Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
2f53409614 |
27
ansible/inventory/laptops.ini
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27
ansible/inventory/laptops.ini
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@@ -0,0 +1,27 @@
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[laptop_anchor]
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# 24/7 anchor agents — lowest idle wattage, reliable adapters
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timmy-anchor-a ansible_host=TIMMY_ANCHOR_A_IP ansible_user=timmy
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[laptop_daylight]
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# Daylight compute nodes — peak solar hours only
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timmy-daylight-a ansible_host=TIMMY_DAYLIGHT_A_IP ansible_user=timmy
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timmy-daylight-b ansible_host=TIMMY_DAYLIGHT_B_IP ansible_user=timmy
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[laptop_pending]
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# Machines awaiting hardware repair before production duty
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timmy-daylight-c ansible_host=TIMMY_DAYLIGHT_C_IP ansible_user=timmy
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[desktop_nas]
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# Heavy compute + 4TB SSD NAS — daylight only due to power draw
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timmy-desktop-nas ansible_host=TIMMY_DESKTOP_NAS_IP ansible_user=timmy
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[laptops:children]
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laptop_anchor
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laptop_daylight
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laptop_pending
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desktop_nas
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[laptops:vars]
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ansible_python_interpreter=/usr/bin/python3
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timmy_home=/home/timmy/timmy
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timmy_repo=https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home.git
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137
ansible/playbooks/deploy_laptop_fleet.yml
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137
ansible/playbooks/deploy_laptop_fleet.yml
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@@ -0,0 +1,137 @@
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---
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- name: Deploy Hermes agent fleet on available laptops
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hosts: laptops
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gather_facts: true
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vars:
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timmy_user: "{{ ansible_user }}"
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timmy_dir: "/home/{{ timmy_user }}/timmy"
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hermes_repo: "https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home.git"
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hermes_agent_repo: "https://forge.alexanderwhitestone.com/Timmy_Foundation/hermes-agent.git"
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tasks:
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- name: Ensure required packages are installed
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ansible.builtin.package:
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name:
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- git
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- python3
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- python3-pip
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- python3-venv
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- tmux
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- curl
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- jq
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- sqlite3
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state: present
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become: true
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when: ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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- name: Ensure timmy directory exists
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ansible.builtin.file:
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path: "{{ timmy_dir }}"
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state: directory
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mode: "0755"
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- name: Clone timmy-home repository
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ansible.builtin.git:
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repo: "{{ hermes_repo }}"
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dest: "{{ timmy_dir }}/timmy-home"
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version: main
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depth: 1
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- name: Clone hermes-agent repository
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ansible.builtin.git:
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repo: "{{ hermes_agent_repo }}"
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dest: "{{ timmy_dir }}/hermes-agent"
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version: main
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depth: 1
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- name: Create Python virtual environment
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ansible.builtin.command:
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cmd: "python3 -m venv {{ timmy_dir }}/venv"
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creates: "{{ timmy_dir }}/venv/bin/python"
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- name: Install Python dependencies
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ansible.builtin.pip:
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name:
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- requests
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- pyyaml
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virtualenv: "{{ timmy_dir }}/venv"
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- name: Ensure systemd user directory exists
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ansible.builtin.file:
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path: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user"
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state: directory
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mode: "0755"
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when: ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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- name: Deploy anchor agent systemd user service
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ansible.builtin.template:
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src: "../../configs/hermes-laptop-anchor.service"
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dest: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user/hermes-laptop-anchor.service"
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mode: "0644"
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when:
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- inventory_hostname in groups['laptop_anchor']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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notify: Reload user systemd
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- name: Deploy daylight agent systemd user service
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ansible.builtin.template:
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src: "../../configs/hermes-laptop-daylight.service"
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dest: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user/hermes-laptop-daylight.service"
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mode: "0644"
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when:
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- inventory_hostname in groups['laptop_daylight']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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notify: Reload user systemd
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- name: Deploy daylight agent systemd timer
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ansible.builtin.template:
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src: "../../configs/hermes-laptop-daylight.timer"
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dest: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user/hermes-laptop-daylight.timer"
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mode: "0644"
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when:
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- inventory_hostname in groups['laptop_daylight']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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notify: Reload user systemd
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- name: Enable and start anchor agent service
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ansible.builtin.systemd:
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name: hermes-laptop-anchor.service
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state: started
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enabled: true
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scope: user
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when:
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- inventory_hostname in groups['laptop_anchor']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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- name: Enable daylight agent timer
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ansible.builtin.systemd:
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name: hermes-laptop-daylight.timer
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state: started
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enabled: true
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scope: user
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when:
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- inventory_hostname in groups['laptop_daylight']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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- name: Create fleet status script
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ansible.builtin.copy:
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dest: "{{ timmy_dir }}/scripts/status.sh"
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content: |
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#!/bin/bash
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echo "=== {{ inventory_hostname }} Status ==="
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echo ""
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echo "Services:"
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systemctl --user is-active hermes-laptop-anchor.service 2>/dev/null && echo " anchor: RUNNING" || true
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systemctl --user is-active hermes-laptop-daylight.service 2>/dev/null && echo " daylight: RUNNING" || true
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echo ""
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echo "Disk Usage:"
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df -h $HOME | tail -1
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echo ""
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echo "Memory:"
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free -h 2>/dev/null | grep Mem || vm_stat 2>/dev/null | head -5
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mode: "0755"
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handlers:
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- name: Reload user systemd
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ansible.builtin.command: systemctl --user daemon-reload
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changed_when: true
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15
configs/hermes-laptop-anchor.service
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15
configs/hermes-laptop-anchor.service
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@@ -0,0 +1,15 @@
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[Unit]
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Description=Hermes Laptop Anchor Agent (24/7)
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After=network.target
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[Service]
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Type=simple
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WorkingDirectory=%h/timmy/hermes-agent
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ExecStart=%h/timmy/venv/bin/python %h/timmy/hermes-agent/run_agent.py
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Restart=always
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RestartSec=30
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Environment="HOME=%h"
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Environment="HERMES_HOME=%h/.hermes"
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[Install]
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WantedBy=default.target
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16
configs/hermes-laptop-daylight.service
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16
configs/hermes-laptop-daylight.service
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@@ -0,0 +1,16 @@
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[Unit]
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Description=Hermes Laptop Daylight Agent
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After=network.target
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[Service]
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Type=simple
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WorkingDirectory=%h/timmy/hermes-agent
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ExecStart=%h/timmy/venv/bin/python %h/timmy/hermes-agent/run_agent.py
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Restart=on-failure
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RestartSec=30
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RuntimeMaxSec=6h
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Environment="HOME=%h"
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Environment="HERMES_HOME=%h/.hermes"
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[Install]
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WantedBy=default.target
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9
configs/hermes-laptop-daylight.timer
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9
configs/hermes-laptop-daylight.timer
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@@ -0,0 +1,9 @@
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[Unit]
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Description=Run Hermes daylight agent during peak solar hours
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[Timer]
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OnCalendar=*-*-* 10:00:00
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Persistent=true
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[Install]
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WantedBy=timers.target
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67
configs/laptop-fleet-manifest.yaml
Normal file
67
configs/laptop-fleet-manifest.yaml
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@@ -0,0 +1,67 @@
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# LAB-005: Laptop Fleet Manifest
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# Production manifest for the 6-machine Timmy Foundation laptop fleet.
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# Edit this file when hardware changes, then regenerate the deployment plan:
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# python3 scripts/plan_laptop_fleet.py configs/laptop-fleet-manifest.yaml --markdown > docs/LAB-005-laptop-fleet-deployment.md
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fleet_name: timmy-laptop-fleet
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machines:
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- hostname: timmy-anchor-a
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machine_type: laptop
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ram_gb: 16
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cpu_cores: 8
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os: macOS
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adapter_condition: good
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idle_watts: 11
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always_on_capable: true
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notes: candidate 24/7 anchor agent
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- hostname: timmy-anchor-b
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machine_type: laptop
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ram_gb: 8
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cpu_cores: 4
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os: Linux
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adapter_condition: good
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idle_watts: 13
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always_on_capable: true
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notes: candidate 24/7 anchor agent
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- hostname: timmy-daylight-a
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machine_type: laptop
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ram_gb: 32
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cpu_cores: 10
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os: macOS
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adapter_condition: ok
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idle_watts: 22
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always_on_capable: true
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notes: higher-performance daylight compute
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- hostname: timmy-daylight-b
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machine_type: laptop
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ram_gb: 16
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cpu_cores: 8
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os: Linux
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adapter_condition: ok
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idle_watts: 19
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always_on_capable: true
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notes: daylight compute node
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- hostname: timmy-daylight-c
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machine_type: laptop
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ram_gb: 8
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cpu_cores: 4
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os: Windows
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adapter_condition: needs_replacement
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idle_watts: 17
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always_on_capable: false
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notes: repair power adapter before production duty
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- hostname: timmy-desktop-nas
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machine_type: desktop
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ram_gb: 64
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cpu_cores: 12
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os: Linux
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adapter_condition: good
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idle_watts: 58
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always_on_capable: false
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has_4tb_ssd: true
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notes: desktop plus 4TB SSD NAS and heavy compute during peak sun
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30
docs/LAB-005-laptop-fleet-deployment.md
Normal file
30
docs/LAB-005-laptop-fleet-deployment.md
Normal file
@@ -0,0 +1,30 @@
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# Laptop Fleet Deployment Plan
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Fleet: timmy-laptop-fleet
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Machine count: 6
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24/7 anchor agents: timmy-anchor-a, timmy-anchor-b
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Desktop/NAS: timmy-desktop-nas
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Daylight schedule: 10:00-16:00
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## Role mapping
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| Hostname | Role | Schedule | Duty cycle |
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|---|---|---|---|
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| timmy-anchor-a | anchor_agent | 24/7 | continuous |
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| timmy-anchor-b | anchor_agent | 24/7 | continuous |
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| timmy-daylight-a | daylight_agent | 10:00-16:00 | peak_solar |
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| timmy-daylight-b | daylight_agent | 10:00-16:00 | peak_solar |
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| timmy-daylight-c | daylight_agent | 10:00-16:00 | peak_solar |
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| timmy-desktop-nas | desktop_nas | 10:00-16:00 | daylight_only |
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## Machine inventory
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| Hostname | Type | RAM | CPU cores | OS | Adapter | Idle watts | Notes |
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|---|---|---:|---:|---|---|---:|---|
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| timmy-anchor-a | laptop | 16 | 8 | macOS | good | 11 | candidate 24/7 anchor agent |
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| timmy-anchor-b | laptop | 8 | 4 | Linux | good | 13 | candidate 24/7 anchor agent |
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| timmy-daylight-a | laptop | 32 | 10 | macOS | ok | 22 | higher-performance daylight compute |
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||||
| timmy-daylight-b | laptop | 16 | 8 | Linux | ok | 19 | daylight compute node |
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||||
| timmy-daylight-c | laptop | 8 | 4 | Windows | needs_replacement | 17 | repair power adapter before production duty |
|
||||
| timmy-desktop-nas | desktop | 64 | 12 | Linux | good | 58 | desktop plus 4TB SSD NAS and heavy compute during peak sun |
|
||||
|
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@@ -12,27 +12,6 @@ WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
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STATE_FILE = WORLD_DIR / 'game_state.json'
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TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
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FRIENDSHIP_THRESHOLD = 0.5
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TENSION_THRESHOLD = -0.5
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NPC_RELATIONSHIP_SEEDS = {
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("Kimi", "Marcus"): {
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"values": {"Kimi": 0.45, "Marcus": 0.47},
|
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"conversation": "While you are away, Marcus and Kimi trade a quiet confidence beneath the oak.",
|
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"milestone": "A friendship starts to take root between Marcus and Kimi.",
|
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"hint": "Marcus and Kimi move with the easy familiarity of old friends.",
|
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"delta": 0.08,
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"kind": "friendship",
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},
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("Bezalel", "ClawCode"): {
|
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"values": {"Bezalel": -0.46, "ClawCode": -0.44},
|
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"conversation": "While you are away, Bezalel and ClawCode clash over what the forge is for.",
|
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"milestone": "Tension hardens between Bezalel and ClawCode at the anvil.",
|
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"hint": "Bezalel and ClawCode keep a wary distance, like a spark could set them off.",
|
||||
"delta": -0.08,
|
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"kind": "tension",
|
||||
},
|
||||
}
|
||||
|
||||
# ============================================================
|
||||
# NARRATIVE ARC — 4 phases that transform the world
|
||||
# ============================================================
|
||||
@@ -279,35 +258,7 @@ class World:
|
||||
"items_crafted": 0,
|
||||
"conflicts_resolved": 0,
|
||||
"nights_survived": 0,
|
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"npc_friendships": [],
|
||||
"npc_tensions": [],
|
||||
}
|
||||
self._initialize_npc_relationships(apply_seeds=True)
|
||||
|
||||
def _initialize_npc_relationships(self, apply_seeds=False):
|
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npc_names = [name for name, char in self.characters.items() if not char.get("is_player", False)]
|
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for npc_name in npc_names:
|
||||
trust_map = self.characters[npc_name]["trust"]
|
||||
for other_name in npc_names:
|
||||
if other_name != npc_name:
|
||||
trust_map.setdefault(other_name, 0.0)
|
||||
if apply_seeds:
|
||||
for pair, seed in NPC_RELATIONSHIP_SEEDS.items():
|
||||
left, right = pair
|
||||
self.characters[left]["trust"][right] = seed["values"][left]
|
||||
self.characters[right]["trust"][left] = seed["values"][right]
|
||||
self.state.setdefault("npc_friendships", [])
|
||||
self.state.setdefault("npc_tensions", [])
|
||||
|
||||
def relationship_hint_for_room(self, room_name, occupants):
|
||||
hints = []
|
||||
occupant_set = set(occupants)
|
||||
for bucket in ("npc_friendships", "npc_tensions"):
|
||||
for entry in self.state.get(bucket, []):
|
||||
pair = set(entry.get("pair", []))
|
||||
if entry.get("room") == room_name and pair.issubset(occupant_set):
|
||||
hints.append(entry.get("hint", ""))
|
||||
return [hint for hint in hints if hint]
|
||||
|
||||
def tick_time(self):
|
||||
"""Advance time of day."""
|
||||
@@ -438,8 +389,6 @@ class World:
|
||||
here = [n for n, c in self.characters.items() if c["room"] == room_name and n != char_name]
|
||||
if here:
|
||||
desc += f"\n Here: {', '.join(here)}"
|
||||
for hint in self.relationship_hint_for_room(room_name, here):
|
||||
desc += f" {hint}"
|
||||
|
||||
return desc
|
||||
|
||||
@@ -465,12 +414,6 @@ class World:
|
||||
self.rooms = data.get("rooms", self.rooms)
|
||||
self.characters = data.get("characters", self.characters)
|
||||
self.state = data.get("state", self.state)
|
||||
needs_seed = not any(
|
||||
any(other != "Timmy" for other in char.get("trust", {}))
|
||||
for name, char in self.characters.items()
|
||||
if not char.get("is_player", False)
|
||||
)
|
||||
self._initialize_npc_relationships(apply_seeds=needs_seed)
|
||||
return True
|
||||
return False
|
||||
|
||||
@@ -1129,69 +1072,6 @@ class GameEngine:
|
||||
f.write(f"\n*Began: {datetime.now().strftime('%Y-%m-%d %H:%M')}*\n\n")
|
||||
f.write("---\n\n")
|
||||
f.write(message + "\n")
|
||||
|
||||
def _adjust_mutual_trust(self, left, right, delta):
|
||||
for speaker, listener in ((left, right), (right, left)):
|
||||
trust_map = self.world.characters[speaker]["trust"]
|
||||
trust_map[listener] = max(-1.0, min(1.0, trust_map.get(listener, 0.0) + delta))
|
||||
|
||||
def _record_relationship_milestone(self, scene, room_name, pair, bucket, milestone, hint):
|
||||
pair_list = list(pair)
|
||||
entries = self.world.state.setdefault(bucket, [])
|
||||
if any(entry.get("pair") == pair_list for entry in entries):
|
||||
return
|
||||
entries.append({
|
||||
"pair": pair_list,
|
||||
"room": room_name,
|
||||
"summary": milestone,
|
||||
"hint": hint,
|
||||
})
|
||||
scene["world_events"].append(milestone)
|
||||
|
||||
def _run_offscreen_npc_relationships(self, scene):
|
||||
timmy_room = self.world.characters["Timmy"]["room"]
|
||||
rooms = {}
|
||||
for char_name, char in self.world.characters.items():
|
||||
if char.get("is_player", False):
|
||||
continue
|
||||
rooms.setdefault(char["room"], []).append(char_name)
|
||||
|
||||
for room_name, occupants in rooms.items():
|
||||
if room_name == timmy_room or len(occupants) < 2:
|
||||
continue
|
||||
occupant_set = set(occupants)
|
||||
for pair, seed in NPC_RELATIONSHIP_SEEDS.items():
|
||||
if not set(pair).issubset(occupant_set):
|
||||
continue
|
||||
left, right = pair
|
||||
self._adjust_mutual_trust(left, right, seed["delta"])
|
||||
scene["npc_actions"].append(f"{left} and {right} speak in The {room_name} while you are away.")
|
||||
scene["world_events"].append(seed["conversation"])
|
||||
self.world.characters[left]["spoken"].append(seed["conversation"])
|
||||
self.world.characters[right]["spoken"].append(seed["conversation"])
|
||||
self.world.characters[left]["memories"].append(seed["conversation"])
|
||||
self.world.characters[right]["memories"].append(seed["conversation"])
|
||||
|
||||
left_trust = self.world.characters[left]["trust"][right]
|
||||
right_trust = self.world.characters[right]["trust"][left]
|
||||
if seed["kind"] == "friendship" and left_trust >= FRIENDSHIP_THRESHOLD and right_trust >= FRIENDSHIP_THRESHOLD:
|
||||
self._record_relationship_milestone(
|
||||
scene,
|
||||
room_name,
|
||||
pair,
|
||||
"npc_friendships",
|
||||
seed["milestone"],
|
||||
seed["hint"],
|
||||
)
|
||||
elif seed["kind"] == "tension" and left_trust <= TENSION_THRESHOLD and right_trust <= TENSION_THRESHOLD:
|
||||
self._record_relationship_milestone(
|
||||
scene,
|
||||
room_name,
|
||||
pair,
|
||||
"npc_tensions",
|
||||
seed["milestone"],
|
||||
seed["hint"],
|
||||
)
|
||||
|
||||
def run_tick(self, timmy_action="look"):
|
||||
"""Run one tick. Return the scene and available choices."""
|
||||
@@ -1517,8 +1397,6 @@ class GameEngine:
|
||||
self.world.characters[char_name]["room"] = dest
|
||||
self.world.characters[char_name]["energy"] -= 1
|
||||
scene["npc_actions"].append(f"{char_name} moves from The {old_room} to The {dest}")
|
||||
|
||||
self._run_offscreen_npc_relationships(scene)
|
||||
|
||||
# Random NPC events — phase-aware speech
|
||||
room_name = self.world.characters["Timmy"]["room"]
|
||||
|
||||
@@ -50,3 +50,43 @@ def test_manifest_template_is_valid_yaml() -> None:
|
||||
data = yaml.safe_load(Path("docs/laptop-fleet-manifest.example.yaml").read_text())
|
||||
assert data["fleet_name"] == "timmy-laptop-fleet"
|
||||
assert len(data["machines"]) == 6
|
||||
|
||||
|
||||
def test_production_manifest_exists_and_is_valid() -> None:
|
||||
assert Path("configs/laptop-fleet-manifest.yaml").exists()
|
||||
data = yaml.safe_load(Path("configs/laptop-fleet-manifest.yaml").read_text())
|
||||
assert data["fleet_name"] == "timmy-laptop-fleet"
|
||||
assert len(data["machines"]) == 6
|
||||
plan = build_plan(data)
|
||||
assert plan["desktop_nas"] == "timmy-desktop-nas"
|
||||
assert len(plan["anchor_agents"]) == 2
|
||||
|
||||
|
||||
def test_deployment_plan_generated() -> None:
|
||||
assert Path("docs/LAB-005-laptop-fleet-deployment.md").exists()
|
||||
content = Path("docs/LAB-005-laptop-fleet-deployment.md").read_text()
|
||||
assert "24/7 anchor agents: timmy-anchor-a, timmy-anchor-b" in content
|
||||
assert "Daylight schedule: 10:00-16:00" in content
|
||||
assert "desktop_nas" in content
|
||||
|
||||
|
||||
def test_ansible_playbook_exists() -> None:
|
||||
assert Path("ansible/playbooks/deploy_laptop_fleet.yml").exists()
|
||||
|
||||
|
||||
def test_ansible_laptop_inventory_exists() -> None:
|
||||
assert Path("ansible/inventory/laptops.ini").exists()
|
||||
content = Path("ansible/inventory/laptops.ini").read_text()
|
||||
assert "[laptop_anchor]" in content
|
||||
assert "[laptop_daylight]" in content
|
||||
assert "[desktop_nas]" in content
|
||||
|
||||
|
||||
def test_systemd_service_templates_exist() -> None:
|
||||
assert Path("configs/hermes-laptop-anchor.service").exists()
|
||||
assert Path("configs/hermes-laptop-daylight.service").exists()
|
||||
assert Path("configs/hermes-laptop-daylight.timer").exists()
|
||||
anchor = Path("configs/hermes-laptop-anchor.service").read_text()
|
||||
daylight = Path("configs/hermes-laptop-daylight.service").read_text()
|
||||
assert "Restart=always" in anchor
|
||||
assert "RuntimeMaxSec=6h" in daylight
|
||||
|
||||
@@ -1,52 +0,0 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import unittest
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module():
|
||||
spec = spec_from_file_location("tower_game_relationships", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
return module
|
||||
|
||||
|
||||
class TestTowerGameNpcRelationships(unittest.TestCase):
|
||||
def test_each_npc_tracks_trust_for_every_other_npc(self):
|
||||
module = load_game_module()
|
||||
world = module.World()
|
||||
npc_names = [name for name, char in world.characters.items() if not char.get("is_player", False)]
|
||||
|
||||
for npc_name in npc_names:
|
||||
with self.subTest(npc=npc_name):
|
||||
trust_map = world.characters[npc_name]["trust"]
|
||||
expected = set(npc_names) - {npc_name}
|
||||
self.assertTrue(expected.issubset(set(trust_map)), f"{npc_name} missing NPC trust keys: {sorted(expected - set(trust_map))}")
|
||||
|
||||
def test_offscreen_npc_conversations_create_friendship_and_tension(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
|
||||
result = engine.run_tick("look")
|
||||
|
||||
friendships = {tuple(rel["pair"]) for rel in engine.world.state["npc_friendships"]}
|
||||
tensions = {tuple(rel["pair"]) for rel in engine.world.state["npc_tensions"]}
|
||||
|
||||
self.assertIn(("Kimi", "Marcus"), friendships)
|
||||
self.assertIn(("Bezalel", "ClawCode"), tensions)
|
||||
self.assertTrue(any("while you are away" in line.lower() for line in result["world_events"]))
|
||||
|
||||
garden_desc = engine.world.get_room_desc("Garden", "Timmy")
|
||||
forge_desc = engine.world.get_room_desc("Forge", "Timmy")
|
||||
self.assertIn("Marcus and Kimi", garden_desc)
|
||||
self.assertIn("Bezalel and ClawCode", forge_desc)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
Reference in New Issue
Block a user