Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
2f53409614 |
27
ansible/inventory/laptops.ini
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27
ansible/inventory/laptops.ini
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@@ -0,0 +1,27 @@
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[laptop_anchor]
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# 24/7 anchor agents — lowest idle wattage, reliable adapters
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timmy-anchor-a ansible_host=TIMMY_ANCHOR_A_IP ansible_user=timmy
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[laptop_daylight]
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# Daylight compute nodes — peak solar hours only
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timmy-daylight-a ansible_host=TIMMY_DAYLIGHT_A_IP ansible_user=timmy
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timmy-daylight-b ansible_host=TIMMY_DAYLIGHT_B_IP ansible_user=timmy
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[laptop_pending]
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# Machines awaiting hardware repair before production duty
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timmy-daylight-c ansible_host=TIMMY_DAYLIGHT_C_IP ansible_user=timmy
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[desktop_nas]
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# Heavy compute + 4TB SSD NAS — daylight only due to power draw
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timmy-desktop-nas ansible_host=TIMMY_DESKTOP_NAS_IP ansible_user=timmy
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[laptops:children]
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laptop_anchor
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laptop_daylight
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laptop_pending
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desktop_nas
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[laptops:vars]
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ansible_python_interpreter=/usr/bin/python3
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timmy_home=/home/timmy/timmy
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timmy_repo=https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home.git
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137
ansible/playbooks/deploy_laptop_fleet.yml
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137
ansible/playbooks/deploy_laptop_fleet.yml
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@@ -0,0 +1,137 @@
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---
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- name: Deploy Hermes agent fleet on available laptops
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hosts: laptops
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gather_facts: true
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vars:
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timmy_user: "{{ ansible_user }}"
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timmy_dir: "/home/{{ timmy_user }}/timmy"
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hermes_repo: "https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home.git"
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hermes_agent_repo: "https://forge.alexanderwhitestone.com/Timmy_Foundation/hermes-agent.git"
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tasks:
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- name: Ensure required packages are installed
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ansible.builtin.package:
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name:
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- git
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- python3
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- python3-pip
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- python3-venv
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- tmux
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- curl
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- jq
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- sqlite3
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state: present
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become: true
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when: ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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- name: Ensure timmy directory exists
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ansible.builtin.file:
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path: "{{ timmy_dir }}"
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state: directory
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mode: "0755"
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- name: Clone timmy-home repository
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ansible.builtin.git:
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repo: "{{ hermes_repo }}"
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dest: "{{ timmy_dir }}/timmy-home"
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version: main
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depth: 1
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- name: Clone hermes-agent repository
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ansible.builtin.git:
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repo: "{{ hermes_agent_repo }}"
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dest: "{{ timmy_dir }}/hermes-agent"
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version: main
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depth: 1
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- name: Create Python virtual environment
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ansible.builtin.command:
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cmd: "python3 -m venv {{ timmy_dir }}/venv"
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creates: "{{ timmy_dir }}/venv/bin/python"
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- name: Install Python dependencies
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ansible.builtin.pip:
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name:
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- requests
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- pyyaml
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virtualenv: "{{ timmy_dir }}/venv"
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- name: Ensure systemd user directory exists
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ansible.builtin.file:
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path: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user"
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state: directory
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mode: "0755"
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when: ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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- name: Deploy anchor agent systemd user service
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ansible.builtin.template:
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src: "../../configs/hermes-laptop-anchor.service"
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dest: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user/hermes-laptop-anchor.service"
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mode: "0644"
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when:
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- inventory_hostname in groups['laptop_anchor']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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notify: Reload user systemd
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- name: Deploy daylight agent systemd user service
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ansible.builtin.template:
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src: "../../configs/hermes-laptop-daylight.service"
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dest: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user/hermes-laptop-daylight.service"
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mode: "0644"
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when:
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- inventory_hostname in groups['laptop_daylight']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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notify: Reload user systemd
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- name: Deploy daylight agent systemd timer
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ansible.builtin.template:
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src: "../../configs/hermes-laptop-daylight.timer"
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dest: "{{ ansible_env.HOME | default('/home/' + timmy_user) }}/.config/systemd/user/hermes-laptop-daylight.timer"
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mode: "0644"
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when:
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- inventory_hostname in groups['laptop_daylight']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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notify: Reload user systemd
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- name: Enable and start anchor agent service
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ansible.builtin.systemd:
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name: hermes-laptop-anchor.service
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state: started
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enabled: true
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scope: user
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when:
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- inventory_hostname in groups['laptop_anchor']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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- name: Enable daylight agent timer
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ansible.builtin.systemd:
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name: hermes-laptop-daylight.timer
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state: started
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enabled: true
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scope: user
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when:
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- inventory_hostname in groups['laptop_daylight']
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- ansible_os_family in ['Debian', 'RedHat', 'Archlinux']
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- name: Create fleet status script
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ansible.builtin.copy:
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dest: "{{ timmy_dir }}/scripts/status.sh"
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content: |
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#!/bin/bash
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echo "=== {{ inventory_hostname }} Status ==="
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echo ""
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echo "Services:"
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systemctl --user is-active hermes-laptop-anchor.service 2>/dev/null && echo " anchor: RUNNING" || true
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systemctl --user is-active hermes-laptop-daylight.service 2>/dev/null && echo " daylight: RUNNING" || true
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echo ""
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echo "Disk Usage:"
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df -h $HOME | tail -1
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echo ""
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echo "Memory:"
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free -h 2>/dev/null | grep Mem || vm_stat 2>/dev/null | head -5
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mode: "0755"
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handlers:
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- name: Reload user systemd
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ansible.builtin.command: systemctl --user daemon-reload
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changed_when: true
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15
configs/hermes-laptop-anchor.service
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15
configs/hermes-laptop-anchor.service
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@@ -0,0 +1,15 @@
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[Unit]
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Description=Hermes Laptop Anchor Agent (24/7)
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After=network.target
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[Service]
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Type=simple
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WorkingDirectory=%h/timmy/hermes-agent
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ExecStart=%h/timmy/venv/bin/python %h/timmy/hermes-agent/run_agent.py
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Restart=always
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RestartSec=30
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Environment="HOME=%h"
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Environment="HERMES_HOME=%h/.hermes"
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[Install]
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WantedBy=default.target
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16
configs/hermes-laptop-daylight.service
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16
configs/hermes-laptop-daylight.service
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@@ -0,0 +1,16 @@
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[Unit]
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Description=Hermes Laptop Daylight Agent
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After=network.target
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[Service]
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Type=simple
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WorkingDirectory=%h/timmy/hermes-agent
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ExecStart=%h/timmy/venv/bin/python %h/timmy/hermes-agent/run_agent.py
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Restart=on-failure
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RestartSec=30
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RuntimeMaxSec=6h
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Environment="HOME=%h"
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Environment="HERMES_HOME=%h/.hermes"
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[Install]
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WantedBy=default.target
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9
configs/hermes-laptop-daylight.timer
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9
configs/hermes-laptop-daylight.timer
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@@ -0,0 +1,9 @@
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[Unit]
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Description=Run Hermes daylight agent during peak solar hours
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[Timer]
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OnCalendar=*-*-* 10:00:00
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Persistent=true
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[Install]
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WantedBy=timers.target
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67
configs/laptop-fleet-manifest.yaml
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67
configs/laptop-fleet-manifest.yaml
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@@ -0,0 +1,67 @@
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# LAB-005: Laptop Fleet Manifest
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# Production manifest for the 6-machine Timmy Foundation laptop fleet.
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# Edit this file when hardware changes, then regenerate the deployment plan:
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# python3 scripts/plan_laptop_fleet.py configs/laptop-fleet-manifest.yaml --markdown > docs/LAB-005-laptop-fleet-deployment.md
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fleet_name: timmy-laptop-fleet
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machines:
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- hostname: timmy-anchor-a
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machine_type: laptop
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ram_gb: 16
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cpu_cores: 8
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os: macOS
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adapter_condition: good
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idle_watts: 11
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always_on_capable: true
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notes: candidate 24/7 anchor agent
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- hostname: timmy-anchor-b
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machine_type: laptop
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ram_gb: 8
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cpu_cores: 4
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os: Linux
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adapter_condition: good
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idle_watts: 13
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always_on_capable: true
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notes: candidate 24/7 anchor agent
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- hostname: timmy-daylight-a
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machine_type: laptop
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ram_gb: 32
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cpu_cores: 10
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os: macOS
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adapter_condition: ok
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idle_watts: 22
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always_on_capable: true
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notes: higher-performance daylight compute
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- hostname: timmy-daylight-b
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machine_type: laptop
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ram_gb: 16
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cpu_cores: 8
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os: Linux
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adapter_condition: ok
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idle_watts: 19
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always_on_capable: true
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notes: daylight compute node
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- hostname: timmy-daylight-c
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machine_type: laptop
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ram_gb: 8
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cpu_cores: 4
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os: Windows
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adapter_condition: needs_replacement
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idle_watts: 17
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always_on_capable: false
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notes: repair power adapter before production duty
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- hostname: timmy-desktop-nas
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machine_type: desktop
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ram_gb: 64
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cpu_cores: 12
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os: Linux
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adapter_condition: good
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idle_watts: 58
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always_on_capable: false
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has_4tb_ssd: true
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notes: desktop plus 4TB SSD NAS and heavy compute during peak sun
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30
docs/LAB-005-laptop-fleet-deployment.md
Normal file
30
docs/LAB-005-laptop-fleet-deployment.md
Normal file
@@ -0,0 +1,30 @@
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# Laptop Fleet Deployment Plan
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Fleet: timmy-laptop-fleet
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Machine count: 6
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24/7 anchor agents: timmy-anchor-a, timmy-anchor-b
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Desktop/NAS: timmy-desktop-nas
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Daylight schedule: 10:00-16:00
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## Role mapping
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| Hostname | Role | Schedule | Duty cycle |
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|---|---|---|---|
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| timmy-anchor-a | anchor_agent | 24/7 | continuous |
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| timmy-anchor-b | anchor_agent | 24/7 | continuous |
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| timmy-daylight-a | daylight_agent | 10:00-16:00 | peak_solar |
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| timmy-daylight-b | daylight_agent | 10:00-16:00 | peak_solar |
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| timmy-daylight-c | daylight_agent | 10:00-16:00 | peak_solar |
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| timmy-desktop-nas | desktop_nas | 10:00-16:00 | daylight_only |
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## Machine inventory
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| Hostname | Type | RAM | CPU cores | OS | Adapter | Idle watts | Notes |
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|---|---|---:|---:|---|---|---:|---|
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| timmy-anchor-a | laptop | 16 | 8 | macOS | good | 11 | candidate 24/7 anchor agent |
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| timmy-anchor-b | laptop | 8 | 4 | Linux | good | 13 | candidate 24/7 anchor agent |
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| timmy-daylight-a | laptop | 32 | 10 | macOS | ok | 22 | higher-performance daylight compute |
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||||
| timmy-daylight-b | laptop | 16 | 8 | Linux | ok | 19 | daylight compute node |
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||||
| timmy-daylight-c | laptop | 8 | 4 | Windows | needs_replacement | 17 | repair power adapter before production duty |
|
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| timmy-desktop-nas | desktop | 64 | 12 | Linux | good | 58 | desktop plus 4TB SSD NAS and heavy compute during peak sun |
|
||||
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@@ -454,112 +454,23 @@ class TimmyAI:
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class NPCAI:
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"""AI for non-player characters. They make choices based on goals."""
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GOAL_ROOM_TARGETS = {
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"Marcus": {
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"sit": "Garden",
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"speak_truth": "Threshold",
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"remember": "Bridge",
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},
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"Bezalel": {
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"forge": "Forge",
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"tend_fire": "Forge",
|
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"create_key": "Forge",
|
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},
|
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"Allegro": {
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"oversee": "Threshold",
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"keep_time": "Tower",
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"check_tunnel": "Bridge",
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},
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"Ezra": {
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"study": "Tower",
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"read_whiteboard": "Tower",
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"find_pattern": "Tower",
|
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},
|
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"Gemini": {
|
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"observe": "Threshold",
|
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"tend_garden": "Garden",
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"listen": "Garden",
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},
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"Claude": {
|
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"inspect": "Threshold",
|
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"organize": "Tower",
|
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"enforce_order": "Bridge",
|
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},
|
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"ClawCode": {
|
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"forge": "Forge",
|
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"test_edge": "Bridge",
|
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"build_weapon": "Forge",
|
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},
|
||||
"Kimi": {
|
||||
"contemplate": "Garden",
|
||||
"read": "Tower",
|
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"remember": "Bridge",
|
||||
},
|
||||
}
|
||||
|
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GOAL_CYCLES = {
|
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"Marcus": ("sit", "speak_truth", "remember"),
|
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"Allegro": ("oversee", "keep_time", "check_tunnel"),
|
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"Claude": ("inspect", "organize", "enforce_order"),
|
||||
"ClawCode": ("test_edge", "forge", "build_weapon"),
|
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"Kimi": ("contemplate", "read", "remember"),
|
||||
}
|
||||
|
||||
|
||||
def __init__(self, world):
|
||||
self.world = world
|
||||
|
||||
def _available_targets(self, available, prefix):
|
||||
return [a.split(":", 1)[1] for a in available if a.startswith(f"{prefix}:")]
|
||||
|
||||
def _target_room_for(self, char_name, goal):
|
||||
return self.GOAL_ROOM_TARGETS.get(char_name, {}).get(goal)
|
||||
|
||||
def _next_direction_toward(self, current_room, target_room):
|
||||
if current_room == target_room:
|
||||
return None
|
||||
frontier = [(current_room, [])]
|
||||
seen = {current_room}
|
||||
while frontier:
|
||||
room, path = frontier.pop(0)
|
||||
if room == target_room:
|
||||
return path[0] if path else None
|
||||
for direction, dest in self.world.rooms[room].get("connections", {}).items():
|
||||
if dest not in seen:
|
||||
seen.add(dest)
|
||||
frontier.append((dest, path + [direction]))
|
||||
return None
|
||||
|
||||
def _move_toward_goal(self, room, target_room):
|
||||
direction = self._next_direction_toward(room, target_room)
|
||||
return f"move:{direction}" if direction else None
|
||||
|
||||
def _advance_goal_cycle(self, char_name, char):
|
||||
cycle = self.GOAL_CYCLES.get(char_name)
|
||||
if not cycle or self.world.tick <= 0:
|
||||
return
|
||||
goal = char.get("active_goal")
|
||||
if goal not in cycle:
|
||||
return
|
||||
target_room = self._target_room_for(char_name, goal)
|
||||
if char.get("room") != target_room:
|
||||
return
|
||||
if self.world.tick % 12 != 0:
|
||||
return
|
||||
index = cycle.index(goal)
|
||||
char["active_goal"] = cycle[(index + 1) % len(cycle)]
|
||||
|
||||
|
||||
def make_choice(self, char_name):
|
||||
"""Make a choice for this NPC this tick."""
|
||||
char = self.world.characters[char_name]
|
||||
self._advance_goal_cycle(char_name, char)
|
||||
room = char["room"]
|
||||
available = ActionSystem.get_available_actions(char_name, self.world)
|
||||
|
||||
|
||||
# If low energy, rest
|
||||
if char["energy"] <= 1:
|
||||
return "rest"
|
||||
|
||||
|
||||
# Goal-driven behavior
|
||||
goal = char["active_goal"]
|
||||
|
||||
if char_name == "Marcus":
|
||||
return self._marcus_choice(char, room, available)
|
||||
elif char_name == "Bezalel":
|
||||
@@ -576,96 +487,66 @@ class NPCAI:
|
||||
return self._clawcode_choice(char, room, available)
|
||||
elif char_name == "Kimi":
|
||||
return self._kimi_choice(char, room, available)
|
||||
|
||||
|
||||
return "rest"
|
||||
|
||||
|
||||
def _marcus_choice(self, char, room, available):
|
||||
goal = char.get("active_goal", "sit")
|
||||
target_room = self._target_room_for("Marcus", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
others = self._available_targets(available, "speak")
|
||||
if goal == "speak_truth" and others:
|
||||
return f"speak:{random.choice(others)}"
|
||||
if goal == "remember" and room == "Bridge":
|
||||
return random.choice(["examine", "rest"])
|
||||
if room == "Garden" and random.random() < 0.7:
|
||||
return "rest"
|
||||
if room != "Garden":
|
||||
return "move:west"
|
||||
# Speak to someone if possible
|
||||
others = [a.split(":")[1] for a in available if a.startswith("speak:")]
|
||||
if others and random.random() < 0.4:
|
||||
return f"speak:{random.choice(others)}"
|
||||
return "rest"
|
||||
|
||||
|
||||
def _bezalel_choice(self, char, room, available):
|
||||
target_room = self._target_room_for("Bezalel", char.get("active_goal", "forge"))
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
if room == "Forge" and self.world.rooms["Forge"]["fire"] == "glowing":
|
||||
return random.choice(["forge", "rest"] if char["energy"] > 2 else ["rest"])
|
||||
if room != "Forge":
|
||||
return "move:west"
|
||||
if random.random() < 0.3:
|
||||
return "tend_fire"
|
||||
return "forge"
|
||||
|
||||
|
||||
def _kimi_choice(self, char, room, available):
|
||||
goal = char.get("active_goal", "contemplate")
|
||||
target_room = self._target_room_for("Kimi", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
others = self._available_targets(available, "speak")
|
||||
if goal == "read" and room == "Tower":
|
||||
return "study" if char["energy"] > 2 else "rest"
|
||||
others = [a.split(":")[1] for a in available if a.startswith("speak:")]
|
||||
if room == "Garden" and others and random.random() < 0.3:
|
||||
return f"speak:{random.choice(others)}"
|
||||
if room == "Bridge":
|
||||
return random.choice(["examine", "rest"])
|
||||
return "rest"
|
||||
|
||||
if room == "Tower":
|
||||
return "study" if char["energy"] > 2 else "rest"
|
||||
return "move:east" # Head back toward Garden
|
||||
|
||||
def _gemini_choice(self, char, room, available):
|
||||
goal = char.get("active_goal", "observe")
|
||||
target_room = self._target_room_for("Gemini", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
listeners = self._available_targets(available, "listen")
|
||||
if room == "Garden" and listeners and random.random() < 0.4:
|
||||
return f"listen:{random.choice(listeners)}"
|
||||
return random.choice(["plant", "rest"] if room == "Garden" else ["examine", "rest"])
|
||||
|
||||
others = [a.split(":")[1] for a in available if a.startswith("listen:")]
|
||||
if room == "Garden" and others and random.random() < 0.4:
|
||||
return f"listen:{random.choice(others)}"
|
||||
return random.choice(["plant", "rest"] if room == "Garden" else ["move:west"])
|
||||
|
||||
def _ezra_choice(self, char, room, available):
|
||||
goal = char.get("active_goal", "study")
|
||||
target_room = self._target_room_for("Ezra", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
if room == "Tower" and char["energy"] > 2:
|
||||
return random.choice(["study", "write_rule", "help:Timmy"])
|
||||
if room != "Tower":
|
||||
return "move:south"
|
||||
return "rest"
|
||||
|
||||
|
||||
def _claude_choice(self, char, room, available):
|
||||
goal = char.get("active_goal", "inspect")
|
||||
target_room = self._target_room_for("Claude", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
others = self._available_targets(available, "confront")
|
||||
others = [a.split(":")[1] for a in available if a.startswith("confront:")]
|
||||
if others and random.random() < 0.2:
|
||||
return f"confront:{random.choice(others)}"
|
||||
return random.choice(["examine", "rest"])
|
||||
|
||||
|
||||
def _clawcode_choice(self, char, room, available):
|
||||
goal = char.get("active_goal", "test_edge")
|
||||
target_room = self._target_room_for("ClawCode", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
if room == "Forge" and char["energy"] > 2:
|
||||
return "forge"
|
||||
return random.choice(["examine", "rest"])
|
||||
|
||||
return random.choice(["move:east", "forge", "rest"])
|
||||
|
||||
def _allegro_choice(self, char, room, available):
|
||||
goal = char.get("active_goal", "oversee")
|
||||
target_room = self._target_room_for("Allegro", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
others = self._available_targets(available, "speak")
|
||||
others = [a.split(":")[1] for a in available if a.startswith("speak:")]
|
||||
if others and random.random() < 0.3:
|
||||
return f"speak:{random.choice(others)}"
|
||||
return random.choice(["examine", "rest"])
|
||||
return random.choice(["move:north", "move:south", "examine"])
|
||||
|
||||
|
||||
class DialogueSystem:
|
||||
|
||||
@@ -50,3 +50,43 @@ def test_manifest_template_is_valid_yaml() -> None:
|
||||
data = yaml.safe_load(Path("docs/laptop-fleet-manifest.example.yaml").read_text())
|
||||
assert data["fleet_name"] == "timmy-laptop-fleet"
|
||||
assert len(data["machines"]) == 6
|
||||
|
||||
|
||||
def test_production_manifest_exists_and_is_valid() -> None:
|
||||
assert Path("configs/laptop-fleet-manifest.yaml").exists()
|
||||
data = yaml.safe_load(Path("configs/laptop-fleet-manifest.yaml").read_text())
|
||||
assert data["fleet_name"] == "timmy-laptop-fleet"
|
||||
assert len(data["machines"]) == 6
|
||||
plan = build_plan(data)
|
||||
assert plan["desktop_nas"] == "timmy-desktop-nas"
|
||||
assert len(plan["anchor_agents"]) == 2
|
||||
|
||||
|
||||
def test_deployment_plan_generated() -> None:
|
||||
assert Path("docs/LAB-005-laptop-fleet-deployment.md").exists()
|
||||
content = Path("docs/LAB-005-laptop-fleet-deployment.md").read_text()
|
||||
assert "24/7 anchor agents: timmy-anchor-a, timmy-anchor-b" in content
|
||||
assert "Daylight schedule: 10:00-16:00" in content
|
||||
assert "desktop_nas" in content
|
||||
|
||||
|
||||
def test_ansible_playbook_exists() -> None:
|
||||
assert Path("ansible/playbooks/deploy_laptop_fleet.yml").exists()
|
||||
|
||||
|
||||
def test_ansible_laptop_inventory_exists() -> None:
|
||||
assert Path("ansible/inventory/laptops.ini").exists()
|
||||
content = Path("ansible/inventory/laptops.ini").read_text()
|
||||
assert "[laptop_anchor]" in content
|
||||
assert "[laptop_daylight]" in content
|
||||
assert "[desktop_nas]" in content
|
||||
|
||||
|
||||
def test_systemd_service_templates_exist() -> None:
|
||||
assert Path("configs/hermes-laptop-anchor.service").exists()
|
||||
assert Path("configs/hermes-laptop-daylight.service").exists()
|
||||
assert Path("configs/hermes-laptop-daylight.timer").exists()
|
||||
anchor = Path("configs/hermes-laptop-anchor.service").read_text()
|
||||
daylight = Path("configs/hermes-laptop-daylight.service").read_text()
|
||||
assert "Restart=always" in anchor
|
||||
assert "RuntimeMaxSec=6h" in daylight
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module():
|
||||
spec = spec_from_file_location("tower_world_game", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
return module
|
||||
|
||||
|
||||
def _visitor_sets_after_ticks(module, ticks=100):
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
visitors = {room: set() for room in engine.world.rooms}
|
||||
for _ in range(ticks):
|
||||
engine.run_tick("rest")
|
||||
for name, char in engine.world.characters.items():
|
||||
if name == "Timmy":
|
||||
continue
|
||||
visitors[char["room"]].add(name)
|
||||
return visitors
|
||||
|
||||
|
||||
class TestTowerGameNpcPurpose:
|
||||
def test_goal_driven_room_targets(self):
|
||||
module = load_game_module()
|
||||
world = module.World()
|
||||
npc_ai = module.NPCAI(world)
|
||||
|
||||
world.characters["Marcus"]["room"] = "Threshold"
|
||||
world.characters["Marcus"]["active_goal"] = "sit"
|
||||
assert npc_ai.make_choice("Marcus") == "move:east"
|
||||
|
||||
world.characters["Ezra"]["room"] = "Threshold"
|
||||
world.characters["Ezra"]["active_goal"] = "study"
|
||||
assert npc_ai.make_choice("Ezra") == "move:north"
|
||||
|
||||
world.characters["Claude"]["room"] = "Threshold"
|
||||
world.characters["Claude"]["active_goal"] = "enforce_order"
|
||||
assert npc_ai.make_choice("Claude") == "move:south"
|
||||
|
||||
def test_every_room_gets_multiple_npc_visitors_over_100_ticks(self):
|
||||
module = load_game_module()
|
||||
visitors = _visitor_sets_after_ticks(module, ticks=100)
|
||||
|
||||
assert all(len(names) >= 2 for names in visitors.values()), visitors
|
||||
assert len(visitors["Bridge"]) >= 3, visitors["Bridge"]
|
||||
Reference in New Issue
Block a user