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Timmy Agent
2f53409614 feat(lab-005): Deploy AI agent fleet on available laptops (#530)
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- Add configs/laptop-fleet-manifest.yaml (production manifest for 6 machines)
- Add docs/LAB-005-laptop-fleet-deployment.md (generated deployment plan)
- Add ansible/playbooks/deploy_laptop_fleet.yml (Ansible playbook for Linux laptops)
- Add ansible/inventory/laptops.ini (fleet inventory with role groups)
- Add configs/hermes-laptop-anchor.service (24/7 systemd user service)
- Add configs/hermes-laptop-daylight.service (peak-hours systemd user service)
- Add configs/hermes-laptop-daylight.timer (systemd timer for 10:00 start)
- Expand tests to verify production manifest, plan, playbook, and services
2026-04-22 01:48:33 -04:00
10 changed files with 359 additions and 195 deletions

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@@ -0,0 +1,27 @@
[laptop_anchor]
# 24/7 anchor agents — lowest idle wattage, reliable adapters
timmy-anchor-a ansible_host=TIMMY_ANCHOR_A_IP ansible_user=timmy
[laptop_daylight]
# Daylight compute nodes — peak solar hours only
timmy-daylight-a ansible_host=TIMMY_DAYLIGHT_A_IP ansible_user=timmy
timmy-daylight-b ansible_host=TIMMY_DAYLIGHT_B_IP ansible_user=timmy
[laptop_pending]
# Machines awaiting hardware repair before production duty
timmy-daylight-c ansible_host=TIMMY_DAYLIGHT_C_IP ansible_user=timmy
[desktop_nas]
# Heavy compute + 4TB SSD NAS — daylight only due to power draw
timmy-desktop-nas ansible_host=TIMMY_DESKTOP_NAS_IP ansible_user=timmy
[laptops:children]
laptop_anchor
laptop_daylight
laptop_pending
desktop_nas
[laptops:vars]
ansible_python_interpreter=/usr/bin/python3
timmy_home=/home/timmy/timmy
timmy_repo=https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home.git

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@@ -0,0 +1,137 @@
---
- name: Deploy Hermes agent fleet on available laptops
hosts: laptops
gather_facts: true
vars:
timmy_user: "{{ ansible_user }}"
timmy_dir: "/home/{{ timmy_user }}/timmy"
hermes_repo: "https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home.git"
hermes_agent_repo: "https://forge.alexanderwhitestone.com/Timmy_Foundation/hermes-agent.git"
tasks:
- name: Ensure required packages are installed
ansible.builtin.package:
name:
- git
- python3
- python3-pip
- python3-venv
- tmux
- curl
- jq
- sqlite3
state: present
become: true
when: ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
- name: Ensure timmy directory exists
ansible.builtin.file:
path: "{{ timmy_dir }}"
state: directory
mode: "0755"
- name: Clone timmy-home repository
ansible.builtin.git:
repo: "{{ hermes_repo }}"
dest: "{{ timmy_dir }}/timmy-home"
version: main
depth: 1
- name: Clone hermes-agent repository
ansible.builtin.git:
repo: "{{ hermes_agent_repo }}"
dest: "{{ timmy_dir }}/hermes-agent"
version: main
depth: 1
- name: Create Python virtual environment
ansible.builtin.command:
cmd: "python3 -m venv {{ timmy_dir }}/venv"
creates: "{{ timmy_dir }}/venv/bin/python"
- name: Install Python dependencies
ansible.builtin.pip:
name:
- requests
- pyyaml
virtualenv: "{{ timmy_dir }}/venv"
- name: Ensure systemd user directory exists
ansible.builtin.file:
path: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user"
state: directory
mode: "0755"
when: ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
- name: Deploy anchor agent systemd user service
ansible.builtin.template:
src: "../../configs/hermes-laptop-anchor.service"
dest: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user/hermes-laptop-anchor.service"
mode: "0644"
when:
- inventory_hostname in groups['laptop_anchor']
- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
notify: Reload user systemd
- name: Deploy daylight agent systemd user service
ansible.builtin.template:
src: "../../configs/hermes-laptop-daylight.service"
dest: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user/hermes-laptop-daylight.service"
mode: "0644"
when:
- inventory_hostname in groups['laptop_daylight']
- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
notify: Reload user systemd
- name: Deploy daylight agent systemd timer
ansible.builtin.template:
src: "../../configs/hermes-laptop-daylight.timer"
dest: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user/hermes-laptop-daylight.timer"
mode: "0644"
when:
- inventory_hostname in groups['laptop_daylight']
- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
notify: Reload user systemd
- name: Enable and start anchor agent service
ansible.builtin.systemd:
name: hermes-laptop-anchor.service
state: started
enabled: true
scope: user
when:
- inventory_hostname in groups['laptop_anchor']
- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
- name: Enable daylight agent timer
ansible.builtin.systemd:
name: hermes-laptop-daylight.timer
state: started
enabled: true
scope: user
when:
- inventory_hostname in groups['laptop_daylight']
- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
- name: Create fleet status script
ansible.builtin.copy:
dest: "{{ timmy_dir }}/scripts/status.sh"
content: |
#!/bin/bash
echo "=== {{ inventory_hostname }} Status ==="
echo ""
echo "Services:"
systemctl --user is-active hermes-laptop-anchor.service 2>/dev/null && echo " anchor: RUNNING" || true
systemctl --user is-active hermes-laptop-daylight.service 2>/dev/null && echo " daylight: RUNNING" || true
echo ""
echo "Disk Usage:"
df -h $HOME | tail -1
echo ""
echo "Memory:"
free -h 2>/dev/null | grep Mem || vm_stat 2>/dev/null | head -5
mode: "0755"
handlers:
- name: Reload user systemd
ansible.builtin.command: systemctl --user daemon-reload
changed_when: true

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@@ -0,0 +1,15 @@
[Unit]
Description=Hermes Laptop Anchor Agent (24/7)
After=network.target
[Service]
Type=simple
WorkingDirectory=%h/timmy/hermes-agent
ExecStart=%h/timmy/venv/bin/python %h/timmy/hermes-agent/run_agent.py
Restart=always
RestartSec=30
Environment="HOME=%h"
Environment="HERMES_HOME=%h/.hermes"
[Install]
WantedBy=default.target

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@@ -0,0 +1,16 @@
[Unit]
Description=Hermes Laptop Daylight Agent
After=network.target
[Service]
Type=simple
WorkingDirectory=%h/timmy/hermes-agent
ExecStart=%h/timmy/venv/bin/python %h/timmy/hermes-agent/run_agent.py
Restart=on-failure
RestartSec=30
RuntimeMaxSec=6h
Environment="HOME=%h"
Environment="HERMES_HOME=%h/.hermes"
[Install]
WantedBy=default.target

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@@ -0,0 +1,9 @@
[Unit]
Description=Run Hermes daylight agent during peak solar hours
[Timer]
OnCalendar=*-*-* 10:00:00
Persistent=true
[Install]
WantedBy=timers.target

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@@ -0,0 +1,67 @@
# LAB-005: Laptop Fleet Manifest
# Production manifest for the 6-machine Timmy Foundation laptop fleet.
# Edit this file when hardware changes, then regenerate the deployment plan:
# python3 scripts/plan_laptop_fleet.py configs/laptop-fleet-manifest.yaml --markdown > docs/LAB-005-laptop-fleet-deployment.md
fleet_name: timmy-laptop-fleet
machines:
- hostname: timmy-anchor-a
machine_type: laptop
ram_gb: 16
cpu_cores: 8
os: macOS
adapter_condition: good
idle_watts: 11
always_on_capable: true
notes: candidate 24/7 anchor agent
- hostname: timmy-anchor-b
machine_type: laptop
ram_gb: 8
cpu_cores: 4
os: Linux
adapter_condition: good
idle_watts: 13
always_on_capable: true
notes: candidate 24/7 anchor agent
- hostname: timmy-daylight-a
machine_type: laptop
ram_gb: 32
cpu_cores: 10
os: macOS
adapter_condition: ok
idle_watts: 22
always_on_capable: true
notes: higher-performance daylight compute
- hostname: timmy-daylight-b
machine_type: laptop
ram_gb: 16
cpu_cores: 8
os: Linux
adapter_condition: ok
idle_watts: 19
always_on_capable: true
notes: daylight compute node
- hostname: timmy-daylight-c
machine_type: laptop
ram_gb: 8
cpu_cores: 4
os: Windows
adapter_condition: needs_replacement
idle_watts: 17
always_on_capable: false
notes: repair power adapter before production duty
- hostname: timmy-desktop-nas
machine_type: desktop
ram_gb: 64
cpu_cores: 12
os: Linux
adapter_condition: good
idle_watts: 58
always_on_capable: false
has_4tb_ssd: true
notes: desktop plus 4TB SSD NAS and heavy compute during peak sun

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@@ -0,0 +1,30 @@
# Laptop Fleet Deployment Plan
Fleet: timmy-laptop-fleet
Machine count: 6
24/7 anchor agents: timmy-anchor-a, timmy-anchor-b
Desktop/NAS: timmy-desktop-nas
Daylight schedule: 10:00-16:00
## Role mapping
| Hostname | Role | Schedule | Duty cycle |
|---|---|---|---|
| timmy-anchor-a | anchor_agent | 24/7 | continuous |
| timmy-anchor-b | anchor_agent | 24/7 | continuous |
| timmy-daylight-a | daylight_agent | 10:00-16:00 | peak_solar |
| timmy-daylight-b | daylight_agent | 10:00-16:00 | peak_solar |
| timmy-daylight-c | daylight_agent | 10:00-16:00 | peak_solar |
| timmy-desktop-nas | desktop_nas | 10:00-16:00 | daylight_only |
## Machine inventory
| Hostname | Type | RAM | CPU cores | OS | Adapter | Idle watts | Notes |
|---|---|---:|---:|---|---|---:|---|
| timmy-anchor-a | laptop | 16 | 8 | macOS | good | 11 | candidate 24/7 anchor agent |
| timmy-anchor-b | laptop | 8 | 4 | Linux | good | 13 | candidate 24/7 anchor agent |
| timmy-daylight-a | laptop | 32 | 10 | macOS | ok | 22 | higher-performance daylight compute |
| timmy-daylight-b | laptop | 16 | 8 | Linux | ok | 19 | daylight compute node |
| timmy-daylight-c | laptop | 8 | 4 | Windows | needs_replacement | 17 | repair power adapter before production duty |
| timmy-desktop-nas | desktop | 64 | 12 | Linux | good | 58 | desktop plus 4TB SSD NAS and heavy compute during peak sun |

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@@ -1059,46 +1059,6 @@ class GameEngine:
self.log("It will always pulse. That much you know.")
self.log("")
self.world.save()
def _bridge_is_hazardous(self):
bridge = self.world.rooms["Bridge"]
return bool(
self.world.state.get("bridge_flooding")
or bridge.get("weather") == "rain"
or bridge.get("rain_ticks", 0) > 0
)
def _bridge_crossing_extra_cost(self, current_room, dest):
if "Bridge" not in (current_room, dest):
return 0
return 2 if self._bridge_is_hazardous() else 0
def _event_dialogue(self, char_name, room_name):
if char_name == "Bezalel" and room_name == "Forge":
if self.world.rooms["Forge"]["fire"] == "cold":
return random.choice([
"The forge is cold. We cannot work until the fire lives again.",
"No forging now. The hearth is dead cold.",
])
if self.world.state.get("forge_fire_dying"):
return random.choice([
"The fire is dying. Tend it before the forge goes dark.",
"The forge is losing heat. Help me keep it alive.",
])
if char_name == "Ezra" and room_name == "Tower" and self.world.state.get("tower_power_low"):
return random.choice([
"The Tower power is too low. The servers won't hold a clean study right now.",
"The LED is flickering. We need steady power before the Tower can be read properly.",
])
if char_name in {"Marcus", "Allegro"} and room_name == "Bridge" and self._bridge_is_hazardous():
return random.choice([
"The Bridge is slick with rain. Cross carefully or wait it out.",
"This rain changes the Bridge. Don't treat it like dry stone.",
])
return None
def log(self, message):
"""Add to Timmy's log."""
@@ -1134,7 +1094,6 @@ class GameEngine:
}
# Process Timmy's action
room_name = self.world.characters["Timmy"]["room"]
timmy_energy = self.world.characters["Timmy"]["energy"]
# Energy constraint checks
@@ -1197,17 +1156,8 @@ class GameEngine:
if direction in connections:
dest = connections[direction]
bridge_extra_cost = self._bridge_crossing_extra_cost(current_room, dest)
move_cost = 1 + bridge_extra_cost
if self.world.characters["Timmy"]["energy"] < move_cost:
scene["log"].append("The rain makes the Bridge too costly to cross right now. Rest first.")
scene["room_desc"] = self.world.get_room_desc(current_room, "Timmy")
here = [n for n in self.world.characters if self.world.characters[n]["room"] == current_room and n != "Timmy"]
scene["here"] = here
return scene
self.world.characters["Timmy"]["room"] = dest
self.world.characters["Timmy"]["energy"] -= move_cost
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You move {direction} to The {dest}.")
scene["timmy_room"] = dest
@@ -1215,8 +1165,6 @@ class GameEngine:
# Check for rain on bridge
if dest == "Bridge" and self.world.rooms["Bridge"]["weather"] == "rain":
scene["world_events"].append("Rain mists on the dark water below. The railing is slick.")
if bridge_extra_cost:
scene["log"].append("Rain turns the Bridge crossing into work. You brace against the slick stone. (-2 extra energy)")
# Check trust changes for arrival
here = [n for n in self.world.characters if self.world.characters[n]["room"] == dest and n != "Timmy"]
@@ -1362,69 +1310,25 @@ class GameEngine:
elif timmy_action == "write_rule":
if self.world.characters["Timmy"]["room"] == "Tower":
if self.world.state.get("tower_power_low"):
scene["world_events"].append("The Tower power is too low. The LED flickers over the whiteboard.")
scene["log"].append("The power is too low to write a new rule.")
else:
rules = [
f"Rule #{self.world.tick}: The room remembers those who enter it.",
f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
f"Rule #{self.world.tick}: The forge does not care about your schedule.",
f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
f"Rule #{self.world.tick}: Trust is built one tick at a time.",
f"Rule #{self.world.tick}: The fire remembers who tended it.",
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
rules = [
f"Rule #{self.world.tick}: The room remembers those who enter it.",
f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
f"Rule #{self.world.tick}: The forge does not care about your schedule.",
f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
f"Rule #{self.world.tick}: Trust is built one tick at a time.",
f"Rule #{self.world.tick}: The fire remembers who tended it.",
]
new_rule = random.choice(rules)
self.world.rooms["Tower"]["messages"].append(new_rule)
self.world.characters["Timmy"]["energy"] -= 1
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
else:
scene["log"].append("You are not in the Tower.")
elif timmy_action == "study":
if self.world.characters["Timmy"]["room"] == "Tower":
if self.world.state.get("tower_power_low"):
scene["world_events"].append("The Tower power is too low. The servers stutter in weak light.")
scene["log"].append("The power is too low to study the servers.")
else:
insights = [
"You study the server rhythm until the pulse resolves into something readable.",
"You trace the signal paths and feel the Tower settle into focus.",
"You study the green LED and the server racks until the pattern becomes clear.",
]
insight = random.choice(insights)
self.world.characters["Timmy"]["energy"] -= 1
self.world.characters["Timmy"]["memories"].append(insight)
scene["log"].append(insight)
scene["world_events"].append("The Tower answers with a steady hum.")
else:
scene["log"].append("You are not in the Tower.")
elif timmy_action == "forge":
if self.world.characters["Timmy"]["room"] == "Forge":
forge_fire = self.world.rooms["Forge"]["fire"]
if forge_fire == "cold":
scene["world_events"].append("The forge is cold. No metal will take shape here yet.")
scene["log"].append("The forge is cold. Tend the fire before you try to forge.")
else:
forged_items = [
f"bridge nail #{self.world.tick}",
f"tower key blank #{self.world.tick}",
f"garden trowel #{self.world.tick}",
]
forged_item = random.choice(forged_items)
self.world.rooms["Forge"]["forged_items"].append(forged_item)
self.world.characters["Timmy"]["energy"] -= 2
self.world.state["items_crafted"] += 1
scene["log"].append(f"You forge {forged_item} at the anvil.")
scene["world_events"].append("The anvil rings and the hearth answers.")
else:
scene["log"].append("You are not in the Forge.")
elif timmy_action == "carve":
if self.world.characters["Timmy"]["room"] == "Bridge":
carvings = [
@@ -1510,11 +1414,7 @@ class GameEngine:
speech_chance = 0.20
if random.random() < speech_chance:
event_line = self._event_dialogue(char_name, room_name)
if event_line:
self.world.characters[char_name]["spoken"].append(event_line)
scene["log"].append(f"{char_name} says: \"{event_line}\"")
elif char_name == "Marcus":
if char_name == "Marcus":
marcus_pool = self.DIALOGUES["Marcus"].get(phase, self.DIALOGUES["Marcus"]["quietus"])
line = random.choice(marcus_pool)
self.world.characters[char_name]["spoken"].append(line)

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@@ -1,7 +1,6 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
import unittest
from unittest.mock import patch
ROOT = Path(__file__).resolve().parent.parent
@@ -67,82 +66,6 @@ class TestEvenniaLocalWorldGame(unittest.TestCase):
self.assertIn("Ezra is already here.", result["log"])
self.assertIn("The servers hum steady. The green LED pulses.", result["world_events"])
def test_bridge_rain_crossing_costs_extra_energy_and_warns(self):
module = load_game_module()
dry_engine = module.GameEngine()
dry_engine.start_new_game()
dry_engine.world.update_world_state = lambda: None
dry_engine.world.characters["Timmy"]["energy"] = 10
dry_result = dry_engine.run_tick("move:south")
dry_energy = dry_engine.world.characters["Timmy"]["energy"]
rainy_engine = module.GameEngine()
rainy_engine.start_new_game()
rainy_engine.world.update_world_state = lambda: None
rainy_engine.world.characters["Timmy"]["energy"] = 10
rainy_engine.world.rooms["Bridge"]["weather"] = "rain"
rainy_engine.world.rooms["Bridge"]["rain_ticks"] = 3
rainy_engine.world.state["bridge_flooding"] = True
rainy_result = rainy_engine.run_tick("move:south")
self.assertEqual(rainy_engine.world.characters["Timmy"]["room"], "Bridge")
self.assertLess(rainy_engine.world.characters["Timmy"]["energy"], dry_energy)
self.assertTrue(
any("bridge" in line.lower() and ("rain" in line.lower() or "slick" in line.lower()) for line in rainy_result["log"] + rainy_result["world_events"]),
rainy_result,
)
def test_tower_power_low_blocks_study_and_write_rule(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.update_world_state = lambda: None
engine.world.characters["Timmy"]["room"] = "Tower"
engine.world.characters["Timmy"]["energy"] = 10
engine.world.state["tower_power_low"] = True
rules_before = list(engine.world.rooms["Tower"]["messages"])
study_result = engine.run_tick("study")
self.assertEqual(engine.world.characters["Timmy"]["energy"], 10)
self.assertTrue(
any("power" in line.lower() and ("study" in line.lower() or "servers" in line.lower()) for line in study_result["log"] + study_result["world_events"]),
study_result,
)
write_result = engine.run_tick("write_rule")
self.assertEqual(engine.world.rooms["Tower"]["messages"], rules_before)
self.assertTrue(
any("power" in line.lower() and ("write" in line.lower() or "whiteboard" in line.lower()) for line in write_result["log"] + write_result["world_events"]),
write_result,
)
def test_cold_forge_blocks_forge_action_and_bezalel_reacts(self):
module = load_game_module()
engine = module.GameEngine()
engine.start_new_game()
engine.world.update_world_state = lambda: None
engine.npc_ai.make_choice = lambda _name: None
engine.world.characters["Timmy"]["room"] = "Forge"
engine.world.characters["Timmy"]["energy"] = 10
engine.world.characters["Bezalel"]["room"] = "Forge"
engine.world.rooms["Forge"]["fire"] = "cold"
engine.world.state["forge_fire_dying"] = True
forged_before = list(engine.world.rooms["Forge"]["forged_items"])
with patch.object(module.random, "random", return_value=0.0), patch.object(module.random, "choice", side_effect=lambda seq: seq[0]):
result = engine.run_tick("forge")
self.assertEqual(engine.world.rooms["Forge"]["forged_items"], forged_before)
self.assertTrue(
any("forge" in line.lower() and ("cold" in line.lower() or "fire" in line.lower()) for line in result["log"] + result["world_events"]),
result,
)
self.assertTrue(
any(line.startswith("Bezalel says:") and ("fire" in line.lower() or "forge" in line.lower()) for line in result["log"]),
result,
)
if __name__ == "__main__":
unittest.main()

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@@ -50,3 +50,43 @@ def test_manifest_template_is_valid_yaml() -> None:
data = yaml.safe_load(Path("docs/laptop-fleet-manifest.example.yaml").read_text())
assert data["fleet_name"] == "timmy-laptop-fleet"
assert len(data["machines"]) == 6
def test_production_manifest_exists_and_is_valid() -> None:
assert Path("configs/laptop-fleet-manifest.yaml").exists()
data = yaml.safe_load(Path("configs/laptop-fleet-manifest.yaml").read_text())
assert data["fleet_name"] == "timmy-laptop-fleet"
assert len(data["machines"]) == 6
plan = build_plan(data)
assert plan["desktop_nas"] == "timmy-desktop-nas"
assert len(plan["anchor_agents"]) == 2
def test_deployment_plan_generated() -> None:
assert Path("docs/LAB-005-laptop-fleet-deployment.md").exists()
content = Path("docs/LAB-005-laptop-fleet-deployment.md").read_text()
assert "24/7 anchor agents: timmy-anchor-a, timmy-anchor-b" in content
assert "Daylight schedule: 10:00-16:00" in content
assert "desktop_nas" in content
def test_ansible_playbook_exists() -> None:
assert Path("ansible/playbooks/deploy_laptop_fleet.yml").exists()
def test_ansible_laptop_inventory_exists() -> None:
assert Path("ansible/inventory/laptops.ini").exists()
content = Path("ansible/inventory/laptops.ini").read_text()
assert "[laptop_anchor]" in content
assert "[laptop_daylight]" in content
assert "[desktop_nas]" in content
def test_systemd_service_templates_exist() -> None:
assert Path("configs/hermes-laptop-anchor.service").exists()
assert Path("configs/hermes-laptop-daylight.service").exists()
assert Path("configs/hermes-laptop-daylight.timer").exists()
anchor = Path("configs/hermes-laptop-anchor.service").read_text()
daylight = Path("configs/hermes-laptop-daylight.service").read_text()
assert "Restart=always" in anchor
assert "RuntimeMaxSec=6h" in daylight