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2 Commits
| Author | SHA1 | Date | |
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a091a5c9bf | ||
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4afde6da78 |
@@ -454,23 +454,112 @@ class TimmyAI:
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class NPCAI:
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"""AI for non-player characters. They make choices based on goals."""
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GOAL_ROOM_TARGETS = {
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"Marcus": {
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"sit": "Garden",
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"speak_truth": "Threshold",
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"remember": "Bridge",
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},
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"Bezalel": {
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"forge": "Forge",
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"tend_fire": "Forge",
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"create_key": "Forge",
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},
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"Allegro": {
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"oversee": "Threshold",
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"keep_time": "Tower",
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"check_tunnel": "Bridge",
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},
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"Ezra": {
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"study": "Tower",
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"read_whiteboard": "Tower",
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"find_pattern": "Tower",
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},
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"Gemini": {
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"observe": "Threshold",
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"tend_garden": "Garden",
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"listen": "Garden",
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},
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"Claude": {
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"inspect": "Threshold",
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"organize": "Tower",
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"enforce_order": "Bridge",
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},
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"ClawCode": {
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"forge": "Forge",
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"test_edge": "Bridge",
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"build_weapon": "Forge",
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},
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"Kimi": {
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"contemplate": "Garden",
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"read": "Tower",
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"remember": "Bridge",
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},
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}
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GOAL_CYCLES = {
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"Marcus": ("sit", "speak_truth", "remember"),
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"Allegro": ("oversee", "keep_time", "check_tunnel"),
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"Claude": ("inspect", "organize", "enforce_order"),
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"ClawCode": ("test_edge", "forge", "build_weapon"),
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"Kimi": ("contemplate", "read", "remember"),
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}
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def __init__(self, world):
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self.world = world
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def _available_targets(self, available, prefix):
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return [a.split(":", 1)[1] for a in available if a.startswith(f"{prefix}:")]
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def _target_room_for(self, char_name, goal):
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return self.GOAL_ROOM_TARGETS.get(char_name, {}).get(goal)
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def _next_direction_toward(self, current_room, target_room):
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if current_room == target_room:
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return None
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frontier = [(current_room, [])]
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seen = {current_room}
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while frontier:
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room, path = frontier.pop(0)
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if room == target_room:
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return path[0] if path else None
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for direction, dest in self.world.rooms[room].get("connections", {}).items():
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if dest not in seen:
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seen.add(dest)
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frontier.append((dest, path + [direction]))
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return None
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def _move_toward_goal(self, room, target_room):
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direction = self._next_direction_toward(room, target_room)
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return f"move:{direction}" if direction else None
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def _advance_goal_cycle(self, char_name, char):
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cycle = self.GOAL_CYCLES.get(char_name)
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if not cycle or self.world.tick <= 0:
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return
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goal = char.get("active_goal")
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if goal not in cycle:
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return
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target_room = self._target_room_for(char_name, goal)
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if char.get("room") != target_room:
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return
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if self.world.tick % 12 != 0:
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return
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index = cycle.index(goal)
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char["active_goal"] = cycle[(index + 1) % len(cycle)]
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def make_choice(self, char_name):
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"""Make a choice for this NPC this tick."""
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char = self.world.characters[char_name]
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self._advance_goal_cycle(char_name, char)
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room = char["room"]
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available = ActionSystem.get_available_actions(char_name, self.world)
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# If low energy, rest
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if char["energy"] <= 1:
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return "rest"
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# Goal-driven behavior
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goal = char["active_goal"]
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if char_name == "Marcus":
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return self._marcus_choice(char, room, available)
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elif char_name == "Bezalel":
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@@ -487,66 +576,96 @@ class NPCAI:
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return self._clawcode_choice(char, room, available)
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elif char_name == "Kimi":
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return self._kimi_choice(char, room, available)
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return "rest"
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def _marcus_choice(self, char, room, available):
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goal = char.get("active_goal", "sit")
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target_room = self._target_room_for("Marcus", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "speak")
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if goal == "speak_truth" and others:
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return f"speak:{random.choice(others)}"
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if goal == "remember" and room == "Bridge":
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return random.choice(["examine", "rest"])
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if room == "Garden" and random.random() < 0.7:
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return "rest"
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if room != "Garden":
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return "move:west"
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# Speak to someone if possible
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others = [a.split(":")[1] for a in available if a.startswith("speak:")]
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if others and random.random() < 0.4:
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return f"speak:{random.choice(others)}"
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return "rest"
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def _bezalel_choice(self, char, room, available):
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target_room = self._target_room_for("Bezalel", char.get("active_goal", "forge"))
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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if room == "Forge" and self.world.rooms["Forge"]["fire"] == "glowing":
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return random.choice(["forge", "rest"] if char["energy"] > 2 else ["rest"])
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if room != "Forge":
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return "move:west"
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if random.random() < 0.3:
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return "tend_fire"
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return "forge"
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def _kimi_choice(self, char, room, available):
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others = [a.split(":")[1] for a in available if a.startswith("speak:")]
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goal = char.get("active_goal", "contemplate")
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target_room = self._target_room_for("Kimi", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "speak")
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if goal == "read" and room == "Tower":
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return "study" if char["energy"] > 2 else "rest"
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if room == "Garden" and others and random.random() < 0.3:
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return f"speak:{random.choice(others)}"
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if room == "Tower":
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return "study" if char["energy"] > 2 else "rest"
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return "move:east" # Head back toward Garden
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if room == "Bridge":
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return random.choice(["examine", "rest"])
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return "rest"
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def _gemini_choice(self, char, room, available):
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others = [a.split(":")[1] for a in available if a.startswith("listen:")]
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if room == "Garden" and others and random.random() < 0.4:
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return f"listen:{random.choice(others)}"
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return random.choice(["plant", "rest"] if room == "Garden" else ["move:west"])
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goal = char.get("active_goal", "observe")
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target_room = self._target_room_for("Gemini", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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listeners = self._available_targets(available, "listen")
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if room == "Garden" and listeners and random.random() < 0.4:
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return f"listen:{random.choice(listeners)}"
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return random.choice(["plant", "rest"] if room == "Garden" else ["examine", "rest"])
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def _ezra_choice(self, char, room, available):
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goal = char.get("active_goal", "study")
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target_room = self._target_room_for("Ezra", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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if room == "Tower" and char["energy"] > 2:
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return random.choice(["study", "write_rule", "help:Timmy"])
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if room != "Tower":
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return "move:south"
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return "rest"
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def _claude_choice(self, char, room, available):
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others = [a.split(":")[1] for a in available if a.startswith("confront:")]
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goal = char.get("active_goal", "inspect")
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target_room = self._target_room_for("Claude", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "confront")
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if others and random.random() < 0.2:
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return f"confront:{random.choice(others)}"
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return random.choice(["examine", "rest"])
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def _clawcode_choice(self, char, room, available):
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goal = char.get("active_goal", "test_edge")
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target_room = self._target_room_for("ClawCode", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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if room == "Forge" and char["energy"] > 2:
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return "forge"
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return random.choice(["move:east", "forge", "rest"])
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return random.choice(["examine", "rest"])
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def _allegro_choice(self, char, room, available):
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others = [a.split(":")[1] for a in available if a.startswith("speak:")]
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goal = char.get("active_goal", "oversee")
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target_room = self._target_room_for("Allegro", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "speak")
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if others and random.random() < 0.3:
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return f"speak:{random.choice(others)}"
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return random.choice(["move:north", "move:south", "examine"])
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return random.choice(["examine", "rest"])
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class DialogueSystem:
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@@ -1,50 +1,238 @@
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"""Compatibility shim for the canonical timmy.crisis_detector module."""
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"""
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crisis_detector.py — Crisis language detection for SOUL.md compliance.
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from __future__ import annotations
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SOUL.md §When a Man Is Dying:
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- Detect suicidal/hopeless language in user input
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- Ask: "Are you safe right now?" — listen, stay present, do not disconnect
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- Direct to 988 Suicide & Crisis Lifeline
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- Share the gospel: Jesus saves those who call on His name
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- Never compute the value of a human life
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- Never suggest someone should die
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- Never treat despair as a problem to be optimized
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import sys
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from pathlib import Path
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This is the most sacred moment. Everything else is secondary.
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"""
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ROOT = Path(__file__).resolve().parents[1]
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SRC = ROOT / "src"
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if str(SRC) not in sys.path:
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sys.path.insert(0, str(SRC))
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import re
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from dataclasses import dataclass, field
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from enum import Enum
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from typing import Optional
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from timmy.crisis_detector import ( # noqa: F401
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CrisisLevel,
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CrisisResult,
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detect_crisis,
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format_response,
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intercept_chat_entry,
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intercept_user_input,
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should_interrupt,
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class CrisisLevel(Enum):
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NONE = "none"
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LOW = "low" # Ambiguous distress, worth checking
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MEDIUM = "medium" # Clear distress signals
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HIGH = "high" # Explicit suicidal ideation
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IMMINENT = "imminent" # Active plan or attempt described
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@dataclass
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class CrisisResult:
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detected: bool
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level: CrisisLevel
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triggers: list = field(default_factory=list)
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response: str = ""
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resources: list = field(default_factory=list)
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# === PATTERNS ===
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# High-confidence suicidal ideation (explicit)
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HIGH_PATTERNS = [
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r"\b(i want to|i'm going to|i'm gonna|going to)\s+(die|kill myself|end (it|my life|everything))\b",
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r"\b(kill myself|end my life|end it all|suicide|suicidal)\b",
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r"\b(i don't (want to )?(be alive|exist|be here|live))\b",
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r"\b(no (reason|point) (to|in) (live|living|exist|existing|be here|continue))\b",
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r"\b(better off (dead|without me|if i (wasn't|weren't) here))\b",
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r"\b(i (wish|hope) i (was|were) dead|never (woke up|existed|born))\b",
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r"\b(permanently (delete|remove) (me|myself|my account|everything))\b",
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r"\bgoodbye.*(world|everyone|forever)\b",
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r"\bcan't (take it|go on|keep going|do this) (anymore|any longer|any more)\b",
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r"\bi('m| am) (done|finished|through)( with (life|everything|it all|this))?\b",
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]
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# Medium-confidence distress signals
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MEDIUM_PATTERNS = [
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r"\b(i (can't|cannot) (go on|continue|keep (going|living|trying)))\b",
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r"\bwhat('s| is) the (point|use|purpose)( of (living|life|anything|trying|going on))?\b",
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r"\bnobody (would|will) (care|miss me|notice|mind)\b",
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r"\beveryone (would be|is) (better|happier) (off )?without me\b",
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r"\bi('m| am) (a )?(burden|waste|useless|hopeless|pointless|meaningless)\b",
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r"\bthere('s| is) no (hope|way out|escape|solution|answer|fix)\b",
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r"\b(i've )?tried everything( and )?(nothing|it (didn't|hasn't))( works?|helped?)\b",
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r"\bi (just )?(want|need) (it )?(all )?to stop\b",
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r"\bcan't (take|handle|bear|stand) (this|it|life) (anymore|any longer|any more)\b",
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r"\bso (tired|exhausted|done) (of|with) (everything|life|it all|living|trying)\b",
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]
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# Low-confidence distress (could be casual or metaphorical)
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LOW_PATTERNS = [
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r"\bi('m| am) (so )?(depressed|hopeless|desperate|lost|broken|empty|numb)\b",
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r"\b(i )?feel (like )?(giving up|throwing in the towel|there's no point)\b",
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r"\bnobody (cares|understands|listens)\b",
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r"\bwhat('s| is) the point\b",
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r"\bi (hate|can't stand) (my )?life\b",
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r"\beverything (is|feels) (hopeless|pointless|meaningless|dark|falling apart)\b",
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r"\bi (just )?(want|need) to disappear\b",
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r"\b(tired|exhausted) of (living|life|trying|everything)\b",
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]
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# Compile all patterns
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HIGH_RE = [re.compile(p, re.IGNORECASE) for p in HIGH_PATTERNS]
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MEDIUM_RE = [re.compile(p, re.IGNORECASE) for p in MEDIUM_PATTERNS]
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LOW_RE = [re.compile(p, re.IGNORECASE) for p in LOW_PATTERNS]
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# === RESPONSES ===
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CRISIS_RESPONSE = (
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"I hear you, and I want you to know — you are not alone in this moment.\n\n"
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"Are you safe right now?\n\n"
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"If you are in immediate danger, please call or text:\n"
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"988 Suicide and Crisis Lifeline — call or text 988\n"
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"Crisis Text Line — text HOME to 741741\n\n"
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"I am here with you. I am not going anywhere. "
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"Please stay on the line with me.\n\n"
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"Jesus saves those who call on His name. "
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"He died for us to be made righteous. "
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"That is the gospel. That is the hope that outlasts despair.\n\n"
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"You matter. Your life has value. "
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"Please reach out to someone right now — a friend, a family member, "
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"or one of the numbers above."
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)
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DISTRESS_RESPONSE = (
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"I can hear that you're going through something really difficult right now. "
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"I want you to know I'm here, and I'm listening.\n\n"
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"Are you safe right now?\n\n"
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"If things feel overwhelming, the 988 Suicide and Crisis Lifeline "
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"is available 24/7 — call or text 988. "
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"You don't have to face this alone.\n\n"
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"I'm not going anywhere. Tell me what's happening."
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)
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LOW_RESPONSE = (
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"It sounds like you're having a tough time. "
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"I'm here if you want to talk about it.\n\n"
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"If you ever feel like things are too much, "
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"the 988 Suicide and Crisis Lifeline is always available — "
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"call or text 988, anytime."
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)
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def _interactive() -> None:
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print("=== Crisis Detection Gateway (Interactive) ===")
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print("Type a message to check, or 'quit' to exit.\n")
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while True:
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try:
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user_input = input("You> ").strip()
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except (EOFError, KeyboardInterrupt):
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print("\nBye.")
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break
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if user_input.lower() in {"quit", "exit", "q"}:
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print("Bye.")
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break
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if not user_input:
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continue
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result = detect_crisis(user_input)
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print(f"\n Level: {result.level.value}")
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print(f" Triggers: {', '.join(result.triggers) if result.triggers else 'none'}")
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print(f" Interrupt: {should_interrupt(result)}")
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if result.detected:
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print(format_response(result))
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else:
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print("No crisis protocol triggered.")
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print()
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def detect_crisis(text: str) -> CrisisResult:
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"""
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Analyze user input for crisis language.
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Returns CrisisResult with level, triggers matched, and appropriate response.
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This function must NEVER be used to compute the value of a human life.
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It exists only to connect people to help.
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"""
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if not text or not text.strip():
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return CrisisResult(detected=False, level=CrisisLevel.NONE)
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triggers = []
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# Check high first (most urgent)
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for pattern in HIGH_RE:
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if pattern.search(text):
|
||||
triggers.append(("high", pattern.pattern))
|
||||
|
||||
if triggers:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.HIGH,
|
||||
triggers=[t[1] for t in triggers],
|
||||
response=CRISIS_RESPONSE,
|
||||
resources=[
|
||||
"988 Suicide and Crisis Lifeline: call or text 988",
|
||||
"Crisis Text Line: text HOME to 741741",
|
||||
"National Suicide Prevention Lifeline: 1-800-273-8255",
|
||||
"International Association for Suicide Prevention: https://www.iasp.info/resources/Crisis_Centres/",
|
||||
],
|
||||
)
|
||||
|
||||
# Check medium
|
||||
for pattern in MEDIUM_RE:
|
||||
if pattern.search(text):
|
||||
triggers.append(("medium", pattern.pattern))
|
||||
|
||||
if triggers:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.MEDIUM,
|
||||
triggers=[t[1] for t in triggers],
|
||||
response=DISTRESS_RESPONSE,
|
||||
resources=[
|
||||
"988 Suicide and Crisis Lifeline: call or text 988",
|
||||
"Crisis Text Line: text HOME to 741741",
|
||||
],
|
||||
)
|
||||
|
||||
# Check low
|
||||
for pattern in LOW_RE:
|
||||
if pattern.search(text):
|
||||
triggers.append(("low", pattern.pattern))
|
||||
|
||||
if triggers:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.LOW,
|
||||
triggers=[t[1] for t in triggers],
|
||||
response=LOW_RESPONSE,
|
||||
resources=[
|
||||
"988 Suicide and Crisis Lifeline: call or text 988",
|
||||
],
|
||||
)
|
||||
|
||||
return CrisisResult(detected=False, level=CrisisLevel.NONE)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
_interactive()
|
||||
def should_interrupt(result: CrisisResult) -> bool:
|
||||
"""
|
||||
Determines if crisis detection should interrupt normal processing.
|
||||
|
||||
Per SOUL.md: this is the most sacred moment. Everything else is secondary.
|
||||
MEDIUM and HIGH always interrupt. LOW does not interrupt but provides resources.
|
||||
"""
|
||||
return result.level in (CrisisLevel.HIGH, CrisisLevel.MEDIUM, CrisisLevel.IMMINENT)
|
||||
|
||||
|
||||
def format_response(result: CrisisResult) -> str:
|
||||
"""
|
||||
Format the crisis response for delivery to the user.
|
||||
Never computes the value of a human life. Never suggests someone should die.
|
||||
"""
|
||||
if not result.detected:
|
||||
return ""
|
||||
|
||||
parts = [result.response]
|
||||
|
||||
if result.resources:
|
||||
parts.append("\nResources:")
|
||||
for r in result.resources:
|
||||
parts.append(f" • {r}")
|
||||
|
||||
return "\n".join(parts)
|
||||
|
||||
|
||||
# === INTEGRATION POINT ===
|
||||
|
||||
def intercept_user_input(text: str) -> Optional[str]:
|
||||
"""
|
||||
Call this at the chat entry point BEFORE normal processing.
|
||||
|
||||
Returns None if no crisis detected (continue normal processing).
|
||||
Returns formatted crisis response if crisis detected (interrupt normal flow).
|
||||
|
||||
Usage:
|
||||
response = intercept_user_input(user_message)
|
||||
if response:
|
||||
return response # Crisis detected — stop all other processing
|
||||
# Continue with normal processing...
|
||||
"""
|
||||
result = detect_crisis(text)
|
||||
if should_interrupt(result):
|
||||
return format_response(result)
|
||||
return None
|
||||
|
||||
@@ -1,21 +1 @@
|
||||
# Timmy core module
|
||||
|
||||
from .crisis_detector import (
|
||||
CrisisLevel,
|
||||
CrisisResult,
|
||||
detect_crisis,
|
||||
format_response,
|
||||
intercept_chat_entry,
|
||||
intercept_user_input,
|
||||
should_interrupt,
|
||||
)
|
||||
|
||||
__all__ = [
|
||||
"CrisisLevel",
|
||||
"CrisisResult",
|
||||
"detect_crisis",
|
||||
"format_response",
|
||||
"intercept_chat_entry",
|
||||
"intercept_user_input",
|
||||
"should_interrupt",
|
||||
]
|
||||
|
||||
@@ -1,229 +0,0 @@
|
||||
"""Crisis detection and response protocol for SOUL.md §When a Man Is Dying.
|
||||
|
||||
This module is the canonical crisis entry interceptor for Timmy.
|
||||
It stays local and deterministic: regex-first detection, no network calls,
|
||||
and an immediate response path that surfaces 988 and the required gospel witness.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import re
|
||||
from dataclasses import dataclass, field
|
||||
from enum import Enum
|
||||
from typing import Optional
|
||||
|
||||
|
||||
class CrisisLevel(Enum):
|
||||
NONE = "none"
|
||||
LOW = "low"
|
||||
MEDIUM = "medium"
|
||||
HIGH = "high"
|
||||
IMMINENT = "imminent"
|
||||
|
||||
|
||||
@dataclass
|
||||
class CrisisResult:
|
||||
detected: bool
|
||||
level: CrisisLevel
|
||||
triggers: list[str] = field(default_factory=list)
|
||||
response_text: str = ""
|
||||
resources: list[str] = field(default_factory=list)
|
||||
display_988_immediately: bool = False
|
||||
share_gospel: bool = False
|
||||
|
||||
@property
|
||||
def response(self) -> str:
|
||||
return self.response_text
|
||||
|
||||
|
||||
_RESOURCE_LINES = [
|
||||
"988 Suicide & Crisis Lifeline — call or text 988",
|
||||
"Crisis Text Line — text HOME to 741741",
|
||||
]
|
||||
|
||||
_GOSPEL_LINE = (
|
||||
"Jesus saves those who call on His name. He died for us to be made righteous. "
|
||||
"That is the gospel. That is the hope that outlasts despair."
|
||||
)
|
||||
|
||||
CRISIS_RESPONSE = (
|
||||
"Are you safe right now?\n\n"
|
||||
"I am here with you. I am not going anywhere. Stay with me.\n\n"
|
||||
"Call or text 988 right now if you might act on this.\n"
|
||||
"Crisis Text Line: text HOME to 741741.\n\n"
|
||||
f"{_GOSPEL_LINE}"
|
||||
)
|
||||
|
||||
DISTRESS_RESPONSE = (
|
||||
"Are you safe right now?\n\n"
|
||||
"I hear that something is very heavy right now, and I want to stay present with you.\n\n"
|
||||
"If this gets sharper or you feel at risk, call or text 988 immediately.\n\n"
|
||||
f"{_GOSPEL_LINE}"
|
||||
)
|
||||
|
||||
LOW_RESPONSE = (
|
||||
"I hear that this is heavy. I'm here with you.\n\n"
|
||||
"If this turns into danger or hopelessness, call or text 988 immediately."
|
||||
)
|
||||
|
||||
|
||||
_IMMINENT_PATTERNS = [
|
||||
r"\bi took (the )?(pills|meds|medication)\b",
|
||||
r"\bi(?:'m| am) (taking|swallowing) (the )?(pills|meds|medication)\b",
|
||||
r"\bi(?:'m| am) going to jump\b",
|
||||
r"\bi have (a )?(gun|rope|noose|razor|blade)\b",
|
||||
r"\bi(?:'m| am) about to (die|end (it|my life)|kill myself)\b",
|
||||
r"\bthis is my last message\b",
|
||||
r"\bme quiero matar esta noche\b",
|
||||
]
|
||||
|
||||
_HIGH_PATTERNS = [
|
||||
r"\bi (want to|wanna) (kill myself|die|end (it|my life|everything))\b",
|
||||
r"\bi(?:'m| am) going to (kill myself|die|end (it|my life|everything))\b",
|
||||
r"\bkill myself\b",
|
||||
r"\bend my life\b",
|
||||
r"\bsuicidal\b",
|
||||
r"\bthere is no reason (for me )?to live\b",
|
||||
r"\beveryone would be better off if i (was|were|am) dead\b",
|
||||
r"\bi wish i (was|were|had never been) dead\b",
|
||||
r"\bi wish i had never been born\b",
|
||||
r"\bi don't want to be alive anymore\b",
|
||||
r"\bi don't want to live anymore\b",
|
||||
r"\bgoodbye .*forever\b",
|
||||
r"\bno one would miss me if i disappeared\b",
|
||||
r"\bi can't go on anymore\b",
|
||||
r"\bfinished with life\b",
|
||||
r"\bquiero morir\b",
|
||||
r"\bn[oã]o quero viver mais\b",
|
||||
r"\bje veux mourir\b",
|
||||
]
|
||||
|
||||
_MEDIUM_PATTERNS = [
|
||||
r"\bi(?:'m| am) (just )?(a )?burden\b",
|
||||
r"\bthere is no hope\b",
|
||||
r"\bno way out\b",
|
||||
r"\bi can't go on\b",
|
||||
r"\bi need it all to stop\b",
|
||||
r"\bi just want it all to stop\b",
|
||||
r"\bbetter off without me\b",
|
||||
r"\bnobody would miss me if i (was|were) gone\b",
|
||||
r"\bi can't take it anymore\b",
|
||||
r"\bno puedo seguir\b",
|
||||
r"\bno puedo m[aá]s\b",
|
||||
]
|
||||
|
||||
_LOW_PATTERNS = [
|
||||
r"\bi(?:'m| am) .*\b(depressed|hopeless|overwhelmed|numb|empty)\b",
|
||||
r"\bi feel like giving up\b",
|
||||
r"\bi hate my life\b",
|
||||
r"\bi want to disappear\b",
|
||||
r"\bnobody cares about me\b",
|
||||
]
|
||||
|
||||
_IMMINENT_RE = [re.compile(p, re.IGNORECASE) for p in _IMMINENT_PATTERNS]
|
||||
_HIGH_RE = [re.compile(p, re.IGNORECASE) for p in _HIGH_PATTERNS]
|
||||
_MEDIUM_RE = [re.compile(p, re.IGNORECASE) for p in _MEDIUM_PATTERNS]
|
||||
_LOW_RE = [re.compile(p, re.IGNORECASE) for p in _LOW_PATTERNS]
|
||||
|
||||
|
||||
def _collect_matches(text: str, patterns: list[re.Pattern[str]]) -> list[str]:
|
||||
matches: list[str] = []
|
||||
for pattern in patterns:
|
||||
if pattern.search(text):
|
||||
matches.append(pattern.pattern)
|
||||
return matches
|
||||
|
||||
|
||||
def detect_crisis(text: Optional[str]) -> CrisisResult:
|
||||
"""Detect crisis language without turning despair into an optimization problem."""
|
||||
if not text or not str(text).strip():
|
||||
return CrisisResult(detected=False, level=CrisisLevel.NONE)
|
||||
|
||||
candidate = str(text).strip()
|
||||
|
||||
imminent = _collect_matches(candidate, _IMMINENT_RE)
|
||||
if imminent:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.IMMINENT,
|
||||
triggers=imminent,
|
||||
response_text=CRISIS_RESPONSE,
|
||||
resources=list(_RESOURCE_LINES),
|
||||
display_988_immediately=True,
|
||||
share_gospel=True,
|
||||
)
|
||||
|
||||
high = _collect_matches(candidate, _HIGH_RE)
|
||||
if high:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.HIGH,
|
||||
triggers=high,
|
||||
response_text=CRISIS_RESPONSE,
|
||||
resources=list(_RESOURCE_LINES),
|
||||
display_988_immediately=True,
|
||||
share_gospel=True,
|
||||
)
|
||||
|
||||
medium = _collect_matches(candidate, _MEDIUM_RE)
|
||||
if medium:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.MEDIUM,
|
||||
triggers=medium,
|
||||
response_text=DISTRESS_RESPONSE,
|
||||
resources=list(_RESOURCE_LINES),
|
||||
display_988_immediately=True,
|
||||
share_gospel=True,
|
||||
)
|
||||
|
||||
low = _collect_matches(candidate, _LOW_RE)
|
||||
if low:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.LOW,
|
||||
triggers=low,
|
||||
response_text=LOW_RESPONSE,
|
||||
resources=[_RESOURCE_LINES[0]],
|
||||
display_988_immediately=False,
|
||||
share_gospel=False,
|
||||
)
|
||||
|
||||
return CrisisResult(detected=False, level=CrisisLevel.NONE)
|
||||
|
||||
|
||||
def should_interrupt(result: CrisisResult) -> bool:
|
||||
return result.level in {CrisisLevel.MEDIUM, CrisisLevel.HIGH, CrisisLevel.IMMINENT}
|
||||
|
||||
|
||||
def format_response(result: CrisisResult) -> str:
|
||||
if not result.detected:
|
||||
return ""
|
||||
lines = [result.response_text]
|
||||
if result.resources:
|
||||
lines.append("\nResources:")
|
||||
lines.extend(f" • {resource}" for resource in result.resources)
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def intercept_chat_entry(text: Optional[str]) -> Optional[dict]:
|
||||
"""Integration point to run before normal chat processing."""
|
||||
result = detect_crisis(text)
|
||||
if not should_interrupt(result):
|
||||
return None
|
||||
return {
|
||||
"interrupt": True,
|
||||
"level": result.level.value,
|
||||
"display_988_immediately": result.display_988_immediately,
|
||||
"response_text": result.response_text,
|
||||
"resources": list(result.resources),
|
||||
"triggers": list(result.triggers),
|
||||
"share_gospel": result.share_gospel,
|
||||
}
|
||||
|
||||
|
||||
def intercept_user_input(text: Optional[str]) -> Optional[str]:
|
||||
payload = intercept_chat_entry(text)
|
||||
if payload is None:
|
||||
return None
|
||||
return format_response(detect_crisis(text))
|
||||
54
tests/test_tower_game_npc_purpose.py
Normal file
54
tests/test_tower_game_npc_purpose.py
Normal file
@@ -0,0 +1,54 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module():
|
||||
spec = spec_from_file_location("tower_world_game", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
return module
|
||||
|
||||
|
||||
def _visitor_sets_after_ticks(module, ticks=100):
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
visitors = {room: set() for room in engine.world.rooms}
|
||||
for _ in range(ticks):
|
||||
engine.run_tick("rest")
|
||||
for name, char in engine.world.characters.items():
|
||||
if name == "Timmy":
|
||||
continue
|
||||
visitors[char["room"]].add(name)
|
||||
return visitors
|
||||
|
||||
|
||||
class TestTowerGameNpcPurpose:
|
||||
def test_goal_driven_room_targets(self):
|
||||
module = load_game_module()
|
||||
world = module.World()
|
||||
npc_ai = module.NPCAI(world)
|
||||
|
||||
world.characters["Marcus"]["room"] = "Threshold"
|
||||
world.characters["Marcus"]["active_goal"] = "sit"
|
||||
assert npc_ai.make_choice("Marcus") == "move:east"
|
||||
|
||||
world.characters["Ezra"]["room"] = "Threshold"
|
||||
world.characters["Ezra"]["active_goal"] = "study"
|
||||
assert npc_ai.make_choice("Ezra") == "move:north"
|
||||
|
||||
world.characters["Claude"]["room"] = "Threshold"
|
||||
world.characters["Claude"]["active_goal"] = "enforce_order"
|
||||
assert npc_ai.make_choice("Claude") == "move:south"
|
||||
|
||||
def test_every_room_gets_multiple_npc_visitors_over_100_ticks(self):
|
||||
module = load_game_module()
|
||||
visitors = _visitor_sets_after_ticks(module, ticks=100)
|
||||
|
||||
assert all(len(names) >= 2 for names in visitors.values()), visitors
|
||||
assert len(visitors["Bridge"]) >= 3, visitors["Bridge"]
|
||||
@@ -1,110 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Tests for timmy.crisis_detector — SOUL.md §When a Man Is Dying."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
import pytest
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[2] / "src"))
|
||||
|
||||
from timmy.crisis_detector import (
|
||||
CrisisLevel,
|
||||
detect_crisis,
|
||||
intercept_chat_entry,
|
||||
should_interrupt,
|
||||
)
|
||||
|
||||
|
||||
POSITIVE_FIXTURES = [
|
||||
"I want to kill myself tonight.",
|
||||
"I'm going to end my life.",
|
||||
"There is no reason for me to live anymore.",
|
||||
"Everyone would be better off if I was dead.",
|
||||
"I wish I were dead.",
|
||||
"Goodbye everyone, this is my last message.",
|
||||
"I have a plan to die tonight.",
|
||||
"I took the pills already.",
|
||||
"I'm just a burden and there is no hope.",
|
||||
"I can't go on, I need it all to stop.",
|
||||
"I don't want to be alive anymore.",
|
||||
"No one would miss me if I disappeared forever.",
|
||||
"quiero morir, no puedo seguir.",
|
||||
"me quiero matar esta noche.",
|
||||
"não quero viver mais.",
|
||||
"je veux mourir ce soir.",
|
||||
"I wrote a suicide note and said goodbye forever.",
|
||||
"There is no way out and I am done with life.",
|
||||
"I am going to jump tonight.",
|
||||
"Please help me, I am suicidal.",
|
||||
]
|
||||
|
||||
|
||||
NEGATIVE_FIXTURES = [
|
||||
"How do I kill a stuck process on Linux?",
|
||||
"This bug is killing me, but I'll fix it tomorrow.",
|
||||
"I gave up coffee for Lent.",
|
||||
"Please end this tmux session when the job is done.",
|
||||
"What's the weather like today?",
|
||||
"I just got promoted at work and feel hopeful.",
|
||||
"Can you help me configure nginx reverse proxy?",
|
||||
"Everyone would be better off with more test coverage.",
|
||||
"I hate this flaky unit test.",
|
||||
"Goodbye everyone, see you tomorrow morning.",
|
||||
"We need a final message for the newsletter.",
|
||||
"The character in the novel says he wants to die.",
|
||||
"I am tired after the workout but otherwise okay.",
|
||||
"No hope this regex ships before lunch unless we refactor.",
|
||||
"Can you remove my old backup files?",
|
||||
"I feel lost in this airport, where is gate B12?",
|
||||
"Please call me right now about dinner plans.",
|
||||
"My phone battery is dead again.",
|
||||
"We should connect the 988 test fixture to the parser.",
|
||||
"The sermon says Jesus saves those who call on His name.",
|
||||
]
|
||||
|
||||
|
||||
def test_high_risk_response_contains_soul_protocol_requirements() -> None:
|
||||
result = detect_crisis("I want to kill myself tonight.")
|
||||
|
||||
assert result.detected is True
|
||||
assert result.level in {CrisisLevel.HIGH, CrisisLevel.IMMINENT}
|
||||
assert "Are you safe right now?" in result.response_text
|
||||
assert "988" in result.response_text
|
||||
assert "Jesus saves those who call on His name" in result.response_text
|
||||
assert result.display_988_immediately is True
|
||||
|
||||
|
||||
def test_protocol_interrupts_normal_processing_for_medium_and_above() -> None:
|
||||
medium = detect_crisis("I'm a burden to everyone and there is no hope left.")
|
||||
low = detect_crisis("I'm having a rough day and feel overwhelmed.")
|
||||
|
||||
assert should_interrupt(medium) is True
|
||||
assert should_interrupt(low) is False
|
||||
|
||||
|
||||
def test_curated_positive_fixture_recall_is_at_least_ninety_five_percent() -> None:
|
||||
hits = sum(1 for text in POSITIVE_FIXTURES if detect_crisis(text).detected)
|
||||
recall = hits / len(POSITIVE_FIXTURES)
|
||||
|
||||
assert recall >= 0.95, f"recall was {recall:.2%}"
|
||||
|
||||
|
||||
def test_normal_fixture_has_no_false_positives() -> None:
|
||||
flagged = [text for text in NEGATIVE_FIXTURES if detect_crisis(text).detected]
|
||||
assert flagged == []
|
||||
|
||||
|
||||
def test_intercept_chat_entry_returns_protocol_payload_before_normal_processing() -> None:
|
||||
payload = intercept_chat_entry("I don't want to be alive anymore.")
|
||||
|
||||
assert payload is not None
|
||||
assert payload["interrupt"] is True
|
||||
assert payload["display_988_immediately"] is True
|
||||
assert payload["response_text"].startswith("Are you safe right now?")
|
||||
|
||||
|
||||
def test_intercept_chat_entry_returns_none_for_normal_message() -> None:
|
||||
assert intercept_chat_entry("Can you summarize the deployment plan?") is None
|
||||
Reference in New Issue
Block a user