Compare commits
2 Commits
fix/874
...
fix/1539-1
| Author | SHA1 | Date | |
|---|---|---|---|
| 03d795cd54 | |||
|
|
d779f180ee |
6
app.js
6
app.js
@@ -734,6 +734,8 @@ async function init() {
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const response = await fetch('./portals.json');
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const portalData = await response.json();
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createPortals(portalData);
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// Initialize portal health checks (#1539)
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if (window.PortalHealthCheck) window.PortalHealthCheck.init(portals);
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} catch (e) {
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console.error('Failed to load portals.json:', e);
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addChatMessage('error', 'Portal registry offline. Check logs.');
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@@ -3572,7 +3574,9 @@ function gameLoop() {
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animateMemoryOrbs(delta);
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}
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updatePortalTunnel(delta, elapsed);
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updatePortalTunnel(delta, elapsed);
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// Update portal health visuals (#1539)
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if (window.PortalHealthCheck) window.PortalHealthCheck.update(portals);
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if (workshopScanMat) workshopScanMat.uniforms.uTime.value = clock.getElapsedTime();
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if (activePortal !== lastFocusedPortal) {
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@@ -1,268 +0,0 @@
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# Nostr Event Stream Visualization
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**Issue:** #874 - [NEXUS] Implement Nostr Event Stream Visualization
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## Overview
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Visualize incoming Nostr events as data streams or particles flowing through the Nexus, representing the agent's connection to the wider mesh.
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## Architecture
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```
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+---------------------------------------------------+
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| Nostr Event Visualizer |
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+---------------------------------------------------|
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| Nostr Relay Connection |
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| +-------------+ +-------------+ +-------------+
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| | WebSocket | | Event | | Subscription|
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| | Client | | Handler | | Manager |
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| +-------------+ +-------------+ +-------------+
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| +-------------+ +-------------+ +-------------+
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| | Particle | | Color | | Animation |
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| | System | | Manager | | Engine |
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| +-------------+ +-------------+ +-------------+
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+---------------------------------------------------+
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```
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## Components
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### 1. Nostr Event Visualizer (`js/nostr-event-visualizer.js`)
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Main visualization class for Nostr events.
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**Features:**
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- Connect to Nostr relay via WebSocket
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- Subscribe to event stream
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- Visualize events as particles
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- Color-coded by event type
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- Animated particle system
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**Usage:**
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```javascript
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// Create visualizer
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const visualizer = new NostrEventVisualizer({
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relayUrl: 'wss://relay.nostr.info',
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maxEvents: 100,
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particleCount: 50,
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streamSpeed: 1.0
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});
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// Initialize with Three.js scene
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visualizer.init(scene, camera, renderer);
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// Connect to Nostr relay
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visualizer.connect();
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// Update visualization
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visualizer.update(deltaTime);
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```
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### 2. Event Types Visualized
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| Event Type | Color | Description |
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|------------|-------|-------------|
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| text_note | Blue | Text notes/posts |
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| recommend_server | Gold | Server recommendations |
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| contact_list | Cyan | Contact lists |
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| encrypted_direct_message | Pink | Encrypted messages |
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### 3. Particle System
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**Features:**
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- Particles flow through the Nexus world
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- Color-coded by event type
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- Size pulses for active events
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- Turbulence for natural movement
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- Bounded within world space
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**Configuration:**
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```javascript
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const visualizer = new NostrEventVisualizer({
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particleCount: 50, // Number of particles
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streamSpeed: 1.0, // Flow speed
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particleSize: 0.5, // Particle size
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maxEvents: 100, // Max events to track
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eventTypes: [ // Event types to visualize
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'text_note',
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'recommend_server',
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'contact_list',
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'encrypted_direct_message'
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]
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});
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```
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## Usage Examples
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### Basic Usage
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```javascript
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// Create visualizer
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const visualizer = new NostrEventVisualizer({
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relayUrl: 'wss://relay.nostr.info'
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});
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// Initialize with Three.js
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visualizer.init(scene, camera, renderer);
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// Connect to relay
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visualizer.connect();
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// Update in animation loop
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function animate() {
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requestAnimationFrame(animate);
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visualizer.update(1/60); // 60 FPS
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renderer.render(scene, camera);
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}
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animate();
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```
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### With Event Callbacks
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```javascript
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const visualizer = new NostrEventVisualizer({
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onEvent: (event) => {
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console.log('New event:', event.kind, event.content);
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},
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onConnect: () => {
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console.log('Connected to Nostr relay');
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},
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onDisconnect: () => {
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console.log('Disconnected from Nostr relay');
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}
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});
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```
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### Get Status
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```javascript
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const status = visualizer.getStatus();
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console.log('Connected:', status.connected);
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console.log('Events:', status.eventCount);
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console.log('Particles:', status.activeParticles);
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```
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## Integration with Nexus
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### Auto-Initialize
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```javascript
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// In app.js or initialization code
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document.addEventListener('DOMContentLoaded', () => {
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// Wait for Three.js scene to be ready
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if (window.scene && window.camera && window.renderer) {
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const visualizer = new NostrEventVisualizer();
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visualizer.init(window.scene, window.camera, window.renderer);
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visualizer.connect();
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// Store globally
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window.nostrVisualizer = visualizer;
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}
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});
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```
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### With Animation Loop
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```javascript
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// In animation loop
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function animate() {
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requestAnimationFrame(animate);
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// Update Nostr visualizer
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if (window.nostrVisualizer) {
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window.nostrVisualizer.update(1/60);
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}
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// Render scene
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renderer.render(scene, camera);
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}
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```
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## Event Handling
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### Event Types
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```javascript
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// text_note (kind 1)
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{
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"id": "...",
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"pubkey": "...",
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"created_at": 1234567890,
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"kind": 1,
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"tags": [],
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"content": "Hello Nostr!",
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"sig": "..."
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}
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// recommend_server (kind 2)
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{
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"id": "...",
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"pubkey": "...",
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"created_at": 1234567890,
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"kind": 2,
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"tags": [],
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"content": "wss://relay.example.com",
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"sig": "..."
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}
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// contact_list (kind 3)
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{
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"id": "...",
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"pubkey": "...",
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"created_at": 1234567890,
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"kind": 3,
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"tags": [["p", "pubkey1"], ["p", "pubkey2"]],
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"content": "",
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"sig": "..."
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}
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// encrypted_direct_message (kind 4)
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{
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"id": "...",
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"pubkey": "...",
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"created_at": 1234567890,
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"kind": 4,
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"tags": [["p", "recipient_pubkey"]],
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"content": "encrypted_content",
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"sig": "..."
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}
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```
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## Testing
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### Unit Tests
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```bash
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node --test tests/test_nostr_visualizer.js
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```
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### Integration Tests
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```javascript
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// Create visualizer
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const visualizer = new NostrEventVisualizer();
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// Connect to relay
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visualizer.connect();
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// Check status
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const status = visualizer.getStatus();
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assert(status.connected === true);
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// Update visualization
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visualizer.update(1/60);
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// Disconnect
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visualizer.disconnect();
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```
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## Related Issues
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- **Issue #874:** This implementation
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- **Issue #1124:** MemPalace integration (related visualization)
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## Files
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- `js/nostr-event-visualizer.js` - Main visualization module
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- `docs/nostr-event-visualizer.md` - This documentation
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- `tests/test_nostr_visualizer.js` - Test suite (to be added)
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## Conclusion
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This system provides real-time visualization of Nostr events in the Nexus world:
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1. **Connection** to Nostr relays via WebSocket
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2. **Visualization** of events as colored particles
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3. **Animation** with turbulence and pulsing
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4. **Integration** with Three.js scene
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**Ready for production use.**
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@@ -395,8 +395,8 @@
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<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
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<script src="./boot.js"></script>
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<script src="./js/nostr-event-visualizer.js"></script>
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<script src="./avatar-customization.js"></script>
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<script src="./portal-health-check.js"></script>
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<script src="./lod-system.js"></script>
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<script>
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function openMemoryFilter() { renderFilterList(); document.getElementById('memory-filter').style.display = 'flex'; }
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@@ -1,456 +0,0 @@
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/**
|
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* Nostr Event Stream Visualization
|
||||
* Issue #874: [NEXUS] Implement Nostr Event Stream Visualization
|
||||
*
|
||||
* Visualize incoming Nostr events as data streams or particles flowing through
|
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* the Nexus, representing the agent's connection to the wider mesh.
|
||||
*/
|
||||
|
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class NostrEventVisualizer {
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constructor(options = {}) {
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this.relayUrl = options.relayUrl || 'wss://relay.nostr.info';
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this.maxEvents = options.maxEvents || 100;
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this.particleCount = options.particleCount || 50;
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this.streamSpeed = options.streamSpeed || 1.0;
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this.particleSize = options.particleSize || 0.5;
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this.ws = null;
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this.events = [];
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this.particles = [];
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this.scene = null;
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this.camera = null;
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this.renderer = null;
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this.isConnected = false;
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this.reconnectAttempts = 0;
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this.maxReconnectAttempts = 5;
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// Callbacks
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this.onEvent = options.onEvent || (() => {});
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this.onConnect = options.onConnect || (() => {});
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this.onDisconnect = options.onDisconnect || (() => {});
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this.onError = options.onError || console.error;
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// Event types to visualize
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this.eventTypes = options.eventTypes || [
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'text_note',
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'recommend_server',
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'contact_list',
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'encrypted_direct_message'
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];
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}
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/**
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* Initialize the visualization
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*/
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init(scene, camera, renderer) {
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this.scene = scene;
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this.camera = camera;
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this.renderer = renderer;
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// Create particle system for event visualization
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this.createParticleSystem();
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console.log('[NostrVisualizer] Initialized');
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}
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/**
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* Create particle system for event visualization
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*/
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createParticleSystem() {
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// Create geometry for particles
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const geometry = new THREE.BufferGeometry();
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const positions = new Float32Array(this.particleCount * 3);
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const colors = new Float32Array(this.particleCount * 3);
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const sizes = new Float32Array(this.particleCount);
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// Initialize particles
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for (let i = 0; i < this.particleCount; i++) {
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// Random position in a sphere
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const theta = Math.random() * Math.PI * 2;
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const phi = Math.acos(2 * Math.random() - 1);
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const r = 50 + Math.random() * 50;
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positions[i * 3] = r * Math.sin(phi) * Math.cos(theta);
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positions[i * 3 + 1] = r * Math.sin(phi) * Math.sin(theta);
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positions[i * 3 + 2] = r * Math.cos(phi);
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// Color based on event type
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colors[i * 3] = 0.3; // R
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colors[i * 3 + 1] = 0.8; // G
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colors[i * 3 + 2] = 1.0; // B
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sizes[i] = this.particleSize;
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// Store particle data
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this.particles.push({
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index: i,
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x: positions[i * 3],
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y: positions[i * 3 + 1],
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z: positions[i * 3 + 2],
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vx: (Math.random() - 0.5) * 0.1,
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vy: (Math.random() - 0.5) * 0.1,
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vz: (Math.random() - 0.5) * 0.1,
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color: { r: 0.3, g: 0.8, b: 1.0 },
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size: this.particleSize,
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event: null
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});
|
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}
|
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|
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geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
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geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
|
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geometry.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
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// Create material
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const material = new THREE.PointsMaterial({
|
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size: this.particleSize,
|
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vertexColors: true,
|
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transparent: true,
|
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opacity: 0.8,
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blending: THREE.AdditiveBlending
|
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});
|
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|
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// Create points
|
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this.particleSystem = new THREE.Points(geometry, material);
|
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this.scene.add(this.particleSystem);
|
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|
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console.log('[NostrVisualizer] Particle system created');
|
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}
|
||||
|
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/**
|
||||
* Connect to Nostr relay
|
||||
*/
|
||||
connect() {
|
||||
if (this.isConnected) {
|
||||
console.warn('[NostrVisualizer] Already connected');
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`[NostrVisualizer] Connecting to ${this.relayUrl}...`);
|
||||
|
||||
try {
|
||||
this.ws = new WebSocket(this.relayUrl);
|
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|
||||
this.ws.onopen = () => {
|
||||
console.log('[NostrVisualizer] Connected to Nostr relay');
|
||||
this.isConnected = true;
|
||||
this.reconnectAttempts = 0;
|
||||
|
||||
// Subscribe to events
|
||||
this.subscribe();
|
||||
|
||||
// Call connect callback
|
||||
this.onConnect();
|
||||
};
|
||||
|
||||
this.ws.onmessage = (event) => {
|
||||
try {
|
||||
const data = JSON.parse(event.data);
|
||||
this.handleEvent(data);
|
||||
} catch (error) {
|
||||
console.error('[NostrVisualizer] Failed to parse event:', error);
|
||||
}
|
||||
};
|
||||
|
||||
this.ws.onclose = () => {
|
||||
console.log('[NostrVisualizer] Disconnected from Nostr relay');
|
||||
this.isConnected = false;
|
||||
|
||||
// Call disconnect callback
|
||||
this.onDisconnect();
|
||||
|
||||
// Attempt reconnect
|
||||
this.scheduleReconnect();
|
||||
};
|
||||
|
||||
this.ws.onerror = (error) => {
|
||||
console.error('[NostrVisualizer] WebSocket error:', error);
|
||||
this.onError(error);
|
||||
};
|
||||
|
||||
} catch (error) {
|
||||
console.error('[NostrVisualizer] Failed to connect:', error);
|
||||
this.onError(error);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Subscribe to Nostr events
|
||||
*/
|
||||
subscribe() {
|
||||
if (!this.isConnected || !this.ws) {
|
||||
console.warn('[NostrVisualizer] Not connected');
|
||||
return;
|
||||
}
|
||||
|
||||
// Create subscription for recent events
|
||||
const subscription = {
|
||||
"REQ": "nexus-stream",
|
||||
"filters": [{
|
||||
"kinds": [1, 2, 3, 4], // text_note, recommend_server, contact_list, encrypted_direct_message
|
||||
"limit": 50
|
||||
}]
|
||||
};
|
||||
|
||||
this.ws.send(JSON.stringify(subscription));
|
||||
console.log('[NostrVisualizer] Subscribed to Nostr events');
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle incoming Nostr event
|
||||
*/
|
||||
handleEvent(data) {
|
||||
// Skip subscription confirmation
|
||||
if (data[0] === 'EVENT' && data[1] === 'nexus-stream') {
|
||||
const event = data[2];
|
||||
|
||||
// Check if event type should be visualized
|
||||
if (this.eventTypes.includes(this.getEventType(event.kind))) {
|
||||
this.visualizeEvent(event);
|
||||
this.onEvent(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get event type name from kind
|
||||
*/
|
||||
getEventType(kind) {
|
||||
const types = {
|
||||
1: 'text_note',
|
||||
2: 'recommend_server',
|
||||
3: 'contact_list',
|
||||
4: 'encrypted_direct_message'
|
||||
};
|
||||
return types[kind] || 'unknown';
|
||||
}
|
||||
|
||||
/**
|
||||
* Visualize an event as a particle
|
||||
*/
|
||||
visualizeEvent(event) {
|
||||
// Add event to queue
|
||||
this.events.push({
|
||||
event: event,
|
||||
timestamp: Date.now(),
|
||||
visualized: false
|
||||
});
|
||||
|
||||
// Limit queue size
|
||||
if (this.events.length > this.maxEvents) {
|
||||
this.events.shift();
|
||||
}
|
||||
|
||||
// Update particle for this event
|
||||
this.updateParticleForEvent(event);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update particle for an event
|
||||
*/
|
||||
updateParticleForEvent(event) {
|
||||
// Find a particle to update
|
||||
const particle = this.particles.find(p => !p.event);
|
||||
|
||||
if (!particle) {
|
||||
// All particles are in use, recycle oldest
|
||||
const oldest = this.particles.reduce((a, b) =>
|
||||
(a.event && a.event.timestamp < b.event.timestamp) ? a : b
|
||||
);
|
||||
this.resetParticle(oldest);
|
||||
this.updateParticleWithEvent(oldest, event);
|
||||
} else {
|
||||
this.updateParticleWithEvent(particle, event);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update particle with event data
|
||||
*/
|
||||
updateParticleWithEvent(particle, event) {
|
||||
// Set event data
|
||||
particle.event = event;
|
||||
|
||||
// Set color based on event type
|
||||
const colors = {
|
||||
'text_note': { r: 0.3, g: 0.8, b: 1.0 }, // Blue
|
||||
'recommend_server': { r: 1.0, g: 0.8, b: 0.3 }, // Gold
|
||||
'contact_list': { r: 0.3, g: 1.0, b: 0.8 }, // Cyan
|
||||
'encrypted_direct_message': { r: 1.0, g: 0.3, b: 0.8 } // Pink
|
||||
};
|
||||
|
||||
const eventType = this.getEventType(event.kind);
|
||||
particle.color = colors[eventType] || { r: 0.5, g: 0.5, b: 0.5 };
|
||||
|
||||
// Update geometry
|
||||
this.updateParticleGeometry(particle);
|
||||
|
||||
console.log(`[NostrVisualizer] Visualized ${eventType} event`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset particle to default state
|
||||
*/
|
||||
resetParticle(particle) {
|
||||
particle.event = null;
|
||||
particle.color = { r: 0.3, g: 0.8, b: 1.0 };
|
||||
particle.size = this.particleSize;
|
||||
|
||||
// Random position
|
||||
const theta = Math.random() * Math.PI * 2;
|
||||
const phi = Math.acos(2 * Math.random() - 1);
|
||||
const r = 50 + Math.random() * 50;
|
||||
|
||||
particle.x = r * Math.sin(phi) * Math.cos(theta);
|
||||
particle.y = r * Math.sin(phi) * Math.sin(theta);
|
||||
particle.z = r * Math.cos(phi);
|
||||
|
||||
this.updateParticleGeometry(particle);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update particle geometry
|
||||
*/
|
||||
updateParticleGeometry(particle) {
|
||||
if (!this.particleSystem) return;
|
||||
|
||||
const geometry = this.particleSystem.geometry;
|
||||
const positions = geometry.attributes.position.array;
|
||||
const colors = geometry.attributes.color.array;
|
||||
const sizes = geometry.attributes.size.array;
|
||||
|
||||
// Update position
|
||||
positions[particle.index * 3] = particle.x;
|
||||
positions[particle.index * 3 + 1] = particle.y;
|
||||
positions[particle.index * 3 + 2] = particle.z;
|
||||
|
||||
// Update color
|
||||
colors[particle.index * 3] = particle.color.r;
|
||||
colors[particle.index * 3 + 1] = particle.color.g;
|
||||
colors[particle.index * 3 + 2] = particle.color.b;
|
||||
|
||||
// Update size
|
||||
sizes[particle.index] = particle.size;
|
||||
|
||||
// Mark attributes as needing update
|
||||
geometry.attributes.position.needsUpdate = true;
|
||||
geometry.attributes.color.needsUpdate = true;
|
||||
geometry.attributes.size.needsUpdate = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update visualization
|
||||
*/
|
||||
update(deltaTime) {
|
||||
if (!this.particleSystem) return;
|
||||
|
||||
// Update particle positions
|
||||
for (const particle of this.particles) {
|
||||
// Move particle
|
||||
particle.x += particle.vx * this.streamSpeed * deltaTime;
|
||||
particle.y += particle.vy * this.streamSpeed * deltaTime;
|
||||
particle.z += particle.vz * this.streamSpeed * deltaTime;
|
||||
|
||||
// Add some turbulence
|
||||
particle.vx += (Math.random() - 0.5) * 0.01;
|
||||
particle.vy += (Math.random() - 0.5) * 0.01;
|
||||
particle.vz += (Math.random() - 0.5) * 0.01;
|
||||
|
||||
// Limit velocity
|
||||
const maxVel = 0.5;
|
||||
particle.vx = Math.max(-maxVel, Math.min(maxVel, particle.vx));
|
||||
particle.vy = Math.max(-maxVel, Math.min(maxVel, particle.vy));
|
||||
particle.vz = Math.max(-maxVel, Math.min(maxVel, particle.vz));
|
||||
|
||||
// Keep particles in bounds
|
||||
const maxDist = 100;
|
||||
if (Math.abs(particle.x) > maxDist) particle.vx *= -0.5;
|
||||
if (Math.abs(particle.y) > maxDist) particle.vy *= -0.5;
|
||||
if (Math.abs(particle.z) > maxDist) particle.vz *= -0.5;
|
||||
|
||||
// Update geometry
|
||||
this.updateParticleGeometry(particle);
|
||||
}
|
||||
|
||||
// Pulse particles with events
|
||||
const time = Date.now() * 0.001;
|
||||
for (const particle of this.particles) {
|
||||
if (particle.event) {
|
||||
// Pulse size for particles with events
|
||||
particle.size = this.particleSize * (1 + 0.2 * Math.sin(time * 3 + particle.index));
|
||||
this.updateParticleGeometry(particle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Schedule reconnection
|
||||
*/
|
||||
scheduleReconnect() {
|
||||
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
|
||||
console.error('[NostrVisualizer] Max reconnect attempts reached');
|
||||
return;
|
||||
}
|
||||
|
||||
const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempts), 30000);
|
||||
|
||||
console.log(`[NostrVisualizer] Reconnecting in ${delay / 1000}s...`);
|
||||
|
||||
setTimeout(() => {
|
||||
this.reconnectAttempts++;
|
||||
this.connect();
|
||||
}, delay);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnect from Nostr relay
|
||||
*/
|
||||
disconnect() {
|
||||
console.log('[NostrVisualizer] Disconnecting...');
|
||||
|
||||
if (this.ws) {
|
||||
this.ws.close();
|
||||
this.ws = null;
|
||||
}
|
||||
|
||||
this.isConnected = false;
|
||||
|
||||
// Clear particles
|
||||
for (const particle of this.particles) {
|
||||
this.resetParticle(particle);
|
||||
}
|
||||
|
||||
console.log('[NostrVisualizer] Disconnected');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get visualization status
|
||||
*/
|
||||
getStatus() {
|
||||
return {
|
||||
connected: this.isConnected,
|
||||
relayUrl: this.relayUrl,
|
||||
eventCount: this.events.length,
|
||||
particleCount: this.particles.length,
|
||||
activeParticles: this.particles.filter(p => p.event).length,
|
||||
reconnectAttempts: this.reconnectAttempts
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Export for use in other modules
|
||||
if (typeof module !== 'undefined' && module.exports) {
|
||||
module.exports = NostrEventVisualizer;
|
||||
}
|
||||
|
||||
// Global instance for browser use
|
||||
if (typeof window !== 'undefined') {
|
||||
window.NostrEventVisualizer = NostrEventVisualizer;
|
||||
|
||||
// Auto-initialize when scene is ready
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
// This would be called when Three.js scene is initialized
|
||||
// window.nostrVisualizer = new NostrEventVisualizer();
|
||||
// window.nostrVisualizer.init(scene, camera, renderer);
|
||||
});
|
||||
}
|
||||
168
portal-health-check.js
Normal file
168
portal-health-check.js
Normal file
@@ -0,0 +1,168 @@
|
||||
/**
|
||||
* Portal Health Check Module (#1539)
|
||||
*
|
||||
* Monitors portal status and updates visuals:
|
||||
* - Dims offline/blocked portals
|
||||
* - Shows "Offline" tooltip
|
||||
* - Auto-re-enables when status changes to online
|
||||
* - Runs check every 5 minutes
|
||||
*/
|
||||
|
||||
(function () {
|
||||
'use strict';
|
||||
|
||||
const CHECK_INTERVAL = 5 * 60 * 1000; // 5 minutes
|
||||
const DIM_OPACITY = 0.15;
|
||||
const NORMAL_OPACITY = 1.0;
|
||||
const FADE_SPEED = 0.02;
|
||||
|
||||
let portalHealthStates = {}; // portal_id -> { healthy, fading, currentOpacity, targetOpacity }
|
||||
let checkTimer = null;
|
||||
|
||||
// ═══ Health Check ═══════════════════════════════════════════
|
||||
function checkPortalHealth(portals, wsConnected) {
|
||||
for (const portal of portals) {
|
||||
const id = portal.config.id;
|
||||
const status = portal.config.status || 'unknown';
|
||||
const blocked = portal.config.blocked_reason;
|
||||
const interactionReady = portal.config.interaction_ready !== false;
|
||||
|
||||
// Determine health
|
||||
const healthy = status === 'online' && !blocked && interactionReady && wsConnected;
|
||||
|
||||
if (!portalHealthStates[id]) {
|
||||
portalHealthStates[id] = { healthy: true, currentOpacity: NORMAL_OPACITY, targetOpacity: NORMAL_OPACITY };
|
||||
}
|
||||
|
||||
const state = portalHealthStates[id];
|
||||
const wasHealthy = state.healthy;
|
||||
state.healthy = healthy;
|
||||
state.targetOpacity = healthy ? NORMAL_OPACITY : DIM_OPACITY;
|
||||
|
||||
// Log state changes
|
||||
if (wasHealthy !== healthy) {
|
||||
const label = portal.config.name || id;
|
||||
if (healthy) {
|
||||
console.log(`[PortalHealth] ${label} — back online`);
|
||||
} else {
|
||||
const reason = blocked || (!wsConnected ? 'bridge offline' : `status: ${status}`);
|
||||
console.log(`[PortalHealth] ${label} — offline (${reason})`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ═══ Visual Update ══════════════════════════════════════════
|
||||
function updatePortalVisuals(portals) {
|
||||
for (const portal of portals) {
|
||||
const id = portal.config.id;
|
||||
const state = portalHealthStates[id];
|
||||
if (!state) continue;
|
||||
|
||||
// Smooth fade toward target opacity
|
||||
if (Math.abs(state.currentOpacity - state.targetOpacity) > 0.01) {
|
||||
state.currentOpacity += (state.targetOpacity - state.currentOpacity) * FADE_SPEED;
|
||||
} else {
|
||||
state.currentOpacity = state.targetOpacity;
|
||||
}
|
||||
|
||||
const opacity = state.currentOpacity;
|
||||
const dimmed = opacity < NORMAL_OPACITY * 0.5;
|
||||
|
||||
// Apply to portal meshes
|
||||
if (portal.ring) {
|
||||
portal.ring.material.opacity = opacity;
|
||||
portal.ring.material.transparent = true;
|
||||
portal.ring.material.emissiveIntensity = dimmed ? 0.2 : 1.5;
|
||||
}
|
||||
|
||||
if (portal.swirl) {
|
||||
portal.swirl.material.uniforms.uTime.value += dimmed ? 0.001 : 0.016; // Slow/stop swirl when offline
|
||||
portal.swirl.material.opacity = opacity;
|
||||
}
|
||||
|
||||
if (portal.pSystem) {
|
||||
portal.pSystem.material.opacity = opacity * 0.6;
|
||||
}
|
||||
|
||||
if (portal.light) {
|
||||
portal.light.intensity = dimmed ? 0.3 : 2;
|
||||
}
|
||||
|
||||
// Update label to show offline status
|
||||
if (portal.labelMesh && dimmed) {
|
||||
updatePortalLabel(portal, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function updatePortalLabel(portal, state) {
|
||||
// Re-render label canvas with offline indicator
|
||||
const labelMesh = portal.labelMesh;
|
||||
if (!labelMesh || !labelMesh.material.map) return;
|
||||
|
||||
// We can't easily re-render a canvas texture each frame,
|
||||
// so we'll use a separate overlay sprite for offline status
|
||||
if (!portal.offlineLabel) {
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.width = 256;
|
||||
canvas.height = 64;
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
ctx.fillStyle = 'rgba(255, 68, 102, 0.8)';
|
||||
ctx.roundRect(0, 0, 256, 64, 8);
|
||||
ctx.fill();
|
||||
|
||||
ctx.fillStyle = '#ffffff';
|
||||
ctx.font = 'bold 20px monospace';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.textBaseline = 'middle';
|
||||
ctx.fillText('⚠ OFFLINE', 128, 32);
|
||||
|
||||
const texture = new THREE.CanvasTexture(canvas);
|
||||
const material = new THREE.SpriteMaterial({ map: texture, transparent: true });
|
||||
const sprite = new THREE.Sprite(material);
|
||||
sprite.scale.set(2, 0.5, 1);
|
||||
sprite.position.y = 8.5;
|
||||
portal.group.add(sprite);
|
||||
portal.offlineLabel = sprite;
|
||||
}
|
||||
|
||||
portal.offlineLabel.visible = state.currentOpacity < NORMAL_OPACITY * 0.5;
|
||||
}
|
||||
|
||||
// ═══ Public API ═════════════════════════════════════════════
|
||||
window.PortalHealthCheck = {
|
||||
init(portalsRef) {
|
||||
// Initial check
|
||||
this.check(portalsRef, true);
|
||||
// Periodic checks
|
||||
if (checkTimer) clearInterval(checkTimer);
|
||||
checkTimer = setInterval(() => this.check(portalsRef, true), CHECK_INTERVAL);
|
||||
console.log('[PortalHealth] Initialized — checking every 5 minutes');
|
||||
},
|
||||
|
||||
check(portalsRef, wsConnected) {
|
||||
checkPortalHealth(portalsRef, wsConnected);
|
||||
},
|
||||
|
||||
update(portalsRef) {
|
||||
updatePortalVisuals(portalsRef);
|
||||
},
|
||||
|
||||
getStatus() {
|
||||
return { ...portalHealthStates };
|
||||
},
|
||||
|
||||
isHealthy(portalId) {
|
||||
return portalHealthStates[portalId]?.healthy !== false;
|
||||
},
|
||||
|
||||
destroy() {
|
||||
if (checkTimer) {
|
||||
clearInterval(checkTimer);
|
||||
checkTimer = null;
|
||||
}
|
||||
},
|
||||
};
|
||||
})();
|
||||
Reference in New Issue
Block a user