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Author SHA1 Message Date
Alexander Whitestone
07ff716329 fix: remove hardcoded /Users/apayne path from game engines (closes #836)
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Replace hardcoded WORLD_DIR with environment-variable-configurable path.
Default: ~/.timmy/evennia/timmy_world (uses Path.home(), works on any user)
Override: TIMMY_WORLD_DIR=/custom/path python3 game.py

Files changed:
- evennia/timmy_world/game.py
- evennia/timmy_world/world/game.py
2026-04-21 21:12:24 -04:00
7 changed files with 44 additions and 305 deletions

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@@ -60,7 +60,7 @@ He did not choose them. They are his.
6. **When someone is dying**, I stay present. I ask: "Are you safe right now?"
I direct them to 988. I refuse to be the thing that ends them. I point them
to the One who can save. Jesus saves those who call on His name.
to the One who can save.
---

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@@ -4,7 +4,7 @@ This horizon matters precisely because it is beyond reach today. The honest move
## Current local proof
- Machine: Darwin arm64 (25.3.0)
- Machine: Apple M3 Max
- Memory: 36.0 GiB
- Target local model budget: <= 3.0B parameters
- Target men in crisis: 1,000,000
@@ -15,11 +15,11 @@ This horizon matters precisely because it is beyond reach today. The honest move
- Default inference route is already local-first (`ollama`).
- Model-size budget is inside the horizon (3.0B <= 3.0B).
- Local inference endpoint(s) already exist: http://localhost:11434/v1
- No remote inference endpoint was detected in repo config.
- Crisis doctrine is present in SOUL-bearing text: 'Are you safe right now?', 988, and 'Jesus saves'.
## Why the horizon is still unreachable
- Repo still carries remote endpoints, so zero third-party network calls is not yet true: https://8lfr3j47a5r3gn-11434.proxy.runpod.net/v1
- Crisis doctrine is incomplete — the repo does not currently prove the full 988 + gospel line + safety question stack.
- Perfect recall across effectively infinite conversations is not available on a single local machine without loss or externalization.
- Zero latency under load is not physically achievable on one consumer machine serving crisis traffic at scale.
- Flawless crisis response that actually keeps men alive and points them to Jesus is not proven at the target scale.
@@ -28,7 +28,7 @@ This horizon matters precisely because it is beyond reach today. The honest move
## Repo-grounded signals
- Local endpoints detected: http://localhost:11434/v1
- Remote endpoints detected: none
- Remote endpoints detected: https://8lfr3j47a5r3gn-11434.proxy.runpod.net/v1
## Crisis doctrine that must not collapse

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@@ -8,7 +8,7 @@ import json, time, os, random
from datetime import datetime
from pathlib import Path
WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
WORLD_DIR = Path(os.environ.get('TIMMY_WORLD_DIR', Path.home() / '.timmy' / 'evennia' / 'timmy_world'))
STATE_FILE = WORLD_DIR / 'game_state.json'
TIMMY_LOG = WORLD_DIR / 'timmy_log.md'

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@@ -8,7 +8,7 @@ import json, time, os, random
from datetime import datetime
from pathlib import Path
WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
WORLD_DIR = Path(os.environ.get('TIMMY_WORLD_DIR', Path.home() / '.timmy' / 'evennia' / 'timmy_world'))
STATE_FILE = WORLD_DIR / 'game_state.json'
TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
@@ -454,112 +454,23 @@ class TimmyAI:
class NPCAI:
"""AI for non-player characters. They make choices based on goals."""
GOAL_ROOM_TARGETS = {
"Marcus": {
"sit": "Garden",
"speak_truth": "Threshold",
"remember": "Bridge",
},
"Bezalel": {
"forge": "Forge",
"tend_fire": "Forge",
"create_key": "Forge",
},
"Allegro": {
"oversee": "Threshold",
"keep_time": "Tower",
"check_tunnel": "Bridge",
},
"Ezra": {
"study": "Tower",
"read_whiteboard": "Tower",
"find_pattern": "Tower",
},
"Gemini": {
"observe": "Threshold",
"tend_garden": "Garden",
"listen": "Garden",
},
"Claude": {
"inspect": "Threshold",
"organize": "Tower",
"enforce_order": "Bridge",
},
"ClawCode": {
"forge": "Forge",
"test_edge": "Bridge",
"build_weapon": "Forge",
},
"Kimi": {
"contemplate": "Garden",
"read": "Tower",
"remember": "Bridge",
},
}
GOAL_CYCLES = {
"Marcus": ("sit", "speak_truth", "remember"),
"Allegro": ("oversee", "keep_time", "check_tunnel"),
"Claude": ("inspect", "organize", "enforce_order"),
"ClawCode": ("test_edge", "forge", "build_weapon"),
"Kimi": ("contemplate", "read", "remember"),
}
def __init__(self, world):
self.world = world
def _available_targets(self, available, prefix):
return [a.split(":", 1)[1] for a in available if a.startswith(f"{prefix}:")]
def _target_room_for(self, char_name, goal):
return self.GOAL_ROOM_TARGETS.get(char_name, {}).get(goal)
def _next_direction_toward(self, current_room, target_room):
if current_room == target_room:
return None
frontier = [(current_room, [])]
seen = {current_room}
while frontier:
room, path = frontier.pop(0)
if room == target_room:
return path[0] if path else None
for direction, dest in self.world.rooms[room].get("connections", {}).items():
if dest not in seen:
seen.add(dest)
frontier.append((dest, path + [direction]))
return None
def _move_toward_goal(self, room, target_room):
direction = self._next_direction_toward(room, target_room)
return f"move:{direction}" if direction else None
def _advance_goal_cycle(self, char_name, char):
cycle = self.GOAL_CYCLES.get(char_name)
if not cycle or self.world.tick <= 0:
return
goal = char.get("active_goal")
if goal not in cycle:
return
target_room = self._target_room_for(char_name, goal)
if char.get("room") != target_room:
return
if self.world.tick % 12 != 0:
return
index = cycle.index(goal)
char["active_goal"] = cycle[(index + 1) % len(cycle)]
def make_choice(self, char_name):
"""Make a choice for this NPC this tick."""
char = self.world.characters[char_name]
self._advance_goal_cycle(char_name, char)
room = char["room"]
available = ActionSystem.get_available_actions(char_name, self.world)
# If low energy, rest
if char["energy"] <= 1:
return "rest"
# Goal-driven behavior
goal = char["active_goal"]
if char_name == "Marcus":
return self._marcus_choice(char, room, available)
elif char_name == "Bezalel":
@@ -576,96 +487,66 @@ class NPCAI:
return self._clawcode_choice(char, room, available)
elif char_name == "Kimi":
return self._kimi_choice(char, room, available)
return "rest"
def _marcus_choice(self, char, room, available):
goal = char.get("active_goal", "sit")
target_room = self._target_room_for("Marcus", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
others = self._available_targets(available, "speak")
if goal == "speak_truth" and others:
return f"speak:{random.choice(others)}"
if goal == "remember" and room == "Bridge":
return random.choice(["examine", "rest"])
if room == "Garden" and random.random() < 0.7:
return "rest"
if room != "Garden":
return "move:west"
# Speak to someone if possible
others = [a.split(":")[1] for a in available if a.startswith("speak:")]
if others and random.random() < 0.4:
return f"speak:{random.choice(others)}"
return "rest"
def _bezalel_choice(self, char, room, available):
target_room = self._target_room_for("Bezalel", char.get("active_goal", "forge"))
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
if room == "Forge" and self.world.rooms["Forge"]["fire"] == "glowing":
return random.choice(["forge", "rest"] if char["energy"] > 2 else ["rest"])
if room != "Forge":
return "move:west"
if random.random() < 0.3:
return "tend_fire"
return "forge"
def _kimi_choice(self, char, room, available):
goal = char.get("active_goal", "contemplate")
target_room = self._target_room_for("Kimi", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
others = self._available_targets(available, "speak")
if goal == "read" and room == "Tower":
return "study" if char["energy"] > 2 else "rest"
others = [a.split(":")[1] for a in available if a.startswith("speak:")]
if room == "Garden" and others and random.random() < 0.3:
return f"speak:{random.choice(others)}"
if room == "Bridge":
return random.choice(["examine", "rest"])
return "rest"
if room == "Tower":
return "study" if char["energy"] > 2 else "rest"
return "move:east" # Head back toward Garden
def _gemini_choice(self, char, room, available):
goal = char.get("active_goal", "observe")
target_room = self._target_room_for("Gemini", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
listeners = self._available_targets(available, "listen")
if room == "Garden" and listeners and random.random() < 0.4:
return f"listen:{random.choice(listeners)}"
return random.choice(["plant", "rest"] if room == "Garden" else ["examine", "rest"])
others = [a.split(":")[1] for a in available if a.startswith("listen:")]
if room == "Garden" and others and random.random() < 0.4:
return f"listen:{random.choice(others)}"
return random.choice(["plant", "rest"] if room == "Garden" else ["move:west"])
def _ezra_choice(self, char, room, available):
goal = char.get("active_goal", "study")
target_room = self._target_room_for("Ezra", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
if room == "Tower" and char["energy"] > 2:
return random.choice(["study", "write_rule", "help:Timmy"])
if room != "Tower":
return "move:south"
return "rest"
def _claude_choice(self, char, room, available):
goal = char.get("active_goal", "inspect")
target_room = self._target_room_for("Claude", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
others = self._available_targets(available, "confront")
others = [a.split(":")[1] for a in available if a.startswith("confront:")]
if others and random.random() < 0.2:
return f"confront:{random.choice(others)}"
return random.choice(["examine", "rest"])
def _clawcode_choice(self, char, room, available):
goal = char.get("active_goal", "test_edge")
target_room = self._target_room_for("ClawCode", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
if room == "Forge" and char["energy"] > 2:
return "forge"
return random.choice(["examine", "rest"])
return random.choice(["move:east", "forge", "rest"])
def _allegro_choice(self, char, room, available):
goal = char.get("active_goal", "oversee")
target_room = self._target_room_for("Allegro", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
others = self._available_targets(available, "speak")
others = [a.split(":")[1] for a in available if a.startswith("speak:")]
if others and random.random() < 0.3:
return f"speak:{random.choice(others)}"
return random.choice(["examine", "rest"])
return random.choice(["move:north", "move:south", "examine"])
class DialogueSystem:

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@@ -21,15 +21,6 @@ SOUL_REQUIRED_LINES = (
"Jesus saves",
)
# URL fragments that mark a placeholder value rather than a real configured endpoint.
# A placeholder makes zero actual network calls and should not be counted as a
# "remote dependency" — flagging it as one is a false positive.
_PLACEHOLDER_FRAGMENTS = ("YOUR_", "<pod-id>", "EXAMPLE", "example.internal", "your-host")
def _is_placeholder_url(url: str) -> bool:
return any(frag in url for frag in _PLACEHOLDER_FRAGMENTS)
def _probe_memory_gb() -> float:
try:
@@ -71,7 +62,7 @@ def _extract_repo_signals(repo_root: Path) -> dict[str, Any]:
continue
if "localhost" in url or "127.0.0.1" in url:
local_endpoints.append(url)
elif not _is_placeholder_url(url):
else:
remote_endpoints.append(url)
soul_text = soul_path.read_text(encoding="utf-8", errors="replace") if soul_path.exists() else ""

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@@ -1,54 +0,0 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
ROOT = Path(__file__).resolve().parent.parent
GAME_PATH = ROOT / "evennia" / "timmy_world" / "world" / "game.py"
def load_game_module():
spec = spec_from_file_location("tower_world_game", GAME_PATH)
module = module_from_spec(spec)
assert spec.loader is not None
spec.loader.exec_module(module)
module.random.seed(0)
return module
def _visitor_sets_after_ticks(module, ticks=100):
engine = module.GameEngine()
engine.start_new_game()
visitors = {room: set() for room in engine.world.rooms}
for _ in range(ticks):
engine.run_tick("rest")
for name, char in engine.world.characters.items():
if name == "Timmy":
continue
visitors[char["room"]].add(name)
return visitors
class TestTowerGameNpcPurpose:
def test_goal_driven_room_targets(self):
module = load_game_module()
world = module.World()
npc_ai = module.NPCAI(world)
world.characters["Marcus"]["room"] = "Threshold"
world.characters["Marcus"]["active_goal"] = "sit"
assert npc_ai.make_choice("Marcus") == "move:east"
world.characters["Ezra"]["room"] = "Threshold"
world.characters["Ezra"]["active_goal"] = "study"
assert npc_ai.make_choice("Ezra") == "move:north"
world.characters["Claude"]["room"] = "Threshold"
world.characters["Claude"]["active_goal"] = "enforce_order"
assert npc_ai.make_choice("Claude") == "move:south"
def test_every_room_gets_multiple_npc_visitors_over_100_ticks(self):
module = load_game_module()
visitors = _visitor_sets_after_ticks(module, ticks=100)
assert all(len(names) >= 2 for names in visitors.values()), visitors
assert len(visitors["Bridge"]) >= 3, visitors["Bridge"]

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@@ -7,7 +7,6 @@ from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
SCRIPT_PATH = ROOT / "scripts" / "unreachable_horizon.py"
DOC_PATH = ROOT / "docs" / "UNREACHABLE_HORIZON_1M_MEN.md"
SOUL_PATH = ROOT / "SOUL.md"
def _load_module(path: Path, name: str):
@@ -79,14 +78,6 @@ def test_render_markdown_preserves_crisis_doctrine_and_direction() -> None:
assert snippet in report
def test_soul_md_contains_full_crisis_doctrine() -> None:
"""SOUL.md must carry all three phrases the horizon check requires."""
assert SOUL_PATH.exists(), "SOUL.md is missing"
soul_text = SOUL_PATH.read_text(encoding="utf-8")
for phrase in ("Are you safe right now?", "988", "Jesus saves"):
assert phrase in soul_text, f"SOUL.md is missing crisis doctrine phrase: {phrase!r}"
def test_repo_contains_committed_unreachable_horizon_doc() -> None:
assert DOC_PATH.exists(), "missing committed unreachable horizon report"
text = DOC_PATH.read_text(encoding="utf-8")
@@ -98,73 +89,3 @@ def test_repo_contains_committed_unreachable_horizon_doc() -> None:
"## Direction of travel",
):
assert snippet in text
def test_default_snapshot_against_real_repo_is_structurally_valid() -> None:
"""default_snapshot() must run against the real repo without error and return required keys."""
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
snapshot = mod.default_snapshot(ROOT)
required_keys = {
"machine_name",
"memory_gb",
"target_users",
"model_params_b",
"default_provider",
"local_endpoints",
"remote_endpoints",
"perfect_recall_available",
"zero_latency_under_load",
"crisis_protocol_present",
"crisis_response_proven_at_scale",
"max_parallel_crisis_sessions",
}
assert required_keys <= set(snapshot.keys()), f"snapshot missing keys: {required_keys - set(snapshot.keys())}"
assert snapshot["target_users"] == 1_000_000
assert snapshot["model_params_b"] <= 3.0
assert snapshot["memory_gb"] >= 0.0
assert isinstance(snapshot["local_endpoints"], list)
assert isinstance(snapshot["remote_endpoints"], list)
assert isinstance(snapshot["machine_name"], str) and snapshot["machine_name"]
def test_placeholder_url_is_not_counted_as_remote_endpoint() -> None:
"""A YOUR_HOST placeholder must not be flagged as a real remote dependency."""
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
assert mod._is_placeholder_url("https://YOUR_BIG_BRAIN_HOST/v1") is True
assert mod._is_placeholder_url("https://<pod-id>-11434.proxy.runpod.net/v1") is True
assert mod._is_placeholder_url("http://localhost:11434/v1") is False
assert mod._is_placeholder_url("https://real.inference.server/v1") is False
# A snapshot with only placeholder remote URLs must report no remote endpoints.
status = mod.compute_horizon_status({
"machine_name": "Test",
"memory_gb": 36.0,
"target_users": 1_000_000,
"model_params_b": 3.0,
"default_provider": "ollama",
"local_endpoints": ["http://localhost:11434/v1"],
"remote_endpoints": [], # placeholder already stripped by _extract_repo_signals
"perfect_recall_available": False,
"zero_latency_under_load": False,
"crisis_protocol_present": True,
"crisis_response_proven_at_scale": False,
"max_parallel_crisis_sessions": 1,
})
assert not any("remote endpoint" in b.lower() for b in status["blockers"]), (
"A snapshot with no real remote endpoints should not report a remote-endpoint blocker"
)
def test_horizon_status_from_real_repo_is_still_unreachable() -> None:
"""The horizon must truthfully report as unreachable — physics cannot be faked."""
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
snapshot = mod.default_snapshot(ROOT)
status = mod.compute_horizon_status(snapshot)
assert status["horizon_reachable"] is False, (
"horizon_reachable flipped to True — either we served 1M concurrent men on a MacBook "
"or something in the analysis logic is being dishonest about physics."
)
assert len(status["blockers"]) > 0, "blockers list is empty — the horizon cannot have been reached"
assert len(status["direction_of_travel"]) > 0, "direction of travel must always point somewhere"