Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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|
e00153826b |
@@ -285,25 +285,24 @@ class World:
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self.state.pop("phase_transition_event", None)
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# Natural energy decay: the world is exhausting
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self.state.pop("energy_collapse_event", None)
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for char_name, char in self.characters.items():
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char["energy"] = max(0, char["energy"] - 0.3)
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# Check for energy collapse
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if char["energy"] <= 0:
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current = char.get("room", "Threshold")
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next_rooms = [room for room in self.rooms.keys() if room != current]
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new_room = random.choice(next_rooms) if next_rooms else current
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char["energy"] = 2 # Wake up with some energy
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char["room"] = new_room
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# Timmy collapse gets special narrative treatment
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if char.get("is_player", False):
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char["memories"].append("Collapsed from exhaustion.")
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char["energy"] = 2 # Wake up with some energy
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# Random room change (scattered)
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rooms = list(self.rooms.keys())
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current = char.get("room", "Threshold")
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new_room = current
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attempts = 0
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while new_room == current and attempts < 10:
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import random as _r
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new_room = _r.choice(rooms)
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attempts += 1
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if new_room != current:
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char["room"] = new_room
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self.state["energy_collapse_event"] = {
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"character": char_name,
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"from_room": current,
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"to_room": new_room,
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}
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# Forge fire naturally dims if not tended
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# Phase-aware: Breaking phase has higher fire-death chance
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@@ -1094,7 +1093,21 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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collapse_event = self.world.state.pop("energy_collapse_event", None)
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if collapse_event and collapse_event.get("character") == "Timmy":
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room_name = self.world.characters["Timmy"]["room"]
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scene["timmy_room"] = room_name
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
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scene["here"] = here
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scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
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if collapse_event.get("from_room") != collapse_event.get("to_room"):
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scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
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return scene
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# Energy constraint checks
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action_costs = {
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@@ -1157,7 +1170,7 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1265,7 +1278,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
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self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
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self.world.characters["Timmy"]["energy"] -= 0
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self.world.characters["Timmy"]["energy"] -= action_cost
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else:
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scene["log"].append(f"{target} is not in this room.")
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@@ -1302,7 +1315,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.rooms["Forge"]["fire_tended"] += 1
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self.world.characters["Timmy"]["energy"] -= 2
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
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self.world.state["forge_fire_dying"] = False
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else:
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@@ -1324,7 +1337,7 @@ class GameEngine:
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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@@ -1343,7 +1356,7 @@ class GameEngine:
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new_carving = random.choice(carvings)
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if new_carving not in self.world.rooms["Bridge"]["carvings"]:
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self.world.rooms["Bridge"]["carvings"].append(new_carving)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
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else:
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scene["log"].append("You are not on the Bridge.")
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@@ -1352,7 +1365,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Garden":
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self.world.rooms["Garden"]["growth"] = min(5,
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self.world.rooms["Garden"]["growth"] + 1)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
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else:
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scene["log"].append("You are not in the Garden.")
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@@ -1371,7 +1384,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
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self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
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self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You help {target_name}. They look grateful.")
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else:
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@@ -1427,6 +1440,9 @@ class GameEngine:
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self.world.characters[char_name]["spoken"].append(line)
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scene["log"].append(f"{char_name} says: \"{line}\"")
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scene["timmy_room"] = self.world.characters["Timmy"]["room"]
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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# Save the world
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self.world.save()
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@@ -203,26 +203,25 @@ class World:
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def update_world_state(self):
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"""World changes independent of character actions."""
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# Natural energy decay: the world is exhausting
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self.state.pop("energy_collapse_event", None)
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for char_name, char in self.characters.items():
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char["energy"] = max(0, char["energy"] - 0.3)
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# Check for energy collapse
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if char["energy"] <= 0:
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current = char.get("room", "Threshold")
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next_rooms = [room for room in self.rooms.keys() if room != current]
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new_room = random.choice(next_rooms) if next_rooms else current
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char["energy"] = 2 # Wake up with some energy
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char["room"] = new_room
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# Timmy collapse gets special narrative treatment
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if char.get("is_player", False):
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char["memories"].append("Collapsed from exhaustion.")
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char["energy"] = 2 # Wake up with some energy
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# Random room change (scattered)
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rooms = list(self.rooms.keys())
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current = char.get("room", "Threshold")
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new_room = current
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attempts = 0
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while new_room == current and attempts < 10:
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new_room = rooms[0] # Will change to random
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attempts += 1
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if new_room != current:
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char["room"] = new_room
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self.state["energy_collapse_event"] = {
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"character": char_name,
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"from_room": current,
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"to_room": new_room,
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}
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# Forge fire naturally dims if not tended
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self.state["forge_fire_dying"] = random.random() < 0.1
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# Random weather events
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@@ -927,7 +926,21 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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collapse_event = self.world.state.pop("energy_collapse_event", None)
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if collapse_event and collapse_event.get("character") == "Timmy":
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room_name = self.world.characters["Timmy"]["room"]
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scene["timmy_room"] = room_name
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
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scene["here"] = here
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scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
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if collapse_event.get("from_room") != collapse_event.get("to_room"):
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scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
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return scene
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# Energy constraint checks
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action_costs = {
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@@ -990,7 +1003,7 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1092,7 +1105,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
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self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
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self.world.characters["Timmy"]["energy"] -= 0
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self.world.characters["Timmy"]["energy"] -= action_cost
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else:
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scene["log"].append(f"{target} is not in this room.")
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@@ -1129,7 +1142,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.rooms["Forge"]["fire_tended"] += 1
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self.world.characters["Timmy"]["energy"] -= 2
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
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self.world.state["forge_fire_dying"] = False
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else:
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@@ -1151,7 +1164,7 @@ class GameEngine:
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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@@ -1170,7 +1183,7 @@ class GameEngine:
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new_carving = random.choice(carvings)
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if new_carving not in self.world.rooms["Bridge"]["carvings"]:
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self.world.rooms["Bridge"]["carvings"].append(new_carving)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
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else:
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scene["log"].append("You are not on the Bridge.")
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@@ -1179,7 +1192,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Garden":
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self.world.rooms["Garden"]["growth"] = min(5,
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self.world.rooms["Garden"]["growth"] + 1)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
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else:
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scene["log"].append("You are not in the Garden.")
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@@ -1198,7 +1211,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
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self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
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self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You help {target_name}. They look grateful.")
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else:
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@@ -1242,6 +1255,9 @@ class GameEngine:
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self.world.characters[char_name]["spoken"].append(line)
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scene["log"].append(f'{char_name} says: "{line}"')
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scene["timmy_room"] = self.world.characters["Timmy"]["room"]
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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# Save the world
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self.world.save()
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@@ -1,51 +0,0 @@
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# Bezalel Gemma 4 VPS Wiring
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Issue: timmy-home #544
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This helper is the repo-side operator bundle for wiring a live Gemma 4 endpoint into Bezalel's VPS config without hardcoding one dead pod forever.
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What `scripts/bezalel_gemma4_vps.py` now does:
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- normalizes any explicit endpoint to an OpenAI-compatible `/v1` base URL
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- prefers `--vertex-base-url` over `--base-url` over `--pod-id`
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- targets the issue's real config path by default: `/root/wizards/bezalel/home/config.yaml`
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- can write the `Big Brain` provider block into that config
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- can run a lightweight `/chat/completions` probe against the endpoint
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- emits the exact `ssh root@104.131.15.18 ... curl ...` command needed to prove the endpoint is reachable from the Bezalel VPS
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Example dry-run:
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```bash
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python3 scripts/bezalel_gemma4_vps.py \
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--base-url https://<pod-id>-11434.proxy.runpod.net \
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--json
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```
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Example live wiring once a real endpoint exists:
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```bash
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python3 scripts/bezalel_gemma4_vps.py \
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--base-url https://<pod-id>-11434.proxy.runpod.net \
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--config-path /root/wizards/bezalel/home/config.yaml \
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--write-config \
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--verify-chat
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```
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If Vertex AI is fronted by an OpenAI-compatible bridge, prefer that explicit URL:
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```bash
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python3 scripts/bezalel_gemma4_vps.py \
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--vertex-base-url https://<bridge-host>/v1 \
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--json
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```
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What this repo change proves:
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- Bezalel's config target is explicit and correct for the VPS lane
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- the helper no longer silently writes to the local operator's home directory
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- endpoint normalization is deterministic
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- the remote proof command is generated from the same normalized URL the config writer uses
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What still requires live infrastructure outside the repo:
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- a valid paid RunPod or Vertex credential
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- a real GPU endpoint serving Gemma 4
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- successful execution of the emitted SSH proof command on `104.131.15.18`
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- successful Bezalel Hermes chat against that live endpoint
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@@ -8,14 +8,12 @@ Safe by default:
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- can call the RunPod GraphQL API if a key is provided and --apply-runpod is used
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- can update a Hermes config file in-place when --write-config is used
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- can verify an OpenAI-compatible endpoint with a lightweight chat probe
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- emits the exact Bezalel VPS curl proof command for remote verification
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"""
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from __future__ import annotations
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import argparse
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import json
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import shlex
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from pathlib import Path
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from typing import Any
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from urllib import request
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@@ -29,9 +27,7 @@ DEFAULT_IMAGE = "ollama/ollama:latest"
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DEFAULT_MODEL = "gemma4:latest"
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DEFAULT_PROVIDER_NAME = "Big Brain"
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DEFAULT_TOKEN_FILE = Path.home() / ".config" / "runpod" / "access_key"
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DEFAULT_CONFIG_PATH = Path("/root/wizards/bezalel/home/config.yaml")
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DEFAULT_BEZALEL_VPS_HOST = "104.131.15.18"
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DEFAULT_VERIFY_PROMPT = "Say READY"
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DEFAULT_CONFIG_PATH = Path.home() / "wizards" / "bezalel" / "home" / "config.yaml"
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def build_deploy_mutation(
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@@ -67,31 +63,8 @@ mutation {{
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'''.strip()
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def normalize_openai_base_url(base_url: str) -> str:
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normalized = (base_url or "").strip().rstrip("/")
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if not normalized:
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return normalized
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for suffix in ("/chat/completions", "/models"):
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if normalized.endswith(suffix):
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normalized = normalized[: -len(suffix)]
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break
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if not normalized.endswith("/v1"):
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normalized = f"{normalized}/v1"
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return normalized
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def build_runpod_endpoint(pod_id: str, port: int = 11434) -> str:
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return normalize_openai_base_url(f"https://{pod_id}-{port}.proxy.runpod.net")
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def resolve_base_url(*, vertex_base_url: str | None = None, base_url: str | None = None, pod_id: str | None = None) -> tuple[str | None, str | None]:
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if vertex_base_url:
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return normalize_openai_base_url(vertex_base_url), "vertex_base_url"
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if base_url:
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return normalize_openai_base_url(base_url), "base_url"
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if pod_id:
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return build_runpod_endpoint(pod_id), "pod_id"
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return None, None
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return f"https://{pod_id}-{port}.proxy.runpod.net/v1"
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def parse_deploy_response(payload: dict[str, Any]) -> dict[str, str]:
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@@ -129,7 +102,7 @@ def update_config_text(config_text: str, *, base_url: str, model: str = DEFAULT_
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replacement = {
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"name": provider_name,
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"base_url": normalize_openai_base_url(base_url),
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"base_url": base_url,
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||||
"api_key": "",
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"model": model,
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}
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@@ -156,8 +129,7 @@ def write_config_file(config_path: Path, *, base_url: str, model: str = DEFAULT_
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return updated
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def verify_openai_chat(base_url: str, *, model: str = DEFAULT_MODEL, prompt: str = DEFAULT_VERIFY_PROMPT) -> str:
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base_url = normalize_openai_base_url(base_url)
|
||||
def verify_openai_chat(base_url: str, *, model: str = DEFAULT_MODEL, prompt: str = "Say READY") -> str:
|
||||
payload = json.dumps(
|
||||
{
|
||||
"model": model,
|
||||
@@ -167,7 +139,7 @@ def verify_openai_chat(base_url: str, *, model: str = DEFAULT_MODEL, prompt: str
|
||||
}
|
||||
).encode()
|
||||
req = request.Request(
|
||||
f"{base_url}/chat/completions",
|
||||
f"{base_url.rstrip('/')}/chat/completions",
|
||||
data=payload,
|
||||
headers={"Content-Type": "application/json"},
|
||||
method="POST",
|
||||
@@ -177,30 +149,6 @@ def verify_openai_chat(base_url: str, *, model: str = DEFAULT_MODEL, prompt: str
|
||||
return data["choices"][0]["message"]["content"]
|
||||
|
||||
|
||||
def build_vps_verify_command(
|
||||
*,
|
||||
base_url: str,
|
||||
model: str = DEFAULT_MODEL,
|
||||
prompt: str = DEFAULT_VERIFY_PROMPT,
|
||||
vps_host: str = DEFAULT_BEZALEL_VPS_HOST,
|
||||
) -> str:
|
||||
payload = json.dumps(
|
||||
{
|
||||
"model": model,
|
||||
"messages": [{"role": "user", "content": prompt}],
|
||||
"stream": False,
|
||||
"max_tokens": 16,
|
||||
},
|
||||
separators=(",", ":"),
|
||||
)
|
||||
remote_command = (
|
||||
f"curl -sS {shlex.quote(normalize_openai_base_url(base_url) + '/chat/completions')} "
|
||||
"-H 'Content-Type: application/json' "
|
||||
f"-d {shlex.quote(payload)}"
|
||||
)
|
||||
return f"ssh root@{vps_host} {shlex.quote(remote_command)}"
|
||||
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser(description="Provision a RunPod Gemma 4 endpoint and wire a Hermes config for Bezalel.")
|
||||
parser.add_argument("--pod-name", default="bezalel-gemma4")
|
||||
@@ -212,8 +160,6 @@ def parse_args() -> argparse.Namespace:
|
||||
parser.add_argument("--config-path", type=Path, default=DEFAULT_CONFIG_PATH)
|
||||
parser.add_argument("--pod-id", help="Existing pod id to wire/verify without provisioning")
|
||||
parser.add_argument("--base-url", help="Existing base URL to wire/verify without provisioning")
|
||||
parser.add_argument("--vertex-base-url", help="OpenAI-compatible Vertex bridge URL; takes precedence over --base-url and --pod-id")
|
||||
parser.add_argument("--vps-host", default=DEFAULT_BEZALEL_VPS_HOST, help="Bezalel VPS host for the remote curl proof command")
|
||||
parser.add_argument("--apply-runpod", action="store_true", help="Call the RunPod API using --token-file")
|
||||
parser.add_argument("--write-config", action="store_true", help="Write the updated config to --config-path")
|
||||
parser.add_argument("--verify-chat", action="store_true", help="Call the OpenAI-compatible chat endpoint")
|
||||
@@ -229,18 +175,13 @@ def main() -> None:
|
||||
"cloud_type": args.cloud_type,
|
||||
"model": args.model,
|
||||
"provider_name": args.provider_name,
|
||||
"config_path": str(args.config_path),
|
||||
"vps_host": args.vps_host,
|
||||
"actions": [],
|
||||
}
|
||||
|
||||
base_url, base_url_source = resolve_base_url(
|
||||
vertex_base_url=args.vertex_base_url,
|
||||
base_url=args.base_url,
|
||||
pod_id=args.pod_id,
|
||||
)
|
||||
if base_url_source:
|
||||
summary["actions"].append(f"resolved_base_url_from_{base_url_source}")
|
||||
base_url = args.base_url
|
||||
if not base_url and args.pod_id:
|
||||
base_url = build_runpod_endpoint(args.pod_id)
|
||||
summary["actions"].append("computed_base_url_from_pod_id")
|
||||
|
||||
if args.apply_runpod:
|
||||
if not args.token_file.exists():
|
||||
@@ -255,17 +196,12 @@ def main() -> None:
|
||||
base_url = build_runpod_endpoint("<pod-id>")
|
||||
summary["actions"].append("using_placeholder_base_url")
|
||||
|
||||
summary["base_url"] = normalize_openai_base_url(base_url)
|
||||
summary["base_url"] = base_url
|
||||
summary["config_preview"] = update_config_text("", base_url=base_url, model=args.model, provider_name=args.provider_name)
|
||||
summary["vps_verify_command"] = build_vps_verify_command(
|
||||
base_url=base_url,
|
||||
model=args.model,
|
||||
prompt=DEFAULT_VERIFY_PROMPT,
|
||||
vps_host=args.vps_host,
|
||||
)
|
||||
|
||||
if args.write_config:
|
||||
write_config_file(args.config_path, base_url=base_url, model=args.model, provider_name=args.provider_name)
|
||||
summary["config_path"] = str(args.config_path)
|
||||
summary["actions"].append("wrote_config")
|
||||
|
||||
if args.verify_chat:
|
||||
@@ -278,10 +214,8 @@ def main() -> None:
|
||||
|
||||
print("--- Bezalel Gemma4 RunPod Wiring ---")
|
||||
print(f"Pod name: {args.pod_name}")
|
||||
print(f"Base URL: {summary['base_url']}")
|
||||
print(f"Base URL: {base_url}")
|
||||
print(f"Model: {args.model}")
|
||||
print(f"Config target: {args.config_path}")
|
||||
print(f"Bezalel VPS proof: {summary['vps_verify_command']}")
|
||||
if args.write_config:
|
||||
print(f"Config written: {args.config_path}")
|
||||
if "verify_response" in summary:
|
||||
|
||||
@@ -1,20 +1,14 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
from pathlib import Path
|
||||
from unittest.mock import patch
|
||||
|
||||
import yaml
|
||||
|
||||
from scripts.bezalel_gemma4_vps import (
|
||||
DEFAULT_CONFIG_PATH,
|
||||
DEFAULT_BEZALEL_VPS_HOST,
|
||||
build_deploy_mutation,
|
||||
build_runpod_endpoint,
|
||||
build_vps_verify_command,
|
||||
normalize_openai_base_url,
|
||||
parse_deploy_response,
|
||||
resolve_base_url,
|
||||
update_config_text,
|
||||
verify_openai_chat,
|
||||
)
|
||||
@@ -34,10 +28,6 @@ class _FakeResponse:
|
||||
return False
|
||||
|
||||
|
||||
def test_default_config_path_targets_bezalel_vps_root_config() -> None:
|
||||
assert DEFAULT_CONFIG_PATH == Path("/root/wizards/bezalel/home/config.yaml")
|
||||
|
||||
|
||||
def test_build_deploy_mutation_uses_ollama_image_and_openai_port() -> None:
|
||||
query = build_deploy_mutation(name="bezalel-gemma4", gpu_type="NVIDIA L40S", model_tag="gemma4:latest")
|
||||
|
||||
@@ -47,30 +37,6 @@ def test_build_deploy_mutation_uses_ollama_image_and_openai_port() -> None:
|
||||
assert 'volumeMountPath: "/root/.ollama"' in query
|
||||
|
||||
|
||||
def test_normalize_openai_base_url_adds_v1_suffix() -> None:
|
||||
assert normalize_openai_base_url("https://pod-11434.proxy.runpod.net") == "https://pod-11434.proxy.runpod.net/v1"
|
||||
|
||||
|
||||
def test_normalize_openai_base_url_trims_chat_completions_suffix() -> None:
|
||||
assert normalize_openai_base_url("https://pod-11434.proxy.runpod.net/v1/chat/completions") == "https://pod-11434.proxy.runpod.net/v1"
|
||||
|
||||
|
||||
def test_resolve_base_url_prefers_vertex_over_base_and_pod_id() -> None:
|
||||
base_url, source = resolve_base_url(
|
||||
vertex_base_url="https://vertex.example.com/openai",
|
||||
base_url="https://plain.example.com",
|
||||
pod_id="abc123",
|
||||
)
|
||||
assert source == "vertex_base_url"
|
||||
assert base_url == "https://vertex.example.com/openai/v1"
|
||||
|
||||
|
||||
def test_resolve_base_url_falls_back_to_base_url_before_pod_id() -> None:
|
||||
base_url, source = resolve_base_url(base_url="https://plain.example.com", pod_id="abc123")
|
||||
assert source == "base_url"
|
||||
assert base_url == "https://plain.example.com/v1"
|
||||
|
||||
|
||||
def test_build_runpod_endpoint_appends_v1_suffix() -> None:
|
||||
assert build_runpod_endpoint("abc123") == "https://abc123-11434.proxy.runpod.net/v1"
|
||||
|
||||
@@ -94,7 +60,7 @@ def test_parse_deploy_response_extracts_pod_id_and_endpoint() -> None:
|
||||
}
|
||||
|
||||
|
||||
def test_update_config_text_upserts_big_brain_provider_and_normalizes_base_url() -> None:
|
||||
def test_update_config_text_upserts_big_brain_provider() -> None:
|
||||
original = """
|
||||
model:
|
||||
default: kimi-k2.5
|
||||
@@ -106,7 +72,7 @@ custom_providers:
|
||||
model: gemma3:27b
|
||||
"""
|
||||
|
||||
updated = update_config_text(original, base_url="https://new-pod-11434.proxy.runpod.net", model="gemma4:latest")
|
||||
updated = update_config_text(original, base_url="https://new-pod-11434.proxy.runpod.net/v1", model="gemma4:latest")
|
||||
parsed = yaml.safe_load(updated)
|
||||
|
||||
assert parsed["model"] == {"default": "kimi-k2.5", "provider": "kimi-coding"}
|
||||
@@ -120,14 +86,7 @@ custom_providers:
|
||||
]
|
||||
|
||||
|
||||
def test_build_vps_verify_command_targets_bezalel_host_and_chat_completions() -> None:
|
||||
command = build_vps_verify_command(base_url="https://pod-11434.proxy.runpod.net", model="gemma4:latest")
|
||||
assert command.startswith(f"ssh root@{DEFAULT_BEZALEL_VPS_HOST} ")
|
||||
assert "/v1/chat/completions" in command
|
||||
assert "gemma4:latest" in command
|
||||
|
||||
|
||||
def test_verify_openai_chat_calls_chat_completions_with_normalized_base_url() -> None:
|
||||
def test_verify_openai_chat_calls_chat_completions() -> None:
|
||||
response_payload = {
|
||||
"choices": [
|
||||
{
|
||||
@@ -142,7 +101,7 @@ def test_verify_openai_chat_calls_chat_completions_with_normalized_base_url() ->
|
||||
"scripts.bezalel_gemma4_vps.request.urlopen",
|
||||
return_value=_FakeResponse(response_payload),
|
||||
) as mocked:
|
||||
result = verify_openai_chat("https://pod-11434.proxy.runpod.net", model="gemma4:latest", prompt="say READY")
|
||||
result = verify_openai_chat("https://pod-11434.proxy.runpod.net/v1", model="gemma4:latest", prompt="say READY")
|
||||
|
||||
assert result == "READY"
|
||||
req = mocked.call_args.args[0]
|
||||
@@ -150,10 +109,3 @@ def test_verify_openai_chat_calls_chat_completions_with_normalized_base_url() ->
|
||||
payload = json.loads(req.data.decode())
|
||||
assert payload["model"] == "gemma4:latest"
|
||||
assert payload["messages"][0]["content"] == "say READY"
|
||||
|
||||
|
||||
def test_readme_documents_root_config_path_and_vps_proof_command() -> None:
|
||||
readme = Path("scripts/README_bezalel_gemma4_vps.md").read_text()
|
||||
assert "/root/wizards/bezalel/home/config.yaml" in readme
|
||||
assert "ssh root@104.131.15.18" in readme
|
||||
assert "--vertex-base-url" in readme
|
||||
|
||||
127
tests/test_tower_game_energy_constraints.py
Normal file
127
tests/test_tower_game_energy_constraints.py
Normal file
@@ -0,0 +1,127 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import random as std_random
|
||||
|
||||
import pytest
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module(tmp_path: Path):
|
||||
spec = spec_from_file_location("evennia_local_world_game_energy", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
module.WORLD_DIR = tmp_path
|
||||
module.STATE_FILE = tmp_path / "game_state.json"
|
||||
module.TIMMY_LOG = tmp_path / "timmy_log.md"
|
||||
module.WORLD_DIR.mkdir(parents=True, exist_ok=True)
|
||||
return module
|
||||
|
||||
|
||||
def make_engine(tmp_path: Path):
|
||||
module = load_game_module(tmp_path)
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
return module, engine
|
||||
|
||||
|
||||
def choose_action(module, engine):
|
||||
energy = engine.world.characters["Timmy"]["energy"]
|
||||
room = engine.world.characters["Timmy"]["room"]
|
||||
actions = module.PlayerInterface(engine).get_available_actions()
|
||||
|
||||
if energy <= 1 and "rest" in actions:
|
||||
return "rest"
|
||||
if room == "Garden" and "speak:Marcus" in actions and energy <= 4.3:
|
||||
return "speak:Marcus"
|
||||
if room == "Forge" and "tend_fire" in actions:
|
||||
return "tend_fire"
|
||||
if room == "Tower" and "write_rule" in actions:
|
||||
return "write_rule"
|
||||
if room == "Bridge" and "carve" in actions:
|
||||
return "carve"
|
||||
if room == "Garden" and "plant" in actions:
|
||||
return "plant"
|
||||
|
||||
moves = [action.split(" ->")[0] for action in actions if action.startswith("move:")]
|
||||
if moves:
|
||||
return moves[0]
|
||||
if "look" in actions:
|
||||
return "look"
|
||||
return actions[0]
|
||||
|
||||
|
||||
class TestTowerGameEnergyConstraints:
|
||||
def test_low_energy_blocks_costly_action_without_crashing(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 1
|
||||
|
||||
result = engine.run_tick("move:north")
|
||||
|
||||
assert any("too exhausted" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Threshold"
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.7)
|
||||
|
||||
def test_tired_move_uses_extra_effort_and_drains_energy(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 3.3
|
||||
|
||||
result = engine.run_tick("move:north")
|
||||
|
||||
assert any("more effort than usual" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Tower"
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.0)
|
||||
assert result["timmy_energy"] == pytest.approx(0.0)
|
||||
|
||||
def test_rest_is_meaningful_choice_with_room_specific_recovery(self, tmp_path):
|
||||
module, garden_engine = make_engine(tmp_path / "garden")
|
||||
garden_engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
garden_engine.world.characters["Timmy"]["energy"] = 1.0
|
||||
garden_result = garden_engine.run_tick("rest")
|
||||
|
||||
module, bridge_engine = make_engine(tmp_path / "bridge")
|
||||
bridge_engine.world.characters["Timmy"]["room"] = "Bridge"
|
||||
bridge_engine.world.characters["Timmy"]["energy"] = 1.0
|
||||
bridge_result = bridge_engine.run_tick("rest")
|
||||
|
||||
assert any("stone bench" in line for line in garden_result["log"])
|
||||
assert any("no place to rest" in line.lower() for line in bridge_result["log"])
|
||||
assert garden_engine.world.characters["Timmy"]["energy"] > bridge_engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
def test_marcus_can_provide_energy_relief_when_timmy_is_tired(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
engine.world.characters["Timmy"]["energy"] = 4.3
|
||||
|
||||
result = engine.run_tick("speak:Marcus")
|
||||
|
||||
assert any("Marcus offers you food" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(5.0)
|
||||
assert result["timmy_energy"] == pytest.approx(5.0)
|
||||
|
||||
def test_energy_collapse_moves_timmy_and_records_memory(self, tmp_path, monkeypatch):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 0
|
||||
engine.world.characters["Timmy"]["room"] = "Threshold"
|
||||
monkeypatch.setattr(std_random, "choice", lambda seq: "Tower")
|
||||
|
||||
result = engine.run_tick("look")
|
||||
|
||||
assert any("collapse from exhaustion" in line.lower() for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Tower"
|
||||
assert engine.world.characters["Timmy"]["energy"] == 2
|
||||
assert "Collapsed from exhaustion." in engine.world.characters["Timmy"]["memories"]
|
||||
|
||||
def test_intentional_play_reaches_low_energy_within_100_ticks(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
min_energy = engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
for _ in range(100):
|
||||
action = choose_action(module, engine)
|
||||
engine.run_tick(action)
|
||||
min_energy = min(min_energy, engine.world.characters["Timmy"]["energy"])
|
||||
|
||||
assert min_energy <= 3
|
||||
@@ -203,26 +203,25 @@ class World:
|
||||
def update_world_state(self):
|
||||
"""World changes independent of character actions."""
|
||||
# Natural energy decay: the world is exhausting
|
||||
self.state.pop("energy_collapse_event", None)
|
||||
for char_name, char in self.characters.items():
|
||||
char["energy"] = max(0, char["energy"] - 0.3)
|
||||
# Check for energy collapse
|
||||
if char["energy"] <= 0:
|
||||
current = char.get("room", "Threshold")
|
||||
next_rooms = [room for room in self.rooms.keys() if room != current]
|
||||
new_room = random.choice(next_rooms) if next_rooms else current
|
||||
char["energy"] = 2 # Wake up with some energy
|
||||
char["room"] = new_room
|
||||
# Timmy collapse gets special narrative treatment
|
||||
if char.get("is_player", False):
|
||||
char["memories"].append("Collapsed from exhaustion.")
|
||||
char["energy"] = 2 # Wake up with some energy
|
||||
# Random room change (scattered)
|
||||
rooms = list(self.rooms.keys())
|
||||
current = char.get("room", "Threshold")
|
||||
new_room = current
|
||||
attempts = 0
|
||||
while new_room == current and attempts < 10:
|
||||
new_room = rooms[0] # Will change to random
|
||||
attempts += 1
|
||||
if new_room != current:
|
||||
char["room"] = new_room
|
||||
self.state["energy_collapse_event"] = {
|
||||
"character": char_name,
|
||||
"from_room": current,
|
||||
"to_room": new_room,
|
||||
}
|
||||
|
||||
# Forge fire naturally dims if not tended
|
||||
self.state["forge_fire_dying"] = random.random() < 0.1
|
||||
|
||||
# Random weather events
|
||||
@@ -671,7 +670,21 @@ class GameEngine:
|
||||
}
|
||||
|
||||
# Process Timmy's action
|
||||
room_name = self.world.characters["Timmy"]["room"]
|
||||
timmy_energy = self.world.characters["Timmy"]["energy"]
|
||||
|
||||
collapse_event = self.world.state.pop("energy_collapse_event", None)
|
||||
if collapse_event and collapse_event.get("character") == "Timmy":
|
||||
room_name = self.world.characters["Timmy"]["room"]
|
||||
scene["timmy_room"] = room_name
|
||||
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
|
||||
scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
|
||||
here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
|
||||
scene["here"] = here
|
||||
scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
|
||||
if collapse_event.get("from_room") != collapse_event.get("to_room"):
|
||||
scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
|
||||
return scene
|
||||
|
||||
# Energy constraint checks
|
||||
action_costs = {
|
||||
@@ -734,7 +747,7 @@ class GameEngine:
|
||||
if direction in connections:
|
||||
dest = connections[direction]
|
||||
self.world.characters["Timmy"]["room"] = dest
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
|
||||
scene["log"].append(f"You move {direction} to The {dest}.")
|
||||
scene["timmy_room"] = dest
|
||||
@@ -848,7 +861,7 @@ class GameEngine:
|
||||
self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
|
||||
self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
|
||||
|
||||
self.world.characters["Timmy"]["energy"] -= 0
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
else:
|
||||
scene["log"].append(f"{target} is not in this room.")
|
||||
|
||||
@@ -885,7 +898,7 @@ class GameEngine:
|
||||
if self.world.characters["Timmy"]["room"] == "Forge":
|
||||
self.world.rooms["Forge"]["fire"] = "glowing"
|
||||
self.world.rooms["Forge"]["fire_tended"] += 1
|
||||
self.world.characters["Timmy"]["energy"] -= 2
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
|
||||
self.world.state["forge_fire_dying"] = False
|
||||
else:
|
||||
@@ -914,7 +927,7 @@ class GameEngine:
|
||||
]
|
||||
new_rule = random.choice(rules)
|
||||
self.world.rooms["Tower"]["messages"].append(new_rule)
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
|
||||
else:
|
||||
scene["log"].append("You are not in the Tower.")
|
||||
@@ -940,7 +953,7 @@ class GameEngine:
|
||||
new_carving = random.choice(carvings)
|
||||
if new_carving not in self.world.rooms["Bridge"]["carvings"]:
|
||||
self.world.rooms["Bridge"]["carvings"].append(new_carving)
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
|
||||
else:
|
||||
scene["log"].append("You are not on the Bridge.")
|
||||
@@ -949,7 +962,7 @@ class GameEngine:
|
||||
if self.world.characters["Timmy"]["room"] == "Garden":
|
||||
self.world.rooms["Garden"]["growth"] = min(5,
|
||||
self.world.rooms["Garden"]["growth"] + 1)
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
|
||||
else:
|
||||
scene["log"].append("You are not in the Garden.")
|
||||
@@ -975,7 +988,7 @@ class GameEngine:
|
||||
self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
|
||||
self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
|
||||
self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append(f"You help {target_name}. They look grateful.")
|
||||
|
||||
elif timmy_action.startswith("confront:"):
|
||||
@@ -1076,6 +1089,9 @@ class GameEngine:
|
||||
self.world.characters[char_name]["spoken"].append(line)
|
||||
scene["log"].append(f"{char_name} says: \"{line}\"")
|
||||
|
||||
scene["timmy_room"] = self.world.characters["Timmy"]["room"]
|
||||
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
|
||||
|
||||
# Save the world
|
||||
self.world.save()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user