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Author SHA1 Message Date
Alexander Whitestone
c7dfb8a5e6 fix: [MONITORING] Integrate Kimi Heartbeat status into Nexus Watchdog (closes #800)
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2026-04-10 20:16:43 -04:00
6 changed files with 122 additions and 251 deletions

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@@ -60,6 +60,23 @@ If the heartbeat is older than --stale-threshold seconds, the
mind is considered dead even if the process is still running
(e.g., hung on a blocking call).
KIMI HEARTBEAT
==============
The Kimi triage pipeline writes a cron heartbeat file after each run:
/var/run/bezalel/heartbeats/kimi-heartbeat.last
(fallback: ~/.bezalel/heartbeats/kimi-heartbeat.last)
{
"job": "kimi-heartbeat",
"timestamp": 1711843200.0,
"interval_seconds": 900,
"pid": 12345,
"status": "ok"
}
If the heartbeat is stale (>2x declared interval), the watchdog reports
a Kimi Heartbeat failure alongside the other checks.
ZERO DEPENDENCIES
=================
Pure stdlib. No pip installs. Same machine as the nexus.
@@ -104,6 +121,10 @@ DEFAULT_HEARTBEAT_PATH = Path.home() / ".nexus" / "heartbeat.json"
DEFAULT_STALE_THRESHOLD = 300 # 5 minutes without a heartbeat = dead
DEFAULT_INTERVAL = 60 # seconds between checks in watch mode
# Kimi Heartbeat — cron job heartbeat file written by the triage pipeline
KIMI_HEARTBEAT_JOB = "kimi-heartbeat"
KIMI_HEARTBEAT_STALE_MULTIPLIER = 2.0 # stale at 2x declared interval
GITEA_URL = os.environ.get("GITEA_URL", "https://forge.alexanderwhitestone.com")
GITEA_TOKEN = os.environ.get("GITEA_TOKEN", "")
GITEA_REPO = os.environ.get("NEXUS_REPO", "Timmy_Foundation/the-nexus")
@@ -345,6 +366,93 @@ def check_syntax_health() -> CheckResult:
)
def check_kimi_heartbeat(
job: str = KIMI_HEARTBEAT_JOB,
stale_multiplier: float = KIMI_HEARTBEAT_STALE_MULTIPLIER,
) -> CheckResult:
"""Check if the Kimi Heartbeat cron job is alive.
Reads the ``<job>.last`` file from the standard Bezalel heartbeat
directory (``/var/run/bezalel/heartbeats/`` or fallback
``~/.bezalel/heartbeats/``). The file is written atomically by the
cron_heartbeat module after each successful triage pipeline run.
A job is stale when:
``time.time() - timestamp > stale_multiplier * interval_seconds``
(same rule used by ``check_cron_heartbeats.py``).
"""
# Resolve heartbeat directory — same logic as cron_heartbeat._resolve
primary = Path("/var/run/bezalel/heartbeats")
fallback = Path.home() / ".bezalel" / "heartbeats"
env_dir = os.environ.get("BEZALEL_HEARTBEAT_DIR")
if env_dir:
hb_dir = Path(env_dir)
elif primary.exists():
hb_dir = primary
elif fallback.exists():
hb_dir = fallback
else:
return CheckResult(
name="Kimi Heartbeat",
healthy=False,
message="Heartbeat directory not found — no triage pipeline deployed yet",
details={"searched": [str(primary), str(fallback)]},
)
hb_file = hb_dir / f"{job}.last"
if not hb_file.exists():
return CheckResult(
name="Kimi Heartbeat",
healthy=False,
message=f"No heartbeat file at {hb_file} — Kimi triage pipeline has never reported",
details={"path": str(hb_file)},
)
try:
data = json.loads(hb_file.read_text())
except (json.JSONDecodeError, OSError) as e:
return CheckResult(
name="Kimi Heartbeat",
healthy=False,
message=f"Heartbeat file corrupt: {e}",
details={"path": str(hb_file), "error": str(e)},
)
timestamp = float(data.get("timestamp", 0))
interval = int(data.get("interval_seconds", 0))
raw_status = data.get("status", "unknown")
age = time.time() - timestamp
if interval <= 0:
# No declared interval — use raw timestamp age (30 min default)
interval = 1800
threshold = stale_multiplier * interval
is_stale = age > threshold
age_str = f"{int(age)}s" if age < 3600 else f"{int(age // 3600)}h {int((age % 3600) // 60)}m"
interval_str = f"{int(interval)}s" if interval < 3600 else f"{int(interval // 3600)}h {int((interval % 3600) // 60)}m"
if is_stale:
return CheckResult(
name="Kimi Heartbeat",
healthy=False,
message=(
f"Silent for {age_str} "
f"(threshold: {stale_multiplier}x {interval_str} = {int(threshold)}s). "
f"Status: {raw_status}"
),
details=data,
)
return CheckResult(
name="Kimi Heartbeat",
healthy=True,
message=f"Alive — last beat {age_str} ago (interval {interval_str}, status={raw_status})",
details=data,
)
# ── Gitea alerting ───────────────────────────────────────────────────
def _gitea_request(method: str, path: str, data: Optional[dict] = None) -> Any:
@@ -446,6 +554,7 @@ def run_health_checks(
check_mind_process(),
check_heartbeat(heartbeat_path, stale_threshold),
check_syntax_health(),
check_kimi_heartbeat(),
]
return HealthReport(timestamp=time.time(), checks=checks)
@@ -545,6 +654,14 @@ def main():
"--json", action="store_true", dest="output_json",
help="Output results as JSON (for integration with other tools)",
)
parser.add_argument(
"--kimi-job", default=KIMI_HEARTBEAT_JOB,
help=f"Kimi heartbeat job name (default: {KIMI_HEARTBEAT_JOB})",
)
parser.add_argument(
"--kimi-stale-multiplier", type=float, default=KIMI_HEARTBEAT_STALE_MULTIPLIER,
help=f"Kimi heartbeat staleness multiplier (default: {KIMI_HEARTBEAT_STALE_MULTIPLIER})",
)
args = parser.parse_args()

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@@ -1,112 +0,0 @@
# Bannerlord Local Install Guide (macOS / Apple Silicon)
## Goal
Run the GOG Mount & Blade II: Bannerlord build natively on Alexander's Mac (arm64, macOS Sequoia+).
## Prerequisites
- macOS 14+ on Apple Silicon (arm64)
- ~60 GB free disk space (game + Wine prefix)
- GOG installer files in `~/Downloads/`:
- `setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124).exe`
- `setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124)-1.bin` through `-13.bin`
## Step 1: Install Porting Kit
Porting Kit (free) wraps Wine/GPTK for macOS. It has a GUI but we automate what we can.
```bash
brew install --cask porting-kit
```
Launch it once to complete first-run setup:
```bash
open -a "Porting Kit"
```
## Step 2: Create Wine Prefix + Install Game
**Option A: Via Porting Kit GUI (recommended)**
1. Open Porting Kit
2. Click "Install Game" → "Custom Port" or search for Bannerlord
3. Point it at: `~/Downloads/setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124).exe`
4. Follow the GOG installer wizard
5. Install to default path inside the Wine prefix
6. When done, note the prefix path (usually `~/Library/Application Support/PortingKit/...`)
**Option B: Manual Wine prefix (advanced)**
If you have Homebrew Wine (or GPTK) installed:
```bash
# Create prefix
export WINEPREFIX="$HOME/Games/Bannerlord"
wine64 boot /init
# Run the GOG installer (it auto-chains the .bin files)
cd ~/Downloads
wine64 setup_mount__blade_ii_bannerlord_1.3.15.109797_\(64bit\)_\(89124\).exe
```
Follow the GOG installer wizard. Default install path is fine.
## Step 3: Locate the Game Binary
After installation, the game executable is at:
```
$WINEPREFIX/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe
```
Or inside Porting Kit's prefix at:
```
~/Library/Application Support/PortingKit/<prefix-name>/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe
```
## Step 4: First Launch
```bash
# Find the actual path first, then:
cd "$HOME/Games/Bannerlord/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client"
wine64 Bannerlord.exe
```
Or use the launcher script:
```bash
./portal/bannerlord/launch.sh
```
## Step 5: Proof (Operator Checklist)
- [ ] Game window opens and is visible on screen
- [ ] At least the main menu renders (TaleWorlds logo, "Campaign", "Custom Battle", etc.)
- [ ] Screenshot taken: save to `portal/bannerlord/proof/`
- [ ] Launch command recorded below for repeatability
**Launch command (fill in after install):**
```
# Repeatable launch:
./portal/bannerlord/launch.sh
```
## Troubleshooting
**Black screen on launch:**
- Try: `wine64 Bannerlord.exe -force-d3d11` or `-force-vulkan`
- Set Windows version: `winecfg` → set to Windows 10
**Missing DLLs:**
- Install DirectX runtime: `winetricks d3dx9 d3dx10 d3dx11 vcrun2019`
**Performance:**
- GPTK/Rosetta overhead is expected; 30-60 FPS is normal on M1/M2
- Lower in-game graphics settings to "Medium" for first run
**Installer won't chain .bin files:**
- Make sure all .bin files are in the same directory as the .exe
- Verify with: `ls -la ~/Downloads/setup_mount__blade_ii_bannerlord_*`
## References
- GamePortal Protocol: `GAMEPORTAL_PROTOCOL.md`
- Portal config: `portals.json` (entry: "bannerlord")
- GOG App ID: Mount & Blade II: Bannerlord
- Steam App ID: 261550 (for Steam stats integration)

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@@ -1,115 +0,0 @@
#!/usr/bin/env bash
# Bannerlord Launcher for macOS (Apple Silicon via Wine/GPTK)
# Usage: ./portal/bannerlord/launch.sh [--wine-prefix PATH] [--exe PATH]
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
REPO_ROOT="$(cd "$SCRIPT_DIR/../.." && pwd)"
# Defaults — override with flags or environment
WINEPREFIX="${WINEPREFIX:-$HOME/Games/Bannerlord}"
BANNERLORD_EXE=""
WINE_CMD=""
# Parse args
while [[ $# -gt 0 ]]; do
case "$1" in
--wine-prefix) WINEPREFIX="$2"; shift 2 ;;
--exe) BANNERLORD_EXE="$2"; shift 2 ;;
--help)
echo "Usage: $0 [--wine-prefix PATH] [--exe PATH]"
echo ""
echo "Defaults:"
echo " Wine prefix: $WINEPREFIX"
echo " Auto-discovers Bannerlord.exe in the prefix"
exit 0
;;
*) echo "Unknown arg: $1"; exit 1 ;;
esac
done
# Find wine command
find_wine() {
if command -v wine64 &>/dev/null; then
echo "wine64"
elif command -v wine &>/dev/null; then
echo "wine"
elif [ -f "/Applications/Whisky.app/Contents/Resources/WhiskyCmd" ]; then
echo "/Applications/Whisky.app/Contents/Resources/WhiskyCmd"
else
echo ""
fi
}
WINE_CMD="$(find_wine)"
if [ -z "$WINE_CMD" ]; then
echo "ERROR: No Wine runtime found."
echo "Install one of:"
echo " brew install --cask porting-kit"
echo " brew install --cask crossover"
echo " brew tap apple/apple && brew install game-porting-toolkit"
exit 1
fi
echo "Wine runtime: $WINE_CMD"
echo "Wine prefix: $WINEPREFIX"
# Find Bannerlord.exe if not specified
if [ -z "$BANNERLORD_EXE" ]; then
# Search common GOG install paths
SEARCH_PATHS=(
"$WINEPREFIX/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
"$WINEPREFIX/drive_c/GOG Games/Mount Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
"$WINEPREFIX/drive_c/Program Files/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
)
# Also search PortingKit prefixes
while IFS= read -r -d '' exe; do
SEARCH_PATHS+=("$exe")
done < <(find "$HOME/Library/Application Support/PortingKit" -name "Bannerlord.exe" -print0 2>/dev/null || true)
for path in "${SEARCH_PATHS[@]}"; do
if [ -f "$path" ]; then
BANNERLORD_EXE="$path"
break
fi
done
fi
if [ -z "$BANNERLORD_EXE" ] || [ ! -f "$BANNERLORD_EXE" ]; then
echo "ERROR: Bannerlord.exe not found."
echo "Searched:"
echo " $WINEPREFIX/drive_c/GOG Games/"
echo " ~/Library/Application Support/PortingKit/"
echo ""
echo "Run the install first. See: portal/bannerlord/INSTALL.md"
exit 1
fi
echo "Game binary: $BANNERLORD_EXE"
echo "Launching..."
echo ""
# Log the launch for proof
LAUNCH_LOG="$SCRIPT_DIR/proof/launch_$(date +%Y%m%d_%H%M%S).log"
mkdir -p "$SCRIPT_DIR/proof"
{
echo "=== Bannerlord Launch ==="
echo "Date: $(date -Iseconds)"
echo "Wine: $WINE_CMD"
echo "Prefix: $WINEPREFIX"
echo "Binary: $BANNERLORD_EXE"
echo "User: $(whoami)"
echo "macOS: $(sw_vers -productVersion)"
echo "Arch: $(uname -m)"
echo "========================="
} > "$LAUNCH_LOG"
echo "Launch log: $LAUNCH_LOG"
echo ""
# Set the prefix and launch
export WINEPREFIX
EXE_DIR="$(dirname "$BANNERLORD_EXE")"
cd "$EXE_DIR"
exec "$WINE_CMD" "Bannerlord.exe" "$@"

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@@ -1,16 +0,0 @@
# Bannerlord Proof
Screenshots and launch logs proving the game runs locally on the Mac.
## How to capture proof
1. Launch the game: `./portal/bannerlord/launch.sh`
2. Wait for main menu to render
3. Take screenshot: `screencapture -x portal/bannerlord/proof/main_menu_$(date +%Y%m%d).png`
4. Save launch log (auto-generated by launch.sh)
## Expected proof files
- `main_menu_*.png` — screenshot of game main menu
- `launch_*.log` — launch command + environment details
- `ingame_*.png` — optional in-game screenshots

View File

@@ -23,21 +23,18 @@
"rotation": { "y": 0.5 },
"portal_type": "game-world",
"world_category": "strategy-rpg",
"environment": "local",
"environment": "production",
"access_mode": "operator",
"readiness_state": "active",
"telemetry_source": "local-desktop:bannerlord",
"telemetry_source": "hermes-harness:bannerlord",
"owner": "Timmy",
"app_id": 261550,
"window_title": "Mount & Blade II: Bannerlord",
"install_source": "gog",
"gog_version": "1.3.15.109797",
"launcher_script": "portal/bannerlord/launch.sh",
"install_guide": "portal/bannerlord/INSTALL.md",
"destination": {
"type": "local-launch",
"url": "https://bannerlord.timmy.foundation",
"type": "harness",
"action_label": "Enter Calradia",
"params": { "world": "calradia", "runtime": "wine/gptk" }
"params": { "world": "calradia" }
}
},
{