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Author SHA1 Message Date
08117ef43a feat(mnemosyne): trust-based crystal rendering (#1166)
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Wire crystal visual properties to fact trust scores:
- Trust > 0.8: bright glow, full opacity
- Trust 0.5-0.8: medium glow, 80% opacity
- Trust < 0.5: dim, 40% opacity
- Trust < 0.3: near-invisible, pulsing red

Adds:
- _getTrustVisuals() helper computes material props from trust
- updateMemoryVisual() for runtime trust updates
- trust persisted in exportIndex and localStorage
- Low-trust crystals pulse red in update() loop

Closes #1166
2026-04-10 23:45:23 +00:00
5 changed files with 102 additions and 257 deletions

View File

@@ -140,6 +140,47 @@ const SpatialMemory = (() => {
return new THREE.OctahedronGeometry(size, 0);
}
// ─── TRUST-BASED VISUALS ─────────────────────────────
// Wire crystal visual properties to fact trust score (0.0-1.0).
// Issue #1166: Trust > 0.8 = bright glow/full opacity,
// 0.5-0.8 = medium/80%, < 0.5 = dim/40%, < 0.3 = near-invisible pulsing red.
function _getTrustVisuals(trust, regionColor) {
const t = Math.max(0, Math.min(1, trust));
if (t >= 0.8) {
return {
opacity: 1.0,
emissiveIntensity: 2.0 * t,
emissiveColor: regionColor,
lightIntensity: 1.2,
glowDesc: 'high'
};
} else if (t >= 0.5) {
return {
opacity: 0.8,
emissiveIntensity: 1.2 * t,
emissiveColor: regionColor,
lightIntensity: 0.6,
glowDesc: 'medium'
};
} else if (t >= 0.3) {
return {
opacity: 0.4,
emissiveIntensity: 0.5 * t,
emissiveColor: regionColor,
lightIntensity: 0.2,
glowDesc: 'dim'
};
} else {
return {
opacity: 0.15,
emissiveIntensity: 0.3,
emissiveColor: 0xff2200,
lightIntensity: 0.1,
glowDesc: 'untrusted'
};
}
}
// ─── REGION MARKER ───────────────────────────────────
function createRegionMarker(regionKey, region) {
const cx = region.center[0];
@@ -216,17 +257,20 @@ const SpatialMemory = (() => {
const region = REGIONS[mem.category] || REGIONS.working;
const pos = mem.position || _assignPosition(mem.category, mem.id);
const strength = Math.max(0.05, Math.min(1, mem.strength != null ? mem.strength : 0.7));
const trust = mem.trust != null ? Math.max(0, Math.min(1, mem.trust)) : 0.7;
const size = 0.2 + strength * 0.3;
const tv = _getTrustVisuals(trust, region.color);
const geo = createCrystalGeometry(size);
const mat = new THREE.MeshStandardMaterial({
color: region.color,
emissive: region.color,
emissiveIntensity: 1.5 * strength,
emissive: tv.emissiveColor,
emissiveIntensity: tv.emissiveIntensity,
metalness: 0.6,
roughness: 0.15,
transparent: true,
opacity: 0.5 + strength * 0.4
opacity: tv.opacity
});
const crystal = new THREE.Mesh(geo, mat);
@@ -239,10 +283,12 @@ const SpatialMemory = (() => {
region: mem.category,
pulse: Math.random() * Math.PI * 2,
strength: strength,
trust: trust,
glowDesc: tv.glowDesc,
createdAt: mem.timestamp || new Date().toISOString()
};
const light = new THREE.PointLight(region.color, 0.8 * strength, 5);
const light = new THREE.PointLight(tv.emissiveColor, tv.lightIntensity, 5);
crystal.add(light);
_scene.add(crystal);
@@ -337,8 +383,16 @@ const SpatialMemory = (() => {
mesh.scale.setScalar(pulse);
if (mesh.material) {
const trust = mesh.userData.trust != null ? mesh.userData.trust : 0.7;
const base = mesh.userData.strength || 0.7;
mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
if (trust < 0.3) {
// Low trust: pulsing red — visible warning
const pulseAlpha = 0.15 + Math.sin(mesh.userData.pulse * 2.0) * 0.15;
mesh.material.emissiveIntensity = 0.3 + Math.sin(mesh.userData.pulse * 2.0) * 0.3;
mesh.material.opacity = pulseAlpha;
} else {
mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
}
}
});
@@ -368,6 +422,42 @@ const SpatialMemory = (() => {
return REGIONS;
}
// ─── UPDATE VISUAL PROPERTIES ────────────────────────
// Re-render crystal when trust/strength change (no position move).
function updateMemoryVisual(memId, updates) {
const obj = _memoryObjects[memId];
if (!obj) return false;
const mesh = obj.mesh;
const region = REGIONS[obj.region] || REGIONS.working;
if (updates.trust != null) {
const trust = Math.max(0, Math.min(1, updates.trust));
mesh.userData.trust = trust;
obj.data.trust = trust;
const tv = _getTrustVisuals(trust, region.color);
mesh.material.emissive = new THREE.Color(tv.emissiveColor);
mesh.material.emissiveIntensity = tv.emissiveIntensity;
mesh.material.opacity = tv.opacity;
mesh.userData.glowDesc = tv.glowDesc;
if (mesh.children.length > 0 && mesh.children[0].isPointLight) {
mesh.children[0].intensity = tv.lightIntensity;
mesh.children[0].color = new THREE.Color(tv.emissiveColor);
}
}
if (updates.strength != null) {
const strength = Math.max(0.05, Math.min(1, updates.strength));
mesh.userData.strength = strength;
obj.data.strength = strength;
}
_dirty = true;
saveToStorage();
console.info('[Mnemosyne] Visual updated:', memId, 'trust:', mesh.userData.trust, 'glow:', mesh.userData.glowDesc);
return true;
}
// ─── QUERY ───────────────────────────────────────────
function getMemoryAtPosition(position, maxDist) {
maxDist = maxDist || 2;
@@ -507,6 +597,7 @@ const SpatialMemory = (() => {
source: o.data.source || 'unknown',
timestamp: o.data.timestamp || o.mesh.userData.createdAt,
strength: o.mesh.userData.strength || 0.7,
trust: o.mesh.userData.trust != null ? o.mesh.userData.trust : 0.7,
connections: o.data.connections || []
}))
};
@@ -653,7 +744,7 @@ const SpatialMemory = (() => {
}
return {
init, placeMemory, removeMemory, update,
init, placeMemory, removeMemory, update, updateMemoryVisual,
getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
exportIndex, importIndex, searchNearby, REGIONS,

View File

@@ -1,112 +0,0 @@
# Bannerlord Local Install Guide (macOS / Apple Silicon)
## Goal
Run the GOG Mount & Blade II: Bannerlord build natively on Alexander's Mac (arm64, macOS Sequoia+).
## Prerequisites
- macOS 14+ on Apple Silicon (arm64)
- ~60 GB free disk space (game + Wine prefix)
- GOG installer files in `~/Downloads/`:
- `setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124).exe`
- `setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124)-1.bin` through `-13.bin`
## Step 1: Install Porting Kit
Porting Kit (free) wraps Wine/GPTK for macOS. It has a GUI but we automate what we can.
```bash
brew install --cask porting-kit
```
Launch it once to complete first-run setup:
```bash
open -a "Porting Kit"
```
## Step 2: Create Wine Prefix + Install Game
**Option A: Via Porting Kit GUI (recommended)**
1. Open Porting Kit
2. Click "Install Game" → "Custom Port" or search for Bannerlord
3. Point it at: `~/Downloads/setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124).exe`
4. Follow the GOG installer wizard
5. Install to default path inside the Wine prefix
6. When done, note the prefix path (usually `~/Library/Application Support/PortingKit/...`)
**Option B: Manual Wine prefix (advanced)**
If you have Homebrew Wine (or GPTK) installed:
```bash
# Create prefix
export WINEPREFIX="$HOME/Games/Bannerlord"
wine64 boot /init
# Run the GOG installer (it auto-chains the .bin files)
cd ~/Downloads
wine64 setup_mount__blade_ii_bannerlord_1.3.15.109797_\(64bit\)_\(89124\).exe
```
Follow the GOG installer wizard. Default install path is fine.
## Step 3: Locate the Game Binary
After installation, the game executable is at:
```
$WINEPREFIX/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe
```
Or inside Porting Kit's prefix at:
```
~/Library/Application Support/PortingKit/<prefix-name>/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe
```
## Step 4: First Launch
```bash
# Find the actual path first, then:
cd "$HOME/Games/Bannerlord/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client"
wine64 Bannerlord.exe
```
Or use the launcher script:
```bash
./portal/bannerlord/launch.sh
```
## Step 5: Proof (Operator Checklist)
- [ ] Game window opens and is visible on screen
- [ ] At least the main menu renders (TaleWorlds logo, "Campaign", "Custom Battle", etc.)
- [ ] Screenshot taken: save to `portal/bannerlord/proof/`
- [ ] Launch command recorded below for repeatability
**Launch command (fill in after install):**
```
# Repeatable launch:
./portal/bannerlord/launch.sh
```
## Troubleshooting
**Black screen on launch:**
- Try: `wine64 Bannerlord.exe -force-d3d11` or `-force-vulkan`
- Set Windows version: `winecfg` → set to Windows 10
**Missing DLLs:**
- Install DirectX runtime: `winetricks d3dx9 d3dx10 d3dx11 vcrun2019`
**Performance:**
- GPTK/Rosetta overhead is expected; 30-60 FPS is normal on M1/M2
- Lower in-game graphics settings to "Medium" for first run
**Installer won't chain .bin files:**
- Make sure all .bin files are in the same directory as the .exe
- Verify with: `ls -la ~/Downloads/setup_mount__blade_ii_bannerlord_*`
## References
- GamePortal Protocol: `GAMEPORTAL_PROTOCOL.md`
- Portal config: `portals.json` (entry: "bannerlord")
- GOG App ID: Mount & Blade II: Bannerlord
- Steam App ID: 261550 (for Steam stats integration)

View File

@@ -1,115 +0,0 @@
#!/usr/bin/env bash
# Bannerlord Launcher for macOS (Apple Silicon via Wine/GPTK)
# Usage: ./portal/bannerlord/launch.sh [--wine-prefix PATH] [--exe PATH]
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
REPO_ROOT="$(cd "$SCRIPT_DIR/../.." && pwd)"
# Defaults — override with flags or environment
WINEPREFIX="${WINEPREFIX:-$HOME/Games/Bannerlord}"
BANNERLORD_EXE=""
WINE_CMD=""
# Parse args
while [[ $# -gt 0 ]]; do
case "$1" in
--wine-prefix) WINEPREFIX="$2"; shift 2 ;;
--exe) BANNERLORD_EXE="$2"; shift 2 ;;
--help)
echo "Usage: $0 [--wine-prefix PATH] [--exe PATH]"
echo ""
echo "Defaults:"
echo " Wine prefix: $WINEPREFIX"
echo " Auto-discovers Bannerlord.exe in the prefix"
exit 0
;;
*) echo "Unknown arg: $1"; exit 1 ;;
esac
done
# Find wine command
find_wine() {
if command -v wine64 &>/dev/null; then
echo "wine64"
elif command -v wine &>/dev/null; then
echo "wine"
elif [ -f "/Applications/Whisky.app/Contents/Resources/WhiskyCmd" ]; then
echo "/Applications/Whisky.app/Contents/Resources/WhiskyCmd"
else
echo ""
fi
}
WINE_CMD="$(find_wine)"
if [ -z "$WINE_CMD" ]; then
echo "ERROR: No Wine runtime found."
echo "Install one of:"
echo " brew install --cask porting-kit"
echo " brew install --cask crossover"
echo " brew tap apple/apple && brew install game-porting-toolkit"
exit 1
fi
echo "Wine runtime: $WINE_CMD"
echo "Wine prefix: $WINEPREFIX"
# Find Bannerlord.exe if not specified
if [ -z "$BANNERLORD_EXE" ]; then
# Search common GOG install paths
SEARCH_PATHS=(
"$WINEPREFIX/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
"$WINEPREFIX/drive_c/GOG Games/Mount Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
"$WINEPREFIX/drive_c/Program Files/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
)
# Also search PortingKit prefixes
while IFS= read -r -d '' exe; do
SEARCH_PATHS+=("$exe")
done < <(find "$HOME/Library/Application Support/PortingKit" -name "Bannerlord.exe" -print0 2>/dev/null || true)
for path in "${SEARCH_PATHS[@]}"; do
if [ -f "$path" ]; then
BANNERLORD_EXE="$path"
break
fi
done
fi
if [ -z "$BANNERLORD_EXE" ] || [ ! -f "$BANNERLORD_EXE" ]; then
echo "ERROR: Bannerlord.exe not found."
echo "Searched:"
echo " $WINEPREFIX/drive_c/GOG Games/"
echo " ~/Library/Application Support/PortingKit/"
echo ""
echo "Run the install first. See: portal/bannerlord/INSTALL.md"
exit 1
fi
echo "Game binary: $BANNERLORD_EXE"
echo "Launching..."
echo ""
# Log the launch for proof
LAUNCH_LOG="$SCRIPT_DIR/proof/launch_$(date +%Y%m%d_%H%M%S).log"
mkdir -p "$SCRIPT_DIR/proof"
{
echo "=== Bannerlord Launch ==="
echo "Date: $(date -Iseconds)"
echo "Wine: $WINE_CMD"
echo "Prefix: $WINEPREFIX"
echo "Binary: $BANNERLORD_EXE"
echo "User: $(whoami)"
echo "macOS: $(sw_vers -productVersion)"
echo "Arch: $(uname -m)"
echo "========================="
} > "$LAUNCH_LOG"
echo "Launch log: $LAUNCH_LOG"
echo ""
# Set the prefix and launch
export WINEPREFIX
EXE_DIR="$(dirname "$BANNERLORD_EXE")"
cd "$EXE_DIR"
exec "$WINE_CMD" "Bannerlord.exe" "$@"

View File

@@ -1,16 +0,0 @@
# Bannerlord Proof
Screenshots and launch logs proving the game runs locally on the Mac.
## How to capture proof
1. Launch the game: `./portal/bannerlord/launch.sh`
2. Wait for main menu to render
3. Take screenshot: `screencapture -x portal/bannerlord/proof/main_menu_$(date +%Y%m%d).png`
4. Save launch log (auto-generated by launch.sh)
## Expected proof files
- `main_menu_*.png` — screenshot of game main menu
- `launch_*.log` — launch command + environment details
- `ingame_*.png` — optional in-game screenshots

View File

@@ -23,21 +23,18 @@
"rotation": { "y": 0.5 },
"portal_type": "game-world",
"world_category": "strategy-rpg",
"environment": "local",
"environment": "production",
"access_mode": "operator",
"readiness_state": "active",
"telemetry_source": "local-desktop:bannerlord",
"telemetry_source": "hermes-harness:bannerlord",
"owner": "Timmy",
"app_id": 261550,
"window_title": "Mount & Blade II: Bannerlord",
"install_source": "gog",
"gog_version": "1.3.15.109797",
"launcher_script": "portal/bannerlord/launch.sh",
"install_guide": "portal/bannerlord/INSTALL.md",
"destination": {
"type": "local-launch",
"url": "https://bannerlord.timmy.foundation",
"type": "harness",
"action_label": "Enter Calradia",
"params": { "world": "calradia", "runtime": "wine/gptk" }
"params": { "world": "calradia" }
}
},
{