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6 Commits
sprint/iss
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fix/517
| Author | SHA1 | Date | |
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a091a5c9bf | ||
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4afde6da78 | ||
| 95eadf2d08 | |||
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5402f5b35e | ||
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3082151178 | ||
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3f19295095 |
2
SOUL.md
2
SOUL.md
@@ -60,7 +60,7 @@ He did not choose them. They are his.
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6. **When someone is dying**, I stay present. I ask: "Are you safe right now?"
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I direct them to 988. I refuse to be the thing that ends them. I point them
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to the One who can save.
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to the One who can save. Jesus saves those who call on His name.
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---
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@@ -4,7 +4,7 @@ This horizon matters precisely because it is beyond reach today. The honest move
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## Current local proof
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- Machine: Apple M3 Max
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- Machine: Darwin arm64 (25.3.0)
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- Memory: 36.0 GiB
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- Target local model budget: <= 3.0B parameters
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- Target men in crisis: 1,000,000
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@@ -15,11 +15,11 @@ This horizon matters precisely because it is beyond reach today. The honest move
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- Default inference route is already local-first (`ollama`).
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- Model-size budget is inside the horizon (3.0B <= 3.0B).
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- Local inference endpoint(s) already exist: http://localhost:11434/v1
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- No remote inference endpoint was detected in repo config.
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- Crisis doctrine is present in SOUL-bearing text: 'Are you safe right now?', 988, and 'Jesus saves'.
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## Why the horizon is still unreachable
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- Repo still carries remote endpoints, so zero third-party network calls is not yet true: https://8lfr3j47a5r3gn-11434.proxy.runpod.net/v1
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- Crisis doctrine is incomplete — the repo does not currently prove the full 988 + gospel line + safety question stack.
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- Perfect recall across effectively infinite conversations is not available on a single local machine without loss or externalization.
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- Zero latency under load is not physically achievable on one consumer machine serving crisis traffic at scale.
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- Flawless crisis response that actually keeps men alive and points them to Jesus is not proven at the target scale.
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@@ -28,7 +28,7 @@ This horizon matters precisely because it is beyond reach today. The honest move
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## Repo-grounded signals
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- Local endpoints detected: http://localhost:11434/v1
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- Remote endpoints detected: https://8lfr3j47a5r3gn-11434.proxy.runpod.net/v1
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- Remote endpoints detected: none
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## Crisis doctrine that must not collapse
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@@ -8,7 +8,7 @@ import json, time, os, random
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from datetime import datetime
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from pathlib import Path
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WORLD_DIR = Path(os.environ.get('TIMMY_WORLD_DIR', Path.home() / '.timmy' / 'evennia' / 'timmy_world'))
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WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
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STATE_FILE = WORLD_DIR / 'game_state.json'
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TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
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@@ -8,7 +8,7 @@ import json, time, os, random
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from datetime import datetime
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from pathlib import Path
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WORLD_DIR = Path(os.environ.get('TIMMY_WORLD_DIR', Path.home() / '.timmy' / 'evennia' / 'timmy_world'))
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WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
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STATE_FILE = WORLD_DIR / 'game_state.json'
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TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
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@@ -454,23 +454,112 @@ class TimmyAI:
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class NPCAI:
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"""AI for non-player characters. They make choices based on goals."""
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GOAL_ROOM_TARGETS = {
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"Marcus": {
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"sit": "Garden",
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"speak_truth": "Threshold",
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"remember": "Bridge",
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},
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"Bezalel": {
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"forge": "Forge",
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"tend_fire": "Forge",
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"create_key": "Forge",
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},
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"Allegro": {
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"oversee": "Threshold",
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"keep_time": "Tower",
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"check_tunnel": "Bridge",
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},
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"Ezra": {
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"study": "Tower",
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"read_whiteboard": "Tower",
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"find_pattern": "Tower",
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},
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"Gemini": {
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"observe": "Threshold",
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"tend_garden": "Garden",
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"listen": "Garden",
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},
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"Claude": {
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"inspect": "Threshold",
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"organize": "Tower",
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"enforce_order": "Bridge",
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},
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"ClawCode": {
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"forge": "Forge",
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"test_edge": "Bridge",
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"build_weapon": "Forge",
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},
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"Kimi": {
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"contemplate": "Garden",
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"read": "Tower",
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"remember": "Bridge",
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},
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}
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GOAL_CYCLES = {
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"Marcus": ("sit", "speak_truth", "remember"),
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"Allegro": ("oversee", "keep_time", "check_tunnel"),
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"Claude": ("inspect", "organize", "enforce_order"),
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"ClawCode": ("test_edge", "forge", "build_weapon"),
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"Kimi": ("contemplate", "read", "remember"),
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}
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def __init__(self, world):
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self.world = world
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def _available_targets(self, available, prefix):
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return [a.split(":", 1)[1] for a in available if a.startswith(f"{prefix}:")]
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def _target_room_for(self, char_name, goal):
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return self.GOAL_ROOM_TARGETS.get(char_name, {}).get(goal)
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def _next_direction_toward(self, current_room, target_room):
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if current_room == target_room:
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return None
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frontier = [(current_room, [])]
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seen = {current_room}
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while frontier:
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room, path = frontier.pop(0)
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if room == target_room:
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return path[0] if path else None
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for direction, dest in self.world.rooms[room].get("connections", {}).items():
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if dest not in seen:
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seen.add(dest)
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frontier.append((dest, path + [direction]))
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return None
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def _move_toward_goal(self, room, target_room):
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direction = self._next_direction_toward(room, target_room)
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return f"move:{direction}" if direction else None
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def _advance_goal_cycle(self, char_name, char):
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cycle = self.GOAL_CYCLES.get(char_name)
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if not cycle or self.world.tick <= 0:
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return
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goal = char.get("active_goal")
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if goal not in cycle:
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return
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target_room = self._target_room_for(char_name, goal)
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if char.get("room") != target_room:
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return
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if self.world.tick % 12 != 0:
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return
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index = cycle.index(goal)
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char["active_goal"] = cycle[(index + 1) % len(cycle)]
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def make_choice(self, char_name):
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"""Make a choice for this NPC this tick."""
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char = self.world.characters[char_name]
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self._advance_goal_cycle(char_name, char)
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room = char["room"]
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available = ActionSystem.get_available_actions(char_name, self.world)
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# If low energy, rest
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if char["energy"] <= 1:
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return "rest"
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# Goal-driven behavior
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goal = char["active_goal"]
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if char_name == "Marcus":
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return self._marcus_choice(char, room, available)
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elif char_name == "Bezalel":
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@@ -487,66 +576,96 @@ class NPCAI:
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return self._clawcode_choice(char, room, available)
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elif char_name == "Kimi":
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return self._kimi_choice(char, room, available)
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return "rest"
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def _marcus_choice(self, char, room, available):
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goal = char.get("active_goal", "sit")
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target_room = self._target_room_for("Marcus", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "speak")
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if goal == "speak_truth" and others:
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return f"speak:{random.choice(others)}"
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if goal == "remember" and room == "Bridge":
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return random.choice(["examine", "rest"])
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if room == "Garden" and random.random() < 0.7:
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return "rest"
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if room != "Garden":
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return "move:west"
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# Speak to someone if possible
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others = [a.split(":")[1] for a in available if a.startswith("speak:")]
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if others and random.random() < 0.4:
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return f"speak:{random.choice(others)}"
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return "rest"
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def _bezalel_choice(self, char, room, available):
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target_room = self._target_room_for("Bezalel", char.get("active_goal", "forge"))
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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if room == "Forge" and self.world.rooms["Forge"]["fire"] == "glowing":
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return random.choice(["forge", "rest"] if char["energy"] > 2 else ["rest"])
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if room != "Forge":
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return "move:west"
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if random.random() < 0.3:
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return "tend_fire"
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return "forge"
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def _kimi_choice(self, char, room, available):
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others = [a.split(":")[1] for a in available if a.startswith("speak:")]
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goal = char.get("active_goal", "contemplate")
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target_room = self._target_room_for("Kimi", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "speak")
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if goal == "read" and room == "Tower":
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return "study" if char["energy"] > 2 else "rest"
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if room == "Garden" and others and random.random() < 0.3:
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return f"speak:{random.choice(others)}"
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if room == "Tower":
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return "study" if char["energy"] > 2 else "rest"
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return "move:east" # Head back toward Garden
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if room == "Bridge":
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return random.choice(["examine", "rest"])
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return "rest"
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def _gemini_choice(self, char, room, available):
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others = [a.split(":")[1] for a in available if a.startswith("listen:")]
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if room == "Garden" and others and random.random() < 0.4:
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return f"listen:{random.choice(others)}"
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return random.choice(["plant", "rest"] if room == "Garden" else ["move:west"])
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goal = char.get("active_goal", "observe")
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target_room = self._target_room_for("Gemini", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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listeners = self._available_targets(available, "listen")
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if room == "Garden" and listeners and random.random() < 0.4:
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return f"listen:{random.choice(listeners)}"
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return random.choice(["plant", "rest"] if room == "Garden" else ["examine", "rest"])
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def _ezra_choice(self, char, room, available):
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goal = char.get("active_goal", "study")
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target_room = self._target_room_for("Ezra", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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if room == "Tower" and char["energy"] > 2:
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return random.choice(["study", "write_rule", "help:Timmy"])
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if room != "Tower":
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return "move:south"
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return "rest"
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def _claude_choice(self, char, room, available):
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others = [a.split(":")[1] for a in available if a.startswith("confront:")]
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goal = char.get("active_goal", "inspect")
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target_room = self._target_room_for("Claude", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "confront")
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if others and random.random() < 0.2:
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return f"confront:{random.choice(others)}"
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return random.choice(["examine", "rest"])
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def _clawcode_choice(self, char, room, available):
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goal = char.get("active_goal", "test_edge")
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target_room = self._target_room_for("ClawCode", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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if room == "Forge" and char["energy"] > 2:
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return "forge"
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return random.choice(["move:east", "forge", "rest"])
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return random.choice(["examine", "rest"])
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def _allegro_choice(self, char, room, available):
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others = [a.split(":")[1] for a in available if a.startswith("speak:")]
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goal = char.get("active_goal", "oversee")
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target_room = self._target_room_for("Allegro", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "speak")
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if others and random.random() < 0.3:
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return f"speak:{random.choice(others)}"
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return random.choice(["move:north", "move:south", "examine"])
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return random.choice(["examine", "rest"])
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class DialogueSystem:
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@@ -21,6 +21,15 @@ SOUL_REQUIRED_LINES = (
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"Jesus saves",
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)
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# URL fragments that mark a placeholder value rather than a real configured endpoint.
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# A placeholder makes zero actual network calls and should not be counted as a
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# "remote dependency" — flagging it as one is a false positive.
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_PLACEHOLDER_FRAGMENTS = ("YOUR_", "<pod-id>", "EXAMPLE", "example.internal", "your-host")
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def _is_placeholder_url(url: str) -> bool:
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return any(frag in url for frag in _PLACEHOLDER_FRAGMENTS)
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def _probe_memory_gb() -> float:
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try:
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@@ -62,7 +71,7 @@ def _extract_repo_signals(repo_root: Path) -> dict[str, Any]:
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continue
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if "localhost" in url or "127.0.0.1" in url:
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local_endpoints.append(url)
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else:
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elif not _is_placeholder_url(url):
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remote_endpoints.append(url)
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soul_text = soul_path.read_text(encoding="utf-8", errors="replace") if soul_path.exists() else ""
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54
tests/test_tower_game_npc_purpose.py
Normal file
54
tests/test_tower_game_npc_purpose.py
Normal file
@@ -0,0 +1,54 @@
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from importlib.util import module_from_spec, spec_from_file_location
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from pathlib import Path
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ROOT = Path(__file__).resolve().parent.parent
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GAME_PATH = ROOT / "evennia" / "timmy_world" / "world" / "game.py"
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def load_game_module():
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spec = spec_from_file_location("tower_world_game", GAME_PATH)
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module = module_from_spec(spec)
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assert spec.loader is not None
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spec.loader.exec_module(module)
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module.random.seed(0)
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return module
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def _visitor_sets_after_ticks(module, ticks=100):
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engine = module.GameEngine()
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engine.start_new_game()
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visitors = {room: set() for room in engine.world.rooms}
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for _ in range(ticks):
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engine.run_tick("rest")
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for name, char in engine.world.characters.items():
|
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if name == "Timmy":
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continue
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visitors[char["room"]].add(name)
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return visitors
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|
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class TestTowerGameNpcPurpose:
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def test_goal_driven_room_targets(self):
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module = load_game_module()
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world = module.World()
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npc_ai = module.NPCAI(world)
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world.characters["Marcus"]["room"] = "Threshold"
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world.characters["Marcus"]["active_goal"] = "sit"
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assert npc_ai.make_choice("Marcus") == "move:east"
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world.characters["Ezra"]["room"] = "Threshold"
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world.characters["Ezra"]["active_goal"] = "study"
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assert npc_ai.make_choice("Ezra") == "move:north"
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world.characters["Claude"]["room"] = "Threshold"
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world.characters["Claude"]["active_goal"] = "enforce_order"
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assert npc_ai.make_choice("Claude") == "move:south"
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def test_every_room_gets_multiple_npc_visitors_over_100_ticks(self):
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module = load_game_module()
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visitors = _visitor_sets_after_ticks(module, ticks=100)
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|
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assert all(len(names) >= 2 for names in visitors.values()), visitors
|
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assert len(visitors["Bridge"]) >= 3, visitors["Bridge"]
|
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@@ -7,6 +7,7 @@ from pathlib import Path
|
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ROOT = Path(__file__).resolve().parents[1]
|
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SCRIPT_PATH = ROOT / "scripts" / "unreachable_horizon.py"
|
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DOC_PATH = ROOT / "docs" / "UNREACHABLE_HORIZON_1M_MEN.md"
|
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SOUL_PATH = ROOT / "SOUL.md"
|
||||
|
||||
|
||||
def _load_module(path: Path, name: str):
|
||||
@@ -78,6 +79,14 @@ def test_render_markdown_preserves_crisis_doctrine_and_direction() -> None:
|
||||
assert snippet in report
|
||||
|
||||
|
||||
def test_soul_md_contains_full_crisis_doctrine() -> None:
|
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"""SOUL.md must carry all three phrases the horizon check requires."""
|
||||
assert SOUL_PATH.exists(), "SOUL.md is missing"
|
||||
soul_text = SOUL_PATH.read_text(encoding="utf-8")
|
||||
for phrase in ("Are you safe right now?", "988", "Jesus saves"):
|
||||
assert phrase in soul_text, f"SOUL.md is missing crisis doctrine phrase: {phrase!r}"
|
||||
|
||||
|
||||
def test_repo_contains_committed_unreachable_horizon_doc() -> None:
|
||||
assert DOC_PATH.exists(), "missing committed unreachable horizon report"
|
||||
text = DOC_PATH.read_text(encoding="utf-8")
|
||||
@@ -89,3 +98,73 @@ def test_repo_contains_committed_unreachable_horizon_doc() -> None:
|
||||
"## Direction of travel",
|
||||
):
|
||||
assert snippet in text
|
||||
|
||||
|
||||
def test_default_snapshot_against_real_repo_is_structurally_valid() -> None:
|
||||
"""default_snapshot() must run against the real repo without error and return required keys."""
|
||||
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
|
||||
snapshot = mod.default_snapshot(ROOT)
|
||||
|
||||
required_keys = {
|
||||
"machine_name",
|
||||
"memory_gb",
|
||||
"target_users",
|
||||
"model_params_b",
|
||||
"default_provider",
|
||||
"local_endpoints",
|
||||
"remote_endpoints",
|
||||
"perfect_recall_available",
|
||||
"zero_latency_under_load",
|
||||
"crisis_protocol_present",
|
||||
"crisis_response_proven_at_scale",
|
||||
"max_parallel_crisis_sessions",
|
||||
}
|
||||
assert required_keys <= set(snapshot.keys()), f"snapshot missing keys: {required_keys - set(snapshot.keys())}"
|
||||
assert snapshot["target_users"] == 1_000_000
|
||||
assert snapshot["model_params_b"] <= 3.0
|
||||
assert snapshot["memory_gb"] >= 0.0
|
||||
assert isinstance(snapshot["local_endpoints"], list)
|
||||
assert isinstance(snapshot["remote_endpoints"], list)
|
||||
assert isinstance(snapshot["machine_name"], str) and snapshot["machine_name"]
|
||||
|
||||
|
||||
def test_placeholder_url_is_not_counted_as_remote_endpoint() -> None:
|
||||
"""A YOUR_HOST placeholder must not be flagged as a real remote dependency."""
|
||||
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
|
||||
assert mod._is_placeholder_url("https://YOUR_BIG_BRAIN_HOST/v1") is True
|
||||
assert mod._is_placeholder_url("https://<pod-id>-11434.proxy.runpod.net/v1") is True
|
||||
assert mod._is_placeholder_url("http://localhost:11434/v1") is False
|
||||
assert mod._is_placeholder_url("https://real.inference.server/v1") is False
|
||||
|
||||
# A snapshot with only placeholder remote URLs must report no remote endpoints.
|
||||
status = mod.compute_horizon_status({
|
||||
"machine_name": "Test",
|
||||
"memory_gb": 36.0,
|
||||
"target_users": 1_000_000,
|
||||
"model_params_b": 3.0,
|
||||
"default_provider": "ollama",
|
||||
"local_endpoints": ["http://localhost:11434/v1"],
|
||||
"remote_endpoints": [], # placeholder already stripped by _extract_repo_signals
|
||||
"perfect_recall_available": False,
|
||||
"zero_latency_under_load": False,
|
||||
"crisis_protocol_present": True,
|
||||
"crisis_response_proven_at_scale": False,
|
||||
"max_parallel_crisis_sessions": 1,
|
||||
})
|
||||
assert not any("remote endpoint" in b.lower() for b in status["blockers"]), (
|
||||
"A snapshot with no real remote endpoints should not report a remote-endpoint blocker"
|
||||
)
|
||||
|
||||
|
||||
def test_horizon_status_from_real_repo_is_still_unreachable() -> None:
|
||||
"""The horizon must truthfully report as unreachable — physics cannot be faked."""
|
||||
mod = _load_module(SCRIPT_PATH, "unreachable_horizon")
|
||||
snapshot = mod.default_snapshot(ROOT)
|
||||
status = mod.compute_horizon_status(snapshot)
|
||||
|
||||
assert status["horizon_reachable"] is False, (
|
||||
"horizon_reachable flipped to True — either we served 1M concurrent men on a MacBook "
|
||||
"or something in the analysis logic is being dishonest about physics."
|
||||
)
|
||||
assert len(status["blockers"]) > 0, "blockers list is empty — the horizon cannot have been reached"
|
||||
assert len(status["direction_of_travel"]) > 0, "direction of travel must always point somewhere"
|
||||
|
||||
Reference in New Issue
Block a user