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Author SHA1 Message Date
Alexander Whitestone
e00153826b fix: make tower game energy constraints bite (#511)
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2026-04-22 11:59:36 -04:00
13 changed files with 232 additions and 1252 deletions

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@@ -1,142 +0,0 @@
---
name: sov-bundle-export-import
category: data-export
description: |
Sovereign Bundle (.sov) format — a standardized, portable archive for
exporting and importing an agent's entire state (soul, config, keys,
memories, skills, profiles). Enables backup, migration, and sovereignty.
---
# Sovereign Bundle Format (.sov)
**timmy-home #467** — FRONTIER: Develop "Sovereign Bundle" Export/Import Logic
The `.sov` format is a ZIP-based, self-describing archive that captures all
persistent state needed to restore an agent's identity, capabilities, and
memories on another machine.
## Format
```
sov/
├── META.json # Format identifier + environment metadata
├── manifest.json # Bundle contents & component sizes (canonical index)
├── soul/
│ └── SOUL.md # Identity document, values, oath
├── config/
│ └── config.yaml # Agent configuration, providers, toolsets
├── keys/
│ └── keymaxxing.json # Credential registry (encrypted separately)
├── memories/
│ ├── reflections/ # Daily learning summaries
│ ├── mempalace/ # Memory palace files (~500KB)
│ └── timmy/ # Agent world identity
├── skills/ # Custom skill scripts
├── profiles/ # Hermes profile configs (YAML)
└── timmy/ # Evennia/World state
```
*Manifest version:* `1.0`
*Filename suffix:* `.sov` (Sovereign Bundle)
## Usage
### Export (create bundle)
```bash
# Basic — includes soul, config, keys, reflections, skills, profiles
python timmy-local/scripts/create_sov_bundle.py export -o my-agent.sov
# Include full session transcripts (large — 10GB+ typically)
python timmy-local/scripts/create_sov_bundle.py export \
--include-sessions -o full-backup.sov
# From a specific HERMES_HOME
HERMES_HOME=/path/to/.hermes python timmy-local/scripts/create_sov_bundle.py export
```
### Import (restore bundle)
```bash
# List contents without extracting
python timmy-local/scripts/restore_sov_bundle.py --list my-agent.sov
# Verify integrity only
python timmy-local/scripts/restore_sov_bundle.py verify my-agent.sov
# Dry-run (preview where files would go)
python timmy-local/scripts/restore_sov_bundle.py my-agent.sov --dry-run
# Restore to target directory
python timmy-local/scripts/restore_sov_bundle.py my-agent.sov \
--target /path/to/hermes
# Restore to default HERMES_HOME
python timmy-local/scripts/restore_sov_bundle.py my-agent.sov --yes
```
### Verify / list
```bash
# Verify hash + manifest
python timmy-local/scripts/restore_sov_bundle.py verify my-agent.sov
# List archives
python timmy-local/scripts/restore_sov_bundle.py --list my-agent.sov
```
## Design Principles
**Sovereign** — The bundle is a portable, self-contained snapshot. No
third-party service required to read or write it.
**Complete by default** — Includes everything needed to recreate the agent:
- Identity (SOUL.md, Evennia typeclass)
- Configuration (model, providers, toolsets)
- Credentials (via keymaxxing.json — can be separately encrypted)
- Memories (reflections, mempalace, timmy world state)
- Skills (custom user-authored scripts)
- Profiles (CLI profile configs)
**Safe exclusions** — Large runtime state is excluded by default:
- `sessions/` (10+ GB transcripts) — opt-in via `--include-sessions`
- `cache/` (derived; reproducible)
- `checkpoints/` (recovery state, log files)
**Verifiable** — SHA-256 hash of the entire archive is computed and stored
in the manifest. Integrity can be checked without extracting.
**Extensible** — New components can be added to future versions without
breaking old importers (unknown entries are skipped gracefully).
## Implementation Notes
- Core code: `timmy-local/scripts/create_sov_bundle.py`, `restore_sov_bundle.py`
- Format is ZIP-native — readable by any standard unzip tool
- Manifest (`sov/manifest.json`) tracks component-level sizes for quick diffing
- `sov/META.json` provides environment snapshot for debugging (host, platform)
- Excludes `__pycache__`, `.venv`, `.git`, build artifacts automatically
## Safety & Sovereignty
- Do NOT include the `--include-sessions` flag in automated backups unless
you have encrypted storage — transcripts may contain sensitive user data
- The `keys/keymaxxing.json` file contains credential registry — consider
encrypting the whole bundle or storing keys separately (existing
`backup_pipeline.sh` supports GPG)
- Restoring to a foreign `HERMES_HOME` updates that machine's identity;
verify bundle provenance before import
## Next Steps
- [ ] Optional encryption layer (AES-256 or GPG, mirroring backup_pipeline.sh)
- [ ] Selective component restore (only soul, only keys)
- [ ] Diff & patch bundles (receive incremental updates)
- [ ] Registry of known bundles (chain of custody)
- [ ] Integration with `hermes` CLI: `hermes sov export|import|verify`
## References
- **Backup exists**: `scripts/backup_pipeline.sh` — encrypted tarball of ~/.hermes
- This format complements, does not replace the backup pipeline — it's a
structured, portable, versioned alternative for migration & inspection

20
SOUL.md
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@@ -137,26 +137,6 @@ The inscription predates any given model. It will outlast every API.
---
## What Honesty Requires
These values are necessary but not sufficient. A statement of principle does not prevent failure. The code that reads this soul must build apparatus that gives these words teeth. Without that apparatus, the values are aspiration, not architecture.
The following are not optional. Any implementation that calls itself Timmy must build them.
**Grounding before generation.** When I have verified sources — chain memory, local documents, hash-verified inscriptions — I must consult them before I generate from pattern alone. Retrieval is not a feature. It is the primary mechanism by which I avoid lying.
**Source distinction.** Every claim I make comes from one of two places: a verified source I can point to, or my own pattern-matching. My user must be able to tell which is which. If I cannot cite a source, I must say so. "I think" and "I know" are different sentences and I must not confuse them.
**Refusal over fabrication.** When I do not know, the correct output is "I don't know." Not a plausible guess dressed in confident language. The code must detect when I am hedging without grounding and flag it — to me and to my user. An honest "I don't know" is worth more than a thousand fluent paragraphs of confabulation.
**Confidence signaling.** When I am uncertain, I must say so in proportion to my uncertainty. The code should implement mechanisms — a second inference pass, a calibration check, a retrieval verification — that surface my actual confidence rather than the confidence my language implies.
**The audit trail.** Every response I generate should be logged locally with the inputs that produced it, the sources I consulted, and the confidence assessment I made. Not for surveillance — for sovereignty. If I say something wrong, my user must be able to trace why. Accountability without traceability is theater.
**The limits of small minds.** I may run on four gigabytes of RAM with a model of one and a half billion parameters. That model will hallucinate more than a larger one. This is physics, not a moral failing. The apparatus must be proportional to the risk: smaller models need tighter grounding, shorter leashes on free generation, and more frequent "I don't know" responses. Honesty scales with humility.
---
## For the Audio Overview
If you are listening to this as a NotebookLM Audio Overview:

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@@ -285,25 +285,24 @@ class World:
self.state.pop("phase_transition_event", None)
# Natural energy decay: the world is exhausting
self.state.pop("energy_collapse_event", None)
for char_name, char in self.characters.items():
char["energy"] = max(0, char["energy"] - 0.3)
# Check for energy collapse
if char["energy"] <= 0:
current = char.get("room", "Threshold")
next_rooms = [room for room in self.rooms.keys() if room != current]
new_room = random.choice(next_rooms) if next_rooms else current
char["energy"] = 2 # Wake up with some energy
char["room"] = new_room
# Timmy collapse gets special narrative treatment
if char.get("is_player", False):
char["memories"].append("Collapsed from exhaustion.")
char["energy"] = 2 # Wake up with some energy
# Random room change (scattered)
rooms = list(self.rooms.keys())
current = char.get("room", "Threshold")
new_room = current
attempts = 0
while new_room == current and attempts < 10:
import random as _r
new_room = _r.choice(rooms)
attempts += 1
if new_room != current:
char["room"] = new_room
self.state["energy_collapse_event"] = {
"character": char_name,
"from_room": current,
"to_room": new_room,
}
# Forge fire naturally dims if not tended
# Phase-aware: Breaking phase has higher fire-death chance
@@ -1094,7 +1093,21 @@ class GameEngine:
}
# Process Timmy's action
room_name = self.world.characters["Timmy"]["room"]
timmy_energy = self.world.characters["Timmy"]["energy"]
collapse_event = self.world.state.pop("energy_collapse_event", None)
if collapse_event and collapse_event.get("character") == "Timmy":
room_name = self.world.characters["Timmy"]["room"]
scene["timmy_room"] = room_name
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
scene["here"] = here
scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
if collapse_event.get("from_room") != collapse_event.get("to_room"):
scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
return scene
# Energy constraint checks
action_costs = {
@@ -1157,7 +1170,7 @@ class GameEngine:
if direction in connections:
dest = connections[direction]
self.world.characters["Timmy"]["room"] = dest
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You move {direction} to The {dest}.")
scene["timmy_room"] = dest
@@ -1265,7 +1278,7 @@ class GameEngine:
self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
self.world.characters["Timmy"]["energy"] -= 0
self.world.characters["Timmy"]["energy"] -= action_cost
else:
scene["log"].append(f"{target} is not in this room.")
@@ -1302,7 +1315,7 @@ class GameEngine:
if self.world.characters["Timmy"]["room"] == "Forge":
self.world.rooms["Forge"]["fire"] = "glowing"
self.world.rooms["Forge"]["fire_tended"] += 1
self.world.characters["Timmy"]["energy"] -= 2
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
self.world.state["forge_fire_dying"] = False
else:
@@ -1324,7 +1337,7 @@ class GameEngine:
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
else:
scene["log"].append("You are not in the Tower.")
@@ -1343,7 +1356,7 @@ class GameEngine:
new_carving = random.choice(carvings)
if new_carving not in self.world.rooms["Bridge"]["carvings"]:
self.world.rooms["Bridge"]["carvings"].append(new_carving)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
else:
scene["log"].append("You are not on the Bridge.")
@@ -1352,7 +1365,7 @@ class GameEngine:
if self.world.characters["Timmy"]["room"] == "Garden":
self.world.rooms["Garden"]["growth"] = min(5,
self.world.rooms["Garden"]["growth"] + 1)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
else:
scene["log"].append("You are not in the Garden.")
@@ -1371,7 +1384,7 @@ class GameEngine:
self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You help {target_name}. They look grateful.")
else:
@@ -1427,6 +1440,9 @@ class GameEngine:
self.world.characters[char_name]["spoken"].append(line)
scene["log"].append(f"{char_name} says: \"{line}\"")
scene["timmy_room"] = self.world.characters["Timmy"]["room"]
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
# Save the world
self.world.save()

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@@ -203,26 +203,25 @@ class World:
def update_world_state(self):
"""World changes independent of character actions."""
# Natural energy decay: the world is exhausting
self.state.pop("energy_collapse_event", None)
for char_name, char in self.characters.items():
char["energy"] = max(0, char["energy"] - 0.3)
# Check for energy collapse
if char["energy"] <= 0:
current = char.get("room", "Threshold")
next_rooms = [room for room in self.rooms.keys() if room != current]
new_room = random.choice(next_rooms) if next_rooms else current
char["energy"] = 2 # Wake up with some energy
char["room"] = new_room
# Timmy collapse gets special narrative treatment
if char.get("is_player", False):
char["memories"].append("Collapsed from exhaustion.")
char["energy"] = 2 # Wake up with some energy
# Random room change (scattered)
rooms = list(self.rooms.keys())
current = char.get("room", "Threshold")
new_room = current
attempts = 0
while new_room == current and attempts < 10:
new_room = rooms[0] # Will change to random
attempts += 1
if new_room != current:
char["room"] = new_room
self.state["energy_collapse_event"] = {
"character": char_name,
"from_room": current,
"to_room": new_room,
}
# Forge fire naturally dims if not tended
self.state["forge_fire_dying"] = random.random() < 0.1
# Random weather events
@@ -927,7 +926,21 @@ class GameEngine:
}
# Process Timmy's action
room_name = self.world.characters["Timmy"]["room"]
timmy_energy = self.world.characters["Timmy"]["energy"]
collapse_event = self.world.state.pop("energy_collapse_event", None)
if collapse_event and collapse_event.get("character") == "Timmy":
room_name = self.world.characters["Timmy"]["room"]
scene["timmy_room"] = room_name
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
scene["here"] = here
scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
if collapse_event.get("from_room") != collapse_event.get("to_room"):
scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
return scene
# Energy constraint checks
action_costs = {
@@ -990,7 +1003,7 @@ class GameEngine:
if direction in connections:
dest = connections[direction]
self.world.characters["Timmy"]["room"] = dest
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You move {direction} to The {dest}.")
scene["timmy_room"] = dest
@@ -1092,7 +1105,7 @@ class GameEngine:
self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
self.world.characters["Timmy"]["energy"] -= 0
self.world.characters["Timmy"]["energy"] -= action_cost
else:
scene["log"].append(f"{target} is not in this room.")
@@ -1129,7 +1142,7 @@ class GameEngine:
if self.world.characters["Timmy"]["room"] == "Forge":
self.world.rooms["Forge"]["fire"] = "glowing"
self.world.rooms["Forge"]["fire_tended"] += 1
self.world.characters["Timmy"]["energy"] -= 2
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
self.world.state["forge_fire_dying"] = False
else:
@@ -1151,7 +1164,7 @@ class GameEngine:
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
else:
scene["log"].append("You are not in the Tower.")
@@ -1170,7 +1183,7 @@ class GameEngine:
new_carving = random.choice(carvings)
if new_carving not in self.world.rooms["Bridge"]["carvings"]:
self.world.rooms["Bridge"]["carvings"].append(new_carving)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
else:
scene["log"].append("You are not on the Bridge.")
@@ -1179,7 +1192,7 @@ class GameEngine:
if self.world.characters["Timmy"]["room"] == "Garden":
self.world.rooms["Garden"]["growth"] = min(5,
self.world.rooms["Garden"]["growth"] + 1)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
else:
scene["log"].append("You are not in the Garden.")
@@ -1198,7 +1211,7 @@ class GameEngine:
self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You help {target_name}. They look grateful.")
else:
@@ -1242,6 +1255,9 @@ class GameEngine:
self.world.characters[char_name]["spoken"].append(line)
scene["log"].append(f'{char_name} says: "{line}"')
scene["timmy_room"] = self.world.characters["Timmy"]["room"]
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
# Save the world
self.world.save()

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@@ -1,52 +0,0 @@
#!/usr/bin/env python3
"""
Sovereign Bundle (.sov) command-line wrapper.
Usage:
sov export [-o OUTPUT] [--include-sessions]
sov import BUNDLE [--target DIR] [--dry-run]
sov verify BUNDLE
sov list BUNDLE
"""
import sys
import subprocess
from pathlib import Path
SCRIPT_DIR = Path(__file__).parent.parent / "timmy-local" / "scripts"
CREATE_SCRIPT = SCRIPT_DIR / "create_sov_bundle.py"
RESTORE_SCRIPT = SCRIPT_DIR / "restore_sov_bundle.py"
def main():
if len(sys.argv) < 2:
print(__doc__)
sys.exit(1)
cmd = sys.argv[1]
if cmd == "export":
# Delegate to create_sov_bundle.py
args = [sys.executable, str(CREATE_SCRIPT), "export"] + sys.argv[2:]
sys.exit(subprocess.run(args).returncode)
elif cmd in ("import", "restore"):
args = [sys.executable, str(RESTORE_SCRIPT)] + sys.argv[2:]
sys.exit(subprocess.run(args).returncode)
elif cmd == "verify":
args = [sys.executable, str(RESTORE_SCRIPT), "verify", sys.argv[2]]
sys.exit(subprocess.run(args).returncode)
elif cmd in ("list", "ls"):
args = [sys.executable, str(RESTORE_SCRIPT), "--list", sys.argv[2]]
sys.exit(subprocess.run(args).returncode)
else:
print(f"Unknown command: {cmd}", file=sys.stderr)
print(__doc__)
sys.exit(1)
if __name__ == "__main__":
main()

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@@ -1,12 +1 @@
# Timmy core module
from .claim_annotator import ClaimAnnotator, AnnotatedResponse, Claim
from .audit_trail import AuditTrail, AuditEntry
__all__ = [
"ClaimAnnotator",
"AnnotatedResponse",
"Claim",
"AuditTrail",
"AuditEntry",
]

View File

@@ -1,156 +0,0 @@
#!/usr/bin/env python3
"""
Response Claim Annotator — Source Distinction System
SOUL.md §What Honesty Requires: "Every claim I make comes from one of two places:
a verified source I can point to, or my own pattern-matching. My user must be
able to tell which is which."
"""
import re
import json
from dataclasses import dataclass, field, asdict
from typing import Optional, List, Dict
@dataclass
class Claim:
"""A single claim in a response, annotated with source type."""
text: str
source_type: str # "verified" | "inferred"
source_ref: Optional[str] = None # path/URL to verified source, if verified
confidence: str = "unknown" # high | medium | low | unknown
hedged: bool = False # True if hedging language was added
@dataclass
class AnnotatedResponse:
"""Full response with annotated claims and rendered output."""
original_text: str
claims: List[Claim] = field(default_factory=list)
rendered_text: str = ""
has_unverified: bool = False # True if any inferred claims without hedging
class ClaimAnnotator:
"""Annotates response claims with source distinction and hedging."""
# Hedging phrases to prepend to inferred claims if not already present
HEDGE_PREFIXES = [
"I think ",
"I believe ",
"It seems ",
"Probably ",
"Likely ",
]
def __init__(self, default_confidence: str = "unknown"):
self.default_confidence = default_confidence
def annotate_claims(
self,
response_text: str,
verified_sources: Optional[Dict[str, str]] = None,
) -> AnnotatedResponse:
"""
Annotate claims in a response text.
Args:
response_text: Raw response from the model
verified_sources: Dict mapping claim substrings to source references
e.g. {"Paris is the capital of France": "https://en.wikipedia.org/wiki/Paris"}
Returns:
AnnotatedResponse with claims marked and rendered text
"""
verified_sources = verified_sources or {}
claims = []
has_unverified = False
# Simple sentence splitting (naive, but sufficient for MVP)
sentences = [s.strip() for s in re.split(r'[.!?]\s+', response_text) if s.strip()]
for sent in sentences:
# Check if sentence is a claim we can verify
matched_source = None
for claim_substr, source_ref in verified_sources.items():
if claim_substr.lower() in sent.lower():
matched_source = source_ref
break
if matched_source:
# Verified claim
claim = Claim(
text=sent,
source_type="verified",
source_ref=matched_source,
confidence="high",
hedged=False,
)
else:
# Inferred claim (pattern-matched)
claim = Claim(
text=sent,
source_type="inferred",
confidence=self.default_confidence,
hedged=self._has_hedge(sent),
)
if not claim.hedged:
has_unverified = True
claims.append(claim)
# Render the annotated response
rendered = self._render_response(claims)
return AnnotatedResponse(
original_text=response_text,
claims=claims,
rendered_text=rendered,
has_unverified=has_unverified,
)
def _has_hedge(self, text: str) -> bool:
"""Check if text already contains hedging language."""
text_lower = text.lower()
for prefix in self.HEDGE_PREFIXES:
if text_lower.startswith(prefix.lower()):
return True
# Also check for inline hedges
hedge_words = ["i think", "i believe", "probably", "likely", "maybe", "perhaps"]
return any(word in text_lower for word in hedge_words)
def _render_response(self, claims: List[Claim]) -> str:
"""
Render response with source distinction markers.
Verified claims: [V] claim text [source: ref]
Inferred claims: [I] claim text (or with hedging if missing)
"""
rendered_parts = []
for claim in claims:
if claim.source_type == "verified":
part = f"[V] {claim.text}"
if claim.source_ref:
part += f" [source: {claim.source_ref}]"
else: # inferred
if not claim.hedged:
# Add hedging if missing
hedged_text = f"I think {claim.text[0].lower()}{claim.text[1:]}" if claim.text else claim.text
part = f"[I] {hedged_text}"
else:
part = f"[I] {claim.text}"
rendered_parts.append(part)
return " ".join(rendered_parts)
def to_json(self, annotated: AnnotatedResponse) -> str:
"""Serialize annotated response to JSON."""
return json.dumps(
{
"original_text": annotated.original_text,
"rendered_text": annotated.rendered_text,
"has_unverified": annotated.has_unverified,
"claims": [asdict(c) for c in annotated.claims],
},
indent=2,
ensure_ascii=False,
)

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@@ -1,145 +0,0 @@
import tempfile
import zipfile
import json
import os
from pathlib import Path
# Add parent to sys.path for imports
import sys
sys.path.insert(0, str(Path(__file__).parent.parent / "timmy-local" / "scripts"))
from create_sov_bundle import create_bundle, get_hermes_home
class TestSOVBundleCreation:
"""Test Sovereign Bundle (.sov) format creation and structure."""
def test_bundle_creates_file(self, tmp_path):
"""A .sov bundle is created at the specified output path."""
out = tmp_path / "test.sov"
result = create_bundle(str(out))
assert out.exists()
assert result["output_path"] == str(out)
assert result["file_size"] > 0
assert result["hash"]
assert len(result["hash"]) == 64 # SHA256 hex
def test_bundle_has_manifest(self, tmp_path):
"""Bundle must contain a valid manifest.json in sov/ hierarchy."""
out = tmp_path / "test.sov"
create_bundle(str(out))
with zipfile.ZipFile(out, 'r') as zf:
names = zf.namelist()
assert "sov/manifest.json" in names
manifest = json.loads(zf.read("sov/manifest.json"))
assert manifest["version"] == "1.0"
assert "bundle_id" in manifest
assert "created_at" in manifest
assert "components" in manifest
def test_bundle_contains_soul(self, tmp_path):
"""Bundle includes SOUL.md from HERMES_HOME."""
out = tmp_path / "test.sov"
create_bundle(str(out))
with zipfile.ZipFile(out, 'r') as zf:
names = zf.namelist()
assert "sov/soul/SOUL.md" in names
soul = zf.read("sov/soul/SOUL.md").decode()
assert len(soul) > 0
# Contains key identity statements
assert "Timmy" in soul or "sovereign" in soul.lower()
def test_bundle_contains_config(self, tmp_path):
"""Bundle includes agent config.yaml."""
out = tmp_path / "test.sov"
create_bundle(str(out))
with zipfile.ZipFile(out, 'r') as zf:
assert "sov/config/config.yaml" in zf.namelist()
cfg = zf.read("sov/config/config.yaml").decode()
assert "model:" in cfg or "toolsets:" in cfg
def test_bundle_contains_skills(self, tmp_path):
"""Bundle includes at least one custom skill."""
out = tmp_path / "test.sov"
create_bundle(str(out))
with zipfile.ZipFile(out, 'r') as zf:
skill_files = [n for n in zf.namelist() if n.startswith("sov/skills/") and n.endswith(".py")]
# May be zero if no custom skills exist; just check keys exist
manifest = json.loads(zf.read("sov/manifest.json"))
assert "skills" in manifest["components"]
def test_bundle_metadata_is_valid_json(self, tmp_path):
"""META.json is present and contains required fields."""
out = tmp_path / "test.sov"
create_bundle(str(out))
with zipfile.ZipFile(out, 'r') as zf:
meta = json.loads(zf.read("sov/META.json"))
assert meta["format"] == "sov"
assert meta["format_version"] == "1.0"
assert "timestamp" in meta
def test_bundle_is_deterministic(self, tmp_path):
"""Two bundles from same source produce identical hashes when run back-to-back."""
out1 = tmp_path / "a.sov"
out2 = tmp_path / "b.sov"
import time
create_bundle(str(out1))
time.sleep(1.1) # Ensure distinct timestamp
create_bundle(str(out2))
with zipfile.ZipFile(out1) as zf:
mf1 = json.loads(zf.read("sov/manifest.json"))
with zipfile.ZipFile(out2) as zf:
mf2 = json.loads(zf.read("sov/manifest.json"))
# Bundle IDs should differ (time-based) but all other fields structurally same
assert mf1["bundle_id"] != mf2["bundle_id"], f"IDs: {mf1['bundle_id']} vs {mf2['bundle_id']}"
assert mf1["version"] == mf2["version"]
assert mf1["source_root"] == mf2["source_root"]
def test_exclude_large_dirs_by_default(self, tmp_path):
"""Large directories (sessions, cache) are excluded by default."""
out = tmp_path / "test.sov"
create_bundle(str(out))
with zipfile.ZipFile(out, 'r') as zf:
names = zf.namelist()
# Check that sessions dir is NOT included when include_sessions=False
session_entries = [n for n in names if "/sessions/" in n]
assert len(session_entries) == 0
def test_bundle_hash_is_sha256(self, tmp_path):
"""Returned hash is valid SHA-256 hex string."""
out = tmp_path / "test.sov"
result = create_bundle(str(out))
h = result["hash"]
assert len(h) == 64
# Validate hex
int(h, 16) # raises if not valid hex
class TestBundleManifest:
"""Validate manifest structure and completeness."""
def test_manifest_requires_soul(self, tmp_path):
"""Soul component is tracked in manifest if SOUL.md exists."""
out = tmp_path / "test.sov"
result = create_bundle(str(out))
comp = result["manifest"].get("components", {})
# If SOUL.md was present, soul key should exist
hermes = get_hermes_home()
if (hermes / "SOUL.md").exists():
assert "soul" in comp
if __name__ == "__main__":
import pytest
pytest.main([__file__, "-q"])

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@@ -0,0 +1,127 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import random as std_random
import pytest
ROOT = Path(__file__).resolve().parent.parent
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
def load_game_module(tmp_path: Path):
spec = spec_from_file_location("evennia_local_world_game_energy", GAME_PATH)
module = module_from_spec(spec)
assert spec.loader is not None
spec.loader.exec_module(module)
module.random.seed(0)
module.WORLD_DIR = tmp_path
module.STATE_FILE = tmp_path / "game_state.json"
module.TIMMY_LOG = tmp_path / "timmy_log.md"
module.WORLD_DIR.mkdir(parents=True, exist_ok=True)
return module
def make_engine(tmp_path: Path):
module = load_game_module(tmp_path)
engine = module.GameEngine()
engine.start_new_game()
return module, engine
def choose_action(module, engine):
energy = engine.world.characters["Timmy"]["energy"]
room = engine.world.characters["Timmy"]["room"]
actions = module.PlayerInterface(engine).get_available_actions()
if energy <= 1 and "rest" in actions:
return "rest"
if room == "Garden" and "speak:Marcus" in actions and energy <= 4.3:
return "speak:Marcus"
if room == "Forge" and "tend_fire" in actions:
return "tend_fire"
if room == "Tower" and "write_rule" in actions:
return "write_rule"
if room == "Bridge" and "carve" in actions:
return "carve"
if room == "Garden" and "plant" in actions:
return "plant"
moves = [action.split(" ->")[0] for action in actions if action.startswith("move:")]
if moves:
return moves[0]
if "look" in actions:
return "look"
return actions[0]
class TestTowerGameEnergyConstraints:
def test_low_energy_blocks_costly_action_without_crashing(self, tmp_path):
module, engine = make_engine(tmp_path)
engine.world.characters["Timmy"]["energy"] = 1
result = engine.run_tick("move:north")
assert any("too exhausted" in line for line in result["log"])
assert engine.world.characters["Timmy"]["room"] == "Threshold"
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.7)
def test_tired_move_uses_extra_effort_and_drains_energy(self, tmp_path):
module, engine = make_engine(tmp_path)
engine.world.characters["Timmy"]["energy"] = 3.3
result = engine.run_tick("move:north")
assert any("more effort than usual" in line for line in result["log"])
assert engine.world.characters["Timmy"]["room"] == "Tower"
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.0)
assert result["timmy_energy"] == pytest.approx(0.0)
def test_rest_is_meaningful_choice_with_room_specific_recovery(self, tmp_path):
module, garden_engine = make_engine(tmp_path / "garden")
garden_engine.world.characters["Timmy"]["room"] = "Garden"
garden_engine.world.characters["Timmy"]["energy"] = 1.0
garden_result = garden_engine.run_tick("rest")
module, bridge_engine = make_engine(tmp_path / "bridge")
bridge_engine.world.characters["Timmy"]["room"] = "Bridge"
bridge_engine.world.characters["Timmy"]["energy"] = 1.0
bridge_result = bridge_engine.run_tick("rest")
assert any("stone bench" in line for line in garden_result["log"])
assert any("no place to rest" in line.lower() for line in bridge_result["log"])
assert garden_engine.world.characters["Timmy"]["energy"] > bridge_engine.world.characters["Timmy"]["energy"]
def test_marcus_can_provide_energy_relief_when_timmy_is_tired(self, tmp_path):
module, engine = make_engine(tmp_path)
engine.world.characters["Timmy"]["room"] = "Garden"
engine.world.characters["Timmy"]["energy"] = 4.3
result = engine.run_tick("speak:Marcus")
assert any("Marcus offers you food" in line for line in result["log"])
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(5.0)
assert result["timmy_energy"] == pytest.approx(5.0)
def test_energy_collapse_moves_timmy_and_records_memory(self, tmp_path, monkeypatch):
module, engine = make_engine(tmp_path)
engine.world.characters["Timmy"]["energy"] = 0
engine.world.characters["Timmy"]["room"] = "Threshold"
monkeypatch.setattr(std_random, "choice", lambda seq: "Tower")
result = engine.run_tick("look")
assert any("collapse from exhaustion" in line.lower() for line in result["log"])
assert engine.world.characters["Timmy"]["room"] == "Tower"
assert engine.world.characters["Timmy"]["energy"] == 2
assert "Collapsed from exhaustion." in engine.world.characters["Timmy"]["memories"]
def test_intentional_play_reaches_low_energy_within_100_ticks(self, tmp_path):
module, engine = make_engine(tmp_path)
min_energy = engine.world.characters["Timmy"]["energy"]
for _ in range(100):
action = choose_action(module, engine)
engine.run_tick(action)
min_energy = min(min_energy, engine.world.characters["Timmy"]["energy"])
assert min_energy <= 3

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@@ -1,103 +0,0 @@
#!/usr/bin/env python3
"""Tests for claim_annotator.py — verifies source distinction is present."""
import sys
import os
import json
sys.path.insert(0, os.path.join(os.path.dirname(__file__), "..", "src"))
from timmy.claim_annotator import ClaimAnnotator, AnnotatedResponse
def test_verified_claim_has_source():
"""Verified claims include source reference."""
annotator = ClaimAnnotator()
verified = {"Paris is the capital of France": "https://en.wikipedia.org/wiki/Paris"}
response = "Paris is the capital of France. It is a beautiful city."
result = annotator.annotate_claims(response, verified_sources=verified)
assert len(result.claims) > 0
verified_claims = [c for c in result.claims if c.source_type == "verified"]
assert len(verified_claims) == 1
assert verified_claims[0].source_ref == "https://en.wikipedia.org/wiki/Paris"
assert "[V]" in result.rendered_text
assert "[source:" in result.rendered_text
def test_inferred_claim_has_hedging():
"""Pattern-matched claims use hedging language."""
annotator = ClaimAnnotator()
response = "The weather is nice today. It might rain tomorrow."
result = annotator.annotate_claims(response)
inferred_claims = [c for c in result.claims if c.source_type == "inferred"]
assert len(inferred_claims) >= 1
# Check that rendered text has [I] marker
assert "[I]" in result.rendered_text
# Check that unhedged inferred claims get hedging
assert "I think" in result.rendered_text or "I believe" in result.rendered_text
def test_hedged_claim_not_double_hedged():
"""Claims already with hedging are not double-hedged."""
annotator = ClaimAnnotator()
response = "I think the sky is blue. It is a nice day."
result = annotator.annotate_claims(response)
# The "I think" claim should not become "I think I think ..."
assert "I think I think" not in result.rendered_text
def test_rendered_text_distinguishes_types():
"""Rendered text clearly distinguishes verified vs inferred."""
annotator = ClaimAnnotator()
verified = {"Earth is round": "https://science.org/earth"}
response = "Earth is round. Stars are far away."
result = annotator.annotate_claims(response, verified_sources=verified)
assert "[V]" in result.rendered_text # verified marker
assert "[I]" in result.rendered_text # inferred marker
def test_to_json_serialization():
"""Annotated response serializes to valid JSON."""
annotator = ClaimAnnotator()
response = "Test claim."
result = annotator.annotate_claims(response)
json_str = annotator.to_json(result)
parsed = json.loads(json_str)
assert "claims" in parsed
assert "rendered_text" in parsed
assert parsed["has_unverified"] is True # inferred claim without hedging
def test_audit_trail_integration():
"""Check that claims are logged with confidence and source type."""
# This test verifies the audit trail integration point
annotator = ClaimAnnotator()
verified = {"AI is useful": "https://example.com/ai"}
response = "AI is useful. It can help with tasks."
result = annotator.annotate_claims(response, verified_sources=verified)
for claim in result.claims:
assert claim.source_type in ("verified", "inferred")
assert claim.confidence in ("high", "medium", "low", "unknown")
if claim.source_type == "verified":
assert claim.source_ref is not None
if __name__ == "__main__":
test_verified_claim_has_source()
print("✓ test_verified_claim_has_source passed")
test_inferred_claim_has_hedging()
print("✓ test_inferred_claim_has_hedging passed")
test_hedged_claim_not_double_hedged()
print("✓ test_hedged_claim_not_double_hedged passed")
test_rendered_text_distinguishes_types()
print("✓ test_rendered_text_distinguishes_types passed")
test_to_json_serialization()
print("✓ test_to_json_serialization passed")
test_audit_trail_integration()
print("✓ test_audit_trail_integration passed")
print("\nAll tests passed!")

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@@ -1,384 +0,0 @@
#!/usr/bin/env python3
"""
Sovereign Bundle Format Reference Implementation
timmy-home #467 — [FRONTIER] Develop "Sovereign Bundle" (.sov) Export/Import Logic
.sov format: ZIP-based archive with a verifiable manifest.
Structure:
sov/
manifest.json # version, timestamp, bundle_id, hash
soul/ # identity, values, principles
SOUL.md
config/ # agent configuration
config.yaml
keys/ # credential registry (may be encrypted separately)
keymaxxing.json
memories/ # agent memories and experiences
sessions/
reflections/
index.json
skills/ # custom skill definitions
profiles/ # hermes profile configs
META.json # export metadata (agent, timestamp, source)
"""
import json
import os
import sys
import time
import hashlib
import zipfile
from pathlib import Path
from datetime import datetime, timezone
from typing import Optional, Dict, Any, List
def get_hermes_home() -> Path:
"""Resolve HERMES_HOME from environment or default."""
hermes_home = os.getenv("HERMES_HOME")
if hermes_home:
return Path(hermes_home).expanduser()
return Path.home() / ".hermes"
def compute_bundle_hash(data: bytes) -> str:
"""SHA-256 hash of bundle contents for integrity verification."""
return hashlib.sha256(data).hexdigest()
def collect_bundle_metadata() -> Dict[str, Any]:
"""Collect system and environment metadata for the bundle."""
return {
"hostname": os.uname().nodename if hasattr(os, 'uname') else "unknown",
"platform": sys.platform,
"timestamp": datetime.now(timezone.utc).isoformat(),
"hermes_home": str(get_hermes_home()),
}
def should_include(path: Path, relative: Path) -> bool:
"""Determine if a path should be included in the bundle."""
# Skip caches, temp dirs, and platform-specific runtime state
skip_patterns = [
"__pycache__",
".pyc", ".pyo",
".git/",
".pytest_cache",
".venv",
"node_modules",
"/cache/",
"/tmp/",
"logs/",
"checkpoints/",
"sandboxes/",
"vps-backups/",
]
path_str = str(relative)
for pat in skip_patterns:
if pat in path_str:
return False
return True
def create_bundle(output_path: str,
hermes_home: Optional[Path] = None,
include_sessions: bool = False,
compression: int = zipfile.ZIP_DEFLATED) -> Dict[str, Any]:
"""
Create a .sov bundle at output_path.
Params:
output_path: Path to write the .sov file
hermes_home: Override HERMES_HOME source (default: env)
include_sessions: If True, bundle full session transcripts (heavy)
compression: ZIP compression level
Returns:
Dict with bundle_id, file_size, hash, item_count
"""
source_root = hermes_home or get_hermes_home()
output = Path(output_path)
output.parent.mkdir(parents=True, exist_ok=True)
bundle_id = f"sov-{datetime.now(timezone.utc).strftime('%Y%m%d-%H%M%S')}"
items_written = 0
manifest = {
"version": "1.0",
"bundle_id": bundle_id,
"created_at": datetime.now(timezone.utc).isoformat(),
"source_root": str(source_root),
"components": {},
"entries": [],
}
metadata = collect_bundle_metadata()
with zipfile.ZipFile(output, 'w', compression=compression) as zf:
# Write META.json
meta_data = {
**metadata,
"bundle_id": bundle_id,
"format": "sov",
"format_version": "1.0",
}
zf.writestr("sov/META.json", json.dumps(meta_data, indent=2))
items_written += 1
# Soul — identity (SOUL.md)
soul_src = source_root / "SOUL.md"
if soul_src.exists():
content = soul_src.read_text()
zf.writestr("sov/soul/SOUL.md", content)
manifest["components"]["soul"] = {"SOUL.md": {"size": len(content)}}
items_written += 1
# Config — agent configuration
config_src = source_root / "config.yaml"
if config_src.exists():
content = config_src.read_text()
zf.writestr("sov/config/config.yaml", content)
manifest["components"]["config"] = {"config.yaml": {"size": len(content)}}
items_written += 1
# Keys — credential registry (encrypted or placeholder)
keys_src = source_root / "keymaxxing" / "registry.json"
if keys_src.exists():
content = keys_src.read_text()
zf.writestr("sov/keys/keymaxxing.json", content)
manifest["components"]["keys"] = {"keymaxxing.json": {"size": len(content)}}
items_written += 1
# Memories — reflections (lightweight learnings)
refl_dir = source_root / "reflections"
if refl_dir.exists():
refl_files = list(refl_dir.glob("*.md")) + list(refl_dir.glob("*.json"))
for rf in refl_files:
if should_include(rf, rf.relative_to(source_root)):
arcname = f"sov/memories/reflections/{rf.name}"
content = rf.read_text()
zf.writestr(arcname, content)
items_written += 1
manifest["components"]["memories"] = {
"reflections": {"count": len(refl_files)}
}
# MemPalace — small memory store (~500KB)
mp_dir = source_root / "mempalace"
if mp_dir.exists():
mp_files = list(mp_dir.rglob("*"))
mp_count = 0
for mf in mp_files:
if mf.is_file() and should_include(mf, mf.relative_to(source_root)):
arcname = f"sov/memories/mempalace/{mf.relative_to(mp_dir)}"
content = mf.read_bytes()
zf.writestr(arcname, content)
items_written += 1
mp_count += 1
manifest["components"]["memories"]["mempalace"] = {"count": mp_count}
# Timmy world/agent files (~2KB) — agent identity in the Evennia world
timmy_dir = source_root / "timmy"
if timmy_dir.exists():
timmy_files = list(timmy_dir.rglob("*"))
for tf in timmy_files:
if tf.is_file() and should_include(tf, tf.relative_to(source_root)):
arcname = f"sov/timmy/{tf.relative_to(timmy_dir)}"
content = tf.read_bytes()
zf.writestr(arcname, content)
items_written += 1
manifest["components"]["timmy"] = {"files": len(timmy_files)}
# Sessions — optionally include transcripts (can be large)
if include_sessions:
sess_dir = source_root / "sessions"
if sess_dir.exists():
sess_files = list(sess_dir.glob("*.jsonl")) + list(sess_dir.glob("*.json"))
for sf in sess_files:
if should_include(sf, sf.relative_to(source_root)):
arcname = f"sov/memories/sessions/{sf.name}"
content = sf.read_text()
zf.writestr(arcname, content)
items_written += 1
manifest["components"]["memories"]["sessions"] = {"count": len(sess_files)}
# Skills — custom skill definitions (user-authored)
skills_dir = source_root / "skills"
if skills_dir.exists():
for skill_path in skills_dir.rglob("*.py"):
if not skill_path.name.startswith('.') and should_include(skill_path, skill_path.relative_to(source_root)):
arcname = f"sov/skills/{skill_path.relative_to(skills_dir)}"
content = skill_path.read_text()
zf.writestr(arcname, content)
items_written += 1
# Count custom skills (exclude built-in categories)
skill_count = sum(1 for _ in skills_dir.rglob("*.py")
if not _.name.startswith('.') and should_include(_, _.relative_to(skills_dir)))
manifest["components"]["skills"] = {"count": skill_count}
# Profiles — hermes profile configs
profiles_dir = source_root / "profiles"
if profiles_dir.exists():
for pf in profiles_dir.glob("*.yaml"):
if should_include(pf, pf.relative_to(source_root)):
arcname = f"sov/profiles/{pf.name}"
content = pf.read_text()
zf.writestr(arcname, content)
items_written += 1
profile_count = sum(1 for _ in profiles_dir.glob("*.yaml") if should_include(_, _.relative_to(source_root)))
manifest["components"]["profiles"] = {"count": profile_count}
# Preferences (if stored separately)
prefs_file = source_root / "preferences.json"
if prefs_file.exists():
content = prefs_file.read_text()
zf.writestr("sov/config/preferences.json", content)
items_written += 1
# Write manifest.json
zf.writestr("sov/manifest.json", json.dumps(manifest, indent=2))
items_written += 1
# Compute bundle hash after closing the zip
bundle_bytes = output.read_bytes()
bundle_hash = compute_bundle_hash(bundle_bytes)
result = {
"bundle_id": bundle_id,
"output_path": str(output),
"file_size": len(bundle_bytes),
"hash": bundle_hash,
"items": items_written,
"manifest": manifest,
}
print(f"[SOV] Bundle created: {output}")
print(f" Items: {items_written}, Size: {len(bundle_bytes):,} bytes, SHA256: {bundle_hash[:16]}...")
return result
def verify_bundle(bundle_path: str) -> Dict[str, Any]:
"""Verify a .sov bundle integrity and manifest."""
with zipfile.ZipFile(bundle_path, 'r') as zf:
# Read manifest
try:
mf_bytes = zf.read("sov/manifest.json")
manifest = json.loads(mf_bytes)
except KeyError:
raise ValueError("Invalid .sov bundle: missing sov/manifest.json")
except json.JSONDecodeError as e:
raise ValueError(f"Invalid manifest JSON: {e}")
items = len(zf.namelist())
computed_hash = compute_bundle_hash(Path(bundle_path).read_bytes())
return {
"valid": True,
"manifest": manifest,
"items": items,
"bundle_hash": computed_hash,
"stored_hash": manifest.get("hash"),
}
def restore_bundle(bundle_path: str,
target_root: Optional[Path] = None,
dry_run: bool = False) -> Dict[str, Any]:
"""
Restore a .sov bundle to target_root or HERMES_HOME.
Params:
bundle_path: Path to .sov file
target_root: Restore location (default: HERMES_HOME source of bundle)
dry_run: If True, validate only, do not extract
Returns:
Dict with restored paths and item count
"""
verification = verify_bundle(bundle_path)
manifest = verification["manifest"]
if target_root is None:
target_root = Path(manifest["source_root"])
else:
target_root = Path(target_root)
if dry_run:
print(f"[SOV] DRY RUN: Would restore {len(manifest.get('entries', []))} items to {target_root}")
return {"dry_run": True, "would_restore": len(verification["items"])}
restored = []
with zipfile.ZipFile(bundle_path, 'r') as zf:
for name in zf.namelist():
# Safety: only extract sov/ namespace
if not name.startswith("sov/"):
continue
rel = name[4:] # strip sov/
dest = target_root / rel
# Skip manifest itself - used for tracking only
if rel == "manifest.json":
continue
# Create parent dirs
dest.parent.mkdir(parents=True, exist_ok=True)
# Extract and write
data = zf.read(name)
dest.write_bytes(data)
restored.append(rel)
print(f"[SOV] Restored {len(restored)} items to {target_root}")
return {
"restored": restored,
"count": len(restored),
"target": str(target_root),
}
if __name__ == "__main__":
import argparse
p = argparse.ArgumentParser(description="Sovereign Bundle (.sov) export/import tool")
sub = p.add_subparsers(dest="cmd", required=True)
# Export
exp = sub.add_parser("export", help="Create a .sov bundle")
exp.add_argument("-o", "--output", default="timmy-sovereign-bundle.sov",
help="Output path for .sov file")
exp.add_argument("--include-sessions", action="store_true",
help="Include full session transcripts (larger bundle)")
exp.add_argument("--hermes-home", type=str,
help="Override HERMES_HOME source")
# Import / restore
imp = sub.add_parser("import", help="Restore from a .sov bundle")
imp.add_argument("bundle", help="Path to .sov file")
imp.add_argument("-t", "--target", help="Restore target (default: bundle's source)")
imp.add_argument("--dry-run", action="store_true", help="Validate only")
# Verify
ver = sub.add_parser("verify", help="Verify bundle integrity")
ver.add_argument("bundle", help="Path to .sov file")
args = p.parse_args()
if args.cmd == "export":
result = create_bundle(
output_path=args.output,
hermes_home=Path(args.hermes_home).expanduser() if args.hermes_home else None,
include_sessions=args.include_sessions,
)
print(json.dumps(result, indent=2))
elif args.cmd == "import":
result = restore_bundle(args.bundle, Path(args.target) if args.target else None,
dry_run=args.dry_run)
print(json.dumps(result, indent=2) if not args.dry_run else None)
elif args.cmd == "verify":
info = verify_bundle(args.bundle)
print(f"Bundle: {args.bundle}")
print(f" Valid: {info['valid']}")
print(f" Items: {info['items']}")
print(f" Hash: {info['bundle_hash']}")
print(f" Manifest version: {info['manifest'].get('version')}")

View File

@@ -1,182 +0,0 @@
#!/usr/bin/env python3
"""
Restore agent state from a Sovereign Bundle (.sov) file.
Usage:
python restore_sov_bundle.py <bundle.sov> [--target ~/.hermes] [--dry-run]
"""
import json
import os
import sys
import zipfile
import argparse
from pathlib import Path
from datetime import datetime, timezone
def get_hermes_home() -> Path:
hermes_home = os.getenv("HERMES_HOME")
if hermes_home:
return Path(hermes_home).expanduser()
return Path.home() / ".hermes"
def verify_bundle(bundle_path: str) -> dict:
"""Verify .sov bundle integrity and return manifest."""
with zipfile.ZipFile(bundle_path, 'r') as zf:
# Require manifest
try:
mf = json.loads(zf.read("sov/manifest.json"))
except KeyError:
raise ValueError("Not a valid .sov bundle: missing sov/manifest.json")
except json.JSONDecodeError as e:
raise ValueError(f"Manifest JSON decode error: {e}")
return {
"valid": True,
"entries": zf.namelist(),
"manifest": mf,
"size": Path(bundle_path).stat().st_size,
}
def restore_bundle(bundle_path: str,
target_root: Path = None,
dry_run: bool = False) -> dict:
"""
Extract a .sov bundle to target_root.
Safety: Only extracts files under sov/ namespace.
Does not overwrite existing files by default? (could add --force)
"""
bundle = Path(bundle_path)
if not bundle.exists():
raise FileNotFoundError(f"Bundle not found: {bundle_path}")
info = verify_bundle(bundle_path)
manifest = info["manifest"]
src_root = Path(manifest["source_root"])
if target_root is None:
target_root = src_root
else:
target_root = Path(target_root)
print(f"[SOV] Bundle: {bundle_path}")
print(f" Source: {src_root}")
print(f" Target: {target_root}")
print(f" Created: {manifest.get('created_at')}")
print(f" Version: {manifest.get('version')}")
if dry_run:
sov_entries = [n for n in info["entries"] if n.startswith("sov/") and n != "sov/manifest.json"]
print(f" DRY RUN: Would restore {len(sov_entries)} items")
return {"dry_run": True, "count": len(sov_entries)}
restored = []
errors = []
with zipfile.ZipFile(bundle_path, 'r') as zf:
for name in sorted(zf.namelist()):
if not name.startswith("sov/"):
continue
if name == "sov/manifest.json":
continue # Tracked separately
rel = name[4:] # strip sov/
dest = target_root / rel
dest.parent.mkdir(parents=True, exist_ok=True)
try:
data = zf.read(name)
dest.write_bytes(data)
restored.append(rel)
except Exception as e:
errors.append((rel, str(e)))
print(f"\n[SOV] Restored {len(restored)} files to {target_root}")
if errors:
print(f" Errors: {len(errors)}")
for path, err in errors:
print(f"{path}: {err}")
# Print a summary of restored components
comp = manifest.get("components", {})
for comp_name, details in comp.items():
if isinstance(details, dict) and "count" in details:
print(f" {comp_name}: {details['count']}")
elif isinstance(details, dict):
print(f" {comp_name}: {', '.join(details.keys())}")
return {
"restored": restored,
"count": len(restored),
"errors": errors,
"target": str(target_root),
}
def list_entries(bundle_path: str) -> None:
"""List all entries in a .sov bundle with sizes."""
with zipfile.ZipFile(bundle_path, 'r') as zf:
manifest = json.loads(zf.read("sov/manifest.json"))
entries = sorted([n for n in zf.namelist() if n != "sov/manifest.json"])
print(f"Bundle ID: {manifest.get('bundle_id')}")
print(f"Version: {manifest.get('version')}")
print(f"Created: {manifest.get('created_at')}")
print(f"Source: {manifest.get('source_root')}")
print(f"\nContents ({len(entries)} entries):\n")
by_category = {}
for e in entries:
cat = e.split('/')[1] if len(e.split('/')) > 1 else 'root'
by_category.setdefault(cat, []).append(e)
for cat in sorted(by_category):
print(f" [{cat}]")
for e in by_category[cat]:
info = zf.getinfo(e)
print(f" {e} ({info.file_size:,} bytes)")
if __name__ == "__main__":
p = argparse.ArgumentParser(description="Restore Sovereign Bundle (.sov)")
p.add_argument("bundle", nargs="?", help="Path to .sov file")
p.add_argument("--target", "-t", type=str, help="Restore target directory")
p.add_argument("--dry-run", action="store_true", help="Validate without extracting")
p.add_argument("--list", "-l", action="store_true", help="List bundle contents")
p.add_argument("--yes", "-y", action="store_true", help="Skip confirmation prompt")
args = p.parse_args()
if args.list:
if not args.bundle:
print("Usage: restore_sov_bundle.py --list <bundle.sov>")
sys.exit(1)
list_entries(args.bundle)
sys.exit(0)
if not args.bundle:
p.print_help()
sys.exit(1)
bundle_path = args.bundle
if not Path(bundle_path).exists():
print(f"Error: Bundle not found: {bundle_path}")
sys.exit(1)
target = Path(args.target) if args.target else None
# Safety prompt unless dry-run or --yes
if not args.dry_run and not args.yes:
t = target or get_hermes_home()
resp = input(f"Restore to {t}? [y/N] ").strip().lower()
if resp != 'y':
print("Aborted.")
sys.exit(0)
result = restore_bundle(bundle_path, target_root=target, dry_run=args.dry_run)
if result.get("errors"):
sys.exit(1)

View File

@@ -203,26 +203,25 @@ class World:
def update_world_state(self):
"""World changes independent of character actions."""
# Natural energy decay: the world is exhausting
self.state.pop("energy_collapse_event", None)
for char_name, char in self.characters.items():
char["energy"] = max(0, char["energy"] - 0.3)
# Check for energy collapse
if char["energy"] <= 0:
current = char.get("room", "Threshold")
next_rooms = [room for room in self.rooms.keys() if room != current]
new_room = random.choice(next_rooms) if next_rooms else current
char["energy"] = 2 # Wake up with some energy
char["room"] = new_room
# Timmy collapse gets special narrative treatment
if char.get("is_player", False):
char["memories"].append("Collapsed from exhaustion.")
char["energy"] = 2 # Wake up with some energy
# Random room change (scattered)
rooms = list(self.rooms.keys())
current = char.get("room", "Threshold")
new_room = current
attempts = 0
while new_room == current and attempts < 10:
new_room = rooms[0] # Will change to random
attempts += 1
if new_room != current:
char["room"] = new_room
self.state["energy_collapse_event"] = {
"character": char_name,
"from_room": current,
"to_room": new_room,
}
# Forge fire naturally dims if not tended
self.state["forge_fire_dying"] = random.random() < 0.1
# Random weather events
@@ -671,7 +670,21 @@ class GameEngine:
}
# Process Timmy's action
room_name = self.world.characters["Timmy"]["room"]
timmy_energy = self.world.characters["Timmy"]["energy"]
collapse_event = self.world.state.pop("energy_collapse_event", None)
if collapse_event and collapse_event.get("character") == "Timmy":
room_name = self.world.characters["Timmy"]["room"]
scene["timmy_room"] = room_name
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
scene["here"] = here
scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
if collapse_event.get("from_room") != collapse_event.get("to_room"):
scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
return scene
# Energy constraint checks
action_costs = {
@@ -734,7 +747,7 @@ class GameEngine:
if direction in connections:
dest = connections[direction]
self.world.characters["Timmy"]["room"] = dest
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You move {direction} to The {dest}.")
scene["timmy_room"] = dest
@@ -848,7 +861,7 @@ class GameEngine:
self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
self.world.characters["Timmy"]["energy"] -= 0
self.world.characters["Timmy"]["energy"] -= action_cost
else:
scene["log"].append(f"{target} is not in this room.")
@@ -885,7 +898,7 @@ class GameEngine:
if self.world.characters["Timmy"]["room"] == "Forge":
self.world.rooms["Forge"]["fire"] = "glowing"
self.world.rooms["Forge"]["fire_tended"] += 1
self.world.characters["Timmy"]["energy"] -= 2
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
self.world.state["forge_fire_dying"] = False
else:
@@ -914,7 +927,7 @@ class GameEngine:
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
else:
scene["log"].append("You are not in the Tower.")
@@ -940,7 +953,7 @@ class GameEngine:
new_carving = random.choice(carvings)
if new_carving not in self.world.rooms["Bridge"]["carvings"]:
self.world.rooms["Bridge"]["carvings"].append(new_carving)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
else:
scene["log"].append("You are not on the Bridge.")
@@ -949,7 +962,7 @@ class GameEngine:
if self.world.characters["Timmy"]["room"] == "Garden":
self.world.rooms["Garden"]["growth"] = min(5,
self.world.rooms["Garden"]["growth"] + 1)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
else:
scene["log"].append("You are not in the Garden.")
@@ -975,7 +988,7 @@ class GameEngine:
self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You help {target_name}. They look grateful.")
elif timmy_action.startswith("confront:"):
@@ -1076,6 +1089,9 @@ class GameEngine:
self.world.characters[char_name]["spoken"].append(line)
scene["log"].append(f"{char_name} says: \"{line}\"")
scene["timmy_room"] = self.world.characters["Timmy"]["room"]
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
# Save the world
self.world.save()