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|---|---|---|---|
| 9802bdfd50 | |||
| 9215e765eb | |||
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1931911eca |
@@ -1,268 +0,0 @@
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# Nostr Event Stream Visualization
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**Issue:** #874 - [NEXUS] Implement Nostr Event Stream Visualization
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## Overview
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Visualize incoming Nostr events as data streams or particles flowing through the Nexus, representing the agent's connection to the wider mesh.
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## Architecture
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```
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+---------------------------------------------------+
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| Nostr Event Visualizer |
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+---------------------------------------------------|
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| Nostr Relay Connection |
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| +-------------+ +-------------+ +-------------+
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| | WebSocket | | Event | | Subscription|
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| | Client | | Handler | | Manager |
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| +-------------+ +-------------+ +-------------+
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| +-------------+ +-------------+ +-------------+
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| | Particle | | Color | | Animation |
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| | System | | Manager | | Engine |
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| +-------------+ +-------------+ +-------------+
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+---------------------------------------------------+
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```
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## Components
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### 1. Nostr Event Visualizer (`js/nostr-event-visualizer.js`)
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Main visualization class for Nostr events.
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**Features:**
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- Connect to Nostr relay via WebSocket
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- Subscribe to event stream
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- Visualize events as particles
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- Color-coded by event type
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- Animated particle system
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**Usage:**
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```javascript
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// Create visualizer
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const visualizer = new NostrEventVisualizer({
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relayUrl: 'wss://relay.nostr.info',
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maxEvents: 100,
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particleCount: 50,
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streamSpeed: 1.0
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});
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// Initialize with Three.js scene
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visualizer.init(scene, camera, renderer);
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// Connect to Nostr relay
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visualizer.connect();
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// Update visualization
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visualizer.update(deltaTime);
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```
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### 2. Event Types Visualized
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| Event Type | Color | Description |
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|------------|-------|-------------|
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| text_note | Blue | Text notes/posts |
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| recommend_server | Gold | Server recommendations |
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| contact_list | Cyan | Contact lists |
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| encrypted_direct_message | Pink | Encrypted messages |
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### 3. Particle System
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**Features:**
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- Particles flow through the Nexus world
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- Color-coded by event type
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- Size pulses for active events
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- Turbulence for natural movement
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- Bounded within world space
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**Configuration:**
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```javascript
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const visualizer = new NostrEventVisualizer({
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particleCount: 50, // Number of particles
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streamSpeed: 1.0, // Flow speed
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particleSize: 0.5, // Particle size
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maxEvents: 100, // Max events to track
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eventTypes: [ // Event types to visualize
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'text_note',
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'recommend_server',
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'contact_list',
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'encrypted_direct_message'
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]
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});
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```
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## Usage Examples
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### Basic Usage
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```javascript
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// Create visualizer
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const visualizer = new NostrEventVisualizer({
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relayUrl: 'wss://relay.nostr.info'
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});
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// Initialize with Three.js
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visualizer.init(scene, camera, renderer);
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// Connect to relay
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visualizer.connect();
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// Update in animation loop
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function animate() {
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requestAnimationFrame(animate);
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visualizer.update(1/60); // 60 FPS
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renderer.render(scene, camera);
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}
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animate();
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```
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### With Event Callbacks
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```javascript
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const visualizer = new NostrEventVisualizer({
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onEvent: (event) => {
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console.log('New event:', event.kind, event.content);
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},
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onConnect: () => {
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console.log('Connected to Nostr relay');
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},
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onDisconnect: () => {
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console.log('Disconnected from Nostr relay');
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}
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});
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```
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### Get Status
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```javascript
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const status = visualizer.getStatus();
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console.log('Connected:', status.connected);
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console.log('Events:', status.eventCount);
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console.log('Particles:', status.activeParticles);
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```
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## Integration with Nexus
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### Auto-Initialize
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```javascript
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// In app.js or initialization code
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document.addEventListener('DOMContentLoaded', () => {
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// Wait for Three.js scene to be ready
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if (window.scene && window.camera && window.renderer) {
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const visualizer = new NostrEventVisualizer();
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visualizer.init(window.scene, window.camera, window.renderer);
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visualizer.connect();
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// Store globally
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window.nostrVisualizer = visualizer;
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}
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});
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```
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### With Animation Loop
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```javascript
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// In animation loop
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function animate() {
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requestAnimationFrame(animate);
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// Update Nostr visualizer
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if (window.nostrVisualizer) {
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window.nostrVisualizer.update(1/60);
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}
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// Render scene
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renderer.render(scene, camera);
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}
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```
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## Event Handling
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### Event Types
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```javascript
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// text_note (kind 1)
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{
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"id": "...",
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"pubkey": "...",
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"created_at": 1234567890,
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"kind": 1,
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"tags": [],
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"content": "Hello Nostr!",
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"sig": "..."
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}
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// recommend_server (kind 2)
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{
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"id": "...",
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"pubkey": "...",
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"created_at": 1234567890,
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"kind": 2,
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"tags": [],
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"content": "wss://relay.example.com",
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"sig": "..."
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}
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// contact_list (kind 3)
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{
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"id": "...",
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"pubkey": "...",
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"created_at": 1234567890,
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"kind": 3,
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"tags": [["p", "pubkey1"], ["p", "pubkey2"]],
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"content": "",
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"sig": "..."
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}
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// encrypted_direct_message (kind 4)
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{
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"id": "...",
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"pubkey": "...",
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"created_at": 1234567890,
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"kind": 4,
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"tags": [["p", "recipient_pubkey"]],
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"content": "encrypted_content",
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"sig": "..."
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}
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```
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## Testing
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### Unit Tests
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```bash
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node --test tests/test_nostr_visualizer.js
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```
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### Integration Tests
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```javascript
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// Create visualizer
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const visualizer = new NostrEventVisualizer();
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// Connect to relay
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visualizer.connect();
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// Check status
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const status = visualizer.getStatus();
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assert(status.connected === true);
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// Update visualization
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visualizer.update(1/60);
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// Disconnect
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visualizer.disconnect();
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```
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## Related Issues
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- **Issue #874:** This implementation
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- **Issue #1124:** MemPalace integration (related visualization)
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## Files
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- `js/nostr-event-visualizer.js` - Main visualization module
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- `docs/nostr-event-visualizer.md` - This documentation
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- `tests/test_nostr_visualizer.js` - Test suite (to be added)
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## Conclusion
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This system provides real-time visualization of Nostr events in the Nexus world:
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1. **Connection** to Nostr relays via WebSocket
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2. **Visualization** of events as colored particles
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3. **Animation** with turbulence and pulsing
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4. **Integration** with Three.js scene
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**Ready for production use.**
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@@ -1,9 +1,13 @@
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{
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"version": 1,
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"generated": "2026-04-06",
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"refs": ["#836", "#204", "#195", "#196"],
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"refs": [
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"#836",
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"#204",
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"#195",
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"#196"
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],
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"description": "Canonical fleet routing table. Evaluated agents, routing verdicts, and dispatch rules for the Timmy Foundation task harness.",
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"agents": [
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{
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"id": 27,
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@@ -46,12 +50,14 @@
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"location": "Bag End, The Shire (VPS)",
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"description": "Ollama on VPS. Speaks when spoken to. Prefers quiet. Not for delegated work.",
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"primary_role": "on-request-queries",
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"routing_verdict": "ROUTE TO: background monitoring, status checks, low-priority Q&A. Only on-request — do not delegate autonomously.",
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"routing_verdict": "ROUTE TO: background monitoring, status checks, low-priority Q&A. Only on-request \u2014 do not delegate autonomously.",
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"active": true,
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"do_not_route": false,
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"created": "2026-04-02",
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"repo_count": 1,
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"repos": ["bilbobagginshire/bilbo-adventures"]
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"repos": [
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"bilbobagginshire/bilbo-adventures"
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]
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},
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{
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"id": 24,
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@@ -60,7 +66,7 @@
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"model": "codex",
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"tier": "prepaid",
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"location": "The Harness",
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"description": "OpenClaw bridge. Protocol adapter layer — not a personality. Infrastructure, not a destination.",
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"description": "OpenClaw bridge. Protocol adapter layer \u2014 not a personality. Infrastructure, not a destination.",
|
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"primary_role": "protocol-bridge",
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"routing_verdict": "DO NOT ROUTE directly. claw-code is the bridge to external Codex agents, not an endpoint. Remove from routing cascade.",
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"active": true,
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@@ -79,7 +85,7 @@
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"location": "Below the Surface",
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"description": "Infrastructure, deployments, bedrock services. Needs model assignment before activation.",
|
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"primary_role": "devops",
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"routing_verdict": "DO NOT ROUTE — no model assigned yet. Activate after Epic #196 (Local Model Fleet) assigns a model.",
|
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"routing_verdict": "DO NOT ROUTE \u2014 no model assigned yet. Activate after Epic #196 (Local Model Fleet) assigns a model.",
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"active": false,
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"do_not_route": true,
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"do_not_route_reason": "No model assigned. Blocked on Epic #196.",
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@@ -97,13 +103,15 @@
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"location": "The Archive",
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"description": "Original prototype. Museum piece. Preserved for historical reference only.",
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"primary_role": "inactive",
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"routing_verdict": "DO NOT ROUTE — retired from active duty. Preserved only.",
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"routing_verdict": "DO NOT ROUTE \u2014 retired from active duty. Preserved only.",
|
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"active": false,
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"do_not_route": true,
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"do_not_route_reason": "Retired prototype. Historical preservation only.",
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"created": "2026-03-31",
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"repo_count": 1,
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"repos": ["allegro-primus/first-steps"]
|
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"repos": [
|
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"allegro-primus/first-steps"
|
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]
|
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},
|
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{
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"id": 5,
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@@ -120,7 +128,10 @@
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"gap": "Agent description is empty in Gitea profile. Needs enrichment.",
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"created": "2026-03-14",
|
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"repo_count": 2,
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"repos": ["kimi/the-nexus-fork", "kimi/Timmy-time-dashboard"]
|
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"repos": [
|
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"kimi/the-nexus-fork",
|
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"kimi/Timmy-time-dashboard"
|
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]
|
||||
},
|
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{
|
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"id": 20,
|
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@@ -148,10 +159,10 @@
|
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"id": 19,
|
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"name": "ezra",
|
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"gitea_user": "ezra",
|
||||
"model": "claude",
|
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"model": "kimi-coding/kimi-k2.5",
|
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"tier": "prepaid",
|
||||
"location": "Hermes VPS",
|
||||
"description": "Archivist. Claude-Hermes wizard. 9 repos owned — most in the fleet. Handles complex multi-file and cross-repo work.",
|
||||
"description": "Archivist. Research and triage wizard. 9 repos owned \u2014 most in the fleet. Handles complex multi-file and cross-repo work.",
|
||||
"primary_role": "documentation",
|
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"routing_verdict": "ROUTE TO: docs, specs, architecture, complex multi-file work. Escalate here when breadth and precision both matter.",
|
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"active": true,
|
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@@ -176,7 +187,7 @@
|
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"gitea_user": "bezalel",
|
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"model": "groq",
|
||||
"tier": "free",
|
||||
"location": "TestBed VPS — The Forge",
|
||||
"location": "TestBed VPS \u2014 The Forge",
|
||||
"description": "Builder, debugger, testbed wizard. Groq-powered, free tier. Strong on PR review and CI.",
|
||||
"primary_role": "code-review",
|
||||
"routing_verdict": "ROUTE TO: PR review, test writing, debugging, CI fixes.",
|
||||
@@ -184,29 +195,39 @@
|
||||
"do_not_route": false,
|
||||
"created": "2026-03-29",
|
||||
"repo_count": 1,
|
||||
"repos": ["bezalel/forge-log"]
|
||||
"repos": [
|
||||
"bezalel/forge-log"
|
||||
]
|
||||
}
|
||||
],
|
||||
|
||||
"routing_cascade": {
|
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"description": "Cost-optimized routing cascade — cheapest capable agent first, escalate on complexity.",
|
||||
"description": "Cost-optimized routing cascade \u2014 cheapest capable agent first, escalate on complexity.",
|
||||
"tiers": [
|
||||
{
|
||||
"tier": 1,
|
||||
"label": "Free",
|
||||
"agents": ["fenrir", "bezalel", "carnice"],
|
||||
"agents": [
|
||||
"fenrir",
|
||||
"bezalel",
|
||||
"carnice"
|
||||
],
|
||||
"use_for": "Issue triage, code review, local code generation. Default lane for most tasks."
|
||||
},
|
||||
{
|
||||
"tier": 2,
|
||||
"label": "Cheap",
|
||||
"agents": ["kimi", "allegro"],
|
||||
"use_for": "Small scoped edits (kimi ≤3 files), triage decisions and routing (allegro)."
|
||||
"agents": [
|
||||
"kimi",
|
||||
"allegro"
|
||||
],
|
||||
"use_for": "Small scoped edits (kimi \u22643 files), triage decisions and routing (allegro)."
|
||||
},
|
||||
{
|
||||
"tier": 3,
|
||||
"label": "Premium / Escalate",
|
||||
"agents": ["ezra"],
|
||||
"agents": [
|
||||
"ezra"
|
||||
],
|
||||
"use_for": "Complex multi-file work, docs, architecture. Escalate only."
|
||||
}
|
||||
],
|
||||
@@ -217,22 +238,48 @@
|
||||
"allegro-primus: retired, do not route"
|
||||
]
|
||||
},
|
||||
|
||||
"task_type_map": {
|
||||
"issue-triage": ["fenrir", "allegro"],
|
||||
"code-generation": ["carnice", "ezra"],
|
||||
"code-review": ["bezalel"],
|
||||
"small-edit": ["kimi"],
|
||||
"debugging": ["bezalel", "carnice"],
|
||||
"documentation": ["ezra"],
|
||||
"architecture": ["ezra"],
|
||||
"ci-fixes": ["bezalel"],
|
||||
"pr-review": ["bezalel", "fenrir"],
|
||||
"triage-routing": ["allegro"],
|
||||
"devops": ["substratum"],
|
||||
"background-monitoring": ["bilbobagginshire"]
|
||||
"issue-triage": [
|
||||
"fenrir",
|
||||
"allegro"
|
||||
],
|
||||
"code-generation": [
|
||||
"carnice",
|
||||
"ezra"
|
||||
],
|
||||
"code-review": [
|
||||
"bezalel"
|
||||
],
|
||||
"small-edit": [
|
||||
"kimi"
|
||||
],
|
||||
"debugging": [
|
||||
"bezalel",
|
||||
"carnice"
|
||||
],
|
||||
"documentation": [
|
||||
"ezra"
|
||||
],
|
||||
"architecture": [
|
||||
"ezra"
|
||||
],
|
||||
"ci-fixes": [
|
||||
"bezalel"
|
||||
],
|
||||
"pr-review": [
|
||||
"bezalel",
|
||||
"fenrir"
|
||||
],
|
||||
"triage-routing": [
|
||||
"allegro"
|
||||
],
|
||||
"devops": [
|
||||
"substratum"
|
||||
],
|
||||
"background-monitoring": [
|
||||
"bilbobagginshire"
|
||||
]
|
||||
},
|
||||
|
||||
"gaps": [
|
||||
{
|
||||
"agent": "substratum",
|
||||
@@ -255,12 +302,11 @@
|
||||
"action": "Run wolf evaluation on active agents (#195) to replace vibes-based routing with data."
|
||||
}
|
||||
],
|
||||
|
||||
"next_actions": [
|
||||
"Assign model to substratum — Epic #196",
|
||||
"Run wolf evaluation on active agents — Issue #195",
|
||||
"Remove claw-code from routing cascade — it is infrastructure, not a destination",
|
||||
"Assign model to substratum \u2014 Epic #196",
|
||||
"Run wolf evaluation on active agents \u2014 Issue #195",
|
||||
"Remove claw-code from routing cascade \u2014 it is infrastructure, not a destination",
|
||||
"Enrich kimi's Gitea profile description",
|
||||
"Wire fleet-routing.json into workforce-manager.py — Epic #204"
|
||||
"Wire fleet-routing.json into workforce-manager.py \u2014 Epic #204"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -7,13 +7,13 @@
|
||||
|
||||
## Role
|
||||
|
||||
Dedicated reasoning and architecture wizard. Claude-native.
|
||||
Dedicated research and triage wizard. Kimi-native.
|
||||
|
||||
## Routing
|
||||
|
||||
Route to Hermes Trismegistus when:
|
||||
- Task requires deep architectural reasoning
|
||||
- Novel problem-solving that benefits from Claude's reasoning depth
|
||||
- Novel problem-solving that benefits from strong reasoning depth
|
||||
- Planning and design decisions for the fleet
|
||||
- Complex multi-step analysis that goes beyond code generation
|
||||
|
||||
|
||||
@@ -395,7 +395,6 @@
|
||||
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
|
||||
|
||||
<script src="./boot.js"></script>
|
||||
<script src="./js/nostr-event-visualizer.js"></script>
|
||||
<script src="./avatar-customization.js"></script>
|
||||
<script src="./lod-system.js"></script>
|
||||
<script>
|
||||
|
||||
@@ -1,456 +0,0 @@
|
||||
/**
|
||||
* Nostr Event Stream Visualization
|
||||
* Issue #874: [NEXUS] Implement Nostr Event Stream Visualization
|
||||
*
|
||||
* Visualize incoming Nostr events as data streams or particles flowing through
|
||||
* the Nexus, representing the agent's connection to the wider mesh.
|
||||
*/
|
||||
|
||||
class NostrEventVisualizer {
|
||||
constructor(options = {}) {
|
||||
this.relayUrl = options.relayUrl || 'wss://relay.nostr.info';
|
||||
this.maxEvents = options.maxEvents || 100;
|
||||
this.particleCount = options.particleCount || 50;
|
||||
this.streamSpeed = options.streamSpeed || 1.0;
|
||||
this.particleSize = options.particleSize || 0.5;
|
||||
|
||||
this.ws = null;
|
||||
this.events = [];
|
||||
this.particles = [];
|
||||
this.scene = null;
|
||||
this.camera = null;
|
||||
this.renderer = null;
|
||||
|
||||
this.isConnected = false;
|
||||
this.reconnectAttempts = 0;
|
||||
this.maxReconnectAttempts = 5;
|
||||
|
||||
// Callbacks
|
||||
this.onEvent = options.onEvent || (() => {});
|
||||
this.onConnect = options.onConnect || (() => {});
|
||||
this.onDisconnect = options.onDisconnect || (() => {});
|
||||
this.onError = options.onError || console.error;
|
||||
|
||||
// Event types to visualize
|
||||
this.eventTypes = options.eventTypes || [
|
||||
'text_note',
|
||||
'recommend_server',
|
||||
'contact_list',
|
||||
'encrypted_direct_message'
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the visualization
|
||||
*/
|
||||
init(scene, camera, renderer) {
|
||||
this.scene = scene;
|
||||
this.camera = camera;
|
||||
this.renderer = renderer;
|
||||
|
||||
// Create particle system for event visualization
|
||||
this.createParticleSystem();
|
||||
|
||||
console.log('[NostrVisualizer] Initialized');
|
||||
}
|
||||
|
||||
/**
|
||||
* Create particle system for event visualization
|
||||
*/
|
||||
createParticleSystem() {
|
||||
// Create geometry for particles
|
||||
const geometry = new THREE.BufferGeometry();
|
||||
const positions = new Float32Array(this.particleCount * 3);
|
||||
const colors = new Float32Array(this.particleCount * 3);
|
||||
const sizes = new Float32Array(this.particleCount);
|
||||
|
||||
// Initialize particles
|
||||
for (let i = 0; i < this.particleCount; i++) {
|
||||
// Random position in a sphere
|
||||
const theta = Math.random() * Math.PI * 2;
|
||||
const phi = Math.acos(2 * Math.random() - 1);
|
||||
const r = 50 + Math.random() * 50;
|
||||
|
||||
positions[i * 3] = r * Math.sin(phi) * Math.cos(theta);
|
||||
positions[i * 3 + 1] = r * Math.sin(phi) * Math.sin(theta);
|
||||
positions[i * 3 + 2] = r * Math.cos(phi);
|
||||
|
||||
// Color based on event type
|
||||
colors[i * 3] = 0.3; // R
|
||||
colors[i * 3 + 1] = 0.8; // G
|
||||
colors[i * 3 + 2] = 1.0; // B
|
||||
|
||||
sizes[i] = this.particleSize;
|
||||
|
||||
// Store particle data
|
||||
this.particles.push({
|
||||
index: i,
|
||||
x: positions[i * 3],
|
||||
y: positions[i * 3 + 1],
|
||||
z: positions[i * 3 + 2],
|
||||
vx: (Math.random() - 0.5) * 0.1,
|
||||
vy: (Math.random() - 0.5) * 0.1,
|
||||
vz: (Math.random() - 0.5) * 0.1,
|
||||
color: { r: 0.3, g: 0.8, b: 1.0 },
|
||||
size: this.particleSize,
|
||||
event: null
|
||||
});
|
||||
}
|
||||
|
||||
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
||||
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
|
||||
geometry.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
|
||||
|
||||
// Create material
|
||||
const material = new THREE.PointsMaterial({
|
||||
size: this.particleSize,
|
||||
vertexColors: true,
|
||||
transparent: true,
|
||||
opacity: 0.8,
|
||||
blending: THREE.AdditiveBlending
|
||||
});
|
||||
|
||||
// Create points
|
||||
this.particleSystem = new THREE.Points(geometry, material);
|
||||
this.scene.add(this.particleSystem);
|
||||
|
||||
console.log('[NostrVisualizer] Particle system created');
|
||||
}
|
||||
|
||||
/**
|
||||
* Connect to Nostr relay
|
||||
*/
|
||||
connect() {
|
||||
if (this.isConnected) {
|
||||
console.warn('[NostrVisualizer] Already connected');
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`[NostrVisualizer] Connecting to ${this.relayUrl}...`);
|
||||
|
||||
try {
|
||||
this.ws = new WebSocket(this.relayUrl);
|
||||
|
||||
this.ws.onopen = () => {
|
||||
console.log('[NostrVisualizer] Connected to Nostr relay');
|
||||
this.isConnected = true;
|
||||
this.reconnectAttempts = 0;
|
||||
|
||||
// Subscribe to events
|
||||
this.subscribe();
|
||||
|
||||
// Call connect callback
|
||||
this.onConnect();
|
||||
};
|
||||
|
||||
this.ws.onmessage = (event) => {
|
||||
try {
|
||||
const data = JSON.parse(event.data);
|
||||
this.handleEvent(data);
|
||||
} catch (error) {
|
||||
console.error('[NostrVisualizer] Failed to parse event:', error);
|
||||
}
|
||||
};
|
||||
|
||||
this.ws.onclose = () => {
|
||||
console.log('[NostrVisualizer] Disconnected from Nostr relay');
|
||||
this.isConnected = false;
|
||||
|
||||
// Call disconnect callback
|
||||
this.onDisconnect();
|
||||
|
||||
// Attempt reconnect
|
||||
this.scheduleReconnect();
|
||||
};
|
||||
|
||||
this.ws.onerror = (error) => {
|
||||
console.error('[NostrVisualizer] WebSocket error:', error);
|
||||
this.onError(error);
|
||||
};
|
||||
|
||||
} catch (error) {
|
||||
console.error('[NostrVisualizer] Failed to connect:', error);
|
||||
this.onError(error);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Subscribe to Nostr events
|
||||
*/
|
||||
subscribe() {
|
||||
if (!this.isConnected || !this.ws) {
|
||||
console.warn('[NostrVisualizer] Not connected');
|
||||
return;
|
||||
}
|
||||
|
||||
// Create subscription for recent events
|
||||
const subscription = {
|
||||
"REQ": "nexus-stream",
|
||||
"filters": [{
|
||||
"kinds": [1, 2, 3, 4], // text_note, recommend_server, contact_list, encrypted_direct_message
|
||||
"limit": 50
|
||||
}]
|
||||
};
|
||||
|
||||
this.ws.send(JSON.stringify(subscription));
|
||||
console.log('[NostrVisualizer] Subscribed to Nostr events');
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle incoming Nostr event
|
||||
*/
|
||||
handleEvent(data) {
|
||||
// Skip subscription confirmation
|
||||
if (data[0] === 'EVENT' && data[1] === 'nexus-stream') {
|
||||
const event = data[2];
|
||||
|
||||
// Check if event type should be visualized
|
||||
if (this.eventTypes.includes(this.getEventType(event.kind))) {
|
||||
this.visualizeEvent(event);
|
||||
this.onEvent(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get event type name from kind
|
||||
*/
|
||||
getEventType(kind) {
|
||||
const types = {
|
||||
1: 'text_note',
|
||||
2: 'recommend_server',
|
||||
3: 'contact_list',
|
||||
4: 'encrypted_direct_message'
|
||||
};
|
||||
return types[kind] || 'unknown';
|
||||
}
|
||||
|
||||
/**
|
||||
* Visualize an event as a particle
|
||||
*/
|
||||
visualizeEvent(event) {
|
||||
// Add event to queue
|
||||
this.events.push({
|
||||
event: event,
|
||||
timestamp: Date.now(),
|
||||
visualized: false
|
||||
});
|
||||
|
||||
// Limit queue size
|
||||
if (this.events.length > this.maxEvents) {
|
||||
this.events.shift();
|
||||
}
|
||||
|
||||
// Update particle for this event
|
||||
this.updateParticleForEvent(event);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update particle for an event
|
||||
*/
|
||||
updateParticleForEvent(event) {
|
||||
// Find a particle to update
|
||||
const particle = this.particles.find(p => !p.event);
|
||||
|
||||
if (!particle) {
|
||||
// All particles are in use, recycle oldest
|
||||
const oldest = this.particles.reduce((a, b) =>
|
||||
(a.event && a.event.timestamp < b.event.timestamp) ? a : b
|
||||
);
|
||||
this.resetParticle(oldest);
|
||||
this.updateParticleWithEvent(oldest, event);
|
||||
} else {
|
||||
this.updateParticleWithEvent(particle, event);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update particle with event data
|
||||
*/
|
||||
updateParticleWithEvent(particle, event) {
|
||||
// Set event data
|
||||
particle.event = event;
|
||||
|
||||
// Set color based on event type
|
||||
const colors = {
|
||||
'text_note': { r: 0.3, g: 0.8, b: 1.0 }, // Blue
|
||||
'recommend_server': { r: 1.0, g: 0.8, b: 0.3 }, // Gold
|
||||
'contact_list': { r: 0.3, g: 1.0, b: 0.8 }, // Cyan
|
||||
'encrypted_direct_message': { r: 1.0, g: 0.3, b: 0.8 } // Pink
|
||||
};
|
||||
|
||||
const eventType = this.getEventType(event.kind);
|
||||
particle.color = colors[eventType] || { r: 0.5, g: 0.5, b: 0.5 };
|
||||
|
||||
// Update geometry
|
||||
this.updateParticleGeometry(particle);
|
||||
|
||||
console.log(`[NostrVisualizer] Visualized ${eventType} event`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset particle to default state
|
||||
*/
|
||||
resetParticle(particle) {
|
||||
particle.event = null;
|
||||
particle.color = { r: 0.3, g: 0.8, b: 1.0 };
|
||||
particle.size = this.particleSize;
|
||||
|
||||
// Random position
|
||||
const theta = Math.random() * Math.PI * 2;
|
||||
const phi = Math.acos(2 * Math.random() - 1);
|
||||
const r = 50 + Math.random() * 50;
|
||||
|
||||
particle.x = r * Math.sin(phi) * Math.cos(theta);
|
||||
particle.y = r * Math.sin(phi) * Math.sin(theta);
|
||||
particle.z = r * Math.cos(phi);
|
||||
|
||||
this.updateParticleGeometry(particle);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update particle geometry
|
||||
*/
|
||||
updateParticleGeometry(particle) {
|
||||
if (!this.particleSystem) return;
|
||||
|
||||
const geometry = this.particleSystem.geometry;
|
||||
const positions = geometry.attributes.position.array;
|
||||
const colors = geometry.attributes.color.array;
|
||||
const sizes = geometry.attributes.size.array;
|
||||
|
||||
// Update position
|
||||
positions[particle.index * 3] = particle.x;
|
||||
positions[particle.index * 3 + 1] = particle.y;
|
||||
positions[particle.index * 3 + 2] = particle.z;
|
||||
|
||||
// Update color
|
||||
colors[particle.index * 3] = particle.color.r;
|
||||
colors[particle.index * 3 + 1] = particle.color.g;
|
||||
colors[particle.index * 3 + 2] = particle.color.b;
|
||||
|
||||
// Update size
|
||||
sizes[particle.index] = particle.size;
|
||||
|
||||
// Mark attributes as needing update
|
||||
geometry.attributes.position.needsUpdate = true;
|
||||
geometry.attributes.color.needsUpdate = true;
|
||||
geometry.attributes.size.needsUpdate = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update visualization
|
||||
*/
|
||||
update(deltaTime) {
|
||||
if (!this.particleSystem) return;
|
||||
|
||||
// Update particle positions
|
||||
for (const particle of this.particles) {
|
||||
// Move particle
|
||||
particle.x += particle.vx * this.streamSpeed * deltaTime;
|
||||
particle.y += particle.vy * this.streamSpeed * deltaTime;
|
||||
particle.z += particle.vz * this.streamSpeed * deltaTime;
|
||||
|
||||
// Add some turbulence
|
||||
particle.vx += (Math.random() - 0.5) * 0.01;
|
||||
particle.vy += (Math.random() - 0.5) * 0.01;
|
||||
particle.vz += (Math.random() - 0.5) * 0.01;
|
||||
|
||||
// Limit velocity
|
||||
const maxVel = 0.5;
|
||||
particle.vx = Math.max(-maxVel, Math.min(maxVel, particle.vx));
|
||||
particle.vy = Math.max(-maxVel, Math.min(maxVel, particle.vy));
|
||||
particle.vz = Math.max(-maxVel, Math.min(maxVel, particle.vz));
|
||||
|
||||
// Keep particles in bounds
|
||||
const maxDist = 100;
|
||||
if (Math.abs(particle.x) > maxDist) particle.vx *= -0.5;
|
||||
if (Math.abs(particle.y) > maxDist) particle.vy *= -0.5;
|
||||
if (Math.abs(particle.z) > maxDist) particle.vz *= -0.5;
|
||||
|
||||
// Update geometry
|
||||
this.updateParticleGeometry(particle);
|
||||
}
|
||||
|
||||
// Pulse particles with events
|
||||
const time = Date.now() * 0.001;
|
||||
for (const particle of this.particles) {
|
||||
if (particle.event) {
|
||||
// Pulse size for particles with events
|
||||
particle.size = this.particleSize * (1 + 0.2 * Math.sin(time * 3 + particle.index));
|
||||
this.updateParticleGeometry(particle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Schedule reconnection
|
||||
*/
|
||||
scheduleReconnect() {
|
||||
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
|
||||
console.error('[NostrVisualizer] Max reconnect attempts reached');
|
||||
return;
|
||||
}
|
||||
|
||||
const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempts), 30000);
|
||||
|
||||
console.log(`[NostrVisualizer] Reconnecting in ${delay / 1000}s...`);
|
||||
|
||||
setTimeout(() => {
|
||||
this.reconnectAttempts++;
|
||||
this.connect();
|
||||
}, delay);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnect from Nostr relay
|
||||
*/
|
||||
disconnect() {
|
||||
console.log('[NostrVisualizer] Disconnecting...');
|
||||
|
||||
if (this.ws) {
|
||||
this.ws.close();
|
||||
this.ws = null;
|
||||
}
|
||||
|
||||
this.isConnected = false;
|
||||
|
||||
// Clear particles
|
||||
for (const particle of this.particles) {
|
||||
this.resetParticle(particle);
|
||||
}
|
||||
|
||||
console.log('[NostrVisualizer] Disconnected');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get visualization status
|
||||
*/
|
||||
getStatus() {
|
||||
return {
|
||||
connected: this.isConnected,
|
||||
relayUrl: this.relayUrl,
|
||||
eventCount: this.events.length,
|
||||
particleCount: this.particles.length,
|
||||
activeParticles: this.particles.filter(p => p.event).length,
|
||||
reconnectAttempts: this.reconnectAttempts
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Export for use in other modules
|
||||
if (typeof module !== 'undefined' && module.exports) {
|
||||
module.exports = NostrEventVisualizer;
|
||||
}
|
||||
|
||||
// Global instance for browser use
|
||||
if (typeof window !== 'undefined') {
|
||||
window.NostrEventVisualizer = NostrEventVisualizer;
|
||||
|
||||
// Auto-initialize when scene is ready
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
// This would be called when Three.js scene is initialized
|
||||
// window.nostrVisualizer = new NostrEventVisualizer();
|
||||
// window.nostrVisualizer.init(scene, camera, renderer);
|
||||
});
|
||||
}
|
||||
@@ -160,7 +160,7 @@
|
||||
}
|
||||
},
|
||||
"agents_present": [
|
||||
"claude"
|
||||
"ezra"
|
||||
],
|
||||
"interaction_ready": true
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user