ -885,7 +898,7 @@ class GameEngine:
|
||||
if self.world.characters["Timmy"]["room"] == "Forge":
|
||||
self.world.rooms["Forge"]["fire"] = "glowing"
|
||||
self.world.rooms["Forge"]["fire_tended"] += 1
|
||||
self.world.characters["Timmy"]["energy"] -= 2
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
|
||||
self.world.state["forge_fire_dying"] = False
|
||||
else:
|
||||
@@ -914,7 +927,7 @@ class GameEngine:
|
||||
]
|
||||
new_rule = random.choice(rules)
|
||||
self.world.rooms["Tower"]["messages"].append(new_rule)
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
|
||||
else:
|
||||
scene["log"].append("You are not in the Tower.")
|
||||
@@ -940,7 +953,7 @@ class GameEngine:
|
||||
new_carving = random.choice(carvings)
|
||||
if new_carving not in self.world.rooms["Bridge"]["carvings"]:
|
||||
self.world.rooms["Bridge"]["carvings"].append(new_carving)
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
|
||||
else:
|
||||
scene["log"].append("You are not on the Bridge.")
|
||||
@@ -949,7 +962,7 @@ class GameEngine:
|
||||
if self.world.characters["Timmy"]["room"] == "Garden":
|
||||
self.world.rooms["Garden"]["growth"] = min(5,
|
||||
self.world.rooms["Garden"]["growth"] + 1)
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
|
||||
else:
|
||||
scene["log"].append("You are not in the Garden.")
|
||||
@@ -975,7 +988,7 @@ class GameEngine:
|
||||
self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
|
||||
self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
|
||||
self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append(f"You help {target_name}. They look grateful.")
|
||||
|
||||
elif timmy_action.startswith("confront:"):
|
||||
@@ -1076,6 +1089,9 @@ class GameEngine:
|
||||
self.world.characters[char_name]["spoken"].append(line)
|
||||
scene["log"].append(f"{char_name} says: \"{line}\"")
|
||||
|
||||
scene["timmy_room"] = self.world.characters["Timmy"]["room"]
|
||||
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
|
||||
|
||||
# Save the world
|
||||
self.world.save()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user