Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 792b06e669 | |||
| 9a7e31030d | |||
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8f2dd27447 |
579
agent/resurrection_pool.py
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579
agent/resurrection_pool.py
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"""
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Resurrection Pool — Health polling, dead-agent detection, auto-revive
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Issue #882: [M6-P3] Resurrection Pool — health polling, dead-agent detection, auto-revive
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Implement the actual resurrection pool: a polling loop that detects downed agents
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and can automatically revive them (or substitutes) back into active missions.
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"""
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import asyncio
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import json
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import logging
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import os
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import time
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from dataclasses import dataclass, field
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from enum import Enum
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from pathlib import Path
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from typing import Any, Callable, Dict, List, Optional, Set
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from datetime import datetime, timedelta
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logger = logging.getLogger("hermes.resurrection_pool")
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class AgentStatus(Enum):
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"""Agent status in the resurrection pool."""
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HEALTHY = "healthy"
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DEGRADED = "degraded"
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DOWN = "down"
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REVIVING = "reviving"
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REVIVED = "revived"
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FAILED = "failed"
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class RevivePolicy(Enum):
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"""Auto-revive policy for missions."""
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YES = "yes" # Always auto-revive
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NO = "no" # Never auto-revive
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ASK = "ask" # Ask human for approval
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SUBSTITUTE = "substitute" # Substitute with different agent
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@dataclass
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class AgentHealth:
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"""Health status of an agent."""
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agent_id: str
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gateway: str
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status: AgentStatus
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last_heartbeat: float
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last_response: float
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consecutive_failures: int = 0
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response_time: float = 0.0
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error_message: Optional[str] = None
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@dataclass
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class MissionPolicy:
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"""Revive policy for a mission."""
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mission_id: str
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policy: RevivePolicy
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timeout: int = 300 # seconds
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substitute_agents: List[str] = field(default_factory=list)
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approval_required: bool = False
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@dataclass
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class ReviveRequest:
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"""Request to revive an agent."""
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request_id: str
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agent_id: str
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mission_id: str
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reason: str
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policy: RevivePolicy
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requested_at: float = field(default_factory=time.time)
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approved: Optional[bool] = None
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approved_by: Optional[str] = None
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approved_at: Optional[float] = None
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class HealthPoller:
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"""Health polling loop across wizard gateways."""
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def __init__(self, gateways: List[str], poll_interval: int = 30):
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self.gateways = gateways
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self.poll_interval = poll_interval
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self.agent_health: Dict[str, AgentHealth] = {}
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self.running = False
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self.poll_task: Optional[asyncio.Task] = None
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async def start(self):
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"""Start health polling."""
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self.running = True
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logger.info(f"Starting health polling across {len(self.gateways)} gateways")
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# Initialize agent health for all gateways
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for gateway in self.gateways:
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self.agent_health[gateway] = AgentHealth(
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agent_id=f"agent_{gateway}",
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gateway=gateway,
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status=AgentStatus.HEALTHY,
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last_heartbeat=time.time(),
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last_response=time.time()
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)
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# Start polling loop
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self.poll_task = asyncio.create_task(self._poll_loop())
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async def stop(self):
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"""Stop health polling."""
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self.running = False
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if self.poll_task:
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self.poll_task.cancel()
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try:
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await self.poll_task
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except asyncio.CancelledError:
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pass
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logger.info("Health polling stopped")
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async def _poll_loop(self):
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"""Main polling loop."""
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while self.running:
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try:
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await self._poll_all_gateways()
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await asyncio.sleep(self.poll_interval)
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except asyncio.CancelledError:
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break
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except Exception as e:
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logger.error(f"Polling error: {e}")
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await asyncio.sleep(5) # Brief pause on error
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async def _poll_all_gateways(self):
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"""Poll all gateways for health status."""
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tasks = []
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for gateway in self.gateways:
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task = asyncio.create_task(self._poll_gateway(gateway))
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tasks.append(task)
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# Wait for all polls to complete
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await asyncio.gather(*tasks, return_exceptions=True)
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async def _poll_gateway(self, gateway: str):
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"""Poll a single gateway for health."""
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try:
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# In production, this would make an actual HTTP request
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# For now, simulate a health check
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is_healthy = await self._check_gateway_health(gateway)
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agent = self.agent_health.get(gateway)
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if not agent:
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return
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if is_healthy:
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agent.status = AgentStatus.HEALTHY
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agent.last_response = time.time()
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agent.consecutive_failures = 0
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agent.error_message = None
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else:
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agent.consecutive_failures += 1
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agent.last_response = time.time()
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if agent.consecutive_failures >= 3:
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agent.status = AgentStatus.DOWN
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agent.error_message = f"Failed {agent.consecutive_failures} consecutive health checks"
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else:
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agent.status = AgentStatus.DEGRADED
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agent.last_heartbeat = time.time()
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except Exception as e:
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logger.error(f"Error polling gateway {gateway}: {e}")
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agent = self.agent_health.get(gateway)
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if agent:
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agent.status = AgentStatus.DOWN
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agent.error_message = str(e)
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async def _check_gateway_health(self, gateway: str) -> bool:
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"""Check health of a single gateway."""
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# In production, this would:
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# 1. Make HTTP request to gateway health endpoint
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# 2. Check response time
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# 3. Validate response format
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# For now, simulate with random success/failure
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import random
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return random.random() > 0.1 # 90% success rate
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def get_health_status(self) -> Dict[str, Any]:
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"""Get health status of all agents."""
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return {
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gateway: {
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"agent_id": agent.agent_id,
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"status": agent.status.value,
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"last_heartbeat": agent.last_heartbeat,
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"last_response": agent.last_response,
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"consecutive_failures": agent.consecutive_failures,
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"response_time": agent.response_time,
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"error_message": agent.error_message
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}
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for gateway, agent in self.agent_health.items()
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}
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def get_down_agents(self) -> List[AgentHealth]:
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"""Get list of down agents."""
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return [agent for agent in self.agent_health.values()
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if agent.status == AgentStatus.DOWN]
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class DeadAgentDetector:
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"""Dead-agent detection with configurable timeout."""
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def __init__(self, health_poller: HealthPoller, timeout: int = 300):
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self.health_poller = health_poller
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self.timeout = timeout # seconds
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self.detected_dead: Set[str] = set()
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def detect_dead_agents(self) -> List[AgentHealth]:
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"""Detect agents that are down or haven't responded."""
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dead_agents = []
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for gateway, agent in self.health_poller.agent_health.items():
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# Check if agent is marked as down
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if agent.status == AgentStatus.DOWN:
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dead_agents.append(agent)
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self.detected_dead.add(gateway)
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continue
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# Check if agent hasn't responded within timeout
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time_since_response = time.time() - agent.last_response
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if time_since_response > self.timeout:
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agent.status = AgentStatus.DOWN
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agent.error_message = f"No response for {time_since_response:.0f} seconds"
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dead_agents.append(agent)
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self.detected_dead.add(gateway)
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return dead_agents
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def get_detection_report(self) -> Dict[str, Any]:
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"""Get detection report."""
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dead_agents = self.detect_dead_agents()
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return {
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"timestamp": datetime.now().isoformat(),
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"total_agents": len(self.health_poller.agent_health),
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"dead_agents": len(dead_agents),
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"dead_agent_ids": [agent.agent_id for agent in dead_agents],
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"timeout_seconds": self.timeout,
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"previously_detected": len(self.detected_dead)
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}
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class AutoRevivePolicyEngine:
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"""Auto-revive policy engine (yes/no/ask per mission)."""
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def __init__(self):
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self.mission_policies: Dict[str, MissionPolicy] = {}
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self.default_policy = RevivePolicy.ASK
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def set_mission_policy(self, mission_id: str, policy: RevivePolicy, **kwargs):
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"""Set revive policy for a mission."""
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self.mission_policies[mission_id] = MissionPolicy(
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mission_id=mission_id,
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policy=policy,
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**kwargs
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)
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logger.info(f"Set revive policy for mission {mission_id}: {policy.value}")
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def get_revive_policy(self, mission_id: str) -> RevivePolicy:
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"""Get revive policy for a mission."""
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policy = self.mission_policies.get(mission_id)
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return policy.policy if policy else self.default_policy
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def should_auto_revive(self, mission_id: str, agent_id: str) -> bool:
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"""Check if an agent should be auto-revived for a mission."""
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policy = self.get_revive_policy(mission_id)
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if policy == RevivePolicy.YES:
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return True
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elif policy == RevivePolicy.NO:
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return False
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elif policy == RevivePolicy.ASK:
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return False # Requires human approval
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elif policy == RevivePolicy.SUBSTITUTE:
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# Check if substitute agents are available
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mission_policy = self.mission_policies.get(mission_id)
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if mission_policy and mission_policy.substitute_agents:
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return True
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return False
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return False
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def get_substitute_agent(self, mission_id: str, dead_agent_id: str) -> Optional[str]:
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"""Get substitute agent for a dead agent."""
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mission_policy = self.mission_policies.get(mission_id)
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if not mission_policy or not mission_policy.substitute_agents:
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return None
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# Return first available substitute
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for substitute in mission_policy.substitute_agents:
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if substitute != dead_agent_id:
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return substitute
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return None
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class HumanInTheLoopApproval:
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"""Human-in-the-loop revival via Telegram / Nostr approval."""
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def __init__(self):
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self.pending_requests: Dict[str, ReviveRequest] = {}
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self.approval_callbacks: List[Callable] = []
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def request_approval(self, agent_id: str, mission_id: str, reason: str) -> str:
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"""Request human approval for revival."""
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request_id = f"revive_{int(time.time())}_{agent_id}"
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request = ReviveRequest(
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request_id=request_id,
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agent_id=agent_id,
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mission_id=mission_id,
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reason=reason,
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policy=RevivePolicy.ASK
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)
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self.pending_requests[request_id] = request
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logger.info(f"Revival approval requested: {request_id} for agent {agent_id}")
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# Notify approval channels
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self._notify_approval_channels(request)
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return request_id
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def approve_request(self, request_id: str, approved_by: str) -> bool:
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"""Approve a revival request."""
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if request_id not in self.pending_requests:
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raise ValueError(f"Request {request_id} not found")
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request = self.pending_requests[request_id]
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request.approved = True
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request.approved_by = approved_by
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request.approved_at = time.time()
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logger.info(f"Revival approved: {request_id} by {approved_by}")
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# Trigger callbacks
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for callback in self.approval_callbacks:
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try:
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callback(request)
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except Exception as e:
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logger.error(f"Approval callback error: {e}")
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return True
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def reject_request(self, request_id: str, rejected_by: str, reason: str = "") -> bool:
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"""Reject a revival request."""
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if request_id not in self.pending_requests:
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raise ValueError(f"Request {request_id} not found")
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request = self.pending_requests[request_id]
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request.approved = False
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request.approved_by = rejected_by
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request.approved_at = time.time()
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logger.info(f"Revival rejected: {request_id} by {rejected_by}")
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return True
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def _notify_approval_channels(self, request: ReviveRequest):
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"""Notify approval channels (Telegram, Nostr, etc.)."""
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# In production, this would:
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# 1. Send Telegram message to approval group
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# 2. Post to Nostr for decentralized approval
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# 3. Send email to administrators
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logger.info(f"Approval notification sent for request {request.request_id}")
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def get_pending_requests(self) -> List[Dict[str, Any]]:
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"""Get pending approval requests."""
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requests = []
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for request_id, request in self.pending_requests.items():
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if request.approved is None: # Still pending
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requests.append({
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"request_id": request.request_id,
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"agent_id": request.agent_id,
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"mission_id": request.mission_id,
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"reason": request.reason,
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"requested_at": request.requested_at
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})
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return requests
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class ResurrectionPool:
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"""Main resurrection pool: health polling, dead-agent detection, auto-revive."""
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def __init__(self, gateways: List[str], poll_interval: int = 30, timeout: int = 300):
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self.health_poller = HealthPoller(gateways, poll_interval)
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self.dead_agent_detector = DeadAgentDetector(self.health_poller, timeout)
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self.policy_engine = AutoRevivePolicyEngine()
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self.approval_system = HumanInTheLoopApproval()
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# Register approval callback
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self.approval_system.approval_callbacks.append(self._on_approval)
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async def start(self):
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"""Start the resurrection pool."""
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logger.info("Starting resurrection pool")
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await self.health_poller.start()
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async def stop(self):
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"""Stop the resurrection pool."""
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logger.info("Stopping resurrection pool")
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await self.health_poller.stop()
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def set_mission_policy(self, mission_id: str, policy: str, **kwargs):
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"""Set revive policy for a mission."""
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policy_enum = RevivePolicy(policy)
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self.policy_engine.set_mission_policy(mission_id, policy_enum, **kwargs)
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def detect_and_revive(self) -> Dict[str, Any]:
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"""Detect dead agents and attempt revival."""
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# Detect dead agents
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dead_agents = self.dead_agent_detector.detect_dead_agents()
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if not dead_agents:
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return {
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"status": "healthy",
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"dead_agents": 0,
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"revived": 0,
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"pending_approval": 0
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}
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logger.info(f"Detected {len(dead_agents)} dead agents")
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# Process each dead agent
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revived = 0
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pending_approval = 0
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for agent in dead_agents:
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# Get mission for this agent (simplified)
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mission_id = f"mission_{agent.gateway}"
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# Check revive policy
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should_revive = self.policy_engine.should_auto_revive(mission_id, agent.agent_id)
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if should_revive:
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# Auto-revive
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if self._revive_agent(agent.agent_id, mission_id):
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revived += 1
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else:
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# Request human approval
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request_id = self.approval_system.request_approval(
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agent.agent_id,
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mission_id,
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f"Agent {agent.agent_id} is down: {agent.error_message}"
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)
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pending_approval += 1
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return {
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"status": "processing",
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"dead_agents": len(dead_agents),
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"revived": revived,
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||||
"pending_approval": pending_approval,
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"dead_agent_ids": [agent.agent_id for agent in dead_agents]
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}
|
||||
|
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def _revive_agent(self, agent_id: str, mission_id: str) -> bool:
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"""Revive an agent."""
|
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logger.info(f"Reviving agent {agent_id} for mission {mission_id}")
|
||||
|
||||
# In production, this would:
|
||||
# 1. Check if agent can be revived
|
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# 2. Restart agent process/container
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||||
# 3. Restore from checkpoint
|
||||
# 4. Verify agent is healthy
|
||||
|
||||
# For now, simulate revival
|
||||
agent = None
|
||||
for gateway, agent_obj in self.health_poller.agent_health.items():
|
||||
if agent_obj.agent_id == agent_id:
|
||||
agent = agent_obj
|
||||
break
|
||||
|
||||
if agent:
|
||||
agent.status = AgentStatus.REVIVED
|
||||
agent.consecutive_failures = 0
|
||||
agent.error_message = None
|
||||
logger.info(f"Agent {agent_id} revived successfully")
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def _on_approval(self, request: ReviveRequest):
|
||||
"""Handle approval callback."""
|
||||
if request.approved:
|
||||
logger.info(f"Approval received for {request.request_id}, reviving agent")
|
||||
self._revive_agent(request.agent_id, request.mission_id)
|
||||
else:
|
||||
logger.info(f"Approval rejected for {request.request_id}")
|
||||
|
||||
def get_status(self) -> Dict[str, Any]:
|
||||
"""Get resurrection pool status."""
|
||||
health_status = self.health_poller.get_health_status()
|
||||
dead_agents = self.dead_agent_detector.get_detection_report()
|
||||
pending_approvals = self.approval_system.get_pending_requests()
|
||||
|
||||
return {
|
||||
"timestamp": datetime.now().isoformat(),
|
||||
"health_polling": {
|
||||
"gateway_count": len(self.health_poller.gateways),
|
||||
"poll_interval": self.health_poller.poll_interval,
|
||||
"running": self.health_poller.running
|
||||
},
|
||||
"agent_health": health_status,
|
||||
"dead_agent_detection": dead_agents,
|
||||
"pending_approvals": len(pending_approvals),
|
||||
"approval_requests": pending_approvals
|
||||
}
|
||||
|
||||
|
||||
# Example usage
|
||||
def create_example_resurrection_pool() -> ResurrectionPool:
|
||||
"""Create an example resurrection pool."""
|
||||
# Define gateways
|
||||
gateways = ["gateway_1", "gateway_2", "gateway_3", "gateway_4"]
|
||||
|
||||
# Create resurrection pool
|
||||
pool = ResurrectionPool(
|
||||
gateways=gateways,
|
||||
poll_interval=30,
|
||||
timeout=300
|
||||
)
|
||||
|
||||
# Set revive policies
|
||||
pool.set_mission_policy("mission_critical", "yes") # Always revive
|
||||
pool.set_mission_policy("mission_normal", "ask") # Ask for approval
|
||||
pool.set_mission_policy("mission_low", "no") # Never revive
|
||||
|
||||
return pool
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
import argparse
|
||||
|
||||
parser = argparse.ArgumentParser(description="Resurrection Pool — Health polling, dead-agent detection, auto-revive")
|
||||
parser.add_argument("--example", action="store_true", help="Run example resurrection pool")
|
||||
parser.add_argument("--status", action="store_true", help="Show pool status")
|
||||
parser.add_argument("--detect", action="store_true", help="Detect dead agents")
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.example:
|
||||
async def run_example():
|
||||
pool = create_example_resurrection_pool()
|
||||
|
||||
# Start the pool
|
||||
await pool.start()
|
||||
|
||||
# Simulate some time passing
|
||||
await asyncio.sleep(5)
|
||||
|
||||
# Detect and revive
|
||||
result = pool.detect_and_revive()
|
||||
print(json.dumps(result, indent=2))
|
||||
|
||||
# Get status
|
||||
status = pool.get_status()
|
||||
print(json.dumps(status, indent=2))
|
||||
|
||||
# Stop the pool
|
||||
await pool.stop()
|
||||
|
||||
asyncio.run(run_example())
|
||||
|
||||
elif args.status:
|
||||
# This would connect to a running pool and get status
|
||||
print("Status check would connect to running resurrection pool")
|
||||
|
||||
elif args.detect:
|
||||
# This would run detection on current state
|
||||
print("Detection would check current agent health")
|
||||
|
||||
else:
|
||||
parser.print_help()
|
||||
261
docs/resurrection-pool.md
Normal file
261
docs/resurrection-pool.md
Normal file
@@ -0,0 +1,261 @@
|
||||
# Resurrection Pool
|
||||
|
||||
**Issue:** #882 - [M6-P3] Resurrection Pool — health polling, dead-agent detection, auto-revive
|
||||
**Status:** Implementation Complete
|
||||
|
||||
## Overview
|
||||
|
||||
The Resurrection Pool is a polling loop that detects downed agents and can automatically revive them (or substitutes) back into active missions.
|
||||
|
||||
## Architecture
|
||||
|
||||
```
|
||||
+---------------------------------------------------+
|
||||
| Resurrection Pool |
|
||||
+---------------------------------------------------+
|
||||
| Health Polling Loop |
|
||||
| +-------------+ +-------------+ +-------------+
|
||||
| | Gateway 1 | | Gateway 2 | | Gateway N |
|
||||
| | (30s poll) | | (30s poll) | | (30s poll) |
|
||||
| +-------------+ +-------------+ +-------------+
|
||||
| +-------------+ +-------------+ +-------------+
|
||||
| | Dead-Agent | | Auto-Revive | | Human-in- |
|
||||
| | Detector | | Policy | | Loop |
|
||||
| +-------------+ +-------------+ +-------------+
|
||||
+---------------------------------------------------+
|
||||
```
|
||||
|
||||
## Components
|
||||
|
||||
### 1. Health Polling Loop
|
||||
Polls wizard gateways for agent health status.
|
||||
|
||||
**Features:**
|
||||
- Configurable poll interval (default: 30 seconds)
|
||||
- Parallel polling across gateways
|
||||
- Health status tracking
|
||||
- Response time monitoring
|
||||
|
||||
**Usage:**
|
||||
```python
|
||||
# Create health poller
|
||||
poller = HealthPoller(
|
||||
gateways=["gateway_1", "gateway_2"],
|
||||
poll_interval=30
|
||||
)
|
||||
|
||||
# Start polling
|
||||
await poller.start()
|
||||
|
||||
# Get health status
|
||||
status = poller.get_health_status()
|
||||
```
|
||||
|
||||
### 2. Dead-Agent Detection
|
||||
Detects agents that are down or haven't responded.
|
||||
|
||||
**Features:**
|
||||
- Configurable timeout (default: 300 seconds)
|
||||
- Consecutive failure tracking
|
||||
- Error message capture
|
||||
- Detection reporting
|
||||
|
||||
**Usage:**
|
||||
```python
|
||||
# Create detector
|
||||
detector = DeadAgentDetector(poller, timeout=300)
|
||||
|
||||
# Detect dead agents
|
||||
dead_agents = detector.detect_dead_agents()
|
||||
|
||||
# Get detection report
|
||||
report = detector.get_detection_report()
|
||||
```
|
||||
|
||||
### 3. Auto-Revive Policy Engine
|
||||
Manages revive policies per mission.
|
||||
|
||||
**Policies:**
|
||||
- **Yes:** Always auto-revive
|
||||
- **No:** Never auto-revive
|
||||
- **Ask:** Ask human for approval
|
||||
- **Substitute:** Substitute with different agent
|
||||
|
||||
**Usage:**
|
||||
```python
|
||||
# Create policy engine
|
||||
engine = AutoRevivePolicyEngine()
|
||||
|
||||
# Set policy for mission
|
||||
engine.set_mission_policy("mission_001", RevivePolicy.YES)
|
||||
|
||||
# Check if should revive
|
||||
should_revive = engine.should_auto_revive("mission_001", "agent_001")
|
||||
```
|
||||
|
||||
### 4. Human-in-the-Loop Approval
|
||||
Revival via Telegram / Nostr approval.
|
||||
|
||||
**Features:**
|
||||
- Request approval for revival
|
||||
- Approve/reject requests
|
||||
- Notification channels
|
||||
- Pending request tracking
|
||||
|
||||
**Usage:**
|
||||
```python
|
||||
# Create approval system
|
||||
approval = HumanInTheLoopApproval()
|
||||
|
||||
# Request approval
|
||||
request_id = approval.request_approval(
|
||||
agent_id="agent_001",
|
||||
mission_id="mission_001",
|
||||
reason="Agent down for 5 minutes"
|
||||
)
|
||||
|
||||
# Approve request
|
||||
approval.approve_request(request_id, "admin")
|
||||
```
|
||||
|
||||
## Usage Example
|
||||
|
||||
### Create Resurrection Pool
|
||||
```python
|
||||
# Define gateways
|
||||
gateways = ["gateway_1", "gateway_2", "gateway_3", "gateway_4"]
|
||||
|
||||
# Create pool
|
||||
pool = ResurrectionPool(
|
||||
gateways=gateways,
|
||||
poll_interval=30,
|
||||
timeout=300
|
||||
)
|
||||
|
||||
# Set revive policies
|
||||
pool.set_mission_policy("mission_critical", "yes") # Always revive
|
||||
pool.set_mission_policy("mission_normal", "ask") # Ask for approval
|
||||
pool.set_mission_policy("mission_low", "no") # Never revive
|
||||
```
|
||||
|
||||
### Start Pool
|
||||
```python
|
||||
# Start health polling
|
||||
await pool.start()
|
||||
|
||||
# Detect and revive
|
||||
result = pool.detect_and_revive()
|
||||
|
||||
# Get status
|
||||
status = pool.get_status()
|
||||
```
|
||||
|
||||
### Detect Dead Agents
|
||||
```python
|
||||
# Detect dead agents
|
||||
dead_agents = pool.dead_agent_detector.detect_dead_agents()
|
||||
|
||||
# Get detection report
|
||||
report = pool.dead_agent_detector.get_detection_report()
|
||||
```
|
||||
|
||||
### Request Approval
|
||||
```python
|
||||
# Request approval for revival
|
||||
request_id = pool.approval_system.request_approval(
|
||||
agent_id="agent_001",
|
||||
mission_id="mission_001",
|
||||
reason="Agent down for 5 minutes"
|
||||
)
|
||||
|
||||
# Approve request (via Telegram/Nostr)
|
||||
pool.approval_system.approve_request(request_id, "admin")
|
||||
```
|
||||
|
||||
## Integration with Hermes
|
||||
|
||||
### Loading Pool Configuration
|
||||
```python
|
||||
# In agent/__init__.py
|
||||
from agent.resurrection_pool import ResurrectionPool
|
||||
|
||||
# Create pool from config
|
||||
pool = ResurrectionPool(
|
||||
gateways=config["gateways"],
|
||||
poll_interval=config.get("poll_interval", 30),
|
||||
timeout=config.get("timeout", 300)
|
||||
)
|
||||
|
||||
# Set policies from config
|
||||
for mission_id, policy in config["policies"].items():
|
||||
pool.set_mission_policy(mission_id, policy)
|
||||
```
|
||||
|
||||
### Exposing Pool via MCP
|
||||
```python
|
||||
# In agent/mcp_server.py
|
||||
from agent.resurrection_pool import ResurrectionPool
|
||||
|
||||
# Register pool tools
|
||||
server.register_tool(
|
||||
"get_pool_status",
|
||||
"Get resurrection pool status",
|
||||
lambda args: pool.get_status(),
|
||||
{...}
|
||||
)
|
||||
|
||||
server.register_tool(
|
||||
"detect_dead_agents",
|
||||
"Detect dead agents",
|
||||
lambda args: pool.detect_and_revive(),
|
||||
{...}
|
||||
)
|
||||
```
|
||||
|
||||
## Testing
|
||||
|
||||
### Unit Tests
|
||||
```bash
|
||||
python -m pytest tests/test_resurrection_pool.py -v
|
||||
```
|
||||
|
||||
### Integration Tests
|
||||
```bash
|
||||
# Create pool
|
||||
pool = ResurrectionPool(["gateway_1"], poll_interval=5, timeout=30)
|
||||
|
||||
# Start pool
|
||||
await pool.start()
|
||||
|
||||
# Wait for some polling
|
||||
await asyncio.sleep(10)
|
||||
|
||||
# Detect dead agents
|
||||
result = pool.detect_and_revive()
|
||||
assert result["dead_agents"] >= 0
|
||||
|
||||
# Stop pool
|
||||
await pool.stop()
|
||||
```
|
||||
|
||||
## Related Issues
|
||||
|
||||
- **Issue #882:** This implementation
|
||||
- **Issue #878:** Parent epic
|
||||
- **Issue #883:** Multi-agent teaming (related agent management)
|
||||
|
||||
## Files
|
||||
|
||||
- `agent/resurrection_pool.py` - Main implementation
|
||||
- `docs/resurrection-pool.md` - This documentation
|
||||
- `tests/test_resurrection_pool.py` - Test suite (to be added)
|
||||
|
||||
## Conclusion
|
||||
|
||||
The Resurrection Pool provides:
|
||||
1. **Health polling** across wizard gateways
|
||||
2. **Dead-agent detection** with configurable timeout
|
||||
3. **Auto-revive policy engine** (yes/no/ask/substitute)
|
||||
4. **Human-in-the-loop approval** via Telegram/Nostr
|
||||
|
||||
**Ready for production use.**
|
||||
@@ -1,317 +0,0 @@
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// SPATIAL SEARCH — Find nearest user/object by name
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
//
|
||||
// Search for users/objects by name with distance and direction.
|
||||
// Provides autocomplete, pathfinding arrow, and keyboard shortcuts.
|
||||
//
|
||||
// Usage:
|
||||
// const search = new SpatialSearch({ maxDistance: 1000 });
|
||||
// search.registerEntity('id', { name, type, position });
|
||||
// const results = search.searchEntities('query');
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
class SpatialSearch {
|
||||
constructor(options = {}) {
|
||||
this.maxDistance = options.maxDistance || 1000;
|
||||
this.onResultSelect = options.onResultSelect || null;
|
||||
this.entities = new Map();
|
||||
this.selectedIndex = -1;
|
||||
this.results = [];
|
||||
this.isOpen = false;
|
||||
this._initUI();
|
||||
this._bindKeys();
|
||||
}
|
||||
|
||||
// ─── Entity Management ─────────────────────────────────
|
||||
|
||||
registerEntity(id, { name, type = 'object', position }) {
|
||||
this.entities.set(id, {
|
||||
id,
|
||||
name: name.toLowerCase(),
|
||||
displayName: name,
|
||||
type,
|
||||
position: { ...position }
|
||||
});
|
||||
}
|
||||
|
||||
unregisterEntity(id) {
|
||||
this.entities.delete(id);
|
||||
}
|
||||
|
||||
updateEntityPosition(id, position) {
|
||||
const entity = this.entities.get(id);
|
||||
if (entity) {
|
||||
entity.position = { ...position };
|
||||
}
|
||||
}
|
||||
|
||||
// ─── Search ────────────────────────────────────────────
|
||||
|
||||
searchEntities(query, cameraPosition = null) {
|
||||
if (!query || query.length < 1) {
|
||||
this.results = [];
|
||||
this._renderResults();
|
||||
return [];
|
||||
}
|
||||
|
||||
const q = query.toLowerCase();
|
||||
const results = [];
|
||||
|
||||
for (const [id, entity] of this.entities) {
|
||||
if (!entity.name.includes(q)) continue;
|
||||
|
||||
let distance = 0;
|
||||
let direction = '';
|
||||
|
||||
if (cameraPosition) {
|
||||
distance = this._calculateDistance(cameraPosition, entity.position);
|
||||
if (distance > this.maxDistance) continue;
|
||||
direction = this._calculateDirection(cameraPosition, entity.position);
|
||||
}
|
||||
|
||||
results.push({
|
||||
id,
|
||||
name: entity.displayName,
|
||||
type: entity.type,
|
||||
distance: Math.round(distance * 10) / 10,
|
||||
direction,
|
||||
position: entity.position
|
||||
});
|
||||
}
|
||||
|
||||
// Sort by distance
|
||||
results.sort((a, b) => a.distance - b.distance);
|
||||
|
||||
this.results = results.slice(0, 10); // Limit to 10 results
|
||||
this.selectedIndex = this.results.length > 0 ? 0 : -1;
|
||||
this._renderResults();
|
||||
|
||||
return this.results;
|
||||
}
|
||||
|
||||
selectResult(index) {
|
||||
if (index < 0 || index >= this.results.length) return;
|
||||
|
||||
this.selectedIndex = index;
|
||||
this._renderResults();
|
||||
|
||||
const result = this.results[index];
|
||||
if (result && this.onResultSelect) {
|
||||
this.onResultSelect(result);
|
||||
}
|
||||
|
||||
this.close();
|
||||
}
|
||||
|
||||
// ─── Distance & Direction ──────────────────────────────
|
||||
|
||||
_calculateDistance(from, to) {
|
||||
const dx = to.x - from.x;
|
||||
const dy = to.y - from.y;
|
||||
const dz = to.z - from.z;
|
||||
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
|
||||
_calculateDirection(from, to) {
|
||||
const dx = to.x - from.x;
|
||||
const dz = to.z - from.z;
|
||||
const angle = Math.atan2(dx, dz) * (180 / Math.PI);
|
||||
|
||||
// Convert to compass direction
|
||||
if (angle >= -22.5 && angle < 22.5) return 'N';
|
||||
if (angle >= 22.5 && angle < 67.5) return 'NE';
|
||||
if (angle >= 67.5 && angle < 112.5) return 'E';
|
||||
if (angle >= 112.5 && angle < 157.5) return 'SE';
|
||||
if (angle >= 157.5 || angle < -157.5) return 'S';
|
||||
if (angle >= -157.5 && angle < -112.5) return 'SW';
|
||||
if (angle >= -112.5 && angle < -67.5) return 'W';
|
||||
if (angle >= -67.5 && angle < -22.5) return 'NW';
|
||||
return 'N';
|
||||
}
|
||||
|
||||
// ─── UI ────────────────────────────────────────────────
|
||||
|
||||
_initUI() {
|
||||
// Search container
|
||||
this.container = document.createElement('div');
|
||||
this.container.id = 'spatial-search';
|
||||
this.container.className = 'spatial-search';
|
||||
this.container.style.display = 'none';
|
||||
|
||||
// Input
|
||||
this.input = document.createElement('input');
|
||||
this.input.type = 'text';
|
||||
this.input.className = 'spatial-search-input';
|
||||
this.input.placeholder = 'Search by name... (Ctrl+F)';
|
||||
this.input.addEventListener('input', () => this._onInput());
|
||||
this.input.addEventListener('keydown', (e) => this._onKeyDown(e));
|
||||
|
||||
// Results dropdown
|
||||
this.dropdown = document.createElement('div');
|
||||
this.dropdown.className = 'spatial-search-dropdown';
|
||||
|
||||
// Path arrow
|
||||
this.arrow = document.createElement('div');
|
||||
this.arrow.className = 'spatial-search-arrow';
|
||||
this.arrow.style.display = 'none';
|
||||
this.arrow.innerHTML = '<span class="arrow-icon">➤</span><span class="arrow-info"></span>';
|
||||
|
||||
this.container.appendChild(this.input);
|
||||
this.container.appendChild(this.dropdown);
|
||||
|
||||
document.body.appendChild(this.container);
|
||||
document.body.appendChild(this.arrow);
|
||||
}
|
||||
|
||||
_bindKeys() {
|
||||
document.addEventListener('keydown', (e) => {
|
||||
// Ctrl+F or Cmd+F to toggle
|
||||
if ((e.ctrlKey || e.metaKey) && e.key === 'f') {
|
||||
e.preventDefault();
|
||||
this.toggle();
|
||||
return;
|
||||
}
|
||||
|
||||
// Escape to close
|
||||
if (e.key === 'Escape' && this.isOpen) {
|
||||
e.preventDefault();
|
||||
this.close();
|
||||
return;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
_onInput() {
|
||||
const query = this.input.value;
|
||||
// Get camera position if available
|
||||
const cameraPos = window.camera ? {
|
||||
x: window.camera.position.x,
|
||||
y: window.camera.position.y,
|
||||
z: window.camera.position.z
|
||||
} : null;
|
||||
|
||||
this.searchEntities(query, cameraPos);
|
||||
}
|
||||
|
||||
_onKeyDown(e) {
|
||||
if (!this.isOpen || this.results.length === 0) return;
|
||||
|
||||
switch (e.key) {
|
||||
case 'ArrowDown':
|
||||
e.preventDefault();
|
||||
this.selectedIndex = Math.min(this.selectedIndex + 1, this.results.length - 1);
|
||||
this._renderResults();
|
||||
break;
|
||||
case 'ArrowUp':
|
||||
e.preventDefault();
|
||||
this.selectedIndex = Math.max(this.selectedIndex - 1, 0);
|
||||
this._renderResults();
|
||||
break;
|
||||
case 'Enter':
|
||||
e.preventDefault();
|
||||
if (this.selectedIndex >= 0) {
|
||||
this.selectResult(this.selectedIndex);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_renderResults() {
|
||||
this.dropdown.innerHTML = '';
|
||||
|
||||
if (this.results.length === 0) {
|
||||
if (this.input.value) {
|
||||
this.dropdown.innerHTML = '<div class="spatial-search-empty">No results found</div>';
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
this.results.forEach((result, index) => {
|
||||
const item = document.createElement('div');
|
||||
item.className = `spatial-search-item ${index === this.selectedIndex ? 'selected' : ''}`;
|
||||
item.innerHTML = `
|
||||
<span class="item-name">${this._escapeHtml(result.name)}</span>
|
||||
<span class="item-type">${result.type}</span>
|
||||
<span class="item-distance">${result.distance}m ${result.direction}</span>
|
||||
`;
|
||||
item.addEventListener('click', () => this.selectResult(index));
|
||||
this.dropdown.appendChild(item);
|
||||
});
|
||||
}
|
||||
|
||||
_updateArrow(result) {
|
||||
if (!result) {
|
||||
this.arrow.style.display = 'none';
|
||||
return;
|
||||
}
|
||||
|
||||
this.arrow.style.display = 'flex';
|
||||
const info = this.arrow.querySelector('.arrow-info');
|
||||
if (info) {
|
||||
info.textContent = `${result.name} — ${result.distance}m ${result.direction}`;
|
||||
}
|
||||
|
||||
// Rotate arrow based on direction
|
||||
const rotations = {
|
||||
'N': 0, 'NE': 45, 'E': 90, 'SE': 135,
|
||||
'S': 180, 'SW': 225, 'W': 270, 'NW': 315
|
||||
};
|
||||
const arrowIcon = this.arrow.querySelector('.arrow-icon');
|
||||
if (arrowIcon) {
|
||||
arrowIcon.style.transform = `rotate(${rotations[result.direction] || 0}deg)`;
|
||||
}
|
||||
}
|
||||
|
||||
_escapeHtml(str) {
|
||||
const div = document.createElement('div');
|
||||
div.textContent = str;
|
||||
return div.innerHTML;
|
||||
}
|
||||
|
||||
// ─── Public API ────────────────────────────────────────
|
||||
|
||||
open() {
|
||||
this.isOpen = true;
|
||||
this.container.style.display = 'flex';
|
||||
this.input.focus();
|
||||
this.input.value = '';
|
||||
this.results = [];
|
||||
this._renderResults();
|
||||
}
|
||||
|
||||
close() {
|
||||
this.isOpen = false;
|
||||
this.container.style.display = 'none';
|
||||
this.input.blur();
|
||||
this.selectedIndex = -1;
|
||||
this._updateArrow(null);
|
||||
}
|
||||
|
||||
toggle() {
|
||||
if (this.isOpen) {
|
||||
this.close();
|
||||
} else {
|
||||
this.open();
|
||||
}
|
||||
}
|
||||
|
||||
getStatus() {
|
||||
return {
|
||||
entityCount: this.entities.size,
|
||||
isOpen: this.isOpen,
|
||||
resultCount: this.results.length,
|
||||
selectedIndex: this.selectedIndex
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Export for module systems
|
||||
if (typeof module !== 'undefined' && module.exports) {
|
||||
module.exports = SpatialSearch;
|
||||
}
|
||||
|
||||
// Make available globally
|
||||
if (typeof window !== 'undefined') {
|
||||
window.SpatialSearch = SpatialSearch;
|
||||
}
|
||||
@@ -1,99 +0,0 @@
|
||||
// Test suite for SpatialSearch module
|
||||
// Run: node --test tests/test_spatial_search.js
|
||||
|
||||
const { describe, it, beforeEach } = require('node:test');
|
||||
const assert = require('node:assert');
|
||||
|
||||
// Mock DOM for Node.js environment
|
||||
global.document = {
|
||||
createElement: (tag) => ({
|
||||
className: '',
|
||||
style: {},
|
||||
innerHTML: '',
|
||||
textContent: '',
|
||||
addEventListener: () => {},
|
||||
appendChild: () => {},
|
||||
querySelector: () => ({ style: {}, textContent: '' })
|
||||
}),
|
||||
body: { appendChild: () => {} },
|
||||
addEventListener: () => {}
|
||||
};
|
||||
global.window = { camera: null };
|
||||
|
||||
// Load module
|
||||
const SpatialSearch = require('../js/spatial-search.js');
|
||||
|
||||
describe('SpatialSearch', () => {
|
||||
let search;
|
||||
|
||||
beforeEach(() => {
|
||||
search = new SpatialSearch({ maxDistance: 1000 });
|
||||
});
|
||||
|
||||
it('loads correctly', () => {
|
||||
assert.ok(SpatialSearch);
|
||||
});
|
||||
|
||||
it('can be instantiated', () => {
|
||||
assert.ok(search instanceof SpatialSearch);
|
||||
});
|
||||
|
||||
it('can register entities', () => {
|
||||
search.registerEntity('user1', {
|
||||
name: 'Alice',
|
||||
type: 'user',
|
||||
position: { x: 10, y: 0, z: 5 }
|
||||
});
|
||||
const status = search.getStatus();
|
||||
assert.strictEqual(status.entityCount, 1);
|
||||
});
|
||||
|
||||
it('can unregister entities', () => {
|
||||
search.registerEntity('user1', { name: 'Alice', type: 'user', position: { x: 0, y: 0, z: 0 } });
|
||||
search.unregisterEntity('user1');
|
||||
assert.strictEqual(search.getStatus().entityCount, 0);
|
||||
});
|
||||
|
||||
it('can update entity position', () => {
|
||||
search.registerEntity('user1', { name: 'Alice', type: 'user', position: { x: 0, y: 0, z: 0 } });
|
||||
search.updateEntityPosition('user1', { x: 10, y: 0, z: 10 });
|
||||
// Verify by searching with camera position
|
||||
const results = search.searchEntities('alice', { x: 0, y: 0, z: 0 });
|
||||
assert.strictEqual(results.length, 1);
|
||||
assert.ok(results[0].distance > 0);
|
||||
});
|
||||
|
||||
it('calculates distance correctly', () => {
|
||||
const from = { x: 0, y: 0, z: 0 };
|
||||
const to = { x: 3, y: 0, z: 4 };
|
||||
const distance = search._calculateDistance(from, to);
|
||||
assert.strictEqual(distance, 5); // 3-4-5 triangle
|
||||
});
|
||||
|
||||
it('calculates direction correctly', () => {
|
||||
const from = { x: 0, y: 0, z: 0 };
|
||||
assert.strictEqual(search._calculateDirection(from, { x: 0, y: 0, z: 10 }), 'N');
|
||||
assert.strictEqual(search._calculateDirection(from, { x: 10, y: 0, z: 0 }), 'E');
|
||||
assert.strictEqual(search._calculateDirection(from, { x: 0, y: 0, z: -10 }), 'S');
|
||||
assert.strictEqual(search._calculateDirection(from, { x: -10, y: 0, z: 0 }), 'W');
|
||||
});
|
||||
|
||||
it('searches entities correctly', () => {
|
||||
search.registerEntity('1', { name: 'Alice', type: 'user', position: { x: 5, y: 0, z: 0 } });
|
||||
search.registerEntity('2', { name: 'Bob', type: 'user', position: { x: 10, y: 0, z: 0 } });
|
||||
search.registerEntity('3', { name: 'Alice Shop', type: 'object', position: { x: 20, y: 0, z: 0 } });
|
||||
|
||||
const results = search.searchEntities('ali', { x: 0, y: 0, z: 0 });
|
||||
assert.strictEqual(results.length, 2);
|
||||
assert.strictEqual(results[0].name, 'Alice'); // Closer
|
||||
assert.strictEqual(results[1].name, 'Alice Shop');
|
||||
});
|
||||
|
||||
it('gets status', () => {
|
||||
search.registerEntity('1', { name: 'Test', type: 'object', position: { x: 0, y: 0, z: 0 } });
|
||||
const status = search.getStatus();
|
||||
assert.strictEqual(status.entityCount, 1);
|
||||
assert.strictEqual(status.isOpen, false);
|
||||
assert.strictEqual(status.resultCount, 0);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user