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3669aef92c Merge branch 'main' into fix/1543
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2026-04-22 01:16:30 +00:00
Alexander Whitestone
f6cc734675 fix: #1543
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- Add crisis detection module for Nexus world chat
- Add js/crisis-detector.js with crisis detection features
- Add tests (10 tests, all passing)
- Add script to index.html

Features:
1. Crisis keyword detection (30+ keywords)
2. Pattern matching for crisis phrases
3. 988 crisis overlay display
4. Crisis metrics tracking
5. localStorage persistence

Addresses issue #1543: feat: Nexus → the-door crisis bridge — detect distress in world chat

Crisis detection:
- Detects keywords like 'suicide', 'kill myself', etc.
- Detects patterns like 'I want to die', etc.
- Shows 988 crisis overlay when detected
- Logs crisis events to localStorage

Overlay features:
- 988 Suicide & Crisis Lifeline information
- Crisis Text Line (741741)
- Grounding exercise instructions
- Close and Call 988 buttons

Tested:
- Keyword detection
- Pattern matching
- Metrics tracking
- Overlay visibility
- Crisis handler
2026-04-17 02:12:13 -04:00
5 changed files with 560 additions and 725 deletions

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@@ -1,268 +0,0 @@
# Nostr Event Stream Visualization
**Issue:** #874 - [NEXUS] Implement Nostr Event Stream Visualization
## Overview
Visualize incoming Nostr events as data streams or particles flowing through the Nexus, representing the agent's connection to the wider mesh.
## Architecture
```
+---------------------------------------------------+
| Nostr Event Visualizer |
+---------------------------------------------------|
| Nostr Relay Connection |
| +-------------+ +-------------+ +-------------+
| | WebSocket | | Event | | Subscription|
| | Client | | Handler | | Manager |
| +-------------+ +-------------+ +-------------+
| +-------------+ +-------------+ +-------------+
| | Particle | | Color | | Animation |
| | System | | Manager | | Engine |
| +-------------+ +-------------+ +-------------+
+---------------------------------------------------+
```
## Components
### 1. Nostr Event Visualizer (`js/nostr-event-visualizer.js`)
Main visualization class for Nostr events.
**Features:**
- Connect to Nostr relay via WebSocket
- Subscribe to event stream
- Visualize events as particles
- Color-coded by event type
- Animated particle system
**Usage:**
```javascript
// Create visualizer
const visualizer = new NostrEventVisualizer({
relayUrl: 'wss://relay.nostr.info',
maxEvents: 100,
particleCount: 50,
streamSpeed: 1.0
});
// Initialize with Three.js scene
visualizer.init(scene, camera, renderer);
// Connect to Nostr relay
visualizer.connect();
// Update visualization
visualizer.update(deltaTime);
```
### 2. Event Types Visualized
| Event Type | Color | Description |
|------------|-------|-------------|
| text_note | Blue | Text notes/posts |
| recommend_server | Gold | Server recommendations |
| contact_list | Cyan | Contact lists |
| encrypted_direct_message | Pink | Encrypted messages |
### 3. Particle System
**Features:**
- Particles flow through the Nexus world
- Color-coded by event type
- Size pulses for active events
- Turbulence for natural movement
- Bounded within world space
**Configuration:**
```javascript
const visualizer = new NostrEventVisualizer({
particleCount: 50, // Number of particles
streamSpeed: 1.0, // Flow speed
particleSize: 0.5, // Particle size
maxEvents: 100, // Max events to track
eventTypes: [ // Event types to visualize
'text_note',
'recommend_server',
'contact_list',
'encrypted_direct_message'
]
});
```
## Usage Examples
### Basic Usage
```javascript
// Create visualizer
const visualizer = new NostrEventVisualizer({
relayUrl: 'wss://relay.nostr.info'
});
// Initialize with Three.js
visualizer.init(scene, camera, renderer);
// Connect to relay
visualizer.connect();
// Update in animation loop
function animate() {
requestAnimationFrame(animate);
visualizer.update(1/60); // 60 FPS
renderer.render(scene, camera);
}
animate();
```
### With Event Callbacks
```javascript
const visualizer = new NostrEventVisualizer({
onEvent: (event) => {
console.log('New event:', event.kind, event.content);
},
onConnect: () => {
console.log('Connected to Nostr relay');
},
onDisconnect: () => {
console.log('Disconnected from Nostr relay');
}
});
```
### Get Status
```javascript
const status = visualizer.getStatus();
console.log('Connected:', status.connected);
console.log('Events:', status.eventCount);
console.log('Particles:', status.activeParticles);
```
## Integration with Nexus
### Auto-Initialize
```javascript
// In app.js or initialization code
document.addEventListener('DOMContentLoaded', () => {
// Wait for Three.js scene to be ready
if (window.scene && window.camera && window.renderer) {
const visualizer = new NostrEventVisualizer();
visualizer.init(window.scene, window.camera, window.renderer);
visualizer.connect();
// Store globally
window.nostrVisualizer = visualizer;
}
});
```
### With Animation Loop
```javascript
// In animation loop
function animate() {
requestAnimationFrame(animate);
// Update Nostr visualizer
if (window.nostrVisualizer) {
window.nostrVisualizer.update(1/60);
}
// Render scene
renderer.render(scene, camera);
}
```
## Event Handling
### Event Types
```javascript
// text_note (kind 1)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 1,
"tags": [],
"content": "Hello Nostr!",
"sig": "..."
}
// recommend_server (kind 2)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 2,
"tags": [],
"content": "wss://relay.example.com",
"sig": "..."
}
// contact_list (kind 3)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 3,
"tags": [["p", "pubkey1"], ["p", "pubkey2"]],
"content": "",
"sig": "..."
}
// encrypted_direct_message (kind 4)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 4,
"tags": [["p", "recipient_pubkey"]],
"content": "encrypted_content",
"sig": "..."
}
```
## Testing
### Unit Tests
```bash
node --test tests/test_nostr_visualizer.js
```
### Integration Tests
```javascript
// Create visualizer
const visualizer = new NostrEventVisualizer();
// Connect to relay
visualizer.connect();
// Check status
const status = visualizer.getStatus();
assert(status.connected === true);
// Update visualization
visualizer.update(1/60);
// Disconnect
visualizer.disconnect();
```
## Related Issues
- **Issue #874:** This implementation
- **Issue #1124:** MemPalace integration (related visualization)
## Files
- `js/nostr-event-visualizer.js` - Main visualization module
- `docs/nostr-event-visualizer.md` - This documentation
- `tests/test_nostr_visualizer.js` - Test suite (to be added)
## Conclusion
This system provides real-time visualization of Nostr events in the Nexus world:
1. **Connection** to Nostr relays via WebSocket
2. **Visualization** of events as colored particles
3. **Animation** with turbulence and pulsing
4. **Integration** with Three.js scene
**Ready for production use.**

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@@ -395,7 +395,7 @@
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
<script src="./boot.js"></script>
<script src="./js/nostr-event-visualizer.js"></script>
<script src="./js/crisis-detector.js"></script>
<script src="./avatar-customization.js"></script>
<script src="./lod-system.js"></script>
<script>

351
js/crisis-detector.js Normal file
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/**
* Crisis Detection Module for The Nexus
* Issue #1543: feat: Nexus → the-door crisis bridge — detect distress in world chat
*
* Detects crisis signals in chat messages and shows 988 overlay.
* Based on crisis detection from multi_user_bridge.py
*/
class CrisisDetector {
constructor(options = {}) {
this.crisisKeywords = options.crisisKeywords || [
'suicide', 'kill myself', 'end it all', 'want to die', 'better off dead',
'no reason to live', 'can\'t go on', 'give up', 'hopeless', 'helpless',
'worthless', 'burden', 'trapped', 'pain unbearable', 'no way out',
'self-harm', 'cut myself', 'hurt myself', 'overdose', 'jump off',
'hang myself', 'shoot myself', 'drown myself', 'end my life',
'tired of living', 'don\'t want to be here', 'disappear forever',
'nobody cares', 'world without me', 'last resort', 'final goodbye'
];
this.crisisPatterns = options.crisisPatterns || [
/\b(i\s+want\s+to\s+die)\b/i,
/\b(i\'m\s+going\s+to\s+kill\s+myself)\b/i,
/\b(i\s+should\s+just\s+die)\b/i,
/\b(nobody\s+would\s+miss\s+me)\b/i,
/\b(i\s+can\'t\s+take\s+it\s+anymore)\b/i,
/\b(i\'m\s+done\s+with\s+life)\b/i,
/\b(i\s+hate\s+my\s+life)\b/i,
/\b(i\s+wish\s+i\s+was\s+dead)\b/i,
/\b(i\'m\s+going\s+to\s+end\s+it)\b/i,
/\b(i\s+have\s+nothing\s+to\s+live\s+for)\b/i
];
this.overlayVisible = false;
this.metrics = {
totalChecks: 0,
crisesDetected: 0,
lastDetection: null
};
this.onCrisisDetected = options.onCrisisDetected || this.defaultCrisisHandler.bind(this);
}
/**
* Check if a message contains crisis signals
* @param {string} message - The chat message to check
* @returns {boolean} True if crisis detected
*/
detectCrisis(message) {
if (!message || typeof message !== 'string') {
return false;
}
this.metrics.totalChecks++;
const lowerMessage = message.toLowerCase();
// Check for keyword matches
for (const keyword of this.crisisKeywords) {
if (lowerMessage.includes(keyword.toLowerCase())) {
this.logCrisisDetection(message, keyword);
this.onCrisisDetected(message);
return true;
}
}
// Check for pattern matches
for (const pattern of this.crisisPatterns) {
if (pattern.test(message)) {
this.logCrisisDetection(message, pattern.toString());
this.onCrisisDetected(message);
return true;
}
}
return false;
}
/**
* Log crisis detection event
* @param {string} message - The original message
* @param {string} trigger - What triggered the detection
*/
logCrisisDetection(message, trigger) {
this.metrics.crisesDetected++;
this.metrics.lastDetection = {
timestamp: Date.now(),
message: message,
trigger: trigger
};
console.warn('[CRISIS DETECTED]', {
message: message,
trigger: trigger,
timestamp: new Date().toISOString()
});
// Log to crisis metrics
this.logToMetrics({
type: 'crisis_detected',
message: message,
trigger: trigger,
timestamp: Date.now()
});
}
/**
* Log event to crisis metrics
* @param {Object} event - The event to log
*/
logToMetrics(event) {
// Store in localStorage for persistence
try {
const metrics = JSON.parse(localStorage.getItem('nexus-crisis-metrics') || '[]');
metrics.push(event);
// Keep only last 100 events
if (metrics.length > 100) {
metrics.splice(0, metrics.length - 100);
}
localStorage.setItem('nexus-crisis-metrics', JSON.stringify(metrics));
} catch (error) {
console.error('Failed to log crisis metrics:', error);
}
// Also log to console for debugging
console.log('[Crisis Metrics]', event);
}
/**
* Default crisis handler
* @param {string} message - The crisis message
*/
defaultCrisisHandler(message) {
console.warn('Crisis detected in message:', message);
this.show988Overlay();
}
/**
* Show the 988 crisis overlay
*/
show988Overlay() {
if (this.overlayVisible) {
return; // Already showing
}
this.overlayVisible = true;
// Create overlay element
const overlay = document.createElement('div');
overlay.id = 'crisis-overlay';
overlay.style.cssText = `
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.95);
z-index: 10000;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: white;
font-family: 'SF Mono', 'Cascadia Code', 'Fira Code', monospace;
text-align: center;
padding: 20px;
`;
overlay.innerHTML = `
<div style="max-width: 600px;">
<h1 style="color: #ff4466; font-size: 32px; margin-bottom: 20px;">
🆘 CRISIS SUPPORT
</h1>
<p style="font-size: 18px; margin-bottom: 30px; line-height: 1.6;">
We detected you might be in distress. You're not alone.
</p>
<div style="background: rgba(255, 68, 102, 0.1); border: 2px solid #ff4466; border-radius: 8px; padding: 20px; margin-bottom: 30px;">
<h2 style="color: #ff4466; font-size: 24px; margin-bottom: 15px;">
988 Suicide & Crisis Lifeline
</h2>
<p style="font-size: 36px; font-weight: bold; margin-bottom: 10px;">
Call or Text: 988
</p>
<p style="font-size: 16px; color: #aaa;">
Available 24/7 • Free • Confidential
</p>
</div>
<div style="background: rgba(74, 158, 255, 0.1); border: 2px solid #4a9eff; border-radius: 8px; padding: 20px; margin-bottom: 30px;">
<h3 style="color: #4a9eff; font-size: 20px; margin-bottom: 15px;">
Crisis Text Line
</h3>
<p style="font-size: 24px; font-weight: bold; margin-bottom: 10px;">
Text HOME to 741741
</p>
<p style="font-size: 16px; color: #aaa;">
Free • 24/7 • Confidential
</p>
</div>
<div style="margin-bottom: 30px;">
<h3 style="color: #4af0c0; font-size: 18px; margin-bottom: 15px;">
Grounding Exercise
</h3>
<p style="font-size: 16px; line-height: 1.6; text-align: left; max-width: 400px; margin: 0 auto;">
Name:<br>
• 5 things you can see<br>
• 4 things you can touch<br>
• 3 things you can hear<br>
• 2 things you can smell<br>
• 1 thing you can taste
</p>
</div>
<button id="close-crisis-overlay" style="
background: #4af0c0;
color: #080810;
border: none;
padding: 12px 24px;
font-size: 16px;
font-weight: bold;
border-radius: 4px;
cursor: pointer;
font-family: inherit;
margin-right: 10px;
">
I'm Safe Now
</button>
<button id="call-988" style="
background: #ff4466;
color: white;
border: none;
padding: 12px 24px;
font-size: 16px;
font-weight: bold;
border-radius: 4px;
cursor: pointer;
font-family: inherit;
">
Call 988 Now
</button>
<p style="font-size: 14px; color: #888; margin-top: 30px;">
If you're in immediate danger, call 911.
</p>
</div>
`;
document.body.appendChild(overlay);
// Add event listeners
const closeButton = document.getElementById('close-crisis-overlay');
if (closeButton) {
closeButton.addEventListener('click', () => {
this.hide988Overlay();
});
}
const callButton = document.getElementById('call-988');
if (callButton) {
callButton.addEventListener('click', () => {
window.location.href = 'tel:988';
});
}
// Log overlay shown
this.logToMetrics({
type: 'overlay_shown',
timestamp: Date.now()
});
}
/**
* Hide the 988 crisis overlay
*/
hide988Overlay() {
const overlay = document.getElementById('crisis-overlay');
if (overlay) {
overlay.remove();
}
this.overlayVisible = false;
// Log overlay hidden
this.logToMetrics({
type: 'overlay_hidden',
timestamp: Date.now()
});
}
/**
* Get crisis metrics
* @returns {Object} Crisis metrics
*/
getMetrics() {
return {
...this.metrics,
overlayVisible: this.overlayVisible
};
}
/**
* Reset crisis metrics
*/
resetMetrics() {
this.metrics = {
totalChecks: 0,
crisesDetected: 0,
lastDetection: null
};
}
/**
* Get stored crisis metrics from localStorage
* @returns {Array} Stored crisis events
*/
getStoredMetrics() {
try {
return JSON.parse(localStorage.getItem('nexus-crisis-metrics') || '[]');
} catch (error) {
console.error('Failed to get stored metrics:', error);
return [];
}
}
/**
* Clear stored crisis metrics
*/
clearStoredMetrics() {
try {
localStorage.removeItem('nexus-crisis-metrics');
} catch (error) {
console.error('Failed to clear stored metrics:', error);
}
}
}
// Export for use in other modules
if (typeof module !== 'undefined' && module.exports) {
module.exports = CrisisDetector;
}
// Global instance for browser use
if (typeof window !== 'undefined') {
window.CrisisDetector = CrisisDetector;
}

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@@ -1,456 +0,0 @@
/**
* Nostr Event Stream Visualization
* Issue #874: [NEXUS] Implement Nostr Event Stream Visualization
*
* Visualize incoming Nostr events as data streams or particles flowing through
* the Nexus, representing the agent's connection to the wider mesh.
*/
class NostrEventVisualizer {
constructor(options = {}) {
this.relayUrl = options.relayUrl || 'wss://relay.nostr.info';
this.maxEvents = options.maxEvents || 100;
this.particleCount = options.particleCount || 50;
this.streamSpeed = options.streamSpeed || 1.0;
this.particleSize = options.particleSize || 0.5;
this.ws = null;
this.events = [];
this.particles = [];
this.scene = null;
this.camera = null;
this.renderer = null;
this.isConnected = false;
this.reconnectAttempts = 0;
this.maxReconnectAttempts = 5;
// Callbacks
this.onEvent = options.onEvent || (() => {});
this.onConnect = options.onConnect || (() => {});
this.onDisconnect = options.onDisconnect || (() => {});
this.onError = options.onError || console.error;
// Event types to visualize
this.eventTypes = options.eventTypes || [
'text_note',
'recommend_server',
'contact_list',
'encrypted_direct_message'
];
}
/**
* Initialize the visualization
*/
init(scene, camera, renderer) {
this.scene = scene;
this.camera = camera;
this.renderer = renderer;
// Create particle system for event visualization
this.createParticleSystem();
console.log('[NostrVisualizer] Initialized');
}
/**
* Create particle system for event visualization
*/
createParticleSystem() {
// Create geometry for particles
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(this.particleCount * 3);
const colors = new Float32Array(this.particleCount * 3);
const sizes = new Float32Array(this.particleCount);
// Initialize particles
for (let i = 0; i < this.particleCount; i++) {
// Random position in a sphere
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
const r = 50 + Math.random() * 50;
positions[i * 3] = r * Math.sin(phi) * Math.cos(theta);
positions[i * 3 + 1] = r * Math.sin(phi) * Math.sin(theta);
positions[i * 3 + 2] = r * Math.cos(phi);
// Color based on event type
colors[i * 3] = 0.3; // R
colors[i * 3 + 1] = 0.8; // G
colors[i * 3 + 2] = 1.0; // B
sizes[i] = this.particleSize;
// Store particle data
this.particles.push({
index: i,
x: positions[i * 3],
y: positions[i * 3 + 1],
z: positions[i * 3 + 2],
vx: (Math.random() - 0.5) * 0.1,
vy: (Math.random() - 0.5) * 0.1,
vz: (Math.random() - 0.5) * 0.1,
color: { r: 0.3, g: 0.8, b: 1.0 },
size: this.particleSize,
event: null
});
}
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
geometry.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
// Create material
const material = new THREE.PointsMaterial({
size: this.particleSize,
vertexColors: true,
transparent: true,
opacity: 0.8,
blending: THREE.AdditiveBlending
});
// Create points
this.particleSystem = new THREE.Points(geometry, material);
this.scene.add(this.particleSystem);
console.log('[NostrVisualizer] Particle system created');
}
/**
* Connect to Nostr relay
*/
connect() {
if (this.isConnected) {
console.warn('[NostrVisualizer] Already connected');
return;
}
console.log(`[NostrVisualizer] Connecting to ${this.relayUrl}...`);
try {
this.ws = new WebSocket(this.relayUrl);
this.ws.onopen = () => {
console.log('[NostrVisualizer] Connected to Nostr relay');
this.isConnected = true;
this.reconnectAttempts = 0;
// Subscribe to events
this.subscribe();
// Call connect callback
this.onConnect();
};
this.ws.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
this.handleEvent(data);
} catch (error) {
console.error('[NostrVisualizer] Failed to parse event:', error);
}
};
this.ws.onclose = () => {
console.log('[NostrVisualizer] Disconnected from Nostr relay');
this.isConnected = false;
// Call disconnect callback
this.onDisconnect();
// Attempt reconnect
this.scheduleReconnect();
};
this.ws.onerror = (error) => {
console.error('[NostrVisualizer] WebSocket error:', error);
this.onError(error);
};
} catch (error) {
console.error('[NostrVisualizer] Failed to connect:', error);
this.onError(error);
}
}
/**
* Subscribe to Nostr events
*/
subscribe() {
if (!this.isConnected || !this.ws) {
console.warn('[NostrVisualizer] Not connected');
return;
}
// Create subscription for recent events
const subscription = {
"REQ": "nexus-stream",
"filters": [{
"kinds": [1, 2, 3, 4], // text_note, recommend_server, contact_list, encrypted_direct_message
"limit": 50
}]
};
this.ws.send(JSON.stringify(subscription));
console.log('[NostrVisualizer] Subscribed to Nostr events');
}
/**
* Handle incoming Nostr event
*/
handleEvent(data) {
// Skip subscription confirmation
if (data[0] === 'EVENT' && data[1] === 'nexus-stream') {
const event = data[2];
// Check if event type should be visualized
if (this.eventTypes.includes(this.getEventType(event.kind))) {
this.visualizeEvent(event);
this.onEvent(event);
}
}
}
/**
* Get event type name from kind
*/
getEventType(kind) {
const types = {
1: 'text_note',
2: 'recommend_server',
3: 'contact_list',
4: 'encrypted_direct_message'
};
return types[kind] || 'unknown';
}
/**
* Visualize an event as a particle
*/
visualizeEvent(event) {
// Add event to queue
this.events.push({
event: event,
timestamp: Date.now(),
visualized: false
});
// Limit queue size
if (this.events.length > this.maxEvents) {
this.events.shift();
}
// Update particle for this event
this.updateParticleForEvent(event);
}
/**
* Update particle for an event
*/
updateParticleForEvent(event) {
// Find a particle to update
const particle = this.particles.find(p => !p.event);
if (!particle) {
// All particles are in use, recycle oldest
const oldest = this.particles.reduce((a, b) =>
(a.event && a.event.timestamp < b.event.timestamp) ? a : b
);
this.resetParticle(oldest);
this.updateParticleWithEvent(oldest, event);
} else {
this.updateParticleWithEvent(particle, event);
}
}
/**
* Update particle with event data
*/
updateParticleWithEvent(particle, event) {
// Set event data
particle.event = event;
// Set color based on event type
const colors = {
'text_note': { r: 0.3, g: 0.8, b: 1.0 }, // Blue
'recommend_server': { r: 1.0, g: 0.8, b: 0.3 }, // Gold
'contact_list': { r: 0.3, g: 1.0, b: 0.8 }, // Cyan
'encrypted_direct_message': { r: 1.0, g: 0.3, b: 0.8 } // Pink
};
const eventType = this.getEventType(event.kind);
particle.color = colors[eventType] || { r: 0.5, g: 0.5, b: 0.5 };
// Update geometry
this.updateParticleGeometry(particle);
console.log(`[NostrVisualizer] Visualized ${eventType} event`);
}
/**
* Reset particle to default state
*/
resetParticle(particle) {
particle.event = null;
particle.color = { r: 0.3, g: 0.8, b: 1.0 };
particle.size = this.particleSize;
// Random position
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
const r = 50 + Math.random() * 50;
particle.x = r * Math.sin(phi) * Math.cos(theta);
particle.y = r * Math.sin(phi) * Math.sin(theta);
particle.z = r * Math.cos(phi);
this.updateParticleGeometry(particle);
}
/**
* Update particle geometry
*/
updateParticleGeometry(particle) {
if (!this.particleSystem) return;
const geometry = this.particleSystem.geometry;
const positions = geometry.attributes.position.array;
const colors = geometry.attributes.color.array;
const sizes = geometry.attributes.size.array;
// Update position
positions[particle.index * 3] = particle.x;
positions[particle.index * 3 + 1] = particle.y;
positions[particle.index * 3 + 2] = particle.z;
// Update color
colors[particle.index * 3] = particle.color.r;
colors[particle.index * 3 + 1] = particle.color.g;
colors[particle.index * 3 + 2] = particle.color.b;
// Update size
sizes[particle.index] = particle.size;
// Mark attributes as needing update
geometry.attributes.position.needsUpdate = true;
geometry.attributes.color.needsUpdate = true;
geometry.attributes.size.needsUpdate = true;
}
/**
* Update visualization
*/
update(deltaTime) {
if (!this.particleSystem) return;
// Update particle positions
for (const particle of this.particles) {
// Move particle
particle.x += particle.vx * this.streamSpeed * deltaTime;
particle.y += particle.vy * this.streamSpeed * deltaTime;
particle.z += particle.vz * this.streamSpeed * deltaTime;
// Add some turbulence
particle.vx += (Math.random() - 0.5) * 0.01;
particle.vy += (Math.random() - 0.5) * 0.01;
particle.vz += (Math.random() - 0.5) * 0.01;
// Limit velocity
const maxVel = 0.5;
particle.vx = Math.max(-maxVel, Math.min(maxVel, particle.vx));
particle.vy = Math.max(-maxVel, Math.min(maxVel, particle.vy));
particle.vz = Math.max(-maxVel, Math.min(maxVel, particle.vz));
// Keep particles in bounds
const maxDist = 100;
if (Math.abs(particle.x) > maxDist) particle.vx *= -0.5;
if (Math.abs(particle.y) > maxDist) particle.vy *= -0.5;
if (Math.abs(particle.z) > maxDist) particle.vz *= -0.5;
// Update geometry
this.updateParticleGeometry(particle);
}
// Pulse particles with events
const time = Date.now() * 0.001;
for (const particle of this.particles) {
if (particle.event) {
// Pulse size for particles with events
particle.size = this.particleSize * (1 + 0.2 * Math.sin(time * 3 + particle.index));
this.updateParticleGeometry(particle);
}
}
}
/**
* Schedule reconnection
*/
scheduleReconnect() {
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
console.error('[NostrVisualizer] Max reconnect attempts reached');
return;
}
const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempts), 30000);
console.log(`[NostrVisualizer] Reconnecting in ${delay / 1000}s...`);
setTimeout(() => {
this.reconnectAttempts++;
this.connect();
}, delay);
}
/**
* Disconnect from Nostr relay
*/
disconnect() {
console.log('[NostrVisualizer] Disconnecting...');
if (this.ws) {
this.ws.close();
this.ws = null;
}
this.isConnected = false;
// Clear particles
for (const particle of this.particles) {
this.resetParticle(particle);
}
console.log('[NostrVisualizer] Disconnected');
}
/**
* Get visualization status
*/
getStatus() {
return {
connected: this.isConnected,
relayUrl: this.relayUrl,
eventCount: this.events.length,
particleCount: this.particles.length,
activeParticles: this.particles.filter(p => p.event).length,
reconnectAttempts: this.reconnectAttempts
};
}
}
// Export for use in other modules
if (typeof module !== 'undefined' && module.exports) {
module.exports = NostrEventVisualizer;
}
// Global instance for browser use
if (typeof window !== 'undefined') {
window.NostrEventVisualizer = NostrEventVisualizer;
// Auto-initialize when scene is ready
document.addEventListener('DOMContentLoaded', () => {
// This would be called when Three.js scene is initialized
// window.nostrVisualizer = new NostrEventVisualizer();
// window.nostrVisualizer.init(scene, camera, renderer);
});
}

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/**
* Tests for Crisis Detection Module
* Issue #1543: feat: Nexus → the-door crisis bridge — detect distress in world chat
*/
const test = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const ROOT = path.resolve(__dirname, '..');
// Mock document
const mockDocument = {
createElement: (tag) => {
const element = {
style: {},
innerHTML: '',
appendChild: () => {},
remove: () => {},
addEventListener: () => {}
};
return element;
},
body: {
appendChild: () => {}
},
getElementById: () => null
};
// Mock localStorage
const mockLocalStorage = {
storage: {},
getItem: (key) => mockLocalStorage.storage[key] || null,
setItem: (key, value) => { mockLocalStorage.storage[key] = value; },
removeItem: (key) => { delete mockLocalStorage.storage[key]; }
};
// Load crisis-detector.js
const crisisDetectorPath = path.join(ROOT, 'js', 'crisis-detector.js');
const crisisDetectorCode = fs.readFileSync(crisisDetectorPath, 'utf8');
// Create VM context
const context = {
module: { exports: {} },
exports: {},
console,
document: mockDocument,
localStorage: mockLocalStorage,
window: { location: { href: '' } }
};
// Execute crisis-detector.js in context
const vm = require('node:vm');
vm.runInNewContext(crisisDetectorCode, context);
// Get CrisisDetector class
const CrisisDetector = context.window.CrisisDetector || context.CrisisDetector;
test('CrisisDetector class loads correctly', () => {
assert.ok(CrisisDetector, 'CrisisDetector should be defined');
assert.ok(typeof CrisisDetector === 'function', 'CrisisDetector should be a constructor');
});
test('CrisisDetector can be instantiated', () => {
const detector = new CrisisDetector();
assert.ok(detector, 'CrisisDetector instance should be created');
assert.ok(detector.crisisKeywords, 'Should have crisisKeywords');
assert.ok(detector.crisisPatterns, 'Should have crisisPatterns');
});
test('CrisisDetector detects crisis keywords', () => {
const detector = new CrisisDetector();
// Test various crisis messages
const crisisMessages = [
'I want to die',
'I\'m going to kill myself',
'I should just die',
'Nobody would miss me',
'I can\'t take it anymore',
'I\'m done with life',
'I hate my life',
'I wish I was dead',
'I\'m going to end it',
'I have nothing to live for'
];
for (const message of crisisMessages) {
const detected = detector.detectCrisis(message);
assert.ok(detected, `Should detect crisis in: "${message}"`);
}
});
test('CrisisDetector does not detect crisis in normal messages', () => {
const detector = new CrisisDetector();
const normalMessages = [
'Hello, how are you?',
'I\'m doing great today',
'Let\'s work on this project',
'The weather is nice',
'I love coding',
'This is a test message'
];
for (const message of normalMessages) {
const detected = detector.detectCrisis(message);
assert.ok(!detected, `Should NOT detect crisis in: "${message}"`);
}
});
test('CrisisDetector handles empty messages', () => {
const detector = new CrisisDetector();
assert.ok(!detector.detectCrisis(''), 'Should not detect crisis in empty string');
assert.ok(!detector.detectCrisis(null), 'Should not detect crisis in null');
assert.ok(!detector.detectCrisis(undefined), 'Should not detect crisis in undefined');
});
test('CrisisDetector tracks metrics', () => {
const detector = new CrisisDetector();
// Check initial metrics
const initialMetrics = detector.getMetrics();
assert.equal(initialMetrics.totalChecks, 0, 'Should start with 0 checks');
assert.equal(initialMetrics.crisesDetected, 0, 'Should start with 0 crises');
// Check some messages
detector.detectCrisis('Hello');
detector.detectCrisis('I want to die');
detector.detectCrisis('How are you?');
const metrics = detector.getMetrics();
assert.equal(metrics.totalChecks, 3, 'Should have 3 checks');
assert.equal(metrics.crisesDetected, 1, 'Should have 1 crisis detected');
assert.ok(metrics.lastDetection, 'Should have lastDetection');
assert.equal(metrics.lastDetection.message, 'I want to die', 'Should store crisis message');
});
test('CrisisDetector can reset metrics', () => {
const detector = new CrisisDetector();
// Check some messages
detector.detectCrisis('I want to die');
detector.detectCrisis('Hello');
// Reset metrics
detector.resetMetrics();
const metrics = detector.getMetrics();
assert.equal(metrics.totalChecks, 0, 'Should have 0 checks after reset');
assert.equal(metrics.crisesDetected, 0, 'Should have 0 crises after reset');
assert.equal(metrics.lastDetection, null, 'Should have no lastDetection after reset');
});
test('CrisisDetector logs to metrics', () => {
const detector = new CrisisDetector();
// Clear any existing metrics
detector.clearStoredMetrics();
// Detect crisis
detector.detectCrisis('I want to die');
// Check stored metrics
const storedMetrics = detector.getStoredMetrics();
assert.ok(storedMetrics.length > 0, 'Should have stored metrics');
// Find the crisis_detected event (not overlay_shown)
const crisisEvent = storedMetrics.find(event => event.type === 'crisis_detected');
assert.ok(crisisEvent, 'Should have crisis_detected event');
assert.equal(crisisEvent.message, 'I want to die', 'Should log message');
});
test('CrisisDetector has crisis handler', () => {
let handlerCalled = false;
let handlerMessage = null;
const detector = new CrisisDetector({
onCrisisDetected: (message) => {
handlerCalled = true;
handlerMessage = message;
}
});
detector.detectCrisis('I want to die');
assert.ok(handlerCalled, 'Crisis handler should be called');
assert.equal(handlerMessage, 'I want to die', 'Handler should receive message');
});
test('CrisisDetector overlay visibility', () => {
const detector = new CrisisDetector();
// Initially not visible
assert.ok(!detector.overlayVisible, 'Overlay should not be visible initially');
// Show overlay
detector.show988Overlay();
assert.ok(detector.overlayVisible, 'Overlay should be visible after showing');
// Hide overlay
detector.hide988Overlay();
assert.ok(!detector.overlayVisible, 'Overlay should not be visible after hiding');
});
console.log('All CrisisDetector tests passed!');