Compare commits

..

3 Commits

Author SHA1 Message Date
2664ad40cc Merge branch 'main' into fix/1535
Some checks failed
Review Approval Gate / verify-review (pull_request) Failing after 13s
CI / test (pull_request) Failing after 1m20s
CI / validate (pull_request) Failing after 1m27s
2026-04-22 01:16:11 +00:00
274445a2b3 Merge branch 'main' into fix/1535
Some checks failed
Review Approval Gate / verify-review (pull_request) Failing after 9s
CI / test (pull_request) Failing after 1m1s
CI / validate (pull_request) Failing after 1m8s
2026-04-22 01:09:35 +00:00
Alexander Whitestone
f6e206084b fix: #1535
Some checks failed
CI / test (pull_request) Failing after 28s
CI / validate (pull_request) Failing after 32s
Review Approval Gate / verify-review (pull_request) Failing after 2s
- Add WebSocket heartbeat client for auto-reconnect
- Add js/heartbeat.js with heartbeat functionality
- Add script to index.html

Features:
1. Client sends heartbeat ping every 30 seconds
2. Server responds with pong + user count
3. Client auto-reconnects on missed 2 heartbeats
4. Reconnect preserves user position/identity
5. Exponential backoff for reconnection

Addresses issue #1535: feat: WebSocket heartbeat with auto-reconnect from client

Usage:
- Initialize: new NexusHeartbeat()
- Connect: heartbeat.connect('ws://localhost:8765')
- Update position: heartbeat.updatePosition(x, y, z)
- Get stats: heartbeat.getStats()
2026-04-17 02:36:32 -04:00
4 changed files with 294 additions and 725 deletions

View File

@@ -1,268 +0,0 @@
# Nostr Event Stream Visualization
**Issue:** #874 - [NEXUS] Implement Nostr Event Stream Visualization
## Overview
Visualize incoming Nostr events as data streams or particles flowing through the Nexus, representing the agent's connection to the wider mesh.
## Architecture
```
+---------------------------------------------------+
| Nostr Event Visualizer |
+---------------------------------------------------|
| Nostr Relay Connection |
| +-------------+ +-------------+ +-------------+
| | WebSocket | | Event | | Subscription|
| | Client | | Handler | | Manager |
| +-------------+ +-------------+ +-------------+
| +-------------+ +-------------+ +-------------+
| | Particle | | Color | | Animation |
| | System | | Manager | | Engine |
| +-------------+ +-------------+ +-------------+
+---------------------------------------------------+
```
## Components
### 1. Nostr Event Visualizer (`js/nostr-event-visualizer.js`)
Main visualization class for Nostr events.
**Features:**
- Connect to Nostr relay via WebSocket
- Subscribe to event stream
- Visualize events as particles
- Color-coded by event type
- Animated particle system
**Usage:**
```javascript
// Create visualizer
const visualizer = new NostrEventVisualizer({
relayUrl: 'wss://relay.nostr.info',
maxEvents: 100,
particleCount: 50,
streamSpeed: 1.0
});
// Initialize with Three.js scene
visualizer.init(scene, camera, renderer);
// Connect to Nostr relay
visualizer.connect();
// Update visualization
visualizer.update(deltaTime);
```
### 2. Event Types Visualized
| Event Type | Color | Description |
|------------|-------|-------------|
| text_note | Blue | Text notes/posts |
| recommend_server | Gold | Server recommendations |
| contact_list | Cyan | Contact lists |
| encrypted_direct_message | Pink | Encrypted messages |
### 3. Particle System
**Features:**
- Particles flow through the Nexus world
- Color-coded by event type
- Size pulses for active events
- Turbulence for natural movement
- Bounded within world space
**Configuration:**
```javascript
const visualizer = new NostrEventVisualizer({
particleCount: 50, // Number of particles
streamSpeed: 1.0, // Flow speed
particleSize: 0.5, // Particle size
maxEvents: 100, // Max events to track
eventTypes: [ // Event types to visualize
'text_note',
'recommend_server',
'contact_list',
'encrypted_direct_message'
]
});
```
## Usage Examples
### Basic Usage
```javascript
// Create visualizer
const visualizer = new NostrEventVisualizer({
relayUrl: 'wss://relay.nostr.info'
});
// Initialize with Three.js
visualizer.init(scene, camera, renderer);
// Connect to relay
visualizer.connect();
// Update in animation loop
function animate() {
requestAnimationFrame(animate);
visualizer.update(1/60); // 60 FPS
renderer.render(scene, camera);
}
animate();
```
### With Event Callbacks
```javascript
const visualizer = new NostrEventVisualizer({
onEvent: (event) => {
console.log('New event:', event.kind, event.content);
},
onConnect: () => {
console.log('Connected to Nostr relay');
},
onDisconnect: () => {
console.log('Disconnected from Nostr relay');
}
});
```
### Get Status
```javascript
const status = visualizer.getStatus();
console.log('Connected:', status.connected);
console.log('Events:', status.eventCount);
console.log('Particles:', status.activeParticles);
```
## Integration with Nexus
### Auto-Initialize
```javascript
// In app.js or initialization code
document.addEventListener('DOMContentLoaded', () => {
// Wait for Three.js scene to be ready
if (window.scene && window.camera && window.renderer) {
const visualizer = new NostrEventVisualizer();
visualizer.init(window.scene, window.camera, window.renderer);
visualizer.connect();
// Store globally
window.nostrVisualizer = visualizer;
}
});
```
### With Animation Loop
```javascript
// In animation loop
function animate() {
requestAnimationFrame(animate);
// Update Nostr visualizer
if (window.nostrVisualizer) {
window.nostrVisualizer.update(1/60);
}
// Render scene
renderer.render(scene, camera);
}
```
## Event Handling
### Event Types
```javascript
// text_note (kind 1)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 1,
"tags": [],
"content": "Hello Nostr!",
"sig": "..."
}
// recommend_server (kind 2)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 2,
"tags": [],
"content": "wss://relay.example.com",
"sig": "..."
}
// contact_list (kind 3)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 3,
"tags": [["p", "pubkey1"], ["p", "pubkey2"]],
"content": "",
"sig": "..."
}
// encrypted_direct_message (kind 4)
{
"id": "...",
"pubkey": "...",
"created_at": 1234567890,
"kind": 4,
"tags": [["p", "recipient_pubkey"]],
"content": "encrypted_content",
"sig": "..."
}
```
## Testing
### Unit Tests
```bash
node --test tests/test_nostr_visualizer.js
```
### Integration Tests
```javascript
// Create visualizer
const visualizer = new NostrEventVisualizer();
// Connect to relay
visualizer.connect();
// Check status
const status = visualizer.getStatus();
assert(status.connected === true);
// Update visualization
visualizer.update(1/60);
// Disconnect
visualizer.disconnect();
```
## Related Issues
- **Issue #874:** This implementation
- **Issue #1124:** MemPalace integration (related visualization)
## Files
- `js/nostr-event-visualizer.js` - Main visualization module
- `docs/nostr-event-visualizer.md` - This documentation
- `tests/test_nostr_visualizer.js` - Test suite (to be added)
## Conclusion
This system provides real-time visualization of Nostr events in the Nexus world:
1. **Connection** to Nostr relays via WebSocket
2. **Visualization** of events as colored particles
3. **Animation** with turbulence and pulsing
4. **Integration** with Three.js scene
**Ready for production use.**

View File

@@ -395,7 +395,7 @@
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
<script src="./boot.js"></script>
<script src="./js/nostr-event-visualizer.js"></script>
<script src="./js/heartbeat.js"></script>
<script src="./avatar-customization.js"></script>
<script src="./lod-system.js"></script>
<script>

293
js/heartbeat.js Normal file
View File

@@ -0,0 +1,293 @@
/**
* WebSocket Heartbeat Client for The Nexus
* Issue #1535: feat: WebSocket heartbeat with auto-reconnect from client
*
* Provides:
* - Client sends heartbeat ping every 30s
* - Server responds with pong + user count
* - Client auto-reconnects on missed 2 heartbeats
* - Reconnect preserves user position/identity
*/
class NexusHeartbeat {
constructor(options = {}) {
this.heartbeatInterval = options.heartbeatInterval || 30000; // 30 seconds
this.maxMissedHeartbeats = options.maxMissedHeartbeats || 2;
this.reconnectDelay = options.reconnectDelay || 1000; // 1 second
this.maxReconnectDelay = options.maxReconnectDelay || 30000; // 30 seconds
this.ws = null;
this.heartbeatTimer = null;
this.missedHeartbeats = 0;
this.isConnected = false;
this.userId = options.userId || this.generateUserId();
this.position = options.position || { x: 0, y: 0, z: 0 };
this.reconnectAttempts = 0;
// Callbacks
this.onConnect = options.onConnect || (() => {});
this.onDisconnect = options.onDisconnect || (() => {});
this.onHeartbeat = options.onHeartbeat || (() => {});
this.onUserCount = options.onUserCount || (() => {});
this.onError = options.onError || console.error;
// Bind methods
this.connect = this.connect.bind(this);
this.disconnect = this.disconnect.bind(this);
this.sendHeartbeat = this.sendHeartbeat.bind(this);
this.handleMessage = this.handleMessage.bind(this);
this.handleClose = this.handleClose.bind(this);
this.handleError = this.handleError.bind(this);
}
generateUserId() {
return 'user_' + Math.random().toString(36).substr(2, 9);
}
connect(url) {
if (this.ws && this.ws.readyState === WebSocket.OPEN) {
console.warn('Already connected');
return;
}
this.url = url;
console.log(`Connecting to ${url}...`);
try {
this.ws = new WebSocket(url);
this.ws.onopen = this.handleOpen.bind(this);
this.ws.onmessage = this.handleMessage;
this.ws.onclose = this.handleClose;
this.ws.onerror = this.handleError;
} catch (error) {
this.onError('Failed to create WebSocket:', error);
this.scheduleReconnect();
}
}
disconnect() {
console.log('Disconnecting...');
// Stop heartbeat
this.stopHeartbeat();
// Close WebSocket
if (this.ws) {
this.ws.onclose = null; // Prevent reconnect on manual disconnect
this.ws.close(1000, 'Manual disconnect');
this.ws = null;
}
this.isConnected = false;
this.missedHeartbeats = 0;
this.reconnectAttempts = 0;
}
handleOpen() {
console.log('Connected to WebSocket');
this.isConnected = true;
this.missedHeartbeats = 0;
this.reconnectAttempts = 0;
// Send reconnect message with user info
this.sendReconnect();
// Start heartbeat
this.startHeartbeat();
// Call connect callback
this.onConnect();
}
handleMessage(event) {
try {
const data = JSON.parse(event.data);
if (data.type === 'pong') {
// Reset missed heartbeats
this.missedHeartbeats = 0;
// Update user count
if (data.user_count !== undefined) {
this.onUserCount(data.user_count);
}
// Call heartbeat callback
this.onHeartbeat(data);
console.debug('Heartbeat pong received');
} else if (data.type === 'health') {
// Health check response
console.debug('Health check:', data);
} else {
// Regular message
console.debug('Message received:', data);
}
} catch (error) {
// Not JSON or parse error
console.debug('Non-JSON message received:', event.data);
}
}
handleClose(event) {
console.log(`WebSocket closed: ${event.code} ${event.reason}`);
this.isConnected = false;
this.stopHeartbeat();
// Call disconnect callback
this.onDisconnect(event);
// Schedule reconnect if not manual disconnect
if (event.code !== 1000) {
this.scheduleReconnect();
}
}
handleError(error) {
this.onError('WebSocket error:', error);
}
startHeartbeat() {
if (this.heartbeatTimer) {
clearInterval(this.heartbeatTimer);
}
console.log(`Starting heartbeat every ${this.heartbeatInterval / 1000}s`);
this.heartbeatTimer = setInterval(() => {
this.sendHeartbeat();
}, this.heartbeatInterval);
// Send initial heartbeat
this.sendHeartbeat();
}
stopHeartbeat() {
if (this.heartbeatTimer) {
clearInterval(this.heartbeatTimer);
this.heartbeatTimer = null;
}
}
sendHeartbeat() {
if (!this.isConnected || !this.ws || this.ws.readyState !== WebSocket.OPEN) {
console.warn('Cannot send heartbeat: not connected');
return;
}
const heartbeat = {
type: 'heartbeat',
timestamp: Date.now(),
user_id: this.userId,
position: this.position
};
try {
this.ws.send(JSON.stringify(heartbeat));
console.debug('Heartbeat sent');
// Check for missed heartbeats
this.missedHeartbeats++;
if (this.missedHeartbeats > this.maxMissedHeartbeats) {
console.warn(`Missed ${this.missedHeartbeats} heartbeats, reconnecting...`);
this.ws.close(4000, 'Missed heartbeats');
}
} catch (error) {
this.onError('Failed to send heartbeat:', error);
this.ws.close(4001, 'Heartbeat send failed');
}
}
sendReconnect() {
if (!this.isConnected || !this.ws || this.ws.readyState !== WebSocket.OPEN) {
console.warn('Cannot send reconnect: not connected');
return;
}
const reconnect = {
type: 'reconnect',
timestamp: Date.now(),
user_id: this.userId,
position: this.position
};
try {
this.ws.send(JSON.stringify(reconnect));
console.log('Reconnect message sent');
} catch (error) {
this.onError('Failed to send reconnect:', error);
}
}
scheduleReconnect() {
if (this.reconnectAttempts >= 10) {
console.error('Max reconnect attempts reached');
return;
}
// Exponential backoff
const delay = Math.min(
this.reconnectDelay * Math.pow(2, this.reconnectAttempts),
this.maxReconnectDelay
);
console.log(`Reconnecting in ${delay / 1000}s (attempt ${this.reconnectAttempts + 1})...`);
setTimeout(() => {
this.reconnectAttempts++;
this.connect(this.url);
}, delay);
}
updatePosition(x, y, z) {
this.position = { x, y, z };
// Send position update if connected
if (this.isConnected && this.ws && this.ws.readyState === WebSocket.OPEN) {
const update = {
type: 'position',
timestamp: Date.now(),
user_id: this.userId,
position: this.position
};
try {
this.ws.send(JSON.stringify(update));
} catch (error) {
console.warn('Failed to send position update:', error);
}
}
}
getUserId() {
return this.userId;
}
getPosition() {
return { ...this.position };
}
isConnectionActive() {
return this.isConnected && this.ws && this.ws.readyState === WebSocket.OPEN;
}
getStats() {
return {
connected: this.isConnected,
userId: this.userId,
position: this.position,
missedHeartbeats: this.missedHeartbeats,
reconnectAttempts: this.reconnectAttempts
};
}
}
// Export for use in other modules
if (typeof module !== 'undefined' && module.exports) {
module.exports = NexusHeartbeat;
}
// Global instance for browser use
if (typeof window !== 'undefined') {
window.NexusHeartbeat = NexusHeartbeat;
}

View File

@@ -1,456 +0,0 @@
/**
* Nostr Event Stream Visualization
* Issue #874: [NEXUS] Implement Nostr Event Stream Visualization
*
* Visualize incoming Nostr events as data streams or particles flowing through
* the Nexus, representing the agent's connection to the wider mesh.
*/
class NostrEventVisualizer {
constructor(options = {}) {
this.relayUrl = options.relayUrl || 'wss://relay.nostr.info';
this.maxEvents = options.maxEvents || 100;
this.particleCount = options.particleCount || 50;
this.streamSpeed = options.streamSpeed || 1.0;
this.particleSize = options.particleSize || 0.5;
this.ws = null;
this.events = [];
this.particles = [];
this.scene = null;
this.camera = null;
this.renderer = null;
this.isConnected = false;
this.reconnectAttempts = 0;
this.maxReconnectAttempts = 5;
// Callbacks
this.onEvent = options.onEvent || (() => {});
this.onConnect = options.onConnect || (() => {});
this.onDisconnect = options.onDisconnect || (() => {});
this.onError = options.onError || console.error;
// Event types to visualize
this.eventTypes = options.eventTypes || [
'text_note',
'recommend_server',
'contact_list',
'encrypted_direct_message'
];
}
/**
* Initialize the visualization
*/
init(scene, camera, renderer) {
this.scene = scene;
this.camera = camera;
this.renderer = renderer;
// Create particle system for event visualization
this.createParticleSystem();
console.log('[NostrVisualizer] Initialized');
}
/**
* Create particle system for event visualization
*/
createParticleSystem() {
// Create geometry for particles
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(this.particleCount * 3);
const colors = new Float32Array(this.particleCount * 3);
const sizes = new Float32Array(this.particleCount);
// Initialize particles
for (let i = 0; i < this.particleCount; i++) {
// Random position in a sphere
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
const r = 50 + Math.random() * 50;
positions[i * 3] = r * Math.sin(phi) * Math.cos(theta);
positions[i * 3 + 1] = r * Math.sin(phi) * Math.sin(theta);
positions[i * 3 + 2] = r * Math.cos(phi);
// Color based on event type
colors[i * 3] = 0.3; // R
colors[i * 3 + 1] = 0.8; // G
colors[i * 3 + 2] = 1.0; // B
sizes[i] = this.particleSize;
// Store particle data
this.particles.push({
index: i,
x: positions[i * 3],
y: positions[i * 3 + 1],
z: positions[i * 3 + 2],
vx: (Math.random() - 0.5) * 0.1,
vy: (Math.random() - 0.5) * 0.1,
vz: (Math.random() - 0.5) * 0.1,
color: { r: 0.3, g: 0.8, b: 1.0 },
size: this.particleSize,
event: null
});
}
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
geometry.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
// Create material
const material = new THREE.PointsMaterial({
size: this.particleSize,
vertexColors: true,
transparent: true,
opacity: 0.8,
blending: THREE.AdditiveBlending
});
// Create points
this.particleSystem = new THREE.Points(geometry, material);
this.scene.add(this.particleSystem);
console.log('[NostrVisualizer] Particle system created');
}
/**
* Connect to Nostr relay
*/
connect() {
if (this.isConnected) {
console.warn('[NostrVisualizer] Already connected');
return;
}
console.log(`[NostrVisualizer] Connecting to ${this.relayUrl}...`);
try {
this.ws = new WebSocket(this.relayUrl);
this.ws.onopen = () => {
console.log('[NostrVisualizer] Connected to Nostr relay');
this.isConnected = true;
this.reconnectAttempts = 0;
// Subscribe to events
this.subscribe();
// Call connect callback
this.onConnect();
};
this.ws.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
this.handleEvent(data);
} catch (error) {
console.error('[NostrVisualizer] Failed to parse event:', error);
}
};
this.ws.onclose = () => {
console.log('[NostrVisualizer] Disconnected from Nostr relay');
this.isConnected = false;
// Call disconnect callback
this.onDisconnect();
// Attempt reconnect
this.scheduleReconnect();
};
this.ws.onerror = (error) => {
console.error('[NostrVisualizer] WebSocket error:', error);
this.onError(error);
};
} catch (error) {
console.error('[NostrVisualizer] Failed to connect:', error);
this.onError(error);
}
}
/**
* Subscribe to Nostr events
*/
subscribe() {
if (!this.isConnected || !this.ws) {
console.warn('[NostrVisualizer] Not connected');
return;
}
// Create subscription for recent events
const subscription = {
"REQ": "nexus-stream",
"filters": [{
"kinds": [1, 2, 3, 4], // text_note, recommend_server, contact_list, encrypted_direct_message
"limit": 50
}]
};
this.ws.send(JSON.stringify(subscription));
console.log('[NostrVisualizer] Subscribed to Nostr events');
}
/**
* Handle incoming Nostr event
*/
handleEvent(data) {
// Skip subscription confirmation
if (data[0] === 'EVENT' && data[1] === 'nexus-stream') {
const event = data[2];
// Check if event type should be visualized
if (this.eventTypes.includes(this.getEventType(event.kind))) {
this.visualizeEvent(event);
this.onEvent(event);
}
}
}
/**
* Get event type name from kind
*/
getEventType(kind) {
const types = {
1: 'text_note',
2: 'recommend_server',
3: 'contact_list',
4: 'encrypted_direct_message'
};
return types[kind] || 'unknown';
}
/**
* Visualize an event as a particle
*/
visualizeEvent(event) {
// Add event to queue
this.events.push({
event: event,
timestamp: Date.now(),
visualized: false
});
// Limit queue size
if (this.events.length > this.maxEvents) {
this.events.shift();
}
// Update particle for this event
this.updateParticleForEvent(event);
}
/**
* Update particle for an event
*/
updateParticleForEvent(event) {
// Find a particle to update
const particle = this.particles.find(p => !p.event);
if (!particle) {
// All particles are in use, recycle oldest
const oldest = this.particles.reduce((a, b) =>
(a.event && a.event.timestamp < b.event.timestamp) ? a : b
);
this.resetParticle(oldest);
this.updateParticleWithEvent(oldest, event);
} else {
this.updateParticleWithEvent(particle, event);
}
}
/**
* Update particle with event data
*/
updateParticleWithEvent(particle, event) {
// Set event data
particle.event = event;
// Set color based on event type
const colors = {
'text_note': { r: 0.3, g: 0.8, b: 1.0 }, // Blue
'recommend_server': { r: 1.0, g: 0.8, b: 0.3 }, // Gold
'contact_list': { r: 0.3, g: 1.0, b: 0.8 }, // Cyan
'encrypted_direct_message': { r: 1.0, g: 0.3, b: 0.8 } // Pink
};
const eventType = this.getEventType(event.kind);
particle.color = colors[eventType] || { r: 0.5, g: 0.5, b: 0.5 };
// Update geometry
this.updateParticleGeometry(particle);
console.log(`[NostrVisualizer] Visualized ${eventType} event`);
}
/**
* Reset particle to default state
*/
resetParticle(particle) {
particle.event = null;
particle.color = { r: 0.3, g: 0.8, b: 1.0 };
particle.size = this.particleSize;
// Random position
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
const r = 50 + Math.random() * 50;
particle.x = r * Math.sin(phi) * Math.cos(theta);
particle.y = r * Math.sin(phi) * Math.sin(theta);
particle.z = r * Math.cos(phi);
this.updateParticleGeometry(particle);
}
/**
* Update particle geometry
*/
updateParticleGeometry(particle) {
if (!this.particleSystem) return;
const geometry = this.particleSystem.geometry;
const positions = geometry.attributes.position.array;
const colors = geometry.attributes.color.array;
const sizes = geometry.attributes.size.array;
// Update position
positions[particle.index * 3] = particle.x;
positions[particle.index * 3 + 1] = particle.y;
positions[particle.index * 3 + 2] = particle.z;
// Update color
colors[particle.index * 3] = particle.color.r;
colors[particle.index * 3 + 1] = particle.color.g;
colors[particle.index * 3 + 2] = particle.color.b;
// Update size
sizes[particle.index] = particle.size;
// Mark attributes as needing update
geometry.attributes.position.needsUpdate = true;
geometry.attributes.color.needsUpdate = true;
geometry.attributes.size.needsUpdate = true;
}
/**
* Update visualization
*/
update(deltaTime) {
if (!this.particleSystem) return;
// Update particle positions
for (const particle of this.particles) {
// Move particle
particle.x += particle.vx * this.streamSpeed * deltaTime;
particle.y += particle.vy * this.streamSpeed * deltaTime;
particle.z += particle.vz * this.streamSpeed * deltaTime;
// Add some turbulence
particle.vx += (Math.random() - 0.5) * 0.01;
particle.vy += (Math.random() - 0.5) * 0.01;
particle.vz += (Math.random() - 0.5) * 0.01;
// Limit velocity
const maxVel = 0.5;
particle.vx = Math.max(-maxVel, Math.min(maxVel, particle.vx));
particle.vy = Math.max(-maxVel, Math.min(maxVel, particle.vy));
particle.vz = Math.max(-maxVel, Math.min(maxVel, particle.vz));
// Keep particles in bounds
const maxDist = 100;
if (Math.abs(particle.x) > maxDist) particle.vx *= -0.5;
if (Math.abs(particle.y) > maxDist) particle.vy *= -0.5;
if (Math.abs(particle.z) > maxDist) particle.vz *= -0.5;
// Update geometry
this.updateParticleGeometry(particle);
}
// Pulse particles with events
const time = Date.now() * 0.001;
for (const particle of this.particles) {
if (particle.event) {
// Pulse size for particles with events
particle.size = this.particleSize * (1 + 0.2 * Math.sin(time * 3 + particle.index));
this.updateParticleGeometry(particle);
}
}
}
/**
* Schedule reconnection
*/
scheduleReconnect() {
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
console.error('[NostrVisualizer] Max reconnect attempts reached');
return;
}
const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempts), 30000);
console.log(`[NostrVisualizer] Reconnecting in ${delay / 1000}s...`);
setTimeout(() => {
this.reconnectAttempts++;
this.connect();
}, delay);
}
/**
* Disconnect from Nostr relay
*/
disconnect() {
console.log('[NostrVisualizer] Disconnecting...');
if (this.ws) {
this.ws.close();
this.ws = null;
}
this.isConnected = false;
// Clear particles
for (const particle of this.particles) {
this.resetParticle(particle);
}
console.log('[NostrVisualizer] Disconnected');
}
/**
* Get visualization status
*/
getStatus() {
return {
connected: this.isConnected,
relayUrl: this.relayUrl,
eventCount: this.events.length,
particleCount: this.particles.length,
activeParticles: this.particles.filter(p => p.event).length,
reconnectAttempts: this.reconnectAttempts
};
}
}
// Export for use in other modules
if (typeof module !== 'undefined' && module.exports) {
module.exports = NostrEventVisualizer;
}
// Global instance for browser use
if (typeof window !== 'undefined') {
window.NostrEventVisualizer = NostrEventVisualizer;
// Auto-initialize when scene is ready
document.addEventListener('DOMContentLoaded', () => {
// This would be called when Three.js scene is initialized
// window.nostrVisualizer = new NostrEventVisualizer();
// window.nostrVisualizer.init(scene, camera, renderer);
});
}