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fix/534-v2
...
fix/517
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a091a5c9bf | ||
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4afde6da78 |
@@ -1,87 +0,0 @@
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# Bezalel World Server Configuration
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This directory contains the Evennia server configuration for Bezalel, the forge-and-testbed wizard house.
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## Quick Start
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To fix the Evennia settings on the Bezalel VPS (104.131.15.18):
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```bash
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# SSH to Bezalel and run the fix script
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ssh root@104.131.15.18 'bash -s' < scripts/fix_evennia_settings.sh
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```
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Or manually:
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```bash
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cd /root/wizards/bezalel/evennia/bezalel_world/server/conf
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# Copy the fixed settings
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cp ~/timmy-home/evennia/bezalel_world/server/conf/settings.py ./settings.py
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# Clean and reinitialize DB
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cd /root/wizards/bezalel/evennia/bezalel_world
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rm -f server/evennia.db3
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/root/wizards/bezalel/evennia/venv/bin/evennia migrate
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# Create superuser
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/root/wizards/bezalel/evennia/venv/bin/python3 -c "
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import sys, os
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sys.setrecursionlimit(5000)
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os.environ['DJANGO_SETTINGS_MODULE'] = 'server.conf.settings'
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import django
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django.setup()
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from evennia.accounts.accounts import AccountDB
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AccountDB.objects.create_superuser('Timmy', 'timmy@tower.world', 'timmy123')
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"
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# Start Evennia
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/root/wizards/bezalel/evennia/venv/bin/evennia start
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```
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## The Fix (Issue #534)
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**Problem:** `WEBSERVER_PORTS = [(4101, None)]` — the `None` tuple value crashes Evennia's Twisted port binding with:
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```
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TypeError: 'NoneType' object cannot be interpreted as an integer
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```
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**Solution:** Port tuples MUST include a host string:
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```python
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WEBSERVER_PORTS = [(4001, "0.0.0.0")]
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TELNET_PORTS = [(4000, "0.0.0.0")]
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WEBSOCKET_PORTS = [(4002, "0.0.0.0")]
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```
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## Verification
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After starting Evennia:
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```bash
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evennia status # Should show Portal and Server running
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ss -tlnp | grep 4000 # Telnet port
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ss -tlnp | grep 4001 # Web port
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ss -tlnp | grep 4002 # WebSocket port
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```
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Test connection:
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```bash
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telnet 104.131.15.18 4000
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```
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## File Structure
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```
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server/
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├── conf/
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│ ├── __init__.py
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│ └── settings.py # Main settings file (FIXED for #534)
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├── logs/ # Evennia logs
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└── evennia.db3 # SQLite database (created at runtime)
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```
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## Reference
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- Gitea Issue: [timmy-home#534](https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-home/issues/534)
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- Evennia Docs: https://www.evennia.com/docs/latest/Setup/Settings-Default.html
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- World Plan: docs/BEZALEL_EVENNIA_WORLD.md
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@@ -1,87 +0,0 @@
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r"""
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Evennia settings file for Bezalel World.
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This is the sovereign Evennia configuration for the Bezalel forge-and-testbed wizard.
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Reference: timmy-home#534
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The available options are found in the default settings file found here:
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https://www.evennia.com/docs/latest/Setup/Settings-Default.html
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"""
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# Use the defaults from Evennia unless explicitly overridden
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from evennia.settings_default import *
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######################################################################
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# Evennia base server config
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######################################################################
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# Server name
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SERVERNAME = "bezalel_world"
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######################################################################
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# Network ports - FIXED for #534
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# Port tuples MUST include a host string, not None
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######################################################################
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# Web server port (HTTP)
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WEBSERVER_PORTS = [(4001, "0.0.0.0")]
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# Telnet server port
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TELNET_PORTS = [(4000, "0.0.0.0")]
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# WebSocket port for webclient
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WEBSOCKET_PORTS = [(4002, "0.0.0.0")]
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######################################################################
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# Database configuration
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# Using SQLite for sovereign local deployment
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######################################################################
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DATABASES = {
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'default': {
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'ENGINE': 'django.db.backends.sqlite3',
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'NAME': os.path.join(GAME_DIR, 'server', 'evennia.db3'),
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'USER': '',
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'PASSWORD': '',
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'HOST': '',
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'PORT': ''
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}
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}
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######################################################################
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# Security settings
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######################################################################
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# Lockdown mode for VPS - only bind to localhost unless needed
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# To allow external connections, use 0.0.0.0 in port tuples above
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ALLOWED_HOSTS = ['*'] # VPS needs this for external access
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######################################################################
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# Game world defaults
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######################################################################
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# Start location for new characters
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DEFAULT_HOME = "#2" # Limbo
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# Start location for guests
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GUEST_HOME = "#2"
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######################################################################
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# Telnet settings
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######################################################################
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TELNET_INTERFACES = ['0.0.0.0']
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######################################################################
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# Web server settings
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######################################################################
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WEBSERVER_INTERFACES = ['0.0.0.0']
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######################################################################
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# Settings given in secret_settings.py override those in this file.
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######################################################################
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try:
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from server.conf.secret_settings import *
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except ImportError:
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print("secret_settings.py file not found or failed to import.")
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@@ -454,23 +454,112 @@ class TimmyAI:
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class NPCAI:
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"""AI for non-player characters. They make choices based on goals."""
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GOAL_ROOM_TARGETS = {
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"Marcus": {
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"sit": "Garden",
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"speak_truth": "Threshold",
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"remember": "Bridge",
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},
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"Bezalel": {
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"forge": "Forge",
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"tend_fire": "Forge",
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"create_key": "Forge",
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},
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"Allegro": {
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"oversee": "Threshold",
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"keep_time": "Tower",
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"check_tunnel": "Bridge",
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},
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"Ezra": {
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"study": "Tower",
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"read_whiteboard": "Tower",
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"find_pattern": "Tower",
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},
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"Gemini": {
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"observe": "Threshold",
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"tend_garden": "Garden",
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"listen": "Garden",
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},
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"Claude": {
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"inspect": "Threshold",
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"organize": "Tower",
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"enforce_order": "Bridge",
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},
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"ClawCode": {
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"forge": "Forge",
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"test_edge": "Bridge",
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"build_weapon": "Forge",
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},
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"Kimi": {
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"contemplate": "Garden",
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"read": "Tower",
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"remember": "Bridge",
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},
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}
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GOAL_CYCLES = {
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"Marcus": ("sit", "speak_truth", "remember"),
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"Allegro": ("oversee", "keep_time", "check_tunnel"),
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"Claude": ("inspect", "organize", "enforce_order"),
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"ClawCode": ("test_edge", "forge", "build_weapon"),
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"Kimi": ("contemplate", "read", "remember"),
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}
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def __init__(self, world):
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self.world = world
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def _available_targets(self, available, prefix):
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return [a.split(":", 1)[1] for a in available if a.startswith(f"{prefix}:")]
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def _target_room_for(self, char_name, goal):
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return self.GOAL_ROOM_TARGETS.get(char_name, {}).get(goal)
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def _next_direction_toward(self, current_room, target_room):
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if current_room == target_room:
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return None
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frontier = [(current_room, [])]
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seen = {current_room}
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while frontier:
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room, path = frontier.pop(0)
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if room == target_room:
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return path[0] if path else None
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for direction, dest in self.world.rooms[room].get("connections", {}).items():
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if dest not in seen:
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seen.add(dest)
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frontier.append((dest, path + [direction]))
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return None
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def _move_toward_goal(self, room, target_room):
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direction = self._next_direction_toward(room, target_room)
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return f"move:{direction}" if direction else None
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def _advance_goal_cycle(self, char_name, char):
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cycle = self.GOAL_CYCLES.get(char_name)
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if not cycle or self.world.tick <= 0:
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return
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goal = char.get("active_goal")
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if goal not in cycle:
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return
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target_room = self._target_room_for(char_name, goal)
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if char.get("room") != target_room:
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return
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if self.world.tick % 12 != 0:
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return
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index = cycle.index(goal)
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char["active_goal"] = cycle[(index + 1) % len(cycle)]
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def make_choice(self, char_name):
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"""Make a choice for this NPC this tick."""
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char = self.world.characters[char_name]
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self._advance_goal_cycle(char_name, char)
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room = char["room"]
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available = ActionSystem.get_available_actions(char_name, self.world)
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# If low energy, rest
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if char["energy"] <= 1:
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return "rest"
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# Goal-driven behavior
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goal = char["active_goal"]
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if char_name == "Marcus":
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return self._marcus_choice(char, room, available)
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elif char_name == "Bezalel":
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@@ -487,66 +576,96 @@ class NPCAI:
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return self._clawcode_choice(char, room, available)
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elif char_name == "Kimi":
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return self._kimi_choice(char, room, available)
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return "rest"
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def _marcus_choice(self, char, room, available):
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goal = char.get("active_goal", "sit")
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target_room = self._target_room_for("Marcus", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "speak")
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if goal == "speak_truth" and others:
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return f"speak:{random.choice(others)}"
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if goal == "remember" and room == "Bridge":
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return random.choice(["examine", "rest"])
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if room == "Garden" and random.random() < 0.7:
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return "rest"
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if room != "Garden":
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return "move:west"
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# Speak to someone if possible
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others = [a.split(":")[1] for a in available if a.startswith("speak:")]
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if others and random.random() < 0.4:
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return f"speak:{random.choice(others)}"
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return "rest"
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def _bezalel_choice(self, char, room, available):
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target_room = self._target_room_for("Bezalel", char.get("active_goal", "forge"))
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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if room == "Forge" and self.world.rooms["Forge"]["fire"] == "glowing":
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return random.choice(["forge", "rest"] if char["energy"] > 2 else ["rest"])
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if room != "Forge":
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return "move:west"
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if random.random() < 0.3:
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return "tend_fire"
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return "forge"
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def _kimi_choice(self, char, room, available):
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others = [a.split(":")[1] for a in available if a.startswith("speak:")]
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goal = char.get("active_goal", "contemplate")
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target_room = self._target_room_for("Kimi", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "speak")
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if goal == "read" and room == "Tower":
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return "study" if char["energy"] > 2 else "rest"
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if room == "Garden" and others and random.random() < 0.3:
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return f"speak:{random.choice(others)}"
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if room == "Tower":
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return "study" if char["energy"] > 2 else "rest"
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return "move:east" # Head back toward Garden
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if room == "Bridge":
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return random.choice(["examine", "rest"])
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return "rest"
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def _gemini_choice(self, char, room, available):
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others = [a.split(":")[1] for a in available if a.startswith("listen:")]
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if room == "Garden" and others and random.random() < 0.4:
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return f"listen:{random.choice(others)}"
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return random.choice(["plant", "rest"] if room == "Garden" else ["move:west"])
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goal = char.get("active_goal", "observe")
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target_room = self._target_room_for("Gemini", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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listeners = self._available_targets(available, "listen")
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if room == "Garden" and listeners and random.random() < 0.4:
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return f"listen:{random.choice(listeners)}"
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return random.choice(["plant", "rest"] if room == "Garden" else ["examine", "rest"])
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def _ezra_choice(self, char, room, available):
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goal = char.get("active_goal", "study")
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target_room = self._target_room_for("Ezra", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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if room == "Tower" and char["energy"] > 2:
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return random.choice(["study", "write_rule", "help:Timmy"])
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if room != "Tower":
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return "move:south"
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return "rest"
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def _claude_choice(self, char, room, available):
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others = [a.split(":")[1] for a in available if a.startswith("confront:")]
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goal = char.get("active_goal", "inspect")
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target_room = self._target_room_for("Claude", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "confront")
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if others and random.random() < 0.2:
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return f"confront:{random.choice(others)}"
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return random.choice(["examine", "rest"])
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def _clawcode_choice(self, char, room, available):
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goal = char.get("active_goal", "test_edge")
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target_room = self._target_room_for("ClawCode", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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if room == "Forge" and char["energy"] > 2:
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return "forge"
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return random.choice(["move:east", "forge", "rest"])
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return random.choice(["examine", "rest"])
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def _allegro_choice(self, char, room, available):
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others = [a.split(":")[1] for a in available if a.startswith("speak:")]
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goal = char.get("active_goal", "oversee")
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target_room = self._target_room_for("Allegro", goal)
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if room != target_room:
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return self._move_toward_goal(room, target_room) or "rest"
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others = self._available_targets(available, "speak")
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if others and random.random() < 0.3:
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return f"speak:{random.choice(others)}"
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return random.choice(["move:north", "move:south", "examine"])
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return random.choice(["examine", "rest"])
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class DialogueSystem:
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@@ -15,20 +15,13 @@ EVENNIA_DIR="/root/wizards/bezalel/evennia/bezalel_world"
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SETTINGS="${EVENNIA_DIR}/server/conf/settings.py"
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VENV_PYTHON="/root/wizards/bezalel/evennia/venv/bin/python3"
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VENV_EVENNIA="/root/wizards/bezalel/evennia/venv/bin/evennia"
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TIMMY_HOME="${TIMMY_HOME:-/root/timmy-home}" # Or wherever the repo is cloned
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echo "=== Fix Evennia Settings (Bezalel) ==="
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||||
# 1. Fix settings.py — prefer repo version, fallback to sed patch
|
||||
# 1. Fix settings.py — remove bad port tuples
|
||||
echo "Fixing settings.py..."
|
||||
if [ -f "${TIMMY_HOME}/evennia/bezalel_world/server/conf/settings.py" ]; then
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||||
# Use the fixed settings from the repo
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||||
mkdir -p "$(dirname "$SETTINGS")"
|
||||
cp "${TIMMY_HOME}/evennia/bezalel_world/server/conf/settings.py" "$SETTINGS"
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echo "Copied fixed settings from timmy-home repo."
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||||
elif [ -f "$SETTINGS" ]; then
|
||||
# Fallback: patch in place
|
||||
echo "Patching existing settings..."
|
||||
if [ -f "$SETTINGS" ]; then
|
||||
# Remove broken port lines
|
||||
sed -i '/WEBSERVER_PORTS/d' "$SETTINGS"
|
||||
sed -i '/TELNET_PORTS/d' "$SETTINGS"
|
||||
sed -i '/WEBSOCKET_PORTS/d' "$SETTINGS"
|
||||
@@ -42,7 +35,7 @@ elif [ -f "$SETTINGS" ]; then
|
||||
echo 'TELNET_PORTS = [(4000, "0.0.0.0")]' >> "$SETTINGS"
|
||||
echo 'WEBSOCKET_PORTS = [(4002, "0.0.0.0")]' >> "$SETTINGS"
|
||||
|
||||
echo "Patched existing settings file."
|
||||
echo "Settings fixed."
|
||||
else
|
||||
echo "ERROR: Settings file not found at $SETTINGS"
|
||||
exit 1
|
||||
|
||||
54
tests/test_tower_game_npc_purpose.py
Normal file
54
tests/test_tower_game_npc_purpose.py
Normal file
@@ -0,0 +1,54 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module():
|
||||
spec = spec_from_file_location("tower_world_game", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
return module
|
||||
|
||||
|
||||
def _visitor_sets_after_ticks(module, ticks=100):
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
visitors = {room: set() for room in engine.world.rooms}
|
||||
for _ in range(ticks):
|
||||
engine.run_tick("rest")
|
||||
for name, char in engine.world.characters.items():
|
||||
if name == "Timmy":
|
||||
continue
|
||||
visitors[char["room"]].add(name)
|
||||
return visitors
|
||||
|
||||
|
||||
class TestTowerGameNpcPurpose:
|
||||
def test_goal_driven_room_targets(self):
|
||||
module = load_game_module()
|
||||
world = module.World()
|
||||
npc_ai = module.NPCAI(world)
|
||||
|
||||
world.characters["Marcus"]["room"] = "Threshold"
|
||||
world.characters["Marcus"]["active_goal"] = "sit"
|
||||
assert npc_ai.make_choice("Marcus") == "move:east"
|
||||
|
||||
world.characters["Ezra"]["room"] = "Threshold"
|
||||
world.characters["Ezra"]["active_goal"] = "study"
|
||||
assert npc_ai.make_choice("Ezra") == "move:north"
|
||||
|
||||
world.characters["Claude"]["room"] = "Threshold"
|
||||
world.characters["Claude"]["active_goal"] = "enforce_order"
|
||||
assert npc_ai.make_choice("Claude") == "move:south"
|
||||
|
||||
def test_every_room_gets_multiple_npc_visitors_over_100_ticks(self):
|
||||
module = load_game_module()
|
||||
visitors = _visitor_sets_after_ticks(module, ticks=100)
|
||||
|
||||
assert all(len(names) >= 2 for names in visitors.values()), visitors
|
||||
assert len(visitors["Bridge"]) >= 3, visitors["Bridge"]
|
||||
Reference in New Issue
Block a user