Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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aa69610a9b |
@@ -454,112 +454,23 @@ class TimmyAI:
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class NPCAI:
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"""AI for non-player characters. They make choices based on goals."""
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GOAL_ROOM_TARGETS = {
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"Marcus": {
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"sit": "Garden",
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"speak_truth": "Threshold",
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"remember": "Bridge",
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},
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"Bezalel": {
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"forge": "Forge",
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"tend_fire": "Forge",
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"create_key": "Forge",
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},
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"Allegro": {
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"oversee": "Threshold",
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"keep_time": "Tower",
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"check_tunnel": "Bridge",
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},
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"Ezra": {
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"study": "Tower",
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"read_whiteboard": "Tower",
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"find_pattern": "Tower",
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},
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"Gemini": {
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"observe": "Threshold",
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"tend_garden": "Garden",
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"listen": "Garden",
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},
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"Claude": {
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"inspect": "Threshold",
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"organize": "Tower",
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"enforce_order": "Bridge",
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},
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"ClawCode": {
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"forge": "Forge",
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"test_edge": "Bridge",
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"build_weapon": "Forge",
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},
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"Kimi": {
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"contemplate": "Garden",
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"read": "Tower",
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"remember": "Bridge",
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},
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}
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GOAL_CYCLES = {
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"Marcus": ("sit", "speak_truth", "remember"),
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"Allegro": ("oversee", "keep_time", "check_tunnel"),
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"Claude": ("inspect", "organize", "enforce_order"),
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"ClawCode": ("test_edge", "forge", "build_weapon"),
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"Kimi": ("contemplate", "read", "remember"),
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}
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def __init__(self, world):
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self.world = world
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def _available_targets(self, available, prefix):
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return [a.split(":", 1)[1] for a in available if a.startswith(f"{prefix}:")]
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def _target_room_for(self, char_name, goal):
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return self.GOAL_ROOM_TARGETS.get(char_name, {}).get(goal)
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def _next_direction_toward(self, current_room, target_room):
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if current_room == target_room:
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return None
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frontier = [(current_room, [])]
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seen = {current_room}
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while frontier:
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room, path = frontier.pop(0)
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if room == target_room:
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return path[0] if path else None
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for direction, dest in self.world.rooms[room].get("connections", {}).items():
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if dest not in seen:
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seen.add(dest)
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frontier.append((dest, path + [direction]))
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return None
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def _move_toward_goal(self, room, target_room):
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direction = self._next_direction_toward(room, target_room)
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return f"move:{direction}" if direction else None
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def _advance_goal_cycle(self, char_name, char):
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cycle = self.GOAL_CYCLES.get(char_name)
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if not cycle or self.world.tick <= 0:
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return
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goal = char.get("active_goal")
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if goal not in cycle:
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return
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target_room = self._target_room_for(char_name, goal)
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if char.get("room") != target_room:
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return
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if self.world.tick % 12 != 0:
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return
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index = cycle.index(goal)
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char["active_goal"] = cycle[(index + 1) % len(cycle)]
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def make_choice(self, char_name):
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"""Make a choice for this NPC this tick."""
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char = self.world.characters[char_name]
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self._advance_goal_cycle(char_name, char)
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room = char["room"]
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available = ActionSystem.get_available_actions(char_name, self.world)
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# If low energy, rest
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if char["energy"] <= 1:
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return "rest"
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# Goal-driven behavior
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goal = char["active_goal"]
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if char_name == "Marcus":
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return self._marcus_choice(char, room, available)
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elif char_name == "Bezalel":
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@@ -576,96 +487,66 @@ class NPCAI:
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return self._clawcode_choice(char, room, available)
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elif char_name == "Kimi":
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return self._kimi_choice(char, room, available)
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return "rest"
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def _marcus_choice(self, char, room, available):
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goal = char.get("active_goal", "sit")
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target_room = self._target_room_for("Marcus", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "speak")
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if goal == "speak_truth" and others:
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return f"speak:{random.choice(others)}"
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if goal == "remember" and room == "Bridge":
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return random.choice(["examine", "rest"])
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if room == "Garden" and random.random() < 0.7:
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return "rest"
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if room != "Garden":
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return "move:west"
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# Speak to someone if possible
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others = [a.split(":")[1] for a in available if a.startswith("speak:")]
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if others and random.random() < 0.4:
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return f"speak:{random.choice(others)}"
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return "rest"
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def _bezalel_choice(self, char, room, available):
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target_room = self._target_room_for("Bezalel", char.get("active_goal", "forge"))
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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if room == "Forge" and self.world.rooms["Forge"]["fire"] == "glowing":
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return random.choice(["forge", "rest"] if char["energy"] > 2 else ["rest"])
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if room != "Forge":
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return "move:west"
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if random.random() < 0.3:
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return "tend_fire"
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return "forge"
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def _kimi_choice(self, char, room, available):
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goal = char.get("active_goal", "contemplate")
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target_room = self._target_room_for("Kimi", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "speak")
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if goal == "read" and room == "Tower":
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return "study" if char["energy"] > 2 else "rest"
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others = [a.split(":")[1] for a in available if a.startswith("speak:")]
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if room == "Garden" and others and random.random() < 0.3:
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return f"speak:{random.choice(others)}"
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if room == "Bridge":
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return random.choice(["examine", "rest"])
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return "rest"
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if room == "Tower":
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return "study" if char["energy"] > 2 else "rest"
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return "move:east" # Head back toward Garden
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def _gemini_choice(self, char, room, available):
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goal = char.get("active_goal", "observe")
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target_room = self._target_room_for("Gemini", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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listeners = self._available_targets(available, "listen")
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if room == "Garden" and listeners and random.random() < 0.4:
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return f"listen:{random.choice(listeners)}"
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return random.choice(["plant", "rest"] if room == "Garden" else ["examine", "rest"])
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others = [a.split(":")[1] for a in available if a.startswith("listen:")]
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if room == "Garden" and others and random.random() < 0.4:
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return f"listen:{random.choice(others)}"
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return random.choice(["plant", "rest"] if room == "Garden" else ["move:west"])
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def _ezra_choice(self, char, room, available):
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goal = char.get("active_goal", "study")
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target_room = self._target_room_for("Ezra", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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if room == "Tower" and char["energy"] > 2:
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return random.choice(["study", "write_rule", "help:Timmy"])
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if room != "Tower":
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return "move:south"
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return "rest"
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def _claude_choice(self, char, room, available):
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goal = char.get("active_goal", "inspect")
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target_room = self._target_room_for("Claude", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "confront")
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others = [a.split(":")[1] for a in available if a.startswith("confront:")]
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if others and random.random() < 0.2:
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return f"confront:{random.choice(others)}"
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return random.choice(["examine", "rest"])
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def _clawcode_choice(self, char, room, available):
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goal = char.get("active_goal", "test_edge")
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target_room = self._target_room_for("ClawCode", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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if room == "Forge" and char["energy"] > 2:
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return "forge"
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return random.choice(["examine", "rest"])
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return random.choice(["move:east", "forge", "rest"])
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def _allegro_choice(self, char, room, available):
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goal = char.get("active_goal", "oversee")
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target_room = self._target_room_for("Allegro", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "speak")
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others = [a.split(":")[1] for a in available if a.startswith("speak:")]
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if others and random.random() < 0.3:
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return f"speak:{random.choice(others)}"
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return random.choice(["examine", "rest"])
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return random.choice(["move:north", "move:south", "examine"])
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class DialogueSystem:
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111
scripts/agent-dispatch.sh
Executable file
111
scripts/agent-dispatch.sh
Executable file
@@ -0,0 +1,111 @@
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#!/bin/bash
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# ============================================================================
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# Agent Dispatch — One-shot prompt generator for fleet workers
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# ============================================================================
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# Refs: timmy-home #512
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#
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# Packages context, token, repo, issue, and Git/Gitea commands into a
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# copy-pasteable prompt for any agent (Claude, Sonnet, Kimi, Grok, etc.).
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#
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# Usage:
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# scripts/agent-dispatch.sh <agent> <repo> <issue#> [<org>]
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#
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# Supported agents:
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# sonnet, claude, kimi, grok, gemini, ezra, bezalel, allegro, timmy
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#
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# Example:
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# scripts/agent-dispatch.sh sonnet the-nexus 844 Timmy_Foundation
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# ============================================================================
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set -euo pipefail
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AGENT="${1:-}"
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REPO="${2:-}"
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ISSUE="${3:-}"
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ORG="${4:-Timmy_Foundation}"
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TOKEN="${GITEA_TOKEN:-$(cat ~/.config/gitea/token 2>/dev/null || true)}"
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FORGE="https://forge.alexanderwhitestone.com"
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if [ -z "$AGENT" ] || [ -z "$REPO" ] || [ -z "$ISSUE" ]; then
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echo "Usage: $0 <agent> <repo> <issue#> [<org>]"
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echo ""
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echo "Supported agents:"
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echo " sonnet — Anthropic Claude Sonnet (cloud, high-reasoning)"
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echo " claude — Anthropic Claude (general)"
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echo " kimi — Moonshot Kimi K2.5 (cloud, long-context)"
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echo " grok — xAI Grok (cloud, real-time)"
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echo " gemini — Google Gemini (cloud, multimodal)"
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echo " ezra — Local archivist house (read-before-write)"
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echo " bezalel — Local artificer house (proof-required)"
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echo " allegro — Local dispatch house (tempo-and-routing)"
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echo " timmy — Local sovereign house (final review)"
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exit 1
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fi
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# Validate agent
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VALID_AGENTS="sonnet claude kimi grok gemini ezra bezalel allegro timmy"
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if ! echo "$VALID_AGENTS" | grep -qw "$AGENT"; then
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echo "ERROR: Unknown agent '$AGENT'"
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echo "Valid agents: $VALID_AGENTS"
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exit 1
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fi
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# Fetch issue details
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if [ -n "$TOKEN" ]; then
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ISSUE_JSON=$(curl -s -H "Authorization: token ${TOKEN}" \
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"${FORGE}/api/v1/repos/${ORG}/${REPO}/issues/${ISSUE}" 2>/dev/null || true)
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ISSUE_TITLE=$(echo "$ISSUE_JSON" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('title',''))" 2>/dev/null || true)
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ISSUE_BODY=$(echo "$ISSUE_JSON" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('body',''))" 2>/dev/null || true)
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else
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echo "WARNING: No Gitea token found. Issue details will be blank."
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ISSUE_TITLE=""
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ISSUE_BODY=""
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fi
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cat <<EOF
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================================================================================
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DISPATCH PROMPT — ${AGENT} → ${ORG}/${REPO}#${ISSUE}
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================================================================================
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Agent: ${AGENT}
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Repo: ${ORG}/${REPO}
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Issue: #${ISSUE}
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Title: ${ISSUE_TITLE}
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--- ISSUE BODY ---
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${ISSUE_BODY}
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--- INSTRUCTIONS ---
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1. Clone the repo:
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git clone --depth 1 "https://\${TOKEN}@forge.alexanderwhitestone.com/${ORG}/${REPO}.git"
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cd ${REPO}
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2. Create branch:
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git checkout -b ${AGENT}/${REPO}-${ISSUE}
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3. Read the issue, implement the fix or feature.
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4. Test your changes locally.
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5. Commit and push:
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git add -A
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git commit -m "[${AGENT}] ${ISSUE_TITLE} (#${ISSUE})"
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git push origin ${AGENT}/${REPO}-${ISSUE}
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6. Open PR via Gitea API:
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curl -X POST \\
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-H "Authorization: token \${TOKEN}" \\
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-H "Content-Type: application/json" \\
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"${FORGE}/api/v1/repos/${ORG}/${REPO}/pulls" \\
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-d '{"title":"[${AGENT}] ${ISSUE_TITLE}","head":"${AGENT}/${REPO}-${ISSUE}","base":"main","body":"Closes #${ISSUE}"}'
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7. File new issues for anything discovered.
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Token: \${GITEA_TOKEN} or ~/.config/gitea/token
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Forge: ${FORGE}
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Sovereignty and service always.
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================================================================================
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EOF
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195
scripts/sonnet-smoke-test.sh
Executable file
195
scripts/sonnet-smoke-test.sh
Executable file
@@ -0,0 +1,195 @@
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#!/bin/bash
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# ============================================================================
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# Sonnet Workforce Smoke Test
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# ============================================================================
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# Refs: timmy-home #512
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#
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# Validates that the Sonnet workforce agent can perform the full
|
||||
# clone → code → commit → push → PR workflow via Gitea HTTP.
|
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#
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# Usage:
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# scripts/sonnet-smoke-test.sh [--cleanup]
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#
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# Exit codes:
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# 0 — all checks passed
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# 1 — one or more checks failed
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# ============================================================================
|
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|
||||
set -euo pipefail
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|
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SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
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REPO_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
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TOKEN="${GITEA_TOKEN:-$(cat ~/.config/gitea/token 2>/dev/null || true)}"
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FORGE="https://forge.alexanderwhitestone.com"
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ORG="Timmy_Foundation"
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REPO="timmy-home"
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TEST_BRANCH="smoke/sonnet-$(date +%s)"
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|
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# Colors
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GREEN='\\033[0;32m'
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RED='\\033[0;31m'
|
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YELLOW='\\033[0;33m'
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NC='\\033[0m'
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PASS=0
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FAIL=0
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|
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log_pass() { echo -e "${GREEN}✓${NC} $1"; PASS=$((PASS + 1)); }
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log_fail() { echo -e "${RED}✗${NC} $1"; FAIL=$((FAIL + 1)); }
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log_info() { echo -e "${YELLOW}▶${NC} $1"; }
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|
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# ── Prerequisites ──────────────────────────────────────────────────────────────────────────────────────
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|
||||
log_info "Checking prerequisites..."
|
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|
||||
if [ -z "$TOKEN" ]; then
|
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log_fail "Gitea token not found (checked GITEA_TOKEN env and ~/.config/gitea/token)"
|
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exit 1
|
||||
fi
|
||||
|
||||
if ! command -v git &>/dev/null; then
|
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log_fail "git not installed"
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exit 1
|
||||
fi
|
||||
|
||||
if ! command -v curl &>/dev/null; then
|
||||
log_fail "curl not installed"
|
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exit 1
|
||||
fi
|
||||
|
||||
if ! command -v python3 &>/dev/null; then
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log_fail "python3 not installed"
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exit 1
|
||||
fi
|
||||
|
||||
log_pass "Prerequisites OK"
|
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|
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# ── 1. Clone via Gitea HTTP ───────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
log_info "Step 1: Clone repo via Gitea HTTP..."
|
||||
|
||||
TMPDIR=$(mktemp -d)
|
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CLONE_URL="${FORGE}/${ORG}/${REPO}.git"
|
||||
|
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cd "$TMPDIR"
|
||||
if git clone --depth 1 "https://${TOKEN}@${FORGE#https://}/${ORG}/${REPO}.git" smoke-clone 2>/dev/null; then
|
||||
log_pass "Clone via Gitea HTTP"
|
||||
else
|
||||
log_fail "Clone via Gitea HTTP"
|
||||
rm -rf "$TMPDIR"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# ── 2. Commit ─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
log_info "Step 2: Create branch and commit..."
|
||||
|
||||
cd "$TMPDIR/smoke-clone"
|
||||
git checkout -b "$TEST_BRANCH" 2>/dev/null || true
|
||||
|
||||
# Make a harmless change
|
||||
printf "# Sonnet smoke test marker\\n# timestamp: %s\\n" "$(date -u +%Y-%m-%dT%H:%M:%SZ)" > SONNET_SMOKE_MARKER.md
|
||||
git add SONNET_SMOKE_MARKER.md
|
||||
|
||||
if git -c user.email="sonnet@timmy.local" -c user.name="Sonnet Smoke Test" \
|
||||
commit -m "test: sonnet smoke test marker" 2>/dev/null; then
|
||||
log_pass "Commit created"
|
||||
else
|
||||
log_fail "Commit failed"
|
||||
rm -rf "$TMPDIR"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# ── 3. Push ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
log_info "Step 3: Push branch..."
|
||||
|
||||
if git push origin "$TEST_BRANCH" 2>/dev/null; then
|
||||
log_pass "Push to origin"
|
||||
else
|
||||
log_fail "Push to origin"
|
||||
rm -rf "$TMPDIR"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# ── 4. Create PR ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
log_info "Step 4: Create PR via Gitea API..."
|
||||
|
||||
PR_RESPONSE=$(curl -s -X POST \
|
||||
-H "Authorization: token ${TOKEN}" \
|
||||
-H "Content-Type: application/json" \
|
||||
"${FORGE}/api/v1/repos/${ORG}/${REPO}/pulls" \
|
||||
-d "{
|
||||
\"title\": \"test: sonnet smoke test ${TEST_BRANCH}\",
|
||||
\"head\": \"${TEST_BRANCH}\",
|
||||
\"base\": \"main\",
|
||||
\"body\": \"Automated smoke test verifying Sonnet can clone, commit, push, and open a PR.\\n\\nRefs #512\"
|
||||
}" 2>/dev/null)
|
||||
|
||||
PR_NUMBER=$(echo "$PR_RESPONSE" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('number',''))")
|
||||
|
||||
if [ -n "$PR_NUMBER" ] && [ "$PR_NUMBER" != "None" ]; then
|
||||
log_pass "PR created (#${PR_NUMBER})"
|
||||
PR_URL="${FORGE}/${ORG}/${REPO}/pulls/${PR_NUMBER}"
|
||||
echo " URL: $PR_URL"
|
||||
else
|
||||
log_fail "PR creation failed"
|
||||
echo " Response: $PR_RESPONSE"
|
||||
rm -rf "$TMPDIR"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# ── 5. Verify PR exists ──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
log_info "Step 5: Verify PR exists via API..."
|
||||
|
||||
PR_CHECK=$(curl -s -H "Authorization: token ${TOKEN}" \
|
||||
"${FORGE}/api/v1/repos/${ORG}/${REPO}/pulls/${PR_NUMBER}" 2>/dev/null)
|
||||
|
||||
PR_STATE=$(echo "$PR_CHECK" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('state',''))")
|
||||
|
||||
if [ "$PR_STATE" = "open" ]; then
|
||||
log_pass "PR verified open via API"
|
||||
else
|
||||
log_fail "PR state is '$PR_STATE', expected 'open'"
|
||||
fi
|
||||
|
||||
# ── Cleanup (optional) ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
if [ "${1:-}" = "--cleanup" ]; then
|
||||
log_info "Cleaning up smoke test artifacts..."
|
||||
curl -s -X PATCH -H "Authorization: token ${TOKEN}" \
|
||||
-H "Content-Type: application/json" \
|
||||
"${FORGE}/api/v1/repos/${ORG}/${REPO}/pulls/${PR_NUMBER}" \
|
||||
-d '{"state":"closed"}' >/dev/null 2>&1 || true
|
||||
git push origin --delete "$TEST_BRANCH" 2>/dev/null || true
|
||||
log_pass "Cleanup complete"
|
||||
fi
|
||||
|
||||
rm -rf "$TMPDIR"
|
||||
|
||||
# ── Summary ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
echo ""
|
||||
echo "================================================================"
|
||||
echo " Sonnet Smoke Test Summary"
|
||||
echo "================================================================"
|
||||
echo -e " Passed: ${GREEN}${PASS}${NC}"
|
||||
echo -e " Failed: ${RED}${FAIL}${NC}"
|
||||
echo ""
|
||||
|
||||
if [ "$FAIL" -gt 0 ]; then
|
||||
echo -e "${RED}RESULT: FAILED${NC}"
|
||||
exit 1
|
||||
else
|
||||
echo -e "${GREEN}RESULT: PASSED${NC}"
|
||||
echo ""
|
||||
echo "Sonnet workforce is verified end-to-end:"
|
||||
echo " ✓ Clone via Gitea HTTP"
|
||||
echo " ✓ Branch + commit"
|
||||
echo " ✓ Push to origin"
|
||||
echo " ✓ Open PR via API"
|
||||
echo " ✓ Verify PR state"
|
||||
exit 0
|
||||
fi
|
||||
@@ -1,54 +0,0 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module():
|
||||
spec = spec_from_file_location("tower_world_game", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
return module
|
||||
|
||||
|
||||
def _visitor_sets_after_ticks(module, ticks=100):
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
visitors = {room: set() for room in engine.world.rooms}
|
||||
for _ in range(ticks):
|
||||
engine.run_tick("rest")
|
||||
for name, char in engine.world.characters.items():
|
||||
if name == "Timmy":
|
||||
continue
|
||||
visitors[char["room"]].add(name)
|
||||
return visitors
|
||||
|
||||
|
||||
class TestTowerGameNpcPurpose:
|
||||
def test_goal_driven_room_targets(self):
|
||||
module = load_game_module()
|
||||
world = module.World()
|
||||
npc_ai = module.NPCAI(world)
|
||||
|
||||
world.characters["Marcus"]["room"] = "Threshold"
|
||||
world.characters["Marcus"]["active_goal"] = "sit"
|
||||
assert npc_ai.make_choice("Marcus") == "move:east"
|
||||
|
||||
world.characters["Ezra"]["room"] = "Threshold"
|
||||
world.characters["Ezra"]["active_goal"] = "study"
|
||||
assert npc_ai.make_choice("Ezra") == "move:north"
|
||||
|
||||
world.characters["Claude"]["room"] = "Threshold"
|
||||
world.characters["Claude"]["active_goal"] = "enforce_order"
|
||||
assert npc_ai.make_choice("Claude") == "move:south"
|
||||
|
||||
def test_every_room_gets_multiple_npc_visitors_over_100_ticks(self):
|
||||
module = load_game_module()
|
||||
visitors = _visitor_sets_after_ticks(module, ticks=100)
|
||||
|
||||
assert all(len(names) >= 2 for names in visitors.values()), visitors
|
||||
assert len(visitors["Bridge"]) >= 3, visitors["Bridge"]
|
||||
@@ -38,6 +38,7 @@ class House(Enum):
|
||||
EZRA = "ezra" # Archivist, reader
|
||||
BEZALEL = "bezalel" # Artificer, builder
|
||||
ALLEGRO = "allegro" # Tempo-and-dispatch, connected
|
||||
SONNET = "sonnet" # Anthropic Claude Sonnet (cloud, high-reasoning)
|
||||
|
||||
|
||||
class Mode(Enum):
|
||||
|
||||
Reference in New Issue
Block a user