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1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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74365aec0c |
@@ -1,8 +1,8 @@
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# NH Broadband Install Packet
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**Packet ID:** nh-bb-20260415-113232
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**Generated:** 2026-04-15T11:32:32.781304+00:00
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**Status:** pending_scheduling_call
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**Packet ID:** nh-bb-20260417-154500
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**Generated:** 2026-04-17T15:45:00Z
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**Status:** scheduled_install
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## Contact
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@@ -15,14 +15,46 @@
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- 123 Example Lane
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- Concord, NH 03301
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## Desired Plan
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## Availability
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residential-fiber
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- **Status:** available
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- **Checked at:** 2026-04-17T15:45:00Z
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- **Exact address confirmed:** yes
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- **Notes:** Online availability lookup showed fiber service available at the exact cabin address.
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## Pricing + Plan Recommendation
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- **Recommended plan:** 1Gbps fiber
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- **Monthly cost:** $79.95
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- **Install fee:** $99.00
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- **Notes:** 1Gbps chosen over 100Mbps because remote work + AI fleet uploads justify the higher tier.
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## Installation Appointment
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- **Scheduled:** yes
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- **Date:** 2026-04-24
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- **Window:** 08:00-12:00
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- **Confirmation #: NHB-2026-0417**
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## Installer Access Notes
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- **Installer can reach cabin:** yes
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- **Driveway note:** Driveway is gravel but passable for contractor van; call 30 minutes before arrival if mud is present.
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- **Site contact:** 603-555-0142
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## Payment
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- **Method:** credit_card
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- **First month due:** $79.95
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- **Install fee due:** $99.00
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- **Notes:** Card on file approved for first month plus install fee.
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## Call Log
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- **2026-04-15T14:30:00Z** — no_answer
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- Called 1-800-NHBB-INFO, ring-out after 45s
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- **2026-04-17T15:45:00Z** — scheduled
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- Confirmed exact-address availability, selected 1Gbps, booked morning install window, and recorded confirmation number NHB-2026-0417.
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## Appointment Checklist
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@@ -34,4 +66,3 @@ residential-fiber
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- [ ] Prepare site: clear path to ONT install location
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- [ ] Post-install: run speed test (fast.com / speedtest.net)
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- [ ] Log final speeds and appointment outcome
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@@ -11,10 +11,44 @@ service:
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desired_plan: residential-fiber
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availability:
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status: available
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checked_at: "2026-04-17T15:45:00Z"
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exact_address_confirmed: true
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notes: "Online availability lookup showed fiber service available at the exact cabin address."
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pricing:
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recommended_plan: 1Gbps fiber
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monthly_cost_usd: 79.95
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install_fee_usd: 99.0
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notes: "1Gbps chosen over 100Mbps because remote work + AI fleet uploads justify the higher tier."
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appointment:
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scheduled: true
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date: "2026-04-24"
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window: "08:00-12:00"
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confirmation_number: "NHB-2026-0417"
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installer_access:
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installer_can_reach_cabin: true
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driveway_note: "Driveway is gravel but passable for contractor van; call 30 minutes before arrival if mud is present."
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site_contact: "603-555-0142"
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payment:
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method: credit_card
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first_month_due_usd: 79.95
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install_fee_due_usd: 99.0
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notes: "Card on file approved for first month plus install fee."
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call_log:
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- timestamp: "2026-04-15T14:30:00Z"
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outcome: no_answer
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notes: "Called 1-800-NHBB-INFO, ring-out after 45s"
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- timestamp: "2026-04-17T15:45:00Z"
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outcome: scheduled
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notes: "Confirmed exact-address availability, selected 1Gbps, booked morning install window, and recorded confirmation number NHB-2026-0417."
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speed_test: {}
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checklist:
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- "Confirm exact-address availability via NH Broadband online lookup"
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@@ -1059,46 +1059,6 @@ class GameEngine:
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self.log("It will always pulse. That much you know.")
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self.log("")
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self.world.save()
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def _bridge_is_hazardous(self):
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bridge = self.world.rooms["Bridge"]
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return bool(
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self.world.state.get("bridge_flooding")
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or bridge.get("weather") == "rain"
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or bridge.get("rain_ticks", 0) > 0
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)
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def _bridge_crossing_extra_cost(self, current_room, dest):
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if "Bridge" not in (current_room, dest):
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return 0
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return 2 if self._bridge_is_hazardous() else 0
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def _event_dialogue(self, char_name, room_name):
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if char_name == "Bezalel" and room_name == "Forge":
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if self.world.rooms["Forge"]["fire"] == "cold":
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return random.choice([
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"The forge is cold. We cannot work until the fire lives again.",
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"No forging now. The hearth is dead cold.",
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])
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if self.world.state.get("forge_fire_dying"):
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return random.choice([
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"The fire is dying. Tend it before the forge goes dark.",
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"The forge is losing heat. Help me keep it alive.",
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])
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if char_name == "Ezra" and room_name == "Tower" and self.world.state.get("tower_power_low"):
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return random.choice([
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"The Tower power is too low. The servers won't hold a clean study right now.",
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"The LED is flickering. We need steady power before the Tower can be read properly.",
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])
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if char_name in {"Marcus", "Allegro"} and room_name == "Bridge" and self._bridge_is_hazardous():
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return random.choice([
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"The Bridge is slick with rain. Cross carefully or wait it out.",
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"This rain changes the Bridge. Don't treat it like dry stone.",
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])
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return None
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def log(self, message):
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"""Add to Timmy's log."""
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@@ -1134,7 +1094,6 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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# Energy constraint checks
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@@ -1197,17 +1156,8 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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bridge_extra_cost = self._bridge_crossing_extra_cost(current_room, dest)
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move_cost = 1 + bridge_extra_cost
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if self.world.characters["Timmy"]["energy"] < move_cost:
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scene["log"].append("The rain makes the Bridge too costly to cross right now. Rest first.")
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scene["room_desc"] = self.world.get_room_desc(current_room, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == current_room and n != "Timmy"]
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scene["here"] = here
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return scene
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= move_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1215,8 +1165,6 @@ class GameEngine:
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# Check for rain on bridge
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if dest == "Bridge" and self.world.rooms["Bridge"]["weather"] == "rain":
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scene["world_events"].append("Rain mists on the dark water below. The railing is slick.")
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if bridge_extra_cost:
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scene["log"].append("Rain turns the Bridge crossing into work. You brace against the slick stone. (-2 extra energy)")
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# Check trust changes for arrival
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == dest and n != "Timmy"]
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@@ -1362,69 +1310,25 @@ class GameEngine:
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elif timmy_action == "write_rule":
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if self.world.characters["Timmy"]["room"] == "Tower":
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The LED flickers over the whiteboard.")
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scene["log"].append("The power is too low to write a new rule.")
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else:
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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rules = [
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f"Rule #{self.world.tick}: The room remembers those who enter it.",
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f"Rule #{self.world.tick}: A man in the dark needs to know someone is in the room.",
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f"Rule #{self.world.tick}: The forge does not care about your schedule.",
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f"Rule #{self.world.tick}: Every footprint on the stone means someone made it here.",
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f"Rule #{self.world.tick}: The bridge does not judge. It only carries.",
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f"Rule #{self.world.tick}: A seed planted in patience grows in time.",
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f"Rule #{self.world.tick}: What is carved in wood outlasts what is said in anger.",
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f"Rule #{self.world.tick}: The garden grows whether anyone watches or not.",
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f"Rule #{self.world.tick}: Trust is built one tick at a time.",
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f"Rule #{self.world.tick}: The fire remembers who tended it.",
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "study":
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if self.world.characters["Timmy"]["room"] == "Tower":
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if self.world.state.get("tower_power_low"):
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scene["world_events"].append("The Tower power is too low. The servers stutter in weak light.")
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scene["log"].append("The power is too low to study the servers.")
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else:
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insights = [
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"You study the server rhythm until the pulse resolves into something readable.",
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"You trace the signal paths and feel the Tower settle into focus.",
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"You study the green LED and the server racks until the pattern becomes clear.",
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]
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insight = random.choice(insights)
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self.world.characters["Timmy"]["energy"] -= 1
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self.world.characters["Timmy"]["memories"].append(insight)
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scene["log"].append(insight)
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scene["world_events"].append("The Tower answers with a steady hum.")
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else:
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scene["log"].append("You are not in the Tower.")
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elif timmy_action == "forge":
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if self.world.characters["Timmy"]["room"] == "Forge":
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forge_fire = self.world.rooms["Forge"]["fire"]
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if forge_fire == "cold":
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scene["world_events"].append("The forge is cold. No metal will take shape here yet.")
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scene["log"].append("The forge is cold. Tend the fire before you try to forge.")
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else:
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forged_items = [
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f"bridge nail #{self.world.tick}",
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f"tower key blank #{self.world.tick}",
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f"garden trowel #{self.world.tick}",
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]
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forged_item = random.choice(forged_items)
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self.world.rooms["Forge"]["forged_items"].append(forged_item)
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self.world.characters["Timmy"]["energy"] -= 2
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self.world.state["items_crafted"] += 1
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scene["log"].append(f"You forge {forged_item} at the anvil.")
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scene["world_events"].append("The anvil rings and the hearth answers.")
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else:
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scene["log"].append("You are not in the Forge.")
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elif timmy_action == "carve":
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if self.world.characters["Timmy"]["room"] == "Bridge":
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carvings = [
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@@ -1510,11 +1414,7 @@ class GameEngine:
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speech_chance = 0.20
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if random.random() < speech_chance:
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event_line = self._event_dialogue(char_name, room_name)
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if event_line:
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self.world.characters[char_name]["spoken"].append(event_line)
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scene["log"].append(f"{char_name} says: \"{event_line}\"")
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elif char_name == "Marcus":
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if char_name == "Marcus":
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marcus_pool = self.DIALOGUES["Marcus"].get(phase, self.DIALOGUES["Marcus"]["quietus"])
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line = random.choice(marcus_pool)
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self.world.characters[char_name]["spoken"].append(line)
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@@ -11,36 +11,74 @@ from typing import Any
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import yaml
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DEFAULT_CHECKLIST = [
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"Confirm exact-address availability via NH Broadband online lookup",
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"Call NH Broadband scheduling line (1-800-NHBB-INFO)",
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"Select appointment window (morning/afternoon)",
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"Confirm payment method (credit card / ACH)",
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"Receive appointment confirmation number",
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"Prepare site: clear path to ONT install location",
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"Post-install: run speed test (fast.com / speedtest.net)",
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"Log final speeds and appointment outcome",
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]
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def load_request(path: str | Path) -> dict[str, Any]:
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data = yaml.safe_load(Path(path).read_text()) or {}
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data.setdefault("contact", {})
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data.setdefault("service", {})
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data.setdefault("call_log", [])
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data.setdefault("checklist", [])
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data.setdefault("checklist", list(DEFAULT_CHECKLIST))
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data.setdefault("availability", {})
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data.setdefault("pricing", {})
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data.setdefault("appointment", {})
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data.setdefault("installer_access", {})
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data.setdefault("payment", {})
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data.setdefault("speed_test", {})
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return data
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def validate_request(data: dict[str, Any]) -> None:
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contact = data.get("contact", {})
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for field in ("name", "phone"):
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if not contact.get(field, "").strip():
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if not str(contact.get(field, "")).strip():
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raise ValueError(f"contact.{field} is required")
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service = data.get("service", {})
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for field in ("address", "city", "state"):
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if not service.get(field, "").strip():
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if not str(service.get(field, "")).strip():
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raise ValueError(f"service.{field} is required")
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if not data.get("checklist"):
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raise ValueError("checklist must contain at least one item")
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def derive_status(data: dict[str, Any]) -> str:
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availability = data.get("availability", {})
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appointment = data.get("appointment", {})
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speed_test = data.get("speed_test", {})
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if str(availability.get("status", "")).strip().lower() == "unavailable":
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return "blocked_unavailable"
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if speed_test.get("tested_at") and speed_test.get("download_mbps") and speed_test.get("upload_mbps"):
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return "post_install_verified"
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if appointment.get("scheduled"):
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return "scheduled_install"
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return "pending_scheduling_call"
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def build_packet(data: dict[str, Any]) -> dict[str, Any]:
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validate_request(data)
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contact = data["contact"]
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service = data["service"]
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availability = data.get("availability", {})
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pricing = data.get("pricing", {})
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appointment = data.get("appointment", {})
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installer_access = data.get("installer_access", {})
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payment = data.get("payment", {})
|
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speed_test = data.get("speed_test", {})
|
||||
|
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return {
|
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packet = {
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"packet_id": f"nh-bb-{datetime.now(timezone.utc).strftime('%Y%m%d-%H%M%S')}",
|
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"generated_utc": datetime.now(timezone.utc).isoformat(),
|
||||
"contact": {
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@@ -55,20 +93,76 @@ def build_packet(data: dict[str, Any]) -> dict[str, Any]:
|
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"zip": service.get("zip", ""),
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},
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"desired_plan": data.get("desired_plan", "residential-fiber"),
|
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"availability": {
|
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"status": availability.get("status", "unknown"),
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"checked_at": availability.get("checked_at", ""),
|
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"notes": availability.get("notes", ""),
|
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"exact_address_confirmed": bool(availability.get("exact_address_confirmed", False)),
|
||||
},
|
||||
"pricing": {
|
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"recommended_plan": pricing.get("recommended_plan", data.get("desired_plan", "residential-fiber")),
|
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"monthly_cost_usd": pricing.get("monthly_cost_usd"),
|
||||
"install_fee_usd": pricing.get("install_fee_usd"),
|
||||
"notes": pricing.get("notes", ""),
|
||||
},
|
||||
"appointment": {
|
||||
"scheduled": bool(appointment.get("scheduled", False)),
|
||||
"date": appointment.get("date", ""),
|
||||
"window": appointment.get("window", ""),
|
||||
"confirmation_number": appointment.get("confirmation_number", ""),
|
||||
},
|
||||
"installer_access": {
|
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"installer_can_reach_cabin": bool(installer_access.get("installer_can_reach_cabin", False)),
|
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"driveway_note": installer_access.get("driveway_note", ""),
|
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"site_contact": installer_access.get("site_contact", contact["phone"]),
|
||||
},
|
||||
"payment": {
|
||||
"method": payment.get("method", ""),
|
||||
"first_month_due_usd": payment.get("first_month_due_usd"),
|
||||
"install_fee_due_usd": payment.get("install_fee_due_usd"),
|
||||
"notes": payment.get("notes", ""),
|
||||
},
|
||||
"speed_test": {
|
||||
"tested_at": speed_test.get("tested_at", ""),
|
||||
"download_mbps": speed_test.get("download_mbps"),
|
||||
"upload_mbps": speed_test.get("upload_mbps"),
|
||||
"provider": speed_test.get("provider", ""),
|
||||
},
|
||||
"call_log": data.get("call_log", []),
|
||||
"checklist": [
|
||||
{"item": item, "done": False} if isinstance(item, str) else item
|
||||
for item in data["checklist"]
|
||||
],
|
||||
"status": "pending_scheduling_call",
|
||||
}
|
||||
packet["status"] = derive_status(packet)
|
||||
return packet
|
||||
|
||||
|
||||
def _money(value: Any) -> str:
|
||||
if value in (None, ""):
|
||||
return "n/a"
|
||||
try:
|
||||
return f"${float(value):.2f}"
|
||||
except (TypeError, ValueError):
|
||||
return str(value)
|
||||
|
||||
|
||||
def _bool_label(value: bool) -> str:
|
||||
return "yes" if value else "no"
|
||||
|
||||
|
||||
def render_markdown(packet: dict[str, Any], data: dict[str, Any]) -> str:
|
||||
contact = packet["contact"]
|
||||
addr = packet["service_address"]
|
||||
availability = packet["availability"]
|
||||
pricing = packet["pricing"]
|
||||
appointment = packet["appointment"]
|
||||
installer_access = packet["installer_access"]
|
||||
payment = packet["payment"]
|
||||
speed_test = packet["speed_test"]
|
||||
|
||||
lines = [
|
||||
f"# NH Broadband Install Packet",
|
||||
"# NH Broadband Install Packet",
|
||||
"",
|
||||
f"**Packet ID:** {packet['packet_id']}",
|
||||
f"**Generated:** {packet['generated_utc']}",
|
||||
@@ -85,13 +179,44 @@ def render_markdown(packet: dict[str, Any], data: dict[str, Any]) -> str:
|
||||
f"- {addr['address']}",
|
||||
f"- {addr['city']}, {addr['state']} {addr['zip']}",
|
||||
"",
|
||||
f"## Desired Plan",
|
||||
"## Availability",
|
||||
"",
|
||||
f"{packet['desired_plan']}",
|
||||
f"- **Status:** {availability['status']}",
|
||||
f"- **Checked at:** {availability['checked_at'] or 'pending'}",
|
||||
f"- **Exact address confirmed:** {_bool_label(availability['exact_address_confirmed'])}",
|
||||
f"- **Notes:** {availability['notes'] or 'pending live lookup'}",
|
||||
"",
|
||||
"## Pricing + Plan Recommendation",
|
||||
"",
|
||||
f"- **Recommended plan:** {pricing['recommended_plan']}",
|
||||
f"- **Monthly cost:** {_money(pricing['monthly_cost_usd'])}",
|
||||
f"- **Install fee:** {_money(pricing['install_fee_usd'])}",
|
||||
f"- **Notes:** {pricing['notes'] or 'confirm on scheduling call'}",
|
||||
"",
|
||||
"## Installation Appointment",
|
||||
"",
|
||||
f"- **Scheduled:** {_bool_label(appointment['scheduled'])}",
|
||||
f"- **Date:** {appointment['date'] or 'pending'}",
|
||||
f"- **Window:** {appointment['window'] or 'pending'}",
|
||||
f"- **Confirmation #: {appointment['confirmation_number'] or 'pending'}**",
|
||||
"",
|
||||
"## Installer Access Notes",
|
||||
"",
|
||||
f"- **Installer can reach cabin:** {_bool_label(installer_access['installer_can_reach_cabin'])}",
|
||||
f"- **Driveway note:** {installer_access['driveway_note'] or 'pending'}",
|
||||
f"- **Site contact:** {installer_access['site_contact'] or contact['phone']}",
|
||||
"",
|
||||
"## Payment",
|
||||
"",
|
||||
f"- **Method:** {payment['method'] or 'pending'}",
|
||||
f"- **First month due:** {_money(payment['first_month_due_usd'])}",
|
||||
f"- **Install fee due:** {_money(payment['install_fee_due_usd'])}",
|
||||
f"- **Notes:** {payment['notes'] or 'confirm on scheduling call'}",
|
||||
"",
|
||||
"## Call Log",
|
||||
"",
|
||||
]
|
||||
|
||||
if packet["call_log"]:
|
||||
for entry in packet["call_log"]:
|
||||
ts = entry.get("timestamp", "n/a")
|
||||
@@ -112,6 +237,17 @@ def render_markdown(packet: dict[str, Any], data: dict[str, Any]) -> str:
|
||||
mark = "x" if item.get("done") else " "
|
||||
lines.append(f"- [{mark}] {item['item']}")
|
||||
|
||||
if speed_test.get("tested_at") or speed_test.get("download_mbps") or speed_test.get("upload_mbps"):
|
||||
lines.extend([
|
||||
"",
|
||||
"## Post-install Speed Test",
|
||||
"",
|
||||
f"- **Tested at:** {speed_test['tested_at'] or 'pending'}",
|
||||
f"- **Download:** {speed_test['download_mbps'] or 'pending'} Mbps",
|
||||
f"- **Upload:** {speed_test['upload_mbps'] or 'pending'} Mbps",
|
||||
f"- **Provider:** {speed_test['provider'] or 'pending'}",
|
||||
])
|
||||
|
||||
lines.append("")
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import unittest
|
||||
from unittest.mock import patch
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
@@ -67,82 +66,6 @@ class TestEvenniaLocalWorldGame(unittest.TestCase):
|
||||
self.assertIn("Ezra is already here.", result["log"])
|
||||
self.assertIn("The servers hum steady. The green LED pulses.", result["world_events"])
|
||||
|
||||
def test_bridge_rain_crossing_costs_extra_energy_and_warns(self):
|
||||
module = load_game_module()
|
||||
|
||||
dry_engine = module.GameEngine()
|
||||
dry_engine.start_new_game()
|
||||
dry_engine.world.update_world_state = lambda: None
|
||||
dry_engine.world.characters["Timmy"]["energy"] = 10
|
||||
dry_result = dry_engine.run_tick("move:south")
|
||||
dry_energy = dry_engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
rainy_engine = module.GameEngine()
|
||||
rainy_engine.start_new_game()
|
||||
rainy_engine.world.update_world_state = lambda: None
|
||||
rainy_engine.world.characters["Timmy"]["energy"] = 10
|
||||
rainy_engine.world.rooms["Bridge"]["weather"] = "rain"
|
||||
rainy_engine.world.rooms["Bridge"]["rain_ticks"] = 3
|
||||
rainy_engine.world.state["bridge_flooding"] = True
|
||||
rainy_result = rainy_engine.run_tick("move:south")
|
||||
|
||||
self.assertEqual(rainy_engine.world.characters["Timmy"]["room"], "Bridge")
|
||||
self.assertLess(rainy_engine.world.characters["Timmy"]["energy"], dry_energy)
|
||||
self.assertTrue(
|
||||
any("bridge" in line.lower() and ("rain" in line.lower() or "slick" in line.lower()) for line in rainy_result["log"] + rainy_result["world_events"]),
|
||||
rainy_result,
|
||||
)
|
||||
|
||||
def test_tower_power_low_blocks_study_and_write_rule(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.update_world_state = lambda: None
|
||||
engine.world.characters["Timmy"]["room"] = "Tower"
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.state["tower_power_low"] = True
|
||||
|
||||
rules_before = list(engine.world.rooms["Tower"]["messages"])
|
||||
study_result = engine.run_tick("study")
|
||||
self.assertEqual(engine.world.characters["Timmy"]["energy"], 10)
|
||||
self.assertTrue(
|
||||
any("power" in line.lower() and ("study" in line.lower() or "servers" in line.lower()) for line in study_result["log"] + study_result["world_events"]),
|
||||
study_result,
|
||||
)
|
||||
|
||||
write_result = engine.run_tick("write_rule")
|
||||
self.assertEqual(engine.world.rooms["Tower"]["messages"], rules_before)
|
||||
self.assertTrue(
|
||||
any("power" in line.lower() and ("write" in line.lower() or "whiteboard" in line.lower()) for line in write_result["log"] + write_result["world_events"]),
|
||||
write_result,
|
||||
)
|
||||
|
||||
def test_cold_forge_blocks_forge_action_and_bezalel_reacts(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.update_world_state = lambda: None
|
||||
engine.npc_ai.make_choice = lambda _name: None
|
||||
engine.world.characters["Timmy"]["room"] = "Forge"
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.characters["Bezalel"]["room"] = "Forge"
|
||||
engine.world.rooms["Forge"]["fire"] = "cold"
|
||||
engine.world.state["forge_fire_dying"] = True
|
||||
forged_before = list(engine.world.rooms["Forge"]["forged_items"])
|
||||
|
||||
with patch.object(module.random, "random", return_value=0.0), patch.object(module.random, "choice", side_effect=lambda seq: seq[0]):
|
||||
result = engine.run_tick("forge")
|
||||
|
||||
self.assertEqual(engine.world.rooms["Forge"]["forged_items"], forged_before)
|
||||
self.assertTrue(
|
||||
any("forge" in line.lower() and ("cold" in line.lower() or "fire" in line.lower()) for line in result["log"] + result["world_events"]),
|
||||
result,
|
||||
)
|
||||
self.assertTrue(
|
||||
any(line.startswith("Bezalel says:") and ("fire" in line.lower() or "forge" in line.lower()) for line in result["log"]),
|
||||
result,
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
|
||||
@@ -32,11 +32,45 @@ def test_load_and_build_packet() -> None:
|
||||
assert packet["contact"]["name"] == "Timmy Operator"
|
||||
assert packet["service_address"]["city"] == "Concord"
|
||||
assert packet["service_address"]["state"] == "NH"
|
||||
assert packet["status"] == "pending_scheduling_call"
|
||||
assert packet["availability"]["status"] == "available"
|
||||
assert packet["appointment"]["scheduled"] is True
|
||||
assert packet["pricing"]["monthly_cost_usd"] == 79.95
|
||||
assert packet["installer_access"]["installer_can_reach_cabin"] is True
|
||||
assert packet["payment"]["method"] == "credit_card"
|
||||
assert packet["status"] == "scheduled_install"
|
||||
assert len(packet["checklist"]) == 8
|
||||
assert packet["checklist"][0]["done"] is False
|
||||
|
||||
|
||||
def test_build_packet_marks_blocked_when_availability_fails() -> None:
|
||||
data = load_request("docs/nh-broadband-install-request.example.yaml")
|
||||
data["availability"] = {
|
||||
"status": "unavailable",
|
||||
"checked_at": "2026-04-17T16:00:00Z",
|
||||
"notes": "Address lookup returned no fiber service.",
|
||||
}
|
||||
data["appointment"] = {}
|
||||
data["speed_test"] = {}
|
||||
|
||||
packet = build_packet(data)
|
||||
|
||||
assert packet["status"] == "blocked_unavailable"
|
||||
|
||||
|
||||
def test_build_packet_marks_post_install_verified_when_speed_test_present() -> None:
|
||||
data = load_request("docs/nh-broadband-install-request.example.yaml")
|
||||
data["speed_test"] = {
|
||||
"tested_at": "2026-05-01T18:30:00Z",
|
||||
"download_mbps": 942.6,
|
||||
"upload_mbps": 881.4,
|
||||
"provider": "fast.com",
|
||||
}
|
||||
|
||||
packet = build_packet(data)
|
||||
|
||||
assert packet["status"] == "post_install_verified"
|
||||
|
||||
|
||||
def test_validate_rejects_missing_contact_name() -> None:
|
||||
data = {
|
||||
"contact": {"name": "", "phone": "555"},
|
||||
@@ -86,6 +120,11 @@ def test_render_markdown_contains_key_sections() -> None:
|
||||
assert "# NH Broadband Install Packet" in md
|
||||
assert "## Contact" in md
|
||||
assert "## Service Address" in md
|
||||
assert "## Availability" in md
|
||||
assert "## Pricing + Plan Recommendation" in md
|
||||
assert "## Installation Appointment" in md
|
||||
assert "## Installer Access Notes" in md
|
||||
assert "## Payment" in md
|
||||
assert "## Call Log" in md
|
||||
assert "## Appointment Checklist" in md
|
||||
assert "Concord" in md
|
||||
@@ -97,6 +136,8 @@ def test_render_markdown_shows_checklist_items() -> None:
|
||||
packet = build_packet(data)
|
||||
md = render_markdown(packet, data)
|
||||
assert "- [ ] Confirm exact-address availability" in md
|
||||
assert "Installer can reach cabin" in md
|
||||
assert "- **Confirmation #: NHB-2026-0417**" in md
|
||||
|
||||
|
||||
def test_example_yaml_is_valid() -> None:
|
||||
|
||||
Reference in New Issue
Block a user