Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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|
e00153826b |
@@ -285,25 +285,24 @@ class World:
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self.state.pop("phase_transition_event", None)
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# Natural energy decay: the world is exhausting
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self.state.pop("energy_collapse_event", None)
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for char_name, char in self.characters.items():
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char["energy"] = max(0, char["energy"] - 0.3)
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# Check for energy collapse
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if char["energy"] <= 0:
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current = char.get("room", "Threshold")
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next_rooms = [room for room in self.rooms.keys() if room != current]
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new_room = random.choice(next_rooms) if next_rooms else current
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char["energy"] = 2 # Wake up with some energy
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char["room"] = new_room
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# Timmy collapse gets special narrative treatment
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if char.get("is_player", False):
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char["memories"].append("Collapsed from exhaustion.")
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char["energy"] = 2 # Wake up with some energy
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# Random room change (scattered)
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rooms = list(self.rooms.keys())
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current = char.get("room", "Threshold")
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new_room = current
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attempts = 0
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while new_room == current and attempts < 10:
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import random as _r
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new_room = _r.choice(rooms)
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attempts += 1
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if new_room != current:
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char["room"] = new_room
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self.state["energy_collapse_event"] = {
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"character": char_name,
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"from_room": current,
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"to_room": new_room,
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}
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# Forge fire naturally dims if not tended
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# Phase-aware: Breaking phase has higher fire-death chance
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@@ -1094,7 +1093,21 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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collapse_event = self.world.state.pop("energy_collapse_event", None)
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if collapse_event and collapse_event.get("character") == "Timmy":
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room_name = self.world.characters["Timmy"]["room"]
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scene["timmy_room"] = room_name
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
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scene["here"] = here
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scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
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if collapse_event.get("from_room") != collapse_event.get("to_room"):
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scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
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return scene
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# Energy constraint checks
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action_costs = {
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@@ -1157,7 +1170,7 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1265,7 +1278,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
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self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
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self.world.characters["Timmy"]["energy"] -= 0
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self.world.characters["Timmy"]["energy"] -= action_cost
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else:
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scene["log"].append(f"{target} is not in this room.")
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@@ -1302,7 +1315,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.rooms["Forge"]["fire_tended"] += 1
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self.world.characters["Timmy"]["energy"] -= 2
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
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self.world.state["forge_fire_dying"] = False
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else:
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@@ -1324,7 +1337,7 @@ class GameEngine:
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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@@ -1343,7 +1356,7 @@ class GameEngine:
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new_carving = random.choice(carvings)
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if new_carving not in self.world.rooms["Bridge"]["carvings"]:
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self.world.rooms["Bridge"]["carvings"].append(new_carving)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
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else:
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scene["log"].append("You are not on the Bridge.")
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@@ -1352,7 +1365,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Garden":
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self.world.rooms["Garden"]["growth"] = min(5,
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self.world.rooms["Garden"]["growth"] + 1)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
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else:
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scene["log"].append("You are not in the Garden.")
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@@ -1371,7 +1384,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
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self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
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self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You help {target_name}. They look grateful.")
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else:
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@@ -1427,6 +1440,9 @@ class GameEngine:
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self.world.characters[char_name]["spoken"].append(line)
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scene["log"].append(f"{char_name} says: \"{line}\"")
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scene["timmy_room"] = self.world.characters["Timmy"]["room"]
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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# Save the world
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self.world.save()
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@@ -203,26 +203,25 @@ class World:
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def update_world_state(self):
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"""World changes independent of character actions."""
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# Natural energy decay: the world is exhausting
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self.state.pop("energy_collapse_event", None)
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for char_name, char in self.characters.items():
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char["energy"] = max(0, char["energy"] - 0.3)
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# Check for energy collapse
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if char["energy"] <= 0:
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current = char.get("room", "Threshold")
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next_rooms = [room for room in self.rooms.keys() if room != current]
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new_room = random.choice(next_rooms) if next_rooms else current
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char["energy"] = 2 # Wake up with some energy
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char["room"] = new_room
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# Timmy collapse gets special narrative treatment
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if char.get("is_player", False):
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char["memories"].append("Collapsed from exhaustion.")
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char["energy"] = 2 # Wake up with some energy
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# Random room change (scattered)
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rooms = list(self.rooms.keys())
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current = char.get("room", "Threshold")
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new_room = current
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attempts = 0
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while new_room == current and attempts < 10:
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new_room = rooms[0] # Will change to random
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attempts += 1
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if new_room != current:
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char["room"] = new_room
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self.state["energy_collapse_event"] = {
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"character": char_name,
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"from_room": current,
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"to_room": new_room,
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}
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# Forge fire naturally dims if not tended
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self.state["forge_fire_dying"] = random.random() < 0.1
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# Random weather events
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@@ -927,7 +926,21 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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collapse_event = self.world.state.pop("energy_collapse_event", None)
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if collapse_event and collapse_event.get("character") == "Timmy":
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room_name = self.world.characters["Timmy"]["room"]
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scene["timmy_room"] = room_name
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
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scene["here"] = here
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scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
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if collapse_event.get("from_room") != collapse_event.get("to_room"):
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scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
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return scene
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# Energy constraint checks
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action_costs = {
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@@ -990,7 +1003,7 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1092,7 +1105,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
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self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
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self.world.characters["Timmy"]["energy"] -= 0
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self.world.characters["Timmy"]["energy"] -= action_cost
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else:
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scene["log"].append(f"{target} is not in this room.")
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@@ -1129,7 +1142,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.rooms["Forge"]["fire_tended"] += 1
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self.world.characters["Timmy"]["energy"] -= 2
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
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self.world.state["forge_fire_dying"] = False
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else:
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@@ -1151,7 +1164,7 @@ class GameEngine:
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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@@ -1170,7 +1183,7 @@ class GameEngine:
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new_carving = random.choice(carvings)
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if new_carving not in self.world.rooms["Bridge"]["carvings"]:
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self.world.rooms["Bridge"]["carvings"].append(new_carving)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
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else:
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scene["log"].append("You are not on the Bridge.")
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@@ -1179,7 +1192,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Garden":
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self.world.rooms["Garden"]["growth"] = min(5,
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self.world.rooms["Garden"]["growth"] + 1)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
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else:
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scene["log"].append("You are not in the Garden.")
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@@ -1198,7 +1211,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
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self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
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self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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scene["log"].append(f"You help {target_name}. They look grateful.")
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else:
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@@ -1242,6 +1255,9 @@ class GameEngine:
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self.world.characters[char_name]["spoken"].append(line)
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scene["log"].append(f'{char_name} says: "{line}"')
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scene["timmy_room"] = self.world.characters["Timmy"]["room"]
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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# Save the world
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self.world.save()
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@@ -1,313 +0,0 @@
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#!/usr/bin/env python3
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"""
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Cross-agent quality audit — #518
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Fetches all PRs across Timmy_Foundation repos, classifies by agent,
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and produces a merge-rate scorecard.
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Usage:
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python scripts/cross_agent_quality_audit.py
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python scripts/cross_agent_quality_audit.py --scorecard timmy-config/agent-quality-scorecard.md
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"""
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import argparse
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import json
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import os
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import re
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import sys
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from collections import defaultdict
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from datetime import datetime, timezone
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from pathlib import Path
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from typing import Any, Dict, List, Optional
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import requests
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GITEA_BASE = "https://forge.alexanderwhitestone.com/api/v1"
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ORG = "Timmy_Foundation"
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TOKEN = os.environ.get("GITEA_TOKEN") or (
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Path.home() / ".config" / "gitea" / "token"
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).read_text().strip()
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HEADERS = {"Authorization": f"token {TOKEN}"}
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# Repos to audit (active code repos)
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DEFAULT_REPOS = [
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"timmy-home",
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"hermes-agent",
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"the-nexus",
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"the-door",
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"fleet-ops",
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"burn-fleet",
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"the-playground",
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"compounding-intelligence",
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"the-beacon",
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"second-son-of-timmy",
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"timmy-academy",
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"timmy-config",
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]
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class AgentClassifier:
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"""Classify PRs by agent identity."""
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# PR title prefixes that explicitly name an agent
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AGENT_TITLE_RE = re.compile(
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r"^\[(?P<agent>Claude|Ezra|Allegro|Bezalel|Timmy|Gemini|Kimi|Manus|Codex)\]",
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re.IGNORECASE,
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)
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# Branch patterns that embed agent names
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AGENT_BRANCH_RE = re.compile(
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r"(?P<agent>claude|ezra|allegro|bezalel|timmy|gemini|kimi|manus|codex)",
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re.IGNORECASE,
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)
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@classmethod
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def classify(cls, pr: Dict[str, Any]) -> str:
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title = pr.get("title", "")
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branch = pr.get("head", {}).get("ref", "")
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user = pr.get("user", {}).get("login", "")
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# 1. Explicit title tag like [Claude] or [Ezra]
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m = cls.AGENT_TITLE_RE.match(title)
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if m:
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return m.group("agent").lower()
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# 2. Branch contains agent name (e.g. claude/issue-123)
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m = cls.AGENT_BRANCH_RE.search(branch)
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if m:
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return m.group("agent").lower()
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# 3. Git user mapping
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if user.lower() == "claude":
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return "claude"
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if user.lower() == "rockachopa":
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# Rockachopa is the human / orchestrator — map to "burn-loop"
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return "burn-loop"
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return "unknown"
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def fetch_prs(repo: str, state: str = "all", per_page: int = 50) -> List[Dict[str, Any]]:
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"""Paginate through all PRs for a repo."""
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prs: List[Dict[str, Any]] = []
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page = 1
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while True:
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url = f"{GITEA_BASE}/repos/{ORG}/{repo}/pulls?state={state}&limit={per_page}&page={page}"
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resp = requests.get(url, headers=HEADERS, timeout=30)
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resp.raise_for_status()
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batch = resp.json()
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if not batch:
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break
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prs.extend(batch)
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if len(batch) < per_page:
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break
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page += 1
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return prs
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def parse_datetime(dt_str: Optional[str]) -> Optional[datetime]:
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if not dt_str:
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return None
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try:
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return datetime.fromisoformat(dt_str.replace("Z", "+00:00"))
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except ValueError:
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return None
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def hours_between(start: Optional[str], end: Optional[str]) -> Optional[float]:
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s = parse_datetime(start)
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e = parse_datetime(end)
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if s and e:
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return (e - s).total_seconds() / 3600
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return None
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def audit_repos(repos: List[str]) -> Dict[str, Any]:
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"""Run the audit and return aggregated stats."""
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agent_stats: Dict[str, Dict[str, Any]] = defaultdict(
|
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lambda: {
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"total": 0,
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"merged": 0,
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"closed_unmerged": 0,
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"open": 0,
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"hours_to_merge": [],
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"hours_to_close": [],
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"repos": set(),
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"prs": [],
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}
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)
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||||
repo_stats: Dict[str, Dict[str, Any]] = {}
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for repo in repos:
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print(f"Fetching PRs for {repo} ...", file=sys.stderr)
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try:
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prs = fetch_prs(repo)
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except requests.HTTPError as exc:
|
||||
print(f" SKIP {repo}: {exc}", file=sys.stderr)
|
||||
continue
|
||||
|
||||
repo_merged = 0
|
||||
repo_total = len(prs)
|
||||
for pr in prs:
|
||||
agent = AgentClassifier.classify(pr)
|
||||
s = agent_stats[agent]
|
||||
s["total"] += 1
|
||||
s["repos"].add(repo)
|
||||
s["prs"].append(
|
||||
{
|
||||
"repo": repo,
|
||||
"number": pr["number"],
|
||||
"title": pr["title"],
|
||||
"state": pr["state"],
|
||||
"merged": pr.get("merged", False),
|
||||
"created_at": pr.get("created_at"),
|
||||
"merged_at": pr.get("merged_at"),
|
||||
"closed_at": pr.get("closed_at"),
|
||||
}
|
||||
)
|
||||
|
||||
if pr.get("merged"):
|
||||
s["merged"] += 1
|
||||
repo_merged += 1
|
||||
h = hours_between(pr.get("created_at"), pr.get("merged_at"))
|
||||
if h is not None:
|
||||
s["hours_to_merge"].append(h)
|
||||
elif pr["state"] == "closed":
|
||||
s["closed_unmerged"] += 1
|
||||
h = hours_between(pr.get("created_at"), pr.get("closed_at"))
|
||||
if h is not None:
|
||||
s["hours_to_close"].append(h)
|
||||
else:
|
||||
s["open"] += 1
|
||||
|
||||
repo_stats[repo] = {
|
||||
"total": repo_total,
|
||||
"merged": repo_merged,
|
||||
"merge_rate": round(repo_merged / repo_total, 2) if repo_total else 0,
|
||||
}
|
||||
|
||||
# Compute derived metrics
|
||||
summary = {}
|
||||
for agent, s in sorted(agent_stats.items(), key=lambda x: -x[1]["total"]):
|
||||
total = s["total"]
|
||||
merged = s["merged"]
|
||||
closed = s["closed_unmerged"]
|
||||
resolved = merged + closed
|
||||
merge_rate = round(merged / resolved, 3) if resolved else 0
|
||||
avg_merge_hours = (
|
||||
round(sum(s["hours_to_merge"]) / len(s["hours_to_merge"]), 1)
|
||||
if s["hours_to_merge"]
|
||||
else None
|
||||
)
|
||||
avg_close_hours = (
|
||||
round(sum(s["hours_to_close"]) / len(s["hours_to_close"]), 1)
|
||||
if s["hours_to_close"]
|
||||
else None
|
||||
)
|
||||
summary[agent] = {
|
||||
"total_prs": total,
|
||||
"merged": merged,
|
||||
"closed_unmerged": closed,
|
||||
"open": s["open"],
|
||||
"merge_rate": merge_rate,
|
||||
"rejection_rate": round(closed / resolved, 3) if resolved else 0,
|
||||
"avg_hours_to_merge": avg_merge_hours,
|
||||
"avg_hours_to_close": avg_close_hours,
|
||||
"repos": sorted(s["repos"]),
|
||||
}
|
||||
|
||||
return {
|
||||
"audited_at": datetime.now(timezone.utc).isoformat(),
|
||||
"repos_audited": repos,
|
||||
"repo_stats": repo_stats,
|
||||
"agent_summary": summary,
|
||||
"raw_prs": {a: s["prs"] for a, s in agent_stats.items()},
|
||||
}
|
||||
|
||||
|
||||
def render_scorecard(data: Dict[str, Any]) -> str:
|
||||
"""Render a markdown scorecard."""
|
||||
lines = [
|
||||
"# Cross-Agent Quality Scorecard",
|
||||
"",
|
||||
f"**Audited at:** {data['audited_at']}",
|
||||
f"**Repos audited:** {', '.join(data['repos_audited'])}",
|
||||
"",
|
||||
"## Per-Agent Summary",
|
||||
"",
|
||||
"| Agent | Total PRs | Merged | Closed (unmerged) | Open | Merge Rate | Rejection Rate | Avg Hours to Merge | Avg Hours to Close |",
|
||||
"|---|---|---:|---:|---:|---:|---:|---:|---:|",
|
||||
]
|
||||
|
||||
for agent, s in data["agent_summary"].items():
|
||||
merge_hours = f"{s['avg_hours_to_merge']:.1f}" if s["avg_hours_to_merge"] is not None else "—"
|
||||
close_hours = f"{s['avg_hours_to_close']:.1f}" if s["avg_hours_to_close"] is not None else "—"
|
||||
lines.append(
|
||||
f"| {agent} | {s['total_prs']} | {s['merged']} | {s['closed_unmerged']} | "
|
||||
f"{s['open']} | {s['merge_rate']:.1%} | {s['rejection_rate']:.1%} | "
|
||||
f"{merge_hours} | {close_hours} |"
|
||||
)
|
||||
|
||||
lines.extend([
|
||||
"",
|
||||
"## Per-Repo Merge Rate",
|
||||
"",
|
||||
"| Repo | Total PRs | Merged | Merge Rate |",
|
||||
"|---|---|---:|---:|",
|
||||
])
|
||||
|
||||
for repo, s in sorted(data["repo_stats"].items(), key=lambda x: -x[1]["total"]):
|
||||
lines.append(
|
||||
f"| {repo} | {s['total']} | {s['merged']} | {s['merge_rate']:.1%} |"
|
||||
)
|
||||
|
||||
lines.extend([
|
||||
"",
|
||||
"## Methodology",
|
||||
"",
|
||||
"- **Agent classification** uses three signals in priority order:",
|
||||
" 1. Explicit title tag (e.g. `[Claude]`, `[Ezra]`)",
|
||||
" 2. Branch name containing agent name (e.g. `claude/issue-123`)",
|
||||
" 3. Git user (`claude` → claude, `Rockachopa` → burn-loop)",
|
||||
"- **Merge rate** = merged / (merged + closed_unmerged). Open PRs are excluded.",
|
||||
"- **Rejection rate** = closed_unmerged / (merged + closed_unmerged).",
|
||||
"- **Time metrics** are computed from created_at to merged_at / closed_at.",
|
||||
"",
|
||||
"## Raw Data",
|
||||
"",
|
||||
"```json",
|
||||
json.dumps(data["agent_summary"], indent=2),
|
||||
"```",
|
||||
"",
|
||||
])
|
||||
|
||||
return "\n".join(lines) + "\n"
|
||||
|
||||
|
||||
def main() -> int:
|
||||
parser = argparse.ArgumentParser(description="Cross-agent quality audit")
|
||||
parser.add_argument("--repos", nargs="+", default=DEFAULT_REPOS, help="Repos to audit")
|
||||
parser.add_argument("--scorecard", default="timmy-config/agent-quality-scorecard.md", help="Output path")
|
||||
parser.add_argument("--json", default=None, help="Also write raw JSON to path")
|
||||
args = parser.parse_args()
|
||||
|
||||
data = audit_repos(args.repos)
|
||||
|
||||
scorecard_path = Path(args.scorecard)
|
||||
scorecard_path.parent.mkdir(parents=True, exist_ok=True)
|
||||
scorecard_path.write_text(render_scorecard(data))
|
||||
print(f"Scorecard written to {scorecard_path}", file=sys.stderr)
|
||||
|
||||
if args.json:
|
||||
json_path = Path(args.json)
|
||||
json_path.parent.mkdir(parents=True, exist_ok=True)
|
||||
json_path.write_text(json.dumps(data, indent=2, default=str))
|
||||
print(f"Raw JSON written to {json_path}", file=sys.stderr)
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
@@ -1,45 +0,0 @@
|
||||
"""Tests for cross_agent_quality_audit.py — #518."""
|
||||
|
||||
import pytest
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).parent.parent / "scripts"))
|
||||
|
||||
from cross_agent_quality_audit import AgentClassifier, hours_between
|
||||
|
||||
|
||||
class TestAgentClassifier:
|
||||
def test_title_tag_claude(self):
|
||||
pr = {"title": "[Claude] fix auth middleware", "head": {"ref": "fix/123"}, "user": {"login": "rockachopa"}}
|
||||
assert AgentClassifier.classify(pr) == "claude"
|
||||
|
||||
def test_title_tag_ezra(self):
|
||||
pr = {"title": "[Ezra] tmux fleet launcher", "head": {"ref": "burn/10"}, "user": {"login": "rockachopa"}}
|
||||
assert AgentClassifier.classify(pr) == "ezra"
|
||||
|
||||
def test_branch_name_claude(self):
|
||||
pr = {"title": "fix auth", "head": {"ref": "claude/issue-1695"}, "user": {"login": "rockachopa"}}
|
||||
assert AgentClassifier.classify(pr) == "claude"
|
||||
|
||||
def test_user_mapping(self):
|
||||
pr = {"title": "some fix", "head": {"ref": "fix/1"}, "user": {"login": "claude"}}
|
||||
assert AgentClassifier.classify(pr) == "claude"
|
||||
|
||||
def test_rockachopa_maps_to_burn_loop(self):
|
||||
pr = {"title": "some fix", "head": {"ref": "fix/1"}, "user": {"login": "Rockachopa"}}
|
||||
assert AgentClassifier.classify(pr) == "burn-loop"
|
||||
|
||||
def test_unknown_fallback(self):
|
||||
pr = {"title": "some fix", "head": {"ref": "fix/1"}, "user": {"login": "random"}}
|
||||
assert AgentClassifier.classify(pr) == "unknown"
|
||||
|
||||
|
||||
class TestHoursBetween:
|
||||
def test_same_day(self):
|
||||
h = hours_between("2026-04-22T10:00:00Z", "2026-04-22T12:00:00Z")
|
||||
assert h == 2.0
|
||||
|
||||
def test_none_returns_none(self):
|
||||
assert hours_between(None, "2026-04-22T12:00:00Z") is None
|
||||
assert hours_between("2026-04-22T10:00:00Z", None) is None
|
||||
127
tests/test_tower_game_energy_constraints.py
Normal file
127
tests/test_tower_game_energy_constraints.py
Normal file
@@ -0,0 +1,127 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import random as std_random
|
||||
|
||||
import pytest
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module(tmp_path: Path):
|
||||
spec = spec_from_file_location("evennia_local_world_game_energy", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
module.WORLD_DIR = tmp_path
|
||||
module.STATE_FILE = tmp_path / "game_state.json"
|
||||
module.TIMMY_LOG = tmp_path / "timmy_log.md"
|
||||
module.WORLD_DIR.mkdir(parents=True, exist_ok=True)
|
||||
return module
|
||||
|
||||
|
||||
def make_engine(tmp_path: Path):
|
||||
module = load_game_module(tmp_path)
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
return module, engine
|
||||
|
||||
|
||||
def choose_action(module, engine):
|
||||
energy = engine.world.characters["Timmy"]["energy"]
|
||||
room = engine.world.characters["Timmy"]["room"]
|
||||
actions = module.PlayerInterface(engine).get_available_actions()
|
||||
|
||||
if energy <= 1 and "rest" in actions:
|
||||
return "rest"
|
||||
if room == "Garden" and "speak:Marcus" in actions and energy <= 4.3:
|
||||
return "speak:Marcus"
|
||||
if room == "Forge" and "tend_fire" in actions:
|
||||
return "tend_fire"
|
||||
if room == "Tower" and "write_rule" in actions:
|
||||
return "write_rule"
|
||||
if room == "Bridge" and "carve" in actions:
|
||||
return "carve"
|
||||
if room == "Garden" and "plant" in actions:
|
||||
return "plant"
|
||||
|
||||
moves = [action.split(" ->")[0] for action in actions if action.startswith("move:")]
|
||||
if moves:
|
||||
return moves[0]
|
||||
if "look" in actions:
|
||||
return "look"
|
||||
return actions[0]
|
||||
|
||||
|
||||
class TestTowerGameEnergyConstraints:
|
||||
def test_low_energy_blocks_costly_action_without_crashing(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 1
|
||||
|
||||
result = engine.run_tick("move:north")
|
||||
|
||||
assert any("too exhausted" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Threshold"
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.7)
|
||||
|
||||
def test_tired_move_uses_extra_effort_and_drains_energy(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 3.3
|
||||
|
||||
result = engine.run_tick("move:north")
|
||||
|
||||
assert any("more effort than usual" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Tower"
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.0)
|
||||
assert result["timmy_energy"] == pytest.approx(0.0)
|
||||
|
||||
def test_rest_is_meaningful_choice_with_room_specific_recovery(self, tmp_path):
|
||||
module, garden_engine = make_engine(tmp_path / "garden")
|
||||
garden_engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
garden_engine.world.characters["Timmy"]["energy"] = 1.0
|
||||
garden_result = garden_engine.run_tick("rest")
|
||||
|
||||
module, bridge_engine = make_engine(tmp_path / "bridge")
|
||||
bridge_engine.world.characters["Timmy"]["room"] = "Bridge"
|
||||
bridge_engine.world.characters["Timmy"]["energy"] = 1.0
|
||||
bridge_result = bridge_engine.run_tick("rest")
|
||||
|
||||
assert any("stone bench" in line for line in garden_result["log"])
|
||||
assert any("no place to rest" in line.lower() for line in bridge_result["log"])
|
||||
assert garden_engine.world.characters["Timmy"]["energy"] > bridge_engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
def test_marcus_can_provide_energy_relief_when_timmy_is_tired(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
engine.world.characters["Timmy"]["energy"] = 4.3
|
||||
|
||||
result = engine.run_tick("speak:Marcus")
|
||||
|
||||
assert any("Marcus offers you food" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(5.0)
|
||||
assert result["timmy_energy"] == pytest.approx(5.0)
|
||||
|
||||
def test_energy_collapse_moves_timmy_and_records_memory(self, tmp_path, monkeypatch):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 0
|
||||
engine.world.characters["Timmy"]["room"] = "Threshold"
|
||||
monkeypatch.setattr(std_random, "choice", lambda seq: "Tower")
|
||||
|
||||
result = engine.run_tick("look")
|
||||
|
||||
assert any("collapse from exhaustion" in line.lower() for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Tower"
|
||||
assert engine.world.characters["Timmy"]["energy"] == 2
|
||||
assert "Collapsed from exhaustion." in engine.world.characters["Timmy"]["memories"]
|
||||
|
||||
def test_intentional_play_reaches_low_energy_within_100_ticks(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
min_energy = engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
for _ in range(100):
|
||||
action = choose_action(module, engine)
|
||||
engine.run_tick(action)
|
||||
min_energy = min(min_energy, engine.world.characters["Timmy"]["energy"])
|
||||
|
||||
assert min_energy <= 3
|
||||
@@ -1,244 +0,0 @@
|
||||
# Cross-Agent Quality Scorecard
|
||||
|
||||
**Audited at:** 2026-04-22T06:17:43.574309+00:00
|
||||
**Repos audited:** timmy-home, hermes-agent, the-nexus, the-door, fleet-ops, burn-fleet, the-playground, compounding-intelligence, the-beacon, second-son-of-timmy, timmy-academy, timmy-config
|
||||
|
||||
## Per-Agent Summary
|
||||
|
||||
| Agent | Total PRs | Merged | Closed (unmerged) | Open | Merge Rate | Rejection Rate | Avg Hours to Merge | Avg Hours to Close |
|
||||
|---|---|---:|---:|---:|---:|---:|---:|---:|
|
||||
| burn-loop | 1733 | 346 | 1239 | 148 | 21.8% | 78.2% | 18.9 | 20.6 |
|
||||
| unknown | 843 | 598 | 214 | 31 | 73.6% | 26.4% | 2.3 | 11.3 |
|
||||
| claude | 264 | 138 | 121 | 5 | 53.3% | 46.7% | 3.3 | 6.2 |
|
||||
| gemini | 95 | 24 | 70 | 1 | 25.5% | 74.5% | 0.5 | 11.3 |
|
||||
| timmy | 28 | 15 | 11 | 2 | 57.7% | 42.3% | 9.8 | 20.2 |
|
||||
| bezalel | 21 | 11 | 9 | 1 | 55.0% | 45.0% | 2.7 | 8.0 |
|
||||
| allegro | 21 | 7 | 11 | 3 | 38.9% | 61.1% | 31.1 | 20.2 |
|
||||
| ezra | 8 | 2 | 3 | 3 | 40.0% | 60.0% | 4.4 | 16.8 |
|
||||
| kimi | 6 | 3 | 3 | 0 | 50.0% | 50.0% | 39.5 | 0.5 |
|
||||
| manus | 6 | 5 | 1 | 0 | 83.3% | 16.7% | 0.0 | 18.8 |
|
||||
| codex | 2 | 2 | 0 | 0 | 100.0% | 0.0% | 2.3 | — |
|
||||
|
||||
## Per-Repo Merge Rate
|
||||
|
||||
| Repo | Total PRs | Merged | Merge Rate |
|
||||
|---|---|---:|---:|
|
||||
| the-nexus | 985 | 501 | 51.0% |
|
||||
| hermes-agent | 519 | 128 | 25.0% |
|
||||
| timmy-config | 404 | 140 | 35.0% |
|
||||
| timmy-home | 270 | 104 | 39.0% |
|
||||
| fleet-ops | 266 | 84 | 32.0% |
|
||||
| the-beacon | 175 | 62 | 35.0% |
|
||||
| the-door | 153 | 31 | 20.0% |
|
||||
| second-son-of-timmy | 111 | 82 | 74.0% |
|
||||
| compounding-intelligence | 50 | 9 | 18.0% |
|
||||
| the-playground | 44 | 2 | 5.0% |
|
||||
| burn-fleet | 38 | 2 | 5.0% |
|
||||
| timmy-academy | 12 | 6 | 50.0% |
|
||||
|
||||
## Methodology
|
||||
|
||||
- **Agent classification** uses three signals in priority order:
|
||||
1. Explicit title tag (e.g. `[Claude]`, `[Ezra]`)
|
||||
2. Branch name containing agent name (e.g. `claude/issue-123`)
|
||||
3. Git user (`claude` → claude, `Rockachopa` → burn-loop)
|
||||
- **Merge rate** = merged / (merged + closed_unmerged). Open PRs are excluded.
|
||||
- **Rejection rate** = closed_unmerged / (merged + closed_unmerged).
|
||||
- **Time metrics** are computed from created_at to merged_at / closed_at.
|
||||
|
||||
## Raw Data
|
||||
|
||||
```json
|
||||
{
|
||||
"burn-loop": {
|
||||
"total_prs": 1733,
|
||||
"merged": 346,
|
||||
"closed_unmerged": 1239,
|
||||
"open": 148,
|
||||
"merge_rate": 0.218,
|
||||
"rejection_rate": 0.782,
|
||||
"avg_hours_to_merge": 18.9,
|
||||
"avg_hours_to_close": 20.6,
|
||||
"repos": [
|
||||
"burn-fleet",
|
||||
"compounding-intelligence",
|
||||
"fleet-ops",
|
||||
"hermes-agent",
|
||||
"second-son-of-timmy",
|
||||
"the-beacon",
|
||||
"the-door",
|
||||
"the-nexus",
|
||||
"the-playground",
|
||||
"timmy-academy",
|
||||
"timmy-config",
|
||||
"timmy-home"
|
||||
]
|
||||
},
|
||||
"unknown": {
|
||||
"total_prs": 843,
|
||||
"merged": 598,
|
||||
"closed_unmerged": 214,
|
||||
"open": 31,
|
||||
"merge_rate": 0.736,
|
||||
"rejection_rate": 0.264,
|
||||
"avg_hours_to_merge": 2.3,
|
||||
"avg_hours_to_close": 11.3,
|
||||
"repos": [
|
||||
"fleet-ops",
|
||||
"hermes-agent",
|
||||
"second-son-of-timmy",
|
||||
"the-beacon",
|
||||
"the-door",
|
||||
"the-nexus",
|
||||
"timmy-academy",
|
||||
"timmy-config",
|
||||
"timmy-home"
|
||||
]
|
||||
},
|
||||
"claude": {
|
||||
"total_prs": 264,
|
||||
"merged": 138,
|
||||
"closed_unmerged": 121,
|
||||
"open": 5,
|
||||
"merge_rate": 0.533,
|
||||
"rejection_rate": 0.467,
|
||||
"avg_hours_to_merge": 3.3,
|
||||
"avg_hours_to_close": 6.2,
|
||||
"repos": [
|
||||
"hermes-agent",
|
||||
"the-nexus",
|
||||
"timmy-config",
|
||||
"timmy-home"
|
||||
]
|
||||
},
|
||||
"gemini": {
|
||||
"total_prs": 95,
|
||||
"merged": 24,
|
||||
"closed_unmerged": 70,
|
||||
"open": 1,
|
||||
"merge_rate": 0.255,
|
||||
"rejection_rate": 0.745,
|
||||
"avg_hours_to_merge": 0.5,
|
||||
"avg_hours_to_close": 11.3,
|
||||
"repos": [
|
||||
"hermes-agent",
|
||||
"the-nexus",
|
||||
"timmy-config",
|
||||
"timmy-home"
|
||||
]
|
||||
},
|
||||
"timmy": {
|
||||
"total_prs": 28,
|
||||
"merged": 15,
|
||||
"closed_unmerged": 11,
|
||||
"open": 2,
|
||||
"merge_rate": 0.577,
|
||||
"rejection_rate": 0.423,
|
||||
"avg_hours_to_merge": 9.8,
|
||||
"avg_hours_to_close": 20.2,
|
||||
"repos": [
|
||||
"burn-fleet",
|
||||
"hermes-agent",
|
||||
"the-nexus",
|
||||
"timmy-config",
|
||||
"timmy-home"
|
||||
]
|
||||
},
|
||||
"bezalel": {
|
||||
"total_prs": 21,
|
||||
"merged": 11,
|
||||
"closed_unmerged": 9,
|
||||
"open": 1,
|
||||
"merge_rate": 0.55,
|
||||
"rejection_rate": 0.45,
|
||||
"avg_hours_to_merge": 2.7,
|
||||
"avg_hours_to_close": 8.0,
|
||||
"repos": [
|
||||
"burn-fleet",
|
||||
"hermes-agent",
|
||||
"the-beacon",
|
||||
"the-nexus",
|
||||
"timmy-config",
|
||||
"timmy-home"
|
||||
]
|
||||
},
|
||||
"allegro": {
|
||||
"total_prs": 21,
|
||||
"merged": 7,
|
||||
"closed_unmerged": 11,
|
||||
"open": 3,
|
||||
"merge_rate": 0.389,
|
||||
"rejection_rate": 0.611,
|
||||
"avg_hours_to_merge": 31.1,
|
||||
"avg_hours_to_close": 20.2,
|
||||
"repos": [
|
||||
"burn-fleet",
|
||||
"hermes-agent",
|
||||
"the-beacon",
|
||||
"the-nexus",
|
||||
"timmy-config",
|
||||
"timmy-home"
|
||||
]
|
||||
},
|
||||
"ezra": {
|
||||
"total_prs": 8,
|
||||
"merged": 2,
|
||||
"closed_unmerged": 3,
|
||||
"open": 3,
|
||||
"merge_rate": 0.4,
|
||||
"rejection_rate": 0.6,
|
||||
"avg_hours_to_merge": 4.4,
|
||||
"avg_hours_to_close": 16.8,
|
||||
"repos": [
|
||||
"burn-fleet",
|
||||
"fleet-ops",
|
||||
"timmy-config",
|
||||
"timmy-home"
|
||||
]
|
||||
},
|
||||
"kimi": {
|
||||
"total_prs": 6,
|
||||
"merged": 3,
|
||||
"closed_unmerged": 3,
|
||||
"open": 0,
|
||||
"merge_rate": 0.5,
|
||||
"rejection_rate": 0.5,
|
||||
"avg_hours_to_merge": 39.5,
|
||||
"avg_hours_to_close": 0.5,
|
||||
"repos": [
|
||||
"hermes-agent",
|
||||
"the-nexus",
|
||||
"timmy-home"
|
||||
]
|
||||
},
|
||||
"manus": {
|
||||
"total_prs": 6,
|
||||
"merged": 5,
|
||||
"closed_unmerged": 1,
|
||||
"open": 0,
|
||||
"merge_rate": 0.833,
|
||||
"rejection_rate": 0.167,
|
||||
"avg_hours_to_merge": 0.0,
|
||||
"avg_hours_to_close": 18.8,
|
||||
"repos": [
|
||||
"the-nexus",
|
||||
"timmy-config"
|
||||
]
|
||||
},
|
||||
"codex": {
|
||||
"total_prs": 2,
|
||||
"merged": 2,
|
||||
"closed_unmerged": 0,
|
||||
"open": 0,
|
||||
"merge_rate": 1.0,
|
||||
"rejection_rate": 0.0,
|
||||
"avg_hours_to_merge": 2.3,
|
||||
"avg_hours_to_close": null,
|
||||
"repos": [
|
||||
"timmy-config",
|
||||
"timmy-home"
|
||||
]
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
@@ -203,26 +203,25 @@ class World:
|
||||
def update_world_state(self):
|
||||
"""World changes independent of character actions."""
|
||||
# Natural energy decay: the world is exhausting
|
||||
self.state.pop("energy_collapse_event", None)
|
||||
for char_name, char in self.characters.items():
|
||||
char["energy"] = max(0, char["energy"] - 0.3)
|
||||
# Check for energy collapse
|
||||
if char["energy"] <= 0:
|
||||
current = char.get("room", "Threshold")
|
||||
next_rooms = [room for room in self.rooms.keys() if room != current]
|
||||
new_room = random.choice(next_rooms) if next_rooms else current
|
||||
char["energy"] = 2 # Wake up with some energy
|
||||
char["room"] = new_room
|
||||
# Timmy collapse gets special narrative treatment
|
||||
if char.get("is_player", False):
|
||||
char["memories"].append("Collapsed from exhaustion.")
|
||||
char["energy"] = 2 # Wake up with some energy
|
||||
# Random room change (scattered)
|
||||
rooms = list(self.rooms.keys())
|
||||
current = char.get("room", "Threshold")
|
||||
new_room = current
|
||||
attempts = 0
|
||||
while new_room == current and attempts < 10:
|
||||
new_room = rooms[0] # Will change to random
|
||||
attempts += 1
|
||||
if new_room != current:
|
||||
char["room"] = new_room
|
||||
self.state["energy_collapse_event"] = {
|
||||
"character": char_name,
|
||||
"from_room": current,
|
||||
"to_room": new_room,
|
||||
}
|
||||
|
||||
# Forge fire naturally dims if not tended
|
||||
self.state["forge_fire_dying"] = random.random() < 0.1
|
||||
|
||||
# Random weather events
|
||||
@@ -671,7 +670,21 @@ class GameEngine:
|
||||
}
|
||||
|
||||
# Process Timmy's action
|
||||
room_name = self.world.characters["Timmy"]["room"]
|
||||
timmy_energy = self.world.characters["Timmy"]["energy"]
|
||||
|
||||
collapse_event = self.world.state.pop("energy_collapse_event", None)
|
||||
if collapse_event and collapse_event.get("character") == "Timmy":
|
||||
room_name = self.world.characters["Timmy"]["room"]
|
||||
scene["timmy_room"] = room_name
|
||||
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
|
||||
scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
|
||||
here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
|
||||
scene["here"] = here
|
||||
scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
|
||||
if collapse_event.get("from_room") != collapse_event.get("to_room"):
|
||||
scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
|
||||
return scene
|
||||
|
||||
# Energy constraint checks
|
||||
action_costs = {
|
||||
@@ -734,7 +747,7 @@ class GameEngine:
|
||||
if direction in connections:
|
||||
dest = connections[direction]
|
||||
self.world.characters["Timmy"]["room"] = dest
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
|
||||
scene["log"].append(f"You move {direction} to The {dest}.")
|
||||
scene["timmy_room"] = dest
|
||||
@@ -848,7 +861,7 @@ class GameEngine:
|
||||
self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
|
||||
self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
|
||||
|
||||
self.world.characters["Timmy"]["energy"] -= 0
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
else:
|
||||
scene["log"].append(f"{target} is not in this room.")
|
||||
|
||||
@@ -885,7 +898,7 @@ class GameEngine:
|
||||
if self.world.characters["Timmy"]["room"] == "Forge":
|
||||
self.world.rooms["Forge"]["fire"] = "glowing"
|
||||
self.world.rooms["Forge"]["fire_tended"] += 1
|
||||
self.world.characters["Timmy"]["energy"] -= 2
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
|
||||
self.world.state["forge_fire_dying"] = False
|
||||
else:
|
||||
@@ -914,7 +927,7 @@ class GameEngine:
|
||||
]
|
||||
new_rule = random.choice(rules)
|
||||
self.world.rooms["Tower"]["messages"].append(new_rule)
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
|
||||
else:
|
||||
scene["log"].append("You are not in the Tower.")
|
||||
@@ -940,7 +953,7 @@ class GameEngine:
|
||||
new_carving = random.choice(carvings)
|
||||
if new_carving not in self.world.rooms["Bridge"]["carvings"]:
|
||||
self.world.rooms["Bridge"]["carvings"].append(new_carving)
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
|
||||
else:
|
||||
scene["log"].append("You are not on the Bridge.")
|
||||
@@ -949,7 +962,7 @@ class GameEngine:
|
||||
if self.world.characters["Timmy"]["room"] == "Garden":
|
||||
self.world.rooms["Garden"]["growth"] = min(5,
|
||||
self.world.rooms["Garden"]["growth"] + 1)
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
|
||||
else:
|
||||
scene["log"].append("You are not in the Garden.")
|
||||
@@ -975,7 +988,7 @@ class GameEngine:
|
||||
self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
|
||||
self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
|
||||
self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
scene["log"].append(f"You help {target_name}. They look grateful.")
|
||||
|
||||
elif timmy_action.startswith("confront:"):
|
||||
@@ -1076,6 +1089,9 @@ class GameEngine:
|
||||
self.world.characters[char_name]["spoken"].append(line)
|
||||
scene["log"].append(f"{char_name} says: \"{line}\"")
|
||||
|
||||
scene["timmy_room"] = self.world.characters["Timmy"]["room"]
|
||||
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
|
||||
|
||||
# Save the world
|
||||
self.world.save()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user