Compare commits
2 Commits
fix/570-an
...
fix/517
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
a091a5c9bf | ||
|
|
4afde6da78 |
@@ -1,22 +0,0 @@
|
||||
---
|
||||
# ansible/playbooks/deploy_mempalace.yml — Deploy MemPalace v3.0.0 to fleet wizards.
|
||||
#
|
||||
# Usage:
|
||||
# ansible-playbook -i inventory/hosts.ini playbooks/deploy_mempalace.yml --limit ezra
|
||||
# ansible-playbook -i inventory/hosts.ini playbooks/deploy_mempalace.yml
|
||||
#
|
||||
# Refs: Issue #570
|
||||
|
||||
- name: Deploy MemPalace v3.0.0 to wizard hosts
|
||||
hosts: fleet
|
||||
become: false
|
||||
gather_facts: false
|
||||
vars:
|
||||
mempalace_hermes_home: "{{ ansible_env.HOME }}/.hermes"
|
||||
mempalace_sessions_dir: "{{ mempalace_hermes_home }}/sessions"
|
||||
mempalace_palace_path: "{{ ansible_env.HOME }}/.mempalace/palace"
|
||||
mempalace_wing: "{{ inventory_hostname }}_home"
|
||||
roles:
|
||||
- role: ../roles/mempalace
|
||||
vars:
|
||||
mempalace_venv_path: "{{ ansible_env.HOME }}/.mempalace-venv"
|
||||
@@ -1,16 +0,0 @@
|
||||
---
|
||||
# MemPalace role defaults
|
||||
mempalace_package_spec: "mempalace==3.0.0"
|
||||
mempalace_hermes_home: "{{ ansible_env.HOME }}/.hermes"
|
||||
mempalace_sessions_dir: "{{ mempalace_hermes_home }}/sessions"
|
||||
mempalace_palace_path: "{{ ansible_env.HOME }}/.mempalace/palace"
|
||||
mempalace_wing: "{{ inventory_hostname }}_home"
|
||||
mempalace_wakeup_dir: "{{ mempalace_hermes_home }}/wakeups"
|
||||
mempalace_wakeup_file: "{{ mempalace_wakeup_dir }}/{{ mempalace_wing }}.txt"
|
||||
mempalace_venv_path: "{{ ansible_env.HOME }}/.mempalace-venv"
|
||||
mempalace_config_path: "{{ mempalace_hermes_home }}/mempalace.yaml"
|
||||
mempalace_mcp_config_path: "{{ mempalace_hermes_home }}/hermes-mcp-mempalace.yaml"
|
||||
mempalace_session_hook_path: "{{ mempalace_hermes_home }}/session-start-mempalace.sh"
|
||||
mempalace_run_mining: true
|
||||
mempalace_run_search_test: true
|
||||
mempalace_run_wake_up: true
|
||||
@@ -1,2 +0,0 @@
|
||||
---
|
||||
dependencies: []
|
||||
@@ -1,119 +0,0 @@
|
||||
---
|
||||
# MemPalace v3.0.0 deployment role for fleet wizards.
|
||||
# Refs: Issue #570
|
||||
|
||||
- name: Ensure mempalace venv directory exists
|
||||
ansible.builtin.file:
|
||||
path: "{{ mempalace_venv_path }}"
|
||||
state: directory
|
||||
mode: '0750'
|
||||
|
||||
- name: Create mempalace virtual environment
|
||||
ansible.builtin.command:
|
||||
cmd: "python3 -m venv {{ mempalace_venv_path }}"
|
||||
creates: "{{ mempalace_venv_path }}/bin/python"
|
||||
|
||||
- name: Install mempalace package
|
||||
ansible.builtin.pip:
|
||||
name: "{{ mempalace_package_spec }}"
|
||||
virtualenv: "{{ mempalace_venv_path }}"
|
||||
virtualenv_command: "{{ mempalace_venv_path }}/bin/python -m venv"
|
||||
|
||||
- name: Ensure Hermes home directory exists
|
||||
ansible.builtin.file:
|
||||
path: "{{ mempalace_hermes_home }}"
|
||||
state: directory
|
||||
mode: '0750'
|
||||
|
||||
- name: Ensure sessions directory exists
|
||||
ansible.builtin.file:
|
||||
path: "{{ mempalace_sessions_dir }}"
|
||||
state: directory
|
||||
mode: '0750'
|
||||
|
||||
- name: Ensure wakeup directory exists
|
||||
ansible.builtin.file:
|
||||
path: "{{ mempalace_wakeup_dir }}"
|
||||
state: directory
|
||||
mode: '0750'
|
||||
|
||||
- name: Ensure palace directory exists
|
||||
ansible.builtin.file:
|
||||
path: "{{ mempalace_palace_path }}"
|
||||
state: directory
|
||||
mode: '0750'
|
||||
|
||||
- name: Deploy mempalace.yaml configuration
|
||||
ansible.builtin.template:
|
||||
src: mempalace.yaml.j2
|
||||
dest: "{{ mempalace_config_path }}"
|
||||
mode: '0640'
|
||||
|
||||
- name: Deploy Hermes MCP mempalace config
|
||||
ansible.builtin.template:
|
||||
src: hermes-mcp-mempalace.yaml.j2
|
||||
dest: "{{ mempalace_mcp_config_path }}"
|
||||
mode: '0640'
|
||||
|
||||
- name: Deploy session-start wake-up hook
|
||||
ansible.builtin.template:
|
||||
src: session-start-mempalace.sh.j2
|
||||
dest: "{{ mempalace_session_hook_path }}"
|
||||
mode: '0750'
|
||||
|
||||
- name: Mine Hermes home directory
|
||||
ansible.builtin.shell: |
|
||||
set -euo pipefail
|
||||
echo "" | {{ mempalace_venv_path }}/bin/mempalace mine {{ mempalace_hermes_home }} --config {{ mempalace_config_path }}
|
||||
args:
|
||||
executable: /bin/bash
|
||||
when: mempalace_run_mining | bool
|
||||
register: mine_home_result
|
||||
changed_when: mine_home_result.rc == 0
|
||||
|
||||
- name: Mine session history
|
||||
ansible.builtin.shell: |
|
||||
set -euo pipefail
|
||||
echo "" | {{ mempalace_venv_path }}/bin/mempalace mine {{ mempalace_sessions_dir }} --mode convos --config {{ mempalace_config_path }}
|
||||
args:
|
||||
executable: /bin/bash
|
||||
when: mempalace_run_mining | bool
|
||||
register: mine_sessions_result
|
||||
changed_when: mine_sessions_result.rc == 0
|
||||
|
||||
- name: Run search test
|
||||
ansible.builtin.shell: |
|
||||
set -euo pipefail
|
||||
{{ mempalace_venv_path }}/bin/mempalace search "common queries" --config {{ mempalace_config_path }} | head -20
|
||||
args:
|
||||
executable: /bin/bash
|
||||
when: mempalace_run_search_test | bool
|
||||
register: search_test_result
|
||||
changed_when: false
|
||||
|
||||
- name: Generate wake-up context
|
||||
ansible.builtin.shell: |
|
||||
set -euo pipefail
|
||||
{{ mempalace_venv_path }}/bin/mempalace wake-up --config {{ mempalace_config_path }} > {{ mempalace_wakeup_file }}
|
||||
export HERMES_MEMPALACE_WAKEUP_FILE="{{ mempalace_wakeup_file }}"
|
||||
printf '[MemPalace] wake-up context refreshed: %s\n' "$HERMES_MEMPALACE_WAKEUP_FILE"
|
||||
args:
|
||||
executable: /bin/bash
|
||||
when: mempalace_run_wake_up | bool
|
||||
register: wake_up_result
|
||||
changed_when: wake_up_result.rc == 0
|
||||
|
||||
- name: Report MemPalace deployment summary
|
||||
ansible.builtin.debug:
|
||||
msg:
|
||||
- "MemPalace deployed for {{ inventory_hostname }}"
|
||||
- "Package: {{ mempalace_package_spec }}"
|
||||
- "Config: {{ mempalace_config_path }}"
|
||||
- "Palace: {{ mempalace_palace_path }}"
|
||||
- "Wake-up: {{ mempalace_wakeup_file }}"
|
||||
- "MCP config: {{ mempalace_mcp_config_path }}"
|
||||
- "Session hook: {{ mempalace_session_hook_path }}"
|
||||
- "Home mine: {{ 'OK' if mine_home_result.rc | default(1) == 0 else 'SKIPPED' }}"
|
||||
- "Sessions mine: {{ 'OK' if mine_sessions_result.rc | default(1) == 0 else 'SKIPPED' }}"
|
||||
- "Search test: {{ 'OK' if search_test_result.rc | default(1) == 0 else 'SKIPPED' }}"
|
||||
- "Wake-up: {{ 'OK' if wake_up_result.rc | default(1) == 0 else 'SKIPPED' }}"
|
||||
@@ -1,6 +0,0 @@
|
||||
mcp_servers:
|
||||
mempalace:
|
||||
command: "{{ mempalace_venv_path }}/bin/python"
|
||||
args:
|
||||
- -m
|
||||
- mempalace.mcp_server
|
||||
@@ -1,21 +0,0 @@
|
||||
wing: {{ mempalace_wing }}
|
||||
palace: {{ mempalace_palace_path }}
|
||||
rooms:
|
||||
- name: sessions
|
||||
description: Conversation history and durable agent transcripts
|
||||
globs:
|
||||
- "*.json"
|
||||
- "*.jsonl"
|
||||
- name: config
|
||||
description: Hermes configuration and runtime settings
|
||||
globs:
|
||||
- "*.yaml"
|
||||
- "*.yml"
|
||||
- "*.toml"
|
||||
- name: docs
|
||||
description: Notes, markdown docs, and operating reports
|
||||
globs:
|
||||
- "*.md"
|
||||
- "*.txt"
|
||||
people: []
|
||||
projects: []
|
||||
@@ -1,9 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
if command -v {{ mempalace_venv_path }}/bin/mempalace >/dev/null 2>&1; then
|
||||
mkdir -p "{{ mempalace_wakeup_dir }}"
|
||||
{{ mempalace_venv_path }}/bin/mempalace wake-up --config {{ mempalace_config_path }} > "{{ mempalace_wakeup_file }}"
|
||||
export HERMES_MEMPALACE_WAKEUP_FILE="{{ mempalace_wakeup_file }}"
|
||||
printf '[MemPalace] wake-up context refreshed: %s\n' "$HERMES_MEMPALACE_WAKEUP_FILE"
|
||||
fi
|
||||
@@ -146,23 +146,6 @@ That bundle writes:
|
||||
- `session-start-mempalace.sh`
|
||||
- `issue-568-comment-template.md`
|
||||
|
||||
## Fleet Ansible deployment
|
||||
|
||||
Deploy MemPalace to Ezra (or the whole fleet) with the Ansible playbook:
|
||||
|
||||
```bash
|
||||
ansible-playbook -i ansible/inventory/hosts.ini ansible/playbooks/deploy_mempalace.yml --limit ezra
|
||||
```
|
||||
|
||||
This playbook:
|
||||
1. Creates a dedicated venv and installs `mempalace==3.0.0`
|
||||
2. Deploys `mempalace.yaml`, MCP config, and session-start hook
|
||||
3. Mines the Hermes home and sessions directories
|
||||
4. Runs a search smoke test
|
||||
5. Generates the wake-up context file
|
||||
|
||||
Set `mempalace_run_mining=false` to skip mining on hosts where the corpus is already populated.
|
||||
|
||||
## Why this shape
|
||||
|
||||
- `wing: ezra_home` matches the issue's Ezra-specific integration target.
|
||||
|
||||
@@ -454,23 +454,112 @@ class TimmyAI:
|
||||
|
||||
class NPCAI:
|
||||
"""AI for non-player characters. They make choices based on goals."""
|
||||
|
||||
|
||||
GOAL_ROOM_TARGETS = {
|
||||
"Marcus": {
|
||||
"sit": "Garden",
|
||||
"speak_truth": "Threshold",
|
||||
"remember": "Bridge",
|
||||
},
|
||||
"Bezalel": {
|
||||
"forge": "Forge",
|
||||
"tend_fire": "Forge",
|
||||
"create_key": "Forge",
|
||||
},
|
||||
"Allegro": {
|
||||
"oversee": "Threshold",
|
||||
"keep_time": "Tower",
|
||||
"check_tunnel": "Bridge",
|
||||
},
|
||||
"Ezra": {
|
||||
"study": "Tower",
|
||||
"read_whiteboard": "Tower",
|
||||
"find_pattern": "Tower",
|
||||
},
|
||||
"Gemini": {
|
||||
"observe": "Threshold",
|
||||
"tend_garden": "Garden",
|
||||
"listen": "Garden",
|
||||
},
|
||||
"Claude": {
|
||||
"inspect": "Threshold",
|
||||
"organize": "Tower",
|
||||
"enforce_order": "Bridge",
|
||||
},
|
||||
"ClawCode": {
|
||||
"forge": "Forge",
|
||||
"test_edge": "Bridge",
|
||||
"build_weapon": "Forge",
|
||||
},
|
||||
"Kimi": {
|
||||
"contemplate": "Garden",
|
||||
"read": "Tower",
|
||||
"remember": "Bridge",
|
||||
},
|
||||
}
|
||||
|
||||
GOAL_CYCLES = {
|
||||
"Marcus": ("sit", "speak_truth", "remember"),
|
||||
"Allegro": ("oversee", "keep_time", "check_tunnel"),
|
||||
"Claude": ("inspect", "organize", "enforce_order"),
|
||||
"ClawCode": ("test_edge", "forge", "build_weapon"),
|
||||
"Kimi": ("contemplate", "read", "remember"),
|
||||
}
|
||||
|
||||
def __init__(self, world):
|
||||
self.world = world
|
||||
|
||||
|
||||
def _available_targets(self, available, prefix):
|
||||
return [a.split(":", 1)[1] for a in available if a.startswith(f"{prefix}:")]
|
||||
|
||||
def _target_room_for(self, char_name, goal):
|
||||
return self.GOAL_ROOM_TARGETS.get(char_name, {}).get(goal)
|
||||
|
||||
def _next_direction_toward(self, current_room, target_room):
|
||||
if current_room == target_room:
|
||||
return None
|
||||
frontier = [(current_room, [])]
|
||||
seen = {current_room}
|
||||
while frontier:
|
||||
room, path = frontier.pop(0)
|
||||
if room == target_room:
|
||||
return path[0] if path else None
|
||||
for direction, dest in self.world.rooms[room].get("connections", {}).items():
|
||||
if dest not in seen:
|
||||
seen.add(dest)
|
||||
frontier.append((dest, path + [direction]))
|
||||
return None
|
||||
|
||||
def _move_toward_goal(self, room, target_room):
|
||||
direction = self._next_direction_toward(room, target_room)
|
||||
return f"move:{direction}" if direction else None
|
||||
|
||||
def _advance_goal_cycle(self, char_name, char):
|
||||
cycle = self.GOAL_CYCLES.get(char_name)
|
||||
if not cycle or self.world.tick <= 0:
|
||||
return
|
||||
goal = char.get("active_goal")
|
||||
if goal not in cycle:
|
||||
return
|
||||
target_room = self._target_room_for(char_name, goal)
|
||||
if char.get("room") != target_room:
|
||||
return
|
||||
if self.world.tick % 12 != 0:
|
||||
return
|
||||
index = cycle.index(goal)
|
||||
char["active_goal"] = cycle[(index + 1) % len(cycle)]
|
||||
|
||||
def make_choice(self, char_name):
|
||||
"""Make a choice for this NPC this tick."""
|
||||
char = self.world.characters[char_name]
|
||||
self._advance_goal_cycle(char_name, char)
|
||||
room = char["room"]
|
||||
available = ActionSystem.get_available_actions(char_name, self.world)
|
||||
|
||||
|
||||
# If low energy, rest
|
||||
if char["energy"] <= 1:
|
||||
return "rest"
|
||||
|
||||
# Goal-driven behavior
|
||||
goal = char["active_goal"]
|
||||
|
||||
|
||||
if char_name == "Marcus":
|
||||
return self._marcus_choice(char, room, available)
|
||||
elif char_name == "Bezalel":
|
||||
@@ -487,66 +576,96 @@ class NPCAI:
|
||||
return self._clawcode_choice(char, room, available)
|
||||
elif char_name == "Kimi":
|
||||
return self._kimi_choice(char, room, available)
|
||||
|
||||
|
||||
return "rest"
|
||||
|
||||
|
||||
def _marcus_choice(self, char, room, available):
|
||||
goal = char.get("active_goal", "sit")
|
||||
target_room = self._target_room_for("Marcus", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
others = self._available_targets(available, "speak")
|
||||
if goal == "speak_truth" and others:
|
||||
return f"speak:{random.choice(others)}"
|
||||
if goal == "remember" and room == "Bridge":
|
||||
return random.choice(["examine", "rest"])
|
||||
if room == "Garden" and random.random() < 0.7:
|
||||
return "rest"
|
||||
if room != "Garden":
|
||||
return "move:west"
|
||||
# Speak to someone if possible
|
||||
others = [a.split(":")[1] for a in available if a.startswith("speak:")]
|
||||
if others and random.random() < 0.4:
|
||||
return f"speak:{random.choice(others)}"
|
||||
return "rest"
|
||||
|
||||
|
||||
def _bezalel_choice(self, char, room, available):
|
||||
target_room = self._target_room_for("Bezalel", char.get("active_goal", "forge"))
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
if room == "Forge" and self.world.rooms["Forge"]["fire"] == "glowing":
|
||||
return random.choice(["forge", "rest"] if char["energy"] > 2 else ["rest"])
|
||||
if room != "Forge":
|
||||
return "move:west"
|
||||
if random.random() < 0.3:
|
||||
return "tend_fire"
|
||||
return "forge"
|
||||
|
||||
|
||||
def _kimi_choice(self, char, room, available):
|
||||
others = [a.split(":")[1] for a in available if a.startswith("speak:")]
|
||||
goal = char.get("active_goal", "contemplate")
|
||||
target_room = self._target_room_for("Kimi", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
others = self._available_targets(available, "speak")
|
||||
if goal == "read" and room == "Tower":
|
||||
return "study" if char["energy"] > 2 else "rest"
|
||||
if room == "Garden" and others and random.random() < 0.3:
|
||||
return f"speak:{random.choice(others)}"
|
||||
if room == "Tower":
|
||||
return "study" if char["energy"] > 2 else "rest"
|
||||
return "move:east" # Head back toward Garden
|
||||
|
||||
if room == "Bridge":
|
||||
return random.choice(["examine", "rest"])
|
||||
return "rest"
|
||||
|
||||
def _gemini_choice(self, char, room, available):
|
||||
others = [a.split(":")[1] for a in available if a.startswith("listen:")]
|
||||
if room == "Garden" and others and random.random() < 0.4:
|
||||
return f"listen:{random.choice(others)}"
|
||||
return random.choice(["plant", "rest"] if room == "Garden" else ["move:west"])
|
||||
|
||||
goal = char.get("active_goal", "observe")
|
||||
target_room = self._target_room_for("Gemini", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
listeners = self._available_targets(available, "listen")
|
||||
if room == "Garden" and listeners and random.random() < 0.4:
|
||||
return f"listen:{random.choice(listeners)}"
|
||||
return random.choice(["plant", "rest"] if room == "Garden" else ["examine", "rest"])
|
||||
|
||||
def _ezra_choice(self, char, room, available):
|
||||
goal = char.get("active_goal", "study")
|
||||
target_room = self._target_room_for("Ezra", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
if room == "Tower" and char["energy"] > 2:
|
||||
return random.choice(["study", "write_rule", "help:Timmy"])
|
||||
if room != "Tower":
|
||||
return "move:south"
|
||||
return "rest"
|
||||
|
||||
|
||||
def _claude_choice(self, char, room, available):
|
||||
others = [a.split(":")[1] for a in available if a.startswith("confront:")]
|
||||
goal = char.get("active_goal", "inspect")
|
||||
target_room = self._target_room_for("Claude", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
others = self._available_targets(available, "confront")
|
||||
if others and random.random() < 0.2:
|
||||
return f"confront:{random.choice(others)}"
|
||||
return random.choice(["examine", "rest"])
|
||||
|
||||
|
||||
def _clawcode_choice(self, char, room, available):
|
||||
goal = char.get("active_goal", "test_edge")
|
||||
target_room = self._target_room_for("ClawCode", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
if room == "Forge" and char["energy"] > 2:
|
||||
return "forge"
|
||||
return random.choice(["move:east", "forge", "rest"])
|
||||
|
||||
return random.choice(["examine", "rest"])
|
||||
|
||||
def _allegro_choice(self, char, room, available):
|
||||
others = [a.split(":")[1] for a in available if a.startswith("speak:")]
|
||||
goal = char.get("active_goal", "oversee")
|
||||
target_room = self._target_room_for("Allegro", goal)
|
||||
if room != target_room:
|
||||
return self._move_toward_goal(room, target_room) or "rest"
|
||||
others = self._available_targets(available, "speak")
|
||||
if others and random.random() < 0.3:
|
||||
return f"speak:{random.choice(others)}"
|
||||
return random.choice(["move:north", "move:south", "examine"])
|
||||
return random.choice(["examine", "rest"])
|
||||
|
||||
|
||||
class DialogueSystem:
|
||||
|
||||
@@ -1,92 +0,0 @@
|
||||
from pathlib import Path
|
||||
import unittest
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
ROLE_PATH = ROOT / "ansible" / "roles" / "mempalace"
|
||||
PLAYBOOK_PATH = ROOT / "ansible" / "playbooks" / "deploy_mempalace.yml"
|
||||
|
||||
|
||||
class TestMempalaceAnsibleRole(unittest.TestCase):
|
||||
def test_role_directory_structure_exists(self):
|
||||
self.assertTrue(ROLE_PATH.exists(), "mempalace role directory missing")
|
||||
for subdir in ["tasks", "templates", "defaults", "meta"]:
|
||||
self.assertTrue(
|
||||
(ROLE_PATH / subdir).exists(),
|
||||
f"mempalace role subdir missing: {subdir}",
|
||||
)
|
||||
|
||||
def test_role_defaults_contains_required_variables(self):
|
||||
defaults_path = ROLE_PATH / "defaults" / "main.yml"
|
||||
self.assertTrue(defaults_path.exists())
|
||||
text = defaults_path.read_text(encoding="utf-8")
|
||||
required_vars = [
|
||||
"mempalace_package_spec",
|
||||
"mempalace_hermes_home",
|
||||
"mempalace_sessions_dir",
|
||||
"mempalace_palace_path",
|
||||
"mempalace_wing",
|
||||
"mempalace_wakeup_dir",
|
||||
"mempalace_wakeup_file",
|
||||
"mempalace_venv_path",
|
||||
"mempalace_config_path",
|
||||
"mempalace_mcp_config_path",
|
||||
"mempalace_session_hook_path",
|
||||
"mempalace_run_mining",
|
||||
"mempalace_run_search_test",
|
||||
"mempalace_run_wake_up",
|
||||
]
|
||||
for var in required_vars:
|
||||
self.assertIn(var, text, f"missing default var: {var}")
|
||||
|
||||
def test_role_tasks_contain_required_steps(self):
|
||||
tasks_path = ROLE_PATH / "tasks" / "main.yml"
|
||||
self.assertTrue(tasks_path.exists())
|
||||
text = tasks_path.read_text(encoding="utf-8")
|
||||
required_steps = [
|
||||
"Create mempalace virtual environment",
|
||||
"Install mempalace package",
|
||||
"Deploy mempalace.yaml configuration",
|
||||
"Deploy Hermes MCP mempalace config",
|
||||
"Deploy session-start wake-up hook",
|
||||
"Mine Hermes home directory",
|
||||
"Mine session history",
|
||||
"Run search test",
|
||||
"Generate wake-up context",
|
||||
]
|
||||
for step in required_steps:
|
||||
self.assertIn(step, text, f"missing task: {step}")
|
||||
|
||||
def test_role_templates_are_valid(self):
|
||||
yaml_template = ROLE_PATH / "templates" / "mempalace.yaml.j2"
|
||||
mcp_template = ROLE_PATH / "templates" / "hermes-mcp-mempalace.yaml.j2"
|
||||
hook_template = ROLE_PATH / "templates" / "session-start-mempalace.sh.j2"
|
||||
|
||||
self.assertTrue(yaml_template.exists())
|
||||
self.assertTrue(mcp_template.exists())
|
||||
self.assertTrue(hook_template.exists())
|
||||
|
||||
yaml_text = yaml_template.read_text(encoding="utf-8")
|
||||
self.assertIn("wing: {{ mempalace_wing }}", yaml_text)
|
||||
self.assertIn("palace: {{ mempalace_palace_path }}", yaml_text)
|
||||
self.assertIn("rooms:", yaml_text)
|
||||
|
||||
mcp_text = mcp_template.read_text(encoding="utf-8")
|
||||
self.assertIn("mcp_servers:", mcp_text)
|
||||
self.assertIn("mempalace:", mcp_text)
|
||||
self.assertIn("mempalace.mcp_server", mcp_text)
|
||||
|
||||
hook_text = hook_template.read_text(encoding="utf-8")
|
||||
self.assertIn("mempalace wake-up", hook_text)
|
||||
self.assertIn("HERMES_MEMPALACE_WAKEUP_FILE", hook_text)
|
||||
|
||||
def test_playbook_exists_and_targets_fleet(self):
|
||||
self.assertTrue(PLAYBOOK_PATH.exists(), "deploy_mempalace.yml playbook missing")
|
||||
text = PLAYBOOK_PATH.read_text(encoding="utf-8")
|
||||
self.assertIn("hosts: fleet", text)
|
||||
self.assertIn("../roles/mempalace", text)
|
||||
self.assertIn("mempalace_venv_path", text)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
@@ -85,8 +85,6 @@ class TestMempalaceEzraIntegration(unittest.TestCase):
|
||||
"mcp_servers:",
|
||||
"HERMES_MEMPALACE_WAKEUP_FILE",
|
||||
"Metrics reply for #568",
|
||||
"Fleet Ansible deployment",
|
||||
"ansible-playbook",
|
||||
]
|
||||
for snippet in required:
|
||||
self.assertIn(snippet, text)
|
||||
|
||||
54
tests/test_tower_game_npc_purpose.py
Normal file
54
tests/test_tower_game_npc_purpose.py
Normal file
@@ -0,0 +1,54 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module():
|
||||
spec = spec_from_file_location("tower_world_game", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
return module
|
||||
|
||||
|
||||
def _visitor_sets_after_ticks(module, ticks=100):
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
visitors = {room: set() for room in engine.world.rooms}
|
||||
for _ in range(ticks):
|
||||
engine.run_tick("rest")
|
||||
for name, char in engine.world.characters.items():
|
||||
if name == "Timmy":
|
||||
continue
|
||||
visitors[char["room"]].add(name)
|
||||
return visitors
|
||||
|
||||
|
||||
class TestTowerGameNpcPurpose:
|
||||
def test_goal_driven_room_targets(self):
|
||||
module = load_game_module()
|
||||
world = module.World()
|
||||
npc_ai = module.NPCAI(world)
|
||||
|
||||
world.characters["Marcus"]["room"] = "Threshold"
|
||||
world.characters["Marcus"]["active_goal"] = "sit"
|
||||
assert npc_ai.make_choice("Marcus") == "move:east"
|
||||
|
||||
world.characters["Ezra"]["room"] = "Threshold"
|
||||
world.characters["Ezra"]["active_goal"] = "study"
|
||||
assert npc_ai.make_choice("Ezra") == "move:north"
|
||||
|
||||
world.characters["Claude"]["room"] = "Threshold"
|
||||
world.characters["Claude"]["active_goal"] = "enforce_order"
|
||||
assert npc_ai.make_choice("Claude") == "move:south"
|
||||
|
||||
def test_every_room_gets_multiple_npc_visitors_over_100_ticks(self):
|
||||
module = load_game_module()
|
||||
visitors = _visitor_sets_after_ticks(module, ticks=100)
|
||||
|
||||
assert all(len(names) >= 2 for names in visitors.values()), visitors
|
||||
assert len(visitors["Bridge"]) >= 3, visitors["Bridge"]
|
||||
Reference in New Issue
Block a user