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Author SHA1 Message Date
Alexander Whitestone
e00153826b fix: make tower game energy constraints bite (#511)
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2026-04-22 11:59:36 -04:00
7 changed files with 248 additions and 238 deletions

View File

@@ -285,25 +285,24 @@ class World:
self.state.pop("phase_transition_event", None)
# Natural energy decay: the world is exhausting
self.state.pop("energy_collapse_event", None)
for char_name, char in self.characters.items():
char["energy"] = max(0, char["energy"] - 0.3)
# Check for energy collapse
if char["energy"] <= 0:
current = char.get("room", "Threshold")
next_rooms = [room for room in self.rooms.keys() if room != current]
new_room = random.choice(next_rooms) if next_rooms else current
char["energy"] = 2 # Wake up with some energy
char["room"] = new_room
# Timmy collapse gets special narrative treatment
if char.get("is_player", False):
char["memories"].append("Collapsed from exhaustion.")
char["energy"] = 2 # Wake up with some energy
# Random room change (scattered)
rooms = list(self.rooms.keys())
current = char.get("room", "Threshold")
new_room = current
attempts = 0
while new_room == current and attempts < 10:
import random as _r
new_room = _r.choice(rooms)
attempts += 1
if new_room != current:
char["room"] = new_room
self.state["energy_collapse_event"] = {
"character": char_name,
"from_room": current,
"to_room": new_room,
}
# Forge fire naturally dims if not tended
# Phase-aware: Breaking phase has higher fire-death chance
@@ -1094,7 +1093,21 @@ class GameEngine:
}
# Process Timmy's action
room_name = self.world.characters["Timmy"]["room"]
timmy_energy = self.world.characters["Timmy"]["energy"]
collapse_event = self.world.state.pop("energy_collapse_event", None)
if collapse_event and collapse_event.get("character") == "Timmy":
room_name = self.world.characters["Timmy"]["room"]
scene["timmy_room"] = room_name
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
scene["here"] = here
scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
if collapse_event.get("from_room") != collapse_event.get("to_room"):
scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
return scene
# Energy constraint checks
action_costs = {
@@ -1157,7 +1170,7 @@ class GameEngine:
if direction in connections:
dest = connections[direction]
self.world.characters["Timmy"]["room"] = dest
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You move {direction} to The {dest}.")
scene["timmy_room"] = dest
@@ -1265,7 +1278,7 @@ class GameEngine:
self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
self.world.characters["Timmy"]["energy"] -= 0
self.world.characters["Timmy"]["energy"] -= action_cost
else:
scene["log"].append(f"{target} is not in this room.")
@@ -1302,7 +1315,7 @@ class GameEngine:
if self.world.characters["Timmy"]["room"] == "Forge":
self.world.rooms["Forge"]["fire"] = "glowing"
self.world.rooms["Forge"]["fire_tended"] += 1
self.world.characters["Timmy"]["energy"] -= 2
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
self.world.state["forge_fire_dying"] = False
else:
@@ -1324,7 +1337,7 @@ class GameEngine:
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
else:
scene["log"].append("You are not in the Tower.")
@@ -1343,7 +1356,7 @@ class GameEngine:
new_carving = random.choice(carvings)
if new_carving not in self.world.rooms["Bridge"]["carvings"]:
self.world.rooms["Bridge"]["carvings"].append(new_carving)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
else:
scene["log"].append("You are not on the Bridge.")
@@ -1352,7 +1365,7 @@ class GameEngine:
if self.world.characters["Timmy"]["room"] == "Garden":
self.world.rooms["Garden"]["growth"] = min(5,
self.world.rooms["Garden"]["growth"] + 1)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
else:
scene["log"].append("You are not in the Garden.")
@@ -1371,7 +1384,7 @@ class GameEngine:
self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You help {target_name}. They look grateful.")
else:
@@ -1427,6 +1440,9 @@ class GameEngine:
self.world.characters[char_name]["spoken"].append(line)
scene["log"].append(f"{char_name} says: \"{line}\"")
scene["timmy_room"] = self.world.characters["Timmy"]["room"]
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
# Save the world
self.world.save()

View File

@@ -203,26 +203,25 @@ class World:
def update_world_state(self):
"""World changes independent of character actions."""
# Natural energy decay: the world is exhausting
self.state.pop("energy_collapse_event", None)
for char_name, char in self.characters.items():
char["energy"] = max(0, char["energy"] - 0.3)
# Check for energy collapse
if char["energy"] <= 0:
current = char.get("room", "Threshold")
next_rooms = [room for room in self.rooms.keys() if room != current]
new_room = random.choice(next_rooms) if next_rooms else current
char["energy"] = 2 # Wake up with some energy
char["room"] = new_room
# Timmy collapse gets special narrative treatment
if char.get("is_player", False):
char["memories"].append("Collapsed from exhaustion.")
char["energy"] = 2 # Wake up with some energy
# Random room change (scattered)
rooms = list(self.rooms.keys())
current = char.get("room", "Threshold")
new_room = current
attempts = 0
while new_room == current and attempts < 10:
new_room = rooms[0] # Will change to random
attempts += 1
if new_room != current:
char["room"] = new_room
self.state["energy_collapse_event"] = {
"character": char_name,
"from_room": current,
"to_room": new_room,
}
# Forge fire naturally dims if not tended
self.state["forge_fire_dying"] = random.random() < 0.1
# Random weather events
@@ -927,7 +926,21 @@ class GameEngine:
}
# Process Timmy's action
room_name = self.world.characters["Timmy"]["room"]
timmy_energy = self.world.characters["Timmy"]["energy"]
collapse_event = self.world.state.pop("energy_collapse_event", None)
if collapse_event and collapse_event.get("character") == "Timmy":
room_name = self.world.characters["Timmy"]["room"]
scene["timmy_room"] = room_name
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
scene["here"] = here
scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
if collapse_event.get("from_room") != collapse_event.get("to_room"):
scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
return scene
# Energy constraint checks
action_costs = {
@@ -990,7 +1003,7 @@ class GameEngine:
if direction in connections:
dest = connections[direction]
self.world.characters["Timmy"]["room"] = dest
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You move {direction} to The {dest}.")
scene["timmy_room"] = dest
@@ -1092,7 +1105,7 @@ class GameEngine:
self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
self.world.characters["Timmy"]["energy"] -= 0
self.world.characters["Timmy"]["energy"] -= action_cost
else:
scene["log"].append(f"{target} is not in this room.")
@@ -1129,7 +1142,7 @@ class GameEngine:
if self.world.characters["Timmy"]["room"] == "Forge":
self.world.rooms["Forge"]["fire"] = "glowing"
self.world.rooms["Forge"]["fire_tended"] += 1
self.world.characters["Timmy"]["energy"] -= 2
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
self.world.state["forge_fire_dying"] = False
else:
@@ -1151,7 +1164,7 @@ class GameEngine:
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
else:
scene["log"].append("You are not in the Tower.")
@@ -1170,7 +1183,7 @@ class GameEngine:
new_carving = random.choice(carvings)
if new_carving not in self.world.rooms["Bridge"]["carvings"]:
self.world.rooms["Bridge"]["carvings"].append(new_carving)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
else:
scene["log"].append("You are not on the Bridge.")
@@ -1179,7 +1192,7 @@ class GameEngine:
if self.world.characters["Timmy"]["room"] == "Garden":
self.world.rooms["Garden"]["growth"] = min(5,
self.world.rooms["Garden"]["growth"] + 1)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
else:
scene["log"].append("You are not in the Garden.")
@@ -1198,7 +1211,7 @@ class GameEngine:
self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You help {target_name}. They look grateful.")
else:
@@ -1242,6 +1255,9 @@ class GameEngine:
self.world.characters[char_name]["spoken"].append(line)
scene["log"].append(f'{char_name} says: "{line}"')
scene["timmy_room"] = self.world.characters["Timmy"]["room"]
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
# Save the world
self.world.save()

View File

@@ -1,51 +0,0 @@
# Bezalel Gemma 4 VPS Wiring
Issue: timmy-home #544
This helper is the repo-side operator bundle for wiring a live Gemma 4 endpoint into Bezalel's VPS config without hardcoding one dead pod forever.
What `scripts/bezalel_gemma4_vps.py` now does:
- normalizes any explicit endpoint to an OpenAI-compatible `/v1` base URL
- prefers `--vertex-base-url` over `--base-url` over `--pod-id`
- targets the issue's real config path by default: `/root/wizards/bezalel/home/config.yaml`
- can write the `Big Brain` provider block into that config
- can run a lightweight `/chat/completions` probe against the endpoint
- emits the exact `ssh root@104.131.15.18 ... curl ...` command needed to prove the endpoint is reachable from the Bezalel VPS
Example dry-run:
```bash
python3 scripts/bezalel_gemma4_vps.py \
--base-url https://<pod-id>-11434.proxy.runpod.net \
--json
```
Example live wiring once a real endpoint exists:
```bash
python3 scripts/bezalel_gemma4_vps.py \
--base-url https://<pod-id>-11434.proxy.runpod.net \
--config-path /root/wizards/bezalel/home/config.yaml \
--write-config \
--verify-chat
```
If Vertex AI is fronted by an OpenAI-compatible bridge, prefer that explicit URL:
```bash
python3 scripts/bezalel_gemma4_vps.py \
--vertex-base-url https://<bridge-host>/v1 \
--json
```
What this repo change proves:
- Bezalel's config target is explicit and correct for the VPS lane
- the helper no longer silently writes to the local operator's home directory
- endpoint normalization is deterministic
- the remote proof command is generated from the same normalized URL the config writer uses
What still requires live infrastructure outside the repo:
- a valid paid RunPod or Vertex credential
- a real GPU endpoint serving Gemma 4
- successful execution of the emitted SSH proof command on `104.131.15.18`
- successful Bezalel Hermes chat against that live endpoint

View File

@@ -8,14 +8,12 @@ Safe by default:
- can call the RunPod GraphQL API if a key is provided and --apply-runpod is used
- can update a Hermes config file in-place when --write-config is used
- can verify an OpenAI-compatible endpoint with a lightweight chat probe
- emits the exact Bezalel VPS curl proof command for remote verification
"""
from __future__ import annotations
import argparse
import json
import shlex
from pathlib import Path
from typing import Any
from urllib import request
@@ -29,9 +27,7 @@ DEFAULT_IMAGE = "ollama/ollama:latest"
DEFAULT_MODEL = "gemma4:latest"
DEFAULT_PROVIDER_NAME = "Big Brain"
DEFAULT_TOKEN_FILE = Path.home() / ".config" / "runpod" / "access_key"
DEFAULT_CONFIG_PATH = Path("/root/wizards/bezalel/home/config.yaml")
DEFAULT_BEZALEL_VPS_HOST = "104.131.15.18"
DEFAULT_VERIFY_PROMPT = "Say READY"
DEFAULT_CONFIG_PATH = Path.home() / "wizards" / "bezalel" / "home" / "config.yaml"
def build_deploy_mutation(
@@ -67,31 +63,8 @@ mutation {{
'''.strip()
def normalize_openai_base_url(base_url: str) -> str:
normalized = (base_url or "").strip().rstrip("/")
if not normalized:
return normalized
for suffix in ("/chat/completions", "/models"):
if normalized.endswith(suffix):
normalized = normalized[: -len(suffix)]
break
if not normalized.endswith("/v1"):
normalized = f"{normalized}/v1"
return normalized
def build_runpod_endpoint(pod_id: str, port: int = 11434) -> str:
return normalize_openai_base_url(f"https://{pod_id}-{port}.proxy.runpod.net")
def resolve_base_url(*, vertex_base_url: str | None = None, base_url: str | None = None, pod_id: str | None = None) -> tuple[str | None, str | None]:
if vertex_base_url:
return normalize_openai_base_url(vertex_base_url), "vertex_base_url"
if base_url:
return normalize_openai_base_url(base_url), "base_url"
if pod_id:
return build_runpod_endpoint(pod_id), "pod_id"
return None, None
return f"https://{pod_id}-{port}.proxy.runpod.net/v1"
def parse_deploy_response(payload: dict[str, Any]) -> dict[str, str]:
@@ -129,7 +102,7 @@ def update_config_text(config_text: str, *, base_url: str, model: str = DEFAULT_
replacement = {
"name": provider_name,
"base_url": normalize_openai_base_url(base_url),
"base_url": base_url,
"api_key": "",
"model": model,
}
@@ -156,8 +129,7 @@ def write_config_file(config_path: Path, *, base_url: str, model: str = DEFAULT_
return updated
def verify_openai_chat(base_url: str, *, model: str = DEFAULT_MODEL, prompt: str = DEFAULT_VERIFY_PROMPT) -> str:
base_url = normalize_openai_base_url(base_url)
def verify_openai_chat(base_url: str, *, model: str = DEFAULT_MODEL, prompt: str = "Say READY") -> str:
payload = json.dumps(
{
"model": model,
@@ -167,7 +139,7 @@ def verify_openai_chat(base_url: str, *, model: str = DEFAULT_MODEL, prompt: str
}
).encode()
req = request.Request(
f"{base_url}/chat/completions",
f"{base_url.rstrip('/')}/chat/completions",
data=payload,
headers={"Content-Type": "application/json"},
method="POST",
@@ -177,30 +149,6 @@ def verify_openai_chat(base_url: str, *, model: str = DEFAULT_MODEL, prompt: str
return data["choices"][0]["message"]["content"]
def build_vps_verify_command(
*,
base_url: str,
model: str = DEFAULT_MODEL,
prompt: str = DEFAULT_VERIFY_PROMPT,
vps_host: str = DEFAULT_BEZALEL_VPS_HOST,
) -> str:
payload = json.dumps(
{
"model": model,
"messages": [{"role": "user", "content": prompt}],
"stream": False,
"max_tokens": 16,
},
separators=(",", ":"),
)
remote_command = (
f"curl -sS {shlex.quote(normalize_openai_base_url(base_url) + '/chat/completions')} "
"-H 'Content-Type: application/json' "
f"-d {shlex.quote(payload)}"
)
return f"ssh root@{vps_host} {shlex.quote(remote_command)}"
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(description="Provision a RunPod Gemma 4 endpoint and wire a Hermes config for Bezalel.")
parser.add_argument("--pod-name", default="bezalel-gemma4")
@@ -212,8 +160,6 @@ def parse_args() -> argparse.Namespace:
parser.add_argument("--config-path", type=Path, default=DEFAULT_CONFIG_PATH)
parser.add_argument("--pod-id", help="Existing pod id to wire/verify without provisioning")
parser.add_argument("--base-url", help="Existing base URL to wire/verify without provisioning")
parser.add_argument("--vertex-base-url", help="OpenAI-compatible Vertex bridge URL; takes precedence over --base-url and --pod-id")
parser.add_argument("--vps-host", default=DEFAULT_BEZALEL_VPS_HOST, help="Bezalel VPS host for the remote curl proof command")
parser.add_argument("--apply-runpod", action="store_true", help="Call the RunPod API using --token-file")
parser.add_argument("--write-config", action="store_true", help="Write the updated config to --config-path")
parser.add_argument("--verify-chat", action="store_true", help="Call the OpenAI-compatible chat endpoint")
@@ -229,18 +175,13 @@ def main() -> None:
"cloud_type": args.cloud_type,
"model": args.model,
"provider_name": args.provider_name,
"config_path": str(args.config_path),
"vps_host": args.vps_host,
"actions": [],
}
base_url, base_url_source = resolve_base_url(
vertex_base_url=args.vertex_base_url,
base_url=args.base_url,
pod_id=args.pod_id,
)
if base_url_source:
summary["actions"].append(f"resolved_base_url_from_{base_url_source}")
base_url = args.base_url
if not base_url and args.pod_id:
base_url = build_runpod_endpoint(args.pod_id)
summary["actions"].append("computed_base_url_from_pod_id")
if args.apply_runpod:
if not args.token_file.exists():
@@ -255,17 +196,12 @@ def main() -> None:
base_url = build_runpod_endpoint("<pod-id>")
summary["actions"].append("using_placeholder_base_url")
summary["base_url"] = normalize_openai_base_url(base_url)
summary["base_url"] = base_url
summary["config_preview"] = update_config_text("", base_url=base_url, model=args.model, provider_name=args.provider_name)
summary["vps_verify_command"] = build_vps_verify_command(
base_url=base_url,
model=args.model,
prompt=DEFAULT_VERIFY_PROMPT,
vps_host=args.vps_host,
)
if args.write_config:
write_config_file(args.config_path, base_url=base_url, model=args.model, provider_name=args.provider_name)
summary["config_path"] = str(args.config_path)
summary["actions"].append("wrote_config")
if args.verify_chat:
@@ -278,10 +214,8 @@ def main() -> None:
print("--- Bezalel Gemma4 RunPod Wiring ---")
print(f"Pod name: {args.pod_name}")
print(f"Base URL: {summary['base_url']}")
print(f"Base URL: {base_url}")
print(f"Model: {args.model}")
print(f"Config target: {args.config_path}")
print(f"Bezalel VPS proof: {summary['vps_verify_command']}")
if args.write_config:
print(f"Config written: {args.config_path}")
if "verify_response" in summary:

View File

@@ -1,20 +1,14 @@
from __future__ import annotations
import json
from pathlib import Path
from unittest.mock import patch
import yaml
from scripts.bezalel_gemma4_vps import (
DEFAULT_CONFIG_PATH,
DEFAULT_BEZALEL_VPS_HOST,
build_deploy_mutation,
build_runpod_endpoint,
build_vps_verify_command,
normalize_openai_base_url,
parse_deploy_response,
resolve_base_url,
update_config_text,
verify_openai_chat,
)
@@ -34,10 +28,6 @@ class _FakeResponse:
return False
def test_default_config_path_targets_bezalel_vps_root_config() -> None:
assert DEFAULT_CONFIG_PATH == Path("/root/wizards/bezalel/home/config.yaml")
def test_build_deploy_mutation_uses_ollama_image_and_openai_port() -> None:
query = build_deploy_mutation(name="bezalel-gemma4", gpu_type="NVIDIA L40S", model_tag="gemma4:latest")
@@ -47,30 +37,6 @@ def test_build_deploy_mutation_uses_ollama_image_and_openai_port() -> None:
assert 'volumeMountPath: "/root/.ollama"' in query
def test_normalize_openai_base_url_adds_v1_suffix() -> None:
assert normalize_openai_base_url("https://pod-11434.proxy.runpod.net") == "https://pod-11434.proxy.runpod.net/v1"
def test_normalize_openai_base_url_trims_chat_completions_suffix() -> None:
assert normalize_openai_base_url("https://pod-11434.proxy.runpod.net/v1/chat/completions") == "https://pod-11434.proxy.runpod.net/v1"
def test_resolve_base_url_prefers_vertex_over_base_and_pod_id() -> None:
base_url, source = resolve_base_url(
vertex_base_url="https://vertex.example.com/openai",
base_url="https://plain.example.com",
pod_id="abc123",
)
assert source == "vertex_base_url"
assert base_url == "https://vertex.example.com/openai/v1"
def test_resolve_base_url_falls_back_to_base_url_before_pod_id() -> None:
base_url, source = resolve_base_url(base_url="https://plain.example.com", pod_id="abc123")
assert source == "base_url"
assert base_url == "https://plain.example.com/v1"
def test_build_runpod_endpoint_appends_v1_suffix() -> None:
assert build_runpod_endpoint("abc123") == "https://abc123-11434.proxy.runpod.net/v1"
@@ -94,7 +60,7 @@ def test_parse_deploy_response_extracts_pod_id_and_endpoint() -> None:
}
def test_update_config_text_upserts_big_brain_provider_and_normalizes_base_url() -> None:
def test_update_config_text_upserts_big_brain_provider() -> None:
original = """
model:
default: kimi-k2.5
@@ -106,7 +72,7 @@ custom_providers:
model: gemma3:27b
"""
updated = update_config_text(original, base_url="https://new-pod-11434.proxy.runpod.net", model="gemma4:latest")
updated = update_config_text(original, base_url="https://new-pod-11434.proxy.runpod.net/v1", model="gemma4:latest")
parsed = yaml.safe_load(updated)
assert parsed["model"] == {"default": "kimi-k2.5", "provider": "kimi-coding"}
@@ -120,14 +86,7 @@ custom_providers:
]
def test_build_vps_verify_command_targets_bezalel_host_and_chat_completions() -> None:
command = build_vps_verify_command(base_url="https://pod-11434.proxy.runpod.net", model="gemma4:latest")
assert command.startswith(f"ssh root@{DEFAULT_BEZALEL_VPS_HOST} ")
assert "/v1/chat/completions" in command
assert "gemma4:latest" in command
def test_verify_openai_chat_calls_chat_completions_with_normalized_base_url() -> None:
def test_verify_openai_chat_calls_chat_completions() -> None:
response_payload = {
"choices": [
{
@@ -142,7 +101,7 @@ def test_verify_openai_chat_calls_chat_completions_with_normalized_base_url() ->
"scripts.bezalel_gemma4_vps.request.urlopen",
return_value=_FakeResponse(response_payload),
) as mocked:
result = verify_openai_chat("https://pod-11434.proxy.runpod.net", model="gemma4:latest", prompt="say READY")
result = verify_openai_chat("https://pod-11434.proxy.runpod.net/v1", model="gemma4:latest", prompt="say READY")
assert result == "READY"
req = mocked.call_args.args[0]
@@ -150,10 +109,3 @@ def test_verify_openai_chat_calls_chat_completions_with_normalized_base_url() ->
payload = json.loads(req.data.decode())
assert payload["model"] == "gemma4:latest"
assert payload["messages"][0]["content"] == "say READY"
def test_readme_documents_root_config_path_and_vps_proof_command() -> None:
readme = Path("scripts/README_bezalel_gemma4_vps.md").read_text()
assert "/root/wizards/bezalel/home/config.yaml" in readme
assert "ssh root@104.131.15.18" in readme
assert "--vertex-base-url" in readme

View File

@@ -0,0 +1,127 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import random as std_random
import pytest
ROOT = Path(__file__).resolve().parent.parent
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
def load_game_module(tmp_path: Path):
spec = spec_from_file_location("evennia_local_world_game_energy", GAME_PATH)
module = module_from_spec(spec)
assert spec.loader is not None
spec.loader.exec_module(module)
module.random.seed(0)
module.WORLD_DIR = tmp_path
module.STATE_FILE = tmp_path / "game_state.json"
module.TIMMY_LOG = tmp_path / "timmy_log.md"
module.WORLD_DIR.mkdir(parents=True, exist_ok=True)
return module
def make_engine(tmp_path: Path):
module = load_game_module(tmp_path)
engine = module.GameEngine()
engine.start_new_game()
return module, engine
def choose_action(module, engine):
energy = engine.world.characters["Timmy"]["energy"]
room = engine.world.characters["Timmy"]["room"]
actions = module.PlayerInterface(engine).get_available_actions()
if energy <= 1 and "rest" in actions:
return "rest"
if room == "Garden" and "speak:Marcus" in actions and energy <= 4.3:
return "speak:Marcus"
if room == "Forge" and "tend_fire" in actions:
return "tend_fire"
if room == "Tower" and "write_rule" in actions:
return "write_rule"
if room == "Bridge" and "carve" in actions:
return "carve"
if room == "Garden" and "plant" in actions:
return "plant"
moves = [action.split(" ->")[0] for action in actions if action.startswith("move:")]
if moves:
return moves[0]
if "look" in actions:
return "look"
return actions[0]
class TestTowerGameEnergyConstraints:
def test_low_energy_blocks_costly_action_without_crashing(self, tmp_path):
module, engine = make_engine(tmp_path)
engine.world.characters["Timmy"]["energy"] = 1
result = engine.run_tick("move:north")
assert any("too exhausted" in line for line in result["log"])
assert engine.world.characters["Timmy"]["room"] == "Threshold"
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.7)
def test_tired_move_uses_extra_effort_and_drains_energy(self, tmp_path):
module, engine = make_engine(tmp_path)
engine.world.characters["Timmy"]["energy"] = 3.3
result = engine.run_tick("move:north")
assert any("more effort than usual" in line for line in result["log"])
assert engine.world.characters["Timmy"]["room"] == "Tower"
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.0)
assert result["timmy_energy"] == pytest.approx(0.0)
def test_rest_is_meaningful_choice_with_room_specific_recovery(self, tmp_path):
module, garden_engine = make_engine(tmp_path / "garden")
garden_engine.world.characters["Timmy"]["room"] = "Garden"
garden_engine.world.characters["Timmy"]["energy"] = 1.0
garden_result = garden_engine.run_tick("rest")
module, bridge_engine = make_engine(tmp_path / "bridge")
bridge_engine.world.characters["Timmy"]["room"] = "Bridge"
bridge_engine.world.characters["Timmy"]["energy"] = 1.0
bridge_result = bridge_engine.run_tick("rest")
assert any("stone bench" in line for line in garden_result["log"])
assert any("no place to rest" in line.lower() for line in bridge_result["log"])
assert garden_engine.world.characters["Timmy"]["energy"] > bridge_engine.world.characters["Timmy"]["energy"]
def test_marcus_can_provide_energy_relief_when_timmy_is_tired(self, tmp_path):
module, engine = make_engine(tmp_path)
engine.world.characters["Timmy"]["room"] = "Garden"
engine.world.characters["Timmy"]["energy"] = 4.3
result = engine.run_tick("speak:Marcus")
assert any("Marcus offers you food" in line for line in result["log"])
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(5.0)
assert result["timmy_energy"] == pytest.approx(5.0)
def test_energy_collapse_moves_timmy_and_records_memory(self, tmp_path, monkeypatch):
module, engine = make_engine(tmp_path)
engine.world.characters["Timmy"]["energy"] = 0
engine.world.characters["Timmy"]["room"] = "Threshold"
monkeypatch.setattr(std_random, "choice", lambda seq: "Tower")
result = engine.run_tick("look")
assert any("collapse from exhaustion" in line.lower() for line in result["log"])
assert engine.world.characters["Timmy"]["room"] == "Tower"
assert engine.world.characters["Timmy"]["energy"] == 2
assert "Collapsed from exhaustion." in engine.world.characters["Timmy"]["memories"]
def test_intentional_play_reaches_low_energy_within_100_ticks(self, tmp_path):
module, engine = make_engine(tmp_path)
min_energy = engine.world.characters["Timmy"]["energy"]
for _ in range(100):
action = choose_action(module, engine)
engine.run_tick(action)
min_energy = min(min_energy, engine.world.characters["Timmy"]["energy"])
assert min_energy <= 3

View File

@@ -203,26 +203,25 @@ class World:
def update_world_state(self):
"""World changes independent of character actions."""
# Natural energy decay: the world is exhausting
self.state.pop("energy_collapse_event", None)
for char_name, char in self.characters.items():
char["energy"] = max(0, char["energy"] - 0.3)
# Check for energy collapse
if char["energy"] <= 0:
current = char.get("room", "Threshold")
next_rooms = [room for room in self.rooms.keys() if room != current]
new_room = random.choice(next_rooms) if next_rooms else current
char["energy"] = 2 # Wake up with some energy
char["room"] = new_room
# Timmy collapse gets special narrative treatment
if char.get("is_player", False):
char["memories"].append("Collapsed from exhaustion.")
char["energy"] = 2 # Wake up with some energy
# Random room change (scattered)
rooms = list(self.rooms.keys())
current = char.get("room", "Threshold")
new_room = current
attempts = 0
while new_room == current and attempts < 10:
new_room = rooms[0] # Will change to random
attempts += 1
if new_room != current:
char["room"] = new_room
self.state["energy_collapse_event"] = {
"character": char_name,
"from_room": current,
"to_room": new_room,
}
# Forge fire naturally dims if not tended
self.state["forge_fire_dying"] = random.random() < 0.1
# Random weather events
@@ -671,7 +670,21 @@ class GameEngine:
}
# Process Timmy's action
room_name = self.world.characters["Timmy"]["room"]
timmy_energy = self.world.characters["Timmy"]["energy"]
collapse_event = self.world.state.pop("energy_collapse_event", None)
if collapse_event and collapse_event.get("character") == "Timmy":
room_name = self.world.characters["Timmy"]["room"]
scene["timmy_room"] = room_name
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
scene["here"] = here
scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
if collapse_event.get("from_room") != collapse_event.get("to_room"):
scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
return scene
# Energy constraint checks
action_costs = {
@@ -734,7 +747,7 @@ class GameEngine:
if direction in connections:
dest = connections[direction]
self.world.characters["Timmy"]["room"] = dest
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You move {direction} to The {dest}.")
scene["timmy_room"] = dest
@@ -848,7 +861,7 @@ class GameEngine:
self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
self.world.characters["Timmy"]["energy"] -= 0
self.world.characters["Timmy"]["energy"] -= action_cost
else:
scene["log"].append(f"{target} is not in this room.")
@@ -885,7 +898,7 @@ class GameEngine:
if self.world.characters["Timmy"]["room"] == "Forge":
self.world.rooms["Forge"]["fire"] = "glowing"
self.world.rooms["Forge"]["fire_tended"] += 1
self.world.characters["Timmy"]["energy"] -= 2
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
self.world.state["forge_fire_dying"] = False
else:
@@ -914,7 +927,7 @@ class GameEngine:
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
else:
scene["log"].append("You are not in the Tower.")
@@ -940,7 +953,7 @@ class GameEngine:
new_carving = random.choice(carvings)
if new_carving not in self.world.rooms["Bridge"]["carvings"]:
self.world.rooms["Bridge"]["carvings"].append(new_carving)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
else:
scene["log"].append("You are not on the Bridge.")
@@ -949,7 +962,7 @@ class GameEngine:
if self.world.characters["Timmy"]["room"] == "Garden":
self.world.rooms["Garden"]["growth"] = min(5,
self.world.rooms["Garden"]["growth"] + 1)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
else:
scene["log"].append("You are not in the Garden.")
@@ -975,7 +988,7 @@ class GameEngine:
self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["energy"] -= action_cost
scene["log"].append(f"You help {target_name}. They look grateful.")
elif timmy_action.startswith("confront:"):
@@ -1076,6 +1089,9 @@ class GameEngine:
self.world.characters[char_name]["spoken"].append(line)
scene["log"].append(f"{char_name} says: \"{line}\"")
scene["timmy_room"] = self.world.characters["Timmy"]["room"]
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
# Save the world
self.world.save()