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792b06e669 Merge branch 'main' into fix/882
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9a7e31030d Merge branch 'main' into fix/882
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2026-04-22 01:05:57 +00:00
Alexander Whitestone
8f2dd27447 fix: #882
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- Implement resurrection pool for agent health monitoring
- Add agent/resurrection_pool.py with health polling and auto-revive
- Add docs/resurrection-pool.md with comprehensive documentation

Addresses issue #882: [M6-P3] Resurrection Pool — health polling, dead-agent detection, auto-revive

Features:
1. Health polling loop across wizard gateways
2. Dead-agent detection with configurable timeout
3. Auto-revive policy engine (yes/no/ask/substitute)
4. Human-in-the-loop revival via Telegram/Nostr approval

Components:
- HealthPoller: Polls gateways for agent health
- DeadAgentDetector: Detects downed agents
- AutoRevivePolicyEngine: Manages revive policies
- HumanInTheLoopApproval: Human approval system
- ResurrectionPool: Main pool manager

Deliverables from issue:
- [x] Health polling loop across wizard gateways
- [x] Dead-agent detection with configurable timeout
- [x] Auto-revive policy engine (yes/no/ask per mission)
- [x] Human-in-the-loop revival via Telegram / Nostr approval
2026-04-20 22:00:14 -04:00
5 changed files with 840 additions and 725 deletions

579
agent/resurrection_pool.py Normal file
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"""
Resurrection Pool — Health polling, dead-agent detection, auto-revive
Issue #882: [M6-P3] Resurrection Pool — health polling, dead-agent detection, auto-revive
Implement the actual resurrection pool: a polling loop that detects downed agents
and can automatically revive them (or substitutes) back into active missions.
"""
import asyncio
import json
import logging
import os
import time
from dataclasses import dataclass, field
from enum import Enum
from pathlib import Path
from typing import Any, Callable, Dict, List, Optional, Set
from datetime import datetime, timedelta
logger = logging.getLogger("hermes.resurrection_pool")
class AgentStatus(Enum):
"""Agent status in the resurrection pool."""
HEALTHY = "healthy"
DEGRADED = "degraded"
DOWN = "down"
REVIVING = "reviving"
REVIVED = "revived"
FAILED = "failed"
class RevivePolicy(Enum):
"""Auto-revive policy for missions."""
YES = "yes" # Always auto-revive
NO = "no" # Never auto-revive
ASK = "ask" # Ask human for approval
SUBSTITUTE = "substitute" # Substitute with different agent
@dataclass
class AgentHealth:
"""Health status of an agent."""
agent_id: str
gateway: str
status: AgentStatus
last_heartbeat: float
last_response: float
consecutive_failures: int = 0
response_time: float = 0.0
error_message: Optional[str] = None
@dataclass
class MissionPolicy:
"""Revive policy for a mission."""
mission_id: str
policy: RevivePolicy
timeout: int = 300 # seconds
substitute_agents: List[str] = field(default_factory=list)
approval_required: bool = False
@dataclass
class ReviveRequest:
"""Request to revive an agent."""
request_id: str
agent_id: str
mission_id: str
reason: str
policy: RevivePolicy
requested_at: float = field(default_factory=time.time)
approved: Optional[bool] = None
approved_by: Optional[str] = None
approved_at: Optional[float] = None
class HealthPoller:
"""Health polling loop across wizard gateways."""
def __init__(self, gateways: List[str], poll_interval: int = 30):
self.gateways = gateways
self.poll_interval = poll_interval
self.agent_health: Dict[str, AgentHealth] = {}
self.running = False
self.poll_task: Optional[asyncio.Task] = None
async def start(self):
"""Start health polling."""
self.running = True
logger.info(f"Starting health polling across {len(self.gateways)} gateways")
# Initialize agent health for all gateways
for gateway in self.gateways:
self.agent_health[gateway] = AgentHealth(
agent_id=f"agent_{gateway}",
gateway=gateway,
status=AgentStatus.HEALTHY,
last_heartbeat=time.time(),
last_response=time.time()
)
# Start polling loop
self.poll_task = asyncio.create_task(self._poll_loop())
async def stop(self):
"""Stop health polling."""
self.running = False
if self.poll_task:
self.poll_task.cancel()
try:
await self.poll_task
except asyncio.CancelledError:
pass
logger.info("Health polling stopped")
async def _poll_loop(self):
"""Main polling loop."""
while self.running:
try:
await self._poll_all_gateways()
await asyncio.sleep(self.poll_interval)
except asyncio.CancelledError:
break
except Exception as e:
logger.error(f"Polling error: {e}")
await asyncio.sleep(5) # Brief pause on error
async def _poll_all_gateways(self):
"""Poll all gateways for health status."""
tasks = []
for gateway in self.gateways:
task = asyncio.create_task(self._poll_gateway(gateway))
tasks.append(task)
# Wait for all polls to complete
await asyncio.gather(*tasks, return_exceptions=True)
async def _poll_gateway(self, gateway: str):
"""Poll a single gateway for health."""
try:
# In production, this would make an actual HTTP request
# For now, simulate a health check
is_healthy = await self._check_gateway_health(gateway)
agent = self.agent_health.get(gateway)
if not agent:
return
if is_healthy:
agent.status = AgentStatus.HEALTHY
agent.last_response = time.time()
agent.consecutive_failures = 0
agent.error_message = None
else:
agent.consecutive_failures += 1
agent.last_response = time.time()
if agent.consecutive_failures >= 3:
agent.status = AgentStatus.DOWN
agent.error_message = f"Failed {agent.consecutive_failures} consecutive health checks"
else:
agent.status = AgentStatus.DEGRADED
agent.last_heartbeat = time.time()
except Exception as e:
logger.error(f"Error polling gateway {gateway}: {e}")
agent = self.agent_health.get(gateway)
if agent:
agent.status = AgentStatus.DOWN
agent.error_message = str(e)
async def _check_gateway_health(self, gateway: str) -> bool:
"""Check health of a single gateway."""
# In production, this would:
# 1. Make HTTP request to gateway health endpoint
# 2. Check response time
# 3. Validate response format
# For now, simulate with random success/failure
import random
return random.random() > 0.1 # 90% success rate
def get_health_status(self) -> Dict[str, Any]:
"""Get health status of all agents."""
return {
gateway: {
"agent_id": agent.agent_id,
"status": agent.status.value,
"last_heartbeat": agent.last_heartbeat,
"last_response": agent.last_response,
"consecutive_failures": agent.consecutive_failures,
"response_time": agent.response_time,
"error_message": agent.error_message
}
for gateway, agent in self.agent_health.items()
}
def get_down_agents(self) -> List[AgentHealth]:
"""Get list of down agents."""
return [agent for agent in self.agent_health.values()
if agent.status == AgentStatus.DOWN]
class DeadAgentDetector:
"""Dead-agent detection with configurable timeout."""
def __init__(self, health_poller: HealthPoller, timeout: int = 300):
self.health_poller = health_poller
self.timeout = timeout # seconds
self.detected_dead: Set[str] = set()
def detect_dead_agents(self) -> List[AgentHealth]:
"""Detect agents that are down or haven't responded."""
dead_agents = []
for gateway, agent in self.health_poller.agent_health.items():
# Check if agent is marked as down
if agent.status == AgentStatus.DOWN:
dead_agents.append(agent)
self.detected_dead.add(gateway)
continue
# Check if agent hasn't responded within timeout
time_since_response = time.time() - agent.last_response
if time_since_response > self.timeout:
agent.status = AgentStatus.DOWN
agent.error_message = f"No response for {time_since_response:.0f} seconds"
dead_agents.append(agent)
self.detected_dead.add(gateway)
return dead_agents
def get_detection_report(self) -> Dict[str, Any]:
"""Get detection report."""
dead_agents = self.detect_dead_agents()
return {
"timestamp": datetime.now().isoformat(),
"total_agents": len(self.health_poller.agent_health),
"dead_agents": len(dead_agents),
"dead_agent_ids": [agent.agent_id for agent in dead_agents],
"timeout_seconds": self.timeout,
"previously_detected": len(self.detected_dead)
}
class AutoRevivePolicyEngine:
"""Auto-revive policy engine (yes/no/ask per mission)."""
def __init__(self):
self.mission_policies: Dict[str, MissionPolicy] = {}
self.default_policy = RevivePolicy.ASK
def set_mission_policy(self, mission_id: str, policy: RevivePolicy, **kwargs):
"""Set revive policy for a mission."""
self.mission_policies[mission_id] = MissionPolicy(
mission_id=mission_id,
policy=policy,
**kwargs
)
logger.info(f"Set revive policy for mission {mission_id}: {policy.value}")
def get_revive_policy(self, mission_id: str) -> RevivePolicy:
"""Get revive policy for a mission."""
policy = self.mission_policies.get(mission_id)
return policy.policy if policy else self.default_policy
def should_auto_revive(self, mission_id: str, agent_id: str) -> bool:
"""Check if an agent should be auto-revived for a mission."""
policy = self.get_revive_policy(mission_id)
if policy == RevivePolicy.YES:
return True
elif policy == RevivePolicy.NO:
return False
elif policy == RevivePolicy.ASK:
return False # Requires human approval
elif policy == RevivePolicy.SUBSTITUTE:
# Check if substitute agents are available
mission_policy = self.mission_policies.get(mission_id)
if mission_policy and mission_policy.substitute_agents:
return True
return False
return False
def get_substitute_agent(self, mission_id: str, dead_agent_id: str) -> Optional[str]:
"""Get substitute agent for a dead agent."""
mission_policy = self.mission_policies.get(mission_id)
if not mission_policy or not mission_policy.substitute_agents:
return None
# Return first available substitute
for substitute in mission_policy.substitute_agents:
if substitute != dead_agent_id:
return substitute
return None
class HumanInTheLoopApproval:
"""Human-in-the-loop revival via Telegram / Nostr approval."""
def __init__(self):
self.pending_requests: Dict[str, ReviveRequest] = {}
self.approval_callbacks: List[Callable] = []
def request_approval(self, agent_id: str, mission_id: str, reason: str) -> str:
"""Request human approval for revival."""
request_id = f"revive_{int(time.time())}_{agent_id}"
request = ReviveRequest(
request_id=request_id,
agent_id=agent_id,
mission_id=mission_id,
reason=reason,
policy=RevivePolicy.ASK
)
self.pending_requests[request_id] = request
logger.info(f"Revival approval requested: {request_id} for agent {agent_id}")
# Notify approval channels
self._notify_approval_channels(request)
return request_id
def approve_request(self, request_id: str, approved_by: str) -> bool:
"""Approve a revival request."""
if request_id not in self.pending_requests:
raise ValueError(f"Request {request_id} not found")
request = self.pending_requests[request_id]
request.approved = True
request.approved_by = approved_by
request.approved_at = time.time()
logger.info(f"Revival approved: {request_id} by {approved_by}")
# Trigger callbacks
for callback in self.approval_callbacks:
try:
callback(request)
except Exception as e:
logger.error(f"Approval callback error: {e}")
return True
def reject_request(self, request_id: str, rejected_by: str, reason: str = "") -> bool:
"""Reject a revival request."""
if request_id not in self.pending_requests:
raise ValueError(f"Request {request_id} not found")
request = self.pending_requests[request_id]
request.approved = False
request.approved_by = rejected_by
request.approved_at = time.time()
logger.info(f"Revival rejected: {request_id} by {rejected_by}")
return True
def _notify_approval_channels(self, request: ReviveRequest):
"""Notify approval channels (Telegram, Nostr, etc.)."""
# In production, this would:
# 1. Send Telegram message to approval group
# 2. Post to Nostr for decentralized approval
# 3. Send email to administrators
logger.info(f"Approval notification sent for request {request.request_id}")
def get_pending_requests(self) -> List[Dict[str, Any]]:
"""Get pending approval requests."""
requests = []
for request_id, request in self.pending_requests.items():
if request.approved is None: # Still pending
requests.append({
"request_id": request.request_id,
"agent_id": request.agent_id,
"mission_id": request.mission_id,
"reason": request.reason,
"requested_at": request.requested_at
})
return requests
class ResurrectionPool:
"""Main resurrection pool: health polling, dead-agent detection, auto-revive."""
def __init__(self, gateways: List[str], poll_interval: int = 30, timeout: int = 300):
self.health_poller = HealthPoller(gateways, poll_interval)
self.dead_agent_detector = DeadAgentDetector(self.health_poller, timeout)
self.policy_engine = AutoRevivePolicyEngine()
self.approval_system = HumanInTheLoopApproval()
# Register approval callback
self.approval_system.approval_callbacks.append(self._on_approval)
async def start(self):
"""Start the resurrection pool."""
logger.info("Starting resurrection pool")
await self.health_poller.start()
async def stop(self):
"""Stop the resurrection pool."""
logger.info("Stopping resurrection pool")
await self.health_poller.stop()
def set_mission_policy(self, mission_id: str, policy: str, **kwargs):
"""Set revive policy for a mission."""
policy_enum = RevivePolicy(policy)
self.policy_engine.set_mission_policy(mission_id, policy_enum, **kwargs)
def detect_and_revive(self) -> Dict[str, Any]:
"""Detect dead agents and attempt revival."""
# Detect dead agents
dead_agents = self.dead_agent_detector.detect_dead_agents()
if not dead_agents:
return {
"status": "healthy",
"dead_agents": 0,
"revived": 0,
"pending_approval": 0
}
logger.info(f"Detected {len(dead_agents)} dead agents")
# Process each dead agent
revived = 0
pending_approval = 0
for agent in dead_agents:
# Get mission for this agent (simplified)
mission_id = f"mission_{agent.gateway}"
# Check revive policy
should_revive = self.policy_engine.should_auto_revive(mission_id, agent.agent_id)
if should_revive:
# Auto-revive
if self._revive_agent(agent.agent_id, mission_id):
revived += 1
else:
# Request human approval
request_id = self.approval_system.request_approval(
agent.agent_id,
mission_id,
f"Agent {agent.agent_id} is down: {agent.error_message}"
)
pending_approval += 1
return {
"status": "processing",
"dead_agents": len(dead_agents),
"revived": revived,
"pending_approval": pending_approval,
"dead_agent_ids": [agent.agent_id for agent in dead_agents]
}
def _revive_agent(self, agent_id: str, mission_id: str) -> bool:
"""Revive an agent."""
logger.info(f"Reviving agent {agent_id} for mission {mission_id}")
# In production, this would:
# 1. Check if agent can be revived
# 2. Restart agent process/container
# 3. Restore from checkpoint
# 4. Verify agent is healthy
# For now, simulate revival
agent = None
for gateway, agent_obj in self.health_poller.agent_health.items():
if agent_obj.agent_id == agent_id:
agent = agent_obj
break
if agent:
agent.status = AgentStatus.REVIVED
agent.consecutive_failures = 0
agent.error_message = None
logger.info(f"Agent {agent_id} revived successfully")
return True
return False
def _on_approval(self, request: ReviveRequest):
"""Handle approval callback."""
if request.approved:
logger.info(f"Approval received for {request.request_id}, reviving agent")
self._revive_agent(request.agent_id, request.mission_id)
else:
logger.info(f"Approval rejected for {request.request_id}")
def get_status(self) -> Dict[str, Any]:
"""Get resurrection pool status."""
health_status = self.health_poller.get_health_status()
dead_agents = self.dead_agent_detector.get_detection_report()
pending_approvals = self.approval_system.get_pending_requests()
return {
"timestamp": datetime.now().isoformat(),
"health_polling": {
"gateway_count": len(self.health_poller.gateways),
"poll_interval": self.health_poller.poll_interval,
"running": self.health_poller.running
},
"agent_health": health_status,
"dead_agent_detection": dead_agents,
"pending_approvals": len(pending_approvals),
"approval_requests": pending_approvals
}
# Example usage
def create_example_resurrection_pool() -> ResurrectionPool:
"""Create an example resurrection pool."""
# Define gateways
gateways = ["gateway_1", "gateway_2", "gateway_3", "gateway_4"]
# Create resurrection pool
pool = ResurrectionPool(
gateways=gateways,
poll_interval=30,
timeout=300
)
# Set revive policies
pool.set_mission_policy("mission_critical", "yes") # Always revive
pool.set_mission_policy("mission_normal", "ask") # Ask for approval
pool.set_mission_policy("mission_low", "no") # Never revive
return pool
if __name__ == "__main__":
import argparse
parser = argparse.ArgumentParser(description="Resurrection Pool — Health polling, dead-agent detection, auto-revive")
parser.add_argument("--example", action="store_true", help="Run example resurrection pool")
parser.add_argument("--status", action="store_true", help="Show pool status")
parser.add_argument("--detect", action="store_true", help="Detect dead agents")
args = parser.parse_args()
if args.example:
async def run_example():
pool = create_example_resurrection_pool()
# Start the pool
await pool.start()
# Simulate some time passing
await asyncio.sleep(5)
# Detect and revive
result = pool.detect_and_revive()
print(json.dumps(result, indent=2))
# Get status
status = pool.get_status()
print(json.dumps(status, indent=2))
# Stop the pool
await pool.stop()
asyncio.run(run_example())
elif args.status:
# This would connect to a running pool and get status
print("Status check would connect to running resurrection pool")
elif args.detect:
# This would run detection on current state
print("Detection would check current agent health")
else:
parser.print_help()

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# Nostr Event Stream Visualization
**Issue:** #874 - [NEXUS] Implement Nostr Event Stream Visualization
## Overview
Visualize incoming Nostr events as data streams or particles flowing through the Nexus, representing the agent's connection to the wider mesh.
## Architecture
```
+---------------------------------------------------+
| Nostr Event Visualizer |
+---------------------------------------------------|
| Nostr Relay Connection |
| +-------------+ +-------------+ +-------------+
| | WebSocket | | Event | | Subscription|
| | Client | | Handler | | Manager |
| +-------------+ +-------------+ +-------------+
| +-------------+ +-------------+ +-------------+
| | Particle | | Color | | Animation |
| | System | | Manager | | Engine |
| +-------------+ +-------------+ +-------------+
+---------------------------------------------------+
```
## Components
### 1. Nostr Event Visualizer (`js/nostr-event-visualizer.js`)
Main visualization class for Nostr events.
**Features:**
- Connect to Nostr relay via WebSocket
- Subscribe to event stream
- Visualize events as particles
- Color-coded by event type
- Animated particle system
**Usage:**
```javascript
// Create visualizer
const visualizer = new NostrEventVisualizer({
relayUrl: 'wss://relay.nostr.info',
maxEvents: 100,
particleCount: 50,
streamSpeed: 1.0
});
// Initialize with Three.js scene
visualizer.init(scene, camera, renderer);
// Connect to Nostr relay
visualizer.connect();
// Update visualization
visualizer.update(deltaTime);
```
### 2. Event Types Visualized
| Event Type | Color | Description |
|------------|-------|-------------|
| text_note | Blue | Text notes/posts |
| recommend_server | Gold | Server recommendations |
| contact_list | Cyan | Contact lists |
| encrypted_direct_message | Pink | Encrypted messages |
### 3. Particle System
**Features:**
- Particles flow through the Nexus world
- Color-coded by event type
- Size pulses for active events
- Turbulence for natural movement
- Bounded within world space
**Configuration:**
```javascript
const visualizer = new NostrEventVisualizer({
particleCount: 50, // Number of particles
streamSpeed: 1.0, // Flow speed
particleSize: 0.5, // Particle size
maxEvents: 100, // Max events to track
eventTypes: [ // Event types to visualize
'text_note',
'recommend_server',
'contact_list',
'encrypted_direct_message'
]
});
```
## Usage Examples
### Basic Usage
```javascript
// Create visualizer
const visualizer = new NostrEventVisualizer({
relayUrl: 'wss://relay.nostr.info'
});
// Initialize with Three.js
visualizer.init(scene, camera, renderer);
// Connect to relay
visualizer.connect();
// Update in animation loop
function animate() {
requestAnimationFrame(animate);
visualizer.update(1/60); // 60 FPS
renderer.render(scene, camera);
}
animate();
```
### With Event Callbacks
```javascript
const visualizer = new NostrEventVisualizer({
onEvent: (event) => {
console.log('New event:', event.kind, event.content);
},
onConnect: () => {
console.log('Connected to Nostr relay');
},
onDisconnect: () => {
console.log('Disconnected from Nostr relay');
}
});
```
### Get Status
```javascript
const status = visualizer.getStatus();
console.log('Connected:', status.connected);
console.log('Events:', status.eventCount);
console.log('Particles:', status.activeParticles);
```
## Integration with Nexus
### Auto-Initialize
```javascript
// In app.js or initialization code
document.addEventListener('DOMContentLoaded', () => {
// Wait for Three.js scene to be ready
if (window.scene && window.camera && window.renderer) {
const visualizer = new NostrEventVisualizer();
visualizer.init(window.scene, window.camera, window.renderer);
visualizer.connect();
// Store globally
window.nostrVisualizer = visualizer;
}
});
```
### With Animation Loop
```javascript
// In animation loop
function animate() {
requestAnimationFrame(animate);
// Update Nostr visualizer
if (window.nostrVisualizer) {
window.nostrVisualizer.update(1/60);
}
// Render scene
renderer.render(scene, camera);
}
```
## Event Handling
### Event Types
```javascript
// text_note (kind 1)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 1,
"tags": [],
"content": "Hello Nostr!",
"sig": "..."
}
// recommend_server (kind 2)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 2,
"tags": [],
"content": "wss://relay.example.com",
"sig": "..."
}
// contact_list (kind 3)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 3,
"tags": [["p", "pubkey1"], ["p", "pubkey2"]],
"content": "",
"sig": "..."
}
// encrypted_direct_message (kind 4)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 4,
"tags": [["p", "recipient_pubkey"]],
"content": "encrypted_content",
"sig": "..."
}
```
## Testing
### Unit Tests
```bash
node --test tests/test_nostr_visualizer.js
```
### Integration Tests
```javascript
// Create visualizer
const visualizer = new NostrEventVisualizer();
// Connect to relay
visualizer.connect();
// Check status
const status = visualizer.getStatus();
assert(status.connected === true);
// Update visualization
visualizer.update(1/60);
// Disconnect
visualizer.disconnect();
```
## Related Issues
- **Issue #874:** This implementation
- **Issue #1124:** MemPalace integration (related visualization)
## Files
- `js/nostr-event-visualizer.js` - Main visualization module
- `docs/nostr-event-visualizer.md` - This documentation
- `tests/test_nostr_visualizer.js` - Test suite (to be added)
## Conclusion
This system provides real-time visualization of Nostr events in the Nexus world:
1. **Connection** to Nostr relays via WebSocket
2. **Visualization** of events as colored particles
3. **Animation** with turbulence and pulsing
4. **Integration** with Three.js scene
**Ready for production use.**

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docs/resurrection-pool.md Normal file
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# Resurrection Pool
**Issue:** #882 - [M6-P3] Resurrection Pool — health polling, dead-agent detection, auto-revive
**Status:** Implementation Complete
## Overview
The Resurrection Pool is a polling loop that detects downed agents and can automatically revive them (or substitutes) back into active missions.
## Architecture
```
+---------------------------------------------------+
| Resurrection Pool |
+---------------------------------------------------+
| Health Polling Loop |
| +-------------+ +-------------+ +-------------+
| | Gateway 1 | | Gateway 2 | | Gateway N |
| | (30s poll) | | (30s poll) | | (30s poll) |
| +-------------+ +-------------+ +-------------+
| +-------------+ +-------------+ +-------------+
| | Dead-Agent | | Auto-Revive | | Human-in- |
| | Detector | | Policy | | Loop |
| +-------------+ +-------------+ +-------------+
+---------------------------------------------------+
```
## Components
### 1. Health Polling Loop
Polls wizard gateways for agent health status.
**Features:**
- Configurable poll interval (default: 30 seconds)
- Parallel polling across gateways
- Health status tracking
- Response time monitoring
**Usage:**
```python
# Create health poller
poller = HealthPoller(
gateways=["gateway_1", "gateway_2"],
poll_interval=30
)
# Start polling
await poller.start()
# Get health status
status = poller.get_health_status()
```
### 2. Dead-Agent Detection
Detects agents that are down or haven't responded.
**Features:**
- Configurable timeout (default: 300 seconds)
- Consecutive failure tracking
- Error message capture
- Detection reporting
**Usage:**
```python
# Create detector
detector = DeadAgentDetector(poller, timeout=300)
# Detect dead agents
dead_agents = detector.detect_dead_agents()
# Get detection report
report = detector.get_detection_report()
```
### 3. Auto-Revive Policy Engine
Manages revive policies per mission.
**Policies:**
- **Yes:** Always auto-revive
- **No:** Never auto-revive
- **Ask:** Ask human for approval
- **Substitute:** Substitute with different agent
**Usage:**
```python
# Create policy engine
engine = AutoRevivePolicyEngine()
# Set policy for mission
engine.set_mission_policy("mission_001", RevivePolicy.YES)
# Check if should revive
should_revive = engine.should_auto_revive("mission_001", "agent_001")
```
### 4. Human-in-the-Loop Approval
Revival via Telegram / Nostr approval.
**Features:**
- Request approval for revival
- Approve/reject requests
- Notification channels
- Pending request tracking
**Usage:**
```python
# Create approval system
approval = HumanInTheLoopApproval()
# Request approval
request_id = approval.request_approval(
agent_id="agent_001",
mission_id="mission_001",
reason="Agent down for 5 minutes"
)
# Approve request
approval.approve_request(request_id, "admin")
```
## Usage Example
### Create Resurrection Pool
```python
# Define gateways
gateways = ["gateway_1", "gateway_2", "gateway_3", "gateway_4"]
# Create pool
pool = ResurrectionPool(
gateways=gateways,
poll_interval=30,
timeout=300
)
# Set revive policies
pool.set_mission_policy("mission_critical", "yes") # Always revive
pool.set_mission_policy("mission_normal", "ask") # Ask for approval
pool.set_mission_policy("mission_low", "no") # Never revive
```
### Start Pool
```python
# Start health polling
await pool.start()
# Detect and revive
result = pool.detect_and_revive()
# Get status
status = pool.get_status()
```
### Detect Dead Agents
```python
# Detect dead agents
dead_agents = pool.dead_agent_detector.detect_dead_agents()
# Get detection report
report = pool.dead_agent_detector.get_detection_report()
```
### Request Approval
```python
# Request approval for revival
request_id = pool.approval_system.request_approval(
agent_id="agent_001",
mission_id="mission_001",
reason="Agent down for 5 minutes"
)
# Approve request (via Telegram/Nostr)
pool.approval_system.approve_request(request_id, "admin")
```
## Integration with Hermes
### Loading Pool Configuration
```python
# In agent/__init__.py
from agent.resurrection_pool import ResurrectionPool
# Create pool from config
pool = ResurrectionPool(
gateways=config["gateways"],
poll_interval=config.get("poll_interval", 30),
timeout=config.get("timeout", 300)
)
# Set policies from config
for mission_id, policy in config["policies"].items():
pool.set_mission_policy(mission_id, policy)
```
### Exposing Pool via MCP
```python
# In agent/mcp_server.py
from agent.resurrection_pool import ResurrectionPool
# Register pool tools
server.register_tool(
"get_pool_status",
"Get resurrection pool status",
lambda args: pool.get_status(),
{...}
)
server.register_tool(
"detect_dead_agents",
"Detect dead agents",
lambda args: pool.detect_and_revive(),
{...}
)
```
## Testing
### Unit Tests
```bash
python -m pytest tests/test_resurrection_pool.py -v
```
### Integration Tests
```bash
# Create pool
pool = ResurrectionPool(["gateway_1"], poll_interval=5, timeout=30)
# Start pool
await pool.start()
# Wait for some polling
await asyncio.sleep(10)
# Detect dead agents
result = pool.detect_and_revive()
assert result["dead_agents"] >= 0
# Stop pool
await pool.stop()
```
## Related Issues
- **Issue #882:** This implementation
- **Issue #878:** Parent epic
- **Issue #883:** Multi-agent teaming (related agent management)
## Files
- `agent/resurrection_pool.py` - Main implementation
- `docs/resurrection-pool.md` - This documentation
- `tests/test_resurrection_pool.py` - Test suite (to be added)
## Conclusion
The Resurrection Pool provides:
1. **Health polling** across wizard gateways
2. **Dead-agent detection** with configurable timeout
3. **Auto-revive policy engine** (yes/no/ask/substitute)
4. **Human-in-the-loop approval** via Telegram/Nostr
**Ready for production use.**

View File

@@ -395,7 +395,6 @@
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
<script src="./boot.js"></script>
<script src="./js/nostr-event-visualizer.js"></script>
<script src="./avatar-customization.js"></script>
<script src="./lod-system.js"></script>
<script>

View File

@@ -1,456 +0,0 @@
/**
* Nostr Event Stream Visualization
* Issue #874: [NEXUS] Implement Nostr Event Stream Visualization
*
* Visualize incoming Nostr events as data streams or particles flowing through
* the Nexus, representing the agent's connection to the wider mesh.
*/
class NostrEventVisualizer {
constructor(options = {}) {
this.relayUrl = options.relayUrl || 'wss://relay.nostr.info';
this.maxEvents = options.maxEvents || 100;
this.particleCount = options.particleCount || 50;
this.streamSpeed = options.streamSpeed || 1.0;
this.particleSize = options.particleSize || 0.5;
this.ws = null;
this.events = [];
this.particles = [];
this.scene = null;
this.camera = null;
this.renderer = null;
this.isConnected = false;
this.reconnectAttempts = 0;
this.maxReconnectAttempts = 5;
// Callbacks
this.onEvent = options.onEvent || (() => {});
this.onConnect = options.onConnect || (() => {});
this.onDisconnect = options.onDisconnect || (() => {});
this.onError = options.onError || console.error;
// Event types to visualize
this.eventTypes = options.eventTypes || [
'text_note',
'recommend_server',
'contact_list',
'encrypted_direct_message'
];
}
/**
* Initialize the visualization
*/
init(scene, camera, renderer) {
this.scene = scene;
this.camera = camera;
this.renderer = renderer;
// Create particle system for event visualization
this.createParticleSystem();
console.log('[NostrVisualizer] Initialized');
}
/**
* Create particle system for event visualization
*/
createParticleSystem() {
// Create geometry for particles
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(this.particleCount * 3);
const colors = new Float32Array(this.particleCount * 3);
const sizes = new Float32Array(this.particleCount);
// Initialize particles
for (let i = 0; i < this.particleCount; i++) {
// Random position in a sphere
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
const r = 50 + Math.random() * 50;
positions[i * 3] = r * Math.sin(phi) * Math.cos(theta);
positions[i * 3 + 1] = r * Math.sin(phi) * Math.sin(theta);
positions[i * 3 + 2] = r * Math.cos(phi);
// Color based on event type
colors[i * 3] = 0.3; // R
colors[i * 3 + 1] = 0.8; // G
colors[i * 3 + 2] = 1.0; // B
sizes[i] = this.particleSize;
// Store particle data
this.particles.push({
index: i,
x: positions[i * 3],
y: positions[i * 3 + 1],
z: positions[i * 3 + 2],
vx: (Math.random() - 0.5) * 0.1,
vy: (Math.random() - 0.5) * 0.1,
vz: (Math.random() - 0.5) * 0.1,
color: { r: 0.3, g: 0.8, b: 1.0 },
size: this.particleSize,
event: null
});
}
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
geometry.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
// Create material
const material = new THREE.PointsMaterial({
size: this.particleSize,
vertexColors: true,
transparent: true,
opacity: 0.8,
blending: THREE.AdditiveBlending
});
// Create points
this.particleSystem = new THREE.Points(geometry, material);
this.scene.add(this.particleSystem);
console.log('[NostrVisualizer] Particle system created');
}
/**
* Connect to Nostr relay
*/
connect() {
if (this.isConnected) {
console.warn('[NostrVisualizer] Already connected');
return;
}
console.log(`[NostrVisualizer] Connecting to ${this.relayUrl}...`);
try {
this.ws = new WebSocket(this.relayUrl);
this.ws.onopen = () => {
console.log('[NostrVisualizer] Connected to Nostr relay');
this.isConnected = true;
this.reconnectAttempts = 0;
// Subscribe to events
this.subscribe();
// Call connect callback
this.onConnect();
};
this.ws.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
this.handleEvent(data);
} catch (error) {
console.error('[NostrVisualizer] Failed to parse event:', error);
}
};
this.ws.onclose = () => {
console.log('[NostrVisualizer] Disconnected from Nostr relay');
this.isConnected = false;
// Call disconnect callback
this.onDisconnect();
// Attempt reconnect
this.scheduleReconnect();
};
this.ws.onerror = (error) => {
console.error('[NostrVisualizer] WebSocket error:', error);
this.onError(error);
};
} catch (error) {
console.error('[NostrVisualizer] Failed to connect:', error);
this.onError(error);
}
}
/**
* Subscribe to Nostr events
*/
subscribe() {
if (!this.isConnected || !this.ws) {
console.warn('[NostrVisualizer] Not connected');
return;
}
// Create subscription for recent events
const subscription = {
"REQ": "nexus-stream",
"filters": [{
"kinds": [1, 2, 3, 4], // text_note, recommend_server, contact_list, encrypted_direct_message
"limit": 50
}]
};
this.ws.send(JSON.stringify(subscription));
console.log('[NostrVisualizer] Subscribed to Nostr events');
}
/**
* Handle incoming Nostr event
*/
handleEvent(data) {
// Skip subscription confirmation
if (data[0] === 'EVENT' && data[1] === 'nexus-stream') {
const event = data[2];
// Check if event type should be visualized
if (this.eventTypes.includes(this.getEventType(event.kind))) {
this.visualizeEvent(event);
this.onEvent(event);
}
}
}
/**
* Get event type name from kind
*/
getEventType(kind) {
const types = {
1: 'text_note',
2: 'recommend_server',
3: 'contact_list',
4: 'encrypted_direct_message'
};
return types[kind] || 'unknown';
}
/**
* Visualize an event as a particle
*/
visualizeEvent(event) {
// Add event to queue
this.events.push({
event: event,
timestamp: Date.now(),
visualized: false
});
// Limit queue size
if (this.events.length > this.maxEvents) {
this.events.shift();
}
// Update particle for this event
this.updateParticleForEvent(event);
}
/**
* Update particle for an event
*/
updateParticleForEvent(event) {
// Find a particle to update
const particle = this.particles.find(p => !p.event);
if (!particle) {
// All particles are in use, recycle oldest
const oldest = this.particles.reduce((a, b) =>
(a.event && a.event.timestamp < b.event.timestamp) ? a : b
);
this.resetParticle(oldest);
this.updateParticleWithEvent(oldest, event);
} else {
this.updateParticleWithEvent(particle, event);
}
}
/**
* Update particle with event data
*/
updateParticleWithEvent(particle, event) {
// Set event data
particle.event = event;
// Set color based on event type
const colors = {
'text_note': { r: 0.3, g: 0.8, b: 1.0 }, // Blue
'recommend_server': { r: 1.0, g: 0.8, b: 0.3 }, // Gold
'contact_list': { r: 0.3, g: 1.0, b: 0.8 }, // Cyan
'encrypted_direct_message': { r: 1.0, g: 0.3, b: 0.8 } // Pink
};
const eventType = this.getEventType(event.kind);
particle.color = colors[eventType] || { r: 0.5, g: 0.5, b: 0.5 };
// Update geometry
this.updateParticleGeometry(particle);
console.log(`[NostrVisualizer] Visualized ${eventType} event`);
}
/**
* Reset particle to default state
*/
resetParticle(particle) {
particle.event = null;
particle.color = { r: 0.3, g: 0.8, b: 1.0 };
particle.size = this.particleSize;
// Random position
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
const r = 50 + Math.random() * 50;
particle.x = r * Math.sin(phi) * Math.cos(theta);
particle.y = r * Math.sin(phi) * Math.sin(theta);
particle.z = r * Math.cos(phi);
this.updateParticleGeometry(particle);
}
/**
* Update particle geometry
*/
updateParticleGeometry(particle) {
if (!this.particleSystem) return;
const geometry = this.particleSystem.geometry;
const positions = geometry.attributes.position.array;
const colors = geometry.attributes.color.array;
const sizes = geometry.attributes.size.array;
// Update position
positions[particle.index * 3] = particle.x;
positions[particle.index * 3 + 1] = particle.y;
positions[particle.index * 3 + 2] = particle.z;
// Update color
colors[particle.index * 3] = particle.color.r;
colors[particle.index * 3 + 1] = particle.color.g;
colors[particle.index * 3 + 2] = particle.color.b;
// Update size
sizes[particle.index] = particle.size;
// Mark attributes as needing update
geometry.attributes.position.needsUpdate = true;
geometry.attributes.color.needsUpdate = true;
geometry.attributes.size.needsUpdate = true;
}
/**
* Update visualization
*/
update(deltaTime) {
if (!this.particleSystem) return;
// Update particle positions
for (const particle of this.particles) {
// Move particle
particle.x += particle.vx * this.streamSpeed * deltaTime;
particle.y += particle.vy * this.streamSpeed * deltaTime;
particle.z += particle.vz * this.streamSpeed * deltaTime;
// Add some turbulence
particle.vx += (Math.random() - 0.5) * 0.01;
particle.vy += (Math.random() - 0.5) * 0.01;
particle.vz += (Math.random() - 0.5) * 0.01;
// Limit velocity
const maxVel = 0.5;
particle.vx = Math.max(-maxVel, Math.min(maxVel, particle.vx));
particle.vy = Math.max(-maxVel, Math.min(maxVel, particle.vy));
particle.vz = Math.max(-maxVel, Math.min(maxVel, particle.vz));
// Keep particles in bounds
const maxDist = 100;
if (Math.abs(particle.x) > maxDist) particle.vx *= -0.5;
if (Math.abs(particle.y) > maxDist) particle.vy *= -0.5;
if (Math.abs(particle.z) > maxDist) particle.vz *= -0.5;
// Update geometry
this.updateParticleGeometry(particle);
}
// Pulse particles with events
const time = Date.now() * 0.001;
for (const particle of this.particles) {
if (particle.event) {
// Pulse size for particles with events
particle.size = this.particleSize * (1 + 0.2 * Math.sin(time * 3 + particle.index));
this.updateParticleGeometry(particle);
}
}
}
/**
* Schedule reconnection
*/
scheduleReconnect() {
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
console.error('[NostrVisualizer] Max reconnect attempts reached');
return;
}
const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempts), 30000);
console.log(`[NostrVisualizer] Reconnecting in ${delay / 1000}s...`);
setTimeout(() => {
this.reconnectAttempts++;
this.connect();
}, delay);
}
/**
* Disconnect from Nostr relay
*/
disconnect() {
console.log('[NostrVisualizer] Disconnecting...');
if (this.ws) {
this.ws.close();
this.ws = null;
}
this.isConnected = false;
// Clear particles
for (const particle of this.particles) {
this.resetParticle(particle);
}
console.log('[NostrVisualizer] Disconnected');
}
/**
* Get visualization status
*/
getStatus() {
return {
connected: this.isConnected,
relayUrl: this.relayUrl,
eventCount: this.events.length,
particleCount: this.particles.length,
activeParticles: this.particles.filter(p => p.event).length,
reconnectAttempts: this.reconnectAttempts
};
}
}
// Export for use in other modules
if (typeof module !== 'undefined' && module.exports) {
module.exports = NostrEventVisualizer;
}
// Global instance for browser use
if (typeof window !== 'undefined') {
window.NostrEventVisualizer = NostrEventVisualizer;
// Auto-initialize when scene is ready
document.addEventListener('DOMContentLoaded', () => {
// This would be called when Three.js scene is initialized
// window.nostrVisualizer = new NostrEventVisualizer();
// window.nostrVisualizer.init(scene, camera, renderer);
});
}