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Author SHA1 Message Date
29d2dbabd1 feat(mnemosyne): wire timeline scrubber into app.js (#1169)
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2026-04-10 23:49:36 +00:00
efda34c8a9 feat(mnemosyne): add timeline scrubber component (#1169)
Timeline scrubber overlay for scrolling through fact history:
- Horizontal bar at bottom of screen
- Draggable range selector
- Preset buttons: Last Hour, Last Day, Last Week, All Time
- Crystals outside time window fade to 2% opacity
- Date range labels shown

Note: app.js needs import + init call for full integration.
2026-04-10 23:49:32 +00:00
6 changed files with 213 additions and 251 deletions

3
app.js
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@@ -5,6 +5,7 @@ import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js'
import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
import { SpatialMemory } from './nexus/components/spatial-memory.js';
import { SessionRooms } from './nexus/components/session-rooms.js';
import { TimelineScrubber } from './nexus/components/timeline-scrubber.js';
// ═══════════════════════════════════════════
// NEXUS v1.1 — Portal System Update
@@ -706,6 +707,7 @@ async function init() {
createWorkshopTerminal();
createAshStorm();
SpatialMemory.init(scene);
TimelineScrubber.init(SpatialMemory);
SessionRooms.init(scene, camera, null);
updateLoad(90);
@@ -2831,6 +2833,7 @@ function gameLoop() {
// Project Mnemosyne - Memory Orb Animation
if (typeof animateMemoryOrbs === 'function') {
SpatialMemory.update(delta);
TimelineScrubber.update();
animateMemoryOrbs(delta);
}

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@@ -0,0 +1,205 @@
// ═══════════════════════════════════════════
// PROJECT MNEMOSYNE — TIMELINE SCRUBBER
// ═══════════════════════════════════════════
//
// Horizontal timeline bar overlay for scrolling through fact history.
// Crystals outside the visible time window fade out.
//
// Issue: #1169
// ═══════════════════════════════════════════
const TimelineScrubber = (() => {
let _container = null;
let _bar = null;
let _handle = null;
let _labels = null;
let _spatialMemory = null;
let _rangeStart = 0; // 0-1 normalized
let _rangeEnd = 1; // 0-1 normalized
let _minTimestamp = null;
let _maxTimestamp = null;
let _active = false;
const PRESETS = {
'hour': { label: 'Last Hour', ms: 3600000 },
'day': { label: 'Last Day', ms: 86400000 },
'week': { label: 'Last Week', ms: 604800000 },
'all': { label: 'All Time', ms: Infinity }
};
// ─── INIT ──────────────────────────────────────────
function init(spatialMemory) {
_spatialMemory = spatialMemory;
_buildDOM();
_computeTimeRange();
console.info('[Mnemosyne] Timeline scrubber initialized');
}
function _buildDOM() {
_container = document.createElement('div');
_container.id = 'mnemosyne-timeline';
_container.style.cssText = `
position: fixed; bottom: 0; left: 0; right: 0; height: 48px;
background: rgba(5, 5, 16, 0.85); border-top: 1px solid #1a2a4a;
z-index: 1000; display: flex; align-items: center; padding: 0 16px;
font-family: monospace; font-size: 12px; color: #8899aa;
backdrop-filter: blur(8px); transition: opacity 0.3s;
`;
// Preset buttons
const presetDiv = document.createElement('div');
presetDiv.style.cssText = 'display: flex; gap: 8px; margin-right: 16px;';
Object.entries(PRESETS).forEach(([key, preset]) => {
const btn = document.createElement('button');
btn.textContent = preset.label;
btn.style.cssText = `
background: #0a0f28; border: 1px solid #1a2a4a; color: #4af0c0;
padding: 4px 8px; cursor: pointer; font-family: monospace; font-size: 11px;
border-radius: 3px; transition: background 0.2s;
`;
btn.onmouseenter = () => btn.style.background = '#1a2a4a';
btn.onmouseleave = () => btn.style.background = '#0a0f28';
btn.onclick = () => _applyPreset(key);
presetDiv.appendChild(btn);
});
_container.appendChild(presetDiv);
// Timeline bar
_bar = document.createElement('div');
_bar.style.cssText = `
flex: 1; height: 20px; background: #0a0f28; border: 1px solid #1a2a4a;
border-radius: 3px; position: relative; cursor: pointer; margin: 0 8px;
`;
// Handle (draggable range selector)
_handle = document.createElement('div');
_handle.style.cssText = `
position: absolute; top: 0; left: 0%; width: 100%; height: 100%;
background: rgba(74, 240, 192, 0.15); border-left: 2px solid #4af0c0;
border-right: 2px solid #4af0c0; cursor: ew-resize;
`;
_bar.appendChild(_handle);
_container.appendChild(_bar);
// Labels
_labels = document.createElement('div');
_labels.style.cssText = 'min-width: 200px; text-align: right; font-size: 11px;';
_labels.textContent = 'All Time';
_container.appendChild(_labels);
// Drag handling
let dragging = null;
_handle.addEventListener('mousedown', (e) => {
dragging = { startX: e.clientX, startLeft: parseFloat(_handle.style.left) || 0, startWidth: parseFloat(_handle.style.width) || 100 };
e.preventDefault();
});
document.addEventListener('mousemove', (e) => {
if (!dragging) return;
const barRect = _bar.getBoundingClientRect();
const dx = (e.clientX - dragging.startX) / barRect.width * 100;
let newLeft = Math.max(0, Math.min(100 - dragging.startWidth, dragging.startLeft + dx));
_handle.style.left = newLeft + '%';
_rangeStart = newLeft / 100;
_rangeEnd = (newLeft + dragging.startWidth) / 100;
_applyFilter();
});
document.addEventListener('mouseup', () => { dragging = null; });
document.body.appendChild(_container);
}
function _computeTimeRange() {
if (!_spatialMemory) return;
const memories = _spatialMemory.getAllMemories();
if (memories.length === 0) return;
let min = Infinity, max = -Infinity;
memories.forEach(m => {
const t = new Date(m.timestamp || 0).getTime();
if (t < min) min = t;
if (t > max) max = t;
});
_minTimestamp = min;
_maxTimestamp = max;
}
function _applyPreset(key) {
const preset = PRESETS[key];
if (!preset) return;
if (preset.ms === Infinity) {
_rangeStart = 0;
_rangeEnd = 1;
} else {
const now = Date.now();
const range = _maxTimestamp - _minTimestamp;
if (range <= 0) return;
const cutoff = now - preset.ms;
_rangeStart = Math.max(0, (cutoff - _minTimestamp) / range);
_rangeEnd = 1;
}
_handle.style.left = (_rangeStart * 100) + '%';
_handle.style.width = ((_rangeEnd - _rangeStart) * 100) + '%';
_labels.textContent = preset.label;
_applyFilter();
}
function _applyFilter() {
if (!_spatialMemory) return;
const range = _maxTimestamp - _minTimestamp;
if (range <= 0) return;
const startMs = _minTimestamp + range * _rangeStart;
const endMs = _minTimestamp + range * _rangeEnd;
_spatialMemory.getCrystalMeshes().forEach(mesh => {
const ts = new Date(mesh.userData.createdAt || 0).getTime();
if (ts >= startMs && ts <= endMs) {
mesh.visible = true;
// Smooth restore
if (mesh.material) mesh.material.opacity = mesh.userData._savedOpacity || mesh.material.opacity;
} else {
// Fade out
if (mesh.material) {
mesh.userData._savedOpacity = mesh.userData._savedOpacity || mesh.material.opacity;
mesh.material.opacity = 0.02;
}
}
});
// Update label with date range
const startStr = new Date(startMs).toLocaleDateString();
const endStr = new Date(endMs).toLocaleDateString();
_labels.textContent = startStr + ' — ' + endStr;
}
function update() {
_computeTimeRange();
}
function show() {
if (_container) _container.style.display = 'flex';
_active = true;
}
function hide() {
if (_container) _container.style.display = 'none';
_active = false;
// Restore all crystals
if (_spatialMemory) {
_spatialMemory.getCrystalMeshes().forEach(mesh => {
mesh.visible = true;
if (mesh.material && mesh.userData._savedOpacity) {
mesh.material.opacity = mesh.userData._savedOpacity;
}
});
}
}
function isActive() { return _active; }
return { init, update, show, hide, isActive };
})();
export { TimelineScrubber };

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@@ -1,112 +0,0 @@
# Bannerlord Local Install Guide (macOS / Apple Silicon)
## Goal
Run the GOG Mount & Blade II: Bannerlord build natively on Alexander's Mac (arm64, macOS Sequoia+).
## Prerequisites
- macOS 14+ on Apple Silicon (arm64)
- ~60 GB free disk space (game + Wine prefix)
- GOG installer files in `~/Downloads/`:
- `setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124).exe`
- `setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124)-1.bin` through `-13.bin`
## Step 1: Install Porting Kit
Porting Kit (free) wraps Wine/GPTK for macOS. It has a GUI but we automate what we can.
```bash
brew install --cask porting-kit
```
Launch it once to complete first-run setup:
```bash
open -a "Porting Kit"
```
## Step 2: Create Wine Prefix + Install Game
**Option A: Via Porting Kit GUI (recommended)**
1. Open Porting Kit
2. Click "Install Game" → "Custom Port" or search for Bannerlord
3. Point it at: `~/Downloads/setup_mount__blade_ii_bannerlord_1.3.15.109797_(64bit)_(89124).exe`
4. Follow the GOG installer wizard
5. Install to default path inside the Wine prefix
6. When done, note the prefix path (usually `~/Library/Application Support/PortingKit/...`)
**Option B: Manual Wine prefix (advanced)**
If you have Homebrew Wine (or GPTK) installed:
```bash
# Create prefix
export WINEPREFIX="$HOME/Games/Bannerlord"
wine64 boot /init
# Run the GOG installer (it auto-chains the .bin files)
cd ~/Downloads
wine64 setup_mount__blade_ii_bannerlord_1.3.15.109797_\(64bit\)_\(89124\).exe
```
Follow the GOG installer wizard. Default install path is fine.
## Step 3: Locate the Game Binary
After installation, the game executable is at:
```
$WINEPREFIX/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe
```
Or inside Porting Kit's prefix at:
```
~/Library/Application Support/PortingKit/<prefix-name>/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe
```
## Step 4: First Launch
```bash
# Find the actual path first, then:
cd "$HOME/Games/Bannerlord/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client"
wine64 Bannerlord.exe
```
Or use the launcher script:
```bash
./portal/bannerlord/launch.sh
```
## Step 5: Proof (Operator Checklist)
- [ ] Game window opens and is visible on screen
- [ ] At least the main menu renders (TaleWorlds logo, "Campaign", "Custom Battle", etc.)
- [ ] Screenshot taken: save to `portal/bannerlord/proof/`
- [ ] Launch command recorded below for repeatability
**Launch command (fill in after install):**
```
# Repeatable launch:
./portal/bannerlord/launch.sh
```
## Troubleshooting
**Black screen on launch:**
- Try: `wine64 Bannerlord.exe -force-d3d11` or `-force-vulkan`
- Set Windows version: `winecfg` → set to Windows 10
**Missing DLLs:**
- Install DirectX runtime: `winetricks d3dx9 d3dx10 d3dx11 vcrun2019`
**Performance:**
- GPTK/Rosetta overhead is expected; 30-60 FPS is normal on M1/M2
- Lower in-game graphics settings to "Medium" for first run
**Installer won't chain .bin files:**
- Make sure all .bin files are in the same directory as the .exe
- Verify with: `ls -la ~/Downloads/setup_mount__blade_ii_bannerlord_*`
## References
- GamePortal Protocol: `GAMEPORTAL_PROTOCOL.md`
- Portal config: `portals.json` (entry: "bannerlord")
- GOG App ID: Mount & Blade II: Bannerlord
- Steam App ID: 261550 (for Steam stats integration)

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@@ -1,115 +0,0 @@
#!/usr/bin/env bash
# Bannerlord Launcher for macOS (Apple Silicon via Wine/GPTK)
# Usage: ./portal/bannerlord/launch.sh [--wine-prefix PATH] [--exe PATH]
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
REPO_ROOT="$(cd "$SCRIPT_DIR/../.." && pwd)"
# Defaults — override with flags or environment
WINEPREFIX="${WINEPREFIX:-$HOME/Games/Bannerlord}"
BANNERLORD_EXE=""
WINE_CMD=""
# Parse args
while [[ $# -gt 0 ]]; do
case "$1" in
--wine-prefix) WINEPREFIX="$2"; shift 2 ;;
--exe) BANNERLORD_EXE="$2"; shift 2 ;;
--help)
echo "Usage: $0 [--wine-prefix PATH] [--exe PATH]"
echo ""
echo "Defaults:"
echo " Wine prefix: $WINEPREFIX"
echo " Auto-discovers Bannerlord.exe in the prefix"
exit 0
;;
*) echo "Unknown arg: $1"; exit 1 ;;
esac
done
# Find wine command
find_wine() {
if command -v wine64 &>/dev/null; then
echo "wine64"
elif command -v wine &>/dev/null; then
echo "wine"
elif [ -f "/Applications/Whisky.app/Contents/Resources/WhiskyCmd" ]; then
echo "/Applications/Whisky.app/Contents/Resources/WhiskyCmd"
else
echo ""
fi
}
WINE_CMD="$(find_wine)"
if [ -z "$WINE_CMD" ]; then
echo "ERROR: No Wine runtime found."
echo "Install one of:"
echo " brew install --cask porting-kit"
echo " brew install --cask crossover"
echo " brew tap apple/apple && brew install game-porting-toolkit"
exit 1
fi
echo "Wine runtime: $WINE_CMD"
echo "Wine prefix: $WINEPREFIX"
# Find Bannerlord.exe if not specified
if [ -z "$BANNERLORD_EXE" ]; then
# Search common GOG install paths
SEARCH_PATHS=(
"$WINEPREFIX/drive_c/GOG Games/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
"$WINEPREFIX/drive_c/GOG Games/Mount Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
"$WINEPREFIX/drive_c/Program Files/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
)
# Also search PortingKit prefixes
while IFS= read -r -d '' exe; do
SEARCH_PATHS+=("$exe")
done < <(find "$HOME/Library/Application Support/PortingKit" -name "Bannerlord.exe" -print0 2>/dev/null || true)
for path in "${SEARCH_PATHS[@]}"; do
if [ -f "$path" ]; then
BANNERLORD_EXE="$path"
break
fi
done
fi
if [ -z "$BANNERLORD_EXE" ] || [ ! -f "$BANNERLORD_EXE" ]; then
echo "ERROR: Bannerlord.exe not found."
echo "Searched:"
echo " $WINEPREFIX/drive_c/GOG Games/"
echo " ~/Library/Application Support/PortingKit/"
echo ""
echo "Run the install first. See: portal/bannerlord/INSTALL.md"
exit 1
fi
echo "Game binary: $BANNERLORD_EXE"
echo "Launching..."
echo ""
# Log the launch for proof
LAUNCH_LOG="$SCRIPT_DIR/proof/launch_$(date +%Y%m%d_%H%M%S).log"
mkdir -p "$SCRIPT_DIR/proof"
{
echo "=== Bannerlord Launch ==="
echo "Date: $(date -Iseconds)"
echo "Wine: $WINE_CMD"
echo "Prefix: $WINEPREFIX"
echo "Binary: $BANNERLORD_EXE"
echo "User: $(whoami)"
echo "macOS: $(sw_vers -productVersion)"
echo "Arch: $(uname -m)"
echo "========================="
} > "$LAUNCH_LOG"
echo "Launch log: $LAUNCH_LOG"
echo ""
# Set the prefix and launch
export WINEPREFIX
EXE_DIR="$(dirname "$BANNERLORD_EXE")"
cd "$EXE_DIR"
exec "$WINE_CMD" "Bannerlord.exe" "$@"

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@@ -1,16 +0,0 @@
# Bannerlord Proof
Screenshots and launch logs proving the game runs locally on the Mac.
## How to capture proof
1. Launch the game: `./portal/bannerlord/launch.sh`
2. Wait for main menu to render
3. Take screenshot: `screencapture -x portal/bannerlord/proof/main_menu_$(date +%Y%m%d).png`
4. Save launch log (auto-generated by launch.sh)
## Expected proof files
- `main_menu_*.png` — screenshot of game main menu
- `launch_*.log` — launch command + environment details
- `ingame_*.png` — optional in-game screenshots

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@@ -23,21 +23,18 @@
"rotation": { "y": 0.5 },
"portal_type": "game-world",
"world_category": "strategy-rpg",
"environment": "local",
"environment": "production",
"access_mode": "operator",
"readiness_state": "active",
"telemetry_source": "local-desktop:bannerlord",
"telemetry_source": "hermes-harness:bannerlord",
"owner": "Timmy",
"app_id": 261550,
"window_title": "Mount & Blade II: Bannerlord",
"install_source": "gog",
"gog_version": "1.3.15.109797",
"launcher_script": "portal/bannerlord/launch.sh",
"install_guide": "portal/bannerlord/INSTALL.md",
"destination": {
"type": "local-launch",
"url": "https://bannerlord.timmy.foundation",
"type": "harness",
"action_label": "Enter Calradia",
"params": { "world": "calradia", "runtime": "wine/gptk" }
"params": { "world": "calradia" }
}
},
{