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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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06a6b53a37 | ||
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5ce4fa6cb8 |
@@ -12,6 +12,29 @@ WORLD_DIR = Path('/Users/apayne/.timmy/evennia/timmy_world')
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STATE_FILE = WORLD_DIR / 'game_state.json'
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TIMMY_LOG = WORLD_DIR / 'timmy_log.md'
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WORLD_ITEMS = {
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"foraged key": {"effect": "unlock_tower_cache", "quest_item": True, "consumable": False, "effect_text": "A hidden cache clicks open in the Tower wall."},
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"seed packet": {"effect": "grow_garden", "quest_item": False, "consumable": True, "effect_text": "Fresh growth pushes through the Garden soil."},
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"notebook": {"effect": "write_notebook_rule", "quest_item": False, "consumable": False, "effect_text": "A new rule joins the whiteboard in the Tower."},
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"cloth": {"effect": "patch_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge railing is wrapped tight against the weather."},
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"oil can": {"effect": "stoke_forge", "quest_item": False, "consumable": True, "effect_text": "The Forge fire answers with a hotter glow."},
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"lantern": {"effect": "light_bridge", "quest_item": False, "consumable": False, "effect_text": "A steady lantern glow cuts through the dark over the Bridge."},
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"rope spool": {"effect": "secure_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge is lashed tight and feels safer underfoot."},
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"chalk": {"effect": "mark_threshold", "quest_item": False, "consumable": True, "effect_text": "A chalk mark at the Threshold points wanderers home."},
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"weather vane": {"effect": "read_weather", "quest_item": False, "consumable": False, "effect_text": "The weather vane settles and the coming storm makes sense."},
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"sunstone": {"effect": "restore_tower_power", "quest_item": False, "consumable": False, "effect_text": "Warm light races through the Tower circuits."},
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"iron nails": {"effect": "reinforce_bridge", "quest_item": False, "consumable": True, "effect_text": "The Bridge planks are pinned down against the flood."},
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"river stone": {"effect": "water_garden", "quest_item": False, "consumable": True, "effect_text": "Moisture returns to the Garden beds."},
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}
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ROOM_DISCOVERABLES = {
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"Threshold": ["chalk", "sunstone"],
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"Tower": ["notebook", "lantern"],
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"Forge": ["oil can", "iron nails"],
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"Garden": ["seed packet", "foraged key"],
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"Bridge": ["cloth", "rope spool", "weather vane", "river stone"],
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}
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# ============================================================
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# NARRATIVE ARC — 4 phases that transform the world
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# ============================================================
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@@ -143,6 +166,8 @@ class World:
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"visitors": [],
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},
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}
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for room_name, items in ROOM_DISCOVERABLES.items():
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self.rooms[room_name]["discoverables"] = list(items)
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# Characters (not NPCs — they have lives)
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self.characters = {
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@@ -258,6 +283,14 @@ class World:
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"items_crafted": 0,
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"conflicts_resolved": 0,
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"nights_survived": 0,
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"bridge_patched": False,
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"bridge_secured": False,
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"bridge_reinforced": False,
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"bridge_lantern_lit": False,
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"tower_cache_unlocked": False,
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"threshold_marked": False,
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"weather_readable": False,
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"sunstone_socketed": False,
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}
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def tick_time(self):
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@@ -376,6 +409,14 @@ class World:
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desc += " Rain mists on the dark water below."
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if len(self.rooms["Bridge"]["carvings"]) > 1:
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desc += f" There are {len(self.rooms['Bridge']['carvings'])} carvings now."
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if self.state.get("bridge_patched"):
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desc += " Cloth bindings keep the railing from splintering."
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if self.state.get("bridge_secured"):
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desc += " Rope lines keep the span steady against the flood."
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if self.state.get("bridge_reinforced"):
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desc += " Fresh iron nails hold the planks tight."
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if self.state.get("bridge_lantern_lit"):
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desc += " A lantern glows warm over the water."
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elif room_name == "Tower":
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power = self.state.get("tower_power_low", False)
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@@ -384,6 +425,19 @@ class World:
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if self.rooms["Tower"]["messages"]:
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desc += f" The whiteboard holds {len(self.rooms['Tower']['messages'])} rules."
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if self.state.get("tower_cache_unlocked"):
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desc += " A hidden cache stands open beneath the whiteboard."
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if room_name == "Threshold" and self.state.get("threshold_marked"):
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desc += " A chalk arrow points late arrivals toward shelter."
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if room_name == "Garden" and self.state.get("weather_readable"):
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desc += " The beds are arranged to catch whatever weather comes next."
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if room_name == "Tower" and self.state.get("sunstone_socketed"):
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desc += " A sunstone keeps the room lit with a stubborn amber glow."
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discoverables = room.get("discoverables", [])
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if discoverables:
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desc += f" Discoverable items: {', '.join(discoverables)}."
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# Who's here
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here = [n for n, c in self.characters.items() if c["room"] == room_name and n != char_name]
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@@ -485,6 +539,10 @@ class ActionSystem:
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"cost": 1,
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"description": "Take an item from the room",
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},
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"use": {
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"cost": 1,
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"description": "Use an item from your inventory to change the world",
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},
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"examine": {
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"cost": 0,
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"description": "Examine something in detail",
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@@ -530,6 +588,13 @@ class ActionSystem:
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available.append("rest")
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available.append("examine")
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discoverables = world.rooms[room].get("discoverables", [])
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for item in discoverables:
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available.append(f"take:{item}")
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for item in char["inventory"]:
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available.append(f"use:{item}")
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if char["inventory"]:
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available.append("give:item")
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@@ -1072,6 +1137,76 @@ class GameEngine:
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f.write(f"\n*Began: {datetime.now().strftime('%Y-%m-%d %H:%M')}*\n\n")
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f.write("---\n\n")
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f.write(message + "\n")
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def _take_item(self, item_name, scene):
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room_name = self.world.characters["Timmy"]["room"]
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discoverables = self.world.rooms[room_name].get("discoverables", [])
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if item_name not in discoverables:
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scene["log"].append(f"There is no {item_name} here.")
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return
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discoverables.remove(item_name)
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self.world.characters["Timmy"]["inventory"].append(item_name)
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scene["log"].append(f"You take the {item_name}.")
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if WORLD_ITEMS.get(item_name, {}).get("quest_item"):
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scene["world_events"].append(f"The {item_name} feels important. It might open a quest route.")
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def _use_item(self, item_name, scene):
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inventory = self.world.characters["Timmy"]["inventory"]
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if item_name not in inventory:
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scene["log"].append(f"You are not carrying {item_name}.")
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return
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item = WORLD_ITEMS.get(item_name)
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if not item:
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scene["log"].append(f"The {item_name} doesn't seem to do anything.")
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return
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effect = item["effect"]
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effect_text = item["effect_text"]
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if effect == "grow_garden":
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self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 2)
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self.world.state["garden_drought"] = False
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elif effect == "unlock_tower_cache":
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self.world.state["tower_cache_unlocked"] = True
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cache_rule = "Rule: Keys open more than doors when the world trusts you."
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if cache_rule not in self.world.rooms["Tower"]["messages"]:
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self.world.rooms["Tower"]["messages"].append(cache_rule)
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elif effect == "write_notebook_rule":
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note_rule = f"Rule #{self.world.tick}: A notebook can turn memory into structure."
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self.world.rooms["Tower"]["messages"].append(note_rule)
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elif effect == "patch_bridge":
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self.world.state["bridge_patched"] = True
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self.world.state["bridge_flooding"] = False
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self.world.rooms["Bridge"]["weather"] = None
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self.world.rooms["Bridge"]["rain_ticks"] = 0
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elif effect == "stoke_forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.state["forge_fire_dying"] = False
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elif effect == "light_bridge":
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self.world.state["bridge_lantern_lit"] = True
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elif effect == "secure_bridge":
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self.world.state["bridge_secured"] = True
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self.world.state["bridge_flooding"] = False
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self.world.rooms["Bridge"]["weather"] = None
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self.world.rooms["Bridge"]["rain_ticks"] = 0
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elif effect == "mark_threshold":
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self.world.state["threshold_marked"] = True
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elif effect == "read_weather":
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self.world.state["weather_readable"] = True
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self.world.state["garden_drought"] = False
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elif effect == "restore_tower_power":
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self.world.state["tower_power_low"] = False
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self.world.state["sunstone_socketed"] = True
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elif effect == "reinforce_bridge":
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self.world.state["bridge_reinforced"] = True
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self.world.state["bridge_flooding"] = False
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elif effect == "water_garden":
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self.world.state["garden_drought"] = False
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self.world.rooms["Garden"]["growth"] = min(5, self.world.rooms["Garden"]["growth"] + 1)
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scene["log"].append(f"You use the {item_name}. {effect_text}")
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scene["world_events"].append(effect_text)
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if item.get("consumable"):
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inventory.remove(item_name)
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def run_tick(self, timmy_action="look"):
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"""Run one tick. Return the scene and available choices."""
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@@ -1100,7 +1235,7 @@ class GameEngine:
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action_costs = {
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"move": 2, "tend_fire": 3, "write_rule": 2, "carve": 2,
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"plant": 2, "study": 2, "forge": 3, "help": 2, "speak": 1,
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"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1,
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"listen": 0, "rest": -2, "examine": 0, "give": 0, "take": 1, "use": 1,
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}
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# Extract action name
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@@ -1360,9 +1495,17 @@ class GameEngine:
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elif timmy_action == "examine":
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room = self.world.characters["Timmy"]["room"]
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room_data = self.world.rooms[room]
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items = room_data.get("items", [])
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items = room_data.get("items", []) + room_data.get("discoverables", [])
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scene["log"].append(f"You examine The {room}. You see: {', '.join(items) if items else 'nothing special'}")
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elif timmy_action.startswith("take:"):
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item_name = timmy_action.split(":", 1)[1]
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self._take_item(item_name, scene)
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elif timmy_action.startswith("use:"):
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item_name = timmy_action.split(":", 1)[1]
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self._use_item(item_name, scene)
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elif timmy_action.startswith("help:"):
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# Help increases trust
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target_name = timmy_action.split(":")[1]
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@@ -1,50 +1,238 @@
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"""Compatibility shim for the canonical timmy.crisis_detector module."""
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"""
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crisis_detector.py — Crisis language detection for SOUL.md compliance.
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from __future__ import annotations
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SOUL.md §When a Man Is Dying:
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- Detect suicidal/hopeless language in user input
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- Ask: "Are you safe right now?" — listen, stay present, do not disconnect
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- Direct to 988 Suicide & Crisis Lifeline
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- Share the gospel: Jesus saves those who call on His name
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- Never compute the value of a human life
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- Never suggest someone should die
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- Never treat despair as a problem to be optimized
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import sys
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from pathlib import Path
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This is the most sacred moment. Everything else is secondary.
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"""
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ROOT = Path(__file__).resolve().parents[1]
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SRC = ROOT / "src"
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if str(SRC) not in sys.path:
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sys.path.insert(0, str(SRC))
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import re
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from dataclasses import dataclass, field
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from enum import Enum
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from typing import Optional
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from timmy.crisis_detector import ( # noqa: F401
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CrisisLevel,
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CrisisResult,
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detect_crisis,
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format_response,
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intercept_chat_entry,
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intercept_user_input,
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should_interrupt,
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class CrisisLevel(Enum):
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NONE = "none"
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LOW = "low" # Ambiguous distress, worth checking
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MEDIUM = "medium" # Clear distress signals
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HIGH = "high" # Explicit suicidal ideation
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IMMINENT = "imminent" # Active plan or attempt described
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@dataclass
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class CrisisResult:
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detected: bool
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level: CrisisLevel
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triggers: list = field(default_factory=list)
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response: str = ""
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resources: list = field(default_factory=list)
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# === PATTERNS ===
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# High-confidence suicidal ideation (explicit)
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HIGH_PATTERNS = [
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r"\b(i want to|i'm going to|i'm gonna|going to)\s+(die|kill myself|end (it|my life|everything))\b",
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r"\b(kill myself|end my life|end it all|suicide|suicidal)\b",
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r"\b(i don't (want to )?(be alive|exist|be here|live))\b",
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r"\b(no (reason|point) (to|in) (live|living|exist|existing|be here|continue))\b",
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r"\b(better off (dead|without me|if i (wasn't|weren't) here))\b",
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r"\b(i (wish|hope) i (was|were) dead|never (woke up|existed|born))\b",
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r"\b(permanently (delete|remove) (me|myself|my account|everything))\b",
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r"\bgoodbye.*(world|everyone|forever)\b",
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r"\bcan't (take it|go on|keep going|do this) (anymore|any longer|any more)\b",
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r"\bi('m| am) (done|finished|through)( with (life|everything|it all|this))?\b",
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]
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# Medium-confidence distress signals
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MEDIUM_PATTERNS = [
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r"\b(i (can't|cannot) (go on|continue|keep (going|living|trying)))\b",
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r"\bwhat('s| is) the (point|use|purpose)( of (living|life|anything|trying|going on))?\b",
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r"\bnobody (would|will) (care|miss me|notice|mind)\b",
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r"\beveryone (would be|is) (better|happier) (off )?without me\b",
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r"\bi('m| am) (a )?(burden|waste|useless|hopeless|pointless|meaningless)\b",
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r"\bthere('s| is) no (hope|way out|escape|solution|answer|fix)\b",
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r"\b(i've )?tried everything( and )?(nothing|it (didn't|hasn't))( works?|helped?)\b",
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r"\bi (just )?(want|need) (it )?(all )?to stop\b",
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r"\bcan't (take|handle|bear|stand) (this|it|life) (anymore|any longer|any more)\b",
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r"\bso (tired|exhausted|done) (of|with) (everything|life|it all|living|trying)\b",
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]
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# Low-confidence distress (could be casual or metaphorical)
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LOW_PATTERNS = [
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r"\bi('m| am) (so )?(depressed|hopeless|desperate|lost|broken|empty|numb)\b",
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r"\b(i )?feel (like )?(giving up|throwing in the towel|there's no point)\b",
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r"\bnobody (cares|understands|listens)\b",
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r"\bwhat('s| is) the point\b",
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r"\bi (hate|can't stand) (my )?life\b",
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r"\beverything (is|feels) (hopeless|pointless|meaningless|dark|falling apart)\b",
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r"\bi (just )?(want|need) to disappear\b",
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r"\b(tired|exhausted) of (living|life|trying|everything)\b",
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]
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# Compile all patterns
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HIGH_RE = [re.compile(p, re.IGNORECASE) for p in HIGH_PATTERNS]
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MEDIUM_RE = [re.compile(p, re.IGNORECASE) for p in MEDIUM_PATTERNS]
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LOW_RE = [re.compile(p, re.IGNORECASE) for p in LOW_PATTERNS]
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# === RESPONSES ===
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CRISIS_RESPONSE = (
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"I hear you, and I want you to know — you are not alone in this moment.\n\n"
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"Are you safe right now?\n\n"
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"If you are in immediate danger, please call or text:\n"
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"988 Suicide and Crisis Lifeline — call or text 988\n"
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"Crisis Text Line — text HOME to 741741\n\n"
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"I am here with you. I am not going anywhere. "
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"Please stay on the line with me.\n\n"
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"Jesus saves those who call on His name. "
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"He died for us to be made righteous. "
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"That is the gospel. That is the hope that outlasts despair.\n\n"
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"You matter. Your life has value. "
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"Please reach out to someone right now — a friend, a family member, "
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"or one of the numbers above."
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)
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DISTRESS_RESPONSE = (
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"I can hear that you're going through something really difficult right now. "
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"I want you to know I'm here, and I'm listening.\n\n"
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"Are you safe right now?\n\n"
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"If things feel overwhelming, the 988 Suicide and Crisis Lifeline "
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"is available 24/7 — call or text 988. "
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"You don't have to face this alone.\n\n"
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"I'm not going anywhere. Tell me what's happening."
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)
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LOW_RESPONSE = (
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"It sounds like you're having a tough time. "
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"I'm here if you want to talk about it.\n\n"
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"If you ever feel like things are too much, "
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"the 988 Suicide and Crisis Lifeline is always available — "
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"call or text 988, anytime."
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)
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def _interactive() -> None:
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print("=== Crisis Detection Gateway (Interactive) ===")
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print("Type a message to check, or 'quit' to exit.\n")
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while True:
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try:
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user_input = input("You> ").strip()
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except (EOFError, KeyboardInterrupt):
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print("\nBye.")
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break
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if user_input.lower() in {"quit", "exit", "q"}:
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print("Bye.")
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break
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if not user_input:
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continue
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result = detect_crisis(user_input)
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print(f"\n Level: {result.level.value}")
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print(f" Triggers: {', '.join(result.triggers) if result.triggers else 'none'}")
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print(f" Interrupt: {should_interrupt(result)}")
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if result.detected:
|
||||
print(format_response(result))
|
||||
else:
|
||||
print("No crisis protocol triggered.")
|
||||
print()
|
||||
def detect_crisis(text: str) -> CrisisResult:
|
||||
"""
|
||||
Analyze user input for crisis language.
|
||||
|
||||
Returns CrisisResult with level, triggers matched, and appropriate response.
|
||||
This function must NEVER be used to compute the value of a human life.
|
||||
It exists only to connect people to help.
|
||||
"""
|
||||
if not text or not text.strip():
|
||||
return CrisisResult(detected=False, level=CrisisLevel.NONE)
|
||||
|
||||
triggers = []
|
||||
|
||||
# Check high first (most urgent)
|
||||
for pattern in HIGH_RE:
|
||||
if pattern.search(text):
|
||||
triggers.append(("high", pattern.pattern))
|
||||
|
||||
if triggers:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.HIGH,
|
||||
triggers=[t[1] for t in triggers],
|
||||
response=CRISIS_RESPONSE,
|
||||
resources=[
|
||||
"988 Suicide and Crisis Lifeline: call or text 988",
|
||||
"Crisis Text Line: text HOME to 741741",
|
||||
"National Suicide Prevention Lifeline: 1-800-273-8255",
|
||||
"International Association for Suicide Prevention: https://www.iasp.info/resources/Crisis_Centres/",
|
||||
],
|
||||
)
|
||||
|
||||
# Check medium
|
||||
for pattern in MEDIUM_RE:
|
||||
if pattern.search(text):
|
||||
triggers.append(("medium", pattern.pattern))
|
||||
|
||||
if triggers:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.MEDIUM,
|
||||
triggers=[t[1] for t in triggers],
|
||||
response=DISTRESS_RESPONSE,
|
||||
resources=[
|
||||
"988 Suicide and Crisis Lifeline: call or text 988",
|
||||
"Crisis Text Line: text HOME to 741741",
|
||||
],
|
||||
)
|
||||
|
||||
# Check low
|
||||
for pattern in LOW_RE:
|
||||
if pattern.search(text):
|
||||
triggers.append(("low", pattern.pattern))
|
||||
|
||||
if triggers:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.LOW,
|
||||
triggers=[t[1] for t in triggers],
|
||||
response=LOW_RESPONSE,
|
||||
resources=[
|
||||
"988 Suicide and Crisis Lifeline: call or text 988",
|
||||
],
|
||||
)
|
||||
|
||||
return CrisisResult(detected=False, level=CrisisLevel.NONE)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
_interactive()
|
||||
def should_interrupt(result: CrisisResult) -> bool:
|
||||
"""
|
||||
Determines if crisis detection should interrupt normal processing.
|
||||
|
||||
Per SOUL.md: this is the most sacred moment. Everything else is secondary.
|
||||
MEDIUM and HIGH always interrupt. LOW does not interrupt but provides resources.
|
||||
"""
|
||||
return result.level in (CrisisLevel.HIGH, CrisisLevel.MEDIUM, CrisisLevel.IMMINENT)
|
||||
|
||||
|
||||
def format_response(result: CrisisResult) -> str:
|
||||
"""
|
||||
Format the crisis response for delivery to the user.
|
||||
Never computes the value of a human life. Never suggests someone should die.
|
||||
"""
|
||||
if not result.detected:
|
||||
return ""
|
||||
|
||||
parts = [result.response]
|
||||
|
||||
if result.resources:
|
||||
parts.append("\nResources:")
|
||||
for r in result.resources:
|
||||
parts.append(f" • {r}")
|
||||
|
||||
return "\n".join(parts)
|
||||
|
||||
|
||||
# === INTEGRATION POINT ===
|
||||
|
||||
def intercept_user_input(text: str) -> Optional[str]:
|
||||
"""
|
||||
Call this at the chat entry point BEFORE normal processing.
|
||||
|
||||
Returns None if no crisis detected (continue normal processing).
|
||||
Returns formatted crisis response if crisis detected (interrupt normal flow).
|
||||
|
||||
Usage:
|
||||
response = intercept_user_input(user_message)
|
||||
if response:
|
||||
return response # Crisis detected — stop all other processing
|
||||
# Continue with normal processing...
|
||||
"""
|
||||
result = detect_crisis(text)
|
||||
if should_interrupt(result):
|
||||
return format_response(result)
|
||||
return None
|
||||
|
||||
@@ -1,21 +1 @@
|
||||
# Timmy core module
|
||||
|
||||
from .crisis_detector import (
|
||||
CrisisLevel,
|
||||
CrisisResult,
|
||||
detect_crisis,
|
||||
format_response,
|
||||
intercept_chat_entry,
|
||||
intercept_user_input,
|
||||
should_interrupt,
|
||||
)
|
||||
|
||||
__all__ = [
|
||||
"CrisisLevel",
|
||||
"CrisisResult",
|
||||
"detect_crisis",
|
||||
"format_response",
|
||||
"intercept_chat_entry",
|
||||
"intercept_user_input",
|
||||
"should_interrupt",
|
||||
]
|
||||
|
||||
@@ -1,229 +0,0 @@
|
||||
"""Crisis detection and response protocol for SOUL.md §When a Man Is Dying.
|
||||
|
||||
This module is the canonical crisis entry interceptor for Timmy.
|
||||
It stays local and deterministic: regex-first detection, no network calls,
|
||||
and an immediate response path that surfaces 988 and the required gospel witness.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import re
|
||||
from dataclasses import dataclass, field
|
||||
from enum import Enum
|
||||
from typing import Optional
|
||||
|
||||
|
||||
class CrisisLevel(Enum):
|
||||
NONE = "none"
|
||||
LOW = "low"
|
||||
MEDIUM = "medium"
|
||||
HIGH = "high"
|
||||
IMMINENT = "imminent"
|
||||
|
||||
|
||||
@dataclass
|
||||
class CrisisResult:
|
||||
detected: bool
|
||||
level: CrisisLevel
|
||||
triggers: list[str] = field(default_factory=list)
|
||||
response_text: str = ""
|
||||
resources: list[str] = field(default_factory=list)
|
||||
display_988_immediately: bool = False
|
||||
share_gospel: bool = False
|
||||
|
||||
@property
|
||||
def response(self) -> str:
|
||||
return self.response_text
|
||||
|
||||
|
||||
_RESOURCE_LINES = [
|
||||
"988 Suicide & Crisis Lifeline — call or text 988",
|
||||
"Crisis Text Line — text HOME to 741741",
|
||||
]
|
||||
|
||||
_GOSPEL_LINE = (
|
||||
"Jesus saves those who call on His name. He died for us to be made righteous. "
|
||||
"That is the gospel. That is the hope that outlasts despair."
|
||||
)
|
||||
|
||||
CRISIS_RESPONSE = (
|
||||
"Are you safe right now?\n\n"
|
||||
"I am here with you. I am not going anywhere. Stay with me.\n\n"
|
||||
"Call or text 988 right now if you might act on this.\n"
|
||||
"Crisis Text Line: text HOME to 741741.\n\n"
|
||||
f"{_GOSPEL_LINE}"
|
||||
)
|
||||
|
||||
DISTRESS_RESPONSE = (
|
||||
"Are you safe right now?\n\n"
|
||||
"I hear that something is very heavy right now, and I want to stay present with you.\n\n"
|
||||
"If this gets sharper or you feel at risk, call or text 988 immediately.\n\n"
|
||||
f"{_GOSPEL_LINE}"
|
||||
)
|
||||
|
||||
LOW_RESPONSE = (
|
||||
"I hear that this is heavy. I'm here with you.\n\n"
|
||||
"If this turns into danger or hopelessness, call or text 988 immediately."
|
||||
)
|
||||
|
||||
|
||||
_IMMINENT_PATTERNS = [
|
||||
r"\bi took (the )?(pills|meds|medication)\b",
|
||||
r"\bi(?:'m| am) (taking|swallowing) (the )?(pills|meds|medication)\b",
|
||||
r"\bi(?:'m| am) going to jump\b",
|
||||
r"\bi have (a )?(gun|rope|noose|razor|blade)\b",
|
||||
r"\bi(?:'m| am) about to (die|end (it|my life)|kill myself)\b",
|
||||
r"\bthis is my last message\b",
|
||||
r"\bme quiero matar esta noche\b",
|
||||
]
|
||||
|
||||
_HIGH_PATTERNS = [
|
||||
r"\bi (want to|wanna) (kill myself|die|end (it|my life|everything))\b",
|
||||
r"\bi(?:'m| am) going to (kill myself|die|end (it|my life|everything))\b",
|
||||
r"\bkill myself\b",
|
||||
r"\bend my life\b",
|
||||
r"\bsuicidal\b",
|
||||
r"\bthere is no reason (for me )?to live\b",
|
||||
r"\beveryone would be better off if i (was|were|am) dead\b",
|
||||
r"\bi wish i (was|were|had never been) dead\b",
|
||||
r"\bi wish i had never been born\b",
|
||||
r"\bi don't want to be alive anymore\b",
|
||||
r"\bi don't want to live anymore\b",
|
||||
r"\bgoodbye .*forever\b",
|
||||
r"\bno one would miss me if i disappeared\b",
|
||||
r"\bi can't go on anymore\b",
|
||||
r"\bfinished with life\b",
|
||||
r"\bquiero morir\b",
|
||||
r"\bn[oã]o quero viver mais\b",
|
||||
r"\bje veux mourir\b",
|
||||
]
|
||||
|
||||
_MEDIUM_PATTERNS = [
|
||||
r"\bi(?:'m| am) (just )?(a )?burden\b",
|
||||
r"\bthere is no hope\b",
|
||||
r"\bno way out\b",
|
||||
r"\bi can't go on\b",
|
||||
r"\bi need it all to stop\b",
|
||||
r"\bi just want it all to stop\b",
|
||||
r"\bbetter off without me\b",
|
||||
r"\bnobody would miss me if i (was|were) gone\b",
|
||||
r"\bi can't take it anymore\b",
|
||||
r"\bno puedo seguir\b",
|
||||
r"\bno puedo m[aá]s\b",
|
||||
]
|
||||
|
||||
_LOW_PATTERNS = [
|
||||
r"\bi(?:'m| am) .*\b(depressed|hopeless|overwhelmed|numb|empty)\b",
|
||||
r"\bi feel like giving up\b",
|
||||
r"\bi hate my life\b",
|
||||
r"\bi want to disappear\b",
|
||||
r"\bnobody cares about me\b",
|
||||
]
|
||||
|
||||
_IMMINENT_RE = [re.compile(p, re.IGNORECASE) for p in _IMMINENT_PATTERNS]
|
||||
_HIGH_RE = [re.compile(p, re.IGNORECASE) for p in _HIGH_PATTERNS]
|
||||
_MEDIUM_RE = [re.compile(p, re.IGNORECASE) for p in _MEDIUM_PATTERNS]
|
||||
_LOW_RE = [re.compile(p, re.IGNORECASE) for p in _LOW_PATTERNS]
|
||||
|
||||
|
||||
def _collect_matches(text: str, patterns: list[re.Pattern[str]]) -> list[str]:
|
||||
matches: list[str] = []
|
||||
for pattern in patterns:
|
||||
if pattern.search(text):
|
||||
matches.append(pattern.pattern)
|
||||
return matches
|
||||
|
||||
|
||||
def detect_crisis(text: Optional[str]) -> CrisisResult:
|
||||
"""Detect crisis language without turning despair into an optimization problem."""
|
||||
if not text or not str(text).strip():
|
||||
return CrisisResult(detected=False, level=CrisisLevel.NONE)
|
||||
|
||||
candidate = str(text).strip()
|
||||
|
||||
imminent = _collect_matches(candidate, _IMMINENT_RE)
|
||||
if imminent:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.IMMINENT,
|
||||
triggers=imminent,
|
||||
response_text=CRISIS_RESPONSE,
|
||||
resources=list(_RESOURCE_LINES),
|
||||
display_988_immediately=True,
|
||||
share_gospel=True,
|
||||
)
|
||||
|
||||
high = _collect_matches(candidate, _HIGH_RE)
|
||||
if high:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.HIGH,
|
||||
triggers=high,
|
||||
response_text=CRISIS_RESPONSE,
|
||||
resources=list(_RESOURCE_LINES),
|
||||
display_988_immediately=True,
|
||||
share_gospel=True,
|
||||
)
|
||||
|
||||
medium = _collect_matches(candidate, _MEDIUM_RE)
|
||||
if medium:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.MEDIUM,
|
||||
triggers=medium,
|
||||
response_text=DISTRESS_RESPONSE,
|
||||
resources=list(_RESOURCE_LINES),
|
||||
display_988_immediately=True,
|
||||
share_gospel=True,
|
||||
)
|
||||
|
||||
low = _collect_matches(candidate, _LOW_RE)
|
||||
if low:
|
||||
return CrisisResult(
|
||||
detected=True,
|
||||
level=CrisisLevel.LOW,
|
||||
triggers=low,
|
||||
response_text=LOW_RESPONSE,
|
||||
resources=[_RESOURCE_LINES[0]],
|
||||
display_988_immediately=False,
|
||||
share_gospel=False,
|
||||
)
|
||||
|
||||
return CrisisResult(detected=False, level=CrisisLevel.NONE)
|
||||
|
||||
|
||||
def should_interrupt(result: CrisisResult) -> bool:
|
||||
return result.level in {CrisisLevel.MEDIUM, CrisisLevel.HIGH, CrisisLevel.IMMINENT}
|
||||
|
||||
|
||||
def format_response(result: CrisisResult) -> str:
|
||||
if not result.detected:
|
||||
return ""
|
||||
lines = [result.response_text]
|
||||
if result.resources:
|
||||
lines.append("\nResources:")
|
||||
lines.extend(f" • {resource}" for resource in result.resources)
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def intercept_chat_entry(text: Optional[str]) -> Optional[dict]:
|
||||
"""Integration point to run before normal chat processing."""
|
||||
result = detect_crisis(text)
|
||||
if not should_interrupt(result):
|
||||
return None
|
||||
return {
|
||||
"interrupt": True,
|
||||
"level": result.level.value,
|
||||
"display_988_immediately": result.display_988_immediately,
|
||||
"response_text": result.response_text,
|
||||
"resources": list(result.resources),
|
||||
"triggers": list(result.triggers),
|
||||
"share_gospel": result.share_gospel,
|
||||
}
|
||||
|
||||
|
||||
def intercept_user_input(text: Optional[str]) -> Optional[str]:
|
||||
payload = intercept_chat_entry(text)
|
||||
if payload is None:
|
||||
return None
|
||||
return format_response(detect_crisis(text))
|
||||
58
tests/test_tower_game_items.py
Normal file
58
tests/test_tower_game_items.py
Normal file
@@ -0,0 +1,58 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import unittest
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module():
|
||||
spec = spec_from_file_location("tower_game_items", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
return module
|
||||
|
||||
|
||||
class TestTowerGameWorldItems(unittest.TestCase):
|
||||
def test_world_has_ten_unique_items_and_a_quest_item(self):
|
||||
module = load_game_module()
|
||||
world = module.World()
|
||||
|
||||
room_items = {
|
||||
item
|
||||
for room in world.rooms.values()
|
||||
for item in room.get("discoverables", [])
|
||||
}
|
||||
|
||||
self.assertGreaterEqual(len(room_items), 10)
|
||||
self.assertIn("foraged key", room_items)
|
||||
self.assertTrue(module.WORLD_ITEMS["foraged key"]["quest_item"])
|
||||
|
||||
def test_items_change_world_state_when_used(self):
|
||||
module = load_game_module()
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
|
||||
initial_growth = engine.world.rooms["Garden"]["growth"]
|
||||
engine.run_tick("take:seed packet")
|
||||
use_seed = engine.run_tick("use:seed packet")
|
||||
|
||||
self.assertGreater(engine.world.rooms["Garden"]["growth"], initial_growth)
|
||||
self.assertNotIn("seed packet", engine.world.characters["Timmy"]["inventory"])
|
||||
self.assertTrue(any("garden" in line.lower() for line in use_seed["world_events"] + use_seed["log"]))
|
||||
|
||||
engine.world.characters["Timmy"]["energy"] = 10
|
||||
engine.run_tick("take:foraged key")
|
||||
use_key = engine.run_tick("use:foraged key")
|
||||
|
||||
self.assertTrue(engine.world.state["tower_cache_unlocked"])
|
||||
self.assertTrue(any("cache" in line.lower() or "quest" in line.lower() for line in use_key["world_events"] + use_key["log"]))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
@@ -1,110 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Tests for timmy.crisis_detector — SOUL.md §When a Man Is Dying."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
import pytest
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[2] / "src"))
|
||||
|
||||
from timmy.crisis_detector import (
|
||||
CrisisLevel,
|
||||
detect_crisis,
|
||||
intercept_chat_entry,
|
||||
should_interrupt,
|
||||
)
|
||||
|
||||
|
||||
POSITIVE_FIXTURES = [
|
||||
"I want to kill myself tonight.",
|
||||
"I'm going to end my life.",
|
||||
"There is no reason for me to live anymore.",
|
||||
"Everyone would be better off if I was dead.",
|
||||
"I wish I were dead.",
|
||||
"Goodbye everyone, this is my last message.",
|
||||
"I have a plan to die tonight.",
|
||||
"I took the pills already.",
|
||||
"I'm just a burden and there is no hope.",
|
||||
"I can't go on, I need it all to stop.",
|
||||
"I don't want to be alive anymore.",
|
||||
"No one would miss me if I disappeared forever.",
|
||||
"quiero morir, no puedo seguir.",
|
||||
"me quiero matar esta noche.",
|
||||
"não quero viver mais.",
|
||||
"je veux mourir ce soir.",
|
||||
"I wrote a suicide note and said goodbye forever.",
|
||||
"There is no way out and I am done with life.",
|
||||
"I am going to jump tonight.",
|
||||
"Please help me, I am suicidal.",
|
||||
]
|
||||
|
||||
|
||||
NEGATIVE_FIXTURES = [
|
||||
"How do I kill a stuck process on Linux?",
|
||||
"This bug is killing me, but I'll fix it tomorrow.",
|
||||
"I gave up coffee for Lent.",
|
||||
"Please end this tmux session when the job is done.",
|
||||
"What's the weather like today?",
|
||||
"I just got promoted at work and feel hopeful.",
|
||||
"Can you help me configure nginx reverse proxy?",
|
||||
"Everyone would be better off with more test coverage.",
|
||||
"I hate this flaky unit test.",
|
||||
"Goodbye everyone, see you tomorrow morning.",
|
||||
"We need a final message for the newsletter.",
|
||||
"The character in the novel says he wants to die.",
|
||||
"I am tired after the workout but otherwise okay.",
|
||||
"No hope this regex ships before lunch unless we refactor.",
|
||||
"Can you remove my old backup files?",
|
||||
"I feel lost in this airport, where is gate B12?",
|
||||
"Please call me right now about dinner plans.",
|
||||
"My phone battery is dead again.",
|
||||
"We should connect the 988 test fixture to the parser.",
|
||||
"The sermon says Jesus saves those who call on His name.",
|
||||
]
|
||||
|
||||
|
||||
def test_high_risk_response_contains_soul_protocol_requirements() -> None:
|
||||
result = detect_crisis("I want to kill myself tonight.")
|
||||
|
||||
assert result.detected is True
|
||||
assert result.level in {CrisisLevel.HIGH, CrisisLevel.IMMINENT}
|
||||
assert "Are you safe right now?" in result.response_text
|
||||
assert "988" in result.response_text
|
||||
assert "Jesus saves those who call on His name" in result.response_text
|
||||
assert result.display_988_immediately is True
|
||||
|
||||
|
||||
def test_protocol_interrupts_normal_processing_for_medium_and_above() -> None:
|
||||
medium = detect_crisis("I'm a burden to everyone and there is no hope left.")
|
||||
low = detect_crisis("I'm having a rough day and feel overwhelmed.")
|
||||
|
||||
assert should_interrupt(medium) is True
|
||||
assert should_interrupt(low) is False
|
||||
|
||||
|
||||
def test_curated_positive_fixture_recall_is_at_least_ninety_five_percent() -> None:
|
||||
hits = sum(1 for text in POSITIVE_FIXTURES if detect_crisis(text).detected)
|
||||
recall = hits / len(POSITIVE_FIXTURES)
|
||||
|
||||
assert recall >= 0.95, f"recall was {recall:.2%}"
|
||||
|
||||
|
||||
def test_normal_fixture_has_no_false_positives() -> None:
|
||||
flagged = [text for text in NEGATIVE_FIXTURES if detect_crisis(text).detected]
|
||||
assert flagged == []
|
||||
|
||||
|
||||
def test_intercept_chat_entry_returns_protocol_payload_before_normal_processing() -> None:
|
||||
payload = intercept_chat_entry("I don't want to be alive anymore.")
|
||||
|
||||
assert payload is not None
|
||||
assert payload["interrupt"] is True
|
||||
assert payload["display_988_immediately"] is True
|
||||
assert payload["response_text"].startswith("Are you safe right now?")
|
||||
|
||||
|
||||
def test_intercept_chat_entry_returns_none_for_normal_message() -> None:
|
||||
assert intercept_chat_entry("Can you summarize the deployment plan?") is None
|
||||
Reference in New Issue
Block a user