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mimo/code/
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mimo/code/
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
339f7d6ef2 |
79
app.js
79
app.js
@@ -2429,6 +2429,15 @@ function activatePortal(portal) {
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overlay.style.display = 'flex';
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// Readiness detail for game-world portals
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const readinessEl = document.getElementById('portal-readiness-detail');
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if (portal.config.portal_type === 'game-world' && portal.config.readiness_steps) {
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renderReadinessDetail(readinessEl, portal.config);
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readinessEl.style.display = 'block';
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} else {
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readinessEl.style.display = 'none';
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}
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if (portal.config.destination && portal.config.destination.url) {
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redirectBox.style.display = 'block';
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errorBox.style.display = 'none';
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@@ -2450,6 +2459,37 @@ function activatePortal(portal) {
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}
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}
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// ═══ READINESS RENDERING ═══
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function renderReadinessDetail(container, config) {
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const steps = config.readiness_steps || {};
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const stepKeys = ['downloaded', 'runtime_ready', 'launched', 'harness_bridged'];
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let html = '<div class="portal-readiness-title">READINESS PIPELINE</div>';
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let firstUndone = true;
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stepKeys.forEach(key => {
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const step = steps[key];
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if (!step) return;
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const cls = step.done ? 'done' : (firstUndone ? 'current' : '');
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if (!step.done) firstUndone = false;
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html += `<div class="portal-readiness-step ${cls}">
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<span class="step-dot"></span>
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<span>${step.label || key}</span>
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</div>`;
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});
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if (config.blocked_reason) {
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html += `<div class="portal-readiness-blocked">⚠ ${config.blocked_reason}</div>`;
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}
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const doneCount = stepKeys.filter(k => steps[k]?.done).length;
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const canEnter = doneCount === stepKeys.length && config.destination?.url;
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if (!canEnter) {
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html += `<div class="portal-readiness-hint">Cannot enter yet — ${stepKeys.length - doneCount} step${stepKeys.length - doneCount > 1 ? 's' : ''} remaining.</div>`;
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}
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container.innerHTML = html;
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}
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function closePortalOverlay() {
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portalOverlayActive = false;
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document.getElementById('portal-overlay').style.display = 'none';
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@@ -2530,12 +2570,42 @@ function populateAtlas() {
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const statusClass = `status-${config.status || 'online'}`;
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// Build readiness section for game-world portals
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let readinessHtml = '';
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if (config.portal_type === 'game-world' && config.readiness_steps) {
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const stepKeys = ['downloaded', 'runtime_ready', 'launched', 'harness_bridged'];
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const steps = config.readiness_steps;
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const doneCount = stepKeys.filter(k => steps[k]?.done).length;
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const pct = Math.round((doneCount / stepKeys.length) * 100);
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const barColor = config.color || '#ffd700';
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readinessHtml = `<div class="atlas-card-readiness">
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<div class="readiness-bar-track">
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<div class="readiness-bar-fill" style="width:${pct}%;background:${barColor};"></div>
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</div>
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<div class="readiness-steps-mini">`;
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let firstUndone = true;
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stepKeys.forEach(key => {
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const step = steps[key];
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if (!step) return;
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const cls = step.done ? 'done' : (firstUndone ? 'current' : '');
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if (!step.done) firstUndone = false;
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readinessHtml += `<span class="readiness-step ${cls}">${step.label || key}</span>`;
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});
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readinessHtml += '</div>';
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if (config.blocked_reason) {
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readinessHtml += `<div class="atlas-card-blocked">⚠ ${config.blocked_reason}</div>`;
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}
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readinessHtml += '</div>';
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}
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card.innerHTML = `
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<div class="atlas-card-header">
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<div class="atlas-card-name">${config.name}</div>
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<div class="atlas-card-status ${statusClass}">${config.status || 'ONLINE'}</div>
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<div class="atlas-card-status ${statusClass}">${config.readiness_state || config.status || 'ONLINE'}</div>
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</div>
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<div class="atlas-card-desc">${config.description}</div>
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${readinessHtml}
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<div class="atlas-card-footer">
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<div class="atlas-card-coord">X:${config.position.x} Z:${config.position.z}</div>
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<div class="atlas-card-type">${config.destination?.type?.toUpperCase() || 'UNKNOWN'}</div>
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@@ -2553,11 +2623,14 @@ function populateAtlas() {
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document.getElementById('atlas-online-count').textContent = onlineCount;
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document.getElementById('atlas-standby-count').textContent = standbyCount;
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// Update Bannerlord HUD status
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// Update Bannerlord HUD status with honest readiness state
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const bannerlord = portals.find(p => p.config.id === 'bannerlord');
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if (bannerlord) {
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const statusEl = document.getElementById('bannerlord-status');
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statusEl.className = 'hud-status-item ' + (bannerlord.config.status || 'offline');
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const state = bannerlord.config.readiness_state || bannerlord.config.status || 'offline';
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statusEl.className = 'hud-status-item ' + state;
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const labelEl = statusEl.querySelector('.status-label');
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if (labelEl) labelEl.textContent = state.toUpperCase().replace(/_/g, ' ');
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}
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}
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@@ -196,6 +196,7 @@
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</div>
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<h2 id="portal-name-display">MORROWIND</h2>
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<p id="portal-desc-display">The Vvardenfell harness. Ash storms and ancient mysteries.</p>
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<div id="portal-readiness-detail" class="portal-readiness-detail" style="display:none;"></div>
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<div class="portal-redirect-box" id="portal-redirect-box">
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<div class="portal-redirect-label">REDIRECTING IN</div>
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<div class="portal-redirect-timer" id="portal-timer">5</div>
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@@ -1,112 +0,0 @@
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# Bannerlord Local Install Guide (macOS / Apple Silicon)
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## Goal
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Run the GOG Mount & Blade II: Bannerlord build natively on Alexander's Mac (arm64, macOS Sequoia+).
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## Prerequisites
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- macOS 14+ on Apple Silicon (arm64)
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- ~60 GB free disk space (game + Wine prefix)
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- GOG installer files in `~/Downloads/`:
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- `setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124).exe`
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- `setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124)-1.bin` through `-13.bin`
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## Step 1: Install Porting Kit
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Porting Kit (free) wraps Wine/GPTK for macOS. It has a GUI but we automate what we can.
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```bash
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brew install --cask porting-kit
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```
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Launch it once to complete first-run setup:
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```bash
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open -a "Porting Kit"
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```
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## Step 2: Create Wine Prefix + Install Game
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**Option A: Via Porting Kit GUI (recommended)**
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1. Open Porting Kit
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2. Click "Install Game" → "Custom Port" or search for Bannerlord
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3. Point it at: `~/Downloads/setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124).exe`
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4. Follow the GOG installer wizard
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5. Install to default path inside the Wine prefix
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6. When done, note the prefix path (usually `~/Library/Application Support/PortingKit/...`)
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**Option B: Manual Wine prefix (advanced)**
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If you have Homebrew Wine (or GPTK) installed:
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```bash
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# Create prefix
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export WINEPREFIX="$HOME/Games/Bannerlord"
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wine64 boot /init
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# Run the GOG installer (it auto-chains the .bin files)
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cd ~/Downloads
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wine64 setup_mount__blade_ii_bannerlord_1.3.15.109797_\(64bit\)_\(89124\).exe
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```
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Follow the GOG installer wizard. Default install path is fine.
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## Step 3: Locate the Game Binary
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After installation, the game executable is at:
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```
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$WINEPREFIX/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe
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```
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Or inside Porting Kit's prefix at:
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```
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~/Library/Application Support/PortingKit/<prefix-name>/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe
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```
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## Step 4: First Launch
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```bash
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# Find the actual path first, then:
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cd "$HOME/Games/Bannerlord/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client"
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wine64 Bannerlord.exe
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```
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Or use the launcher script:
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```bash
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./portal/bannerlord/launch.sh
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```
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## Step 5: Proof (Operator Checklist)
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- [ ] Game window opens and is visible on screen
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- [ ] At least the main menu renders (TaleWorlds logo, "Campaign", "Custom Battle", etc.)
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- [ ] Screenshot taken: save to `portal/bannerlord/proof/`
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- [ ] Launch command recorded below for repeatability
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**Launch command (fill in after install):**
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```
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# Repeatable launch:
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./portal/bannerlord/launch.sh
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```
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## Troubleshooting
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**Black screen on launch:**
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- Try: `wine64 Bannerlord.exe -force-d3d11` or `-force-vulkan`
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- Set Windows version: `winecfg` → set to Windows 10
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**Missing DLLs:**
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- Install DirectX runtime: `winetricks d3dx9 d3dx10 d3dx11 vcrun2019`
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**Performance:**
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- GPTK/Rosetta overhead is expected; 30-60 FPS is normal on M1/M2
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- Lower in-game graphics settings to "Medium" for first run
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**Installer won't chain .bin files:**
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- Make sure all .bin files are in the same directory as the .exe
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- Verify with: `ls -la ~/Downloads/setup_mount__blade_ii_bannerlord_*`
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## References
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- GamePortal Protocol: `GAMEPORTAL_PROTOCOL.md`
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- Portal config: `portals.json` (entry: "bannerlord")
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- GOG App ID: Mount & Blade II: Bannerlord
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- Steam App ID: 261550 (for Steam stats integration)
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@@ -1,115 +0,0 @@
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#!/usr/bin/env bash
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# Bannerlord Launcher for macOS (Apple Silicon via Wine/GPTK)
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# Usage: ./portal/bannerlord/launch.sh [--wine-prefix PATH] [--exe PATH]
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set -euo pipefail
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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REPO_ROOT="$(cd "$SCRIPT_DIR/../.." && pwd)"
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# Defaults — override with flags or environment
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WINEPREFIX="${WINEPREFIX:-$HOME/Games/Bannerlord}"
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BANNERLORD_EXE=""
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WINE_CMD=""
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# Parse args
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while [[ $# -gt 0 ]]; do
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case "$1" in
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--wine-prefix) WINEPREFIX="$2"; shift 2 ;;
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--exe) BANNERLORD_EXE="$2"; shift 2 ;;
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--help)
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echo "Usage: $0 [--wine-prefix PATH] [--exe PATH]"
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echo ""
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echo "Defaults:"
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echo " Wine prefix: $WINEPREFIX"
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echo " Auto-discovers Bannerlord.exe in the prefix"
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exit 0
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;;
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*) echo "Unknown arg: $1"; exit 1 ;;
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esac
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done
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# Find wine command
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find_wine() {
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if command -v wine64 &>/dev/null; then
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echo "wine64"
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elif command -v wine &>/dev/null; then
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echo "wine"
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elif [ -f "/Applications/Whisky.app/Contents/Resources/WhiskyCmd" ]; then
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echo "/Applications/Whisky.app/Contents/Resources/WhiskyCmd"
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else
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echo ""
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fi
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}
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WINE_CMD="$(find_wine)"
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if [ -z "$WINE_CMD" ]; then
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echo "ERROR: No Wine runtime found."
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echo "Install one of:"
|
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echo " brew install --cask porting-kit"
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echo " brew install --cask crossover"
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echo " brew tap apple/apple && brew install game-porting-toolkit"
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exit 1
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fi
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|
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echo "Wine runtime: $WINE_CMD"
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echo "Wine prefix: $WINEPREFIX"
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# Find Bannerlord.exe if not specified
|
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if [ -z "$BANNERLORD_EXE" ]; then
|
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# Search common GOG install paths
|
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SEARCH_PATHS=(
|
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"$WINEPREFIX/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
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"$WINEPREFIX/drive_c/GOG Games/Mount Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
|
||||
"$WINEPREFIX/drive_c/Program Files/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
|
||||
)
|
||||
|
||||
# Also search PortingKit prefixes
|
||||
while IFS= read -r -d '' exe; do
|
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SEARCH_PATHS+=("$exe")
|
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done < <(find "$HOME/Library/Application Support/PortingKit" -name "Bannerlord.exe" -print0 2>/dev/null || true)
|
||||
|
||||
for path in "${SEARCH_PATHS[@]}"; do
|
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if [ -f "$path" ]; then
|
||||
BANNERLORD_EXE="$path"
|
||||
break
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
if [ -z "$BANNERLORD_EXE" ] || [ ! -f "$BANNERLORD_EXE" ]; then
|
||||
echo "ERROR: Bannerlord.exe not found."
|
||||
echo "Searched:"
|
||||
echo " $WINEPREFIX/drive_c/GOG Games/"
|
||||
echo " ~/Library/Application Support/PortingKit/"
|
||||
echo ""
|
||||
echo "Run the install first. See: portal/bannerlord/INSTALL.md"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Game binary: $BANNERLORD_EXE"
|
||||
echo "Launching..."
|
||||
echo ""
|
||||
|
||||
# Log the launch for proof
|
||||
LAUNCH_LOG="$SCRIPT_DIR/proof/launch_$(date +%Y%m%d_%H%M%S).log"
|
||||
mkdir -p "$SCRIPT_DIR/proof"
|
||||
{
|
||||
echo "=== Bannerlord Launch ==="
|
||||
echo "Date: $(date -Iseconds)"
|
||||
echo "Wine: $WINE_CMD"
|
||||
echo "Prefix: $WINEPREFIX"
|
||||
echo "Binary: $BANNERLORD_EXE"
|
||||
echo "User: $(whoami)"
|
||||
echo "macOS: $(sw_vers -productVersion)"
|
||||
echo "Arch: $(uname -m)"
|
||||
echo "========================="
|
||||
} > "$LAUNCH_LOG"
|
||||
echo "Launch log: $LAUNCH_LOG"
|
||||
echo ""
|
||||
|
||||
# Set the prefix and launch
|
||||
export WINEPREFIX
|
||||
EXE_DIR="$(dirname "$BANNERLORD_EXE")"
|
||||
cd "$EXE_DIR"
|
||||
exec "$WINE_CMD" "Bannerlord.exe" "$@"
|
||||
@@ -1,16 +0,0 @@
|
||||
# Bannerlord Proof
|
||||
|
||||
Screenshots and launch logs proving the game runs locally on the Mac.
|
||||
|
||||
## How to capture proof
|
||||
|
||||
1. Launch the game: `./portal/bannerlord/launch.sh`
|
||||
2. Wait for main menu to render
|
||||
3. Take screenshot: `screencapture -x portal/bannerlord/proof/main_menu_$(date +%Y%m%d).png`
|
||||
4. Save launch log (auto-generated by launch.sh)
|
||||
|
||||
## Expected proof files
|
||||
|
||||
- `main_menu_*.png` — screenshot of game main menu
|
||||
- `launch_*.log` — launch command + environment details
|
||||
- `ingame_*.png` — optional in-game screenshots
|
||||
24
portals.json
24
portals.json
@@ -17,27 +17,31 @@
|
||||
"id": "bannerlord",
|
||||
"name": "Bannerlord",
|
||||
"description": "Calradia battle harness. Massive armies, tactical command.",
|
||||
"status": "active",
|
||||
"status": "downloaded",
|
||||
"color": "#ffd700",
|
||||
"position": { "x": -15, "y": 0, "z": -10 },
|
||||
"rotation": { "y": 0.5 },
|
||||
"portal_type": "game-world",
|
||||
"world_category": "strategy-rpg",
|
||||
"environment": "local",
|
||||
"environment": "production",
|
||||
"access_mode": "operator",
|
||||
"readiness_state": "active",
|
||||
"telemetry_source": "local-desktop:bannerlord",
|
||||
"readiness_state": "downloaded",
|
||||
"readiness_steps": {
|
||||
"downloaded": { "label": "Downloaded", "done": true },
|
||||
"runtime_ready": { "label": "Runtime Ready", "done": false },
|
||||
"launched": { "label": "Launched", "done": false },
|
||||
"harness_bridged": { "label": "Harness Bridged", "done": false }
|
||||
},
|
||||
"blocked_reason": null,
|
||||
"telemetry_source": "hermes-harness:bannerlord",
|
||||
"owner": "Timmy",
|
||||
"app_id": 261550,
|
||||
"window_title": "Mount & Blade II: Bannerlord",
|
||||
"install_source": "gog",
|
||||
"gog_version": "1.3.15.109797",
|
||||
"launcher_script": "portal/bannerlord/launch.sh",
|
||||
"install_guide": "portal/bannerlord/INSTALL.md",
|
||||
"destination": {
|
||||
"type": "local-launch",
|
||||
"url": null,
|
||||
"type": "harness",
|
||||
"action_label": "Enter Calradia",
|
||||
"params": { "world": "calradia", "runtime": "wine/gptk" }
|
||||
"params": { "world": "calradia" }
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
136
style.css
136
style.css
@@ -367,6 +367,142 @@ canvas#nexus-canvas {
|
||||
.status-online { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
|
||||
.status-standby { background: rgba(255, 215, 0, 0.2); color: var(--color-gold); border: 1px solid var(--color-gold); }
|
||||
.status-offline { background: rgba(255, 68, 102, 0.2); color: var(--color-danger); border: 1px solid var(--color-danger); }
|
||||
.status-active { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
|
||||
.status-blocked { background: rgba(255, 68, 102, 0.3); color: #ff4466; border: 1px solid #ff4466; }
|
||||
.status-downloaded { background: rgba(100, 149, 237, 0.2); color: #6495ed; border: 1px solid #6495ed; }
|
||||
.status-runtime_ready { background: rgba(255, 165, 0, 0.2); color: #ffa500; border: 1px solid #ffa500; }
|
||||
.status-launched { background: rgba(255, 215, 0, 0.2); color: var(--color-gold); border: 1px solid var(--color-gold); }
|
||||
.status-harness_bridged { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
|
||||
|
||||
/* Readiness Progress Bar (atlas card) */
|
||||
.atlas-card-readiness {
|
||||
margin-top: 10px;
|
||||
padding-top: 10px;
|
||||
border-top: 1px solid rgba(255,255,255,0.06);
|
||||
}
|
||||
.readiness-bar-track {
|
||||
width: 100%;
|
||||
height: 4px;
|
||||
background: rgba(255,255,255,0.08);
|
||||
border-radius: 2px;
|
||||
overflow: hidden;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
.readiness-bar-fill {
|
||||
height: 100%;
|
||||
border-radius: 2px;
|
||||
transition: width 0.4s ease;
|
||||
}
|
||||
.readiness-steps-mini {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
font-size: 9px;
|
||||
font-family: var(--font-body);
|
||||
letter-spacing: 0.05em;
|
||||
color: var(--color-text-muted);
|
||||
}
|
||||
.readiness-step {
|
||||
padding: 1px 5px;
|
||||
border-radius: 2px;
|
||||
background: rgba(255,255,255,0.04);
|
||||
}
|
||||
.readiness-step.done {
|
||||
background: rgba(74, 240, 192, 0.15);
|
||||
color: var(--color-primary);
|
||||
}
|
||||
.readiness-step.current {
|
||||
background: rgba(255, 215, 0, 0.15);
|
||||
color: var(--color-gold);
|
||||
}
|
||||
.atlas-card-blocked {
|
||||
margin-top: 6px;
|
||||
font-size: 10px;
|
||||
color: #ff4466;
|
||||
font-family: var(--font-body);
|
||||
}
|
||||
|
||||
/* Readiness Detail (portal overlay) */
|
||||
.portal-readiness-detail {
|
||||
margin-top: 16px;
|
||||
padding: 12px 16px;
|
||||
background: rgba(0,0,0,0.3);
|
||||
border: 1px solid rgba(255,255,255,0.08);
|
||||
border-radius: 4px;
|
||||
}
|
||||
.portal-readiness-title {
|
||||
font-family: var(--font-display);
|
||||
font-size: 10px;
|
||||
letter-spacing: 0.15em;
|
||||
color: var(--color-text-muted);
|
||||
margin-bottom: 10px;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.portal-readiness-step {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
padding: 4px 0;
|
||||
font-family: var(--font-body);
|
||||
font-size: 11px;
|
||||
color: rgba(255,255,255,0.4);
|
||||
}
|
||||
.portal-readiness-step .step-dot {
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
border-radius: 50%;
|
||||
background: rgba(255,255,255,0.15);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.portal-readiness-step.done .step-dot {
|
||||
background: var(--color-primary);
|
||||
box-shadow: 0 0 6px var(--color-primary);
|
||||
}
|
||||
.portal-readiness-step.done {
|
||||
color: var(--color-primary);
|
||||
}
|
||||
.portal-readiness-step.current .step-dot {
|
||||
background: var(--color-gold);
|
||||
box-shadow: 0 0 6px var(--color-gold);
|
||||
animation: pulse-dot 1.5s ease-in-out infinite;
|
||||
}
|
||||
.portal-readiness-step.current {
|
||||
color: #fff;
|
||||
}
|
||||
@keyframes pulse-dot {
|
||||
0%, 100% { opacity: 1; }
|
||||
50% { opacity: 0.4; }
|
||||
}
|
||||
.portal-readiness-blocked {
|
||||
margin-top: 8px;
|
||||
padding: 6px 10px;
|
||||
background: rgba(255, 68, 102, 0.1);
|
||||
border: 1px solid rgba(255, 68, 102, 0.3);
|
||||
border-radius: 3px;
|
||||
font-size: 11px;
|
||||
color: #ff4466;
|
||||
font-family: var(--font-body);
|
||||
}
|
||||
.portal-readiness-hint {
|
||||
margin-top: 8px;
|
||||
font-size: 10px;
|
||||
color: var(--color-text-muted);
|
||||
font-family: var(--font-body);
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
/* HUD Status for readiness states */
|
||||
.hud-status-item.downloaded .status-dot { background: #6495ed; box-shadow: 0 0 5px #6495ed; }
|
||||
.hud-status-item.runtime_ready .status-dot { background: #ffa500; box-shadow: 0 0 5px #ffa500; }
|
||||
.hud-status-item.launched .status-dot { background: var(--color-gold); box-shadow: 0 0 5px var(--color-gold); }
|
||||
.hud-status-item.harness_bridged .status-dot { background: var(--color-primary); box-shadow: 0 0 5px var(--color-primary); }
|
||||
.hud-status-item.blocked .status-dot { background: #ff4466; box-shadow: 0 0 5px #ff4466; }
|
||||
.hud-status-item.downloaded .status-label,
|
||||
.hud-status-item.runtime_ready .status-label,
|
||||
.hud-status-item.launched .status-label,
|
||||
.hud-status-item.harness_bridged .status-label,
|
||||
.hud-status-item.blocked .status-label {
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.atlas-card-desc {
|
||||
font-size: 12px;
|
||||
|
||||
Reference in New Issue
Block a user