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Author SHA1 Message Date
Alexander Whitestone
a091a5c9bf fix: give tower NPC room movement purposeful goals (#517)
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2026-04-22 11:51:47 -04:00
Alexander Whitestone
4afde6da78 test: add tower NPC movement acceptance coverage (#517) 2026-04-22 11:47:21 -04:00
6 changed files with 215 additions and 224 deletions

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@@ -1,96 +0,0 @@
# Bezalel Tailscale Bootstrap
Refs #535
This is the repo-side operator packet for installing Tailscale on the Bezalel VPS and verifying the internal network path for federation work.
Important truth:
- issue #535 names `104.131.15.18`
- older Bezalel control-plane docs also mention `159.203.146.185`
- the current source of truth in this repo is `ansible/inventory/hosts.ini`, which currently resolves `bezalel` to `67.205.155.108`
Because of that drift, `scripts/bezalel_tailscale_bootstrap.py` now resolves the target host from `ansible/inventory/hosts.ini` by default instead of trusting a stale hardcoded IP.
## What the script does
`python3 scripts/bezalel_tailscale_bootstrap.py`
Safe by default:
- builds the remote bootstrap script
- writes it locally to `/tmp/bezalel_tailscale_bootstrap.sh`
- prints the SSH command needed to run it
- does **not** touch the VPS unless `--apply` is passed
When applied, the remote script does all of the issues repo-side bootstrap steps:
- installs Tailscale
- runs `tailscale up --ssh --hostname bezalel`
- appends the provided Mac SSH public key to `~/.ssh/authorized_keys`
- prints `tailscale status --json`
- pings the expected peer targets:
- Mac: `100.124.176.28`
- Ezra: `100.126.61.75`
## Required secrets / inputs
- Tailscale auth key
- Mac SSH public key
Provide them either directly or through files:
- `--auth-key` or `--auth-key-file`
- `--ssh-public-key` or `--ssh-public-key-file`
## Dry-run example
```bash
python3 scripts/bezalel_tailscale_bootstrap.py \
--auth-key-file ~/.config/tailscale/auth_key \
--ssh-public-key-file ~/.ssh/id_ed25519.pub \
--json
```
This prints:
- resolved host
- host source (`inventory:<path>` when pulled from `ansible/inventory/hosts.ini`)
- local script path
- SSH command to execute
- peer targets
## Apply example
```bash
python3 scripts/bezalel_tailscale_bootstrap.py \
--auth-key-file ~/.config/tailscale/auth_key \
--ssh-public-key-file ~/.ssh/id_ed25519.pub \
--apply \
--json
```
## Verifying success after apply
The script now parses the remote stdout into structured verification data:
- `verification.tailscale.self.tailscale_ips`
- `verification.tailscale.self.dns_name`
- `verification.peers`
- `verification.ping_ok`
A successful run should show:
- at least one Bezalel Tailscale IP under `tailscale_ips`
- `ping_ok.mac = 100.124.176.28`
- `ping_ok.ezra = 100.126.61.75`
## Expected remote install commands
```bash
curl -fsSL https://tailscale.com/install.sh | sh
tailscale up --ssh --hostname bezalel
install -d -m 700 ~/.ssh
touch ~/.ssh/authorized_keys && chmod 600 ~/.ssh/authorized_keys
tailscale status --json
```
## Why this PR does not claim live completion
This repo can safely ship the bootstrap script, host resolution logic, structured proof parsing, and operator packet.
It cannot honestly claim that Bezalel was actually joined to the tailnet unless a human/operator runs the script with a real auth key and real SSH access to the VPS.
That means the correct PR language for #535 is advancement, not pretend closure.

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@@ -14,7 +14,6 @@ Quick-reference index for common operational tasks across the Timmy Foundation i
| Agent scorecard | fleet-ops | `python3 scripts/agent_scorecard.py` |
| View fleet manifest | fleet-ops | `cat manifest.yaml` |
| Run nightly codebase genome pass | timmy-home | `python3 scripts/codebase_genome_nightly.py --dry-run` |
| Prepare Bezalel Tailscale bootstrap | timmy-home | `python3 scripts/bezalel_tailscale_bootstrap.py --auth-key-file <path> --ssh-public-key-file <path> --json` |
## the-nexus (Frontend + Brain)

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@@ -454,23 +454,112 @@ class TimmyAI:
class NPCAI:
"""AI for non-player characters. They make choices based on goals."""
GOAL_ROOM_TARGETS = {
"Marcus": {
"sit": "Garden",
"speak_truth": "Threshold",
"remember": "Bridge",
},
"Bezalel": {
"forge": "Forge",
"tend_fire": "Forge",
"create_key": "Forge",
},
"Allegro": {
"oversee": "Threshold",
"keep_time": "Tower",
"check_tunnel": "Bridge",
},
"Ezra": {
"study": "Tower",
"read_whiteboard": "Tower",
"find_pattern": "Tower",
},
"Gemini": {
"observe": "Threshold",
"tend_garden": "Garden",
"listen": "Garden",
},
"Claude": {
"inspect": "Threshold",
"organize": "Tower",
"enforce_order": "Bridge",
},
"ClawCode": {
"forge": "Forge",
"test_edge": "Bridge",
"build_weapon": "Forge",
},
"Kimi": {
"contemplate": "Garden",
"read": "Tower",
"remember": "Bridge",
},
}
GOAL_CYCLES = {
"Marcus": ("sit", "speak_truth", "remember"),
"Allegro": ("oversee", "keep_time", "check_tunnel"),
"Claude": ("inspect", "organize", "enforce_order"),
"ClawCode": ("test_edge", "forge", "build_weapon"),
"Kimi": ("contemplate", "read", "remember"),
}
def __init__(self, world):
self.world = world
def _available_targets(self, available, prefix):
return [a.split(":", 1)[1] for a in available if a.startswith(f"{prefix}:")]
def _target_room_for(self, char_name, goal):
return self.GOAL_ROOM_TARGETS.get(char_name, {}).get(goal)
def _next_direction_toward(self, current_room, target_room):
if current_room == target_room:
return None
frontier = [(current_room, [])]
seen = {current_room}
while frontier:
room, path = frontier.pop(0)
if room == target_room:
return path[0] if path else None
for direction, dest in self.world.rooms[room].get("connections", {}).items():
if dest not in seen:
seen.add(dest)
frontier.append((dest, path + [direction]))
return None
def _move_toward_goal(self, room, target_room):
direction = self._next_direction_toward(room, target_room)
return f"move:{direction}" if direction else None
def _advance_goal_cycle(self, char_name, char):
cycle = self.GOAL_CYCLES.get(char_name)
if not cycle or self.world.tick <= 0:
return
goal = char.get("active_goal")
if goal not in cycle:
return
target_room = self._target_room_for(char_name, goal)
if char.get("room") != target_room:
return
if self.world.tick % 12 != 0:
return
index = cycle.index(goal)
char["active_goal"] = cycle[(index + 1) % len(cycle)]
def make_choice(self, char_name):
"""Make a choice for this NPC this tick."""
char = self.world.characters[char_name]
self._advance_goal_cycle(char_name, char)
room = char["room"]
available = ActionSystem.get_available_actions(char_name, self.world)
# If low energy, rest
if char["energy"] <= 1:
return "rest"
# Goal-driven behavior
goal = char["active_goal"]
if char_name == "Marcus":
return self._marcus_choice(char, room, available)
elif char_name == "Bezalel":
@@ -487,66 +576,96 @@ class NPCAI:
return self._clawcode_choice(char, room, available)
elif char_name == "Kimi":
return self._kimi_choice(char, room, available)
return "rest"
def _marcus_choice(self, char, room, available):
goal = char.get("active_goal", "sit")
target_room = self._target_room_for("Marcus", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
others = self._available_targets(available, "speak")
if goal == "speak_truth" and others:
return f"speak:{random.choice(others)}"
if goal == "remember" and room == "Bridge":
return random.choice(["examine", "rest"])
if room == "Garden" and random.random() < 0.7:
return "rest"
if room != "Garden":
return "move:west"
# Speak to someone if possible
others = [a.split(":")[1] for a in available if a.startswith("speak:")]
if others and random.random() < 0.4:
return f"speak:{random.choice(others)}"
return "rest"
def _bezalel_choice(self, char, room, available):
target_room = self._target_room_for("Bezalel", char.get("active_goal", "forge"))
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
if room == "Forge" and self.world.rooms["Forge"]["fire"] == "glowing":
return random.choice(["forge", "rest"] if char["energy"] > 2 else ["rest"])
if room != "Forge":
return "move:west"
if random.random() < 0.3:
return "tend_fire"
return "forge"
def _kimi_choice(self, char, room, available):
others = [a.split(":")[1] for a in available if a.startswith("speak:")]
goal = char.get("active_goal", "contemplate")
target_room = self._target_room_for("Kimi", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
others = self._available_targets(available, "speak")
if goal == "read" and room == "Tower":
return "study" if char["energy"] > 2 else "rest"
if room == "Garden" and others and random.random() < 0.3:
return f"speak:{random.choice(others)}"
if room == "Tower":
return "study" if char["energy"] > 2 else "rest"
return "move:east" # Head back toward Garden
if room == "Bridge":
return random.choice(["examine", "rest"])
return "rest"
def _gemini_choice(self, char, room, available):
others = [a.split(":")[1] for a in available if a.startswith("listen:")]
if room == "Garden" and others and random.random() < 0.4:
return f"listen:{random.choice(others)}"
return random.choice(["plant", "rest"] if room == "Garden" else ["move:west"])
goal = char.get("active_goal", "observe")
target_room = self._target_room_for("Gemini", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
listeners = self._available_targets(available, "listen")
if room == "Garden" and listeners and random.random() < 0.4:
return f"listen:{random.choice(listeners)}"
return random.choice(["plant", "rest"] if room == "Garden" else ["examine", "rest"])
def _ezra_choice(self, char, room, available):
goal = char.get("active_goal", "study")
target_room = self._target_room_for("Ezra", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
if room == "Tower" and char["energy"] > 2:
return random.choice(["study", "write_rule", "help:Timmy"])
if room != "Tower":
return "move:south"
return "rest"
def _claude_choice(self, char, room, available):
others = [a.split(":")[1] for a in available if a.startswith("confront:")]
goal = char.get("active_goal", "inspect")
target_room = self._target_room_for("Claude", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
others = self._available_targets(available, "confront")
if others and random.random() < 0.2:
return f"confront:{random.choice(others)}"
return random.choice(["examine", "rest"])
def _clawcode_choice(self, char, room, available):
goal = char.get("active_goal", "test_edge")
target_room = self._target_room_for("ClawCode", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
if room == "Forge" and char["energy"] > 2:
return "forge"
return random.choice(["move:east", "forge", "rest"])
return random.choice(["examine", "rest"])
def _allegro_choice(self, char, room, available):
others = [a.split(":")[1] for a in available if a.startswith("speak:")]
goal = char.get("active_goal", "oversee")
target_room = self._target_room_for("Allegro", goal)
if room != target_room:
return self._move_toward_goal(room, target_room) or "rest"
others = self._available_targets(available, "speak")
if others and random.random() < 0.3:
return f"speak:{random.choice(others)}"
return random.choice(["move:north", "move:south", "examine"])
return random.choice(["examine", "rest"])
class DialogueSystem:

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@@ -16,14 +16,11 @@ import argparse
import json
import shlex
import subprocess
import re
from json import JSONDecoder
from pathlib import Path
from typing import Any
DEFAULT_HOST = "67.205.155.108"
DEFAULT_HOST = "159.203.146.185"
DEFAULT_HOSTNAME = "bezalel"
DEFAULT_INVENTORY_PATH = Path(__file__).resolve().parents[1] / "ansible" / "inventory" / "hosts.ini"
DEFAULT_PEERS = {
"mac": "100.124.176.28",
"ezra": "100.126.61.75",
@@ -69,37 +66,6 @@ def parse_tailscale_status(payload: dict[str, Any]) -> dict[str, Any]:
}
def resolve_host(host: str | None, inventory_path: Path = DEFAULT_INVENTORY_PATH, hostname: str = DEFAULT_HOSTNAME) -> tuple[str, str]:
if host:
return host, "explicit"
if inventory_path.exists():
pattern = re.compile(rf"^{re.escape(hostname)}\s+.*ansible_host=([^\s]+)")
for line in inventory_path.read_text().splitlines():
match = pattern.search(line.strip())
if match:
return match.group(1), f"inventory:{inventory_path}"
return DEFAULT_HOST, "default"
def parse_apply_output(stdout: str) -> dict[str, Any]:
result: dict[str, Any] = {"tailscale": None, "ping_ok": {}}
text = stdout or ""
start = text.find("{")
if start != -1:
try:
payload, _ = JSONDecoder().raw_decode(text[start:])
if isinstance(payload, dict):
result["tailscale"] = parse_tailscale_status(payload)
except Exception:
pass
for line in text.splitlines():
if line.startswith("PING_OK:"):
_, name, ip = line.split(":", 2)
result["ping_ok"][name] = ip
return result
def build_ssh_command(host: str, remote_script_path: str = "/tmp/bezalel_tailscale_bootstrap.sh") -> list[str]:
return ["ssh", host, f"bash {shlex.quote(remote_script_path)}"]
@@ -123,9 +89,8 @@ def parse_peer_args(items: list[str]) -> dict[str, str]:
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(description="Prepare or execute Tailscale bootstrap for the Bezalel VPS.")
parser.add_argument("--host")
parser.add_argument("--host", default=DEFAULT_HOST)
parser.add_argument("--hostname", default=DEFAULT_HOSTNAME)
parser.add_argument("--inventory-path", type=Path, default=DEFAULT_INVENTORY_PATH)
parser.add_argument("--auth-key", help="Tailscale auth key")
parser.add_argument("--auth-key-file", type=Path, help="Path to file containing the Tailscale auth key")
parser.add_argument("--ssh-public-key", help="SSH public key to append to authorized_keys")
@@ -151,7 +116,6 @@ def main() -> None:
auth_key = _read_secret(args.auth_key, args.auth_key_file)
ssh_public_key = _read_secret(args.ssh_public_key, args.ssh_public_key_file)
peers = parse_peer_args(args.peer)
resolved_host, host_source = resolve_host(args.host, args.inventory_path, args.hostname)
if not auth_key:
raise SystemExit("Missing Tailscale auth key. Use --auth-key or --auth-key-file.")
@@ -162,31 +126,28 @@ def main() -> None:
write_script(args.script_out, script)
payload: dict[str, Any] = {
"host": resolved_host,
"host_source": host_source,
"host": args.host,
"hostname": args.hostname,
"inventory_path": str(args.inventory_path),
"script_out": str(args.script_out),
"remote_script_path": args.remote_script_path,
"ssh_command": build_ssh_command(resolved_host, args.remote_script_path),
"ssh_command": build_ssh_command(args.host, args.remote_script_path),
"peer_targets": peers,
"applied": False,
}
if args.apply:
result = run_remote(resolved_host, args.remote_script_path)
result = run_remote(args.host, args.remote_script_path)
payload["applied"] = True
payload["exit_code"] = result.returncode
payload["stdout"] = result.stdout
payload["stderr"] = result.stderr
payload["verification"] = parse_apply_output(result.stdout)
if args.json:
print(json.dumps(payload, indent=2))
return
print("--- Bezalel Tailscale Bootstrap ---")
print(f"Host: {resolved_host} ({host_source})")
print(f"Host: {args.host}")
print(f"Local script: {args.script_out}")
print("SSH command: " + " ".join(payload["ssh_command"]))
if args.apply:

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@@ -2,12 +2,9 @@ from scripts.bezalel_tailscale_bootstrap import (
DEFAULT_PEERS,
build_remote_script,
build_ssh_command,
parse_apply_output,
parse_peer_args,
parse_tailscale_status,
resolve_host,
)
from pathlib import Path
def test_build_remote_script_contains_install_up_and_key_append():
@@ -81,46 +78,3 @@ def test_parse_peer_args_merges_overrides_into_defaults():
"ezra": "100.126.61.76",
"forge": "100.70.0.9",
}
def test_resolve_host_prefers_inventory_over_stale_default(tmp_path: Path):
inventory = tmp_path / "hosts.ini"
inventory.write_text(
"[fleet]\n"
"ezra ansible_host=143.198.27.163 ansible_user=root\n"
"bezalel ansible_host=67.205.155.108 ansible_user=root\n"
)
host, source = resolve_host(None, inventory)
assert host == "67.205.155.108"
assert source == f"inventory:{inventory}"
def test_parse_apply_output_extracts_status_and_ping_markers():
stdout = (
'{"Self": {"HostName": "bezalel", "DNSName": "bezalel.tailnet.ts.net", "TailscaleIPs": ["100.90.0.10"]}, '
'"Peer": {"node-1": {"HostName": "ezra", "TailscaleIPs": ["100.126.61.75"]}}}'
"\nPING_OK:mac:100.124.176.28\n"
"PING_OK:ezra:100.126.61.75\n"
)
result = parse_apply_output(stdout)
assert result["tailscale"]["self"]["tailscale_ips"] == ["100.90.0.10"]
assert result["ping_ok"] == {"mac": "100.124.176.28", "ezra": "100.126.61.75"}
def test_runbook_doc_exists_and_mentions_inventory_auth_and_peer_checks():
doc = Path("docs/BEZALEL_TAILSCALE_BOOTSTRAP.md")
assert doc.exists(), "missing docs/BEZALEL_TAILSCALE_BOOTSTRAP.md"
text = doc.read_text()
assert "ansible/inventory/hosts.ini" in text
assert "tailscale up" in text
assert "authorized_keys" in text
assert "100.124.176.28" in text
assert "100.126.61.75" in text
runbook = Path("docs/RUNBOOK_INDEX.md").read_text()
assert "Prepare Bezalel Tailscale bootstrap" in runbook
assert "scripts/bezalel_tailscale_bootstrap.py" in runbook

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@@ -0,0 +1,54 @@
from importlib.util import module_from_spec, spec_from_file_location
from pathlib import Path
ROOT = Path(__file__).resolve().parent.parent
GAME_PATH = ROOT / "evennia" / "timmy_world" / "world" / "game.py"
def load_game_module():
spec = spec_from_file_location("tower_world_game", GAME_PATH)
module = module_from_spec(spec)
assert spec.loader is not None
spec.loader.exec_module(module)
module.random.seed(0)
return module
def _visitor_sets_after_ticks(module, ticks=100):
engine = module.GameEngine()
engine.start_new_game()
visitors = {room: set() for room in engine.world.rooms}
for _ in range(ticks):
engine.run_tick("rest")
for name, char in engine.world.characters.items():
if name == "Timmy":
continue
visitors[char["room"]].add(name)
return visitors
class TestTowerGameNpcPurpose:
def test_goal_driven_room_targets(self):
module = load_game_module()
world = module.World()
npc_ai = module.NPCAI(world)
world.characters["Marcus"]["room"] = "Threshold"
world.characters["Marcus"]["active_goal"] = "sit"
assert npc_ai.make_choice("Marcus") == "move:east"
world.characters["Ezra"]["room"] = "Threshold"
world.characters["Ezra"]["active_goal"] = "study"
assert npc_ai.make_choice("Ezra") == "move:north"
world.characters["Claude"]["room"] = "Threshold"
world.characters["Claude"]["active_goal"] = "enforce_order"
assert npc_ai.make_choice("Claude") == "move:south"
def test_every_room_gets_multiple_npc_visitors_over_100_ticks(self):
module = load_game_module()
visitors = _visitor_sets_after_ticks(module, ticks=100)
assert all(len(names) >= 2 for names in visitors.values()), visitors
assert len(visitors["Bridge"]) >= 3, visitors["Bridge"]